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PDF/BOOK The Little Java Book Of Adventure Game Programming: Learn Object Oriented

COPY LINK : https://fastpdf.bookcenterapp.com/yump/1913132137 P.D.F The Little Java Book Of Adventure Game Programming: Learn Object Oriented Programming – advanced coding techniques (Little Programming Books) Full[Acces] Book synopsis : Learn Object Oriented Programming in depth by writing a retro text-adventure!This book will teach you the secrets of text adventure programming &#8211 from beginner to advanced level. You will learn how to create Rooms and Treasures, how to let the player take and drop objects and how to save a games using serialization. You will also learn advanced techniqu

COPY LINK : https://fastpdf.bookcenterapp.com/yump/1913132137

P.D.F The Little Java Book Of Adventure Game Programming: Learn Object Oriented Programming – advanced coding techniques (Little Programming Books) Full[Acces]

Book synopsis :
Learn Object Oriented Programming in depth by writing a retro text-adventure!This book will teach you the secrets of text adventure programming &#8211 from beginner to advanced level. You will learn how to create Rooms and Treasures, how to let the player take and drop objects and how to save a games using serialization. You will also learn advanced techniqu

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The Little Java Book Of Adventure Game Programming: Learn

Object Oriented Programming – advanced coding techniques

(Little Programming Books)

Description :

Learn Object Oriented Programming in depth by writing a retro textadventure!This

book will teach you the secrets of text adventure

programming &#8211from beginner to advanced level. You will

learn how to create Rooms and Treasures, how to let the player take

and drop objects and how to save a games using serialization. You

will also learn advanced techniques such as using recursion to


calculate the combined masses of Treasure objects (so the player

can only take a specific number and weight of objects at a time) and

parsing adjectives so that the user can enter commands such as

&#8220tae the small golden Elvish sword&#8221 You can download

all the code free &#8211including the Bitwise Interactive Fiction

Framework to help you to write your own games!Huw Collingbourne

has also written a book for C# programmers call The Little Book Of

Adventure Game Programming in C#. This Java-based book explains

all the techniques described in the C# book and much more. It goes

into the nitty-gritty details of quite advanced coding using recursion,

string-matching, serialization and method overriding. Huw is author

of the cult adventure game, The Golden Wombat Of Destiny. All the

source code of this book, including example programs and the BIFF

framework can be downloaded from from the Bitwise Books web site

at: www.bitwisebooks.com. The Little Book Of Adventure Game

Programming in Java provides a step-by-step guide to creating a

game in Java. If you want a fun way to extend your knowledge of

the Java language and Object Oriented techniques, look no

further!This book explains...How to write Interactive Fiction (IF)

games Creating class hierarchiesHow to create a map of linked

'rooms'Moving the player around the mapAdding treasures to

roomsHow to take and drop treasuresPutting objects into containers

(sacks, treasure chests etc.)Using lists and dictionaries

(HashMaps)Overridden methodsOverloaded methodsHow to save

and load gamesStreaming and serializationRecursionParsing user

commandsMatching adjectives with objectsDistinguishing one object

from a similar one (e.g. &quotsmal gold ring&quotor &quotbigsilver

ring&quotCalculating total mass of objects (so player can only carry

a specified size or weight)Designing a command-line game to run at

the system promptWrite your own games with the free BIFF game

frameworkHuw Collingbourne has been a programmer for more than

30 years. As well as writing text adventure games, he is an online

programming instructor who has taught tens of thousands of

students to code in languages such as Ruby, C, C#, Java and Object

Pascal. He has written programming columns for numerous

computer magazines such as PC Plus and Computer Shopper. He is

Technical Director of the independent development company,

SapphireSteel Software. He is the author of a number of

programming books including The Little Book Of C, The Little Book

Of C#, The Little Book Of Pointers and The Little Book of Recursion.

The Little Book Of Adventure Game Programming in Java gives you

just the stuff you really need to get straight to the heart of text


adventure programming without all the fluff and padding.

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