Perspection
The Bartlett, Year 2 Term 1. 2017.
The Bartlett, Year 2 Term 1. 2017.
- TAGS
- design
- distortion
- perspection
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ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
P R O L O G U E
Perspection - perspective and
distortion or transformation.
It is the act of altering
the space surrounding us.
The project aims to explore
the assigned space
through it’s use of technology
and other forms of
contemporary fabrication.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
C H A P T E R _ I
THE SITE
We begin by examining the
fundamentals, the space surrounding
us and transforming
its essence from static
to dynamic and distorted.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
The project aims to explore
the chosen site at Wilkins
Building through a variety
of digital and ordinary fabrication
techniques. The finale
of our exploration concludes
with a video, created
from the resulting audiovisual
exploration. The bar on
the left corresponds to video
frames and portfolio pages
portray how specific effects
were obtained.
By exploring the site and
altering it’s physical and
digital representation, we
provide layered readings of
the chosen site, that let’s
us experience the space in
new ways.
Through juxtaposition of
fact and fiction ,or the
real and the digital we reimagine
the experience of
how the site is speaking to
us.
We mainly aimed to distort
and transform the space in
novel ways, that would have
a long lasting impact on the
people looking at our work.
In order to do so, we use
algorithmic manipulation of
captured footage and expanded
on it by building a variety
of models.
We have chosen to explore
the entrance to the South
Cloisters of the Wilkins
Building. While there were
multiple reasons for it, we
were, first of all, looking
for a transitional space,
one - that lots of people
pass by, but no one is paying
too much attention to.
Secondly, we wanted to select
a site that we would
have a connection to, meaning
a place we always unconsciously
walk past, without
thinking too much, yet somehow
still prefer it.
The entrance to South Cloisters
matched these two criterion,
as it is, firstly,
a transitional space, and,
secondly, all of the team
members seemed to prefer to
the identical entrance to
North Cloister. Therefore in
a way, we felt more attached
to it from the very beginning.
Lastly, majority of the
captured footage was taken
while filming or photographing
to have a single
vanishing perspective point,
henceforth, the name perspection.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
Initial exploration of the
corridor through drawings,
showing the vanishing point
and the outside view. Corridor
featured amplified sounds.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
Top view of the site and the
corridor looking back to the
Main Quad. Space does not include
any additional objects,
except the walls and doors.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
C H A P T E R _ I I
THE ALGORITHM
The begining of distortion
and transformation. An algorithm
was written to distort
the space from its photos
and other visual footage.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
import peasy.*;
import peasy.org.apache.commons.math.*;
import peasy.org.apache.commons.math.geometry.*;
import processing.sound.*;
SoundFile in ;
SoundFile out;
PeasyCam cam;
PImage image1;
PImage image2;
int threshold = -200;
int step = 0;
IntList points1 = new IntList();
IntList points2 = new IntList();
ArrayList waves = new ArrayList();
wavyLine[] wavyLines;
int weight = 1;
int initX = -700;
int initX_ = initX + 200;
int step_ = 0;
int l = 0;
float sine = 0;
float cosine = 0;
float incr = 0;
void setup() {
size(1500, 1000, P3D);
cam = new PeasyCam(this, 550);
image1 = loadImage(“2.png”);
image2 = loadImage(“1.png”); in = new Sound-
File(this, “in.mp3”); in .play();
out = new SoundFile(this, “out.mp3”);
out.play();
int dimension = image1.width * image1.height;
image1.loadPixels();
for (int i = 0; i < dimension; i += 1) {
//points.append(int(map(image1.pixels[i],-16777216,-1,200,0)));
points1.append(int(map(image1.pixels[i],
-16777216, -1, -200, 200)));
}
image1.updatePixels();
color c = color(255);
//println(c);
image2.loadPixels();
for (int i = 0; i < dimension; i += 1) {
//points.append(int(map(image1.pixels[i],-16777216,-1,200,0)));
points2.append(image2.pixels[i]);
}
image2.updatePixels();
int limit = 15;
wavyLines = new wavyLine[limit];
//int index = 0;
for (int y = 0; y < limit; y++) {
wavyLines[y] = new wavyLine(
(int) random(-1000, -100), (int) random(10,
200), (int) random(-50, 50), (int) random(-50,
50));
}
}
//-16777216
//-1 is white
void draw() {
background(255);
int i = 0;
pushMatrix();
rotate(PI / 2);
for (int x = -image1.height / 2; x < image1.
