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Call of Duty (the “Tournament”) Official Rules and Regulations

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Advanced<br />

o Carry Score: 2 Points<br />

o Throw Score: 1 Point<br />

o Satellite Point: 1 Satellite<br />

o Practice Mode: Disabled<br />

o Drone Reset Condition: Never<br />

o Drone Reset Timeout: Unlimited<br />

o Idle Timeout: 15 Seconds<br />

o Explode on Timeout: Disabled<br />

o Carrier Armour: x0.75<br />

o Show Enemy Carrier: 3 Seconds<br />

Player<br />

o Number <strong>of</strong> Lives: Unlimited<br />

o Max Health: Normal<br />

o Health Regeneration: Normal<br />

Team<br />

o Spectating: Team Only<br />

o 3rd Person Spectating: Disabled<br />

o Kill Cam: Enabled<br />

o Radar Always On: No<br />

o Respawn Delay: 5 Seconds<br />

o Wave Respawn Delay: None<br />

o Force Respawn: Enabled<br />

o Team Assignment: Enabled<br />

o Friendly Fire: Enabled<br />

o Team Kill Punishment: Disabled<br />

Gameplay<br />

o Hardcore Mode: Disabled<br />

o Headshots Only: Disabled<br />

o Cranked Timer: Disabled<br />

o Double Jump: Enabled<br />

o Wall Run: Enabled<br />

o Allow Payloads: Enabled<br />

o Payload Charge Rate: Disabled<br />

o Payload Score Modifier: Normal<br />

o Perks: Enabled<br />

o Scorestreaks: Enabled<br />

o Persistent Streaks: Disabled<br />

Rig Restrictions<br />

Each Team Member must use a different Combat Rig.<br />

Item Restrictions<br />

Payloads<br />

o Reaper<br />

o Micro Turret<br />

o Phase Shift<br />

<br />

Traits<br />

o<br />

o<br />

o<br />

o<br />

o<br />

o<br />

o<br />

Ping<br />

Persistance<br />

Infusion<br />

Supercharge<br />

Perception<br />

Relay<br />

Market Target

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