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The Double Tight Wishbone Offense

The Double Tight Wishbone Offense

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<strong>The</strong> <strong>Double</strong> <strong>Tight</strong> <strong>Wishbone</strong> <strong>Offense</strong><br />

<strong>The</strong> Philosophy:<br />

<strong>The</strong> double tight wishbone’s main concept is running the football every<br />

down to punish the defenders. With adjustments in blocking and running we<br />

can create situations that are unfavorable to the defense at all times. By<br />

having the mass of runners in the center it creates an unbalanced field of 8<br />

verses 7 throughout the entire game. With 6 basic strong running plays<br />

backed by 8 weaker plays and 5 passing plays every game can be won.<br />

Player Requirements:<br />

<strong>The</strong> Quarterback must be a very good athlete but not necessarily the best.<br />

He does not even need to have the best throwing capability. He needs to be<br />

fast, smart, talented, and deceptive.<br />

<strong>The</strong> Backfield needs to be explosive and very tough. Each player must have<br />

the ability to run hard and block. <strong>The</strong> fullback needs to be the toughest of<br />

the three but not necessarily the biggest.


<strong>The</strong> Linemen need to have 2 things: Heart and Speed. This offense is very<br />

friendly to the linemen in the fact that it is easy to remember and there are<br />

not very many plays. <strong>The</strong> center needs to be the best all-around lineman,<br />

followed by the tackles that need to be exceptionally fast.<br />

<strong>The</strong> <strong>Tight</strong> Ends need to have the capability of blocking every single down.<br />

<strong>The</strong>y will be needed to run pass routes if needed as well in emergencies.<br />

Player and Gap Numbering:<br />

<strong>The</strong> numbering system is extremely simple and easy to remember. <strong>The</strong><br />

evens are to the right and the odds are to the left. <strong>The</strong> 0 and 1 holes are<br />

basically the center’s body; the holes 2 and 3 make up the guards’ body and<br />

so on. <strong>The</strong> quarterback is 1, the fullback is 4, the tight ends are 7 and 6, and<br />

the running backs are 3 and 2.<br />

Where to run?<br />

On a play such as ‘Base 42’ the ball can either go to the outside or inside of<br />

the strong side guard. This will be determined by where the defensive tackle<br />

lines up. If he is in B gap the guard will call “OUT” meaning he will block<br />

out and the play will run inside of him. If the defensive tackle is in the A<br />

gap he will call “IN” meaning he will block inside and the play will go<br />

outside of him. Against a 5 front the guard and tackle block the DT.


On a play such as ‘34 Outside’ the offensive lineman will yell ‘OUT’ if the<br />

end is in the C gap. He will yell ‘IN’ if the tackle is in the B gap. <strong>The</strong><br />

backside linemen will do the same thing (in a different order of course) to<br />

throw off the defense so they don’t know which side the play is on. <strong>The</strong><br />

backside will be lying to the defense obviously and they will scoop. When<br />

against a 5 front the coaches make the call ‘Inside’ or ‘Outside’.<br />

This will be explained in greater detail later on.<br />

Play Calling:<br />

<strong>The</strong> first number will be the person who runs or has the ball and the second<br />

number will be where we want that person to go. <strong>The</strong> only exceptions to<br />

this system are the plays 44(45) and 56(57). Who carries the ball is very<br />

subject to change though. <strong>The</strong> way a play called is very simple and efficient<br />

when the players have the offense down. Two examples would be:<br />

44 Outside Dive Slant (below)


45 Outside Give (below)<br />

Further Explanation:<br />

In the next chapter there will be more terminology that the line and backs<br />

will use that will enable them to understand the plays fluently. <strong>The</strong> First<br />

thing mentioned is the play (e.g. 44). <strong>The</strong> second thing would be where we<br />

want the backs to do (e.g. Outside Give). <strong>The</strong> last thing mentioned is the<br />

lineman scheme (e.g. Slant). <strong>The</strong>se will be explained later as well. More<br />

examples of plays are as follows:<br />

36 Loop (below)


43 (below)<br />

Terminology of Plays:<br />

<strong>The</strong>re are two forms of terminology to use for the plays of the wishbone in<br />

the huddle. <strong>The</strong> first type of calls is base calls and used against any defense.<br />

