Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
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11141<br />
<strong>Is</strong>sue 96 • February • 1996 • E.4.50 Overseas price E4.50 HU 219<br />
I J _ 1<br />
GJJJJJ<br />
VISION<br />
R E L E A S E<br />
Be the first to try out the <strong>Amiga</strong>'s<br />
multimedia<br />
presentation<br />
software, with<br />
Our<br />
Image Vision<br />
demo disk.<br />
You've seen<br />
11<br />
r• l i k e it!<br />
Requires Workbench 2 1121,<br />
1111<br />
Exclusive demo of this innovative<br />
multimedia package<br />
11111<br />
(<br />
P4)<br />
51<br />
t<br />
41<br />
1<br />
)<br />
aoach with a ditit cal<br />
Try out the latest management<br />
game from Vulcan<br />
ri<br />
g<br />
a<br />
Pre<br />
Bon<br />
The machine 4<br />
behind the ma<br />
PL<br />
• Canon B<br />
eima U<br />
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CO kA PUTINE<br />
7,q1i;j9.1.1<br />
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•0<br />
,<br />
0<br />
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IDG<br />
,1 E I) I A<br />
V
L. 1.76MB<br />
WEDRIVES<br />
•<br />
GVP RAM<br />
1 0 0<br />
1 1 1<br />
1 1 1<br />
1 0 0<br />
68020EC<br />
1 1 1<br />
MEGACHIP<br />
MEMORY<br />
E239<br />
FROM<br />
059<br />
£99.95<br />
059<br />
SUPER XL DRIVE<br />
The D r i v e allows you to store<br />
3.5MB on a high density disk.<br />
3.5 SUPER XL DRIVE . 1 1 2 9 . 9 5<br />
-1=1.<br />
1.76 XL DRIVE<br />
The XL Drive allows you to store a<br />
1.76MB on a high density disk<br />
1.76 XL DRIVE EXTERNAL E 7 9 • 9 5<br />
1,76 XL DRIVE INTERNAL . . E 7 5<br />
1.76 XL DRIVE A4000 . ,E75<br />
PC8808 EXT POWER DRIVE E49.95<br />
INTERNAL DRIVES<br />
PC881 4500<br />
PC882 42000<br />
PC883 A600/1200<br />
HARD DRIVES<br />
OTHERS<br />
120MB 2.5 IDE<br />
OVERDRIVE BARE<br />
OVERDRIVE 420MB<br />
E30.95<br />
E35•95<br />
E35,95<br />
1 GIGABYTE 3.5 SCSI 1 2<br />
-1<br />
15<br />
9<br />
1 GIGABYTE 3.5 SCSI EXTERNAL 1 £335<br />
MICROPOLIS 1<br />
2 GIGABYTE 3,5 SCSI . f C<br />
'<br />
A L L<br />
4 GIGABYTE 3.5 SCSI I C A L L .<br />
9 GIGABYTE 3.5 SCSI I C A L L<br />
HITACHI<br />
340M8 2 5 IDE E C A L L<br />
SIOMB 2.5 IDE , E C A L L<br />
810MB 2.5 IDE _ .LCALL<br />
I GIGABYTE 2.5 IDE . . . ECALL<br />
M-TEC HD<br />
E95<br />
External IDE hard disk for the A500<br />
comes complete with an internal ROM<br />
switcher, and upgradable to 4MB RAM<br />
M-TEC AT500 BARE £ 9 9<br />
PLEASE CALL FOR HD SIZES<br />
MEMORY REQUI5E530-PEN SIMMS<br />
OVERDRIVE HD<br />
External PCMCIA 3.5" IDE hard disk<br />
ZIP DRIVE<br />
_199<br />
..1259<br />
ZIP DRIVE 100MB SCSI £ 1 7 9 . 9 5<br />
100MB DISKETTE E 1 5 . 9 5<br />
lie DRIVE REQUIRES SQUIRREL SCSI !POMACE<br />
:) 1<br />
1?<br />
SYsUEST 0 EZ135<br />
0<br />
I<br />
J<br />
r<br />
The Syquest HI 35 drive is an ideal<br />
storage device_ The EZ Drive stores<br />
135MB on a single 3.5" cartridge<br />
and has a seek time of 13.5ms<br />
Comes complete with one 135MB<br />
cartridge (A SCSI interface is required)<br />
SYQUEST EZ135MB £ 2 3 9 . 9 5<br />
135MB CARTRIDGE E C / W .<br />
=111111<br />
VIDEO BACKUP 3<br />
SCSI case suitable for CD-ROM/HD/DAT<br />
and Optical drives.<br />
5.25 SCSI or IDE CASE . f 7 9.95<br />
3.5' SCSI or IDE CASE . 1 7 9 . 9 5<br />
SX-32<br />
SX-32 is an internal add-on card for your<br />
CO32 and features: VGA port. RGB port.<br />
parallel port. serial port, external disk<br />
drive port (1.76MB), clock, controller for<br />
2.5' hard diskc and a 51101M socket (up to<br />
8MB) Turn your CD-32 into a Al200<br />
SX-32 MODULE 1 1 9 9 . 9 5<br />
CHIPS & SPARES<br />
255 x 32 SIMM 72-PIN (1MB) E 4 0<br />
512 X 32 SIMM 72-PIN (2MB) • £ 7 5<br />
1 x 32 SIMM (4MB) E 1 2 5 . 9 5<br />
2 X 32 SIMM (8MB) E 2 3 5 . 9 5<br />
4 X 32 SIMM (16MEI) E 4 9 9 . 9 5<br />
1 X 8 SIMM 32-PIN (1MB) E 3 0<br />
4 X 8 SIMM 32-PIN (4M8) f 1 3 9<br />
1 X 4 STATIC COLUMN A3000 E 2 5<br />
1 X 4 DIP 1 2 5<br />
256 X 4 DIP<br />
1 x I DIP £ 5<br />
CIA 1 1 2<br />
GARY 1 1 9<br />
PAULA E 1 9<br />
DENISE £ 1 9<br />
SUPER DENISE E 2 5<br />
KEYBOARD IC 1 1 2<br />
FAT AGNUS 1MB 1 1 9<br />
FAT AGNUS 2 MB E 2 9<br />
PRINTER CABLE E 6<br />
RS232 CABLE E 6<br />
SCSI EXTERNAL 1 1 5<br />
WORKBENCH 3.1 4500/2000 .! E 8 5<br />
WORKBENCH 3.1 A3000/4000 • f 9 5<br />
ROM SHARE DEVICE E 1 9<br />
2,04 ROM CHIP E 2 5<br />
FOR ANY SPARES REQUIRED PLEASE CALL<br />
GVP HC-8 SCSI<br />
011<br />
Backup to 520MB<br />
Version 3 has new backup modes for<br />
<strong>Amiga</strong>% with a 68020 or higher CPU.<br />
SCSI hard card<br />
RAM on-board.<br />
FIC-8 SCSI CARD<br />
£99<br />
VIDEO BACKUP KART<br />
E65<br />
1111M<br />
VIDEO BACKUP PHONO E60 GVP G-LOCK<br />
UPGRADE TO VERSION 3 • E20<br />
Award Alipli<br />
51,<br />
-<br />
FLOPPY 1 EXPANDER<br />
1<br />
Save 1.5MB on a st p p y drive<br />
1<br />
and 3MB when used In conjunction<br />
i<br />
with the XL Drive 1.76.<br />
1<br />
FLOPPY EXPANDER 1<br />
£10<br />
g<br />
G-LOCK AMIGA GEM.= -,1259 A6<br />
a<br />
AS<br />
G e n l o c k<br />
10-EXTENDER<br />
lorro II card that provides an additional<br />
serial port, parallel port and connection Inc<br />
tor optional R5422 and R5232 port a t<br />
.<br />
Call for details u s i<br />
DISK 1 EXPANDER<br />
•<br />
lo(XTENDER<br />
.E<br />
InC<br />
Disk Expander E can add upto to Arlo<br />
your hard drive i capacity and works<br />
with all drives t including SCSI, IDE,<br />
Floppies and . even the RAM disk. Disk<br />
Expander works on any <strong>Amiga</strong> with<br />
any Kickstart.<br />
DISK EXPANDER<br />
£19.95<br />
EXTERNAL CASES<br />
5<br />
GVP RAM 9<br />
Official GVP RAM SIMMs r<br />
amo GVP RAM<br />
E159 e<br />
16MB GVP RAM<br />
E549 c<br />
A2000 68060<br />
A 68060 accelerator board for the A2000<br />
ME<br />
A<br />
the<br />
a f<br />
PG<br />
RA<br />
running at 50MHz and allowing upto<br />
128M8 of user installable memory and a<br />
SCSI-II hard disk controller<br />
4200068040 (OMB RAM) L I S A<br />
42000 68060 (OMB RAM) L T B A<br />
4M8 STANDARD ADD (125.95<br />
4M13 GVP ADD £ 1 5 9<br />
3 ;)::. c 1. 0 •;: •;:<br />
SURF SQUIRREL<br />
MODEMS<br />
ACEEX V32 BIS 14_4 NOT EEE AE.9mos f 99<br />
X-LINK TRUE v14281BT APPROVEOf 229.95<br />
TRAPFAX MODEM SOFTWARE £ 4 9<br />
ALL MODEMS4NCLUDF SOFTWARE AND CABLES<br />
HI-SOFT<br />
SQUIRREL SCSI INTERFACE E59.95<br />
AURA E 7 9 . 9 5<br />
MEGALOSOUND E 2 9 . 9 5<br />
squirret scsi interface<br />
included where you<br />
see this logo<br />
SURF S • UIRREL<br />
Surf Squirrel offers an even higher SCSI<br />
performance. auto-booting, and ultra-fast<br />
serial port. Surf Squirrel is the ideal<br />
expansion peripheral for your <strong>Amiga</strong><br />
1200. Please call for more information.<br />
E P O A<br />
So UIRREL MPEG<br />
Squirrel MPEG allows you to play VideoCD<br />
and COI CD-ROM's, Squirrel MPEG brings<br />
high quality digitally mastered images and<br />
I6-bit stereo sound to you and your<br />
<strong>Amiga</strong>.<br />
SQUIRREL MPEG _ E P O A<br />
AS<br />
AS<br />
MI<br />
ER<br />
ER<br />
FP<br />
ST<br />
V<br />
E<br />
Int<br />
thi<br />
AL<br />
Pe<br />
inc<br />
PC<br />
A<br />
.an<br />
Co<br />
fer<br />
CP<br />
SC<br />
CC<br />
etc<br />
05<br />
Co<br />
inl<br />
GI.
RAM EXPANSION I I POWER SCANNER I I SCANDOUBLER II I<br />
MEMORY CARDS<br />
RAM WITH CLOCK 1 2 4 . 9 5<br />
RAM WITHOUT CLOCK 119.95<br />
1MB RAM<br />
f39.95<br />
i MB RA<br />
£29.95<br />
MEGACHIP RAM<br />
A500 68020EC<br />
E9<br />
your <strong>Amiga</strong> 500/2000 chip RAM to<br />
2MEI. MegaChip does this by<br />
own 2MB RAM and also now<br />
2M8 Fat Agnus. No soldering is<br />
ACH1P RAM £ 1 5 9 . 9 5<br />
20 EC processor accelerator card for<br />
the<br />
. • 68881 or 581382 co-processor (PLCC or<br />
A5 PGA). This card can fi t upto 4MB FAST<br />
00 RAM and is fully auto-configuring.<br />
a<br />
NOT COMPATIBLE WITH GVP HARD DRIVE<br />
n<br />
d<br />
.<br />
A<br />
AMOO<br />
68020 EC Awl RAM E239.95<br />
S<br />
S<br />
0<br />
O.PRINTERS/MONITORS<br />
0<br />
O<br />
+ MICROVITEC 1438 14" £ 2 8 9<br />
6<br />
,<br />
8<br />
EPSON STYLUS INC.PAPER £ 4 8 9<br />
w<br />
0EPSON<br />
STYLUS PRO XL A3+ . f 1499<br />
i<br />
2TMON<br />
STYLUS/FRO xl INCLUDE' STUDIO 11 SOFTWARE<br />
t<br />
0 STUDIO II SOFTWARE 1 4 9 . 9 5<br />
h<br />
E<br />
a<br />
C VGA ADAPTOR<br />
n<br />
O<br />
oVGA<br />
ADAPTOR 1 1 5<br />
M<br />
p<br />
B<br />
t<br />
R GLIDEPOINT<br />
i<br />
A<br />
olituitive<br />
cursor control at your fi nger tips<br />
M<br />
n :Tap' for an instant selection_ Connects to<br />
1 the _<br />
t Serial port_ (This is not a graphics tablet)<br />
1<br />
o<br />
9<br />
AtP5 GLIDEPOINT £ 5 9 . 9 5<br />
f<br />
9<br />
i<br />
. POWER TABLET<br />
t<br />
9<br />
Part and cursor controlled graphic tablet,<br />
5<br />
including cables and software_<br />
POWER TABLET 12 X 12 .E195•95<br />
Iola PEN. CURSOR ANTI POWER TAR SAN<br />
GURU-ROM V6<br />
A SCSI driver for all Series II host adaptors<br />
and accelerator cards for all <strong>Amiga</strong><br />
computers. This ROM has a very fast transfer<br />
rate of up to 35MB/s. maximising your<br />
CPU processing time. Guru supports all<br />
SCSI device types including hard drives.<br />
CD-ROM drives, scanners, Syquest drives<br />
etc.Guru ROM is compatible with <strong>Amiga</strong><br />
OS 1.3 through to 3.1 and is SCSI -1/SCSI-2<br />
compatible_ Please call for further<br />
information.<br />
GURU-ROM V6 £ 4 9 . 9 5<br />
editing<br />
ROM or a<br />
2MEI).<br />
We, min<br />
POWER 5CAN 4 B/W 1 8 9 . 9 5<br />
b<br />
e<br />
t<br />
POWER SCAN 4 COLOUR f 169.95<br />
OCR (SOUGHT WITH SCANNEP• £ 2 0<br />
OCR SOFTWARE £ 4 9 . 9 5<br />
POWER SCAN 4 &NV ONLY £ 2 0<br />
PC INTERFACE • COL S/W 1 4 9 . 9 5<br />
PC INTERFA 1 3 9 . 9 5<br />
FLATBED SCANNERS<br />
24-bit A4 flatbed scanners, complete with<br />
software, cables and manual •<br />
EPSON GT-5000 £ 4 8 9 . 9 5<br />
INC POWERSCAti SOFTWARE<br />
EPSON GI-8500 £ 5 7 9 . 9 5<br />
'Alit, INC POWEFISCAN SOFTWARE<br />
EPSON GT-9000 / 7 2 9 . 9 5<br />
24-11T, INC IMAGE FX REV 1.5 SOFTWARE<br />
ADPRO SOFTWARE • _ 1 1 4 9 . 9 5<br />
IMAGE FX 2_0 SAIV . f 1 4 9 . 9 5<br />
SCANNER SOFTWARE<br />
FLATBED POWER5CANNER S/W 1 3 5<br />
GRAPHIC/VIDEO<br />
PICASSO II 2MB RAM 1 2 4 9 . 9 5<br />
INCLUDING TV PAINT INO1<br />
PICASSO II 2MB RAM £ 3 9 9 . 9 5<br />
MCLUDOND TV PAINT 2<br />
VIDEO DAC E 2 5<br />
111-11T GRAPHICS ADAPTOR<br />
phone orde rs<br />
We accept most ma jor cre dit ca rds a na a re<br />
happy to help you with any queries<br />
postal orde ril<br />
Ordering by cheque/PO please make payable to<br />
Power <strong>Computing</strong> Ltd and specify which delivery<br />
is required<br />
warranty<br />
All Powe r products come with a 1 2 rnoroll<br />
warranty unless otherwise specified.<br />
technic•L support<br />
Help h on hand with a full Technical Backup<br />
service which is provided for Power customers.<br />
MI 1 -cordor price s<br />
All prices listed are for the month of publication<br />
only, call to confirm prices before ordering<br />
export orde rs<br />
Most items a re available a t Tax Free Prices to<br />
non<br />
orders welcome_<br />
-<br />
EC<br />
t-order tire s<br />
re All prices Include VAT. Specifications and prices<br />
are subje ct to cha nge without notice All<br />
si<br />
trademarks e re acknowledged. All orders in<br />
writing de or by telephone will be accepted only<br />
SUDied nt to our terms and conditions of trade<br />
copies of which are available on request<br />
s.<br />
C<br />
II aFOR<br />
ANY INFORMATION PLEASE CALL<br />
l<br />
l<br />
t<br />
o<br />
c<br />
o<br />
n<br />
f<br />
o<br />
r<br />
m<br />
p<br />
r<br />
i<br />
de-interlaces<br />
and scan doubles<br />
modes to allow V<br />
'them Supports VGA.<br />
a a n monitors. Rivet<br />
pl<br />
•<br />
at 1440 horizontal<br />
resolution end Pies a standard 15-pin VGA<br />
type connector. Comes with composite<br />
video/S-VHS outputs.<br />
SCAN DOUBLER II<br />
1 1 I . ( )<br />
0 c'<br />
TBC-ENHANCER<br />
Reduction of quality loss when copying.<br />
colour and contrast correction, suppression<br />
of colour drop-outs, elimination of<br />
basically an copy protection. The<br />
video signal is edited in professional<br />
4s22 studio standard and is sychronized<br />
entirely new.<br />
IBC-ENHANCER 416. 1116191:111;75<br />
NEPTUNE GENLOCK<br />
Excellent picture quality, auto fade<br />
control, Alpha channel and optional<br />
software control.<br />
NEPTUNE-GENLOCK f 5 9 9 . 9 5<br />
SIRIUS II GENLOCK<br />
Just like the Neptune-Genlock, the new<br />
Sirius II combines excellent quality with<br />
user friendliness. In addition, this geolock<br />
disposes of blue-box keying, bypass,<br />
RGB-colour correction, a stereo-audio<br />
control with microphone input as well<br />
as an Integrated test pattern generator<br />
for adjustment.<br />
SIRIUS II GENLOCK £ 9 1 9 . 9 5<br />
NAME<br />
ADDRESS<br />
P O S T C O D E<br />
TELEPHONE NO<br />
SYSTEM OWNED<br />
DESCRIPTION<br />
TEL: 01234 273000 FAX: 01234 352207 big j<br />
POWER COMPUTING LTD 414A18 STANLEY ST BEDFORD MR41 7RW<br />
TOTAL AMOUNT (inc. delivery) f<br />
FlAtBED FROM<br />
089<br />
CREDIT CARD NO.<br />
EXPIRY DATE SIGNATURE<br />
DELIVERY 2-3 DAYS £2.50 LJNEXT DAY £5 ESAT<br />
MINIMUM DELIVERY 12.50 A L L O W UP TO 7 DAYS FOR CHEQUES TO CLEAR<br />
POWER.<br />
