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Foreword<br />
If you showed a publisher<br />
or broadcaster from twenty<br />
years ago today’s media<br />
market, to say <strong>the</strong>y’d<br />
be shocked would be an<br />
understatement.<br />
2 COGNIZANT September 2012<br />
If you took a publisher or a broadcaster from twenty years ago and dropped<br />
<strong>the</strong>m into today’s media environment, it would be an understatement to<br />
say <strong>the</strong>y’d be shocked by how <strong>the</strong> market has changed. While on <strong>the</strong><br />
surface <strong>the</strong>re are many continuities, look a little deeper and <strong>the</strong> channels,<br />
revenue models, technologies, partners, behaviours and plat<strong>for</strong>ms have<br />
shifted to become totally and unexpectedly different.<br />
The world’s biggest bookseller is also a publisher… and<br />
sells everything from shoes and groceries to business IT<br />
services. And yet it is only just getting around to opening<br />
its first brick-and-mortar store.<br />
A company known <strong>for</strong> making PCs is now <strong>the</strong> world’s biggest<br />
music and video seller. Its catalogue includes 28 million<br />
songs and millions of films and TV shows, but <strong>the</strong>re’s not a<br />
single CD or DVD on its shelves.<br />
The video game industry is <strong>for</strong>ecast to hit revenue of $70 billion by<br />
2015 1 , bringing it almost on a par with <strong>the</strong> book trade’s current revenue 2<br />
— in-game advertising will add $2.67 billion to that by 2017, plus more<br />
<strong>for</strong> in-game purchases and cross-media tie-ins. Game publisher Valve<br />
is even employing professional economists to manage <strong>the</strong> growth of its<br />
“virtual economies”. 3<br />
If you run a media business — publishing house, film studio, newspaper,<br />
music label, TV station, distributor or retailer — how do you respond to<br />
such large-scale disruption? That’s <strong>the</strong> question we set out to answer.<br />
This paper is a summary of rigorous in-depth research conducted by<br />
Gregory Gimpel and George Westerman at <strong>MIT</strong>’s Center <strong>for</strong> Digital<br />
Business in collaboration with Cognizant’s In<strong>for</strong>mation, Media and<br />
Entertainment consultants. In <strong>the</strong> following pages we outline seven<br />
strategic principles that organisations like yours can follow to get “<strong>fit</strong><br />
<strong>for</strong> <strong>the</strong> <strong>future</strong>”: making brave and often counterintuitive choices to<br />
navigate successfully through <strong>the</strong> dramatic changes that are reshaping<br />
your industry.<br />
We hope that it gives you some food <strong>for</strong> thought.<br />
If you’d like to discuss how what we’ve learnt can be applied to your<br />
business, speak to your Cognizant consultant or get in touch with us<br />
direct — you’ll find our contact details at <strong>the</strong> back of this paper.