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The National <strong>Teach</strong>ing & Learning<br />

Volume 17 2008<br />

Number 4 May<br />

• EDITOR’S NOTE, p. 3.<br />

• “<strong>But</strong>, <strong>We</strong> Didn’t <strong>Mean</strong> <strong>To</strong> <strong>Teach</strong><br />

<strong>Porn</strong>” The Power <strong>of</strong> Play in<br />

<strong>Teach</strong>ing and Learning, Deb<br />

Wingert & <strong>To</strong>m Molitor, <strong>University</strong><br />

<strong>of</strong> <strong>Minnesota</strong>, p. 1. Playing around<br />

takes on a whole new meaning.<br />

• RESEARCH WATCH: Engrained<br />

Study Habits and the Challenge<br />

<strong>of</strong> Warmups in Just-in-Time<br />

<strong>Teach</strong>ing, Carol Subiño Sullivan,<br />

Joan Middendorf, & Mary Elizabeth<br />

Camp, Indiana <strong>University</strong>, p. 5.<br />

JiTT (Just-in-Time <strong>Teach</strong>ing)<br />

encounters students’ bad study<br />

habits and teachs another lesson.<br />

• INNOVATIONS: Learning <strong>To</strong><br />

Talk About Art, James Rhem,<br />

Executive Editor, p. 8. Giving<br />

students vocabulary and a prod to<br />

use it in a comfortable setting<br />

awakens intelligent discussion<br />

online and <strong>of</strong>f as Keith Adams has<br />

found in teaching photography at<br />

Rowan <strong>University</strong> and elsewhere.<br />

• BOOKS: The Practice <strong>of</strong><br />

Problem-Based Learning,<br />

reviewed by Laurel Warren Trufant,<br />

<strong>University</strong> <strong>of</strong> New Hampshire, p. 10.<br />

• PRAXIS: Grading Photography,<br />

p. 11, Walvrood’s ideas take root<br />

in Brian Steele’s beginning<br />

photography class at Adrian<br />

College.<br />

• AD REM . . .: Flow: One <strong>of</strong> the<br />

Many Faces <strong>of</strong> Motivation, Marilla<br />

Svinicki, p. 12. Can you spell<br />

Csikszentmihalyi?<br />

“<strong>But</strong>, <strong>We</strong> Didn’t <strong>Mean</strong> <strong>To</strong> <strong>Teach</strong> <strong>Porn</strong>”<br />

The Power <strong>of</strong> Play in <strong>Teach</strong>ing and Learning<br />

