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Screen Printing Overview - Murakami Screen

Screen Printing Overview - Murakami Screen

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<strong>Murakami</strong> <strong>Screen</strong>


The Perfect <strong>Screen</strong><br />

Complete exposure of the emulsion film assures durable stencils.<br />

Clarity of lines and quality of print improve with proper exposure.


The Perfect <strong>Screen</strong>


<strong>Screen</strong> Tools<br />

50x Microscope Thickness Gauge Moisture Meter<br />

Tension Meter<br />

High Quality Coater


Embellishment Techniques<br />

Glitter<br />

Foil<br />

Dusting<br />

High Density<br />

Puff Inks<br />

Discharge<br />

Waterbase


Glitter <strong>Printing</strong><br />

Quality of mesh is crucial to<br />

consistent glitter printing.<br />

15T and 25T threads per inch<br />

are most commonly used for<br />

their large mesh opening.<br />

Mesh openings need to be<br />

larger than flake size to print<br />

well, otherwise the mesh will<br />

plug in.<br />

Viscosity reducers and flow<br />

additives help keep the flakes<br />

from clogging the mesh.<br />

Art should be designed so that<br />

the smallest art element is 2x<br />

the chip size.


Dusting is another method of glitter<br />

printing.<br />

A tray is filled with dry glitter flakes<br />

near the unload station of a press.<br />

All inks are flashed except the last<br />

“glue” screen.<br />

The glue screen usually is a clear<br />

gel printed through a 60 mesh<br />

screen with a 250 micron thick film.<br />

The printed side of the shirt is laid<br />

onto the glitter flake and gently<br />

pressed into the glitter.<br />

The gel picks up the glitter and<br />

binds with it when it is cured.<br />

Much more sparkle and reflection<br />

than standard glitter printing.<br />

Excess glitter flake can be<br />

vacuumed off of shirt and returned<br />

to tray.<br />

Dusting


Foil printing can be<br />

accomplished on press or off<br />

press.<br />

On press foiling is done prior to<br />

the plastisol print. Glue is flash<br />

dried enough so it is very tacky,<br />

the foil can then be burnished<br />

onto “hot” foil adhesive, usually a<br />

gel printed through a 200 micron<br />

thick stencil through a 60 mesh<br />

screen.<br />

Off press foiling will print the glue<br />

last, the shirt cured in an oven<br />

and the foil applied with a heat<br />

transfer press. Waterbase and<br />

discharge inks are commonly<br />

used with this method.<br />

Foil <strong>Printing</strong>


Recent ink improvements have<br />

allowed plastisol to be used in<br />

the same manner with a final<br />

“resist” layer of ink printed over<br />

plastisol to prevent the foil from<br />

adhering to the print.<br />

Textured foil affects can be<br />

made by printing puff ink with a<br />

coarse mezzotint pattern, flash<br />

cured, and then printing a<br />

continuous glue film over the<br />

flashed puff print. The result<br />

can simulate gold nuggets, or<br />

highly reflective facets of the foil<br />

print.<br />

Foil <strong>Printing</strong>


Avoid solid areas. Keylines and<br />

textured fills work better.<br />

Consider using a base plate<br />

underneath the glue plate to<br />

elevate glue level above the shirt<br />

surface.<br />

Foil adhesives can be printed over<br />

flashed textured puff ink or high<br />

density for a raised look.<br />

Apply foil when shirts are warm.<br />

Re-warm shirts if foiling is difficult.<br />

Use only foil designed for textile<br />

imprinting. There are many types<br />

of graphic hot stamping foils that<br />

will not wash well.<br />

Foiling Tips


Waterbase <strong>Printing</strong><br />

The stencil is the most important<br />

part of waterbase printing.<br />

<strong>Murakami</strong> Aquasol HV and TS<br />

have unmatched durability.<br />

Waterbase can print saturated<br />

prints, ones with total ink<br />

coverage and still be soft to the<br />

hand.<br />

Waterbase can overprint colors to<br />

achieve secondary colors. Ex:<br />

printing yellow over red will<br />

produce orange. The orange can<br />

be modified by adding base to<br />

either the red or yellow to shift the<br />

orange to the red side or yellow.<br />

Softer 65 durometer squeegees<br />

help saturate fabric with ink and<br />

are easier on the stencil.


