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Dan Parker - Portfolio 2023

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<strong>Dan</strong> <strong>Parker</strong><br />

<strong>Portfolio</strong>


Contents<br />

Human<br />

Architecture<br />

Non-Human<br />

Architecture Furniture Art<br />

4<br />

Pneuma Pavilion<br />

2016<br />

12<br />

Prosthetic Habitats, AU<br />

2020<br />

20<br />

Enfold Coffee Table<br />

2017<br />

24<br />

Second Skin<br />

2013<br />

8<br />

Urban Agriculture Centre<br />

2016<br />

16<br />

Prosthetic Habitats, IT<br />

2022<br />

22<br />

Adaptable Stools<br />

2017<br />

26<br />

Digital Trees<br />

2018<br />

10<br />

Mergence<br />

2017<br />

28<br />

Eudoxia<br />

2019<br />

<strong>Portfolio</strong> | <strong>Dan</strong> <strong>Parker</strong><br />

2


<strong>Dan</strong> <strong>Parker</strong><br />

<strong>Dan</strong> <strong>Parker</strong> is a designer and researcher at the University of Melbourne, Australia. His<br />

PhD investigates innovative design approaches that can support coexistence between<br />

humans and other animals in urban environments. His interdisciplinary research<br />

combines work in ecology, design, and environmental humanities. <strong>Dan</strong> conducts<br />

fieldwork in the Italian Alps and studies a Diploma in Modern Languages (Italian) at<br />

the University of New England. He holds a Bachelor of Environments and a Master<br />

of Architecture from the University of Melbourne. Specialising in digital architectural<br />

design, <strong>Dan</strong> has taught several design subjects, worked in architectural practice, and<br />

held positions in digital fabrication labs.<br />

Email: djwparker@gmail.com<br />

Phone: AU: +61 431 534 112; NZ: +64 22 401 9988<br />

Web: dan-parker-design.con<br />

Linkedin: linkedin.com/in/dan-parker-a2821383<br />

Place: Melbourne, Australia & Nelson, New Zealand<br />

3


Pneuma Pavilion<br />

2016<br />

Pneuma Pavilion is a temporary installation design to cope with Melbourne’s<br />

climatic extremes and fluctuating social calendar over the summer period.<br />

Pneuma, meaning ‘breath and spirit’, discerns topographic, social and<br />

environmental data in order to react to varying social and environmental<br />

conditions within an exposed pocket of Alexandra Gardens. Using Arduino<br />

and live sensors, its cells open and close to control lighting, shade, shelter, and<br />

ventilation. The entire pavilion changes its form to either provide smaller and<br />

more intimate spaces for everyday use, or big open spaces for large events.<br />

Collaboration: Ryan Huang & Suyi Zha<br />

Supervision: Paul Loh and David Leggett, & Joshua Russo-Batterham<br />

Awards: Editors’ Choice Award in Laka Reacts Competition 2016<br />

Featured: Making as Pedagogy: Engaging Technology in Design Teaching<br />

(Loh 2017), Machining Aesthetics: Tool Making as Design Research (Loh and<br />

Leggett 2018)<br />

Medium: 1:1 Physical Prototype, Digital, Pin-Up<br />

Tools: Rhino, Grasshopper, 3D Printer, Laser Cutter, Arduino<br />

<strong>Portfolio</strong> | <strong>Dan</strong> <strong>Parker</strong><br />

4


Deflate<br />

Inflate<br />

Deflate<br />

Out<br />

Transparent<br />

JUNCTION<br />

OPEN<br />

Opaque<br />

Opaque<br />

Transparent<br />

Inflate<br />

Deflate<br />

TRANSPARENT<br />

Out<br />

Opaque<br />

Transparent<br />

Transparent<br />

JUNCTION<br />

Inflation Mechanisms Cell Details Physical Prototype<br />

OPAQUE<br />

5


<strong>Portfolio</strong> | <strong>Dan</strong> <strong>Parker</strong><br />

6


7


Urban Agriculture Centre<br />

2016<br />

Urban Agriculture Centre is mixed-use development proposal for the old<br />

Burwood Brickworks in Melbourne, Australia, designed to meet the Living<br />

Building Challenge principles. Its brief called for a reimagining of retail-centre<br />

design within a new community of parklands, connecting to a civic plaza<br />

and local homes. The project aims to integrate regenerative processes that<br />

provides education about innovative closed-loop production chains. To do<br />

this, its gridshell roof weaves built form with regenerated natural systems. The<br />

parametrically designed roof undulates to collect water and inject vegetation<br />

into the plaza, while strategically placing solar panels in most exposure areas.<br />

