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The Encyclopedia of Card Tricks-Cover - Umclidet

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TAKE any court card face downward and place a sixpence on the<br />

center <strong>of</strong> its back. Hold the coin firmly with the thumbs and press<br />

firmly and evenly with the fingers from underneath all around the<br />

card. <strong>The</strong> shape <strong>of</strong> the coin will be clearly impressed on the card, a<br />

rim, imperceptible to the eye, being left on the face <strong>of</strong> the card.<br />

<strong>The</strong> cards may be freely shuffled by a spectator and the prepared<br />

card will pass unnoticed, yet you can find it instantly by squaring<br />

the pack and cutting. After a card has been chosen simply cut at<br />

the prepared card, have the selected card returned on top <strong>of</strong> the<br />

lower half and drop the cut fairly and openly on top. You have<br />

simply to square the pack, cut at the locator card and riffle shuffle,<br />

leaving the chosen card at the top to be dealt with as you please.<br />

Or you may hold the pack as for the Charlier Pass, relax the<br />

pressure <strong>of</strong> the thumb and the pack will always break at the<br />

prepared card.<br />

Chapter Contents<br />

<strong>The</strong> Fourteen Pack<br />

R. W. Hull<br />

THIS pack is so arranged that after a spectator has shuffled it<br />

and then, while still retaining it, has thrust the Joker into it<br />

anywhere, the cards above and below it, or the two cards above or<br />

below, will always give a total <strong>of</strong> fourteen if their values are added<br />

together.<br />

<strong>The</strong> cards must first be set up, then their backs and faces<br />

prepared. For the set-up make four piles <strong>of</strong> cards in order from A<br />

to K with the suits well mixed in each pile. From the first draw out<br />

the top and bottom cards, A and K, putting them together; then<br />

the Q and 2, Jack, 3, 10 and 4 and so on. Each packet will give six<br />

pairs totaling fourteen, and the four 7's making two more pairs<br />

you will have twenty-six pairs with the Joker being the odd card.<br />

Place the pack so arranged face down on a table. <strong>The</strong> back <strong>of</strong> the<br />

top card must be polished and its face roughened: the second card<br />

must have its back roughened and its face polished; the third,<br />

back polished, face roughened, and so on throughout the pack.<br />

Finally, roughen both sides <strong>of</strong> the Joker. For the process <strong>of</strong><br />

polishing see p. 95, for roughening p. 104.<br />

A pack so arranged and prepared may be handed out to be<br />

shuffled overhand without fear since the pairs cling together. If a<br />

spectator prepares to dovetail shuffle, stop him under pretense <strong>of</strong><br />

not wishing to have the cards bent. Now if the Joker goes in<br />

between two rough surfaces it will push the cards above and below<br />

it out a little on the opposite side, in this case the card above it<br />

and the card below will always total fourteen; but if it goes in<br />

between two smooth cards, the two cards above or below will total<br />

fourteen.<br />

Whether all this trouble merely to force one number is worth while<br />

is for the reader to decide for himself.<br />

Chapter Contents<br />

Telepathy?<br />

EFFECT. <strong>The</strong> performer fans a borrowed pack <strong>of</strong> cards with the<br />

faces towards himself. He borrows a pencil and puts any mark or<br />

initial a spectator may call on one <strong>of</strong> the cards. He shuffles the<br />

pack and asks the spectator to call the name <strong>of</strong> any card that<br />

comes into his mind. He fans the pack, locates the card named<br />

and hands it out. It bears the mark or initial that was called. No<br />

other card in the pack bears any mark.<br />

WORKING. This<br />

depends on the use <strong>of</strong> a<br />

'thumb writer'. <strong>The</strong><br />

borrowing <strong>of</strong> the<br />

pencil, the pretended<br />

writing and the return<br />

<strong>of</strong> the pencil, merely<br />

built up the effect<br />

psychologically.<br />

Nothing is written at<br />

that time. <strong>The</strong> card is<br />

marked at the moment<br />

when it is found in the<br />

fan and withdrawn<br />

from the other cards.<br />

Thumb writers <strong>of</strong> various kinds from the thumb-tip to the tiny<br />

