PDF/BOOK The Little Java Book Of Adventure Game Programming: Learn Object Oriented
COPY LINK : https://fastpdf.bookcenterapp.com/yump/1913132137 P.D.F The Little Java Book Of Adventure Game Programming: Learn Object Oriented Programming – advanced coding techniques (Little Programming Books) Full[Acces] Book synopsis : Learn Object Oriented Programming in depth by writing a retro text-adventure!This book will teach you the secrets of text adventure programming – from beginner to advanced level. You will learn how to create Rooms and Treasures, how to let the player take and drop objects and how to save a games using serialization. You will also learn advanced techniqu
COPY LINK : https://fastpdf.bookcenterapp.com/yump/1913132137
P.D.F The Little Java Book Of Adventure Game Programming: Learn Object Oriented Programming – advanced coding techniques (Little Programming Books) Full[Acces]
Book synopsis :
Learn Object Oriented Programming in depth by writing a retro text-adventure!This book will teach you the secrets of text adventure programming – from beginner to advanced level. You will learn how to create Rooms and Treasures, how to let the player take and drop objects and how to save a games using serialization. You will also learn advanced techniqu
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The Little Java Book Of Adventure Game Programming: Learn
Object Oriented Programming – advanced coding techniques
(Little Programming Books)
Description :
Learn Object Oriented Programming in depth by writing a retro textadventure!This
book will teach you the secrets of text adventure
programming –from beginner to advanced level. You will
learn how to create Rooms and Treasures, how to let the player take
and drop objects and how to save a games using serialization. You
will also learn advanced techniques such as using recursion to
calculate the combined masses of Treasure objects (so the player
can only take a specific number and weight of objects at a time) and
parsing adjectives so that the user can enter commands such as
“tae the small golden Elvish sword” You can download
all the code free –including the Bitwise Interactive Fiction
Framework to help you to write your own games!Huw Collingbourne
has also written a book for C# programmers call The Little Book Of
Adventure Game Programming in C#. This Java-based book explains
all the techniques described in the C# book and much more. It goes
into the nitty-gritty details of quite advanced coding using recursion,
string-matching, serialization and method overriding. Huw is author
of the cult adventure game, The Golden Wombat Of Destiny. All the
source code of this book, including example programs and the BIFF
framework can be downloaded from from the Bitwise Books web site
at: www.bitwisebooks.com. The Little Book Of Adventure Game
Programming in Java provides a step-by-step guide to creating a
game in Java. If you want a fun way to extend your knowledge of
the Java language and Object Oriented techniques, look no
further!This book explains...How to write Interactive Fiction (IF)
games Creating class hierarchiesHow to create a map of linked
'rooms'Moving the player around the mapAdding treasures to
roomsHow to take and drop treasuresPutting objects into containers
(sacks, treasure chests etc.)Using lists and dictionaries
(HashMaps)Overridden methodsOverloaded methodsHow to save
and load gamesStreaming and serializationRecursionParsing user
commandsMatching adjectives with objectsDistinguishing one object
from a similar one (e.g. "smal gold ring"or "bigsilver
ring"Calculating total mass of objects (so player can only carry
a specified size or weight)Designing a command-line game to run at
the system promptWrite your own games with the free BIFF game
frameworkHuw Collingbourne has been a programmer for more than
30 years. As well as writing text adventure games, he is an online
programming instructor who has taught tens of thousands of
students to code in languages such as Ruby, C, C#, Java and Object
Pascal. He has written programming columns for numerous
computer magazines such as PC Plus and Computer Shopper. He is
Technical Director of the independent development company,
SapphireSteel Software. He is the author of a number of
programming books including The Little Book Of C, The Little Book
Of C#, The Little Book Of Pointers and The Little Book of Recursion.
The Little Book Of Adventure Game Programming in Java gives you
just the stuff you really need to get straight to the heart of text
adventure programming without all the fluff and padding.