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Creating volumetric clouds in 3ds Max

Creating volumetric clouds in 3ds Max

Creating volumetric clouds in 3ds Max

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<strong>Creat<strong>in</strong>g</strong> <strong>volumetric</strong> <strong>clouds</strong> <strong>in</strong> <strong>3ds</strong> <strong>Max</strong><br />

By Gerardo I. Ramirez<br />

www.fraij<strong>in</strong>art.com<br />

fraij<strong>in</strong>art@fraij<strong>in</strong>art.com<br />

In this quick tutorial I’ll walk you through creat<strong>in</strong>g <strong>volumetric</strong> <strong>clouds</strong> <strong>in</strong> <strong>3ds</strong> max<br />

us<strong>in</strong>g the “Dust Devil” plug­<strong>in</strong>, which is free. You can download it from<br />

www.maxplug<strong>in</strong>s.de.<br />

First create a SphereGizmo, radius of 150, and<br />

enable hemisphere. Then scale the width.<br />

Go to Render<strong>in</strong>g – Environment…<br />

Select Add… and add DustDevil to<br />

the effects list.


Select Pick and select the SphereGizmo.<br />

Enable “Lock to World”, Set Inner Color to white,<br />

Outer Color to light blue, the smoke color doesn’t<br />

mater but I’ll set it to white as well. Noise Size to 75,<br />

Noise Levels to 10, Density to 3, set composit<strong>in</strong>g to<br />

Combust Style, and enable Non­Adaptive.<br />

Set Shad<strong>in</strong>g Mode to Lambert, “In Self Illum” to .3,<br />

“Out Self Illum” to 1, and enable Self Shadow<strong>in</strong>g.<br />

You can mess around with this options and f<strong>in</strong>d a look<br />

you like.

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