Discharge <strong>Printing</strong><br />

Discharge is water base ink for<br />

dark shirts.<br />

The shirt must 100% cotton and be<br />

dyed with reactive dyes in order to<br />

discharge. Not all shirt colors<br />

discharge well, pre testing of shirts<br />

is recommended.<br />

The ink “bleaches” out the shirt<br />

color and deposits colorized<br />

waterbase component.<br />

Like waterbase the print can have<br />

100% coverage and still be soft to<br />

the hand.<br />

Raw uncolored Discharge can be<br />

used as a base for a plastisol print.<br />

This can yield a much softer hand<br />

than using a plastisol base


Discharge Examples


Simulated Process <strong>Printing</strong><br />

Simulated process is actually spot<br />

color separations with halftones.<br />

Each color is separated into a<br />

“discrete” layer.<br />

In the guitar at left are basically<br />

four colors. Rust, orange, gold,<br />

and white. The black shirt can be<br />

used for black.<br />

These four colors can be spread<br />

during the separation process to<br />

overlap.<br />

By adding 10-30% halftone base to<br />

these colors they will blend better<br />

where they overlap.<br />

Slash (the guitar player pictured<br />

here) could have a white, a mid<br />

tone gray and a darker gray to<br />

simulate the smooth tonal values


Simulated Process<br />

The base also plays a crucial role<br />

in final print quality.<br />

For a softer hand consider using a<br />

clear halftone base with opaque<br />

inks.<br />

To achieve two colors from one<br />

screen design the print to print on<br />

base and on shirt fabric. The ink<br />

printed on shirt will be darker, while<br />

the ink printed on a base much<br />

brighter.<br />

Consider using two bases to get<br />

even more color from one screen.<br />

While the guitar may have a white<br />

base, Flash may print better with a<br />

dark gray base. You can print two<br />

bases then flash to achieve a<br />

multicolor base.


Simulated Process<br />

• Simulated process has significant<br />

advantages in automatic production.<br />

• Different color shirts will all have an<br />

identical looking print since the ink<br />

system is opaque. Opaque yellow gold<br />

looks the same on black as it does on<br />

red. A valuable production trick when a<br />

customer orders many different colored<br />

shirts.<br />

• Simulated process screens generally<br />

employ a specific halftone count and<br />

angle with a tonal value of 5-95% dot.<br />

That means any positive or negative<br />

halftone less than 5% is either<br />

eliminated or output at 5 %.<br />

• Some magic numbers: A 55 line<br />

halftone output at 7 degrees can print<br />

through a 200 mesh screen. This allows<br />

good ink deposit to maintain opacity.


Simulated Process<br />

Flesh tones print much better with<br />

simulated process.<br />

Four color process does not handle flesh<br />

tones well, Sim Process by contrast can<br />

use inks that match the original exactly.<br />

Sim process colors can re-create art<br />

more accurately than 4/C process on<br />

dark shirts.<br />

Sim Process does use many more<br />

screens to achieve a print.<br />

Presses with up to 18 stations are<br />

necessary to achieve a 12 color print due<br />

to flash cure and cool down stations.


Sim Process Examples


Sim Process Examples


Four color Process<br />

Four color process screen<br />

printing is similar to magazine<br />

printing.<br />

Yellow, Magenta, Cyan, and<br />

Black are used to create a<br />

multitude of colors.<br />

Best printing is obtained on<br />

white shirts, and very light<br />

neutral shirts.<br />

4/C Process inks are very<br />

transparent to allow the colored<br />

dots to combine to make<br />

secondary and tertiary colors.<br />

4/C Process on blacks is very<br />

difficult by hand and almost<br />

impossible on an automatic<br />

press. Quite often a discharge<br />

base is used if printing on black.


