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Digital Arts & Humanities - Scholarly Reflections - James O'Sullivan

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even though you’re working maybe with the same<br />

tracks, how it gets mixed each night by the<br />

technicians, who are basically performers – unseen<br />

performers – and how you feel that according to<br />

your feelings and how it comes to you. (Auslander<br />

102)<br />

In the end, the actors are using film as choreographer and<br />

mood setter. The actors are then filmed and mixed in real time<br />

with prerecorded video, which further effects the way they act.<br />

If the ideal of using video in theater is to find the perfect<br />

balance between the media and the human; to create Cyborg<br />

Theater, which relies on both live bodies and technology; then<br />

beginning with media, or at least introducing it to the actors at<br />

the beginning of the process, is key to an integrated actortechnology<br />

relationship. Collage is absolutely the aesthetic at<br />

play: collage as an approach to performance lends to an ideal<br />

marriage of art an technology, in which technology is no longer<br />

simply a prosthetic, but an integrated, integral part of a piece.<br />

Every element introduced informs all other elements, and the<br />

combined elements further inform future developments. This<br />

interrelation creates cohesion within the piece apparent even<br />

through the chaos of the fragmented, reassembled regurgitation<br />

of source material. The monitors and their motions are placed<br />

strategically in accord with the architecture of the performance<br />

space; and performance space is sculpted, manipulated, and<br />

defined by the media content. Media is used as a starting point<br />

for developing the content of a play, introducing it to the piece<br />

physically and conceptually from the earliest stages of the<br />

creative process. Actors use media as a tool for acting, as a<br />

springboard for ideas and to set the mood. This mediainfluenced<br />

performance is further integrated with media through<br />

live mixing of the real and pre-recorded, blurring the lines<br />

between the two.<br />

Through this approach, it becomes impossible for elements of a<br />

piece to develop independently of others, eradicating the<br />

awkward last-minute union of set, narrative, live body, and<br />

media. The actors are comfortable working with the media from<br />

the beginning, and have an active role in deciding on how these<br />

technologies could be explored in context of interrelation with<br />

space and body. Space, architecture, movement, bodies, and<br />

video unify into one large, mediated collage. Through the<br />

Wooster Group, Cyborg Theater is fully realized.<br />

Works Cited<br />

Auslander, Philip. “Task and Vision Revisited: Two<br />

Conversations with Willem Dafoe.” The Wooster Group and its<br />

Traditions. Ed. Johan Callens. Brussels: P.I.E.-Peter Lang,<br />

2004. 95-105. Print.<br />

43

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