Solar exposure simulation<br />

Rainwater runoff simulation<br />

Collaboration: Yeoh Hui Li<br />

Supervision: Andrew Milward-Bason, David Ritter, Dominique Hes<br />

Tools: Rhino, Grasshopper, V-Ray, Photoshop<br />

<strong>Portfolio</strong> | <strong>Dan</strong> <strong>Parker</strong><br />

8


9


Axonometric<br />

1:1.5<br />

Camera Trajectory<br />

Start point of trajectory<br />

S<br />

t<br />

Static Footages<br />

Camera Orientation<br />

Transition Dropping<br />

1<br />

Z: 530.0<br />

4t<br />

Z: 980<br />

5 Z: 500 3<br />

Z: 820<br />

Mergence<br />

2<br />

Z: 700<br />

6<br />

Z: 820<br />

2017<br />

7<br />

Z: 980<br />

Z: 530.0<br />

17t<br />

Z: 980<br />

x: 0.0<br />

y: 0.0<br />

z: 0.0<br />

Z: 199.20<br />

Entrance<br />

Z: 775<br />

22c<br />

Z: 775<br />

20s<br />

20t<br />

Z: 980<br />

19<br />

Z: 820<br />

14t<br />

Z: 980<br />

9s<br />

8s<br />

21c<br />

Z: 775<br />

12s<br />

10<br />

Z: 775.2<br />

Z: 500<br />

Mergence proposes a conceptual environment for Shimmerlands, a summer<br />

festival that hosts Music, Film and Dining at the University of Melbourne.<br />

Drawing from the cross-cut filming technique, this proposal aims to merge<br />

storylines from these various programmatic functions. In order to merge these<br />

programs, the design employs a tensile envelope structure which dynamically<br />

adjusts to divide or connect events. The final output of this project is a four<br />

minute film using footage of a physical model shot from a six-axis robot.<br />

Notation serves as the primary generative technique to develop the film’s<br />

physical model, camera trajectory, and storyboard.<br />

16<br />

23c<br />

Z: 775<br />

13<br />

Z: 820<br />

18<br />

Z: 510<br />

15s<br />

11<br />

Z: 510<br />

24<br />

Phase 2 Phase 3<br />

25s<br />

Collaboration: Hangxu Wang, Yinong Lin, Lohas Ji & Luke Latham<br />

Medium: 1:150 Model, Film, Pin-Up<br />

Tools: Rhino, Grasshopper, Adobe, Laser Cutter, 6-Axis Robot<br />

15s<br />

26s<br />

34<br />

15s<br />

35<br />

36<br />

26<br />

32<br />

28s<br />

27s<br />

15s<br />

31s<br />

29<br />

30<br />

33<br />

<strong>Portfolio</strong> | <strong>Dan</strong> <strong>Parker</strong><br />

10


Camera Attached to 6-Axis Robot Arm<br />

Film Opening<br />

Section<br />

11


Prosthetic Habitats, AU<br />

2020<br />

Provision of prosthetic habitats is increasingly necessary because accelerating<br />

urbanisation degrades habitat opportunities for wildlife. In response, this<br />

research project develops habitats artificially. It involves collaboration between<br />

architects, engineers, biologists, ecologists, city government, park authorities,<br />

and arborists. The project focuses on designing prosthetic nests for a<br />

characteristic and threatened species, the powerful owl (Ninox strenua), in the<br />