Deb Wingert & <strong>To</strong>m Molitor<br />

<strong>University</strong> <strong>of</strong> <strong>Minnesota</strong><br />

Our descent into “porn” began<br />

innocently. Our Preparing<br />

Future Faculty (PFF) course,<br />

<strong>Teach</strong>ing in Higher Education, filled<br />

with 30 doctoral students and postdoctoral<br />

fellows enthusiastically<br />

seeking guidance as future pr<strong>of</strong>essors.<br />

<strong>We</strong> held a particular session,<br />

Technology Enhanced<br />

Learning, in a cuttingedge<br />

campus lab, where<br />

all students participated<br />

throughout the interactive<br />

session on individual<br />

computers that<br />

were linked to a huge<br />

screen in front.<br />

All went according to<br />

plan . . . until the<br />

Scavenger Hunt activity.<br />

As planned, students<br />

worked in small groups<br />

<strong>of</strong> four to six with their<br />

assigned, intriguing,<br />

education-related websites, with the<br />

expectation <strong>of</strong> presenting the<br />

website and their highlights to the<br />

rest <strong>of</strong> the class. One group <strong>of</strong><br />

future family social science pr<strong>of</strong>essors<br />

was particularly enthusiastic<br />

when it came their turn to share<br />

their assigned “Virtual Autopsy”<br />

site. They eagerly came to the head<br />

<strong>of</strong> the class and typed in the URL to<br />

share their treasures.<br />

In their excitement, they accidentally<br />

typed in a few inaccurate<br />

symbols, and the huge screen (and<br />

30 individual computers!) instantly<br />

displayed an obscene porn site in<br />

all its “glory”! With the entire class<br />

stunned, the group furiously tried<br />

to access the (clean and educational!)<br />

“Virtual Autopsy” site,<br />

succeeding only in dragging all <strong>of</strong><br />

us further and further through the<br />

porn site. The class quickly shifted<br />

from shock to uncontrollable<br />

laughter.<br />

Eventually the class resumed.<br />

Our technology-enhanced scavenger<br />

hunt, now permanently etched<br />

in students’ memory, had set a<br />

serendipitous precedent. Little did<br />

we know that such a glaring faux pas<br />

would set teaching and learning<br />

expectations for the remainder <strong>of</strong><br />

the semester. Our course continued<br />

in infamy, generating once in a<br />

lifetime course evaluations. Word


quickly spread about our fun “porn”<br />

class. Students from other sections<br />

attended in record numbers. The<br />

“bar” <strong>of</strong> teaching and learning had<br />

been raised. <strong>We</strong>, in turn, planned<br />

each session to rival the previous in<br />

using playful and meaningful<br />

strategies to teach difficult, complex<br />

content. Our future pr<strong>of</strong>essors<br />

experienced and incorporated into<br />

their repertoire the significance <strong>of</strong><br />

both content and process in<br />

teaching and learning.<br />

Rationale: Why Play<br />

During Class?<br />

Why should students play during<br />

class? Keep in mind four principles.<br />

First, a sense <strong>of</strong> play engages the<br />

experiential mind <strong>of</strong><br />

students. Sivasailam<br />

Thiagarajan (2003)<br />

reminds us that our<br />

experiential mind tends<br />

to think and learn fast, in<br />

concert with impressive<br />

long-term retention.<br />

Former Harvard <strong>University</strong><br />

President Derek Bok<br />

(2006) concurs in his<br />

book, Our Underachieving<br />

Colleges, contending that<br />

research has long shown the value<br />

<strong>of</strong> teaching with diverse and<br />

interactive strategies, while the<br />

continuing tendency to lecture<br />

traditionally and cover massive<br />

amounts <strong>of</strong> content adversely<br />

impacts students’ critical thinking<br />

and ability to solve problems. Bok<br />

reports that the average student<br />

retains only 42% <strong>of</strong> the material by<br />

the end <strong>of</strong> the lecture, and only<br />

20% one week after the lecture.<br />

Second, play provides the<br />

opportunity for students to apply a<br />

variety <strong>of</strong> multiple intelligences.<br />

Rather than focusing narrowly on<br />

traditionally passive forms <strong>of</strong><br />

teaching and learning such as<br />

lectures and taking scrupulous<br />

notes, playful strategies frequently<br />

incorporate at least one or more <strong>of</strong><br />

Gardner’s multiple intelligences<br />

(2003), impacting a wider range <strong>of</strong><br />

students:<br />

• Linguistic (e.g., reading,<br />

discussions)<br />

• Logical-mathematical (e.g.,<br />

charts, thinking games)<br />

• Kinesthetic (e.g., doing,<br />

demonstrations)<br />

• Spatial (e.g., handouts,<br />

overheads)<br />

• Musical (e.g., using/creating<br />

songs)<br />

• Interpersonal (e.g., small<br />

group activities)<br />

• Intrapersonal (e.g., journal<br />

writing, reflecting)<br />

• Naturalist (e.g., outdoor<br />

activity, treasure hunts)<br />

Third, lively strategies provide<br />

significant opportunities for the<br />

