Musical machines - Princeton Alumni Weekly - Princeton University
Musical machines - Princeton Alumni Weekly - Princeton University
Musical machines - Princeton Alumni Weekly - Princeton University
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P<br />
40<br />
tleties that would have been impossible<br />
on tinny pianofortes. “Ludwig,”<br />
writes music historian Roger Neill,<br />
“was Broadwood’s beta tester.”<br />
In the early 1950s, <strong>Princeton</strong> professors<br />
Milton Babbitt [later *92] and<br />
Roger Sessions helped found the<br />
Columbia-<strong>Princeton</strong> Electronic Music<br />
Center, which sought to innovate<br />
musical composition using reel-to-reel<br />
audiotape, the high tech of the day.<br />
The universities stopped collaborating<br />
in the 1980s, but by then <strong>Princeton</strong><br />
had a well-established relationship<br />
with Bell Labs in Murray Hill, N.J.<br />
Paul Lansky *73, the William Shubael<br />
Conant Professor of Music, remembers<br />
typing punch cards as a graduate<br />
student, converting them to magnetic<br />
tape, and then sending each day’s work<br />
up to Bell Labs for over night processing.<br />
For the rest of the century, a<br />
talented faculty that included Babbitt,<br />
Lansky, Kenneth Steiglitz, Godfrey<br />
Winham ’56 *65, and George Perle<br />
pushed the bounds of theory and continued<br />
to experiment with ways to<br />
harness computers to music.<br />
The current era in <strong>Princeton</strong>’s program<br />
might be said to date to 1996,<br />
when Perry Cook arrived from Stanford<br />
with a joint appointment in computer<br />
science and music. Cook introduced<br />
new classes such as “Transforming<br />
Reality by Computer” and directed the<br />
<strong>Princeton</strong> Sound Lab, a research group<br />
run by the two departments, while also<br />
doing his own research in fields ranging<br />
from voice synthesis to designing<br />
computer-music controls. In 2005, he<br />
and Trueman founded PLOrk; three<br />
years later, the MacArthur Foundation<br />
awarded PLOrk a $238,000 grant to<br />
further explore ways to develop networked<br />
computer music.<br />
Many of Cook’s former students<br />
speak of him as a guru, and as befits a<br />
guru he now lives on a mountain. His<br />
house in southern Oregon affords a<br />
view of the Applegate River and a<br />
neighboring vineyard full of champagne<br />
grapes, but the really unusual<br />
sights are inside. Besides a solar-powered<br />
rain stick (an ancient South<br />
American instrument), Cook has built<br />
a 1,200-square-foot state-of-the-art<br />
music studio.<br />
January 16, 2013 <strong>Princeton</strong> <strong>Alumni</strong> <strong>Weekly</strong> • paw.princeton.edu<br />
The walls are not parallel (to<br />
improve the acoustics), and the space is<br />
filled with monitors, control panels,<br />
speakers, amplifiers, and the many<br />
instruments Cook plays, including<br />
acoustic and electric guitars, conch<br />
shells, and an electrified variant of the<br />
aboriginal didgeridoo, which he<br />
cleverly calls a digitaldoo. Imagine<br />
the musical possibilities of another<br />
current project, the Choke-o-phonic<br />
FowlHarmonic, which Cook is codeveloping<br />
with his longtime collaborator,<br />
McGill <strong>University</strong> music neuropsychologist<br />
Daniel Levitin. It’s a<br />
row of colored rubber chickens with<br />
sensors inside, each wired to produce a<br />
different sound when pulled. Program<br />
them one way and they sound like<br />
snare drums. Program them differently<br />
and they sound like a pipe organ. Or<br />
like chickens.<br />
Cook’s sense of whimsy, Trueman<br />
thinks, may be his greatest contribution<br />
to computer music. The field, he<br />
says, “has sometimes been poisoned by<br />
pretension. [Yet] here is this musical<br />
guy who says we can do these great<br />
things and make this great art, but it<br />
will be fun and we can learn from it at<br />
the same time.”<br />
Kapur, like Wang, credits Cook for<br />
pulling him into computer music.<br />
Born in San Francisco and raised in<br />
Connecticut, Kapur had entered<br />
<strong>Princeton</strong> planning to study computers,<br />
but by his junior year he knew that<br />
the “computer-science major wasn’t<br />
working for me.” Interested in music,<br />
he took a course with Cook, who<br />
became Kapur’s thesis adviser and also<br />
recruited him as a jazz drummer.<br />
“Perry showed me why I wanted to<br />
learn engineering,” Kapur says. “He<br />
made it fun.” Today, Kapur tries to do<br />
the same with his own students, in<br />
courses ranging from “Introduction to<br />
Programming for Digital Artists” to<br />
seminars blending traditional Indian<br />
and Indonesian music with 21stcentury<br />
technology. Students in<br />
Kapur’s composition class write a 30second<br />
song each week using ChucK<br />
software; in his classroom, illustrating<br />
the odd juxtapositions common in<br />
computer-music programs, large computer<br />
monitors sit alongside hammers<br />
and a power drill. Tammy the robot<br />
and her fellow members of the<br />
Machine Orchestra smile benignly<br />
from hooks on the ceiling.<br />
Kapur believes it is important to<br />
blend computers and art in the<br />
classroom as well as on stage. This<br />
past April, he and Cook received a<br />
three-year, $110,000 grant from the<br />
National Science Foundation to teach<br />
computer science to digital artists. He<br />
and Wang also have received a large<br />
gift from Sony, including a dozen<br />
55-inch computer monitors, to support<br />
a new program at CalArts that they<br />
hope will extend the laptop-orchestra<br />
model of learning to the broader<br />
curriculum.<br />
From the time of Socrates, Kapur<br />
says, the traditional model of education<br />
has been one teacher addressing<br />
many students. Technology, he believes,<br />
can drive a new model in which<br />
instructors and students interact with<br />
and teach each other. In Kapur’s classroom,<br />
the students sit in a large circle<br />
and their large computer monitors face<br />
toward the center, so everyone can see<br />
what everyone else is doing. Whatever<br />
one types instantly is shared with other<br />
members of the class. Creative decision-making,<br />
Kapur has written, “takes<br />
place from doing, experimenting, and<br />
peer learning.”<br />
Apuristmightask if any of this<br />
really is music — or whether laptop<br />
orchestras or individuals blowing into<br />
Ocarinas or tapping on Magic Piano<br />
apps aren’t just playing around with<br />
toys.<br />
“Of course it’s music,” snaps Michael<br />
Pratt, conductor of the <strong>University</strong><br />
Orchestra, with just a hint of irritation<br />
in his voice. “Why does it have to come<br />
out of a violin in order to be music? It<br />
would be really weird if people weren’t<br />
using computers to make music.”<br />
Scott Burnham, the Scheide Professor<br />
of Music History, concurs, although he<br />
adds that Cook and others have succeeded<br />
in adding a playful element to<br />
computer music that makes the word<br />
“toy” not completely inapposite. Not<br />
that it matters. “There are many ways<br />
to make music,” Burnham says. “If<br />
music is organized sound, then we’re