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event organizing guide - Scratch Day - MIT

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<strong>event</strong> <strong>organizing</strong> <strong>guide</strong>


Welcome!<br />

Greetings from the <strong>MIT</strong> <strong>Scratch</strong> Team!<br />

We are very excited that you want to learn more about <strong>Scratch</strong> <strong>Day</strong>. We hope that you will organize a <strong>Scratch</strong><br />

<strong>Day</strong> <strong>event</strong> with the members of your own local community. This <strong>guide</strong> has been designed to help you with<br />

<strong>event</strong> design, providing many of the resources you might need for a successful <strong>event</strong>.<br />

All <strong>Scratch</strong> <strong>Day</strong> <strong>event</strong>s are different – and you may find that some aspects of this <strong>guide</strong> are not applicable to<br />

your <strong>event</strong>. Feel free to pick and choose the elements that interest you most. We love remixing ideas!<br />

Before we explore the details of a <strong>Scratch</strong> <strong>Day</strong> <strong>event</strong>, here is an overview of what you will find in this <strong>guide</strong>.<br />

introduction<br />

imagine<br />

organize<br />

share<br />

conclusion<br />

hand-outs<br />

In this section, we will explore <strong>Scratch</strong> <strong>Day</strong> and how it came to be. This section<br />

also introduces the <strong>Scratch</strong> and <strong>Scratch</strong>Ed online communities.<br />

Use this section to get started planning your <strong>Scratch</strong> day <strong>event</strong>! Brainstorm ideas<br />

and goals for how to make your <strong>event</strong> meaningful for your participants.<br />

Time for some fun activities! This section will give you examples of different<br />

ways to organize your <strong>event</strong>.<br />

This section will walk through how to share your <strong>event</strong>. It describes some things<br />

to think about before, during, and after your <strong>event</strong>.<br />

How can the <strong>Scratch</strong> team further support your <strong>Scratch</strong> day planning efforts? Let<br />

us know and happy <strong>Scratch</strong> day!<br />

This final section provides some extra resources including a lots of activities and<br />

<strong>Scratch</strong> cards to help you and your participants get started with <strong>Scratch</strong>.


introduction<br />

This section will introduce you to the world of <strong>Scratch</strong>. <strong>Scratch</strong> is an authoring environment that makes it easy<br />

for people to create their own interactive stories, games, animations, and simulations – and share their work<br />

with other creators in an online community. <strong>Scratch</strong> <strong>Day</strong> is a worldwide network of gatherings designed to<br />

bring the people in this online community together to meet, share, and learn with <strong>Scratch</strong>.<br />

2


What is <strong>Scratch</strong> <strong>Day</strong>?<br />

<strong>Scratch</strong> <strong>Day</strong> is a worldwide network of gatherings, where people come together to meet each other, share<br />

projects and experiences, and learn more about <strong>Scratch</strong>.<br />

Every <strong>Scratch</strong> <strong>Day</strong> <strong>event</strong> is different. All over the world, organizers plan different types of <strong>event</strong>s for different<br />

audiences. Whether you are an experienced <strong>Scratch</strong>er or new to the <strong>Scratch</strong> community, <strong>Scratch</strong> <strong>Day</strong> is a great<br />

way to celebrate <strong>Scratch</strong>!<br />

History of <strong>Scratch</strong> <strong>Day</strong><br />

In 2008, we hosted the first <strong>Scratch</strong> conference. Although the conference was very successful, with hundreds of<br />

people joining us at <strong>MIT</strong>, there were a few questions that emerged.<br />

First, the conference had been focused on the participation of adults - educators, researchers, and developers<br />

- yet so much of <strong>Scratch</strong> is driven by the passionate participation of young people. How could young people be<br />

more involved in a gathering like this?<br />

Second, the <strong>Scratch</strong> community is an international one, with people having attended the conference from 30<br />

different countries around the world. Could the <strong>Scratch</strong> conference be hosted somewhere else in the world?<br />