pr<strong>of</strong>essor to plan for, and students<br />

to further develop and apply, skills<br />

in both<br />

emotional<br />

literacy and<br />

interpersonal<br />

relations.<br />

Students work<br />

with others in<br />

diverse<br />

situations<br />

requiring<br />

teamwork,<br />

collaboration,<br />

and, perhaps,<br />

friendly competition. This provides<br />

ample opportunity for students to<br />

refine a multitude <strong>of</strong> interpersonal<br />

skills, such as: sharing ideas, asking<br />

for clarification, checking understanding,<br />

providing support,<br />

<strong>of</strong>fering constructive criticism,<br />

encouraging teamwork, etc.<br />

Likewise, students can gain invaluable<br />

skills regarding emotional<br />

maturity, including: identifying and<br />

expressing emotions, identifying<br />

constructive (or destructive)<br />

thoughts and feelings in oneself<br />

and others, calmly expressing<br />

emotions, focusing criticism on<br />

behavior rather than people,<br />

expressing empathy toward others,<br />

and overall monitoring and managing<br />

the affective dynamics <strong>of</strong> given<br />

circumstances.<br />

Fourth, classes that employ a<br />

variety <strong>of</strong> strategies, accommodate<br />

highly diverse groups <strong>of</strong> students.<br />

Historically, teaching in higher<br />

education has accommodated<br />

students who excel in passive<br />

A sense <strong>of</strong> play<br />

engages the<br />

experiential mind<br />

<strong>of</strong> students<br />

THE NATIONAL TEACHING<br />

& LEARNING FORUM<br />

Executive Editor:<br />

James Rhem, Ph.D.<br />

2203 Regent Street, Suite B<br />

Madison, WI 53726<br />

Editorial Advisory Board<br />

Jonathan Fife, Director Emeritus<br />

ERIC Clearinghouse on Higher Education<br />

Gabriele Bauer, Director<br />

Center for <strong>Teach</strong>ing Effectiveness<br />

<strong>University</strong> <strong>of</strong> Delaware<br />

Pat Hutchings, Vice President<br />

The Carnegie Foundation<br />

for the Advancement <strong>of</strong> <strong>Teach</strong>ing<br />

Susan Kahn, Director<br />

Urban Universities Portfolio Project<br />

Indiana <strong>University</strong>–Purdue <strong>University</strong><br />

Indianapolis<br />

Wilbert McKeachie<br />

Pr<strong>of</strong>essor <strong>of</strong> Psychology, Emeritus<br />

<strong>University</strong> <strong>of</strong> Michigan<br />

Edward Neal, Director<br />

Center for <strong>Teach</strong>ing and Learning<br />

<strong>University</strong> <strong>of</strong> North Carolina–Chapel Hill<br />

Christine Stanley<br />

Executive Associate Dean<br />

College <strong>of</strong> Education & Human Development<br />

Texas A&M <strong>University</strong><br />

R. Eugene Rice<br />

Senior Scholar<br />

Program in Leadership & Change<br />

Antioch <strong>University</strong><br />

Marilla Svinicki<br />

Pr<strong>of</strong>essor <strong>of</strong> Psychology<br />

<strong>University</strong> <strong>of</strong> Texas at Austin<br />

Editorial correspondence:<br />

James Rhem<br />

2203 Regent Street, Suite B<br />

Madison, WI 53726<br />

Subscription information:<br />

The National <strong>Teach</strong>ing & Learning Forum<br />

2203 Regent Street, Suite B<br />

Madison, WI 53726<br />

The National <strong>Teach</strong>ing & Learning Forum<br />

(ISSN 1057-2880) is published six times<br />

during the academic year by James<br />

Rhem & Associates, LLC — December,<br />

February, March, May, September,<br />

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Postmaster: Send change <strong>of</strong> address to:<br />

The National <strong>Teach</strong>ing & Learning Forum<br />

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Copyright © 2008<br />

James Rhem & Associates, LLC<br />

DUPLICATION BY PHOTOCOPYING<br />

OR OTHER MEANS IS STRICTLY<br />

FORBIDDEN.<br />

http://www.ntlf.com<br />

May<br />

2 THE NATIONAL TEACHING & LEARNING FORUM Vol. 17, No. 4 2008


Editor’s Note:<br />

<strong>We</strong> finish out this semester with an especially rich issue <strong>of</strong> the<br />

Forum after what I think has been a pretty remarkable spring<br />

semester. The feedback on the previous two issues with material on<br />

affect and its place in learning encourages me to think the Forum<br />

stands in the forefront <strong>of</strong> some important conversations likely to<br />

influence the conversation about teaching and learning. <strong>But</strong> one <strong>of</strong> the<br />

meatiest <strong>of</strong>ferings in this issue reminds us that even the most<br />

promising innovations must contend with some old, entrenched,<br />

uninformed, backward ways. Indeed, it’s <strong>of</strong>ten been said that student<br />

resistance <strong>of</strong>fers one <strong>of</strong> the greatest roadblocks to pedagogical<br />

innovation. Innovators <strong>of</strong> JiTT (Just-In-Time <strong>Teach</strong>ing) have certainly<br />

found that to be true, as Carol Subiño Sullivan, Joan Middendorf,<br />

and Mary Elizabeth Camp <strong>of</strong> Indiana <strong>University</strong> report in their study <strong>of</strong><br />