flesh-colored metal bands fitting over the ball <strong>of</strong> the thumb, can<br />

be had from the magic dealers. Ingenious performers will find<br />

many uses for this gimmick.<br />

Chapter Contents<br />

<strong>The</strong> Whispering Envelope<br />

Jordan<br />

TAKE an envelope <strong>of</strong> thin paper, insert a red card and show that<br />

it is quite opaque. Return the card to the pack and have someone<br />

shuffle it. Take the pack and count the cards to see that there are<br />

fifty-two, but as you do so run all the red cards to the bottom.<br />

Turn your back and holding the cards behind you spread the black<br />

cards and have one freely chosen. Put the pack aside. Pick up the<br />

envelope, hold it open, address side downwards and parallel with<br />

the floor. Have the card inserted face down, press it well into the<br />

lower left corner <strong>of</strong> the envelope, moisten the flap and fasten it.<br />

Fold the right-hand end <strong>of</strong> the envelope over as far as it will go<br />

and also the top. Let the spectator hold the envelope by the top<br />

right-hand corner. Strike a match and set the lower left corner<br />

alight, holding the match for an instant close to the corner when<br />

the index <strong>of</strong> the card will clearly show to you.<br />

When the envelope and the card are destroyed proceed to read<br />

the person's mind with the usual hesitation, getting first the<br />

colour, then the suit and finally the value.<br />

Chapter Contents<br />

Great Psychic <strong>Card</strong> Feat<br />

THIS trick is purely bluff but with proper presentation can be<br />

made very effective.<br />

You require a red lead pencil and an exact imitation <strong>of</strong> it, made <strong>of</strong><br />

wood with the point painted red. Explain to a spectator that you<br />

are going to have him mark a card under such conditions that he,<br />

himself, will not know what card he marks. Take the red lead<br />

pencil from your pocket and mark several small red crosses on a<br />

piece <strong>of</strong> paper to show him what he is to do. Put the pencil back in<br />

your pocket, and hand him a pack <strong>of</strong> cards in which you have<br />

already marked a card with a small red cross. Have him shuffle the<br />

cards and then hold them behind his back face up. Tell him to cut<br />

the pack anywhere he pleases and, if he likes, to cut-the pack<br />

again. Point out that neither he, nor anybody else can possibly<br />

know the card now on top <strong>of</strong> the face-up pack. Take out the fake<br />

pencil, hand it to him and tell him to put a small red cross on the<br />

top card. Take back the pencil and put it in your pocket. Have him<br />

cut the cards, turn them face down and shuffle them, then bring<br />

the pack forward. You can pretend to look right through the cards<br />

by par-optic vision and name the card with the red cross on it.<br />

Having marked the card yourself you have no difficulty in naming<br />

it. He searches the pack and finds that very card marked with a<br />

red cross. Casually bring out the red lead pencil and leave it on<br />

the table.<br />

Chapter Contents<br />

<strong>Card</strong> Stabbing<br />

A CARD having been chosen, returned to the pack and the cards<br />

shuffled, it is discovered by a stab with a dagger although the<br />

cards after being scattered are covered with a newspaper.<br />

<strong>The</strong> newspaper is prepared by having a duplicate <strong>of</strong> the card<br />

concealed in a pocket made by pasting a duplicate piece <strong>of</strong><br />

newspaper over it. After the cards are spread on the table or floor,<br />

lay the newspaper over them in such a way that the card pocket is<br />

not directly over any <strong>of</strong> the cards. A blindfold is tied over your<br />

eyes and the dagger is handed to you. Look down the sides <strong>of</strong><br />

your nose, locate the pocket and after moving the point over the<br />

paper in gradually smaller and smaller circles, suddenly plunge it<br />

through the paper and the concealed card. Take <strong>of</strong>f the blindfold<br />

and tear away the paper, destroying all evidence <strong>of</strong> the paper<br />

pocket.<br />

Chapter Contents<br />

Miracle <strong>Card</strong> Location<br />

Vernon<br />

PUT a small quantity <strong>of</strong> gambler's daub, red or blue, on the flap<br />

