Comprehensive Frequently Asked Questions
Comprehensive Frequently Asked Questions
Comprehensive Frequently Asked Questions
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Version 1.1, a grammar/spelling and storyline update, is currently in beta<br />
testing and will be released shortly (and smooth the storyline a great extent.)<br />
Version 2.0 has the gameplay changes, and will take several months to be<br />
released. According to SePH, these are the changes currently in the works and<br />
what will remain the same:<br />
Intro Caves: The random shooters were removed as well as a much easier room<br />
where it once had 30+ holes around....)<br />
Guardhouse: (NO Backtracking, get sword earlier, overall easier difficulty,<br />
many rooms remade from scratch)<br />
Nayru's Bay: (Fixed the mini-boss/boss to make it less frustrating)<br />
Din's Cavern: (Darkness no more, I'll make sure to restrict some places with<br />
those rocks to prevent backtracking)<br />
Farore's Isle: (NO Backtracking, eliminate cheap spots where you have to get<br />
hit to progress... overall, remake most of the dungeon)<br />
Ruto's Fortress: (Shall remain the same, except a few fixes)<br />
Darunia's Cavern (Good as is)<br />
Impa's Ways: (Will probably make it much easier, with actual walls to prevent<br />
exploiting the Pegasus Boots glitch from one room to another and end up where<br />
you're not supposed to be)<br />
Nabooru's Hole: (Added a few torches around, removed a few cheap Beamos<br />
sprites.. general look overhaul)<br />
Saria's Gardens: (Fine as is, will fix the bugs reported)<br />
Rauru's Ruins: (Darkness no more in the major part of the dungeon, some rooms<br />
will remain dark.<br />
Shiek's Hideout: (Fine as is, will fix a few bugs)<br />
Such things such as the overworld bugs reported will be fixed in the end.<br />
---<br />
As you can see, it is the opinion of the creator's that the first four<br />
dungeons need the most work and the 2nd world dungeons are pretty much ok.<br />
-----------------------------------------------------------------------------<br />
~~~~~ B) General Gameplay & Overworld Help ~~~~~<br />
-----------------------------------------------------------------------------<br />
1) Is There Anything I Really Need to Know Going Into this Game?<br />
Yes, there are four important things.<br />
a) You cannot save in the Guardhouse (1st dungeon) until you get the sword &<br />
shield. This doesn't happen until late into the Guardhouse, so be prepared<br />
to have to start from scratch. It is one of the most frustrating things in<br />
the game, and, alas, right at the beginning. It's worth it though! Make<br />
good use of pots to get hearts from soldiers. Few would criticise using<br />
save-states to not have to lose your progress here. Get the heart container<br />
from the Church before entering the Guardhouse. If you are having major<br />
trouble, see Section C.1 Part 1, the maps in Section D Part 2a, and/or<br />
the walkthrough in Part F.<br />
b) There are two things that can be missed in this game by simply following<br />
the apparently normal path. See Q5 below.<br />
(SPOILERS AHEAD!)<br />
c) You can walk through some things in this game, namely apparently closed<br />
doors. This is different from the original and worth mentioning. It happens