Gentle Joseki.pdf - Computer Science Club
Gentle Joseki.pdf - Computer Science Club
Gentle Joseki.pdf - Computer Science Club
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How to extend?<br />
Diagram 14<br />
Oops, it's a ko!<br />
I guess most of you have seen this appearing in a game or two<br />
already, it is the most common way of handling the black<br />
attachment. Next white can choose between A, B or C. To extend<br />
all the way to D is overdoing things. After white played D he'll<br />
have a hard time dealing with a black play at X or B.<br />
Extending to A or B makes it possible for white to move between<br />
the black stones and try to start a fight. When white has played the<br />
C extension he should not try to cut, see dia 15 and 15a.<br />
Because white 1 is a little far white has to play at 7 in order to guard against the cut at 8 and, at<br />
the same time, keep the struggle for liberties (semeai) alive in the corner by filling one of black's<br />
liberties in. Black, who wasn't born yesterday and read the whole sequence out right from the<br />
start, cuts with perfect timing at 8. This creates an ideal ko-threat black is going to need in the<br />
future. After black 24 it is white's turn to take the ko first. As you can see in dia 15a, however,<br />
black was waiting for this and finally plays the atari of 26. With 28 black takes back the ko and<br />
white cannot find a threat black'll answer usually.<br />
Diagram 15 & 15a<br />
I told you a minute ago I could hear you thinking, well, I'm doing it again:<br />
"So I replayed and studied these 2 diagrams, now what? If I'm lucky I might get a chance to use<br />
this knowledge, someday, in the next century..."<br />
Actually, there are tons of variations during every game, which bare close resemblance to many<br />
corner joseki's. Please have a good look at dia 16.