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MachineDrum Notes #1 - Ruin & Wesen

MachineDrum Notes #1 - Ruin & Wesen

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Pattern D01<br />

This is another Closer to the Edit influenced pattern, and I built in the same way as the pattern before by relayering<br />

loops in Ableton.<br />

Track 1: Bassdrum<br />

Nothing really new here, this is almost the same bassdrum as on the pattern before. The rhythmic pattern is straight<br />

four on the floor. Can’t go wrong with that.<br />

Track 2: Perc<br />

This is a second bassdrum with a much higher pitch (and with a wooden quality I like in the EFM-BD). This is against<br />

built on three against two, but at a wider range by putting a hit every three 8ths note. It gives a lot of the drive<br />

forward, even if it is just a very simple pattern. I don’t usually tweak this sound when playing, and consider it as a<br />

companion to the bassdrum.<br />

Track 3: Hat<br />

This a standard hat sound done using the E12-SD and the lfo controlling the PTCH. This make the hihat swishy, and<br />

not crisp. The slightly squishy hat has much less forward drive than a normal hat would have, but it adds bounce.<br />

The pattern itself fits the space delimited by the percussion on track 2. It is build of a group of two 16ths note, and a<br />

single note on the last 8th of the bar to give it some bounce. The expectation built up by the groups of two hats is<br />

broken by the last hat, doing some kind of small “turnardound”. Having 32 steps per pattern (on the Mk1) is a kind of<br />

in-between thing, because the expected turnarounds (in most of western music) are awaited on the end of the bar (4<br />

beats), every 4 bars, every 16 bars, etc... Adding too much of a turnaround at the end of two bars breaks this<br />

expected flow, making it a bit more tricky to have loops going for a long time. For example, this severely limits chord<br />

progressions (which is why I almost have none on my <strong>MachineDrum</strong> patterns), because fitting a longer chord<br />

progression in 2 bars is hard, and because the awaited turnaround comes to early. Thus, you have to focus a lot<br />

more on other sounds (tweaking in 4 bar turnarounds for example), or making the whole pattern fit in a much smaller<br />

rhythmic frame (which is why minimal techno like Closer to the Edit is so interesting to me).<br />

<strong>Ruin</strong> & <strong>Wesen</strong> info@ruinwesen.com http://ruinwesen.com/

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