<strong>of</strong> your own card case in such a position that the case cannot be<br />

opened naturally without some <strong>of</strong> the daub being smeared on the<br />

thumb. Ordinary lipstick may be used for red cards, and eyeshadow,<br />

the grease variety, for blue.<br />

Hand the prepared case to a spectator to remove the cards. When<br />

he pulls out the flap, a small quantity <strong>of</strong> daub will have been left<br />

on the ball <strong>of</strong> his thumb, so stop him and suggest that he use his<br />

own cards. Have him spread them in a row on the table, pick up<br />

any card, note what it is, return it to the pack and shuffle the<br />

cards as thoroughly as he likes. You leave the room as be does<br />

this. On returning you locate the card easily by the daub mark on<br />

the back. Use a small quantity <strong>of</strong> the daub, a few experiments will<br />

quickly indicate the right amount.<br />

Chapter Contents<br />

Miracle Location Club Version<br />

Vernon<br />

A PREARRANGED pack and a small dab <strong>of</strong> gambler's daub on or<br />

under a waistcoat button are required. To present the trick the<br />

pack should be false shuffled and cut, or at least a series <strong>of</strong><br />

straight cuts made. Several spectators are allowed free selection<br />

<strong>of</strong> cards but each time a card is drawn you make a light smear<br />

with the daub taken on your second finger-tip from the waistcoat<br />

button on the card above. Four or five cards may be taken and the<br />

pack handed out for their return and shuffled as much as the<br />

spectators wish.<br />

To locate the cards you have merely to find the cards marked with<br />

the daub and pick out, in each case, the card following it in the<br />

system used. Place these cards face down on the table. When you<br />

have them all, pick up the packet and hold it with the backs <strong>of</strong> the<br />

cards to the spectators. <strong>The</strong> drawers are asked to call their cards<br />

in turn and you pull each card slowly from the packet and show it.<br />

<strong>The</strong> same system can be used effectively as a mediumistic stunt.<br />

Chapter Contents<br />

Telepathic Selection<br />

James Maxwell--Magic Wand, March 1920<br />

THIS is the first description <strong>of</strong> a carbon card and since the<br />

invention has been claimed and sold by so many since the date it<br />

appeared, this belated credit should be given.<br />

To prepare, take a spare card,<br />

either the Joker or the plain card<br />

usually supplied with a pack. Soak<br />

this for some time in water and<br />

carefully peel <strong>of</strong>f the back, then<br />

dry it with blotting paper placed<br />

between the leaves <strong>of</strong> a book to<br />

keep it flat. Cut a piece <strong>of</strong> carbon<br />

paper slightly smaller than the card<br />

and gum this to the prepared back,<br />

the tracing side outwards. Next<br />

take a court card from any spare<br />

pack and with a razor blade cut on<br />

the line that encloses the picture<br />

along the top and bottom and one<br />

side, so that the center <strong>of</strong> the card<br />

will open like a book, the uncut<br />

left side acting as a hinge.<br />

Paste the prepared back on top <strong>of</strong> this card, leaving the central<br />

flap quite free. Fit a small piece <strong>of</strong> thin white paper between the<br />

flap and the carbon sheet, adding a dot <strong>of</strong> gum at each corner.<br />

This paper can be used for two cards but must be renewed for<br />

each performance. This card is on the top <strong>of</strong> the pack which is<br />

used as a rest when the name <strong>of</strong> the card thought <strong>of</strong> is written.<br />