SCANNER<br />
POWER SCAN<br />
POWERTA B<br />
GLIDEPOINT
+6<br />
1<br />
Y<br />
S<br />
I<br />
C-<br />
41<br />
1*<br />
SYSTEM NEWS 7 8<br />
No news is good news, or so they say. There's<br />
not much happening in the <strong>Amiga</strong> games<br />
world at the moment, but take a look any way<br />
• DUNGEON MASTER 2 8 0<br />
The sequel to the hugely popular Dungeon<br />
Master, you get to collect scrolls, recruit<br />
members and all other things dungeon like<br />
WORMS 8 2<br />
Some might say this is going to<br />
be one of the greatest games ever to<br />
be created on the <strong>Amiga</strong>. Find out<br />
for your self<br />
SENSIBLE WORLD OF SOCCER 86<br />
svvos is undoubtedly the best game on the<br />
<strong>Amiga</strong>, and with a new updated version just<br />
released, is it even better?<br />
BREATHLESS 8 8<br />
Another Doom clone arrives an the <strong>Amiga</strong>,<br />
in this case developed by Italian wizards<br />
Fields of Vision<br />
STAR CRUSADER 9 0<br />
Crusade along with the stars in Gametek's<br />
huge space epic. This I'llast you light years<br />
HILLSEA LIDO 9 2<br />
Featured on our coverdisk this month,<br />
Lido gets a full review, covering all<br />
aspect of promenade tomfoolery<br />
TENNIS CHAMPS 9 6<br />
'You cannot be serious!' as John McEnroe<br />
would screech at the top of his voice,<br />
although Tennis Champs is certainly In:<br />
EXTREME RACING 9 8<br />
Guildhall Leisure grace the <strong>Amiga</strong> screens<br />
again to provide us with more top quality<br />
entertainment<br />
•- •<br />
LgrP<br />
)occ<br />
E)<br />
[VIEWS I<br />
AMIATIAS _ E n IMAGE VISION<br />
Neil Mohr cranks up the engine and takes to<br />
You've got the demo, now check out<br />
the road with the <strong>Amiga</strong>'s latest route finder<br />
the finer points of the full version<br />
CANON MC 610.<br />
CINEMA 4D<br />
Frank Nord gets an extra dimension<br />
with the aid of the latest in <strong>Amiga</strong> 3D<br />
FINAL CALC<br />
The spreadsheet saga takes another twist<br />
thanks to the boys and girls at Softwood<br />
EUREKA!<br />
Tina Hackett explores how the <strong>Amiga</strong><br />
is inspiring anew generation<br />
F<br />
EATURES<br />
LASER GUIDANCE E l<br />
The CD stream keeps flooding in and we<br />
keep fisihing out the best of the bunch<br />
30<br />
The last word in colour printing<br />
technology, or just another<br />
paragraph?<br />
....<br />
—0,<br />
.of 4 . 1 1 . 8 1 0 ,<br />
o'<br />
j r<br />
, r<br />
3<br />
d<br />
,<br />
•<br />
'<br />
,<br />
I<br />
P<br />
IMAGINE MODELS<br />
Frank Nord puts LightWave aside and explores<br />
the latest object collection for Imagine<br />
60<br />
69<br />
SHAREWARE ROUNDUPAC's shareware guru delivers a first-hand<br />
guide to the ultimate in <strong>Amiga</strong> freebies<br />
BEGINNER'S GUIDE al<br />
Steve White offers oodles of ideas and<br />
advice for <strong>Amiga</strong> newbies everywhere
HE COVERDISKS<br />
IMAGEVISIG.II DEMO<br />
Probably the easiest way to create stunning<br />
multimedia presentations. Imagetrision sports<br />
an innovative and intuitive interface that looks<br />
as good as it is to use.<br />
HILL SEA LIDO DEMO<br />
Hillsea Lido is Theme Park for the beach. With all the<br />
parts of the full game, the demo lets you manage<br />
three different shops and two rides, and you can<br />
actually watch your Saturday night theatre show<br />
Also on the second disk:<br />
Tritus, an amazingly addictive,<br />
three-player Tetris-style game<br />
EGULARS<br />
mamom<br />
COMMENT _ 1 0 1<br />
Paul Austin discusses the hype<br />
surrounding the PC explosion<br />
NEWS<br />
Netscape rumours confirmed, plus the<br />
latest on the Quicktirne conversion<br />
A MIGA GUIDE<br />
The conservative approach<br />
with a back to basics look<br />
at <strong>Amiga</strong> menus<br />
t An insider guide to<br />
scattering with the king<br />
of coding„ Paul Overaa<br />
Paul Overaa goes on a<br />
bug hunt with a guide to<br />
ARexx error correction<br />
Neil Mohr takes a realistic<br />
look at the Internet and<br />
puts it in its place<br />
Ben trost puts the hard<br />
sell into persepctive with a<br />
guide to,effective layouts<br />
The techno kid of the AC office irons out those<br />
annoying wrinkles in <strong>Amiga</strong> ownership<br />
M PUBLICSECTOR<br />
102<br />
105<br />
107<br />
109<br />
LETTERS<br />
Uncel Era checks the post for the latest in punter<br />
opinions and praise<br />
ACAS<br />
The Emperor of PD, the Sultan of shareware.<br />
Dave Cusick delivers the hest in the business<br />
Emulation is the name of<br />
the game. Phil South thinks<br />
Amos could be the answer<br />
Paul Overaa reviews the<br />
latest from the man of<br />
<strong>Commodore</strong> past<br />
Steve White gets that<br />
syncing feeling with a<br />
guide to anims<br />
I g i l<br />
/ font styles to titling in his<br />
) Gary guide Whiteley for videographers moves from<br />
The unseen resource. We<br />
look to the Internet for<br />
inspiration and add-ons<br />
113<br />
115<br />
117<br />
119<br />
121<br />
ASO<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
NOVER STORY<br />
GOLDENEYE<br />
The name's Bond, James Bond.<br />
One of my favourite gadgets is the<br />
<strong>Amiga</strong>. Find out how it was used<br />
to help me with my latest<br />
trouser-busting adventure
3<br />
11.L<br />
211•1111M11,- -<br />
••• —<br />
•-••<br />
• • • •<br />
• •111001MIKV<br />
Our unique and highly rated external Clock Cartridge will enable<br />
you <strong>Amiga</strong> to continually store the correct time and date in its<br />
Own battery backed memory.<br />
Simply plugs onto the back of the <strong>Amiga</strong> and does not invalidate<br />
the warranty.<br />
Compatible with ALL kelps<br />
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SPEC<br />
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A,4Lek<br />
7 0<br />
J- • •!) •1) • •• •<br />
ONLY E19.99<br />
I<br />
T ASCO-i and will give your computer all the benefits that hard dri•<br />
h ves offer. The drives we supplied formatted<br />
e , Workbench Partitioned installed for immediate use.<br />
s a n d<br />
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The<br />
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hard drive<br />
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also<br />
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has the facility to add 2. 4, 6 orSmb of RAM<br />
, nside It.<br />
1 Full instructions and software supplied.<br />
A500/+ 250mb HARD DRIVE £209.99<br />
Additional RAM for the hard drive E89.99 pet 2•1113<br />
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I ) Discoloci N is the ultimate in disk copying power for me<br />
•<br />
s 1 , ' <strong>Amiga</strong>. The package compnses the Disco logy Disk,<br />
•<br />
. . :<br />
manual arid Discolow cartridge for making copies of<br />
s<br />
•<br />
•• heavily • protected programs with an external disk<br />
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for errors etc.<br />
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p .41, •<br />
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p Di s £19.99 EACH<br />
1 •<br />
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1 tool Anti for Virus detecting Professbnal --and<br />
removing is the most viruses. powerful Ant)<br />
o N<br />
• . Virus pro will check and device hard drives.<br />
f<br />
• floppy : disks and even CD ROM drives for<br />
o 0<br />
/ viruses. J Very straight ) forward to use, includes<br />
r • a . full 50 page m<br />
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'LEASE PHONE FOR A RAI. INFORMATION SHEET<br />
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5<br />
0<br />
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k iiiriii ;Id!)<br />
s<br />
0 72 . pin simms suitable for Apollo accelerators. A4000, A.1200 memory<br />
o expansions c etc.<br />
r h<br />
1,33mhz68882FPU(ploc)<br />
e<br />
40mhz 68882 FPU (picc) £69.99<br />
lmb £39.99<br />
c<br />
50mhz 88882 FPU (PGA) L79.99<br />
2mb £77.99<br />
k<br />
FPU•s are su p p e d with crysta,' OSCilatorS<br />
4mb £114.99<br />
d8mb<br />
£219.99<br />
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21.i<br />
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1)<br />
1<br />
•-••••••<br />
Highly rated SCSI dime will store 100mb per cartridge. Comes<br />
Complete with power supply. SCSI cable, instructions and cartridge<br />
ONLY £189.99<br />
or E229.99 with a Squirrel or Datallyer<br />
100mb ZIP cartridge £15.99<br />
2 m b £99.99<br />
4mb £149.99<br />
Smb £259.99<br />
—A<br />
J -1 --a<br />
--j<br />
Incredibly r fast (upto 4x faster than a ZIP drive)<br />
SCSI r drive will store a massive 135mb per<br />
cartridge. i Comes complete with power s<br />
SCSI cable, instructions and cartridge.<br />
I<br />
ONLY £234.99<br />
or £274.99 with a Squirrel or Datatlyel<br />
135mb EZ cartridge £15.99<br />
Dr° • 1<br />
This superb package is a must for any CD-ROM user,<br />
Includes CD32 & CCTV emulation, J audio CD player software<br />
including librarian features, Direct reading of 16tai audio<br />
samples, full support for Kodak and Corel PhotoCD Discs.<br />
Includes the •FISHMARKET<br />
• public C Ddomain - R OFred M Fish disks and a huge 115 page<br />
d i s k<br />
information packed spiral<br />
p aASIM c kCDFS bound manual.<br />
e d<br />
w ONLY i £49.99<br />
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1<br />
31;Di<br />
'A<br />
011 highly rated, top quality feature packed modems are ideal for<br />
<strong>Amiga</strong> users. All moderns include our<br />
•<br />
219.99<br />
which includes a cable to connect the modem to the <strong>Amiga</strong>, !COMM<br />
comms software. <strong>Amiga</strong> Guide to Corms and a list of Bulletin<br />
Boards from which you will be able to download vast amounts of<br />
free software as well as have access to EMAIL facilities.<br />
j'iLii<br />
jJ<br />
!<br />
i i : r i<br />
1<br />
• MNP 2-4 Error Correction<br />
• MNP 5 Data Compression<br />
• Fag Class I and II<br />
compatible, Group 3<br />
• I-layes Compatible<br />
• Full 80 page manual<br />
• 12 Months guarantee<br />
RENO CD<br />
WITH SQUIRREL E174.99<br />
WITH DATAFLYER £174.99<br />
SPEEDCOM+B<br />
(14,400 V32bis) E79.99<br />
SPEEDCOM+11F<br />
(28,800 V34) E1.59.9<br />
Include he appropriate Workbench 3.1 RUMS, disks, manuals and<br />
bring your <strong>Amiga</strong> into us for fitting for ONLY £10.00<br />
WORKBENCH 3.1<br />
CHINON CDS435<br />
EXTERNAL E109.99<br />
EXTERNAL WITH<br />
SQUIRREL E154.99<br />
SANYO QUAD<br />
SPEED EXTERNAL<br />
WITH SQUIRREL<br />
OR DATAFLYER<br />
ONLY E239.99<br />
for A500/1500/2000 only £89.99<br />
for Al200/3000/4000 only L99.99<br />
-14<br />
align<br />
) 1<br />
1<br />
1)12_111<br />
2<br />
1<br />
1<br />
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Our nigh speed 2.5' IDE hard drives<br />
ID( the <strong>Amiga</strong> Al200 & A600<br />
computers come complete with fitting<br />
cable, screws, partitioning software,<br />
full instructions and 12 months<br />
guarantee. All drives supplied by us<br />
ale formatted, partitioned and<br />
have Workbench IWB2 for the<br />
A600 arid WB3 for the Al200)<br />
installed tor immediate use. Fitting<br />
is incredibly simple: If you can<br />
plug the mouse Into the mouse<br />
socket, you vAll be able to<br />
plug the hard dnve<br />
into the hard drive<br />
socket,<br />
PLEASE PHONE FIRST!<br />
REEL V C FOR<br />
FIII1NG SERIE<br />
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Amazing power for such a low<br />
pncc This superb accelerator<br />
uses a 68020 running<br />
at 28hz and comes corn<br />
plete with a 68882 FRI to<br />
ffiable your Al200 to run<br />
it 5 MIPS (million<br />
instructions per second)!<br />
Uses standard<br />
72 pin SIMMS and includes a<br />
battery backed clock.<br />
Simple trapdoor fitting.<br />
APOLLO 1220 ONLY £99.99<br />
APOLLO 1220 +1m13 £139.99<br />
APOLLO 1220 +4mb £214.99<br />
• • • -<br />
JLP DLLD<br />
85mb E89.99<br />
120mb £104.99<br />
170mb E1.19.99<br />
250mb £139.99<br />
340mb E174•99<br />
540mb E284.99<br />
1232/50<br />
APOLLO 1232/50 E1.99.99<br />
4mb SHWA E114.99<br />
8mb SIAM E219.99<br />
68882 FPU £69.99<br />
Internally fitting A600 Accelerator features 68020 and WU both running<br />
at 28MHZ. 72 pm simm socket for up to 8 Mb of FASTRAM. Easy fit.<br />
makes your 600 fa er than a 30001<br />
1<br />
APOLLO A620<br />
ONLY £134.99<br />
+ 2MB £199.99<br />
+ 4MB E264.99<br />
OR MAIL ORDER<br />
NO.1<br />
FOR AMIGA<br />
IN MANCHESTER<br />
Order NOW for<br />
immediate despatch<br />
—<br />
FREEP NE<br />
0500 340548<br />
(Credit/switch , card sales only'<br />
,<br />
161 796 5279<br />
enquiries or<br />
3208<br />
Send cheques<br />
postal orders<br />
(made payable to<br />
Siren Software)<br />
or credit card details to:-<br />
- SIREN<br />
SOFTWARE,<br />
178 BURY NEW RD,<br />
WHrrEFIELD,<br />
MANCHESTER<br />
M45 6QF,<br />
ENGLAND<br />
Access. Visa. Switch, Delta,<br />
Co • accepted<br />
Please phone firs<br />
check at/elle_ •<br />
• an i<br />
DIRECT;<br />
From<br />
head t<br />
We are<br />
right h<br />
ion 17<br />
ury.<br />
on<br />
de after<br />
e - third set of lights.<br />
The door to our premises<br />
is next to the<br />
florists opposite<br />
the Masons Pub.
