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Comprehensive Frequently Asked Questions

Comprehensive Frequently Asked Questions

Comprehensive Frequently Asked Questions

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Version 1.1, a grammar/spelling and storyline update, is currently in beta<br />

testing and will be released shortly (and smooth the storyline a great extent.)<br />

Version 2.0 has the gameplay changes, and will take several months to be<br />

released. According to SePH, these are the changes currently in the works and<br />

what will remain the same:<br />

Intro Caves: The random shooters were removed as well as a much easier room<br />

where it once had 30+ holes around....)<br />

Guardhouse: (NO Backtracking, get sword earlier, overall easier difficulty,<br />

many rooms remade from scratch)<br />

Nayru's Bay: (Fixed the mini-boss/boss to make it less frustrating)<br />

Din's Cavern: (Darkness no more, I'll make sure to restrict some places with<br />

those rocks to prevent backtracking)<br />

Farore's Isle: (NO Backtracking, eliminate cheap spots where you have to get<br />

hit to progress... overall, remake most of the dungeon)<br />

Ruto's Fortress: (Shall remain the same, except a few fixes)<br />

Darunia's Cavern (Good as is)<br />

Impa's Ways: (Will probably make it much easier, with actual walls to prevent<br />

exploiting the Pegasus Boots glitch from one room to another and end up where<br />

you're not supposed to be)<br />

Nabooru's Hole: (Added a few torches around, removed a few cheap Beamos<br />

sprites.. general look overhaul)<br />

Saria's Gardens: (Fine as is, will fix the bugs reported)<br />

Rauru's Ruins: (Darkness no more in the major part of the dungeon, some rooms<br />

will remain dark.<br />

Shiek's Hideout: (Fine as is, will fix a few bugs)<br />

Such things such as the overworld bugs reported will be fixed in the end.<br />

---<br />

As you can see, it is the opinion of the creator's that the first four<br />

dungeons need the most work and the 2nd world dungeons are pretty much ok.<br />

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~~~~~ B) General Gameplay & Overworld Help ~~~~~<br />

-----------------------------------------------------------------------------<br />

1) Is There Anything I Really Need to Know Going Into this Game?<br />

Yes, there are four important things.<br />

a) You cannot save in the Guardhouse (1st dungeon) until you get the sword &<br />

shield. This doesn't happen until late into the Guardhouse, so be prepared<br />

to have to start from scratch. It is one of the most frustrating things in<br />

the game, and, alas, right at the beginning. It's worth it though! Make<br />

good use of pots to get hearts from soldiers. Few would criticise using<br />

save-states to not have to lose your progress here. Get the heart container<br />

from the Church before entering the Guardhouse. If you are having major<br />

trouble, see Section C.1 Part 1, the maps in Section D Part 2a, and/or<br />

the walkthrough in Part F.<br />

b) There are two things that can be missed in this game by simply following<br />

the apparently normal path. See Q5 below.<br />

(SPOILERS AHEAD!)<br />

c) You can walk through some things in this game, namely apparently closed<br />

doors. This is different from the original and worth mentioning. It happens

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