When you take the pack and run through the faces it is necessary<br />

only to lift the flap and read the impression. <strong>The</strong> prepared card<br />

can then be palmed and disposed <strong>of</strong>. Methods for using the card<br />

are left to the reader.<br />

Chapter Contents<br />

Mental Masterpiece<br />

Annemann<br />

BUY a pack <strong>of</strong><br />

Bicycle <strong>Card</strong>s, the<br />

case <strong>of</strong> which contains<br />

a replica <strong>of</strong> the back<br />

design <strong>of</strong> the cards.<br />

Cut this out <strong>of</strong> the<br />

case. Split one <strong>of</strong> the<br />

cards and to its back<br />

paste a piece <strong>of</strong> good black pencil carbon paper cut to size, the<br />

prepared side <strong>of</strong> the carbon paper downwards. Paste around the<br />

quarter-inch white edge <strong>of</strong> the cut-out card case and lay the<br />

prepared carbon card on it. With the pack inside put the case<br />

under heavy pressure to dry. To use this faked case put a card<br />

with but few spots, such as one <strong>of</strong> the 2's, on the face <strong>of</strong> the pack<br />

and put the pack in the case so that this card is next to the carbon<br />

paper. Anything written on a piece <strong>of</strong> paper placed on the back <strong>of</strong><br />

the case will be reproduced by the carbon on the face <strong>of</strong> the top<br />

card. <strong>The</strong> pencil used should be a hard one and not more than<br />

three inches long so that the writer is induced to bear down<br />

heavily.<br />

To present the trick, or rather a trick, since the fake can be used<br />

in many ways, invite a spectator to step forward. Tell him to<br />

merely think <strong>of</strong> any card in the pack, he can change his mind as<br />

<strong>of</strong>ten as he likes till he fixes definitely on one card. Merely as a<br />

matter <strong>of</strong> precaution and as a means <strong>of</strong> helping him to concentrate<br />

on the card, hand him a piece <strong>of</strong> paper and a pencil and ask him<br />

to write the name <strong>of</strong> the card. Casually take the pack and place it<br />

under the paper as a support. Turn away while the writing is done,<br />

telling him to fold the paper and put it in his pocket. Take back the<br />

case and the pencil and impress on the subject that he must<br />

concentrate his thoughts on the card while you run through the<br />

pack. Take this out with the cards facing you, read the impression<br />

on the top card and after the proper amount <strong>of</strong> hesitation and<br />

searching, take out the card and lay it face down on his<br />

outstretched hand. Have him take out the paper and read the<br />

name <strong>of</strong> the card then hold it up for all to see.<br />

Chapter Contents<br />

Automatic Second Deal<br />

Vernon<br />

TO ACHIEVE a perfect second deal, make a small hole in the<br />

corner <strong>of</strong> a card at the point at which the ball <strong>of</strong> the thumb lies<br />

when the pack is held in position for dealing, in the left hand. This<br />

hole must be just large enough to allow part <strong>of</strong> the ball <strong>of</strong> the<br />

thumb to touch the card below when the prepared card is placed<br />

on the top <strong>of</strong> the pack. With the card thus placed the left thumb<br />

can push <strong>of</strong>f two cards evenly. <strong>The</strong> lower card is then pulled out by<br />

the tip <strong>of</strong> the right second finger (the first finger acts as a shield)<br />

and is seized between the thumb and second finger and dealt on<br />

to the table, the left thumb simultaneously pulling back the<br />

prepared card to the top. It is this pulling back <strong>of</strong> the top card that<br />

makes the deal so deceptive.<br />

To give a demonstration, have the faked card sixth from the top.<br />

Turn up the inner index corner <strong>of</strong> the top card and miscall it as the<br />

prepared card. Deal five cards very rapidly, then take <strong>of</strong>f and show<br />

the prepared card, covering the hole with the finger and thumb.<br />

Replace it on top and say you will deal seconds again but more<br />

deliberately, then deal as described above, throwing the cards face<br />

down or face up as your fancy dictates and every now and then<br />

showing the top card still in position. With a minimum <strong>of</strong> practice a<br />

very convincing demonstration <strong>of</strong> second dealing can be made.<br />