Pentiums, P6 chips, millions spent<br />
and vast fortunes in the making.<br />
0 indows 95, Warp 0S2, pull 'n' play,<br />
The question is, does the buying<br />
public get a real bang for their buck, or simply<br />
end up engulfed in the aftershock of endless<br />
investment and upgrades?<br />
Given the money and marketing lavished on<br />
the new breed of so called 'user friendly' PCs,<br />
it would seem there's no choice when it<br />
comes to home computing. like a double seat<br />
on the train, you've got to get in first - stocks<br />
won't last, buy or be laughed at. The marketing<br />
pressure is intense.<br />
There's no rest byte, the all powerful PC sits<br />
in shop fronts across the land struggling to<br />
scroll a seemingly endless stream of virtues<br />
before the eyes of any would-be investors. If<br />
you want the best you've got to pay for it_ The<br />
question is, what's on sale here - the machine<br />
or the marketing?<br />
Just six months ago a friend of mine quite<br />
rightly tired of the seemingly endless wait for<br />
the <strong>Amiga</strong> to get back on its little rubber feet.<br />
After lots of reading and research he opted for<br />
IP a quality PC. Even after a lot of bartering his<br />
new baby still weighed in at a hefty (1400.<br />
PROBLEM CHILD<br />
At the time this new 'all singing all dancing'<br />
sibling was the apple of his daddy's eye.<br />
Unfortunately, just six months on this rapidly<br />
ageing 486 DXII has become something of a<br />
problem child.<br />
The Pentium is now well and truly ruling<br />
the roost, and his train spotting, acne ridden<br />
DX is rapidly becoming a computing wallflower.<br />
The glossy games that added so much<br />
attraction to the initial investment now<br />
demand a Pentium to deliver the promise<br />
so lavishly emblazoned in print and on the<br />
packaging.<br />
Like the average hot-hatch, his former pride<br />
and joy would be lucky to generate a third of<br />
its showroom asking price out on the street<br />
And yes, I know <strong>Amiga</strong>'s depreciate as well,<br />
but the pain of depreciation is directly linked<br />
to the initial investment. And in relation to<br />
the PC, that's one area in which the <strong>Amiga</strong><br />
certainly scores some points.<br />
Of course, pride and poverty doesn't entertain<br />
the idea of selling up. After all 'it's still a<br />
serious machine that can run everything a<br />
Pentium can.' The point is, did he really want a<br />
The 11( team<br />
•<br />
EDITOR<br />
DEPUTY EDITOR<br />
ART EDITOR<br />
NEWS EDITOR<br />
COYERDISK EDITOR<br />
PRODUCTION EDITOR<br />
GAMES EDITOR<br />
STAFF WRITERS<br />
ADVERTISING MANAGER<br />
AD SALES<br />
AD SALES<br />
AD PRODUCTION<br />
MARKETING MANAGER<br />
MARKETING ASSISTANT<br />
PRODUCTION MANAGER<br />
SYSTEMS MANAGER<br />
Paul Austin<br />
Ben Yost<br />
Tym Leckey<br />
Tina Hackett<br />
Neil Mohr<br />
Judith Chapnun<br />
Tina Hackett<br />
Andrew Maddock<br />
Dave Cuock<br />
Lisa Bracewell<br />
Jane Normington<br />
Sue Hursefie<br />
Barbara Newail<br />
Claire Ptawdsley<br />
Victoria Quinn-Harkin<br />
Sandra Childs<br />
David Stewart<br />
serious machine, or something that could play<br />
games and still be taken seriously. Man,<br />
machine and marketing in perfect turmoil.<br />
The question of keeping up with the Jones',<br />
Pentiums, P6s is a familiar tale across every<br />
platform, including the <strong>Amiga</strong>. However, the<br />
forgotten hero does have few distinct advantages<br />
in the dog eat dog wodd of the PC.<br />
Not least of these is a generic background,<br />
Every <strong>Amiga</strong> sold has a standard architecture<br />
and although this can be expanded upon with<br />
assorted accelerators and ad-ons, the basic<br />
structure remains he same. As a consequence,<br />
developers are forced to work within predefined<br />
guidelines which in the long term benefit<br />
all.<br />
It's true there's a fair amount of diversity<br />
within the platform as a whole, but as a general<br />
rule there is a degree of uniformity which<br />
goes a long way to combating the evolutionary<br />
frenzy that dogs the PC.<br />
The relaunch of the Al200 may not be a<br />
technological breakthrough, but at least it<br />
offers an alternative to confusion, unnecessary<br />
expenditure, and the marketing hype that surrounds<br />
the constantly changing landscape of<br />
the PC market<br />
Perhaps the most important question for<br />
any woulttbe buyer is not which machine is<br />
the most powerful, but which is the most<br />
appropriate. The gloss and glamour of the<br />
Pentium and Microsoft marketing machine<br />
leads many to overlook the real issues.<br />
It's all too easy to fall into the dinner party<br />
bore mentality and justify your investment by<br />
reassuring yourself and others that, if you<br />
wanted too, you could run Photoshop,<br />
Quadapress, Microsoft Word and so on. But in<br />
the cold light of day, are you ever really likely<br />
to? - especially considering that just one of<br />
these blue chip applications could buy you an<br />
CIRCULATION DIRECTOR<br />
COMMERCIAL DIRECTOR<br />
ools<br />
go<br />
DISTRIBUTION<br />
SUBSCRIPTION<br />
David Wren<br />
Denise Wnght<br />
COMAG (01195) 444055<br />
0151-3S7 2961<br />
Mtrobe of the Aidit &raw el CroAatcris<br />
33,546<br />
joneDec 1194<br />
Plibitillett b I)G Media, Media House Mincer Park,<br />
Muciestied Sit 10 /MP<br />
Tet 0162511711888 ,Fu01h25 850652<br />
EMal atom<br />
Editorkd editdoconcdemontauk<br />
Advertise% schigothenplernon.cook<br />
The ads are glossy, the hype is<br />
at feverish pitch, but is there<br />
really a safe distance when it<br />
comes to the PC explosion?<br />
CHAIRMAN Richard Meese<br />
MANAGING DIRECTOR Ian Bloomfield<br />
We regret Amigo <strong>Computing</strong> cannot offer technical<br />
help on a personal basis either by telephone or in<br />
wino/. All reader elsouries should be submitted to<br />
the address in this panel for possible pubhcaeon•<br />
<strong>Amiga</strong> <strong>Computing</strong> Cs on independent pubkotion and<br />
<strong>Commodore</strong> atIVICSS Machines Lid ore nut responsibk<br />
fur out of the talkies in this issue or fur ory of the<br />
options expressed.<br />
©1995 IDG Media No material may be<br />
reproduced in whole or in part without written<br />
perunispon While every care is taken, the<br />
publishers cannot be held legally reponsible for any<br />
errors in articles, listings or advertisements<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
entire <strong>Amiga</strong>. Admittedly, PC games and<br />
indeed some applications are pulling away<br />
from their <strong>Amiga</strong> counterparts, but so are their<br />
prices and the cost in hardware required to<br />
run them.<br />
No CHANGE<br />
Don't get me wrong. A 100MHz Pentium with<br />
16Mb of RAM, a quad-speed CD-ROM and 17<br />
inch monitor is a very respectable machine.<br />
But don't expect to get much change out of<br />
E2000. And be warned - this son of spec is<br />
rapidly becoming the entry point for a PC with<br />
more than a six month shelf five.<br />
Contrast that against the E350 asking price<br />
for an Al 2D0 and you have a real incentive to<br />
look long and hard at your reasoning. There<br />
are almost as many reasons for investing in a<br />
computer as there are computers on the market.<br />
However, if you are in the market make<br />
sure you're buying the machine and not just<br />
the marketing that surrounds it_ By the way,<br />
this shouldn't be a problem on the <strong>Amiga</strong>, as<br />
there isn't any..<br />
Paul Austin<br />
3<br />
Editor<br />
1<br />
1<br />
IDG<br />
1<br />
-<br />
1<br />
For six years Amigo Compiling has been the leading<br />
I<br />
magazine for <strong>Amiga</strong> enthusiasts. As a key member<br />
of the IDG C0111011111K110001 Agroup,<br />
<strong>Amiga</strong><br />
<strong>Computing</strong> promises to inform, educate and<br />
entertain its readers each month with the most<br />
dedicated coverage of the <strong>Amiga</strong> avaiLthie<br />
12 use ittbscription i44.9P (UK), 14919 (EEC)<br />
124,99 1Wortd)<br />
Ongoing torte* diva debit Li 0.99 (Ullenly)<br />
Pinled and bound by Duncan Webb Oftsel<br />
PAadsiono 1 Ltd
1111•1•11n-<br />
ol o m pacha<br />
age for lk. beginners & experts<br />
alike who wish to create back-up<br />
copies of original floppy disks<br />
speedily and easity.<br />
ried Anti Virus<br />
ssional is a<br />
n tool for<br />
g virus<br />
attacks. It features<br />
powerful early recogni- /<br />
tion of viruses and<br />
includes provimdative<br />
measures<br />
syst<br />
6<br />
0<br />
1<br />
1<br />
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P<br />
P<br />
e<br />
c<br />
O<br />
p<br />
Off<br />
•••••=k<br />
.<br />
is the Discology disk. Discology Cartridge and a 36 page<br />
printed manual<br />
Features a cartridge backup mode for heavily protected disk (Requires the<br />
use of an external disk drivel<br />
Two Nibble modes for coping with protected IBM and Atari disks<br />
Sync Scan checks for unknown protection systems<br />
Recognition of long and short tracks<br />
Modem users can backup disks via a modem to another <strong>Amiga</strong><br />
anywhere in the world<br />
Fuly multi-tasking, copies with high density disk etc<br />
Ful update service is available for registered users<br />
Discology comprises all the<br />
functions that are<br />
demanded horn a<br />
top quality back-up<br />
program.<br />
toce f p o -.Are<br />
ellla , 9<br />
L 9<br />
. 4<br />
0<br />
on any device iliard disk, floppy e t c .<br />
tracing of link and file viruses etc.<br />
Block Test to search for viruses at the block level of a device<br />
Automated unpacking of compressed programs for virus checking<br />
st<br />
Recognition of Boottlock Viruses with analysis<br />
Safeguards hard drives Rigid Disk Blocks<br />
Includes a comprehensive 50 page printed manual<br />
Ful update service to registered users<br />
Includes many more features.<br />
DISCOL<br />
nal<br />
k<br />
09.99<br />
fapiktast _ ot<br />
e<br />
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4<br />
,<br />
9<br />
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•••••••<br />
_<br />
s<br />
o<br />
_•••••'<br />
--•••••••<br />
FOR MAIL ORD<br />
No.l.<br />
FOR AMIGA<br />
MANCHESTER<br />
Order NOW for<br />
immediate despatch<br />
FREEPHONE<br />
0500 340548<br />
(creclit/swttch card sales only;<br />
tel: 0161 796 5279<br />
for enquiries or<br />
fax: 0161 7 3208<br />
nd cheques<br />
postal orders<br />
[made payable to<br />
Siren Software]<br />
or credit card I<br />
EN<br />
SOFTWARE,<br />
178 BURY NEW RD,<br />
WHITEFIELD,<br />
MANCHESTER<br />
M45 64)1F,<br />
ENGLAND<br />
Mo<br />
Satu<br />
ar<br />
right<br />
thi<br />
The d<br />
s, Visa. Switch, Delta<br />
n e t c accepted<br />
-<br />
we m<br />
Please Vine first to<br />
check availability<br />
o y<br />
•<br />
s Bury.<br />
on the<br />
er the<br />
ts.<br />
premises<br />
is n t h e<br />
florists • pposite<br />
the Maso , b.<br />
uro<br />
me<br />
ONS:<br />
6pm<br />
to 12pm
The Best-Value<br />
Hard Drives<br />
He's Back<br />
Following on troirt the origirml groundhn-ating<br />
Squirrel SCSI Interface, HiSoft is<br />
1'r<br />
, men higher SCSI pertOrmarke, suto-booting,<br />
r4 and an ultra-fast serial port. Surf Squirrel is<br />
rui the ideat expansion periphera/fOr<br />
t.<br />
Al2(00. Squirm! is also the only SCSI<br />
o your expansion A Mthat i gis hot T ; plug and unplug..<br />
requires no Timing of your <strong>Amiga</strong>, no<br />
a<br />
technical knowledge and does not lureilidak<br />
nyour<br />
warranty! Contact HiSit fig morn<br />
ninformation<br />
on The amazing Surf Squirrel<br />
<strong>Amiga</strong> Zip Tools<br />
exclusively from HiSoft<br />
o<br />
u<br />
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c<br />
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The floppy drive for<br />
the multimedia age<br />
This newest, most portable<br />
exchangeable hard disk drive weighs<br />
in at just I lb. has fast transfer and<br />
access times (up to IMIx's transfer,<br />
28rns seek), easily fits in your hand,<br />
your bag or your briefcase, stores up<br />
to 100Mb on floppy-sired disks, is<br />
perfect for all types of application<br />
Zip drives front HiSoft include everything l and is priced at a level that will make<br />
you need to get going on a SCSI-aware . YOU want to unzip your wallet<br />
<strong>Amiga</strong>: the Zip 100 drive. a 100Mb cartridge, O<br />
all necessary leads and a complete set of<br />
f<br />
software, programmed by HiSolt, including:<br />
f<br />
immediately!<br />
Price inc 100Mb cartridge, extra<br />
i 00Mb cartridges a5.95 or less!<br />
• 1:41,4 access drivers • Temporary unproferf<br />
• firssuerd pnrh•ct • Cartridge initialisation<br />
• tiirite protection • Cartridge eject<br />
e<br />
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Order your Zip drive now to<br />
avoid disappointment!<br />
Mang!<br />
16 • arternol • tits mama Irt<br />
If you want a SCSI hard drive then HIS*<br />
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YOU arc looking for an internal dris<br />
yOUT tower case, A300WA4tX10 etc. or,<br />
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suppliers with<br />
WeOrin<br />
manufacturer's warranty, air hard driv<br />
teina1 drivelis and CD-ROM drives<br />
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and warranty come and with technical our own Atippo er<br />
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xAl i i00. t A2000, 4300il and A4001)<br />
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I his exciting new package is available at the ainaeingly-leil<br />
price of only E199,95, Cinema4D is set to revolutionise the<br />
ID<br />
i_lnema -<br />
,, replete re 2 with every conceivable option including<br />
ID multi-window<br />
n<br />
editing, interactive modelling, direct<br />
pro modelling in 3D, basic and complex pnmitives, easy obj<br />
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vmanipulation. er<br />
i d e hierarchies, an optimised FPIPCPU version<br />
and much morel<br />
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, utility to allow full import of your current objects.<br />
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* a<br />
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also n y Coming -<br />
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lau n<br />
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the cinema into your home and onto your<br />
u<br />
e<br />
n<br />
s<br />
computer with Squirrel MPEG, Playing the pop<br />
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a<br />
i<br />
VideoCD and CDI CD-ROMs, Squirrel MPEG<br />
m<br />
c o<br />
m ubrings<br />
high quality digitally mastered images and<br />
l<br />
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a t<br />
p lb-bit stereo sound to you and your <strong>Amiga</strong><br />
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t<br />
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a<br />
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i<br />
s<br />
n s Squirrel, and any VideoCD compatible CD-ROM<br />
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i v Squirrel MPEG can also be used as a stand-alone<br />
n as an addition to your Pi, Video and Hi-hi setu<br />
g<br />
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*Squirrel MPEG requires a SCSI CP-ROM<br />
e<br />
fm<br />
that is CDis (Green Rookt or VideoCD<br />
(Wide Book) commit iNe, Check your<br />
d<br />
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CD-ROM suppher far compatibility •<br />
i<br />
l<br />
Order Hotline r<br />
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© 0500 223660 ;<br />
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. H i S o f t<br />
To order any of the products shown on this pagee<br />
S Y S T E M S<br />
(or any other HiSoft title) • just call us, free ofr<br />
charge, on 0500 223660, armed with your credits<br />
The Old School, Greenfield<br />
or debit card; we will normally despatch withini<br />
4 working days (E4 P&P) or, for only a withino<br />
Bedford NIK45 5DE UK<br />
the UK, by guaranteed next day delivery (forn<br />
goods in stock). Alternatively, you can send Lis a Tel: +44 (0) 1525 718181<br />
cheque or postal orders, made out to HiSoft. All Fax: +44 (0) 1525 713716<br />
prices include VAT Export orders: please call or<br />
fax to confirm pricing and postage costs.<br />
C 1995 HiSoft. Elt0E-<br />
Alt prices Include UK Z i p is a trademark<br />
VAT ai 17-5% o f !omega him<br />
Disk Magic E39.95<br />
Newly released. Disk Magic (screenshot on the left), is<br />
the ultimiate file and disk management utility for yowl<br />
<strong>Amiga</strong> DiskMAGIC makes every task you perform -<br />
from the copying of a file, to the extraction of an<br />
archived file, as simple as a clicking on a button! In fact,<br />
after using DiskMAGIC. you'll wonder how you ever<br />
used you <strong>Amiga</strong> without it!<br />
DiskMAGIC is exceptionally configurable, with the<br />
ability to alter window layout, file types, action button<br />
fonts, screen mode, archive handling, viewers and mo<br />
DiskMAGIC is compatible with all <strong>Amiga</strong>s running W<br />
(or higher) and with I.5MB or more of free memory.<br />
Ay<br />
7-<br />
A<br />
un<br />
A<br />
k<br />
-<br />
1<br />
As music experts (all sampler products are ,,,,,,,,,<br />
our own design, built and programmed in LYIIP .9!<br />
the UK), you can trust HiSoft to deliver the<br />
right package for you; a professional Midi<br />
interface (ProMidi (24.95), a great-value,<br />
5-bit direct-to-disk sampler (Megalosound<br />
124.95) or a superb quality 1216-bit stereo,<br />
direct-to-disk PCMCIA unit (Aura), both<br />
samplers have superb real-time effects.<br />
Termite<br />
Afraid of becoming a hedgehog on the<br />
Information Super Highway? Don't worry!<br />
Termite is so easy to use that even a first time<br />
telecommunicator will feel at home.<br />
Termite is 100% WB2 Style Guide compliant and provide<br />
you with all of the modem user interface features to<br />
really enjoy playing in the highway!<br />
ic ratite supports both the <strong>Amiga</strong> XPR and X EM Lib<br />
.1, well as having its own internal 7Modem. Termite is<br />
..ompatible with all <strong>Amiga</strong>s running WB2. (or higher)<br />
I MB or more of tree memory and all modems_<br />
Cinema4D<br />
Rir<br />
E39.95<br />
El 99.95
•<br />
C<br />
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o<br />
OSITIVE VIBES FROM AMIGA i<br />
o<br />
p<br />
processor. Demonstrated on it was tTV<br />
Paint3.6 with a Wacom Art Pad. "People B<br />
were very excited by the speed of the<br />
set-up" Bourdin continued. A question Y<br />
and Answer session took place on the<br />
Sunday.<br />
AT have also unveiled more on Ttheir<br />
mystery Internet package due for release in<br />
January. An exact price was not revealed i<br />
although they stated that it would be<br />
below 1 300 DM (around €600) and nwould<br />
include all the software needed to get on<br />
the Internet bundled with an Al200. a This<br />
would include a PC Slot Modem, TCP/IP<br />
Stack, Web Browser, ITP program, HE-mail<br />