From these questions, the <strong>Scratch</strong> <strong>Day</strong> concept emerged – a day where people could gather in their local<br />

communities and celebrate with fellow <strong>Scratch</strong>ers! Since the first <strong>Scratch</strong> <strong>Day</strong> in 2009, hundreds of <strong>event</strong>s have<br />

been hosted, with thousands of young <strong>Scratch</strong>ers, parents, and educators from around the world participating<br />

in the gatherings.<br />

3


What is <strong>Scratch</strong>?<br />

<strong>Scratch</strong> is an authoring environment that makes it easy for people to create their own interactive stories,<br />

games, animations, and simulations – and share their work with other creators in an online community.<br />

Projects are created by snapping together blocks, as one would snap together LEGO bricks or puzzle pieces.<br />

Projects can then be shared with an active online community consisting of hundreds of thousands of registered<br />

members. Community members regularly comment on projects to ask questions and give feedback, create<br />

galleries of related projects, download projects to study their construction, and remix downloaded projects to<br />

be re-shared online.<br />

To learn more about <strong>Scratch</strong>, visit http://scratched.media.mit.edu/ and watch the introductory video. Also,<br />

check out the forums on the <strong>Scratch</strong> website for help from the <strong>Scratch</strong> team and the <strong>Scratch</strong> community.<br />

http://scratch.mit.edu/<br />

imagine program share<br />

*To read more about the design of <strong>Scratch</strong> and the <strong>Scratch</strong> online community, see the following sources:<br />

Resnick, M., Maloney, J., Monroy-Hernandez, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., &<br />

Kafai, Y. (2009). <strong>Scratch</strong>: Programming for all. Communications of the ACM, 52(11), 60-67.<br />

Brennan, K., Resnick, M., & Monroy-Hernandez, A. (2010). Making projects, making friends: Online community as catalyst for interactive<br />

media creation. New Directions for Youth Development, 2010(128), 75-83.<br />

4


What is <strong>Scratch</strong>Ed?<br />

<strong>Scratch</strong>Ed is an online community where educators who are working with <strong>Scratch</strong> (or want to learn more about<br />

working with <strong>Scratch</strong>) can share stories, exchange resources, ask questions, and connect with other educators.<br />

<strong>Scratch</strong> is already being used by many educators across a wide range of contexts, from elementary through<br />

college and across disciplinary areas.<br />

On the <strong>Scratch</strong>Ed website, you can find our recently-released <strong>Scratch</strong> Curriculum Guide. This resource is for<br />

educators who are looking for a <strong>guide</strong> that provides an introduction to creative computing with <strong>Scratch</strong>. It is<br />

http://scratched.media.mit.edu/<br />

To learn more about <strong>Scratch</strong>Ed, http://scratched.media.mit.edu/<br />

ED<br />

learn | share | connect<br />

To explore the Curriculum Guide, http://scratched.media.mit.edu/resources/scratch-curriculum-<strong>guide</strong>-draft<br />

5


imagine<br />

<strong>Scratch</strong> <strong>Day</strong> <strong>event</strong>s come in all shapes and sizes. Depending on your audience, workshops, open houses,<br />

show-and-tell, bar camps, or parties are all fun ways to meet, share, and learn with <strong>Scratch</strong>. You could offer<br />

an introduction to <strong>Scratch</strong> or maybe a deeper exploration of <strong>Scratch</strong> through a theme or genre of project.<br />

6


Goals<br />

What do you want participants to get out of your <strong>event</strong>?<br />

Setting goals is good for the organizer, as it helps <strong>guide</strong> planning of the <strong>event</strong>s’ activities. Sharing those goals<br />

with participants is also good, as it helps participants feel prepared for the experience.<br />

At the beginning of the <strong>event</strong>, discuss the goals (what we want to achieve, the attitudes, knowledge, and skills<br />

to be developed in the session) and agenda (how we will achieve it, the plan for the session) with participants.<br />

The goals and agenda - as well as how explicitly you discuss them will vary with your audience.<br />

The magic of <strong>Scratch</strong> <strong>Day</strong> is<br />

that it is what you make it.<br />

Imagine the possibilities – what<br />

will your <strong>Scratch</strong> <strong>Day</strong> look like?<br />

7


organize<br />

At this point, you’ve defined a vision for what your <strong>Scratch</strong> day will be like. It’ s time to dig into the details of the<br />

day and identify the resources that you’ll need to make it a success. Organizing an agenda for the day (from<br />

set-up to clean-up) will help you think through what people and resources you might need to get things done.<br />