ecosystem of greater Melbourne. Habitat loss caused by urbanisation forces<br />

these owls into inner-urban areas, where they can hunt but not nest due to<br />

a lack of tree hollows. Existing measures, such as nest boxes, have known<br />

aesthetic, ecological, and practical limitations. Addressing this, the project<br />

develops a multi-scale workflow to specify interventions that can make existing<br />

urban environments into plausible owl habitats. Innovative uses of digital design<br />

and fabrication technologies inform the resulting nest designs according to the<br />

specific geometry of the host tree, the needs of owls, and analyses of natural<br />

owl nests. Techniques used to aid the construction of these complex structures<br />

include 3D scanning, generative modelling, 3D printing and augmented reality<br />

assembly.<br />

Supervision: Stanislav Roudavski<br />

Awards: Best Thesis Runner Up in the Bates Smart Award<br />

Medium: Digital + 1:1 Physical Prototypes<br />

Tools: 3D Laser Scanner, CloudCompare, QGIS, Rhino, Grasshopper, Hololens<br />

<strong>Portfolio</strong> | <strong>Dan</strong> <strong>Parker</strong><br />

12


Repurposed Foam<br />

3D Printed Wood<br />

Hempcrete<br />

13


Left: Computer model of a hollow on a 3D scanned tree<br />

Middle: Section showing design features for owls<br />

Right: Computer mapping of habitat suitability<br />

<strong>Portfolio</strong> | <strong>Dan</strong> <strong>Parker</strong><br />

14


15


Prosthetic Habitats, IT<br />

2022<br />

This project brings together international expertise from design and ecology<br />

to develop and test prosthetic habitat-structures for the boreal owl (Aegolius<br />

funereus). Prosthetic habitat-structures are necessary in response to<br />

degradation of natural habitat-structures and biodiversity losses. This project<br />

focuses on hollows for boreal owls as an example which highlights the needs<br />

and opportunities for better design. Sadly, these owls could lose 65% of their<br />

habitat in the Italian Alps by 2050 due to climate change. In 2018, Storm Vaia<br />

toppled many of the hollow-bearing trees that boreal owls rely on for nesting.<br />

Prosthetic hollows are increasingly important because human activities reduce<br />

the availability of woodpecker-made hollows many animals rely on for shelter<br />

and nesting. Recognising the collaborative opportunities between architectural<br />

design and ecology, this project asks: how can advanced design techniques<br />

improve the design of artificial hollows? It proposes that innovative materials<br />

and construction techniques can enhance prosthetic hollows by developing<br />

structures that are sustainable, suitable for target species, and feasible to<br />

implement. The project designed, built, and evaluated prosthetic hollows made<br />

from novel biomaterials (soil, hemp, mycelium, wood, plastic, and others). The<br />

hollows have been exhibited as living labs in Trento and Monte Bondone, Italy.<br />

Supervision: Stanislav Roudavski and Kylie Soanes<br />

Awards: Best Thesis Runner Up in the Bates Smart Award<br />

Medium: Digital + 1:1 Physical Prototypes<br />

Tools: Rhino, Grasshopper, Hololens, Laser-cutter, 3D printer<br />

<strong>Portfolio</strong> | <strong>Dan</strong> <strong>Parker</strong><br />

16


Soil<br />

Hempcrete<br />

Mycelium<br />

Plywood<br />

Plastic<br />

Log<br />

17


Left: A lifecycle approach to the design of hollows<br />

Right: Computer simulation/modelling for nonhuman stakeholders<br />

<strong>Portfolio</strong> | <strong>Dan</strong> <strong>Parker</strong><br />

18


Vertical pattern to direct<br />

water away from entrance<br />

Ventilation hole<br />

Horizontal pattern to<br />

support easy egress<br />

Thicker structure in<br />

areas of main support<br />

Holes for fixings<br />

Wood shavings fill base to<br />

accommodate 2–6 eggs<br />

Dimensions: 700x400x300mm<br />

Drainage hole<br />

Moss growth<br />

Water runoff<br />

Solar exposure<br />

Pores in moister and<br />

darker areas<br />

19


Enfold Coffee Table<br />

2017<br />

Enfold endeavours to exhibit a continuous and flowing piece, free of any<br />

fixings. The coffee table achieves this by heat-folding a single sheet of clear<br />