engrained study habits and the way students relate to the “warmups”<br />

that form an essential part <strong>of</strong> JiTT. No matter how innovative the<br />

pedagogy, students must still accept and play their part.<br />

At times, however, “play” may come in surprising ways, as Deb<br />

Wingert and <strong>To</strong>m Molitor <strong>of</strong> the <strong>University</strong> <strong>of</strong> <strong>Minnesota</strong> discovered<br />

when a student presentation accidentally accessed a pornographic<br />

web site in class. The shock and then the laughter led to an<br />

atmosphere <strong>of</strong> engagement and play that Wingert and Molitor seized<br />

on, transforming their pedagogical approach with a series <strong>of</strong> games.<br />

“Bull,” “Scholar Bee,” “Name That Stage,” and others emerged as<br />

approaches that gave a wide range <strong>of</strong> Gardner’s multiple intelligences<br />

an opportunity to enter vigorously and visibly into class activities,<br />

enhancing learning across the board. Read about their interesting<br />

experience and consult more detailed ancillary materials about the<br />

games at www.ntlf.com.<br />

Ancillary materials also accompany the report in this issue on Keith<br />

Adams’ success at Rowan <strong>University</strong> in leading students to critique art<br />

with more sophistication. The critique holds a central place in most art<br />

instruction but students <strong>of</strong>ten stand mute before the challenge <strong>of</strong><br />

articulating what they think and feel about images. Adams observed<br />

that students engage energetically with each other online. Perhaps<br />

their critical vocabulary lagged behind their conversational energy, but<br />

Adams had an idea about fixing that. He <strong>of</strong>fered them a very pointed<br />

set <strong>of</strong> guidelines for actually using the critical terminology they’d been<br />

exposed to. Not surprisingly, his students’ facility with critique has<br />

much improved. Maybe the structure <strong>of</strong> language is a key to the<br />

structure <strong>of</strong> thought after all, and better tools will build better thinking.<br />

This is also our annual Book Review issue. <strong>We</strong> begin with a review<br />

by Laurel Warren Trufant <strong>of</strong> a good book on Problem-Based<br />

Learning. Readers will find reviews <strong>of</strong> over a dozen other new books<br />

on teaching and learning at our web site. And remember, individual<br />

print subscribers (but not libraries) may now register to access full<br />

issues <strong>of</strong> the Forum online in addition to their print subscriptions.<br />

<strong>We</strong> didn’t have space to fully explore the ways Brian Steele <strong>of</strong><br />

Adrian College has been influenced in teaching his beginning<br />

photography course by Barbara Walvoord’s now classic book on<br />

effective grading, but we include links to all his materials posted online.<br />

Finally, AD REM . . . columnist Marilla Svinicki <strong>of</strong> the <strong>University</strong> <strong>of</strong><br />

Texas at Austin <strong>of</strong>fers a word about that necessary ingredient <strong>of</strong> all<br />

learning — motivation. Here Marilla looks at the exciting, high-end<br />

form <strong>of</strong> motivation known as “flow.” If you don’t know “flow,” it’s a gold<br />