4/C Process<br />

On press tips: 4/C process inks<br />

straight out of the can are often too<br />

strong.<br />

Mixing colors with 10-30% halftone<br />

base will achieve smoother<br />

blending of color.<br />

Only matched screens with similar<br />

tensions, mesh counts, and<br />

squeegee durometer should be<br />

used.<br />

If a color shift in the image makes<br />

it appear too red, add halftone<br />

base in 10% increments until you<br />

see the colors you wanted. The<br />

same holds true if it is too blue or<br />

too yellow, add clear halftone base<br />

to the strong color screen.<br />

To avoid moire select a starting<br />

angle of 7.5 degrees for yellow and<br />

standard rosette angles to 7.5.


4/C Process<br />

When printing black ink use a black<br />

specifically designed for process<br />

printing. Regular black is too<br />

strong and does not print halftones<br />

well.<br />

Some designs need very little<br />

black, some designs do not need<br />

the black plate at all.<br />

To determine proper mesh mutiple<br />

the halftone line count by 4.5 for<br />

the correct mesh.<br />

45 line halftone output at 7 degrees<br />

x 4.5 = 202.5 so a 200 tpi (threads<br />

per inch) will print with no moire.<br />

65 line x 4.5 = 292.5 so a 300 tpi<br />

screen will print without moire as<br />

long as the starting halftone angle<br />

is 7 degrees. There are many<br />

angles that won’t moire, 7 degrees<br />

for the first screen helps.


Index printing is very similar to sim<br />

process printing. The difference is in the<br />

dots.<br />

Index printing uses a random stochaistic<br />

dot that is uniform and much smaller in<br />

size. Sim Process uses halftones that<br />

have dots from 5% to 95%.<br />

Separations are a snap from Photoshop.<br />

Go to mode/index color, then select<br />

custom color from the drop down menu.<br />

A pallet will appear. These colors can be<br />

modified to allow better secondary color<br />

on screen. Anywhere two similar colors<br />

border each other can be “spread” by<br />

using the contrast tool, level tool, or<br />

curves.<br />

Index does generate odd color<br />

combinations to achieve secondary<br />

colors. It is sometimes necessary to<br />

erase dots that are in the white or very<br />

light areas. In the example shown I<br />

would remover any blue or purple dots<br />

appearing in the light beige basket or<br />

ballons. They appear as confetti in the<br />

final print and look like a pinhole.<br />

Index <strong>Printing</strong>


Index <strong>Printing</strong><br />

• Index printing can achieve<br />

more secondary and tertiary<br />

colors than sim process. By<br />

thinning colors with up to 30%<br />

clear halftone base the inks will<br />

mix together easily in printing<br />

and produce smoother color<br />

transition and improving subtle<br />

color details.<br />

• Like Sim Process, index<br />

printing can print on any color<br />

shirt since the base is generally<br />

a white base plate.


Index <strong>Printing</strong><br />

Base plates for index printing need<br />

to be “choked” so they don’t appear<br />

as a halo in the print.<br />

This can be accomplished by taking<br />

the image shown, changing it to<br />

grayscale mode, and inverting it.<br />

You print a negative image base on<br />

a colored shirt using black shirt or<br />

black ink for the shadows, the base<br />

is only under the brightest colors.<br />

With the negative grayscale of the<br />

image on the right adjusting the<br />

levels, or brightness and contrast in<br />

Photoshop will reduce the amount<br />

of base printed.<br />

Generally the base should only print<br />

90% of the image with some of the<br />

color plates printing onto the shirt.<br />

The base, unlike the colors, works<br />

better when output at 55 lines, 7.5<br />

degrees so the thick white ink can<br />

print through a 200 mesh screen.