acrylic such that tabletop quadrants approach one another but never meet.<br />

Its fabrication process induces the smooth curvature using dowels, gravitydraping,<br />

and CNC-cut moulds. Parametric modelling helps to produce<br />

shimmering apertures for both structural and aesthetic purposes. These<br />

perforations increase in size to ensure sufficient support for the tabletop, while<br />

removing excessive weight from the large cantilevered structure. Conversely,<br />

wavering perforations dwindle in areas of most stress to support the pivotal<br />

junctions.<br />

Supervision: Supervision: Jas Johnston and Adam Markowitz<br />

Exhibited: Ex-Lab: Digital Furniture Fabrication, Dulux Gallery, Melbourne<br />

Medium: 1:1 Model, Clear Acrylic<br />

Tools: Rhino/Paneling Tools, Laser Cutter, Heat-Gun<br />

<strong>Portfolio</strong> | <strong>Dan</strong> <strong>Parker</strong><br />

20


710<br />

Unfolded 710 Plan (Net)<br />

21


Adaptable Stools<br />

2017<br />

This project conducted an experimental design-and-make exercise on a sharp<br />

2-week deadline. Its outcomes, Adaptable Stools, explore the potentialities<br />

of 3D printing. Given the economical and dimensional limitations of 3D<br />

printing, the prototypes use small jointing mechanisms to craft full-scale<br />

stools. Through iterative prototyping, each of the prototypes achieve intricate<br />

and moveable joints. Stool 1 uses minimal surfaces to reduce material use,<br />

Stool 2 folds away through rotation of interlocking joints for easy storage<br />

and transportation, and Stool 3 employs a detachable swivel-top to allow<br />

the user to rotate when seated. As put by Ex-Lab, “this playful open-ended<br />

experimental process develops a deep understanding of materials and process<br />

of making that facilitates the creation of unusual, unexpected and innovative<br />

outcomes.”<br />

Collaboration: Felix Zhan<br />

Supervision: Jas Johnston and Adam Markowitz<br />

Exhibited: Ex-Lab: Digital Furniture Fabrication, Dulux Gallery, Melbourne<br />

Medium: 1:1 Physical Model<br />

Tools: Grasshopper, 3D Printer, Table Saw, Ban Saw, Drill Press<br />

<strong>Portfolio</strong> | <strong>Dan</strong> <strong>Parker</strong><br />

22


23


Second Skin<br />

2013<br />

This project showcases a wearable volume that accommodates the body to<br />

explore, measure, and negotiate the boundary of personal space. Accordingly,<br />

the wearer can orient Second Skin in several ways in order to respond their<br />

recanting feeling of personal space. Second Skin uses angled contours<br />

and reflective mirrors to guide, block or manipulate the wearer’s vision in<br />

accordance with their sense of personal space. The design employs 3D<br />

scanning (photogrammetry) and computational modelling such that the form<br />

responds uniquely to the wearer’s body.<br />

Collaboration: Diana Galimova & Yi Lu<br />

Supervision: Angela Woda and Paul Loh<br />

Exhibited: 2nd Skin Exhibition, Wunderlich Gallery, Melbourne<br />

Featured: Making as Pedagogy: Engaging Technology in Design Teaching (Loh<br />

2017)<br />

Medium: 1:1 Physical Model<br />

Tools: Rhino, Card Cutter<br />

<strong>Portfolio</strong> | <strong>Dan</strong> <strong>Parker</strong><br />

24


25


Digital Trees<br />

2018<br />

Digital Trees depicts one of few remnant trees in Melbourne’s inner-urban<br />

landscape that have survived since before European settlement. Ongoing<br />

urban expansion has cleared much of Melbourne’s indigenous vegetation,<br />

resulting in fragmentation of habitat structures, displacement of animals,<br />

and declining biodiversity. Besides this ecological importance, Wurundjeri<br />

people have long honoured river red gum trees as a source of tools and<br />

ceremony. Unconventional mediums of capturing and representing enable new<br />

opportunities for promoting the protection and acknowledgement of these<br />

important remnants. In this piece, 3D scanning captures one remnant river red<br />

gum’s isolation and fragility.<br />

Collaboration: Alex Holland<br />

Exhibited: Con.ceit, Red Rock Regional Theatre and Gallery, Corangamarah<br />

Featured In: Nonhuman Stakeholders (<strong>Parker</strong> and Kermode 2019)<br />