<strong>The</strong> second type are adjustments set during game time that require<br />

knowledge of what the defense is doing. <strong>The</strong>se will set the offense on the<br />

correct path and are great to use early so adjustments don’t have to be made<br />

so late as half time.<br />

Basic Calls:<br />

Backfield<br />

Base – Run the play normally<br />

Dive – <strong>The</strong> FB carries the ball<br />

Give – <strong>The</strong> RB carries the ball<br />

Keep – <strong>The</strong> QB carries the ball<br />

Inside – <strong>The</strong> ball carrier is wanted to go inside the base gap<br />

Outside – <strong>The</strong> ball carrier is wanted to go outside the base gap<br />

Option – Instead of running ISO we run option<br />

Slant – <strong>The</strong> RB blocks the defensive end<br />

Cover – <strong>The</strong> RB blocks first man coming at his man (option)<br />

Linemen<br />

Slant – <strong>The</strong> TE blocks down up field (MAX)<br />

Option – <strong>The</strong> line blocks the same, but reach more


Inside – <strong>The</strong> linemen adjust to the defense<br />

Outside – <strong>The</strong> linemen adjust to the defense<br />

Secondary Calls:<br />

Linemen<br />

Gone – <strong>The</strong> center blocks up field, guards block down<br />

Leave – <strong>The</strong> guard reaches up field<br />

Clear – <strong>The</strong> tackle reaches up field<br />

Empty – <strong>The</strong> guard and tackle reach up field<br />

Lost- <strong>The</strong> play side guard pulls to wrong side (vs. 4-4)<br />

Loop – Tackle blocks down, guard runs a SEAL<br />

Combo – Guard scoops DT, tackle helps a second, goes to ILB<br />

(Also be used for center and guard on a DT in A gap)<br />

On – <strong>Tight</strong> end blocks man on him despite play<br />

Arc – <strong>Tight</strong> end reaches up field (OLB on 4-4)<br />

Crosser – <strong>Tight</strong> end blocks down, tackle blocks out<br />

Smack – OT and TE block down, guard hits end<br />

(<strong>The</strong> way the OT and TE block will differ by play)<br />

1. This is a “Gone” call. It is used mainly against the 6-1 defense or 8 man<br />

fronts (10-1). <strong>The</strong> backside guard scoops hard and keeps that nose along the<br />

LOS to run him into the play side nose guard, creating a harmless pile in the<br />

middle. <strong>The</strong> center doesn’t have a great angle, but the middle linebacker<br />

surprisingly won’t see him coming.<br />

2. This is a “Leave” call. <strong>The</strong> center scoops hard, hoping to create another<br />

pile like the “Gone” call.<br />

3. This is a “Clear” call. <strong>The</strong> tackle leaves his man to go block up field.<br />

“Empty” would be a combination of “Leave” and “Clear”.<br />

4. This is “Smack” while running 44(45) Inside Give. <strong>The</strong> goal is to draw<br />

the DT to the FB (who doesn’t have the ball). Look at the hole…<br />

5. This is “Smack” while running 46(47). We’d do this to make a big hole<br />

for the FB.<br />

6. This is “On” call (I also have a “Gone” call made as well). This is used<br />

during option plays where the TE would normally max down.


After-huddle Calls<br />

Linemen<br />

In – <strong>The</strong> player blocks inside<br />

Out – <strong>The</strong> player blocks outside<br />

Dog – <strong>The</strong> play should go outside the tight end<br />

Tag – <strong>The</strong> guard and tackle double-team their man<br />

An after-huddle call is not an audible. It is a call the line makes to tell the<br />

offense how they are blocking the defense. If they are told to run ‘34 Inside’<br />

against a 5 front defense then the guard would block the DT (he would yell<br />

“OUT” to indicate that’s where he is blocking), the center would take the<br />

nose (alone), and the OT will ‘Tag’ the DT to help DRIVE him back.<br />

34 Inside (below)


<strong>The</strong> same system can work against a 4-3 defense. On the defense’s weak<br />

side ‘34(25) Outside’ would require an “OUT” call by the offensive tackle,<br />

he would block the defensive end, the tight end would block the corner, and<br />

the guard would block inside. Another example of an “OUT” call would be<br />

if the DTs in a 5 front were in a 5 tech (C gap). OT blocks out, TE blocks<br />

outside, the guard blocks inside… this will leave a huge hole for 34(25).<br />

“DOG” is used against a 4-4 defense where basically the B and C gaps are<br />

shut down leaving the D gap (hence Dog). <strong>The</strong> tight end should drive the<br />