ring to reach for, the time when things are really cooking.<br />

Have a great summer. See you again in the fall.<br />

—James Rhem<br />

lecture listening and note-taking.<br />

As Felder (1993, 1996, 2005)<br />

noted, students with diverse, nontraditional<br />

types <strong>of</strong> learning<br />

preferences left higher education<br />

in high numbers. When Brigham<br />

Young <strong>University</strong> researchers<br />

(Harb, et al., 1993) documented<br />

this phenomenon, they intervened<br />

by developing curricula to accommodate<br />

diverse groups <strong>of</strong> students<br />

with increased engaging learning<br />

strategies, including play. Results<br />

indicated that the computer science<br />

department was now retaining<br />

highly qualified students, who<br />

represented widely diverse learning<br />

preferences. Revised curricula now<br />

included activities to connect<br />

students with meaningful, deeper<br />

learning applicable to their lives.<br />

Just What Are These<br />

Playful Strategies?<br />

A wealth <strong>of</strong> engaging strategies<br />

already exists, thanks to brilliant<br />

contributions from Ken Jones<br />

(1997), Bernie Dodge (2005), and,<br />

especially, Sivasailam Thiagarajan<br />

(2003). These strategies include a<br />

wide range <strong>of</strong> activities, such as:<br />

role-plays, case studies, constructive<br />

controversies, simulations, jigsaws,<br />

scavenger hunts, labs, group<br />

presentations, projects, group<br />

panels, peer grids/frames, etc.<br />

Other popular activities include:<br />

Classroom Millionaire, Classroom<br />

Jeopardy, Ultimate Game Show,<br />

Classroom Quiz Bowl, Classroom<br />

Feud, and No Whammies (details<br />

available at http://jc-schools.net/<br />

tutorials/PPT-games/ and<br />

http://www.ppt4teachers.com/<br />

testcreation.html).<br />

<strong>We</strong> have connected complex<br />

content with our own designed<br />

games: BINGO, Stump the Class,<br />

Name That Stage, Scholar-Bee, and<br />

Bull (Wingert and Molitor, 2005).<br />

“Stump the Class” is patterned after<br />

David Letterman’s/Johnny Carson’s<br />

“Stump the Band.” In this case, the<br />

students (in teams <strong>of</strong> four to six)<br />

first design a question that requires<br />

high levels <strong>of</strong> critical thinking (i.e.,<br />

upper levels <strong>of</strong> Bloom’s Taxonomy),<br />

and then pose their challenging<br />

question; the teams attempts to<br />

Vol. 17, No. 4 2008 THE NATIONAL TEACHING & LEARNING FORUM 3


answer within a given time limit,<br />

earning graded points for accuracy.<br />

BINGO, played like the regular<br />

game, can be designed to require<br />

critical thinking in applications,<br />

analysis, and evaluation.<br />

“Name That Stage,” a variant <strong>of</strong> a<br />

game show, “Name That Tune,”<br />

requires students (or teams) to<br />

answer high level questions relative<br />

to any course content organized in<br />

stages, phases, levels, timelines,<br />

dates, sequences, categories, etc.<br />

Like the previous game, students<br />

earn points for accuracy.<br />

“Scholar-Bee,” based on an oldfashioned<br />

spelling bee, requires<br />

students/student teams to process<br />

course content and critically analyze<br />

cases, problems, or applications<br />

posed by the pr<strong>of</strong>essor. Given teams<br />

<strong>of</strong> four to six or the class divided<br />

into two sides, students in turn<br />

answer the question posed when<br />

their assigned number is called,<br />

again earning points for accuracy.<br />

“Bull,” vaguely resembling the<br />

game <strong>of</strong> B.S. (Being Sneaky!), gives<br />

students/student teams the<br />

opportunity to critically analyze<br />

course content posed as cases,<br />

problems, or applications, as in the<br />

other activities; in this case, however,<br />

students must determine if the<br />

information presented by the<br />

instructor is fully accurate/logically<br />

reasonable, or identify the error, the<br />

faulty reasoning . . . the “bull.”<br />

Conclusion<br />

Since our unexpected dalliance<br />

with porn, we have applied various<br />

play strategies, with considerable<br />

success, to other courses from<br />

educational psychology to the hard<br />

sciences, and from small classes to<br />

large classes <strong>of</strong> over 100, from labs<br />

to seminars to journal clubs. Short<br />

<strong>of</strong> endorsing porn, we embrace the<br />

path begun by our faux pas <strong>of</strong><br />

incorporating highly diverse and<br />