program and IPC program. A rumour that<br />
a<br />
OMPATIBLITY REPLY c<br />
1mwir<br />
k<br />
n espite setbacks regarding the corn-<br />
', patibility of the new <strong>Amiga</strong> drives,<br />
<strong>Amiga</strong> Technologies have announced some<br />
positive developments for the future of the<br />
<strong>Amiga</strong>.<br />
for <strong>Amiga</strong> Technologies, was positive about<br />
the company's forthcoming plans and was<br />
keen to express his delight at the response<br />
to the recent Paris <strong>Amiga</strong> show held this<br />
December. He remarked: "In spite of the<br />
fact France was in chaos [because of the<br />
strikes] many people still came" It was estimated<br />
that between 3,000 and 4,000 people<br />
turned up to see, amongst other things,<br />
the new <strong>Amiga</strong> 4000 Tower with the 060<br />
FF<br />
ing compatibility problems, <strong>Amiga</strong> Technologies gave us their response: "We have noticed<br />
that<br />
al<br />
there are some problems with games software on the new <strong>Amiga</strong> Al200's, To resolve e this,<br />
we loare<br />
working on a hardware solution that will be fitted at no cost to the customer, by an<br />
authorised wi <strong>Amiga</strong> Dealer."<br />
t<br />
ng They continued: lo avoid such problems in the future, we kindly encourage that software<br />
publishers l make sure that the programs they develop respect the programming guidelines. t<br />
<strong>Amiga</strong> a Technologies will be happy to process any information requests from developers concerning<br />
s this issue."<br />
t<br />
m<br />
o ORLD OF ALENT<br />
n<br />
t<br />
h<br />
AMIGA<br />
SCOUTS<br />
'B<br />
of <strong>Amiga</strong> show will have taken<br />
place<br />
s y in Ontario, Canada. Billed as North<br />
America's<br />
rt<br />
largest <strong>Amiga</strong> Trade Show,<br />
Petro eh<br />
Tyschtschenko, General Manger of<br />
AT pe<br />
GmbH, is to open the proceedings.<br />
K months for a competition from <strong>Amiga</strong><br />
Technologies. e The competition will be aimed<br />
at e bringing out fresh talented <strong>Amiga</strong><br />
programmers p and artists, and will be run<br />
over a 12 months and be divided into two<br />
ot<br />
The schedule for the show is to sections. n<br />
include ri<br />
<strong>Amiga</strong> on the Internet, Scala<br />
Multimedia t m Production, and PC and<br />
Macintosh t Emulation, Phase 5 and Softe<br />
Logik hy<br />
are among thirty exhibitors listed to<br />
take a part. We'll hopefully be bringing you<br />
o<br />
a<br />
t<br />
full report next month.<br />
u<br />
This leads nicely on to the UK's very<br />
o<br />
own r World of <strong>Amiga</strong> Show which has<br />
been we<br />
confirmed and will be held at the<br />
e One is to program a demo such as a utility<br />
or y game and the other is for budding artists<br />
to e create something arty on the <strong>Amiga</strong>.<br />
o<br />
The competition will be open to all<br />
readers UK and overseas and the prize<br />
u<br />
may be a trip to the Solectron factory in<br />
France. t<br />
i Jonathan Anderson, Managing Director<br />
for n the UK commented: "There are lots of<br />
Hammersmith na<br />
Novotel on the 12 and 13<br />
April. ed<br />
talented t people out there. We want them to<br />
help h make the <strong>Amiga</strong> shine'<br />
rt<br />
e<br />
s h<br />
f<br />
oi<br />
o<br />
f s<br />
r<br />
1<br />
--r-<br />
-I<br />
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---<br />
n The A4 0 0 0 Towe r wa s on<br />
display a t the re ce nt Pa ris show<br />
and de monstra te d TV Pa int 3_6<br />
AMIGA COMPUTING<br />
FEBRUARY<br />
TECHNOLOGIES<br />
Netscape Wd5 being ported over to the<br />
<strong>Amiga</strong> was denied. Bourdin stated: "There<br />
will be a lot of new software coming Out<br />
for the <strong>Amiga</strong> soon from companies that<br />
have never developed for the <strong>Amiga</strong> before<br />
who previously work on PC and Mac products.<br />
There will be some Web Browsers of<br />
very high-quality but we are definitely not<br />
dealing with Netscape."<br />
However, another rumour doing the<br />
rounds was validated at the recent press<br />
conference in Hannover. It was believed<br />
that Apple had offered <strong>Amiga</strong> Technologies<br />
a port of QuickTime and at the conference<br />
which was attended by Executives from<br />
Apple. Germany, the deal was confirmed.<br />
YETECHS1<br />
HAVE IT<br />
Yorkshire based lyetech have announced the<br />
release of their Endicor Prefs 24 bit driver for<br />
the Epson Stylus Color Printer. The Endicor<br />
driver is supplied as both an <strong>Amiga</strong> prefer'<br />
ences driver and a standalone printing program.<br />
They offer full 24-bit printing with user<br />
definable colour correction, printing mode<br />
and resolution. From the standard Enpnnt<br />
printing program you can also get image scaling,<br />
positioning and rotation. The driver<br />
retails at E34.95. From what we've seen the<br />
quality is of a high standard - the pictures<br />
were from HAM-8 images at an average<br />
700x500 pixels resolution<br />
•••es I<br />
() The print-out we sa w wa s<br />
impre ssive . I t WAS ge ne ra te d by<br />
the <strong>Amiga</strong> on the ba sic Epson<br />
Color Stylus Printe r with the<br />
Endicor drive r •<br />
11
•<br />
11<br />
„Snip,<br />
s t i r EivVzi.<br />
BARGAIN<br />
GAMES<br />
SoundScope Multimedia, a PC-based educational<br />
company, have confirmed reports that<br />
they have bought out Rasputin Software. This<br />
means that they hove a surplus of ex-Rasputin<br />
stock which they can offer readers at the greatly<br />
reduced price of 19.99. The games available<br />
are Jet Strike and Clockwiser with <strong>Amiga</strong>.<br />
AGA and CD32 versions and Bose Jumpers<br />
(CO32 and <strong>Amiga</strong>). For further information<br />
contact SoundScope Multimedia, Suite 4, The<br />
Woodrow Centre, 65-66 Woodrow, London<br />
SEIB 5DH. Telephone: 0181455 3702<br />
BIRTHDAY<br />
CELEBRATIONS<br />
<strong>Amiga</strong> Atlanta, Inc. are one of the oldest <strong>Amiga</strong><br />
user groups on the United States and oil<br />
Saturday 20 January they will be celebrating<br />
theirlOth anniversary. But they are not celebrating<br />
alone as it is also the lOth anniversary<br />
of the <strong>Amiga</strong> computer, and <strong>Amiga</strong> Atlanta, Inc<br />
are inviting <strong>Amiga</strong> users (tarn all over the<br />
world to participate in their celebratory banquet<br />
which is being held at the Terrace Garden<br />
Inn in Atlanta.<br />
Representatives from <strong>Amiga</strong> Technologies<br />
are expeaed to fly in from Germany to give the<br />
keynote address and other key <strong>Amiga</strong> figures<br />
such as Fred Fish will be there. Whilst over in<br />
Atlanta, they also suggest that visitors take in<br />
the tour of Olympic Venues!<br />
For more information see the AAi Home<br />
Page: hltpl/www.mindspringcam/-amigaatl;<br />
or Email tarnotamindspfingtam •<br />
VIEWSONIC<br />
alitOVE INTO<br />
EUROPE<br />
VoewSank. the second largest monitor manufacturer<br />
in the United States, ore now establishing<br />
themselves in Europe with new head<br />
quarters based in Dusseldorf, Germany.<br />
ViewSonic Europe offers its own technical<br />
centre, a customer support team, sales and<br />
marketing division and financial centre.<br />
Managing Director, Michael Kammer said:<br />
-<br />
Vbled<br />
in 1994, and we ore quickly becoming a<br />
imajor<br />
force in the European market—These are<br />
eexciting<br />
times for ViewSonic, and we ore here<br />
in Europe to stay.<br />
w<br />
S<br />
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Ja me s Cho, Pre side nt ot the Vie wSonic<br />
Corporation with M icha e l 'Comma ...<br />
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Managing D ire ctor, Vie wSonic Europe<br />
a<br />
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0<br />
IDIFX TO FLY<br />
I t's been months in development but Ocean have now announced that TEX is going to<br />
1 come out on the <strong>Amiga</strong> after all. <strong>Amiga</strong> <strong>Computing</strong> investigated claims that it wasn't<br />
going to be released when a disgruntled reader called us, angry at having upgraded his <strong>Amiga</strong><br />
specifically for the forthcoming Bight sim to be then told that it wasn't coming out at all. We<br />
reviewed the game back in May 1995 from the final <strong>Amiga</strong>D version and found it to be an<br />
excellent game with the exception of a few bugs. We were also concerned that the game<br />
would not run satisfactorily on a standard Al200 which we reported at the time.<br />
According to a spokesman from Ocean, DID decided it wasn't good enough and despite<br />
problems with the original programmer, pressed on to make a version they were happy with.<br />
We can happily report now that the game will be released in April and we hope to bring you a<br />
re-review as soon as possible.<br />
DID are also continuing to support the platform with another title in the pipeline. Details are<br />
sketchy at the moment but we'll bring you more as we get it<br />
A GA EXPERIENCE<br />
S adeness have announced a special<br />
offer for all owners of their AGA<br />
Experience Volume 1 CD-ROM. By returning<br />
you registration cards you will be entitled<br />
to a E5 discount of their next release,<br />
The AGA Experience Volume 2. The CD<br />
should be released around 13 March but<br />
those wanting to take up this offer must<br />
return their registration cards by<br />
20February. Volume 1 is still available but<br />
quantity is limited. It can be obtained<br />
directly from Sadeness Software, 13<br />
Russell Terrace, Mundesley, Norfolk,<br />
NR11 BI.J. It is priced at E17.99 which<br />
includes post and packaging. Contact<br />
them on 01263 722169.<br />
OFFER<br />
n ownom of AOA Expe rie nce Vol.<br />
ca n ge t ES off the now ve rsion<br />
UMOUR OF NEW AMIGA OS<br />
A The information we have received so far is that it is not WB V4,1 and is a new third-party<br />
OS, m Apparently it's written in 'C and therefore PowerPC native. From the rumour we heard, it<br />
will i 'change the way you will use your <strong>Amiga</strong>' because of a system that works with 'modules'<br />
gand<br />
a language similar to ARem Hmm..<br />
a<br />
C<br />
PRINGFIELD o OFFER AMIGA TUITION<br />
m<br />
p<br />
E ssex-based Media have Springfield announced Multi<br />
u their<br />
latest initiative to give owners t the<br />
most benefit from the new <strong>Amiga</strong><br />
i<br />
packs. The company have expanded<br />
n<br />
the pack with extra memory, a L2000<br />
g<br />
genlock, and half a day of training on<br />
how to use the package. h<br />
The company commented: a'Quite<br />
often new <strong>Amiga</strong> users, particularly v<br />
with video in mind, are left to e struggle,<br />
often buying inappropriate h<br />
software and hardware and erarely<br />
obtaining the full benefit of a their<br />
purchases. Our new <strong>Amiga</strong> r pack<br />
represents excellent value for d money<br />
by packaging it with additional<br />
o<br />
memory<br />
and a superb genlock, together<br />
with our training session, to<br />
n<br />
make<br />
sure the user is all set to gain immedi- t<br />
ate benefit" The complete package h is<br />
available for E1,150 from Springfield e<br />
Multi Media. Contact them on g01245<br />
227588.<br />
r<br />
n Extra s such a s tuition ma ke the most of the ma chine<br />
a<br />
AMIGA COMPUTING p<br />
FEBRUARY<br />
e<br />
•<br />
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ofi Grab TV or video<br />
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The revolutionary S-VHS ProGrab<br />
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t<br />
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14<br />
LEGAL<br />
EAGLES<br />
City law firm Denton Hall are helping to<br />
prevent businesses suffer a pitfall from the<br />
complicated laws surrounding the Internet_<br />
They otter an on-line legal audit to ensure<br />
that the many companies that are starting to<br />
use the Internet can do so legally.<br />
Denton Hall advise companies that it is<br />
important to monitor the Internet to ensure<br />
their corporate image is not at risk_ They can<br />
offer advice on how to monitor the Internet to<br />
watch for rights infringement and defamation.<br />
They also recommend that firms giving their<br />
• employees e-mail and on-line access need an<br />
internal code to regulate its use.<br />
AA ON THE<br />
WEB<br />
Motoring company the AA are now online<br />
with a homepage with all sorts of information<br />
for the motonst You can now access their<br />
history, find out how to become a member,<br />
and general motoring information such as<br />
fuel prices. 'The AA's presence on the Internet<br />
is expected to grow to become more interactive,<br />
with the possibility of buying M products<br />
and services directly through the Internet, and<br />
special pages for M members only, but we<br />
are keen to get feedback on what is wanted<br />
from such a service" said Pete Johnson,<br />
Managing Director of AA Commercial Services_<br />
The AA is at http://wwtheaa.caukitheaa<br />
HELP AT<br />
HAND<br />
Befrienders International, the Samaritan<br />
movement worldwide, alarmed by the growing<br />
number of suicide messages from<br />
laternet users, are hoping to use the Net as<br />
a helpline<br />
Apparently, suicide is the third most common<br />
cause of death in men aged 16-35 who<br />
are in the highest risk group Research has<br />
shown that most users of the Internet are<br />
male and in the younger age group and<br />
Belnenders International befieve they are<br />
most at risk. The recent service by the<br />
Sormititanc which offers an e-mail service to<br />
communicate with Internet users who are in<br />
crisis has shown a big demand for such a<br />
protects.<br />
A recent conference held in London by<br />
the organisation encouraged similar<br />
schemes in other countries and languages<br />
and interest was expressed by USA, Hong<br />
Kong, Japan and Australia, Vanda Scott,<br />
Directar-Ceneral of Befrienders International<br />
remarked.<br />
- pro-suicide "It messages and ensure that<br />
ipeople s who need help know where they can<br />
vhim ifor t help,'<br />
The Samaritans are at:<br />
a l<br />
jo@samaritans.org_<br />
t h<br />
a t<br />
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1<br />
AMIGA COMPUTING<br />
FEBRUARY<br />
ElOMPUTER SOLUTION<br />
GENTABHOBES HELPED BY VR<br />
If the thought of the dentists drill instils deep fear in you<br />
then worry no longer because Virtual Products have a new<br />
approach that could take the dentist-day blues away.<br />
Virtual Products, the company behind the virtual reality<br />
headset i-glasses are now installing the headset into dentists<br />
surgeries to take the patient's mind off the treatment they're<br />
having.<br />
The glasses allow the patient to<br />
watch 3D films or listen<br />
to music videos but<br />
because of the<br />
glasses' size and<br />
weight, the dentist<br />
can still access the<br />
patient's mouth easily.<br />
Through the headset<br />
the patient can experience the effect of a two metre<br />
screen with stereo sound. The glasses can display 2<br />
or 3D video, PC games and television. They are<br />
compatible with standard video output and can be<br />
connected to an <strong>Amiga</strong>, Apple or IBM PC.<br />
Denis Premiski, Virtual Product's General Manager<br />
C m. ne w worke ta tion<br />
II/4PC<br />
from Pre mie r De ve lopme1 nts<br />
offers I ncre a se d she lf spa ce<br />
1112K •<br />
ton<br />
for e xtra pe riphe ra is<br />
lop Eel Ee<br />
D remier Developments, the designers of the range of Centre desktop computer workstations,<br />
have a new solution to keep your computer area as orderly as possible. Called<br />
the Premier 'MU1-T-MEDIA' it is of the same sort of design as the Uni-Centre but is now<br />
bigger to accommodate more peripherals.<br />
Increased shelf space on the top means that a good sized pair of speakers will also fit<br />
comfortably by the side of the monitor. The workstation is suitable for all home computers<br />
and in the case of an A600 or Al 200 the extra room will also allow for the PCMCIA ported<br />
Squirrel or Overdrive to be attached.<br />
It is available for E40,42 and can be found in most computer retail outlets. Contact<br />
Premier Developments on 0I487 823684 for further details.<br />
commented: The i-glasses are extremely adaptable and can<br />
be applied to many different situations, with dentistry as just<br />
another application.' He continued: in this case, it provides<br />
considerable benefits to both dentist and patients, creating a<br />
relaxed environment and satisfied customers.'<br />
(1 The l-gla sse s will he lp<br />
to a lle via te pa tie nts ne rve s<br />
when Wa iting the de ntist<br />
X-SPEED CD-ROM AT E149<br />
D hilips' latest product is a six-speed CD-ROM drive priced at only [149. Although designed<br />
primarily for the PC, the drive can be used with the <strong>Amiga</strong> via Bhttersoft's ATAPI/IDE driver.<br />
It offers a motorised, caddy-free loading mechanism, 900KB/sec data transfer rate, 128kb<br />
memory buffer, and a seek time of less than 200ms.<br />
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FUNCTIONS TO FOOTPEON_S, BEST USED 5.00
16<br />
EXTRACTING DISKS<br />
efore you even think of putting the<br />
over disks anywhere near your cornuter<br />
you should make sure you write<br />
rotect them. By moving the black tab<br />
n the top comer of the disk, so you<br />
an see through the hole, you prevent<br />
ur disks being damaged in any way.<br />
here should be no reason why the<br />
cover disks need to be written to, so<br />
even if the computer asks you to write<br />
enable the disks, don't do it.<br />
To extract the programs off the second<br />
disk you must make sure you have<br />
booted your computer with the first<br />
cover disk, otherwise your <strong>Amiga</strong> will<br />
not be able to find the c:Installer program,<br />
and frustration will soon set in.<br />
To extract any single archive, simply<br />
double-click its icon and follow the onscreen<br />
instructions. If you want to<br />
quickly extract the program to RAM<br />
select the NOVICE level on the wel<br />
come screen and press proceed once<br />
on the current screen, and then again<br />
on the next. The program can then be<br />
found in your RAM disk.<br />
You also have the option of using a<br />
floppy disk. If you pick this option,<br />
make sure you have a blank formatted<br />
disk at the ready, and if you only have<br />
one drive get ready for lots of disk<br />
swapping and a long wait.<br />
Cilvocgoon0.1)<br />
—.1 Dee (IM• mel D•Lhool<br />
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SCREEN MENU<br />
Author: Stuart MacKinnon<br />
Workbench: 3.0<br />
Screen Menu is a tiny little program that adds a well needed function<br />
to your <strong>Amiga</strong>'s screen bar in the form of a new selectable menu from<br />
the screen cycle gadget, in the top right of the screen. This menu lists<br />
all the currently opened screens and by selecting one you can jump<br />
