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Projects in VR - Electronic Visualization Laboratory - University of ...

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<strong>Projects</strong> <strong>in</strong> <strong>VR</strong><br />

3 Photos taken<br />

by Tom C<strong>of</strong>f<strong>in</strong> at<br />

Supercomput<strong>in</strong>g<br />

dur<strong>in</strong>g the<br />

collaboration.<br />

4 Snapshots taken with<strong>in</strong> the<br />

virtual space dur<strong>in</strong>g the collaboration.<br />

Clockwise from top left: SARA<br />

<strong>in</strong> the Netherlands <strong>of</strong>fer<strong>in</strong>g a flower<br />

to one <strong>of</strong> the participants <strong>in</strong><br />

Chicago; the Army Research Lab<br />

claim<strong>in</strong>g the high ground; a small<br />

gather<strong>in</strong>g <strong>in</strong> the catacombs; and a<br />

crowd <strong>in</strong> the garden.<br />

4 July/August 1998<br />

was that each site would develop its own Virtual Reality<br />

Model<strong>in</strong>g Language (<strong>VR</strong>ML)-based avatar body parts,<br />

but there was not enough time to do this. While each<br />

participant could choose a name for their chosen avatar<br />

and have that name appear on their character’s chest, a<br />

certa<strong>in</strong> amount <strong>of</strong> confusion still existed. We encouraged<br />

names such as “Kukimoto_<strong>in</strong>_Japan” or<br />

“Jim_at_SC97” so that we could not only tell to whom<br />

we were talk<strong>in</strong>g to, but how far away they were.<br />

We set up a conference call so participants could talk<br />

to each other <strong>in</strong> real time. Audio amplitude was sent over<br />

the network along with other positional <strong>in</strong>formation to<br />

move each avatar’s mouth and body. The mouth movement<br />

allowed remote users to correlate a voice with an<br />

avatar. This technique has worked well <strong>in</strong> past small<br />

group collaborations—we wanted to see how it worked<br />

with 10 or more people. It worked better than expected<br />

when a s<strong>in</strong>gle person presented or lead and others<br />

responded or asked questions. Communication started<br />

to break down when multiple tasks or groups began to<br />

form, as the audio had no correlation to the virtual<br />

space. Remote users who were nearby <strong>in</strong> the virtual<br />

space had the same volume as those far away. We have<br />

not found an <strong>in</strong>expensive solution to this problem that<br />

still delivers the real-time audio necessary to susta<strong>in</strong> this<br />

level <strong>of</strong> <strong>in</strong>teraction.<br />

Differences between the various hardware platforms<br />

quickly became noticeable as the number <strong>of</strong> users<br />

<strong>in</strong>creased beyond 10. The slower SGI workstations (that<br />

is, anyth<strong>in</strong>g less than an Onyx) could not keep up with<br />

Images courtesy <strong>of</strong> Tom C<strong>of</strong>f<strong>in</strong>

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