Chapter Contents<br />

Magicardo<br />

THIS trick is performed with a pack that has a hole cut<br />

lengthwise through the center <strong>of</strong> the cards. <strong>The</strong> slit is about two<br />

and a half inches long and about half an inch wide, so that a card<br />

can be pushed through it if turned endwise. It is cut slightly nearer<br />

to one end than the other. If the pack is set with all the slits<br />

coinciding and one card is reversed the end <strong>of</strong> that card must<br />

protrude slightly when the pack hangs on a ribbon passed through<br />

all the slits. That is the secret.<br />

When any card has been freely chosen, simply turn the pack round<br />

before the card is replaced. Thread a ribbon through the slits,<br />

throw a handkerchief over the pack and then give the two ends <strong>of</strong><br />

the ribbon to be held. <strong>The</strong> end <strong>of</strong> the chosen card will protrude<br />

above the others. Reach beneath the covering and find the<br />

protruding card, separate the pack at that point and push the card<br />

right through the holes in the cards on one side <strong>of</strong> it or the other.<br />

Push the pack together and bring the card out upright like the<br />

others. Remove it from the ribbon and show that it is the chosen<br />

card. <strong>The</strong> card may be marked and several may be used at once.<br />

Chapter Contents<br />

Stereotyped--Reading the<br />

<strong>Card</strong>s<br />

A SPECTATOR shuffles the cards and takes one. You feel it with<br />

your hands behind your back to get the vibration? With a piece <strong>of</strong><br />

chalk you draw a correct picture <strong>of</strong> the card on a slate or<br />

blackboard.<br />

<strong>The</strong> cards are prepared beforehand by tracing the indices with<br />

Carter's red ink for the red cards and any good black ink for the<br />

black suits. You moisten the tip <strong>of</strong> right forefinger and when<br />

pretending to feel the card simply press the finger-tip on the index<br />

and so get an imprint <strong>of</strong> it. This can be read under cover <strong>of</strong><br />

handling the chalk if you finish the trick using a slate or a<br />

blackboard.<br />

Editor's Note--Dr. Bates <strong>of</strong> Freemont, Ohio, was the first to show<br />

this trick. He used indelible blue and red pencils to trace the<br />

indices.<br />

Chapter Contents<br />

Thought <strong>Card</strong> Discovered<br />

Devant<br />

INVITE a spectator to think <strong>of</strong> any card and then remove it from<br />

the pack, put it face down on the table and spread a handkerchief<br />

over it. While this is being done take a small black pin, which you<br />

had placed beforehand in the lower edge <strong>of</strong> your waistcoat, and<br />

hold it, point down, between the second and third fingers <strong>of</strong> your<br />

right hand. Put this hand on the handkerchief just over the card,<br />

place your left hand on top <strong>of</strong> your right and have the spectator<br />

put his hands on top <strong>of</strong> yours. Telling him to concentrate his<br />

thoughts on his cards. Push the pin into the top right-hand corner<br />

<strong>of</strong> the card, which will raise a tiny lump on its face. <strong>The</strong>n let the<br />

spectator replace the card in the pack and shuffle freely. Quietly<br />

drop the pin on the carpet. Take the pack and deal the cards face<br />

up, and when you reach the marked card, the tiny protuberance<br />

can be felt by forefinger. Note what it is but go right on. Accuse<br />

the spectator <strong>of</strong> not concentrating. Spread the cards face up,<br />

grasp his hand and sweep the other hand over the line <strong>of</strong> cards.<br />

Drop it dramatically on the chosen one.<br />

Chapter Contents<br />

Impromptu Detection<br />

THIS trick had better be done with a pack <strong>of</strong> well-used cards.<br />

After such a pack has been thoroughly shuffled take it and secretly<br />

draw your thumb-nail obliquely across one side, leaving a<br />

scratched line. Hand the pack to a spectator to cut the cards while<br />

he decides on any number under twenty. He then deals cards face<br />

down to that number, note the next card and replace the dealt<br />

cards on top <strong>of</strong> it. Finally he is to cut the cards again so that all<br />

possible trace <strong>of</strong> his operations is lost. This is all done while your<br />

back is turned.<br />

You locate the card by the scratch. When the spectator first cut<br />

the pack, the line is divided into two parts. When he counts <strong>of</strong>f a<br />

number <strong>of</strong> cards their order is reversed and the scratch on their<br />

edges will slant the opposite way. All you have to do is to see that<br />

all the cards with the reversed slant are in the same group, cut at<br />

lowest <strong>of</strong> these cards and the next card will be the one noted by<br />

the spectator. You can learn its identity by cutting so that it is the<br />

bottom card <strong>of</strong> the top half and sighting it as you riffle shuffle.<br />

