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Squash dem bugs.<br />
Rollerpede isn't a blindingly original<br />
game concept. In fact, it's already<br />
been done a great many times in<br />
every way from the arcade console<br />
original to budget compilations.<br />
What's new about this implementation<br />
is that it's free and at least as<br />
32 Amiga Computing<br />
Arcade action to keep<br />
your jitohyisnMti,sac su<br />
shoot-em-up. Donk ktihigegwKlini p g<br />
er<br />
b<br />
e<br />
t<br />
much fun as the game that hooked<br />
so many of us in the arcades back in<br />
the early eighties (sound of nostalgic<br />
music in background).<br />
Ah - those were the<br />
days! When sprites were NOT<br />
sprites and greenie<br />
meory, This so game us uses 4<br />
blasting meant just that<br />
- no softie multi-colour 00k O f<br />
games in the old days!<br />
Defender a n d<br />
Goloxions were two r<br />
of the most popular<br />
games around, ,<br />
offering raw nonstop<br />
blasting with h<br />
none of the frills<br />
associated with<br />
:<br />
today's games<br />
(any more nos-<br />
t<br />
talgia and<br />
you're tired -<br />
s<br />
Ed) b u t<br />
arguably the<br />
h<br />
most addictive<br />
was Centipede, e<br />
u7<br />
panded ASOOs will Nye to than average<br />
do Q t<br />
Soundtracker<br />
it from . cept Simpiy th close r all u win n tune, and<br />
ws e x e window offers two<br />
opened at the bottom of the<br />
screens of basic<br />
screen when the disk is first<br />
information on<br />
booted up. Now click in this<br />
,<br />
wInclow to activate it and tyPe<br />
and h power-ups<br />
QOLLERPERE CD PS:644-0E-INE-NNeR gum), (RETURN) you e can expect to<br />
meet. s After this, a<br />
R<br />
click o on the joystick<br />
h o s h o u l d now fire rbutton<br />
starts you<br />
with l no trouble if you're aving dif stiii<br />
out<br />
l<br />
of i o a d in on t the game prop-<br />
ficulties (Error 103: er. s<br />
dows<br />
e memory, i for instance), The ofirst<br />
thing you'll<br />
you r roust stlt have some win notice f is that Rollerpede<br />
p open or another program is smooth<br />
ttilnitiltS1 in the background<br />
a and fast, and<br />
eon<br />
that the l sound has been<br />
which our own RoVerpede d is based.<br />
very well i done. The spot<br />
The object of the egame<br />
is to blast effects for shots and e explosions do<br />
as many aliens as possible before the job without nassaulting<br />
the<br />
your own inevitable demise, racking eardrums too much, s and all scrolling<br />
up as many points as possi- is entirely judder-free.<br />
ble in the process. To aid you<br />
Speed is a prime concern in the<br />
in this you have a generous<br />
game. Your ship will only<br />
five lives at the start of the<br />
move at one speed - there's<br />
game, and it soon becomes<br />
no power-up for mobility - but<br />
obvious why you need so many.<br />
the enemy can descend on<br />
The game starts with a better you at a frightening rate once the<br />
,<br />
c<br />
e<br />
x<br />
r<br />
e<br />
e<br />
p<br />
i<br />
e<br />
s<br />
!<br />
Super samples<br />
sc 000115411<br />
HI DIX111541:1<br />
Rollerpede - sm o o th . la sl a n d exceilent use t it a l e it s hallm arks<br />
screen begins to fill up with mush-<br />
rooms.<br />
When it encounters a vertical corridor<br />
of mushrooms, the Rollerpede<br />
will snake down at great speed, and<br />
can squish the hapless<br />
player before he can<br />
loose off more than a<br />
Directory: Tune-of-the-Month<br />
little while back, we received a disktul ot samples you could use in a tune it you really wanted to, but<br />
'ch had our jaws dropping even as we listened to which are mainly just good fun, or of use to those using<br />
m. 'Twenty Cuts, Breaks and Scratches' from Paul Walt Disney's Animation Studio and who'd like to add<br />
I (of De-Bugging the Wack, Northampton) was a disk SFX to their cartoons.<br />
taming some of the best Amiga samples any of us - The other two samples, however, are from Paul Hill's<br />
ever heard, and we couldn't resist using them. disk and are guaranteed to grab your attention.<br />
Unfortunately, it would be unfair to devote an entire Funky Drummer and Boyee are lengthy samples<br />
rdisk to samples, as our non-musical readers would which you can use as a basis for a house or hip-hop<br />
sten to tell you, so we've done the next best thing tune. If you doubt the ease with which you can make<br />
d decided to supply as many of our favourites as music on your Amiga, load these into last month's<br />
cc on the disk permits.<br />
coverdisk . ' sensation, MED v3.00, and play them using'f<br />
This month, you'll find a 'samples sub-directory in the 'U' key (this is the pitch at which they seem most<br />
Tune-of-the-Month directory, and in it you'll find six happy). You should quickly spot the potential for usingt<br />
perb samples. Four of these are special effects which such high quality sounds in your own compositions.<br />
trIE<br />
r-<br />
r v<br />
y<br />
In•<br />
A<br />
shot or two. The first few levels<br />
aren't too taxing as long as you can<br />
shoot fast enough, but when the<br />
aliens begin to manifest themselves<br />
in forms other than the standard<br />
Rollerpede, things can rapidly<br />
get hairy. There are four<br />
special alien types: UFOs,<br />
Walkers, Seekers, and<br />
Spiders.<br />
Nefarious nasties<br />
UFO's are easy enough to avoid.<br />
They simply fly along the top of the<br />
screen dropping strings of bombs<br />
which, although not very dangerous<br />
on their own, can detract consider.<br />
ably from your life expectancy when<br />
you're trying to dodge attacks from<br />
three other directions. Shooting<br />
them as soon as they appear is<br />
the best way to deal with<br />
them, and will earn<br />
you 1500 points.<br />
Seekers are a bit<br />
more of a pain. They