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{EPUB} DOWNLOAD How To Be A Games User Researcher: Run better playtests, reveal usability and UX iss

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Book synopsis:
Love video games? Start your career making them better.Games user researchers run playtests to ensure games are understandable and enjoyable, and are a key part of making games that people love. The video games industry is full of passionate people who care about making fun experiences. If you love games, and want to make them better, consider a career in games user research.

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How To Be A Games User Researcher: Run better playtests, reveal

usability and UX issues, and make videogames better


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Love video games? Start your career making them better.Games user researchers run playtests to

ensure games are understandable and enjoyable, and are a key part of making games that people

love. The video games industry is full of passionate people who care about making fun

experiences. If you love games, and want to make them better, consider a career in games user

research.Drawing upon ten years of experience working on top games and helping people start

their career in games How To Be A Games User Researcher is the essential guide on how to run

professional quality playtest studies and get a job in the games industry.What's in the

book?DiscoverHow games development works and where research fits inHow to plan, run,

analyse and debrief professional quality playtestsThe importance of building relationships with

game teamsHow to start a career in user researchThe skills required to excel at job interviewsWho

is this book for?This book is for:Students considering a career in games user researchUX

researchers looking to transition into gamesNew games user researchersAcademics studying

games design, development, or HCIGame designers and developers looking to improve the

quality of their playtestsAbout the authorSteve Bromley led research studies for many of

PlayStation's top European games including Horizon: Zero Dawn, SingStar and the PlayStation

VR launch lineup. He continues to work with games and VR studios to improve the player

experience of their games.For the last five years, Steve Bromley has run a games user research

mentoring scheme, which has partnered over one hundred students with more than fifty industry

professionals from top companies such as Sony, EA, Valve, Ubisoft, and Microsoft, and helped

many people get their first job in games.This book covers many of the topics that mentees have

asked as they start their games user research career.

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