Gel <strong>Printing</strong><br />

The webbing on the Spiderman’s<br />

suit is commonly printed with a gel.<br />

This image would be printed with<br />

sim process technique with clear<br />

stretch ink base beneath the gel<br />

print for image flexibility.<br />

The gel print would be printed last<br />

through a 250-400 micron thick film<br />

on a 60 mesh screen onto the<br />

stretchy base.<br />

Without a “high-density” thick film<br />

screen the gel ink print would be<br />

very thin.<br />

The goal is to get a raised gel print<br />

on all his webbing.<br />

Glow in the dark additives in the gel<br />

and white highlight screen could<br />

also create some great effects to<br />

boost sales.


Curing gel ink requires special<br />

handling.<br />

Oven speeds need to be<br />

slowed down and temperatures<br />

raised slightly so the gel turns<br />

clear and “domes.”.<br />

When a gel print comes out of<br />

the oven it is extremely sticky.<br />

(That’s why it is used for foiling<br />

as well.)<br />

Avoid letting the hot gel ink<br />

touch other areas of the print, it<br />

will fuse immediately with other<br />

gel ink.<br />

Gel <strong>Printing</strong>


High Density <strong>Printing</strong><br />

High density printing lends<br />

itself to spot color graphics.<br />

Both the red and white are<br />

candidates for high density ink.<br />

In most cases either the white<br />

or red could be printed in high<br />

density, the white being easier<br />

to print than red due to the<br />

large red print area.<br />

<strong>Printing</strong> a clear or a choked<br />

white base will help the high<br />

density ink stay on the surface<br />

and not get pushed into the<br />

fabric.


High Density <strong>Printing</strong><br />

Thick Film from <strong>Murakami</strong> has<br />

unique properties that make<br />

printing high density easy.<br />

Thick Film has better resolution<br />

allowing for more detailed art.<br />

When exposed and developed<br />

the side walls of the stencil<br />

have a very vertical wall with a<br />

sharp stencil shoulder.<br />

This allows ink to transfer with<br />

minimal squeegee pressure.<br />

Squeegee pressure needs to<br />

be the absolute minimum<br />

pressure to get the ink to<br />

separate from the screen.


High Density <strong>Printing</strong><br />

For dramatic high density ink<br />

thickness of 1/8” or more it is easier<br />

to print stacked layers of high<br />

density.<br />

In this image it would be possible to<br />

lay down a 200 –300 micron white<br />

high density base, flash it, and print<br />

another 200 red plate, flash it, and a<br />

300 white plate for the letters.<br />

Stacking requires analyzing the art<br />

and combining elements to raise the<br />

elevation equally.<br />

It is impossible to print the white in a<br />

400 micron screen, flash it, and then<br />

print a 400 micron red.<br />

When designing stacked high<br />

density print all elements as a base,<br />

possibly several times, then print<br />

200 micron screens for the color.<br />

Raise off contact for every new<br />

elevation of high density printing.


High Density Examples


Newman Roller Frames<br />

Retensionable – all screens<br />

can have matching tensions<br />

at optimum tension levels.<br />

Capable of Pin Registration<br />

<strong>Screen</strong>s<br />

Stretch and Glue Aluminum<br />

Lose tension immediately, and<br />

continue to lose tension in<br />

production.<br />

Only high quality mesh will<br />

maintain good tension levels.


<strong>Screen</strong>s<br />

• Stretcher with several screens being<br />

stretched on the bias to prevent<br />

moire. Easier and less costly to<br />

change angle of halftone during<br />

output of films.<br />

• Typical tension on a 300T would be<br />

to perform a rapid stretch technique.<br />

• The mesh is brought up to ever<br />

increasing tension four times.<br />

• First 15 newtons, Second 19<br />

newtons, Third 22 newtons, Fourth<br />

25-27 newtons, then allow to sit for<br />

five minutes or longer.<br />

• This will result in the highest<br />

retained tension after being cut out,<br />

about 22 newtons after cutting.<br />

• After the initial print run tension will<br />

drop to about 17-19 newtons. Only<br />

a high quality mesh will retain that<br />

tension. Cheap mesh will continue<br />

to lose tension with every print run.