straight to it. This saves you having to individually flick through each<br />
one - if you have a lot of screens open you can end up flicking past the<br />
one you want and have to cycle through them all over again.<br />
ScreenMenu can be started from either Workbench or the shell<br />
There are a couple of<br />
tooltypes in the information<br />
requester that change<br />
how ScreenMenu works.<br />
Qualifiers can be set to on<br />
or off, and if it is on you<br />
have to press the shift key<br />
before the menu will<br />
appear. There is also a Delay<br />
option so that if you do not<br />
use a qualifier, you can set a<br />
short delay before the menu<br />
appears so that the screen<br />
cycle gadget can be used as<br />
normal.<br />
We push your brains to the limits with<br />
mulltimt la authoring and management training<br />
Workbench Screen<br />
Palette Preferences<br />
M U I Ptiblic Screen<br />
OK<br />
Termite V1.00<br />
MtdtiView<br />
Unnamed<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
IMAGE VISION<br />
Requires 3Mb RAM<br />
SPECIFICATIONS<br />
To easily run ImageVision from Workbench you need 3Mb of RAM. Unfortunately, there is not<br />
easy way around this, its just that to get the sort of features that (magaision provides you<br />
need a lot of RAM. Having said that, it is just possible to get ImageVision up and running on a<br />
2Mb machine.<br />
This will still allow you try out the program, but you will not have very much memory<br />
over. 2Mb owners will have to do the following: after you have installed ImageVision into, say,<br />
your Work: partition, reset your machine and hold down both the mouse buttons. This brings<br />
up the <strong>Amiga</strong>'s early startup menu, and here you just click on the boot with no startup button.<br />
This starts your <strong>Amiga</strong> with the absolute minimum amount of stuff in memory. To run<br />
Image Vision you need to type the following.<br />
asstgn env: enuarc:<br />
assign tibs: sys:classes idd<br />
WurbileageWition (cr whichever directory your instatted<br />
assign le_Teep: Teen<br />
<strong>Is</strong>egrYision<br />
This will now start ImageVision but you will only have around 350k to play around with. To<br />
get some more memory there are a couple of other things you can do. From within<br />
Imageltision itself you should select a non-interlaced screen mode. You can also remove a couple<br />
of files from the Imagellision directory. If you select show all files from the Workbench<br />
menu and go into the system drawer, delete the pattern drawer and then go into the modules<br />
drawer and delete the two Mpeg module files. This save further memory when you run<br />
ImageVision. You may even want to remove the Anim modules.<br />
it is amazing. We are meant to have this great<br />
multimedia computer with all its specialised<br />
custom chips to provide sprite and bliner<br />
support and what do you get to look at<br />
when you are waiting for something to<br />
finish? If you are lucky you can gorp at<br />
boring old stationary clock symbols - woopydoo-dar.<br />
Well SleepyPointers is to the rescue. This<br />
very well written shareware program will<br />
SLEEPYPOINTERS<br />
Author: Antonio Santos<br />
Workbench: 3.0<br />
hY to)<br />
banish those old boring wait pointers to..<br />
well, somewhere else, and instead you can<br />
have the choice of either a lovely spinning<br />
hour glass or the classic spinning watch.<br />
pointers.<br />
To get SteepyPointers up and running j<br />
double-dick on whichever style pointer y<br />
like, and if you want to run it every time y<br />
start your computer, just drop the icon in<br />
your WBStartup drawer.<br />
1
You have read the review, now you can try<br />
Out Imagellision for yourselves in this<br />
saved disabled demo - all the functions<br />
and options of the full program are<br />
available for you to try out here.<br />
As in the lull program, you get a tutorial<br />
script that is automatically loaded. If you<br />
run this you will get a feel for what<br />
Imagektision is capable of. If you have trouble<br />
understanding any of the functions you<br />
can hit the help button and the contextsensitive<br />
<strong>Amiga</strong>Guide help will pop up,<br />
allowing you to read all about the current<br />
functions.<br />
ImageVision has three main windows.<br />
The largest is the main script window<br />
where you construct presentations. Icons<br />
can be dragged into this from the icon win-<br />
1dow allowing you to add another section<br />
to the current script.<br />
To link icons together after you have<br />
brought a new one onto the script window<br />
you must click on the top of the white tail<br />
that comes Out of the top of each icon and<br />
drag it over to the icon you want it<br />
connected to. Menu icons are the only<br />
ones that can have more than one icon<br />
connected to it. To adjust the settings of<br />
1<br />
itilayelitston , hocrarthaol layout makes Scropts easy to understand<br />
IMAGEVISION<br />
Author: ImageLab Technology<br />
Workbench: 3.0, Hard Drive, 3Mb RAM<br />
any of the icons you should double-click<br />
on that icon. This will bring up a new<br />
requester in which you can modify any of<br />
the settings. As ImageVision internally<br />
multitasks you are able to have as many of<br />
these windows open as you like, and you<br />
can even work on more than one script at<br />
a time.<br />
Once you have set up a script to test it,<br />
just hit the run icon in the tools window<br />
on the right of the screen. Most of the<br />
normal editing tools are available here. If<br />
you want to cut any icon connection you<br />
select the icon and then hit the cut<br />
connection icon.<br />
INSTALLING<br />
IMAGE VISION<br />
Author: ImageLab Technology<br />
Workbench: 3.0, Hard Drive, 3Mb RAM<br />
For you people lucky enough to have an<br />
AGA machine with a hard drive you will be<br />
able to try out this great program for yourselves-<br />
Installing ImageVision is very<br />
straightforward if you follow these simple<br />
instructions.<br />
The simplest and quickest way to do this<br />
is to boot your machine with your hard<br />
drive, and once Workbench has loaded<br />
insert the first coverdisk. For this extraction<br />
VICONS<br />
Return - returns trom a subroutine<br />
Anim - sets up an animation section<br />
Mpeg - sets up a Mpeg video<br />
SlideShow - do a slide show<br />
Sound - lay a sample<br />
Menu - adds a menu section<br />
Jump - jump to a subroutine<br />
Subroutine - start a subroutine<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
FAULTY DISKS<br />
If you should find your <strong>Amiga</strong><br />
<strong>Computing</strong> CoverDisk damaged<br />
or faulty, please return it to:<br />
TIB Plc„178 House,11 Edward<br />
Street, Bradford, W. Yorks 8D4<br />
7BH.<br />
Please allow 28 days for delivery<br />
process to work properly a couple of files<br />
are needed on your hard drive, namely the<br />
<strong>Amiga</strong> Installer program and Lha. If you<br />
open up the coverdisk window and double-click<br />
on the SetUp-HD icon this will<br />
check if you have these to program, and if<br />
not they will be copied over on to your<br />
system.<br />
Once this has been done you can just<br />
double-click on the ImageVision icon, and<br />
either extract the program to RAM or your<br />
hard drive. After this the program needs to<br />
be actually installed Onto your system. so<br />
double-click on the install icon and follow<br />
the on-screen instructions.<br />
This is an early version of ImageVision<br />
and it can have problems with certain overscan<br />
settings, so if you find some menu<br />
buttons do not respond, try setting your<br />
PAL overscan settings to 720x275, or for<br />
DbIPal to 7201(550, and this should clear<br />
up any problems.<br />
Mil'P<br />
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115;<br />
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11
The easiest way to get the Hil'sea Lido demo up and<br />
running is to reset your computer and then insert the<br />
second coverdisk into the internal drive. Follow the onscreen<br />
commands and when you are asked to insert a<br />
blank disk, remove the coverdisk and place a blank disk<br />
INSTALLING HILLSEA LIDO DEMO<br />
into the internal drive and hit return. Once this has finished,<br />
if you reset your machine you will be able to play<br />
Hil!sea Lido from this disk.<br />
Hard drive users will be pleased to know that the<br />
demo is hard drive installable, as is the full game_ To<br />
HILLSEA LIDO DEMO - THE SEASIDE<br />
MANAGEMENT SIMULATOR.<br />
Your business proposals have been<br />
approved by the local authorities and they<br />
have wished you every success with your<br />
seaside development project. You have been<br />
granted 20 metres of beach and corresponding<br />
promenade, plus full ownership of the<br />
Pier Theatre. You will have the opportunity<br />
to expand your resort up to a maximum size<br />
• o f 200 metres in the future. How you<br />
choose to manage your resort is entirely<br />
your concern, but the authorities maintain<br />
the right to reward or penalise you in areas<br />
that remain under their jurisdiction.<br />
Hillsea Lido is a seaside management<br />
simulator. In effect this means you are given<br />
access to all the elements needed to turn an<br />
empty stretch of beach into a thriving resort.<br />
It sounds easy enough but the reality is far<br />
more complicated. You will need to show<br />
real flair as an entrepreneur in order to use<br />
the different elements of the game to your<br />
advantage.<br />
Hil'sea Lido is a mouse-driven game, and<br />
most of the icons in the game have two or<br />
three functions. For example, when increasing<br />
the selling price of, say, the candy floss,<br />
you can use the left mouse button to<br />
increase the total by one, the right mouse<br />
button to add ten, or both mouse buttons to<br />
add a hundred. Also, the scrolling action<br />
area can be speeded up using combinations<br />
of mouse buttons, If you are in any doubt,<br />
just experiment and you will soon find various<br />
short cuts that allow you to control the<br />
game in the way you want. The first thing<br />
( Wha t's a seaside re sort without<br />
someone se lling ite cre a m?<br />
Author. Vulcan Software<br />
Wodcbench 2.04<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
:) tha nk you la die s<br />
awl gentlemen. For my<br />
next trick...<br />
you see when starting Hillsea Lido is 20<br />
metres of empty Promenade. Behind the<br />
Promenade is your beach which can be<br />
accessed by clicking the LMB on the beach<br />
icon at the bottom of the screen. These two<br />
are known as the Action Areas and are<br />
where the results of all your decisions take<br />
place. When your resort eventually expands<br />
you will then be able to scroll left and right<br />
along its entirety by using the arrow icons<br />
at the bottom of the screen. The main icons<br />
are situated beneath the Action Areas and<br />
allow you to access the different elements<br />
of Hillsea Lido.<br />
CATALOG U E<br />
SeaDreams wares are displayed in a catalogue<br />
which is relevant to whether you are<br />
viewing the beach or promenade when you<br />
choose this icon. You can scroll through<br />
this catalogue of shops and facilities by<br />
clicking on the salesman's hand or the bottom<br />
of the catalogue. Each page shows you<br />
a picture and a description of the shop and<br />
copy the game on to your hard drive, go into<br />
Workbench and drag the Hillsea Lido game disk icon<br />
into the directory window where you wish the game's<br />
drawer to be created. lint open this drawer and double-click<br />
on the Hillsea Lido icon.<br />
facility. If you wish to buy one simply click<br />
on the pile of cash and your mouse pointer<br />
will be exchanged for a rectangle to represent<br />
the size of the shop or facility. You<br />
must then paste this rectangular scaled<br />
down representation at the bottom of the<br />
screen. If you change your mind you can<br />
click on the RMB to escape before pasting.<br />
To purchase more land simply click on<br />
the sand mound and for more information<br />
about SeaDreams Ltd click on their logo.<br />
Once built you can click on the shop or<br />
beach hire facility in the Action Area, and<br />
use the LMB to access their individual<br />
information screens In here you can set<br />
the price of your stock or your rides by<br />
clicking on the arrows, and you can<br />
change the commission paid to the<br />
employee in the same way.<br />
The bleach bar is an indication of how<br />
clean your shop is, or the spanner, in the<br />
case of your beach hire facilities, indicates<br />
how safe they are. You can clean your<br />
shops by clicking on the spanner icon<br />
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which is situated on the right of the screen.<br />
The demolish icon speak for itself.<br />
All the different types of stock you will<br />
ever require for your promenade shops are<br />
displayed here, You can set the amount of<br />
stock you wish to order using the arrow<br />
buttons, and when you are satisfied with<br />
your order click on the sales woman who<br />
will inform you if the stock is available. If it<br />
is, the delivery truck will start off on its<br />
journey.<br />
ENTERTAINMENT<br />
You can book an act for your theatre any<br />
day of the week in readiness for the Sunday<br />
show night Scroll through the acts by clicking<br />
on the arrows on the left of the screen,<br />
and when you have chosen one simply dick<br />
on the cash and the act will be booked, the<br />
ticket price on the right of the screen<br />
changes depending on which act you<br />
choose. On Sunday night you will be automatically<br />
transported to the theatre so you<br />
can see all the people piling into it, along<br />
After the Hil!sea Lido demo has been copied onto a<br />
blank disk you will be able to do the same process for<br />
our demo version of the shareware game Tritus. Just<br />
wait until you are prompted to insert a blank disk and<br />
then hit return.<br />
TRITUS DEMO<br />
Author: Davin Pearson<br />
Workbench2.04<br />
So you think you are a hard Tetris player do<br />
you? Well, as the old saying goes, you ain't<br />
seen nothing yet. Tritus is a bit of a turbo<br />
nutter, fuel-injected Tetris, a power-upped,<br />
monster-infested, multi-player, evil addictive<br />
game. Once you start you cannot stop.<br />
Tritus is a simultaneous three-player<br />
Tetris-style game, but with a twist or two<br />
and the odd surprise up its sleeve. When<br />
you first start the game and get past the<br />
initial intro you will see three game areas<br />
with a press fire message.<br />
Tritus can have up to three players on at<br />
once, but do not worry if you have no<br />
Ch<br />
with all the lovely dosh you will be making.<br />
You can hire various individuals to work<br />
on a casual basis. The left-hand side of the<br />
screen applies to the promenade and the<br />
right to the beach. Find out more information<br />
about each character with the LMB,<br />
and the hire button will do just that - hire<br />
people.<br />
The tourist screen allows you to find out<br />
all sort of information about the people that<br />
come to visit your beach. Each tourist gives<br />
seven ratings on your beach. When they<br />
visit a shop three bars appear rating the<br />
politeness of the staff, pricing, and how<br />
clean the shops and beach are. The other<br />
four at the bottom of the screen relate to<br />
how much they want of the following:<br />
sugar, hunger, thirst and souvenirs. They will<br />
also tell you what they would like you to<br />
build next, and the customer is always right<br />
- so you'd better listen.<br />
If you think you can save money by being<br />
a skin flint and not paying cleaning and<br />
repair bills, think again. Regular health and<br />
INSTALLING TRITUS DEMO<br />
Once this has finished, if you reset your machine you<br />
will be able to play Tritus from this disk. Hard drive<br />
users will again be pleased to know that Tritus is hard<br />
drive installable. To copy the game on to your hard<br />
drive, from Workbench, open up the Tritus disk window<br />
friends, or that no-one is around to play as<br />
the computer will take control of the remaining<br />
players. If you do play against the<br />
computer you can cheat and get a few seconds<br />
head start by quickly hitting your fire C Threeployer action<br />
button - that is if you are the sort of person NOM Tritus<br />
WAREHOUSE PRICES/BUY DIRECT..SAVE LLLE's<br />
MONITOR: Reconditioned Multi<br />
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Reconditioned compatible with 1084 range of monitors for all <strong>Amiga</strong>'s. With speakers and lead £ 9 9<br />
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HARD DRIVE: 1GO Al200/600 3.5* IDE. With fitting kit<br />
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HARD DRIVE: Smaller hard drives and 2.5•• usually available<br />
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WORKSTATION: A500/600 Cream metal/High quality, with shelf<br />
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sAi, pi p e a<br />
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26 Ohl Bedroll Road, Luton, Beds. LU27N2<br />
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AMIGA COMPUTING<br />
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FEBRUARY 1996<br />
safety checks will fine lax beach owners over<br />
dirty or dangerous shops and rides. Once a<br />
ride has been fined, the warning never goes<br />
unless you demolish it. If you let things<br />
really slip you could even injure or poison<br />
someone, and then you will be fined even<br />
more.<br />
and then drag the Tritus drawer to whichever destination<br />
drawer you want it to go in. You will then be able<br />
to open up the Tritus drawer and double-click on the<br />
cute icon. It will even quit back to the Workbench.<br />
who does cheat Once you are off the mark<br />
the idea of the game is the same as Tetris,<br />
that by filling up a full horizontal line you will<br />
remove it, but in this game doing that adds a<br />
line to your competitors' areas. If you manage<br />
to do five lines in one go, the most possible,<br />
you are congratulated with a screen shuddering<br />
thud and a flash guitar rift<br />
It does not stop there. Every now and again<br />
a little blue greet* will drop down everyones<br />
screen and start to eat away at your block,<br />
destroying all the hard work you have done.<br />
To stop it just drop a block on its sorry head,<br />
and watch it go squish with all its bodily fluids<br />
dribbling down the screen - mmmmm.<br />
Finally, there are other power-ups available<br />
such as giving your enemies horribly shaped<br />
blocks for a short time, or making all their<br />
blocks invisible.<br />
19
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The full : version of Imageliision is reg-<br />
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AMIGA COMPUTING<br />
FEBRUARY 1996<br />
all NM<br />
VISION<br />
X 1<br />
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Here are just a few son<br />
why you need Imagellision<br />
• A lot of work has been put into the design and perfor<br />
