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Summer 2000 - The Association of Motion Picture Sound

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PRO TOOLS DEMO FORAMPS MEMBERS<br />

Many thanks to Ian Sylvester <strong>of</strong> DAT for hosting<br />

what was a very successful Pro Tools demo in their<br />

5.1 equipped preview theatre, and to Giles Farle<br />

and Jed Allen from Digidesign for an excellent<br />

presentation.<br />

Digidesign's Pro Tools is a digital sound editing<br />

and mixing package based on either a Mac or PC<br />

computer. It has for some years been a main<br />

contender in its field but it is increasingly becoming<br />

something <strong>of</strong> a de facto standard in America for<br />

sound design and general preparation work.<br />

<strong>The</strong> Avid/Digidesign Combination<br />

Originally designed as a music production tool, its<br />

expansion towards film and television postproduction<br />

was assured when Digidesign was<br />

incorporated by Avid<br />

Technology back in<br />

1995. <strong>The</strong> recently<br />

launched Version 5 is<br />

he first release <strong>of</strong><br />

Pro Tools to<br />

consciously address<br />

the needs <strong>of</strong> the postpro<br />

industry.<br />

In an increasingly<br />

competitivefield<br />

Avid still holds the<br />

lion's share <strong>of</strong> the<br />

pr<strong>of</strong>essional nonlinear<br />

picture editing<br />

market, especially at<br />

the top end. Often these days sound to be<br />

edited/mixed for television or film is imported<br />

directly from the Avid picture editing system using<br />

OMF 1 (Open Media Framework Version 1). <strong>The</strong><br />

Avid editor simply hands over a hard disk<br />

containing all his/her roughly edited audio, which<br />

can be read directly by the digital audio workstation<br />

'DAW). Thus, no need for the conform.<br />

Different digital audio workstations deal with<br />

OMF 1 imports with varying degrees <strong>of</strong> success,<br />

including abject failure. One limitation is that,<br />

although it does include cue in/out fades, the OMF<br />

1 export does not convey cue levels, so they arrive<br />

on your DAW's screen at the level at which they<br />

were recorded into the Avid. Also, converting the<br />

OMF 1 file format into the native format <strong>of</strong> your<br />

DAW (necessary to see the waveform display) can<br />

take hours for a big file set. Not ideal.<br />

A key feature <strong>of</strong> Pro Tools is its full compatibility<br />

with Avid's sound and picture files. Via OMF 2<br />

(the new improved version) the picture editor's<br />

hard work (including levels) can be imported into<br />

Pro Tools in seconds. It's important to point out<br />

that for this to work, you need the sound to have<br />

been recorded into the Avid properly in the first<br />

place. This is not rocket science but does need care<br />

and consideration. Currently Avids can only edit to<br />

frame accuracy (insufficient for fine editing) and<br />

the need for proper audio post is not diminished.<br />

<strong>The</strong> levels and fades set by the picture editor seldom<br />

make it to the final mix, but to have a rough outline<br />

mix appear on your screen in seconds is handy.<br />

You can, by the way, still conform from an EDL if<br />

you like and indeed it's useful to have an EDL<br />

along with the OMF for reference and to conform in<br />

anything that might be suspect or would be better<br />

taken directly from its original source. At the<br />

acquisition end <strong>of</strong> the chain, Pro Tools (like many<br />

other svstems) can read certain hard disk-based<br />

location recording devices, such as Deva - but that<br />

discussion is for another day.<br />

As well as the sound, the picture from the Avid<br />

can also be included on the same (or different) hard<br />

disk and displayed on a coilrputer or video monitor<br />

(depending on your<br />

hardware). <strong>The</strong> quality <strong>of</strong><br />

the picture is variable<br />

from uncompressed<br />

(better than DigiBeta) to<br />

basic QuickTime. You<br />

can then locate instantly<br />

to any point in the<br />

programme, sound and<br />

picture. <strong>The</strong>re are even<br />

plans afoot to allow the<br />

sound editor to make<br />

basic edits to the picture.<br />

This is not the revenge<br />

we've all been hoping for<br />

but rather is intended to<br />

allow 1 lth hour picture cuts to be accomrnodated<br />

quickly and easily.<br />

<strong>The</strong> Virtual Rack<br />

Another attractive feahrre <strong>of</strong> Pro Tools is the<br />

availability <strong>of</strong> rackfuls <strong>of</strong> auxiliary processing<br />

equipment from famous names (Aphex, Dolby,<br />

Focusrite Lexicon, TC etc) in purely s<strong>of</strong>tware form.<br />

<strong>The</strong>se are known as plug-ins and are said to <strong>of</strong>fer<br />

the same level <strong>of</strong> performance as their originals but,<br />

because there's no hardware involved, they're less<br />

expensive. We were, for instance, shown how<br />

VocAlign ( a development <strong>of</strong> the original WordFit<br />

program) can be used to help fit an imperfect ADR<br />

take to an original - very impressive.<br />

For many operators, one <strong>of</strong> the main drawbacks<br />

<strong>of</strong> the system has been its reliance upon standard<br />

computer hardware for the human interface -<br />

QWERTY keyboard, mouse, drop-down menus,<br />

etc. Convoluted multi-kev kevboard shortcuts have<br />

evolved to execute the sirirpleit function and boggle<br />

the simpler mind. Version 5 features a new one<br />

key/one function layout, still using a QWERTYstyle<br />

keyboard, but clearly labelled and much<br />

simpler to use.<br />

This certainly helps with editing, but Pro Tools is<br />

also a sound mixer. For years you either had to use<br />

the mouse to grab one or more virtual faders on the<br />

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