This section begins with icebreaker activities to help you and your participants get your <strong>event</strong> started. The<br />

next step is to introduce <strong>Scratch</strong>. Whether you are hosting an <strong>event</strong> with participants who are new to <strong>Scratch</strong><br />

or experienced <strong>Scratch</strong>ers, an introductory activity is a good way to set the stage and help participants<br />

understand what they will be doing during your <strong>event</strong>.<br />

After the introductory activities come the main activities. These enable participants to dive deeper into <strong>Scratch</strong><br />

and make projects. Finally, the closing activities allow participants to reflect and share their work.<br />

8


Icebreaker Activities<br />

No matter what your <strong>event</strong> looks like, opening activities, or icebreakers, are often a good way to invite<br />

participants into the day. Even if your <strong>Scratch</strong> <strong>Day</strong> participants already know each other, you can have lots of<br />

fun getting to know each other (and <strong>Scratch</strong>) better. Here are some fun examples of icebreaker activities.<br />

Name Game<br />

Go around the entire group with each person<br />

introducing her/himself, such as sharing name,<br />

motivation for attending, hopes for the workshop<br />

session. For an additional challenge, the current<br />

person could also introduce every previous person.<br />

Colorful Introductions<br />

Create a bowl that contains a bunch of colorful<br />

objects, like a collection of red, blue, and yellow LEGO<br />

bricks. Each color represents different categories of<br />

facts. Each person takes a handful of the objects and<br />

then shares information about him/herself based<br />

on the colors s/he selected. For the workshop, the<br />

questions could have a <strong>Scratch</strong> flavor.<br />

For <strong>Scratch</strong>ers who are just starting, you could use:<br />

+ Red: Something you notice about the user interface<br />

+ Blue: Your favorite character in the sprite library<br />

+ Yellow: Something you hope to create with <strong>Scratch</strong><br />

For <strong>Scratch</strong>ers with some experience, you could use:<br />

+ Red: Your favorite <strong>Scratch</strong> project<br />

+ Blue: Explanation of a feature you’ve used in <strong>Scratch</strong><br />

+ Yellow: Something you would change about <strong>Scratch</strong><br />

Personal Flag<br />

Each participant constructs a flag using craft<br />

materials that contains his/her name and represents<br />

her/his interests. People can then introduce their flags<br />

or post them on a shared surface.<br />

Find Someone Who<br />

Make a bingo card sheet with each block containing<br />

an attribute, like:<br />

+ Find someone who has at least 4 <strong>Scratch</strong> projects<br />

posted online.<br />

+ Find someone who knows who Gobo is.<br />

+ Find someone who has used the broadcast block.<br />

+ Find someone who helps people learn <strong>Scratch</strong>.<br />

+ Find someone who has been <strong>Scratch</strong>ing for more<br />

than a year.<br />

+ Find someone who posts to the <strong>Scratch</strong> forums.<br />

Participants get to know other <strong>Scratch</strong>ers by finding a<br />

different person to sign each block on their sheet. (See<br />

page 20)<br />

Getting To Know You<br />

On sheets of chart paper write survey questions, like:<br />

+ If you could have an endless supply of any food,<br />

what would you get?<br />

+ If you were an animal, what would you be?<br />

+ What’s your favorite thing to do in the summer?<br />

+ If you could visit any place in the world, where<br />

would you choose to go?<br />

+ Are you a morning or a night person?<br />

+ What are your favorite hobbies?<br />

+ What’s the weirdest thing you’ve ever eaten?<br />

+ What three words would you choose to describe<br />

yourself?<br />

Have participants write their answers on post-it notes<br />

that they can cluster on the chart paper to identify<br />

similarities and differences.<br />

9


Introductory Activities<br />

After the opening activities, it is often important to introduce some of the basics of <strong>Scratch</strong> - as a tool, as an<br />

activity. There are many different ways to introduce <strong>Scratch</strong>.<br />

Demo<br />

It is often useful to start by showing participants how to build up a project. Just open up <strong>Scratch</strong> and create<br />

a simple project, like making the cat dance back and forth to a beat. How much you show at once in a demo<br />

depends on numerous factors but some basic tasks that are useful to demo include:<br />

