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IN THIS ISSUE SnowWorld and Virtual Reality at UW Medicine The ...

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WITH SNOW AS FAR as his eyes can see, the boy begins to fly through the air down the twists <strong>and</strong> turns<br />

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of the wintry canyon. On his right, a group of penguins greet him. Turning to the left, he spots his target: a<br />

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large snowman. In one quick move, the boy tosses a snowball. And then another. In a puff, the snowman<br />

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disappears. “Yes!” the boy proclaims with s<strong>at</strong>isfaction.<br />

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With increasing concentr<strong>at</strong>ion, the child winds his way through the rest of the canyon. He fells another<br />

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snowman. <strong>The</strong>n, slowly, the snow scene disappears. <strong>The</strong> music fades. When the boy looks up, his nurse tells<br />

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him he’s done for the day. She has finished the painful process of cleaning his wounds.<br />

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Just another distracting video game? Not in the least. <strong>SnowWorld</strong> — a virtual reality program used <strong>at</strong> the<br />

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<strong>UW</strong> Burn Center <strong>at</strong> Harborview Medical Center — has kept the boy’s pain <strong>at</strong> bay.<br />

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<strong>The</strong> psychology of pain<br />

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<strong>The</strong> pain associ<strong>at</strong>ed with severe burns is<br />

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well established in medical liter<strong>at</strong>ure as<br />

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one of the worst kinds of pain th<strong>at</strong><br />

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humans can endure. <strong>The</strong> process of<br />

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follow-up care — the removal of dead<br />

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tissue, stretching of tender skin to main-<br />

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tain elasticity, <strong>and</strong> exercise of muscles<br />

<strong>and</strong> joints involved in rehabilit<strong>at</strong>ion —<br />

retraum<strong>at</strong>izes nerve receptors <strong>and</strong> can<br />

be excruci<strong>at</strong>ing. Although medic<strong>at</strong>ion<br />

helps allevi<strong>at</strong>e the pain, p<strong>at</strong>ients still<br />

suffer.<br />

Since 2000, the <strong>UW</strong> Burn Center has<br />

used the virtual reality program Snow-<br />

World to help p<strong>at</strong>ients control extreme<br />

pain. As with many of the most innov<strong>at</strong>ive<br />

projects <strong>at</strong> <strong>UW</strong> <strong>Medicine</strong>, the<br />

<strong>SnowWorld</strong>, a virtual reality program developed <strong>at</strong> the University of Washington, helps reduce the excruci<strong>at</strong>ing pain<br />

development of <strong>SnowWorld</strong> has multi- felt by burn p<strong>at</strong>ients during rehabilit<strong>at</strong>ion <strong>and</strong> wound care. Here, a p<strong>at</strong>ient peers into goggle lenses th<strong>at</strong> are<br />

disciplinary roots.<br />

mini<strong>at</strong>ure computer screens.<br />

In the early 1990s, Hunter Hoffman,<br />

Ph.D. ’92, a <strong>UW</strong> research scientist with a “Pain from ongoing procedures such Both Hoffman <strong>and</strong> P<strong>at</strong>terson under-<br />

background in cognitive psychology, as wound care is the most challenging stood th<strong>at</strong> pain involves much more<br />

started using virtual reality (VR) in his type of pain to control,” says P<strong>at</strong>terson. than a sequence of physiological reac-<br />

studies of human memory. Seeing the While drugs can provide some pain tions. It also has a complex psychology.<br />

power of this new technology to capture relief, he was mindful of their limita- A pain signal requires interpret<strong>at</strong>ion,<br />

<strong>at</strong>tention, Hoffman began exploring tions <strong>and</strong> drawbacks: neg<strong>at</strong>ive side <strong>and</strong> interpret<strong>at</strong>ion requires <strong>at</strong>tention. If<br />

other applic<strong>at</strong>ions for virtual reality. effects, tolerance, <strong>and</strong> dependency. <strong>at</strong>tention can be re-directed from the<br />

Across town <strong>at</strong> Harborview Medical Eventually, a grant from the N<strong>at</strong>ional pain signals, pain can be gre<strong>at</strong>ly dimin-<br />

Center, David P<strong>at</strong>terson, professor of Institute of General Medical Sciences, ished. For this reason, distraction has<br />

rehabilit<strong>at</strong>ion medicine <strong>and</strong> staff<br />

a branch of the N<strong>at</strong>ional Institutes been widely used to control pain.<br />

psychologist <strong>at</strong> the <strong>UW</strong> Burn Center, of Health, allowed P<strong>at</strong>terson to launch a <strong>Virtual</strong> reality takes distraction a step<br />

had embarked on pain-control explo- more formal study on non-pharmaco- further. Given th<strong>at</strong> virtual reality<br />

r<strong>at</strong>ions of his own.<br />

logical approaches to pain management. engages many senses, Hoffman theor-<br />

11<br />

Photo <strong>and</strong> copyright Hunter Hoffman

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