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PDF/READ Introduction to Game Systems Design (Game Design)

COPY LINK: https://pdf.bookcenterapp.com/yumpu/0137440847 As games grow more complex and gamers&#8217 expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game&#8217s rules and balance, its characters&#8217 attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner&#8217s guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplinesAsking the essential questions at the heart of all designGetting started with modern game system design tools, including the spreadsheets most professionals now useCreating systems and data from a blank pagePopulating and quantifying a world of data into a gameTuning and balancing game systemsTesting game systems and dataLeveraging communication, psychology, and rewards within your gamesBalancing game probability within systems Whether you&#8217re a college freshman enter

COPY LINK: https://pdf.bookcenterapp.com/yumpu/0137440847

As games grow more complex and gamers&#8217 expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game&#8217s rules and balance, its characters&#8217 attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner&#8217s guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplinesAsking the essential questions at the heart of all designGetting started with modern game system design tools, including the spreadsheets most professionals now useCreating systems and data from a blank pagePopulating and quantifying a world of data into a gameTuning and balancing game systemsTesting game systems and dataLeveraging communication, psychology, and rewards within your gamesBalancing game probability within systems Whether you&#8217re a college freshman enter

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Introduction to Game Systems Design

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Introduction to Game Systems Design (Game

Design)

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COPY LINK: https://pdf.bookcenterapp.com/yumpu/0137440847 As games grow more complex

and gamers&#8217expectations soar, the discipline of game systems design becomes ever more

important. Game systems designers plan a game&#8217srules and balance, its

characters&#8217attributes, most of its data, and how its AI, weapons, and objects work and

interact. Introduction to Game Systems Design is the first complete beginner&#8217sguide to this

crucial discipline. Writing for all aspiring game professionals, even those with absolutely no

experience, leading game designer and instructor Dax Gazaway presents a step-by-step, handson

approach to designing game systems with industry-standard tools. Drawing on his experience

building AAA-level game systems (including games in the Star Wars and Marvel franchises),

Gazaway covers all this, and more: Exploring the essentials of game design and its emerging

subdisciplinesAsking the essential questions at the heart of all designGetting started with modern

game system design tools, including the spreadsheets most professionals now useCreating

systems and data from a blank pagePopulating and quantifying a world of data into a gameTuning

and balancing game systemsTesting game systems and dataLeveraging communication,

psychology, and rewards within your gamesBalancing game probability within systems Whether

you&#8217rea college freshman entering a game design program, an indie developer using

Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this

guide will help you get where you want to go. &nbsp

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