+ how to snap blocks together<br />

+ how to make a sprite move and say something<br />

+ how to add another character<br />

+ how to change the background image<br />

Sample Projects<br />

In addition to showing how easy it is to create a project by snapping blocks together, it is also good to show<br />

participants a range of things that have been created with <strong>Scratch</strong>. Visit the <strong>Scratch</strong> website to find projects<br />

that will inspire your participants.<br />

Other Resources<br />

Some workshops are facilitated in a less centralized fashion - leaving the participants to explore the<br />

fundamentals of <strong>Scratch</strong> through resources rather than through demonstration. The support page on the<br />

<strong>Scratch</strong> site links to videos, a step-by-step <strong>guide</strong> to creating a first <strong>Scratch</strong> project, and a set of cards to explore<br />

various code excerpts. Of course, these approaches are not exclusive. The facilitator can lead with a brief<br />

demo, while making these other resources available to accommodate different learning styles.<br />

10


Main Activities<br />

After introducing <strong>Scratch</strong>, it is time to engage in <strong>Scratch</strong> design activities. Depending on the length of your<br />

<strong>event</strong>, several cycles of introducing-creating-sharing may be planned and a variety of activities may be<br />

included. Activities may explore different themes, genres, or constraints. A short project-creating activity could<br />

be followed by a longer activity, or a series of shorter activities could be planned. Here are a few suggestions<br />

for projects.<br />

8 blocks<br />

Getting started with all 100+ blocks in <strong>Scratch</strong> can<br />

be overwhelming. In this activity, participants create a<br />

project using eight pre-specified blocks. (See page 21)<br />

Monkey Business<br />

Participants start with a new project. The challenge?<br />

Create a project in which something surprising<br />

happens to a monkey.<br />

Interactive Postcard<br />

Are the workshop participants in a location that’s<br />

new to them? Where in the world do participants<br />

wish they were? Participants collect and create audio<br />

and visual representations of a location and create a<br />

project that documents the place. The postcard could<br />

take numerous forms, such as an interactive map or a<br />

photo gallery.<br />

Interactive Us<br />

Participants incorporate their voices and images into<br />

a project, creating something that helps others learn<br />

about themselves and the people, issues, and things<br />

they care about. (See page 22)<br />

Let’s Play<br />

A game has a goal, rules, and an outcome. In this<br />

activity, participants create a game with <strong>Scratch</strong>. It can<br />

be completely new or a re-creation of an old favorite.<br />

(See page 23)<br />

Pass It On<br />

11<br />

What happens when you share a story? In this activity,<br />

participants each begin a story and have a few<br />

minutes to elaborate on it however they choose.<br />

When the time is up, they pass the computer to<br />

another participant, who continues the story. After one<br />

or two more passes, the story is finished.


Closing Activities<br />

While participants will likely be sharing and collaborating throughout the design process, it is important to<br />

dedicate time to sharing and reflection, so that both participants and facilitators can discuss what happened<br />

and share reflections on or analysis of the activities. Some strategies for sharing and reflection include:<br />

Show and Tell<br />

Each participant (or team of participants) has an opportunity to demonstrate what was created and discuss<br />

design experiences, either with the entire group or in smaller groups. It’s useful to provide some concrete<br />

questions for participants to think about and respond to. What did you and surprising? What was challenging?<br />

What motivated or influenced your project decisions?<br />

Galleries<br />

In addition to sharing with the other participants, the <strong>Scratch</strong> online community can be used to share projects<br />

developed in the workshop. Create a gallery and encourage participants to post their projects (with project<br />

notes describing how to interact with the project and about the process of creating the project).<br />

Lessons Learned<br />

Reflecting on their processes, participants can create a <strong>guide</strong> of lessons learned for future <strong>Scratch</strong>ers. What<br />

approaches, techniques, or tips would they recommend? Create a mind map or “Top 10” list of the ideas and<br />

suggestions.<br />

12


share<br />

There are a few different ways to think about sharing your <strong>event</strong>.<br />

+ Before your <strong>event</strong>, you will need to share <strong>event</strong> details with participants so that they can join you!<br />

+ During your <strong>event</strong>, you may want to document it to share with the participants and the <strong>Scratch</strong> community.<br />

+ After your <strong>event</strong>, you will want to think of ways to share your <strong>event</strong> with others to celebrate all that you<br />

accomplished and to learn the strengths and weaknesses of your <strong>event</strong> to improve for next year.<br />

