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Washington Apple Pi Journal, July 1986

Washington Apple Pi Journal, July 1986

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40 GREAT FLIGHT SIMULATOR ADVENTURES<br />

and 40 More: A Review<br />

by Thomas Johnston<br />

(By Charles Gulick, published by COMPUTE!<br />

Publications Inc., for Flight Simulator IT on the <strong>Apple</strong> II.)<br />

I've rediscovered my Flight Simulator! Charles Gulick<br />

takes the co-pilot seat and like a Charles Kuralt of the sky,<br />

takes you places you've never been and shows you wonders<br />

you never noticed, accompanied by knowledge, insight, and<br />

humor. Unlike Mr. Kuralt, he also takes you on hair raising,<br />

"Ohmigosh, are we gonna crash?" type adventures.<br />

<strong>Pi</strong>cture yourself headed straight for the twin towers of the<br />

World Trade Center. Is there enough space to fly right between<br />

them? Aiyeeee. Each adventure begins with a list of night<br />

parameters that you enter into the FS2 editor (he tells you<br />

how to do that). Then you read along as you fly, making<br />

frequent use of the pause key (P). The narrative makes you<br />

feel like the author is sitting right next to you in the right<br />

hand scat, chatting away about what's going on around you.<br />

Remember the scene in one of the James Bond movies<br />

where he nies through a hangar? Yes that's right, you are<br />

going to fly right through and out the other side. You hope.<br />

"Yes, you're close to the floor, but there's also very liule<br />

clearance between you and the roof."<br />

In the midst of these adventures, in the second book,<br />

Charles Gulick, teaches you to fly and fly right Most of the<br />

Flight Simulator's own manual is very thorough and rather<br />

intimidating. My computer came with Flight Simulator II as<br />

part of the package. I learned how to get off the ground. I<br />

learned how to stay in the air and tum without crashing.<br />

(Remember when you first learned how to steer the <strong>Pi</strong>per, you<br />

headed straight for the John Hancock building to see what<br />

would happen?) I could even take off from LaGuardia, tum<br />

south, and fly down the length of Manhattan. But I never got<br />

the hang of landing, and I certainly couldn't land at the airport,<br />

straight down the runway. Maybe I could land off to one side<br />

in the grass. I know that I'm not alone in this.<br />

Charles Gulick becomes your own friendly night instructor,<br />

explaining simply the use of this navigational radio or the<br />

importance of that RPM setting. He tells you specifically the<br />

proper method for taking off, flying straight and level,<br />

adjusting altitude with precision, entering the pauern at an<br />

airport, and landing on target. For me a bigger thrill than hot<br />

dogging through the open hanger was making the final left<br />

tum out of the pattern to find the runway right in front of me<br />

and being able, for the first time, to land straight down it No<br />

more anxious grass landings.<br />

Even without the night instruction you can enjoy most of<br />

the adventures, even the hair raising ones. In several of them<br />

you don't even have to know how to fly. After the night<br />

training you can enjoy the harder parts of the more difficult<br />

adventures. "You're straight and level at 5000 feet when your<br />

engine quits. You must make a dead-stick landing on San<br />

Clemente Island...." "Keep your nose pointed straight at the<br />

Statue of Liberty. You're going to land this airplane on the<br />

island, right at the foot of the statue."<br />

In one adventure he shows you how to use the slew<br />

24<br />

controls (I call it the 'flying saucer mode' because you can<br />

move around and freeze in midair anywhere you want).<br />

Slewing and using the distance measuring equipment, you can<br />

locate a favorite location of your own that might not be<br />

clearly marked in the simulator world, like your own house<br />

for instance, or the field behind your nephew's house in<br />

DeKalb. You can save that position and make it your own<br />

private tie down location from which any time you can take<br />

off and fly your nephew over Chicago.<br />

Some of the adventures are simply tourisling. Like<br />

Charles Kuralt, Charles Gulick chattily describes the passing<br />

scenery as if you were really looking out the window. Telling<br />

history, local color, and scandal, he breathes life into that<br />

graphic landscape. "You're at Somerset airport on Nantucket<br />

Island, which is off the southern coast of Massachuseus. So<br />

many ships were wrecked from this storied whaling port that<br />

they built a windmill from the timbers that washed ashore."<br />

To add to the realism buy some aeronautical sectional<br />

charts (try the Map Store). The radio frequencies in the FS2<br />

are real and the same as on the charts. You really see where<br />

you're going and can chart interesting courses.<br />

Unfortunately the adventure books were written before the<br />

release of the Microsoft Flight Simulator for the Macintosh.<br />

The Mac version docs not have the extensive editor that the<br />

FS2 has. You cannot preset all the night parameters so that<br />

you come out of the editor flying straight for the Manhattan<br />

Bridge. You can only preset your position and the weather<br />

conditions. An editor at Compute! Publications told me that<br />

he did not think the books were suitable for the Mac and had<br />

no current plans for new books. From my own experimenting<br />

I found that is was possible to fly several of the adventures, at<br />

least the ones that start on the ground somewhere. The<br />

position coordinates are the same. I had to first taxi or slew<br />

to the right heading since I couldn't figure out how to preset<br />

it, then I could follow the adventure. Unfortunately this<br />

technique leaves out the more hair raising fly-through type<br />

experiences. Examine the books yourself. A Mac user might<br />

want to buy one anyway to get the flavor of what you can do<br />

with the simulator.<br />

It's almost midnight. "You're over Jersey City, New<br />

Jersey, pointed across Upper Bay of the Hudson River and<br />

toward the Statue of Liberty as weIl as the lower tip of<br />

Manhattan. The city is a festival of lights in the distance, as<br />

you'd expect. Beyond the statue are the familiar World Trade<br />

Center Towers." Around the city you can see several tower<br />

beacons flashing in the distance. In the pitch dark beyond,<br />

you're going to look for the blue runway lights of Westchester<br />

County airfield.<br />

The editor in the <strong>Apple</strong> II FS2 allows you to change not<br />

only the position and the weather (such things as cloud layers<br />

and wind sheer, which I never learned about until I bought<br />

these books) but also your heading, airspeed, and the settings<br />

for all your controls. This means that you can enter the<br />

parameters given for an adventure and exit the editor to find<br />

contd. on pg 23<br />

<strong>July</strong> <strong>1986</strong> <strong>Washington</strong> <strong>Apple</strong> <strong>Pi</strong>

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