DE to the C gap (or back is always good!)<br />

Audibles:<br />

<strong>The</strong> audible system is very simple and easy to remember. If the quarterback<br />

doesn’t see something he likes he can change the direction, runner, or both<br />

with different calls while under center.<br />

‘RED 27’<br />

<strong>The</strong> last number (7) means that we want to change the direction of the play.<br />

So 44 Give would become 45 Give. It’s that simple.<br />

‘BLACK 31’


<strong>The</strong> last number (1) means that we want to change the runner of the play. So<br />

a 44 Give Outside would become 44 Keep.<br />

1 – QB<br />

2 and 3 – RB<br />

4 – FB<br />

‘WHITE 29’<br />

This can be obvious to the defense but it works in emergencies. <strong>The</strong> first<br />

number is the runner and the last number is the change in direction. 44 Dive<br />

Outside would become 45 Give.<br />

‘GREEN 39’<br />

Green works for pass plays. <strong>The</strong> (9) means that we want Blue 34 to become<br />

Blue 25.<br />

Strong Running Plays:<br />

42(43)<br />

This ISO play is a great play because when you delay the FB the Middle<br />

Linebacker also freezes as well. <strong>The</strong> FB should run at a little angle so the<br />

linebacker doesn’t have a good attack route on him. Against a 5 front the<br />

“OUT” call is made, but not against a 6 front… against that we will run<br />

outside. <strong>The</strong> great thing about this is the ‘Option’ call that can be made after<br />

it. <strong>The</strong> line still blocks the same and the corner and safety are forced to<br />

respect it. <strong>The</strong> tight end should make an extra effort to scoop of course…


34(25)<br />

This is the base power ISO for the wishbone. <strong>The</strong>re are two ways to running<br />

the ISO… one would be the basic power, double team at the line, run right<br />

over them kind… the other would be the less powerful but better when it<br />

came to match ups in the box. When you run double combo you do it<br />

assuming the box will be stacked. When you run the base you assume they<br />

are easing up a bit in the secondary because your QB can pass the ball. How<br />

many times do you think that corner will want to tackle the running back?


44(45)<br />

<strong>Double</strong>-teaming in NON-EXISTANT. <strong>The</strong> backs are trying to find the gaps<br />

and holes. <strong>The</strong> line’s main job is to keep his man at bay and not let him into<br />

the backfield. Larger splits can be made to delay the defensive linemen.<br />

Dive – FB dives into outside shade A gap<br />

Outside Dive – FB dives into the outside shade B gap<br />

Give – <strong>The</strong> RB dives into C gap<br />

Inside Give – <strong>The</strong> RB dives into B gap<br />

Outside Give – <strong>The</strong> RB dives into D gap<br />

Keep – <strong>The</strong> QB keeps into outer D gap


Inside Keep – <strong>The</strong> QB keeps into C gap<br />

16(17)<br />

Triple Option at it’s best. If the defensive tackles are trying to get up field to<br />

disrupt the belly series then you run triple option and kill them with the<br />

fullback dive. Even if the defensive tackle takes the dive you can still run<br />

option efficiently even though most of the time they will be numerically<br />

equal to the number of players running the option. <strong>The</strong> lead blocker reads<br />

the second option (first guy outside the tight end) If he goes up field for the<br />

pitch the lead blocker bellies up field and destroys the corner. Quarterback<br />

should see this and follow.


36(27)<br />

This is a power off-tackle play. It is blocked just like 34(25) with the<br />

exception that the tight end will max down. It looks a lot like the 34(25) as<br />

well if you look at it. With a “smack” call the guard can pull and block out<br />

on the end. When “smack” is called the running back and fullback should<br />

block as if it were 34(25). If you notice vs. the 4-4 the tight end should<br />

block out on the outside backer who’s close to the L.O.S.


46(47)<br />

On paper unstoppable. Against a 5-2 defense invincible. An off-tackle play<br />

can be made out of this by adding the ‘Slant’ call. On this play we don’t<br />

really wish to have the fullback carry the ball, we want to pitch it to the<br />

running back to get the most yards. <strong>The</strong> biggest problem with this play is<br />

that it tends to string out so much that the QB doesn’t know what to do…<br />

this is why the QB can’t be afraid to run. Another good play that doesn’t<br />

fool around with reads so much is “46 Combo”… explained later in the<br />

“Additional” chapter.