The next few pages walk you through some ways to share your <strong>event</strong>!<br />

13


Inviting Participants<br />

Now that you have identified your audience and established the goals for your <strong>event</strong>, how will you get<br />

participants to join you?<br />

<strong>Scratch</strong> <strong>Day</strong> Website<br />

The <strong>Scratch</strong> <strong>Day</strong> website allows you to publish your <strong>event</strong>. The <strong>Scratch</strong> <strong>Day</strong> map is an easy way for people to<br />

find out about your <strong>event</strong>. Just create an account and add your <strong>Scratch</strong> <strong>Day</strong> <strong>event</strong>. You can also use the <strong>Scratch</strong><br />

<strong>Day</strong> website forums to share details, invite people, and get feedback about your plans.<br />

<strong>Scratch</strong> Forums<br />

To get in touch with an even bigger audience, you can contribute to the <strong>Scratch</strong> forums, where we’ve set up a<br />

forum dedicated to announcements and discussions about <strong>Scratch</strong> <strong>Day</strong> <strong>event</strong>s.<br />

Your Personal Network<br />

Do you belong to any mailing lists that send to people that might be interested in your <strong>event</strong>? You can ask<br />

friends and colleagues if they have suggestions for electronic outreach, like connecting with a local library,<br />

community center, or school. You can also reach out via social media by creating an <strong>event</strong> on Facebook or a<br />

hashtag on Twitter.<br />

14


Sharing With Your Community<br />

What happened at your <strong>event</strong>?<br />

By documenting your day, you’ll have resources for reflection and discussion, both for your <strong>event</strong>-goers and<br />

for the broader <strong>Scratch</strong> community. <strong>Scratch</strong> projects, videos, audio, photos, notes – all of these could help<br />

communicate what you did. The <strong>Scratch</strong> <strong>Day</strong> website has a media page, which allows you to connect with<br />

other <strong>event</strong>s via <strong>Scratch</strong>, <strong>Scratch</strong>Ed, Flickr, Twitter, and Youtube. Make sure you designate someone to be the<br />

photographer or videographer, if you won’t be able to do it yourself. This will make it easy to share your <strong>event</strong><br />

with your participants and with the <strong>Scratch</strong> community.<br />

What did the participants think of your <strong>event</strong>?<br />

You’ll have ideas about what worked or not, but you may be surprised by which activities were most popular.<br />

Getting feedback from people may give you new insights into your <strong>event</strong>. For larger <strong>event</strong>s, there are great<br />

tools like SurveyMonkey that enable you to create online surveys that you can send to participants.<br />

15


conclusion<br />

We hope that this <strong>guide</strong> will help you host an awesome <strong>Scratch</strong> <strong>Day</strong>! We have provided you with some<br />

resources, but the best resource is other <strong>event</strong> organizers just like you. On the <strong>Scratch</strong> <strong>Day</strong> website, you can<br />

communicate with other organizers and get tips and ideas from past <strong>event</strong>s. If you have any questions or<br />

comments for how the <strong>Scratch</strong> team could better support you on your <strong>Scratch</strong> <strong>Day</strong> adventure, please do not be<br />

shy in sharing your feedback!<br />

16


hand-outs<br />

This section provides you with more resources that will help you make your <strong>event</strong> a success. First, you will find<br />

two sample agendas for workshop <strong>event</strong>s. Even if your <strong>event</strong> is not a workshop format, these agendas may<br />

provide you with an outline for how to develop your <strong>event</strong>. Second, you will find the handout for the “find<br />

someone who” icebreaker activity. Feel free to adapt this format to reflect the personality of your community!<br />

Lastly, the <strong>Scratch</strong> cards are designed to help new <strong>Scratch</strong>ers get started.<br />

17


sample agenda 1<br />

1 hour workshop for small group of <strong>Scratch</strong> beginners<br />

Welcome and goal setting (5 minutes)<br />

Meeting one another: Name Game (10 minutes)<br />

Going around the room, participants introduce themselves.<br />

Introducing <strong>Scratch</strong> (5 minutes)<br />

In preparation for the hands-on activity, facilitator demonstrates:<br />

+ how to snap blocks together<br />

+ how to make a sprite move and say something<br />

+ how to add another character<br />

Creating projects: Collaborative story (25 minutes)<br />

Each participant spends 10 minutes starting a story in <strong>Scratch</strong>, passing the story on to another participant at<br />

the end of the time block. The next participant has 10 minutes, then the final person has 5 minutes to finish the<br />

story.<br />

Sharing experiences: Show and tell (10 minutes)<br />

Participants review their own and their neighbors’ stories and share their observations about <strong>Scratch</strong>.<br />

