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Wild Elves - Free

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4<br />

to run as possible. As a result, this<br />

adventure has an episodic or linear<br />

plot. A episodic plot is one in which<br />

events follow one after another without<br />

much variation; this plot is a collection<br />

of mini-adventures added together.<br />

Experienced DMs may find other<br />

approaches to be more satisfying; they<br />

are free to add or adjust plot elements<br />

of this adventure to increase their<br />

players’ enjoyment and to fit into the<br />

DMs’ interpretation of the world of<br />

Krynn.<br />

Use the four-color, fold-out map for<br />

details of the important cities the player<br />

characters will encounter in this<br />

adventure.<br />

P ROLOGUE:<br />

Of the Valley of Perfect Silences,<br />

the cruelty of elves to elves, and<br />

of the cruel hope yet to come.<br />

Hear now the tale all the winds know.<br />

We hear it well.<br />

The suffering that the others bring us.<br />

The gift of the world and our curse.<br />

Trust not in others.<br />

Nature is our only savior, and she has<br />

prepared Salvation.<br />

Beyond the North.<br />

Beyond the West.<br />

Beyond the East.<br />

In the Southernmost South, hear now<br />

the tale.<br />

The Vale where no others can enter.<br />

The Vale where none can scorn us.<br />

The Vale where none can enslave us.<br />

The Vale where none can lie to us.<br />

The Valley of Perfect Silences.<br />

Nature’s gift to those who are worthy.<br />

Green grass, blue skies, wide waters<br />

and truth.<br />

It is ours when we can find it.<br />

To hold as long as we are worthy.<br />

—a Kagonesti chant<br />

The War of the Lance was a great<br />

triumph for the free peoples of Krynn.<br />

The forces of the Dark Queen, Takhisis,<br />

reeled in defeat. The elves of Krynn<br />

had achieved a unity of purpose that<br />

had been lost for millennia. The<br />

disgraced Knights of Solamnia had<br />

been redeemed. All of the races that<br />

espoused the cause of good, though<br />

they had seen their homelands<br />

devastated, had hope for the future.<br />

All save the Kagonesti.<br />

The Kagonesti were considered a<br />

savage race by their distant kin, the<br />

Silvanesti and the Qualinesti. The<br />

Silvanesti and Qualinesti both settled<br />

(some say invaded) the Kagonesti<br />

homeland of Southern Ergoth and<br />

enslaved the Kagonesti. The “higher”<br />

elves forced the Kagonesti to build<br />

cities for them, claiming that they were<br />

helping their distant kinsmen by<br />

exposing them to civilization. The<br />

Kagonesti knew better. Having no<br />

hope, and not wishing to shed the<br />

blood of those who had fought the<br />

Dark Queen, they tolerated this forced<br />

service.<br />

Several years after the end of the War<br />

of the Lance, rumors began to spread<br />

among the Kagonesti. Rumors that gave<br />

them hope. Rumors of the Valley of<br />

Perfect Silences.<br />

The Valley of Perfect Silences is an<br />

old Kagonesti legend. In ancient times,<br />

the Kagonesti were among the few<br />

elves who refused to build cities of<br />

stone, preferring to live in harmony<br />

with nature. The Kagonesti hunted and<br />

worked hard to preserve their ancient<br />

traditions, but eventually they were<br />

driven from their homes by various<br />

intruders: ogres, humans, and other<br />

elves. But the Godspeaker (chief<br />

shaman) of the Kagonesti proclaimed<br />

that in their darkest hour the gods<br />

would provide them with a sanctuary;<br />

a place where none but Kagonesti<br />

could enter.<br />

It was an attractive legend, but no one<br />

ever found the Valley of Perfect Silences.

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