8 Backup Plays<br />

In the very small chance that some of the main plays aren’t working some<br />

other plays are available to mix things up more.<br />

30(21)<br />

This counter dive play involves a great deal of speed for the OT. If the<br />

safety is fooled the play can result in a lot of yardage against the 4-4. If the


defensive backfield is drawn inside you can run ‘Option’ if you wish… you<br />

just might to have the FB block that DT instead of the DE.<br />

40(41)<br />

It’s like 44(45) with the trap factor involved. If the DT closes very good (or<br />

too good) run a ‘Give’ or ‘Keep’ call. <strong>The</strong> play side tackle and tight end’s<br />

block will vary depending if the call is ‘Dive’, ‘Give’, or ‘Keep’. Against a<br />

6 front a ‘Wedge’ call might be used to mean everyone scoops inside and the<br />

FB just tries to burrow his way for that one-yard.


22(33)<br />

This play is just straight out ISO. <strong>The</strong> blocking is the same as 42(43) but<br />

there is no FB delay factor so it’s not as good. Run ‘Option’ if needed.


32(23)<br />

This cross buck ISO is great against defenses with a MLB that read FB.<br />

26(37)


This veer play is to help get a better angle on the dive. All of the calls<br />

shown can also be used with the 46(47) Veer, considering they are both,<br />

basically, the same play. An “arc” call means we want the TE to reach up<br />

field and block the OLB. This “arc” call can also be used in 16(17). If you<br />

like you can have him blocking the corner instead. Running “leave” for a<br />

Veer play is dangerous but most effective if the center is good enough to<br />

keep his man along the LOS.<br />

56(57)


This counter play is great against the 5 or 6 front defense. It requires a line<br />

that is somewhat fast and willing to run that far! <strong>The</strong> guard kicks out the DE<br />

and the tackle runs a SEAL. <strong>The</strong> FB picks up the loose defensive tackle,<br />

while drawing away the linebacker(s) at the same time. Deception is a big<br />

key… when executed properly it can lead to a lot of yards.<br />

18(19)


This miss direction series is great against teams that rely on the FB to figure<br />

where the play is going. If their defense somehow flows with the FB then<br />

use this to throw them completely off-guard. <strong>The</strong> blocking is just about the<br />

same as 44(45) and no matter the call (Dive, Option, Give, Keep, QB Curl)<br />

that blocking remains the same (except on QB Curl where the center blocks<br />

front side). <strong>The</strong> hardest part is getting the linemen to remember that 18(19)<br />

doesn’t mean pull like in 28(39)… but you can also adjust your blocking to<br />

make it like that (which appears as such on the web page).


28(39)<br />

<strong>The</strong> line DOES pull this time. This sweep is also supposed to throw off the<br />

defense because you can run a ‘Toss’ or ‘Keep’ call to run a QB keep to the<br />

backside. This way there are little-no backside defenders running the RB<br />

down. This is very good against 6 fronts.<br />

46(47) Combo<br />

Additional


If you use the call “Combo” with 46 Veer, you can adjust the play so the<br />

fullback (along with the nearside back) helps lead block on the pitch (or the<br />

QB belly if the DE goes up field). This resembles much of what Nebraska<br />

runs out of their main Straight I formation. <strong>The</strong> line must reach their man<br />

and at least slow him down.<br />

Depending on how good your TE is you can arc release him or have him just<br />

block the first man inside on the second (or third) level.<br />

18(19) Sweep<br />

This is a solid QB sweep play. It is basically a giant QB Iso with a guard<br />

support.


