The Games and Puzzles Journal, #5+6 - Mayhematics
The Games and Puzzles Journal, #5+6 - Mayhematics
The Games and Puzzles Journal, #5+6 - Mayhematics
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^^-s<br />
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TI{E GAMES AND PUZZI,ES JOURNAL<br />
Get My Goat<br />
<strong>The</strong> diagram shows Tom MARLow's clever<br />
solution to the 'G et My Goat' puz z\e (p 40<br />
of issue 3 ). <strong>The</strong> f ence is a di f f erent shape,<br />
but still encloses the goat, thus f ulf illing<br />
the conditions of the problem. <strong>The</strong> sequence<br />
is: 9GI?G, 93453, T 63b4, G ZL}T, GZT g.<br />
Mr Marlow also reported that the solution<br />
to problem c75b) in sl,ding, pigqe puzzles<br />
can be reduced by one E-ove: In tffi<br />
for C75(a) change move Ig2 to gDR <strong>and</strong> 1gB<br />
to 10LD, complete the zll moves <strong>and</strong> add gLU.<br />
Stiding Magic Sguares<br />
<strong>The</strong> following technical notes left over from Len Gordon's article in the last issue may<br />
be of interest to readers who have computers with which to tackle these problems.<br />
It is not often that a computer search can improve on long-st<strong>and</strong>ing solutions to<br />
a difficult <strong>and</strong> popular puzzle. Dudeney ran a newspaper puzzle column, so the results<br />
he presents in his books often reflect the best of his readers. <strong>The</strong> very nature of a truly<br />
good puzzle is that it is not amenable to 'brute force' seareh. Simple tests luckily ruled<br />
out most of the magic squares quickly, but a fair percentage had to be tested by sliding.<br />
<strong>The</strong> search time increases exponentially with the number of solution steps.<br />
Reported times are for a compiled BASIC program on a 2.8 Mhz TRS-80. For this<br />
lVRe of problem on an 8-bit machine, compiled programs usually run about b0 times as<br />
fast as ordinary BASIC' <strong>and</strong> about 1/8 as fast as assembly language programs. Since<br />
completing this study I have switched to an 8 Mhz IBM-pc type of computer <strong>and</strong> am using<br />
a QuickBASIC compiler. This has resulted in a speed-uf factor of abolt 4.b. In addition-,<br />
John Harris has contributed some ideas <strong>and</strong> between us we have sped the program by<br />
another factor of 6 or 8. However, we are still short of the speed needed to iolie worsi<br />
cases.<br />
An ABC Slrdrng Block Puzzle<br />
By Jerry GORDON<br />
nnm<br />
HHN<br />
UH<br />
--+<br />
mEn<br />
nHu<br />
EH<br />
This puz zl,e, invented in May this year, may<br />
interest your readers. It has 8 square pieces<br />
on a 3 x 3 base. Three pairs of the bi.ces<br />
combine to show the letters A, B, c. <strong>The</strong><br />
case illustrated is one of zg positions solved<br />
<strong>and</strong> has a unique solution in f ewest moves"<br />
Letter Zig-Zags<br />
By Vladimir PRIBYLINEC<br />
Here are three puzzles with letters. <strong>The</strong> pieces carrying the letters move along the<br />
rows' columns <strong>and</strong> diagonals to the last free square in the ciosen course. you musf find<br />
the shortest way to spell out the determined word on any row of the diagram in fewest moves.<br />
s<br />
{<br />
1<br />
L<br />
s A<br />
E G<br />
rA