height / 2; x += 1) {
for (int y = -image1.width / 2; y < image1.width
/ 2; y += 1) {
stroke(points2.get(i));
if (points1.get(i) < threshold) {
noStroke();
} else {
// stroke(0);
}
stroke(points2.get(i));
point(x, y, points1.get(i));
i++;
//println(i);
}
}
popMatrix();
strokeWeight(weight);
if (keyPressed) {
if (key == ‘b’ || key == ‘B’) {
step -= 100;
}
} for (wavyLine element: wavyLines) {
}
strokeWeight(weight);
}
void messy(int x, int y, int i) {
}
strokeWeight(random(0.01, 0.1));
int z = (int) random(-100);
line(x, y, points1.get(i), x, y, z);
void distortion(int x, int y, int i) {
sine = sin(incr); //*100
cosine = cos(incr * 10);
point(x, y + cosine * 5, i);
incr += 1;;
}
void keyPressed() {
if (key == CODED) {
if (keyCode == UP) {
threshold += 5;
} else if (keyCode == DOWN) {
threshold -= 5;
} else if (keyCode == LEFT) {
weight -= 1;
println(weight);
} else if (keyCode == RIGHT) {
weight += 1;
println(weight);
}
}
}
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
Corresponding footage from the
video shows how an ordinary
video has been altered to a 3D
point cloud.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
Original Photograph
Photo Depth Map
Photo Depth Map
reading pixel color values, reasigning them in space
Processing algortihm
reading pixel gray values, reasigning them in space
Processing algortihm
reading pixel gray values, reasigning them to a 3D model
Photoshop Depth Map Extraction
Distorted Point Cloud Controlled Point Cloud Extracted 3D Mesh
Chapter_II
Chapter_III
The Algorithm checks color values of
each pixel, and then reassigns that
value on a Z-axis in a 3D space, creating
point clouds or meshes.The original
pixel location on XY plane stays the
same, however the added depth alters
the image. We counteract distortion using
depth map images, that retain the
original depth proportions.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
A collage of distorted point
clouds, showing the transformation
of space in 3D. This
marks the begining of a series
of 3D-2D-3D-2D distortions.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
A collage of distorted point
clouds, followed by iterative
design decision to assign
a perpendicular line to each
point with an original color.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
Stills of the video showing
how transforming pixels from
their original place changes
our perception of space, the
site becomes dream-like.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
References for Chapter_I:
Interstellar (2014) and the tesseract design
Dr. Strange (2016) and the urban collage
Works of Isidro Blasco and his 3D collages
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
C H A P T E R _ I I
LAYERING
Layered readings of the
space help develop unseen
perspections of the site.
In this chapter we develop
physical models.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
After displacing pixels in
space, we are now able to read
the site in a new way. The
transformation from a 2D photo
to 3D models lets us cut in
pieces and look inside.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
Having extracted and sliced
the 3D model, a new physical
representation of the corridor
is born and filmed by superposing
projector footage.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
Photographs display the level
of engravement on each layer
of plastic, representing the
distorted 3D model in reality.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
Using a projector, we can obtain
shadows casted by the cut
pieces, This mark the final
transition to 2D, after having
undergone 4 transformations.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
After the plexiglass model, a
new wooden model was cut, to
cast a different type of shadow,
portrayed in the video.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
A visual representation of the
plastic model pieces hanging
in space,about to be superpositioned
by the projector
footage.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
Model pieces in space, recreating
a pendulum motion, seen
in the video.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
The wooden model was placed on
a rotating mechanism, to allow
the model alternative movement
options, for further visual
experimentation.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
Model placed on a table, turning
and casting different
shadows after being lit by a
projector.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
C H H A P T E R _ I I I
THE MODEL
In this chapter, the focus
shifts to manipulating
the extracted 3D model
in virtual environment.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
Stills from the video, showing
how the 3D model underwent
further manipulation and superposition
to obtain required
visual results.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
A better look at the 3D model,
extracted in Chapter_III. Due
to noisiness in the depth map,
the model stays distorted and
spiky.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
Physical model research has
led to partial 3D print of the
obtained model. Here we observe
the most recognizable
part of the corridor - facade.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
3D print was later cast in algenate
to iterate on transformative
nature of working with
physical models.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
Algenate casting process of
the 3D printed model.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
C H A P T E R _ I V
The final chapter discusses
a post credit scene
and footage that did not
make it to the video.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
Every frame created from the
distorted video is a point
cloud. Same frame: upper picture
is in color, while the
bottom one is monochromatic.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
Given a point cloud, we can
further manipulate it in Grashopper
and create Varonoi
structures from an extracted
video frame with varying densities.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
Showing three different densities
of Varonoi structures,
generated from the video
frames’ point cloud.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
As an alternative to Varonoi,
we can convert the point cloud
to Delaunay surfaces, as seen
above.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
E P I L O G U E
The project ends with the
final video, portraying our
findings of how we managed
to distort and transform the
corridor to South Cloisters.
We aimed to amplify the
sense of presence in the
video by experimenting with
eerie sound effects, which
can be seen on the left.
Sound intensity keeps going
until it reaches the climax
at the very end, culminating
with the final rotation
of the point cloud.
Overall, the project has
featured 4 separate physical
models 3 iterations of
distortion algorithm and 3
condensed minutes of audiovisual
exploration of space.
The
End.
ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
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ENVS 2041 PROJECT X: DESIGN AND CREATIVE PRACTICE PERSPECTION SN15015389 2017/2018
Professional Photographs
A3