<strong>The</strong> blocking is very simple. <strong>The</strong> tackle blocks the first man down, the<br />

guard pulls and hits the first thing inside… the fullback always has the<br />

corner (we want him to destroy the corner).<br />

38(29) Power Sweep<br />

<strong>The</strong>re was the old 28(39) Toss Sweep that was very good if you had a<br />

smaller back who could make things happen. If you just want to run them


over (and if they are stacked in the middle) run this. It is a quick little pitch<br />

from the QB so he can help block.<br />

<strong>The</strong> variety of the sweep (whether the QB or RB handles the ball) is to add<br />

flexibility to your offense. If your QB is faster than the RB than he should<br />

take it. If your QB is of the larger not-as-fast side, then have him lead block<br />

and get someone.<br />

This is a fullback trap play with a twist. It’s called 40(41) cutback because<br />

instead of a direct trap the fullback goes to the opposite side then he cuts<br />

back into the hole. This brings advantages because it gives the blockers


more time to block the flowing linebackers and it gives the fullback a bigger<br />

hole to run through this way. If the linebackers are flowing big time run this<br />

play.<br />

6 Base Pass Plays<br />

Blue 34(25)<br />

<strong>The</strong> most effective pass play of the wishbone is 34(25). <strong>The</strong> Linebackers<br />

think that it is ISO so they fill the gap. <strong>The</strong> QB should have around 3-4<br />

options of who to throw it to.


Blue 34(25) Screen<br />

<strong>The</strong> line scoops to the backside and then blocks up field. <strong>The</strong> trick is to fool<br />

the backside into thinking that this is a 34(25) play and have them help<br />

support it.<br />

Blue 42(43)<br />

This is a great trick play to use against defenses that have their corners<br />

playing basically a Cover 1. We are looking for the throw back. <strong>The</strong> safety<br />

should be playing run support.


Blue 44(45)<br />

This is a desperate play action bomb to the tight ends. Hopefully you will<br />

never need to use this in a game.<br />

Blue 46(47)<br />

This is a great goal-line play to use against defenses with corners that are<br />

playing close run support. Having the tight end run a quick out catches them<br />

off-guard.


Blue 48(49)<br />

This is a very good screenplay to use when the defense tends to move their<br />

backside to the play side very quickly. <strong>The</strong> FB screen catches them off<br />

guard and it results in a lot of yards.<br />

<strong>Tight</strong>-End pass plays<br />

<strong>The</strong> tight end pass plays are a system of play-action passes where we send<br />

the tight end a certain route while faking a 44(45) play. <strong>The</strong> goal is to draw


the defensive backfield to the LOS forgetting that there is actually a tight<br />

end that they are assigned to cover. This works great against teams stacking<br />

the line with the corners.<br />

<strong>The</strong> way these plays are called is very simple. A ‘Right’ or ‘Left’ call is<br />

made to determine the direction of the fake 44(45) play. Even though it is<br />

not shown, the running back faking the ‘Give’ can go out to the flat just in<br />

case. After that the tight end’s number is called followed by the pass route.<br />

<strong>The</strong> lineman-blocking scheme is very simple: block AWAY from the<br />

direction of the right or left call.<br />

Right 62 (below)<br />

<strong>The</strong> line must find someone on the LOS to block; we don’t want to give the<br />

defense even a clue that we are going to pass the ball. This throw back is<br />

excellent against any defenses because the play side corner is thinking ‘runstop’<br />

more than ‘pass-protection’. <strong>The</strong> play side running back should block<br />

the defensive end or first man uncovered if the tight end that is running the<br />

route happens to be on that side.<br />

Sending both tight ends out is also possible.<br />

Left 73 62 (below)


A play like this isn’t recommended. <strong>The</strong> whole purpose of the tight end pass<br />

plays is to get our tight end in a certain spot easily. Think of this almost as a<br />

sneak pass play. Something like the play above would give it away. Here is<br />

another example of a good tight end pass play. <strong>The</strong> QB can call a play like<br />

this from under center.<br />

Right 79 (below)<br />

Lineman Blocking Scheme<br />

<strong>The</strong> double-tight end wishbone offense is very lineman friendly. Here is an<br />

outline of each of the lineman’s blocking responsibilities on the right side.


Here is the blocking scheme to the left side. Notice how it’s the exact same.<br />

Against the Stacked Fronts:<br />

<strong>The</strong> 8-man front is a GAM defense that relies on the defensive lineman’s<br />

ability to control his gap. <strong>The</strong> linebackers are lined up just inside the tight


end and are suppose to jam him (slow him down so the stud middle man can<br />

mop up). This defense is terrible against the option because there is no one<br />

reading the quarterback. This defense is also weak against the double tight<br />

wishbone because splits can be widened on either side and the defense won’t<br />

be able to know which side the play will go to. This is why the double tight<br />

bone is so great. Here are some plays against the 10-1.<br />

30(21)<br />

This is a bit weak of a play but it can work nonetheless if that weak side DT<br />

tends to go up field.<br />

On 34(25) the splits between the tackle and tight end should be significant as<br />

well (or guard and tackle again if you wish to run ‘34 Inside’). On the<br />

option, veer (basically anything that ends in 6) the splits should be tighter. If<br />

all this fails (and it won’t) just pass the ball with the tight ends!<br />

34(25)<br />

Once again notice the splits. This is more like a 36 off-tackle play but it<br />

works if that linebacker jams the tight end. Use the “Gone” call to send the<br />

center up field to slow/stop the middle linebacker.