Reveal the card in any way you wish.<br />

Chapter Contents<br />

Nine In Ten Detection<br />

MARK any card with a pencil dot on the top left corner and the<br />

lower right corner. If you are working with a borrowed pack you<br />

can do this during some previous trick in which you have had<br />

occasion to turn your back.<br />

Hand the pack to be thoroughly shuffled. Take it back and fan it,<br />

faces <strong>of</strong> the cards to the front to show it well mixed, spot the<br />

dotted card and cut to bring to the top. Divide pack and riffle<br />

shuffle, sighting the bottom card <strong>of</strong> the left-hand portion and<br />

letting it drop first, and retaining the marked card on top <strong>of</strong> the<br />

pack. With the pack face down on your left hand, seize about half<br />

the cards near their inner ends between the right thumb and<br />

second finger, the forefinger pressing down on the middle, lift the<br />

cards, giving the end <strong>of</strong> the packet a rather sharp squeeze and put<br />

it on the table. Take the remainder in the same way and drop<br />

them on top. Apparently you have made a simple cut, really you<br />

have made a bridge at the inner end <strong>of</strong> the pack while the outer<br />

ends <strong>of</strong> the cards lie flat.<br />

Put the pack face down on your left hand and invite a spectator to<br />

cut and note the card at the face <strong>of</strong> those taken <strong>of</strong>f. He can only<br />

cut at the ends and in all probability will cut at the bridge. If the<br />

dotted card is at the top <strong>of</strong> those remaining in your left hand you<br />

know he has cut at the card you sighted, so you hand these cards<br />

to him and let him shuffle as much as he likes. You can reveal the<br />

card as you wish. If, however, he cut at another point, let him put<br />

his packet face down, yours going alongside it. Cut both packets,<br />

yours at the crimp, and in putting them together, see that the<br />

bottom part <strong>of</strong> his packet goes on top <strong>of</strong> the crimp, then cut at the<br />

crimp for a riffle shuffle and sight his card in the action. You will<br />

not <strong>of</strong>ten have to do this, however.<br />

Chapter Contents<br />

It's Up To You<br />

THIS trick can be done with any pack. Have the cards shuffled by<br />

a spectator, take them and under pretense <strong>of</strong> finding out if the<br />

pack is complete, count the cards face down on the table. As you<br />

deal the second, third and fourth cards press the nail <strong>of</strong> your<br />

second finger on the face <strong>of</strong> each card near the top right-hand<br />

corner. A slight lump will thus be made on the backs <strong>of</strong> these<br />

three cards in just the position to be felt with the ball <strong>of</strong> the left<br />

thumb in dealing the cards. After the count the three marked<br />

cards will be second, third and fourth from the bottom.<br />

Allow a card to be freely selected and noted. Put the pack on the<br />

table, the chosen card is placed on top and the pack cut by the<br />

spectator, burying it. Tell him to deal the cards one by one into<br />

two, three, or four heaps as he pleases. Infallibly this will bring his<br />

card above one <strong>of</strong> the marked cards. Let him look through the<br />

packets and hand you the one containing his card, face down.<br />

Pretending you have to know just how many cards are in the<br />

packet, deal the cards face down. When you feel the lump you<br />

know that the card just dealt is the chosen one. Count the number<br />

<strong>of</strong> cards you deal on top <strong>of</strong> it and you know its exact position<br />

enabling you to reveal it in any way you please. Present the trick<br />

as being dependent on an intricate mathematical formula.<br />

Chapter Contents<br />

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