mance of Image Vision. The interface is very easy to use a<br />
many different input possibilities are supported. Many func<br />
tions that the environment provides can be accessed through<br />
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The modularity of Image Vision makes it possible to configure<br />
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Image Vision is totally multitasking. You may run othe<br />
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designed to provide a carefree, multithreaded, ond multitosking<br />
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Easy-to-use drag 'n' drop interface.<br />
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•• A comprehensive and intelligent Online He<br />
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• Total modularity that will make upgrades very easy an<br />
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• Supported Icons - Menus, Slideshows, Anims, Mpeg<br />
Sound, Subroutines, Jumps<br />
t Supported picture format is !FE ILBM, any size, and<br />
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Please note our NEW address<br />
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veryone knows the shortest route<br />
_T<br />
A line - the Romans knew it, look at<br />
b all their old roads, dead straight If<br />
you wanted e to go anywhere back then you just<br />
got into<br />
t<br />
your two horse powered chariot and<br />
let her rip down Caesar's Way, doing a cool<br />
w<br />
twenty mph. Nowadays, thanks to the<br />
brilliantly<br />
e<br />
planned road building policy things<br />
are not e quite so easy. In fact I hear a couple of<br />
universities n are thinking about starting up PhDs<br />
in trip t planning.<br />
For wanyone<br />
who does not have such a<br />
degree, o AmiAtlas is just what you need. The<br />
only pother<br />
<strong>Amiga</strong> route planning program I can<br />
think<br />
o<br />
of is GBroute - that was a bit of a half<br />
hearted i port of the PC program. It is also pretty<br />
old now<br />
n<br />
and there really is no comparison,<br />
whatsoever, to AmiAtlas.<br />
AnnAtlas t comes on two disks that contain<br />
the main<br />
s<br />
program and the normal map of<br />
Germany. i As standard you only get the<br />
German s map but a wide selection of<br />
European a countries are available, indud<br />
ing one s for the UK and Ireland. This<br />
may tnot<br />
seem too helpful but if you<br />
ever rventure<br />
out to Germany for a<br />
holiday, a or for whatever reason,<br />
this would i then be very handy.<br />
As<br />
g<br />
this is a German product<br />
the first thing you have to do is<br />
h<br />
change the language to English<br />
from t the 'Verschiedenes' or<br />
Miscellaneous menu. Once<br />
done, all the menus and windows<br />
will appear in English. The<br />
program uses the normal locale<br />
catalogues that were introduced<br />
with Workbench 2.1 but it does not<br />
automatically detect which language<br />
you are using which is a little strange,<br />
but once done you do not have to do it<br />
again.<br />
FUNCTION ICON<br />
—<br />
St_,<br />
As standard the tool dock that is built in<br />
AmiAllas is turned off so you will probably<br />
want to turn this on as well. This gives you a<br />
lovely scrollable selection of icons at the top of<br />
the map window. From here most of<br />
ArmAtlas's functions are available.<br />
When you first run AmiAtlas it loads up the<br />
last map you were using and it is possible to<br />
set a start location. Therefore, every time it is<br />
run, AmiAtlas will always be centred on your<br />
chosen place. In this case you will be presen•<br />
ted with a map of Germany.<br />
When it conies to how you have the maps<br />
loaded, AmiAtias is very flexible. As long as you<br />
have enough memory you can load as many<br />
maps in as you want. It is also very simple to<br />
add another map to an existing one, and you<br />
LAKING IT WORK<br />
Installation of AmiAtlas is through the standard <strong>Amiga</strong> Installer so no<br />
problem there. The program and German maps are extracted from the<br />
first two disks into their own drawer and an assign has to be made in<br />
your user-startup. If you then wont to install any other maps these come<br />
separately on another disk, are again installed using the <strong>Amiga</strong> installer,<br />
which is copied straight into the AmiAtlas directory into a new drawer,<br />
each country having a separate drawer<br />
You ca n a dd e xtra ma ps a s you go a long, so pote ntia lly<br />
you could ha ve the whole of Europe on scre e n<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
•<br />
1<br />
Ii<br />
can merge maps to create a single new map<br />
file, so removing the hassle of having to load<br />
multiple maps in the first place.<br />
Guiding your way around the map is a very<br />
simple business - you can use the cursor keys<br />
to scroll around or for larger jumps the proportional<br />
sliders are available. An elastic band<br />
zoom enables you to get a doser look at which<br />
ever roads or towns take your fancy. Even on a<br />
plain Al200 the map redraws are very quick -<br />
you will have to start twiddling you thumbs if<br />
you load both the UK and German maps and<br />
zoom right out, but then you are being a bit<br />
silly so it serves you right<br />
lithe screen refresh is not quick enough,<br />
due to there being too many roads Of towns<br />
being drawn, there is a comprehensive set of<br />
drawing tools to allow you to precisely choose<br />
Amia tiss'a custom pop up ga dge t ma ke s<br />
se locting re ce ntly use d towns nice a nd e a sy<br />
mst yoar<br />
!EV Li)rnpsa<br />
Ai Mohr longs for the wide aril<br />
rolling open road and finds it with<br />
the route planner, AmiAtlas<br />
what should or should not be shown on the<br />
map. From the point of view of drawing the<br />
land, things like islands and rivers can be<br />
removed, along with the ability to tell AmiAtias<br />
not to bother colouring in the land and sea -<br />
this would also be helpful if you are running in<br />
less than 6 colours.<br />
ROAD MAPPING<br />
AmiAtlas has a fairly straightforward way of<br />
organising the roads and towns, going from<br />
minor back roads up to motorways, and from<br />
capitals to drive through to towns. Using the<br />
Map Detail requester you can specify exactly<br />
which roads and towns should be displayed. It<br />
is also possible to show motorway cross avers<br />
and exits. Other details that can be viewed are<br />
parks, hotels and rivers. Unfortunately, the
•<br />
IC<br />
1<br />
r<br />
-<br />
English map that comes with AmiAtlas only<br />
contains the road and towns data. Compared<br />
to the accompanying German map this is fairly<br />
sparse, as the German map has full details on<br />
hotels you can stay at Just ask to view the<br />
hotels and a bunch of little bed symbols will<br />
appear on the German map. Click on one of<br />
them and you get a full run down on that<br />
hotel, including the full address, phone and fax<br />
numbers, how much rooms are, what you get<br />
in the rooms, what other types of functions<br />
they do, and what credit cards they take -<br />
pretty extensive I would say. The same goes<br />
for amusement parks, with AmiAtlas giving<br />
you information about how much it is to get in<br />
and what rides and attractions each park has.<br />
If you wanted, it is possible to enter new<br />
towns and roads, so it new road routes do<br />
appear you can update the AmiAtlas map. This<br />
process is fairly painless. To add a new town<br />
you just have to dick on the map where the<br />
new town should be placed. You then, using<br />
the pop up gadget, select which country and<br />
county the town should be placed in, along<br />
with which roads should run into it The same<br />
process is used to add new roads - you can<br />
just pick the start and destination towns, along<br />
with what the road should be called and<br />
how long it is. The new road is then<br />
added to the map database,<br />
and will be used in any<br />
future route calculations.<br />
The main use of<br />
AmiAtlas is to help you<br />
work out the best route<br />
to take for a certain<br />
Loading multiple ma ps<br />
I. no proble m for ArniAlla s<br />
'7he main use of AmiAtias is<br />
to help you work out the be<br />
route to take for a certain •<br />
journey. AmiAtlas can work<br />
out the fastest, shortest or<br />
most pleasant way for you<br />
to go"<br />
At<br />
Germany plus<br />
France<br />
Austria<br />
Denmark<br />
11-<br />
picked this option, or you can just enter the<br />
town names straight into the string gadgets.<br />
A good feature here is that you can enter<br />
the start of the town name. Press return and a<br />
Jargon<br />
b o<br />
list of close matching town names pops up,<br />
allowing you to quickly select one of them.<br />
AmiAtlas also stores previously used names in<br />
xan extension available<br />
since Workbench 2.1<br />
that allows any program supposting<br />
Locale to work<br />
the pop up gadgets, again allowing you to potentiolly any language<br />
quickly select a regularly used town. You can<br />
also add stop off points to your route, in the<br />
same manner, allowing you to go via other<br />
towns_<br />
part of the<br />
locale language system. For a<br />
progrom to work in French it<br />
needs all the English text thor<br />
is used m it to be translated<br />
Trip calculation is very quick - even<br />
and stored a French lan-<br />
fairly complicated ones are<br />
completed in seconds_ You<br />
guage catalogue<br />
someone finally<br />
realised that it might be a<br />
then get a breakdown of good idea ro make installing<br />
the route with all the pmgrams onto hard drive a<br />
various road changes,<br />
how long it takes, how<br />
little easier los the uses, so<br />
the Mstalles program was<br />
written<br />
much petrol you use, • a term taken from the<br />
and you can view it on operarong system /Vest:Step<br />
j<br />
used on a computer called<br />
oAmiAtlas<br />
can work out I t u - J<br />
l<br />
u<br />
Next W dock is a group of<br />
r„the<br />
fastest, shortest or<br />
ob "met. so<br />
n<br />
•bb • Nol-a• • '<br />
tested it with long icons that gives you a short<br />
• gado.<br />
emost<br />
pleasant way for<br />
• UNE•• • • • r<br />
y<br />
" = = routes down south cut to othes functions<br />
. you to go. It can also calcu-<br />
I<br />
' which a couple of people<br />
n late how far and how long it d<br />
— "<br />
i n theofficeregularlytake,<br />
ois,<br />
how much petrol you would t h e chosen route was pretty<br />
i<br />
1<br />
nuse<br />
and therefore how much the trip ..<br />
g<br />
1<br />
t<br />
h"<br />
would cost you.• Orpco route has been planned<br />
1<br />
the fastest route. Coini<br />
s 4 The petrol and time you can view it on tha map And see cidently, the petrol con-<br />
L<br />
o1inoloomar-__<br />
amounts are calculated from all the necessary change points 1 sumption and pricing was<br />
o<br />
•mvalues<br />
that u you c give<br />
1 also about right_<br />
h<br />
•<br />
•w<br />
AmiAtlas.<br />
h<br />
Therefore,<br />
a<br />
depending<br />
t<br />
on what car The ▪ only real discrepancy was the amount<br />
•you<br />
have you can change the Kmiltr value. of time , the trip would take. The time calcula-<br />
• t h e y<br />
•You<br />
also need to set up the correct speed limted by tAmiAtlas<br />
would normally only be<br />
•<br />
•cits<br />
for motorways o n and s dual i carriageways d - or around h2/3<br />
of what the trip would actually<br />
•<br />
• eeuro roads r as eAmiAtlas d refers to them. This is take. For<br />
l<br />
e instance, it reckoned it should take<br />
etmade<br />
a little trickier o as the speeds are all in me 20<br />
•<br />
mminutes<br />
to get to work. Even with good<br />
% bkilometres.<br />
traffic this<br />
•<br />
a<br />
figure should be more like 35min-<br />
•e<br />
When it comes to setting a route, there are utes, but otherwise the planned route was<br />
•<br />
p<br />
• two ways to enter it. Either dick on the start perfect<br />
A<br />
O and finish location, which means that both the As it . is possible to load more than one map<br />
U<br />
lstart<br />
and finish towns have to be in sight as into AmiAllas, W you can have both the German<br />
t<br />
tyou<br />
cannot scroll around once you have h<br />
o<br />
o<br />
e<br />
r<br />
A a<br />
n VAILABLE MAPS<br />
t<br />
o<br />
w<br />
.<br />
d<br />
a<br />
Currently, e eleven other maps other than the standard German map<br />
are available, these are:<br />
Italy<br />
Belgium<br />
United Kingdom<br />
and Ireland<br />
Poland<br />
Hungary<br />
Czechoslovakia<br />
A Spanish map is being worked on and a single European wide map<br />
is also being considered. All these extra maps are 300M, apart from<br />
the extended German map which is 45DM,<br />
AMIGA COMPUTING<br />
FEBRUARY 1 996<br />
and UK maps visible along with any others you<br />
may add. Unfortunately, you cannot plan routes<br />
from the UK to Germany as there is no French<br />
map to fill the gaps in between, and the<br />
absence of any fern/ routes or a channel tunnel<br />
route would also make it a little difficult It<br />
would be interesting to see if this would be<br />
possible if you did have the French map, and<br />
such things like ferry routes were taken into<br />
account<br />
The main problems with AmiAtlas all come<br />
about because it is a German product if you<br />
were German you would not have any complaints<br />
with the program. but English people<br />
are generally different and can be a little picky<br />
about things. It is a little annoying that you have<br />
to tell it that you are working in English, and<br />
that you also need to state that you want<br />
money to be worked out in pounds. Fair<br />
enough - there are at, least, options to allow<br />
you to change the currency and language, but it<br />
would be nice if it could do this automatically.<br />
ARD TO<br />
FAULT<br />
Any criticisms I have managed to dig up<br />
here are really very minor - things like the<br />
kilometre measurement are a little annoying,<br />
but they do not change the fact that<br />
the program is very useful. If you ignore<br />
these slight niggles, AmiAtlas is nearly<br />
flawless. If the programmer could remove<br />
the leftover foreign words and allow miles<br />
instead of Kilometres I would not be able<br />
to fault it in any way. Currently, the only<br />
other major problem is that the on-line<br />
help has not been translated, but AmiAtias<br />
is so easy to use you do not need it<br />
REQUIREMENTS<br />
RED , %seirtiai I I I ACK .'i,rj<br />
iJ<br />
RAM<br />
(<br />
"<br />
I<br />
c<br />
e<br />
s<br />
'<br />
s<br />
,<br />
Ease of use<br />
Implementation<br />
Value For Money<br />
Overall<br />
Bottom<br />
line<br />
3Mb hard<br />
disk spoor- ,<br />
v<br />
020 ,-,<br />
-<br />
kbench<br />
6 Mb<br />
Product A m i A t l a s<br />
Developer Andreas, RegulSteinweg,<br />
661462, KOnigstein, Germany<br />
Registration 50DM AmiAtlas Pro<br />
30DM Uk/Other map<br />
20DM Postage<br />
SCORES<br />
94%<br />
7.1b<br />
819%<br />
2,5
a stick or rock and thumped it on<br />
something else in order to create<br />
0 • something, ver since mankind we have first been picked fasci- up<br />
nated by building things with our bare hands.<br />
Our tools were at first primitive; flint replaced<br />
wood, bronze replaced flint, iron replaced<br />
bronze, but we used them to help us develop<br />
other useful things such as transport and<br />
shelter.<br />
In recent years our cars, aeroplanes and<br />
buildings have become so complex that we<br />
use computers to help us make them instead<br />
of set squares, axes and magnifying glasses,<br />
and building things has become a more<br />
abstract process. There are people alive today<br />
who could build a complex motorcar or an<br />
office block that have never done so in the<br />
real world. .<br />
COMPUTER WORLD<br />
Their achievements are all based in the virtual<br />
world of the computer. Even films are<br />
being made on computers with silicon actors<br />
replacing the real thing. Films like Disney's<br />
• Toy Story or ITV's ReBoot are paving the way<br />
forward using the latest technology to build<br />
their worlds.<br />
So welcome to the wonderful world of 3D<br />
according to Cinema4D. Ifs a new package<br />
of German origin on offer from HiSoft<br />
Systems and is a low-cost competitor to the<br />
likes of Imagine. Real 303 and LightWave.<br />
But before we start comparing features, let's<br />
have a look at the product. Cinema4D comes<br />
on six disks which have to be installed on a<br />
minimum of a Workbench 2,04 machine with<br />
9Mb hard disk space, but Cinema4D definitely<br />
prefers Workbench 3 and takes advantage<br />
of the AGA chipset to the full.<br />
If, like me, you have an older EC5<br />
machine, but you have a graphics card, then<br />
Cinema4D will happily work on a high resolution<br />
display, but it seems that the current<br />
version isn't overly keen on chunky pixel<br />
screenmodes, so it might be best to run on a<br />
planar screen if your RIG software supports<br />
it.<br />
Usually, the conversion is only run on<br />
CODEL DEPT-<br />
Cinemo4D has a really good attitude towards the display<br />
of your models. If you are running on a slow<br />
machine (aren't we all, even if we have an '060?),<br />
you can change the way your objects get shown to<br />
speed up the display. You can separately alter the<br />
n Fully visible for both a ctive<br />
and ina ctive obje cts...<br />
1 VrcY 6 ereef1:<br />
- 1 Frank 3D program Nord in examines depth... cue the latest<br />
way active and inactive objects ore shown in case<br />
you want full detail while you are editing an object<br />
(handy, that), but aren't too bothered by the way it<br />
looks while you are editing other objects. Cinema4D<br />
gives you a range of settings from fully visible to fully<br />
r<br />
boxes . for ina ctive a ntis.<br />
-V<br />
i<br />
s<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
screen with more than a certain number of<br />
bitplanes, so you might be able to get around<br />
it that way - the only thing you'll lose is the<br />
ability to render in a window on the<br />
Cinema4D screen as the interface itself only<br />
relies on a lout colour palette. Other than<br />
that, unlike current versions of LightWave and<br />
Imagine, there are no limitations for graphics<br />
card owners and considerable advantages,<br />
the most obvious of which is the increased<br />
fineness of the vectors used to represent<br />
objects on the screen which is a definite help<br />
when your scene is getting cluttered.<br />
So let's have a look at the software. First<br />
impressions are very good. Here's a piece of<br />
software with a stylish grey interlace, sharp<br />
looking icons in toolbox windows, and a<br />
main window which can show several<br />
invisible, and will even start to perform automatically<br />
when your object database gets too large so that you<br />
don't end up just getting an out of memory warning<br />
(your machine crashes).<br />
n M a lt visible a ctive obje ct a nd a n invisible<br />
itsa ctive obje ct M a y* you spotte d it?)
