Call of Duty (the “Tournament”) Official Rules and Regulations
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Advanced<br />
o Carry Score: 2 Points<br />
o Throw Score: 1 Point<br />
o Satellite Point: 1 Satellite<br />
o Practice Mode: Disabled<br />
o Drone Reset Condition: Never<br />
o Drone Reset Timeout: Unlimited<br />
o Idle Timeout: 15 Seconds<br />
o Explode on Timeout: Disabled<br />
o Carrier Armour: x0.75<br />
o Show Enemy Carrier: 3 Seconds<br />
Player<br />
o Number <strong>of</strong> Lives: Unlimited<br />
o Max Health: Normal<br />
o Health Regeneration: Normal<br />
Team<br />
o Spectating: Team Only<br />
o 3rd Person Spectating: Disabled<br />
o Kill Cam: Enabled<br />
o Radar Always On: No<br />
o Respawn Delay: 5 Seconds<br />
o Wave Respawn Delay: None<br />
o Force Respawn: Enabled<br />
o Team Assignment: Enabled<br />
o Friendly Fire: Enabled<br />
o Team Kill Punishment: Disabled<br />
Gameplay<br />
o Hardcore Mode: Disabled<br />
o Headshots Only: Disabled<br />
o Cranked Timer: Disabled<br />
o Double Jump: Enabled<br />
o Wall Run: Enabled<br />
o Allow Payloads: Enabled<br />
o Payload Charge Rate: Disabled<br />
o Payload Score Modifier: Normal<br />
o Perks: Enabled<br />
o Scorestreaks: Enabled<br />
o Persistent Streaks: Disabled<br />
Rig Restrictions<br />
Each Team Member must use a different Combat Rig.<br />
Item Restrictions<br />
Payloads<br />
o Reaper<br />
o Micro Turret<br />
o Phase Shift<br />
<br />
Traits<br />
o<br />
o<br />
o<br />
o<br />
o<br />
o<br />
o<br />
Ping<br />
Persistance<br />
Infusion<br />
Supercharge<br />
Perception<br />
Relay<br />
Market Target