16(17)<br />

Life is good… well… not so good if you’re running an 8-man front. On<br />

16(17) the guard doesn’t block up field if there is a nose or man in the A<br />

gap. An “On” call is made to instruct the tight end to block the linebacker.


26(27) or 46(47)<br />

Same thing. This works just as good. “Gone” call is made… and yes it does<br />

work!<br />

36(27)<br />

“Gone” call again… it really does work… that linebacker won’t even see it<br />

coming!


56(57)<br />

<strong>Double</strong>-team that defensive end to drive him out of the way.<br />

Against <strong>Double</strong> Safeties<br />

What I mean by “double safeties” is that the teams you play move their two<br />

safeties inside to read the two running backs. <strong>The</strong>re are a number of ways to<br />

beat these kinds of defenses. On paper they can be seen as trick plays… but<br />

in reality they are just exploiting the weaknesses. Notice that they have to<br />

change their defense to adjust to yours; they are automatically at a<br />

disadvantage. Giving a play a call can change it significantly enough to beat<br />

these kinds of defenses. <strong>The</strong> 3 plays I show are the strongest.


If the DT doesn’t go for the FB run 44 Dive Empty or 16(17) Option.<br />

In this adjusted 5-2 the linebackers read the FB and flow to the play side<br />

gaps. This is the key in beating this kind of defense. <strong>The</strong> nose will try and<br />

read the center but as we all know this doesn’t work to well come game<br />

time. When the fullback gets in their backfield and their safeties are forced<br />

to take him run Give and Keep all night.


Remember that the line needs to be fast enough to at least disrupt the safety.<br />

Or you could just run sweep all night long…<br />

More on Belly<br />

<strong>The</strong> 6 plays I gave you don’t really go into the<br />

wishbone’s belly too much. <strong>The</strong>y key for this kind of<br />

play relies on the linemen. <strong>The</strong> center must be fast<br />

enough to get to linebackers, the guards must be good


enough to reach and base an outside shade, and the<br />

tackles have to do some things that don’t look so<br />

great on paper… but will still produce yardage.<br />

<strong>The</strong> blocking of the center and guards are assumed… if there are two inside<br />

shades as defensive tackles the backside guard reaches (or cuts) the man<br />

inside him while the center goes for the linebacker. If the center has a man<br />

over him he will base him. If the nose guard is in-between the guard and<br />

center he will be blocked by the lineman he is closest to. If he is in the<br />

middle the guard will reach him if he can… if he can’t make this very<br />

difficult block this should be communicated.<br />

This part is very simple… but the tackles have it difficult in some aspects.<br />

Depending on your patience you can either have the tackles block the first<br />

man off the line of scrimmage inside or you can have him block the first<br />

man ahead of him like I show on the 44(45) Belly in the “Strong Running<br />

Plays” chapter.<br />

When the tackle blocks the first inside it can cut off any defensive flow that<br />

the defense is running. In most cases this means that the tackle will be after


the inside linebacker… if the tackle can get to him before the linebacker fills<br />

the gap you can run dive all night long. If this is not working you can call<br />

“clear” and have that tackle block straight up field.<br />

With this you can really eliminate the random “loop” calls and such. Now<br />

you can mix it up on the line, and completely bewilder defenders at what<br />

your next move is.<br />

<strong>The</strong> highlighted plays:<br />

42(43)<br />

34(25)<br />

44(45) “Base” “Clear”<br />

16(17)<br />

46(47) “Base” “Combo” (46 Combo is better ran the way the “Additional”<br />

chapter shows it)<br />

38(39)<br />

BELLY IS GREAT FOR ALL AGES (ESP. YOUNGER KIDS)<br />

Notes on Running Plays


On 40(41), 30(21), 56(57) splits of the linemen need to be made according to<br />

where the gap is. For instance the gap between the center and right guard on<br />