Medium: Inkjet Print on Canvas<br />

Tools: 3D Laser Scanner, Faro Scene, Meshlab<br />

<strong>Portfolio</strong> | <strong>Dan</strong> <strong>Parker</strong><br />

26


27


Eudoxia<br />

2019<br />

This public artwork is part fabulation, part reconstruction of the mythical<br />

city of Eudoxia, as recorded by Italo Calvino in his novel, Invisible Cities. The<br />

installation recalls Eudoxia’s troubled past and predicts its uncertain future<br />

by never settling into a moment of quiet. Its unsettled composition reminds<br />

viewers of the city’s fragile existence, confronted with supernatural forces and<br />

an ephemeral population. The floating gothic arches, pilasters and ground of<br />

stone provide a vision of the city neither restrained and whole, nor entirely fluid<br />

and fractured. The project, temporarily located in central Melbourne, utilised<br />

parametric tools and computer-aided manufacturing techniques for its design<br />

and installation. Its palette of materials represents the many conflicting faces<br />

of Venice, juxtaposing soft foam elements with extravagant museum-grade<br />

lighting, marble, and brass.<br />

Collaboration: Scott Woods, Michael Mack, Kim Vo, Aengus Cassidy, Darcy<br />

Zelenko, Mitch Ransome, <strong>Dan</strong>ny Ngo & Ying Lee<br />

Medium: 1:1 Installation within a Space Cube<br />

Tools: Rhino/Grasshopper, CNC Machine, Metal Laser Cutter<br />

<strong>Portfolio</strong> | <strong>Dan</strong> <strong>Parker</strong><br />

28


29


<strong>Dan</strong> <strong>Parker</strong><br />

<strong>Dan</strong> <strong>Parker</strong> is a designer and researcher at the University of Melbourne, Australia.<br />

He is currently pursuing his PhD, investigating radically inclusive design measures<br />

for nonhuman animals in urban environments. Alongside this work, <strong>Dan</strong>’s research<br />

at Deep Design Lab has focused on generative and parametric design, mixed<br />

reality, 3D scanning, nonhuman perspectives, interdisciplinary and interspecies<br />

collaboration, and geographical information systems. His work has been funded by<br />

multiple grants, distinguished through awards in competitions, and shown at several<br />

conferences and exhibitions.<br />

<strong>Dan</strong> holds a Bachelor of Environments and a Master of Architecture from the<br />

University of Melbourne. He has taught design subjects at the Melbourne School<br />

of Design (MSD), and Monash Art Design & Architecture (MADA). Specialising<br />

in digital architectural design, <strong>Dan</strong> has held positions at the Digital Fabrication<br />

Laboratory (FabLab) and Design Worldwide Partnership (DWP).<br />

Email: djwparker@gmail.com<br />

Phone: +61 431 534 112<br />

Web: dan-parker-design.con<br />

Linkedin: https://www.linkedin.com/in/dan-parker-a2821383/<br />

Place: Melbourne, Australia & New Zealand<br />

Image: Digital Trees (see p.8)<br />

<strong>Portfolio</strong> | <strong>Dan</strong> <strong>Parker</strong><br />

30


Resumé<br />

Software<br />

Rhino<br />

Grasshopper<br />

Adobe Suite<br />

QGIS<br />

Excel<br />

C#<br />

Fabrication<br />

3D Printing<br />

Robotics<br />

3D Scanning<br />

Laser Cutting<br />

Hololens<br />

Vac Forming<br />

Contents<br />

Education<br />

Publications<br />

Resumé<br />

3<br />

2019- Doctor of Philosophy | University of Melbourne<br />

2018 Master of Architecture | University of Melbourne<br />

First Class Honours<br />

2015 Bachelor of Environments | University of Melbourne<br />

University College Scholarship for academic excellence, SportFit Scholar for<br />

gymnastics<br />

Academic Appointments<br />

2018-19 Research Assistant | University of Melbourne + Deep Design Lab<br />

Supervised by Stanislav Roudavski and Theresa Jones, Melbourne School of Design +<br />