n C ine ma s sce ne conta ins the<br />
teady made ma nne quin mode l<br />
different views, all at once or one at a time. If<br />
you want to you can run more than one<br />
main window to give you a number of differeht<br />
views of your scene. To save space, your<br />
toolbox icons are actually pop-up menus<br />
which save further space by doubling up<br />
their functions. This is also a time-saving<br />
feature and one that comes in very handy.<br />
Pop<br />
The - way it works is that if you select one of<br />
up these pop-up options it works using the<br />
defaults set into the program, but if you are<br />
holding down the shift key or using the right<br />
mouse button to pop up the menu, releasing<br />
the mouse button over a pop-up menu item<br />
will open a dialogue window to let you alter<br />
the settings the item will use. For instance, if<br />
you choose the cube item from the 'Create<br />
primitive' pop-up menu, CinematID will<br />
chuck out a cube 200mm across by default<br />
However, if you hold down the shift key<br />
while selecting the cube, you will be presented<br />
with a numeric requester in which to put<br />
the dimensions of your object.<br />
The same principle applies to menu items<br />
as well as the pop-ups, although you are<br />
obviously restricted to using the shift key to<br />
get to the settings requesters as you are<br />
already using the right mouse button to<br />
open the menus in the first place. However,<br />
what is odd is the fact that with all this space<br />
saving, CinemailD still offers you both a disc<br />
primitive and a cylinder object, even though<br />
you could always just extrude the disc.<br />
The same applies for the cube and rectangle<br />
items and it does seem odd that you can<br />
only enter one dimension for a cube (side<br />
length). Okay, so a cube is supposed to have<br />
equal length sides all round, but it would be<br />
more ergonomic to allow the user to enter<br />
all the dimensions of the cube to create<br />
boxes of differing sizes more quickly than<br />
having to scale the cube in different directions<br />
to create the same effect<br />
This is the main problem with Cinema4D<br />
and it also plagues Imagine (to a greater<br />
extent I would say). The way the interface<br />
worts isn't as fluid as it could be, forcing the<br />
user to use an awkward combination of the<br />
mouse and keyboard to achieve what she<br />
nt-eds to. Working with a mouse is great if<br />
"Welcome to the<br />
wonderful world of<br />
Cinema4D - a low-cost<br />
competitor to the likes<br />
of Imagine, Real3D and<br />
LightWave"<br />
0 Since Light wa ve doe sn't come with a<br />
bloke, it's just the ta ble a nd 'tool<br />
you are just starting out with a package -<br />
some people rely solely on their mouse<br />
skills, never touching a keyboard shortcut -<br />
but most people want their work to progress<br />
as speedily as possible, so therefore want to<br />
be able to circumvent the sometimes<br />
lengthy process of moving the mouse to and<br />
Ito to go from the object to the toolbar and<br />
back to the object and so on. Cinema4D has<br />
a number of shortcuts, especially for the<br />
menu items, but needs a method by which<br />
you can select the move, scale and rotate<br />
OFX DEPARTMENT<br />
Just like Imagine, OnemailD can add effects to an actor in its<br />
animation timeline window. This window is very reminiscent<br />
of Imagine's Stage editor but unlike Imagine, its use doesn't<br />
preclude you from doing anything else, Along with the usual<br />
and pretty pedestrian explode effect there are more impressive<br />
ones such as the pulse effect where you can alter the<br />
shape of a range of objects according to a mathematical<br />
formula, such as a sine wave<br />
Objects pulsed in this fashion react in different ways<br />
according to whether you have chosen to include sub-objects<br />
in the wave or not and some pretty interesting results con<br />
develop, especially since you can define a pulse for not only<br />
the size of the object but also its position and direction.<br />
Just like almost every other 3D package I have worked<br />
with, Cinerna4D allows you to morph one object into another,<br />
but again, just like every other 3D package I have used, you<br />
have to make sure that both objects have exactly the same<br />
number of points and edges.<br />
Cinema4D also has two other effects that I have never<br />
seen in a low-end package anywhere, and they ore Vibration<br />
J!.•<br />
AMIGA COMPUTING<br />
rEBRLIARY l<br />
1 ROPS DEPT.<br />
Cinema4D has so many ancillary features<br />
that it becomes hard to find the<br />
space to mention them all, but ones to<br />
be noted include the separate ray tracer<br />
which can be run on its own, taking<br />
advantage of all available memory (the<br />
other advantage is that versions of the<br />
ray tracer could be written to take<br />
advantage of a co-processor board like<br />
MacroSystem's DEC Alpha board or<br />
Phase5's Powertip without the need to<br />
convert the entire package). Cinema4D<br />
also has an object converter that will<br />
read a wide variety of objects and convert<br />
for use in Cinema411<br />
functions more easily than by using the<br />
mouse.<br />
But I don't want to give you the idea that<br />
Cinema4D isn't any good. It has some<br />
absolutely superb methods of working<br />
including an object hierarchy similar to that<br />
used by Real3D. In fact, if you have used<br />
)1<br />
,<br />
and Melt. Melt does exactly what you might think and is<br />
actually a bit limited in its uses. You can almost do exactly<br />
what Melt does by stretching your object vertically down to<br />
nothing over the course of your animation, while stretching<br />
it out horizontally to make it look like o puddle is being<br />
created.<br />
Having said that it is nice that CinemailD provides an<br />
option to do this automatically, saving you the trouble. Of<br />
course, it doesn't do any of the funky things that Dynamation<br />
can do like melting your object so that it pours down a tunnel<br />
or splits in two when melted over a knife, but then the only<br />
machines you can perform these feats on is on SO, and if<br />
you've got the money to buy one of those, and Dynamation,<br />
then you won't be interested in Cinema4D anyway.<br />
The lost effect and one I can think of plenty of uses for, is<br />
called Vibrate. This randomly jitters the selected object in<br />
terms of its size, position or rotation over a length of time. The<br />
effect is completely random and the only parameters you<br />
have to enter are for maximum extents of the jitter in either<br />
direction.<br />
27
; Pre pa ring to re nde r a sce ne in Cine rna e Ll. M ote<br />
the a bility to loggia individua l re nde ring options<br />
Real3D (particularly v1.4) and Imagine, you<br />
• swiftly feel at home using Cinema4D. But<br />
Cinema4D has features such as the automatic<br />
determination of units and the ability to<br />
use maths in numeric requesters (if you can't<br />
be bothered to work out the individual<br />
lengths of the walls in a non-rectangular<br />
room this comes in very handy), the background<br />
grid gets scaled with the display and<br />
disappears if it gets too small, unlike<br />
Imagine's, and the ability (if you run your<br />
Cinema4D screen in enough colours) to be<br />
able to render in a window on the<br />
Cinema4D screen is also a nice touch.<br />
On the minus side, Cinema4D won't work<br />
with Postscript fonts (just like old versions of<br />
Real3D, fonts have to be built by hand and are<br />
all separate objects. You are supplied with two<br />
- Helvetica and Diamond - which both look<br />
pretty similar) and has no algorithmic textures<br />
at all, so anything other than solid colours has<br />
to be scanned, grabbed or hand-painted.<br />
Then again, Cinema4D's method of ensuring<br />
that the texture you have applied works prop-<br />
CENERY<br />
DEPT.<br />
As a test I tried to build a pretty simple scene<br />
in Cinema-ID and compared the time it took<br />
to the same scene built in LightWave I constructed<br />
a simple table and a milking stoat<br />
using primitives and boolean operations.<br />
surfaced the objects and rendered the scene<br />
at a low resolution_ From start to finish it took<br />
me over an hour in Gnema4D, but it has to<br />
be said that I am not as familiar with the<br />
package as I am with Light Wove.<br />
The some scene in Light Wave took me<br />
about half an hour to complete (without the<br />
human model), but the important thing was<br />
that even if it had taken me the same time, it<br />
would have been easier because of the way<br />
LightWave is put together. Having said that<br />
also tried the same scene in Imagine 3 and it<br />
took me the same amount of time as<br />
Cinema4D, but it felt harder to create the<br />
scene and am familiar with Imagine.<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
HERE ARE MY ACTORS<br />
Cinema40 has or) inverse kinematics system built in and very handily comes with a<br />
mannequin object ready to roll at the click of a button. The 1K system that comes with<br />
Cinema4D doesn't have any form of constraints that would be required to stop your elbow<br />
bending backwards, but that notwithstanding is actually damn easy to use and, apart from<br />
the odd hand pointing the wrong way, is pretty accurate. Although this doesn't make<br />
character animation into something as simple as a simple thing, it certainly beats<br />
manually positioning limbs hands down and is so much faster that you'll probably end up<br />
using it all the bloody time.<br />
erly is superb and gives absolute control over<br />
texturing. The way it works is that you edit a<br />
grid which overlays your object which is subject<br />
to all the same tools as the objects themselves,<br />
such as rotate, move and scale<br />
The type of grid that appears depends on<br />
the type of texture wrap you have chosen -<br />
choose a planar map and you just get a flat<br />
squarish grid, but choose cylindrical or spherical<br />
mapping and you end up with a full or par-<br />
the b! isn't tha t assay to se e whoa<br />
extruded, but it re nde rs nice ly<br />
The origina l bilm•so use d for e xtrusion<br />
Here's a pre pa ra tory la yout for my re nde ring of R icha rd Burton<br />
discovering the M ounta ins of the M oon<br />
12<br />
tial cylinder or sphere surrounding your object<br />
Back on the positive side, Cinema4D has a<br />
help bar which constantly comments on whatever<br />
item your pointer lingers over, and<br />
Cinema4D's requesters all check your input<br />
and won't let you leave until you enter a figure<br />
which meets the minimum or maximum criteria.<br />
Cinema4D's numeric requesters also<br />
remember what figures you last entered, sav.<br />
ing a lot of time when building a large number<br />
of similar objects.<br />
It also has some funky features like being i<br />
able to set the light for your scene based on<br />
longitude and latitude settings, and a calendar<br />
to accurately recreate daylight, and a mathematical<br />
perturber for objects that allows you to<br />
change a ball into some sort of weird sea<br />
anemone in one easy step. L f f<br />
T<br />
F<br />
5<br />
A<br />
W<br />
R<br />
A<br />
P<br />
Well, that's all we've got room for.<br />
Cinema40 is a good package that needs<br />
some tweaking to make it a great package<br />
and is certainly a competitor for Imagine.<br />
With version 3 already looming on the horizon<br />
Onema4D looks set for a bright future.<br />
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for <strong>Amiga</strong> stalwarts Softwood.<br />
d<br />
While the return of the <strong>Amiga</strong> to<br />
•<br />
_ production was good news for<br />
any company in the market, the absence of<br />
•<br />
any of Softwood's software from <strong>Amiga</strong><br />
Technologies' , Magic Pack must have been a<br />
worrying 1 issue for the makers of such well<br />
known 9 programs as Final Writer.<br />
Worse 9 still, arch-rivals Digita International<br />
had 5 a virtual monopoly on the contents of<br />
the pack w as far as the serious applications<br />
were aconcerned.<br />
While the bundle represented<br />
a s reasonably good deal for the consumer,<br />
it must have made rivals wonder if continued<br />
n<br />
development<br />
o<br />
of their products were worthwhile.<br />
After all, how many new <strong>Amiga</strong> own-<br />
t<br />
ers are going to buy something like Final<br />
Writer<br />
t<br />
if they already have a wordprocessor<br />
supplied h for free 1<br />
Nevertheless, e Final Calc has now been<br />
released k after four years of development, and<br />
the iinitial<br />
comparison with the Magic Pack's<br />
Turbo n Calc looks favourable. The question is,<br />
however, d does it offer enough that's new to<br />
win ea<br />
large user base of its own?<br />
INTERFACE<br />
s<br />
t<br />
To begin with that all important interface,<br />
o<br />
Final Calc doesn't look quite so polished as<br />
PC f industry standards like Excel and Lotus<br />
1-2-3, y but essentially the introduction of too<br />
,bars eand<br />
drag and drop data manipulation<br />
follows a their example in creating a userfriendly<br />
r environment, As you'd expect from<br />
any sprofessional<br />
<strong>Amiga</strong> program, you can<br />
control many functions in a variety of ways,<br />
from using drop down menus to keyboard<br />
short cuts.<br />
Important for the beginner is Final CaIc's<br />
on-line help facility. Whenever you select a<br />
command from a menu it will usually give<br />
you an explanatory option from an<br />
<strong>Amiga</strong>Guide_ What's more, the instructions to<br />
be found are more helpful than the token aid<br />
you get from too many <strong>Amiga</strong> on-line help<br />
guides. Remember also that Softwood have a<br />
help forum in which you can get technical<br />
advice on Compuserve_ Equally valuable for a<br />
INA!.<br />
DEMAND<br />
It has to be said thot the price probably<br />
,precludes most casual Amigo users looking<br />
for something cheap to keep track of<br />
their personal finances. It's also a fact that<br />
this is Softwood's most demanding product<br />
as far as your Amigo's specification is<br />
concerned as well.<br />
Though Final Data will work with 2Mb<br />
of RAM, they freely admit that to get a<br />
respectable level of functionality out of it<br />
you realty need at least 3Mb. Not surprisingly,<br />
you'll also need a hard drive with<br />
5Mb of free space since you can't run it<br />
off floppy. <strong>Amiga</strong>Guide and Affexx<br />
libraries are also highly recommended,<br />
Though the requirements are fairly<br />
high, however, it's probably worth it for<br />
someone who really needs a more professional<br />
spreadsheet to work on at home.<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
technically daunting program like a<br />
Spreadsheet, Final Cak's good quality documentation<br />
makes it worth a few extra bob in<br />
itself. A Ring-binder containing extensive<br />
chapters on every detail of the program you<br />
could possibly want to know about realty sets<br />
an example for <strong>Amiga</strong> products we can only<br />
hope is followed elsewhere. The only flaw in<br />
my view is the absense of a step-by-step<br />
tutorial, something that makes getting into<br />
the program that bit more difficult_<br />
Fortunately, behind the glossy exterior you<br />
will find a number crunching program of<br />
immense power and flexibility. There's a<br />
comprehensive array of editing functions<br />
you'd expect - for example the ability to edit<br />
formulas and paste filenames, date strings,<br />
Graphs ca n be ge ne ra te d in 3 0 with<br />
countle ss colour options, a nd the y should<br />
print without ja gge d e dge s<br />
ili<br />
' It i<br />
1<br />
fle r CoWlifit 1. i<br />
1<br />
1<br />
' created the spreadsheet program to bell<br />
1 In Final Calc Softwood think they've<br />
them all. Gareth Lerthouse reviews<br />
i<br />
1<br />
time formats, and cell ranges. There's a<br />
