Wild Elves - Free
Wild Elves - Free
Wild Elves - Free
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
4<br />
to run as possible. As a result, this<br />
adventure has an episodic or linear<br />
plot. A episodic plot is one in which<br />
events follow one after another without<br />
much variation; this plot is a collection<br />
of mini-adventures added together.<br />
Experienced DMs may find other<br />
approaches to be more satisfying; they<br />
are free to add or adjust plot elements<br />
of this adventure to increase their<br />
players’ enjoyment and to fit into the<br />
DMs’ interpretation of the world of<br />
Krynn.<br />
Use the four-color, fold-out map for<br />
details of the important cities the player<br />
characters will encounter in this<br />
adventure.<br />
P ROLOGUE:<br />
Of the Valley of Perfect Silences,<br />
the cruelty of elves to elves, and<br />
of the cruel hope yet to come.<br />
Hear now the tale all the winds know.<br />
We hear it well.<br />
The suffering that the others bring us.<br />
The gift of the world and our curse.<br />
Trust not in others.<br />
Nature is our only savior, and she has<br />
prepared Salvation.<br />
Beyond the North.<br />
Beyond the West.<br />
Beyond the East.<br />
In the Southernmost South, hear now<br />
the tale.<br />
The Vale where no others can enter.<br />
The Vale where none can scorn us.<br />
The Vale where none can enslave us.<br />
The Vale where none can lie to us.<br />
The Valley of Perfect Silences.<br />
Nature’s gift to those who are worthy.<br />
Green grass, blue skies, wide waters<br />
and truth.<br />
It is ours when we can find it.<br />
To hold as long as we are worthy.<br />
—a Kagonesti chant<br />
The War of the Lance was a great<br />
triumph for the free peoples of Krynn.<br />
The forces of the Dark Queen, Takhisis,<br />
reeled in defeat. The elves of Krynn<br />
had achieved a unity of purpose that<br />
had been lost for millennia. The<br />
disgraced Knights of Solamnia had<br />
been redeemed. All of the races that<br />
espoused the cause of good, though<br />
they had seen their homelands<br />
devastated, had hope for the future.<br />
All save the Kagonesti.<br />
The Kagonesti were considered a<br />
savage race by their distant kin, the<br />
Silvanesti and the Qualinesti. The<br />
Silvanesti and Qualinesti both settled<br />
(some say invaded) the Kagonesti<br />
homeland of Southern Ergoth and<br />
enslaved the Kagonesti. The “higher”<br />
elves forced the Kagonesti to build<br />
cities for them, claiming that they were<br />
helping their distant kinsmen by<br />
exposing them to civilization. The<br />
Kagonesti knew better. Having no<br />
hope, and not wishing to shed the<br />
blood of those who had fought the<br />
Dark Queen, they tolerated this forced<br />
service.<br />
Several years after the end of the War<br />
of the Lance, rumors began to spread<br />
among the Kagonesti. Rumors that gave<br />
them hope. Rumors of the Valley of<br />
Perfect Silences.<br />
The Valley of Perfect Silences is an<br />
old Kagonesti legend. In ancient times,<br />
the Kagonesti were among the few<br />
elves who refused to build cities of<br />
stone, preferring to live in harmony<br />
with nature. The Kagonesti hunted and<br />
worked hard to preserve their ancient<br />
traditions, but eventually they were<br />
driven from their homes by various<br />
intruders: ogres, humans, and other<br />
elves. But the Godspeaker (chief<br />
shaman) of the Kagonesti proclaimed<br />
that in their darkest hour the gods<br />
would provide them with a sanctuary;<br />
a place where none but Kagonesti<br />
could enter.<br />
It was an attractive legend, but no one<br />
ever found the Valley of Perfect Silences.