Melbourne School of BioSciences (Australian Research Council Grant, Future Cities<br />

Grant, William Stone Fund)<br />

2017- Technician | Digital Fabrication Lab (FabLab)<br />

Supervised by Jas Johnston, Melbourne School of Design<br />

Academic Teaching<br />

2019 Senior Tutor | University of Melbourne<br />

For Foundations of Design: Representation, Bachelor of Design<br />

2018 Studio Co-Leader | University of Melbourne<br />

For Interspecies Design, Master of Architecture<br />

2018-19 Studio Tutor | University of Melbourne<br />

For Digital Design, Bachelor of Design<br />

2020 Leonardo | MIT Press<br />

Towards Interspecies Art: Prosthetic Habitats in Human and Owl Cultures by <strong>Dan</strong><br />

<strong>Parker</strong>, Stanislav Roudavski, Bronwyn Isaac, and Nick Bradsworth (forthcoming)<br />

2019 Kerb 27 | RMIT Landscape Architecture<br />

Nonhuman Stakeholders by <strong>Dan</strong> <strong>Parker</strong> and Edward Kermode<br />

2019 Impact: Design with all Senses | Springer<br />

Modelling Workflows for More-than-Human Design: Prosthetic Habitats for the<br />

Powerful Owl (Ninox strenua) by Stanislav Roudavski and <strong>Dan</strong> <strong>Parker</strong><br />

Invited Talks and Conferences<br />

2019 Foundations of Design: Representation | University of Melbourne<br />

Lectures in Thinking in Orthographic Space and Notation<br />

2018 Spectra Art + Science | Australian Network for Art and Technology, Adelaide<br />

Towards Interspecies Art: Prosthetic Habitats in Human and Owl Cultures<br />

2018 Threatened Species Day Symposium | University of Melbourne<br />

Prosthetic habitats: designing nesting hollows for the Powerful Owl<br />

Grants<br />

2018 William Stone Trust ($27,375) | University of Melbourne<br />

For Prosthetic Nest Sites: An Ecological Alternative for the Powerful Owl<br />

2018 Future Cities Seed Funding ($4,470) | Melbourne Sustainable Society Institute<br />

For Prosthetic Habitats: Designing Urban Nests for the Powerful Owl<br />

Awards<br />

Contents<br />

Prosthetic Habitats<br />

[Design]<br />

Eudoxia<br />

[Art]<br />

Digital Trees<br />

[Art]<br />

Enfold Coffee Table<br />

[Furniture]<br />

Adaptable Stools<br />

[Furniture]<br />

Pneuma Pavilion<br />

[Architecture]<br />

Second Skin<br />

[Wearable Art]<br />

3<br />

4<br />

6<br />

8<br />

10<br />

12<br />

16<br />

18<br />

2018 Teaching Assistant | Monash University<br />

For Foundation Studio 2, Bachelor of Architectural Design<br />

2018 Best Thesis Runner Up | Bates Smart Award<br />

For Prosthetic Habitats: Design Through the Lens of the Nonhuman Agency<br />

2017-18 Technical Tutor | University of Melbourne<br />

For Foundations of Design: Representation, Bachelor of Design<br />

2016 Editors’ Choice Award | Laka Reacts Competition<br />

For Pneuma Pavilion<br />

Architectural Practice Positions<br />

2016 Red Box Award | Living Building Challenge<br />

For Urban Agriculture Centre<br />

2017 Student Architect | Design Worldwide Partnership (DWP), Melbourne<br />

In education, sport and recreation, and aged care sectors<br />

31

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