Newman Roller Frames<br />

• Newman Roller Frames can be re-<br />

tensioned for the life of the mesh.<br />

• <strong>Murakami</strong> Smartmesh requires<br />

minimal re-tensioning. After the<br />

second or third re-tensioning roller<br />

frames can maintain 22-25<br />

newtons.<br />

• Higher tension is a distinct<br />

advantage when printing halftones,<br />

high density, base plates, large<br />

print areas, and overall print quality<br />

and clarity.<br />

• There are automatic stretching<br />

tables that can bring tension up<br />

very quickly minimizing labor costs.<br />

• Newman roller frames also can be<br />

fitted with a pin registration system<br />

that can cut set up time by 80%.


Presses<br />

In Line 5-color Graphic Press 12-Color Textile Press<br />

5 Color Container/Bottle printer


Textile Presses<br />

• Circular “carousel” presses are the<br />

press of choice for most textile<br />

printers.<br />

• Most printers use four “heads” for<br />

flashing the base with a cool down<br />

station, and flash the print just<br />

before the keyline print, or high<br />

light white.<br />

• This will effectively eliminate four<br />

colors from a twelve color press.<br />

• 12-18 color presses are common in<br />

fashion imprinting.<br />

• Athletic printers can use 6-8 color<br />

presses since most designs are 2-3<br />

colors. It is not uncommon for<br />

athletic printers to use two flashes<br />

as well resulting in only a few<br />

colors being printed.


Textile Presses<br />

• Commercial textile printers base<br />

their production on the presses<br />

hourly output.<br />

• The fastest presses use servo<br />

drives to move the pallets.<br />

• Servo Press: 800-1000 pcs/hour<br />

• Pneumatic Drive: 400-600/hour<br />

• The numbers above represent<br />

“index speed”.<br />

• “Yield” per hour is often half due to<br />

poor screen making, mesh falling<br />

out of registration, pinholes.<br />

• Quality <strong>Murakami</strong> emulsion and<br />

mesh can achieve non-stop<br />

production. This can often be the<br />

difference in staying in business or<br />

going out of business.


Graphic Presses<br />

• Graphic In line presses are almost<br />

exclusively printing UV ink today.<br />

• UV ink can be cured in line with a<br />

separate UV lamp positioned after<br />

each print head.<br />

• The print is completely dry after the<br />

last print since it cures immediately<br />

after passing below a UV light<br />

source.<br />

• Ink film thickness is a critical part of<br />

graphic printing.<br />

• Specific ink thicknesses are<br />

needed in order to cure completely.<br />

• Most large volume movie posters<br />

and POP displays are printed by<br />

screen rather than by digital due to<br />

production cost advantages.<br />

• Print speeds of 300-500 per hour<br />

are typical.


Container <strong>Printing</strong><br />

• Container <strong>Printing</strong> is done on<br />

high speed in line printers<br />

using UV ink and in line UV<br />

curing stations.<br />

• Designed to run extremely fast,<br />

production speeds of 1000-<br />

1500pcs per hour are possible.<br />

• Only the finest mesh and<br />

emulsion will perform well on<br />

these presses. Production<br />

needs to run non stop.<br />

• Ink film thickness needs to be<br />

controlled as well to insure ink<br />

cure.


Volume Fabric Production<br />

While not common in the US, step<br />

and repeat tables like this are still<br />

in use throughout the world.<br />

They are gradually being replaced<br />

by “roll goods” printing that uses<br />

cylindrical screens, or etched<br />

copper cylinders for volume<br />

production.<br />

Step and repeat fabric is air dried<br />

with one color at a time printed.<br />

Engineered prints of sleeves, front,<br />

and back of garments are one<br />

common use.

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