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DRAGONLANCE® Classics, Volume 3 - Free

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At this point, give each of the players one of<br />

the following rumors, determined randomly:<br />

1. The elves of Silvanesti passed through<br />

this place a few years ago. There weren’t<br />

many at first, but the numbers increased.<br />

Many believe the elves were leaving their<br />

homeland.<br />

2. Since the Cataclysm, none except the<br />

elves of Silvanesti themselves dare cross the<br />

borders of that elven kingdom with hope of<br />

returning among living men.<br />

3. Dragon Orbs, fabled and magical devices<br />

of great power, still exist. One of them is<br />

located in the Ice Wall far to the south, and<br />

one is said to be located in Silvanesti.<br />

4. Dragon Orbs were said to be able to control<br />

dragons. With these devices, the war now<br />

being waged might well be won in a single<br />

blow!<br />

5. There are draconians, emissaries of the<br />

Dragon Highlords, who daily attend the city<br />

council’s meetings and advise caution and<br />

restraint.<br />

6. Alhana Starbreeze, princess of Silvanesti<br />

and daughter of the Speaker of Stars, has<br />

recently arrived here in search of aid. She is<br />

trying to hire mercenaries to mount an expedition<br />

to her homeland. The city council<br />

turned down her petition. No one has seen<br />

her since.<br />

7. The Silvanesti realms to the east were<br />

the most beautiful in Krynn. Great and marvelous<br />

was their magic and their craft.<br />

8. A gold dragon was seen flying over Silvanesti<br />

just after the elves departed. Some<br />

believe that the gold dragon lives there now.<br />

(FALSE RUMOR)<br />

9. There were many Dragonlances, but only<br />

one had the power to rid the world forever of<br />

evil. This was Huma’s Lance, which was given<br />

to the Speaker of Stars to keep.<br />

10. It is said that he who casts coins from<br />

his purse into the river the elves call Thon-<br />

Thalas will see his own future reflected in its<br />

surface.<br />

7<br />

After distributing the rumors, continue by<br />

reading the following aloud:<br />

Your musings are suddenly shattered. A<br />

distant blast of thunder shakes dust from<br />

the beams above. More explosions follow<br />

in rapid succession, each blast coming<br />

nearer to you. Hurrying to the window, you<br />

see a terrible sight. Driven wild by panic,<br />

people clog the streets. Hundreds of draconians<br />

are gliding into the courtyard beyond.<br />

Suddenly the roof above you explodes!<br />

Within two melee rounds, 1d6+4 Baaz draconians<br />

rush the door of the inn from the outside.<br />

Every five rounds thereafter, an additional<br />

2d6 Bozak draconians join them. The<br />

draconians are hindered in their attacks by<br />

the fires and chaos generated by the dragons.<br />

Therefore, they are limited to a movement of<br />

6 while still in the city.

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