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life, liberty, and the pursuit of swords and armor - Emory University ...

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1308 EMORY LAW JOURNAL [Vol. 57<br />

Thereafter, <strong>the</strong> hacker can use <strong>the</strong> victim’s information to log into her account<br />

<strong>and</strong> transfer all <strong>of</strong> her virtual goods to his own account. 59<br />

As described above, thieves can steal virtual goods both from within <strong>and</strong><br />

outside an MMORPG. 60 These virtual good <strong>the</strong>fts can involve<br />

embezzlement, 61 deceit, 62 or hacking scams. 63 Given that thirteen million<br />

people subscribe to some form <strong>of</strong> MMORPG <strong>and</strong> are vulnerable to virtual<br />

<strong>the</strong>ft, 64 it is imperative to analyze whe<strong>the</strong>r <strong>the</strong> <strong>the</strong>ft <strong>of</strong> virtual goods should be<br />

legally cognizable <strong>the</strong>ft.<br />

II. THE THEFT OF VIRTUAL GOODS SHOULD BE LEGALLY COGNIZABLE<br />

THEFT<br />

The <strong>the</strong>ft <strong>of</strong> virtual goods in MMORPGs has received very little academic<br />

attention, despite its increasing frequency. 65 The fact that United States courts<br />

still have not determined whe<strong>the</strong>r to protect virtual goods through current <strong>the</strong>ft<br />

statutes could explain <strong>the</strong> lack <strong>of</strong> scholarly development in this field. 66 This<br />

Comment serves to fill this gap in <strong>the</strong> legal scholarship <strong>and</strong> answer <strong>the</strong><br />

question: should <strong>the</strong> <strong>the</strong>ft <strong>of</strong> virtual goods be legally cognizable <strong>the</strong>ft?<br />

Scholars seem hesitant to allow criminal law doctrines to regulate crimes<br />

within MMORPGs. In particular, commentators posit that confusion <strong>and</strong><br />

category mistake is inevitable, rendering <strong>the</strong> application <strong>of</strong> criminal laws to<br />

For sure <strong>the</strong>re was a Trojan on my system. My WoW account password was changed. After<br />

phoning Blizzard to reset it, I was able to log in. All my characters were st<strong>and</strong>ing around naked<br />

in front <strong>of</strong> a mailbox with everything sell-able gone. A backpack with a hearthstone was all that<br />

was left. I had less than a newbie.<br />

Posting <strong>of</strong> Whatever to http://www.cosmosui.org/showthread.php?t=56006&page=2 (Feb. 4, 2007, 8:14 EST).<br />

59 Id.<br />

60 See supra text accompanying notes 47–59.<br />

61 See supra text accompanying notes 47–49.<br />

62 See supra text accompanying notes 49–52.<br />

63 See supra text accompanying notes 53–59.<br />

64 See Woodcock, supra note 37.<br />

65<br />

WILLIAMS, supra note 5, at 5.<br />

66 See Lastowka & Hunter, supra note 24, at 315 (noting that “time will tell” whe<strong>the</strong>r U.S. courts will<br />

acknowledge virtual crime). But see Game On, THE HOLLYWOOD REP., ESQ., June 26–July 29, 2007, at 1, 9<br />

(noting that Judge Richard A. Posner recently created an avatar in Second Life, demonstrating that some courts<br />

are aware <strong>of</strong> <strong>the</strong> existence <strong>and</strong> relevance <strong>of</strong> <strong>the</strong>se virtual worlds).

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