40 need to be split a little more against a 4 front to give the left guard time to<br />

block the tackle. <strong>The</strong> same goes for 30. On 56 the play side tight end needs<br />

to split just a little more to give the guard more time to hit the defensive end.<br />

If the defense picks up on this split scheme STOP. Another thing on 40(41)<br />

is technique. If the play is ’40 Give’ then the guard should use his inside<br />

shoulder to hook the tackle just incase.<br />

On 32(23) the fullback can also be given the ball if a ‘Dive’ call is made.<br />

This would be used if the linebackers don’t fall for the fake... against a 4-4<br />

defense he could be sent in the opposite A gap instead of so wide. This<br />

could lead to huge yards if the inside linebackers don’t believe he has the<br />

ball.<br />

On 34(25) the play can be ran with a “Combo” block by the play side guard<br />

and tackle verse a DT in the B gap. <strong>The</strong> tight end should read the DE and<br />

make him overrun his assignment. If the DE goes inside the tight end should<br />

run him into the DT who is being scooped by the guard to make a pile. <strong>The</strong><br />

FB should aim for the outside heel of the OT and block the second man<br />

inside not on the LOS. <strong>The</strong> other lead blocking RB aims for the first man<br />

inside. This way the safety is the only one left to tackle the running back.<br />

On 42(43), 26(37), Blue 42(43) the play side running back needs to edge up<br />

a little more (not so much parallel to the FB but closer) to have a better start<br />

to the hole. <strong>The</strong> number 2 and 3 running backs are standing up and the<br />

fullback is down in a 3-point stance. <strong>The</strong> defense shouldn’t see this coming.<br />

If ‘Option’ is called the line blocks the same.<br />

On 44(45) the lead blocking RB blocks the first man filling the hole each<br />

time unless a ‘Slant’ call is made. If the defense is playing the wishbone as<br />

a “hit the first man you see” then you can run ‘Outside Dive Give’ meaning<br />

that the FB dives into B gap but the RB has the ball! When an ‘Outside<br />

Dive’ call is made the offense tackle should make an extra effort to bring<br />

that DT down into A gap (basically making him overrun the FB).<br />

On option plays like 16(17), 26(27), 46(47) the line just needs to create<br />

havoc for the backside defenders aiding the play side. We want to PITCH<br />

the ball, that’s where all the yards off these plays come from. <strong>The</strong> lead<br />

blocker can be assigned ‘Cover’ at the end of the play to just pick up the first


man attacking pitch. If they are playing Robber coverage then forget about<br />

pitch and play out the option. On 16(17) the play side linemen reach up<br />

field. “Combo” and “Leave” calls will be used a lot in this offense.<br />

You can rename 18(19) to 54(55) or 14(15) if that helps the linemen<br />

blocking scheme. Remember that the running backs need to take a counter<br />

step.<br />

On 28(39) if the center is fast enough he can cut the DT so that both guard<br />

and tackle pull. This would be used against the 4-4 or 4-3 on the strong side.<br />

Notes on Passing Plays<br />

<strong>The</strong> only thing the linemen need to know is that they can’t go up field, they<br />

need to block away from the last number (on Blue 42 they block left and on<br />

Blue 45 they block right), and they need to hit something on the line of<br />

scrimmage. <strong>The</strong>y can’t give the defensive backfield the notion that we are<br />

trying to pass so they find someone as quick as they can or if they detect<br />

blitz pick that guy up. Splits should be a little bit closer than normal.<br />

Final Notes<br />

Deception and Power are the key elements in the wishbone. If any member<br />

of the defense is not sold on the fact that a certain person has the ball this<br />

offense can fail. 34(25) is undoubtedly the most obvious play in this<br />

playbook as to has the ball. Defensive coordinators will scheme and figure<br />

innovative new ways to try and beat the wishbone and the line of scrimmage<br />

will be crowded in most of your games. What needs to happen is that you<br />

have to work on the option and deception factor of the wishbone. A team<br />

cannot prepare for an offense like this in 4 days. Find the cracks in their<br />

defense (and there are always cracks and weaknesses), have people watch<br />

their defense and see what the scheme is, adjust to what they do and kick<br />

their ass. Have fun!<br />

Andrew Ward<br />

14313 Lakeview Drive<br />

Wichita Kansas, 67230

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