interactive processes, facilitating<br />

deep learning <strong>of</strong> difficult content<br />

in every class session.<br />

References<br />

• Bok, D. 2006. Our Underachieving<br />

Colleges: A Candid Look at How Much<br />

Students Learn and Why They Should Be<br />

Learning More. Princeton, NJ: Princeton<br />

<strong>University</strong> Press.<br />

• Dodge, B. 2005. <strong>We</strong>bQuest Page:<br />

http://webquest.sdsu.edu/ (Learn from<br />

Bernie Dodge how to create<br />

your own interactive online<br />

learning materials).<br />

• Felder, R. 1993.<br />

“Reaching the Second Tier:<br />

Learning and <strong>Teach</strong>ing<br />

Styles in College Science<br />

Education,” Journal <strong>of</strong><br />

College Science <strong>Teach</strong>ing,<br />

23(5): 286-290. An updated<br />

presentation <strong>of</strong> the Felder-<br />

Silverman model.<br />

• Felder, R. 1996. “Matters<br />

<strong>of</strong> Style,” ASEE Prism, 6 (4):<br />

18-23.<br />

• Felder, R.; Brent, R. 2005.<br />

“Understanding Student Differences,”<br />

Journal <strong>of</strong> Engineering Education, 94(1):<br />

57-72. An exploration <strong>of</strong> differences in<br />

student learning styles, approaches to<br />

learning (deep, surface, and strategic),<br />

and levels <strong>of</strong> intellectual development.<br />

• Gardner, H. April, 2003. “Multiple<br />

Intelligences after Twenty Years.” Invited<br />

Address, American Educational Research<br />

Association.<br />

• Harb, J.; Durrant, S.; Terry, R. 1993.<br />

“Use <strong>of</strong> the Kolb Learning Cycle and the<br />

4MAT System in Engineering Education,”<br />

Journal <strong>of</strong> Engineering Education, 82(2):<br />

70-77.<br />

• Jones, K. 1997. Games and Simulations<br />

Made Easy: Practical Tips to Improve<br />

Learning Through Gaming. London:<br />

Kogan Page.<br />

• McKeachie, W.J.; Svinicki, M. 2006.<br />

“Dealing with student problems and<br />

problem students,” Chapter 14 (pp. 172-<br />

190) in <strong>Teach</strong>ing Tips: Strategies,<br />

Research, and Theory for College and<br />

<strong>University</strong> <strong>Teach</strong>ers, 12th Edition. Boston:<br />

Houghton Mifflin Company.<br />

• Thiagarajan, S. 2003. Design Your Own<br />

Games and Activities. Hoboken, NJ: John<br />

Wiley and Sons, Inc.<br />

• “Virtual Autopsy.” http://www.leac.uk/<br />

pathology/teach/va/titlpag1.html<br />

• Wingert, D.; Molitor, T. June, 2005. “<strong>But</strong><br />

<strong>We</strong> Didn’t <strong>Mean</strong> <strong>To</strong> <strong>Teach</strong> <strong>Porn</strong>: The<br />

Power <strong>of</strong> Play in <strong>Teach</strong>ing and Learning,”<br />

<strong>Teach</strong>ing For A Change (National)<br />

Conference, <strong>We</strong>stminster, Colorado.<br />

Contact:<br />

Deborah A. Wingert, Ph.D.<br />

Director <strong>of</strong> Educational Development<br />

College <strong>of</strong> Veterinary Medicine<br />

Preparing Future Faculty Coordinator<br />

Center for <strong>Teach</strong>ing and Learning<br />

<strong>University</strong> <strong>of</strong> <strong>Minnesota</strong><br />

315 Science Classroom Building<br />

222 Pleasant St. S.E.<br />

Minneapolis, MN 55455<br />

Telephone: (612) 625-3405<br />

Email: winge007@umn.edu<br />

<strong>To</strong>m Molitor<br />

Pr<strong>of</strong>essor in Veterinary & Population<br />

Medicine<br />

and Early Career Resource <strong>Teach</strong>er<br />

<strong>University</strong> <strong>of</strong> <strong>Minnesota</strong><br />

1365 Gortner Ave.<br />

St. Paul, MN 55108<br />

Telephone: (612) 625-5295<br />

Email: molit001@umn.edu<br />

Submissions<br />

The Forum encourages submissions<br />

on any aspect <strong>of</strong> college<br />

teaching and learning. The ideal<br />

article falls within a 1500 word<br />

limit and, following Thomas<br />

Sprat’s praise <strong>of</strong> the Royal Society,<br />

holds to a style <strong>of</strong> writing that reflects<br />

a “close, naked, natural way<br />

<strong>of</strong> speaking.”<br />

Normally, articles come from<br />

faculty, but other voices, including<br />

student voices, are welcome.<br />

Also, the symbiosis between our<br />

printed edition and our web site<br />

creates rich opportunities for posting<br />

ancillary materials to accompany<br />

submissions.<br />

Submit manuscripts to James<br />

Rhem at 2203 Regent Street,<br />

Suite B, Madison, WI 53726 or via<br />

e-mail at jrhem@chorus.net.<br />

4 THE NATIONAL TEACHING & LEARNING FORUM Vol. 17, No. 4 2008

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