Preparing for next steps (5 minutes)<br />

Facilitator introduces the <strong>Scratch</strong> online community, shows some sample projects, and closes by answering<br />

questions.<br />

18


sample agenda 2<br />

2.5 hour workshop for beginner <strong>Scratch</strong> educators<br />

Welcome and goal setting (5 minutes)<br />

Meeting one another: Find someone who (15 minutes)<br />

Using the sheet, participants find others to sign their grid’s blocks.<br />

Introducing <strong>Scratch</strong> (5 minutes)<br />

Facilitator demonstrates the fundamentals of <strong>Scratch</strong> by showing how to snap blocks together.<br />

Creating projects: 8 blocks (20 minutes)<br />

In pairs, participants create a project using only eight pre-specified blocks.<br />

Sharing experiences: Show and tell (15 minutes)<br />

Participants review their own and their neighbors’ projects, and share their observations about <strong>Scratch</strong>.<br />

Introducing <strong>Scratch</strong> (20 minutes)<br />

Facilitator introduces the <strong>Scratch</strong> online community, showing a collection of sample projects to demonstrate the<br />

variety of projects that can be created with <strong>Scratch</strong>. Then in preparation for the next hands-on activity,<br />

facilitator demonstrates how to use <strong>Scratch</strong> to create an interactive postcard.<br />

Creating projects: Interactive postcard (40 minutes)<br />

In pairs or individually, participants create an interactive postcard for a place they’ve been or would like to go.<br />

Sharing experiences: Lessons learned (20 minutes)<br />

Participants review their own and their neighbors’ projects, and share their observations about <strong>Scratch</strong> to<br />

generate a list of suggestions for other educators.<br />

Preparing for next steps (10 minutes)<br />

Facilitator introduces the <strong>Scratch</strong>Ed online community, shows the different areas (stories, resources, discussions,<br />

members), and closes by answering questions.<br />

19


FIND SOMEONE WHO<br />

Get to know other participants by finding a different person to sign each block on your page.<br />

came to the<br />

workshop by<br />

car<br />

has lived in<br />

two other<br />

cities<br />

has met<br />

someone<br />

famous<br />

has recently<br />

been on<br />

vacation<br />

is completely<br />

new to<br />

<strong>Scratch</strong><br />

draws or<br />

paints as a<br />

hobby<br />

loves hot<br />

weather<br />

has been to<br />

the workshop<br />

venue before<br />

owns a pet<br />

loves to play<br />

board games<br />

with friends<br />

has taught<br />

someone else<br />

to use<br />

<strong>Scratch</strong><br />

has used a<br />

<strong>Scratch</strong><br />

sensor board<br />

speaks<br />

another<br />

language<br />

has taught<br />

someone how<br />

to ride a<br />

bicycle<br />

teaches high<br />

school<br />

students<br />

is currently<br />

reading a<br />

novel


What can you build with these 8 blocks?<br />

What can you build with these 8 blocks?


Interactive Us<br />

Create a project that helps others learn about you<br />

and the people, issues, and things you care about.


LET’S PLAY!<br />

Games provide numerous opportunities to explore a variety of computational concepts and skills.<br />

Here are some blocks that are frequently useful in games.<br />

TOUCHING<br />

See if two sprites are touching or<br />

if a sprite is touching a color<br />

TIMING<br />

Have the computer keep track of<br />

time for you<br />

COMPARE<br />

Compare values to help make<br />

decisions within your game<br />

VISIBILITY<br />

Make a sprite appear or disappear<br />

STRINGS<br />

Test, access, and change words<br />

and sentences<br />

KEY PRESS<br />

Make a sprite respond when different<br />

keys are pressed<br />

RANDOM<br />

Get a computer-generated number<br />

from within a specified range<br />

VARIABLES<br />

Store a number or string in a<br />

container to access later


day.scratch.mit.edu

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