an amazing 178 maths functions wit<br />
comparison and logical operators.<br />
Final Calc uses a 'Recalc System' to cal<br />
late the value of formulas in each project.<br />
Basically, the Recalc scans through the project<br />
looking for formulas that need solving<br />
evaluating the value of the formula in each<br />
cell, and then storing the result back into<br />
each cell. In Final Calc this all occurs auto-<br />
RABS TH<br />
.<br />
A<br />
Final Cale probably has the edge over a<br />
rival in terms of manipulative power, but<br />
its primary selling point is more likely<br />
to be its superiority in terms of data<br />
presentation.<br />
There is on extensive variety of gra L<br />
to chose from, allowing data to be p<br />
sented in numerous different ways - kg<br />
example, there's stacked bar graphs, pie<br />
charts and X-Y-Z scatters. These are presented<br />
in 2D by default but each of them<br />
can instantly be transformed into a more<br />
visually linpressive 3D model at the did<br />
of o button,<br />
Generating a graph from a range a<br />
data really is very easy, but customising<br />
to your requirements is more of a problem,<br />
It's possible to include titles, lege<br />
and notes around the visual data, but
matically in the background and you can continue<br />
to work while it's happening - unless<br />
you prefer to recalculate manually, that is.<br />
If you make a mess of the accounts, however,<br />
Softwood's program has a distinct<br />
advantage in its unlimited undo function.<br />
Final Calc keeps track of all the changes you<br />
make to a projects data, and allows you to<br />
undo any changes made up to the first<br />
change since you loaded or started the project<br />
Even better, if you mistakenly undo one<br />
of your changes you can then redo it under<br />
the same principaL<br />
SMART PRESENTATION<br />
As you will have gathered if you've read the<br />
section on the program's graph generating<br />
capabilities, Final Calc is heavily geared<br />
towards the smart presentation of data. With<br />
this in mind 'Outline Fonts' are used when<br />
printing in order to achieve a better quality of<br />
print from the printer. It supports Postscript<br />
Type 1 and 3 files and Macintosh ATM font<br />
files as well as Softwood font files.<br />
Final Calc will also prove valuable for those<br />
using industry standard Lotus I -2-3.wkl<br />
spreadsheet files at work, and who occasionaly<br />
want to work on them on their <strong>Amiga</strong> at<br />
home, since the program supports this type<br />
of file_<br />
More common but equally important for<br />
this type of program is the ability to implement<br />
Macros that will automate a series of<br />
operations, with obvious benefits on your<br />
w tWo7<br />
r<br />
-<br />
M<br />
o<br />
,Kr* too<br />
(wool<br />
lvdortat<br />
r M o t toll<br />
Itr III (mot<br />
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IVO locate j brat ihtlit<br />
_J Mit, top J $prat Sao<br />
_j al or Loid _d I l e a * Clow J- I IOW<br />
CRAB<br />
Int<br />
,<br />
quo lot [sato<br />
frankly it seemed unnecessarily tricky to get<br />
the results I anticipated. Similarly, you can<br />
alter the colours of just about everything,<br />
7 but again it seems like a surprisingly complex<br />
process. Of course, reading the manual<br />
properly overcomes this, but it's less user<br />
friendly in this particular respect than I hod<br />
hoped for.<br />
Still there's no doubt that spreadsheets<br />
on the <strong>Amiga</strong> have never looked so good<br />
before, and this is important if you're in the<br />
business of illustrating conclusions about a<br />
set of data.<br />
Another breakthrough is Final Calc's<br />
ability to animate graphs so that changes<br />
through time can be displayed. This is<br />
undertaken using the Edit Animation wins<br />
dow, and once again its not exactly child's<br />
play, so that ring-bound manual will again<br />
"Still there's no doubt that<br />
spreadsheets on the <strong>Amiga</strong><br />
have never looked so good<br />
before, and this is important<br />
if you're in the business of<br />
illustrating conclusions about<br />
a set of data."<br />
productivity as a consequence. The toolkd is<br />
also a standard but necessary component of<br />
the spreadsheet, allowing users to import<br />
and export text and perform search and<br />
replace operations. A further strength is Final<br />
Calc's ability to treat data in a project range<br />
as a database.<br />
I N I<br />
1,1,114.41<br />
r<br />
,<br />
The spre a dshe e t<br />
allows M a cros to be<br />
used to a utoma te<br />
repetitive ta sks<br />
11•;L• Illi••• int tilt<br />
Generating gra phs<br />
in U se d is e a sy<br />
enough, but la be lling<br />
and customising the m<br />
seems unnomassarny<br />
tricky a t time .<br />
prove handy. Printing the graphs is pretty<br />
quick though because of its print spooler<br />
which will work on jobs on the background<br />
while you continue with your work.<br />
IMO<br />
-<br />
Jargon<br />
box<br />
A system sopt ktr)guege<br />
that togs to pevorns thol suppon<br />
obvng men to caret:11one<br />
prosvom from mrh,vi ("lobes<br />
batlo Ouch dittli ii, the<br />
fooll r e A t or leernEliCS<br />
tied<br />
Pedonm calcubbons<br />
fot nLmif 0 ?mop1f cr*, to<br />
--, c foto)<br />
06neS 0 k V drAft htref<br />
'or), 01131.4 105k5 to be<br />
carlomded<br />
Data pre se nta tion<br />
<strong>Is</strong> Firm/ C a lks torte ,<br />
though its<br />
manipulative powe rs<br />
ans a tsci impre ssive<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
VERDICT<br />
So how does it shape up against the competition?<br />
Well the good news is that Final Calc<br />
outclasses any other <strong>Amiga</strong> spreadsheet in<br />
many respects. Its range of mathematical<br />
formulas should be sufficient even for full-time<br />
accountants, and unlimited undo/redo functions<br />
and online help ore the sort of functions<br />
that make daunting programs more tolerable<br />
in use.<br />
Of course, Final Cale particularly shines<br />
because of its presentation tools. This is not<br />
just a superficial benefit either, since a range<br />
of graphs give users valuable choices over<br />
how they present their raw data. VVhether animation<br />
will be worthwhile for many users or<br />
merely a gimmick is unclear, but it's worth<br />
giving people the option to experiment<br />
There are numerous other plus points too,<br />
like the program's support for Lotus I-2-330f I<br />
files. However, though the program can import<br />
ASCII files from Final Data, they've failed to follow<br />
Lotus's example and push Cok as port of<br />
an overall <strong>Amiga</strong> suite. For years it's been possible<br />
to generate a graph in Lotus 1-2-3 and<br />
then easily incorporate it into on AmiPro wordprocessor<br />
document, so it would make sense<br />
for Softwood to advocate a similar use of 5nal<br />
Cak and Final Writer.<br />
Generally, I think more work needs to go<br />
into making Final Cak a more instinctive, easy<br />
program to use, though no number of pretty<br />
icons are going to make a spreadsheet the<br />
easiest type of software to get to grips with.<br />
The online help <strong>Is</strong> a good start and the manual<br />
is excellent, but some functions still seem<br />
unnecessarily complicated<br />
Then of course there's the matter of price.<br />
Final Cak isn't cheap, but then it offers a level<br />
of professionalism that justifies it The <strong>Amiga</strong><br />
deserves a spreadsheet package for the more<br />
serious user, and this is certainly a good step<br />
in the right direction.<br />
I I<br />
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RED essential<br />
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The walls are elaborately decorated<br />
with garish paintings and the<br />
6 he train pulls in to Halifax station.<br />
, _ w o r d 'Eureka is splashed everywhere_<br />
A noisy troop of school kids leave the<br />
train and rush down a sandy track towards an<br />
equaly garish building. The venue for the day<br />
was the Eureka museum in Halifax, Yorkshire,<br />
but immediately things seemed very strange -<br />
the many children all damounng to get in the<br />
doors all looked unusually excited about the<br />
prospect of spending the morning in a<br />
museum.<br />
However, Eureka, as I later found out, is no<br />
ordinary museum - it's interactive and is<br />
specifically designed for even the most inquisitive<br />
of children who want to touch, explore or<br />
even kick the exhibits. As Pippa Hardcastle,<br />
Press and PR Co-ordinator for the muse•<br />
um told me: The children have the<br />
opportunity for a 'hands on' experience.<br />
It makes the learning process<br />
so much easier,"<br />
The museum is divided into<br />
three sections and every one of the<br />
350 exhibits has to be as robust<br />
and sturdy as possible - children<br />
will be children after all. The first is<br />
Me and My Body where you can<br />
play Digestion Pinball or turn the<br />
pedals to see how your skeleton<br />
works. The second is Invent. Create<br />
and Communicate where children can<br />
try their hand at broadcasting the news<br />
and lastly, Living and Working Together<br />
where, for instance, the workings of a bathroom<br />
are explained. There is also a fourth' in<br />
. development called Things.<br />
APPEARANCES<br />
But what on esti]) has this got to do with the<br />
<strong>Amiga</strong><br />
1 believe it or not, behind some of the high-tech<br />
yo exhibits and interactive displays is actually a<br />
u rather humble looking <strong>Amiga</strong>. Well, two<br />
a<strong>Amiga</strong>s r to be precise. But appearances can be<br />
e<br />
deceptive because despite the <strong>Amiga</strong> being<br />
swamped by the many other forms of techno-<br />
p r<br />
logical machinery that control the museum, the<br />
o<strong>Amiga</strong>s b operate two of the most imaginative<br />
adisplays b there.<br />
l y Walk into the Bedroom section of Living and<br />
wWorking<br />
Together and you will find a display<br />
ocaled<br />
Dreams, and in front of you a monitor,<br />
nThe<br />
inquisitive child will find that when they<br />
dface<br />
the screen their image is picked up and<br />
eprojected<br />
onto the it - much to their delight!<br />
r<br />
Three<br />
i<br />
backgrounds then run together in<br />
n<br />
sequence, one being balloons, the next fish,<br />
and then a 'raining cats and dogs' storm. The<br />
g<br />
camera picks up the child's image, digitises it,<br />
. and the <strong>Amiga</strong> 5000 puts the whole picture<br />
Wtogether.<br />
On the balloons screen, for exam<br />
epie,<br />
the child can then move their<br />
l<br />
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EXT GEN<br />
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Pippa Hardcastle remarked, whilst showing<br />
me around the museum, that the children<br />
seemed to pick up on new technology far<br />
easier than their bewildered looking parents,<br />
As she spoke we saw one child take a mouse<br />
off their embarrassed technophobic parent<br />
and immediately continue operating the<br />
display.<br />
Eureko believe it is important to reinforce<br />
.1111111..-<br />
Tina Hackett takes a look at<br />
how a museum for children is<br />
using the <strong>Amiga</strong> to bring<br />
interactive exhibits to life<br />
arms to 'touch' the balloons that are flying past,<br />
and the computer system picks up on this and<br />
pops the balloon.<br />
This innovative system is called InVideo and<br />
has been developed by American '70's singer<br />
supremo, Dean Friedman. Alter reaching the<br />
dizzy heights of pop stardom, Friedman turned<br />
his hand to multimedia and tailor-made the<br />
this and from 10 February until 26 March<br />
they are holding a temporary exhibition<br />
called Megaton, with Computers aimed at<br />
increasing children's confidence with<br />
Information Technology. It will house 22<br />
computer and video-based exhibits and children<br />
will be able to try things like starring in<br />
their own video, create soundscapes and<br />
cycle in a 30 city.<br />
Jim WI llia mson e xpia ins why<br />
the <strong>Amiga</strong> is gma l ine Int<br />
system specifically for Eureka. The project has<br />
been extremely successful and has taken off all<br />
over the world.<br />
InVideo's Neal Fink explained the idea<br />
behind it: 'It's a virtual reality system without<br />
t NVIDEO ARO<br />
After Friedman's success with the InVideo system<br />
at Eureka, the project has been developed<br />
for many other venues and other purposes.<br />
The company behind it all is called In Video<br />
Systems, Inc and they describe their system as<br />
an -<br />
un which allows participants to step inside a video<br />
en game and interact in real-time with animated<br />
cu objects.'<br />
mb<br />
As well as 'Dreams' they have also found<br />
the system perfect for 'Virtual Volleyball which<br />
er has been installed in the Museum of Science<br />
ed<br />
in Boston amongst others. It simulates the<br />
vactual<br />
game of volleyball on a beach and<br />
ieight<br />
players can have a go at this realistic<br />
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peripherals or goes" Apparently this proves<br />
ideal in a what needs to be a 'child proof'<br />
museum as there are no extra peripherals or<br />
attachments for a child to damage. It also<br />
makes interacting as simple and fuss-free as<br />
• possible.<br />
The <strong>Amiga</strong>-based InVideo system can also<br />
be found downstairs in the Panasonic Theatre.<br />
Walking in to the theatre you find a huge<br />
saeen in front of you with all manner of weird<br />
colourful things cast on to it from a video<br />
projector. This time its controlled by an A3000<br />
and once again the InVideo system comes into<br />
es own. A camera picks up the image of the<br />
chid and projects it back in full colour - unlike<br />
tre Dreams exhibit which is in one colour. One<br />
mercise involves letters of the alphabet moving<br />
around the screen - the child can reach<br />
out_ touch it, and it will turn into an object<br />
beginning with that letter - B, for example,<br />
turns into a butterfly. Ibis is great for children<br />
with disabilities" explains Hardcastle. 'It gives<br />
them a chance to interact with something eas-<br />
A similar sort of thing can be done with<br />
numbers too, and helps the younger ,age<br />
group with number recognition and learning.<br />
Mother exercise is called AirPaint which is<br />
like a human paintbox and allows the child to<br />
nidi up colours from a palette and draw them<br />
across the screen with their body.<br />
Jim Williamson is the museum's technical<br />
manager and is very pleased with how well<br />
the <strong>Amiga</strong> system works: "If we were considerrig<br />
using virtual reality again we would defi-<br />
,<br />
1<br />
,<br />
ID - THE WORLD<br />
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squiabon. v They also designed a game for<br />
Norkelodeon u called Eat-A-Bug which has<br />
woght on all over the States. The idea behind<br />
s<br />
its lai a child to catch one of the flies, bugs or<br />
mosquitoes<br />
e<br />
and eat it without being caught by<br />
t spoderar centipede<br />
hAs<br />
well as museums, amusement centres<br />
we e also benefiting frorn the system which has<br />
Iv Aadvantage<br />
over traditional VR in that it con<br />
te moperated<br />
by all ages, is mbust, hygienic and<br />
lesn't i need someone to supervise - this is<br />
self g illustrated in the Eureka museum where<br />
attendants a prefer to let the children roam<br />
eimugh . at will rather than having to monitor<br />
and supervise their every move,<br />
I<br />
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INVIDEO BLOCK DIAGRAM<br />
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"The children have the<br />
opportunity for a 'hands<br />
on' experience. It makes<br />
the learning process so<br />
much easier"<br />
machine and suits the task well."<br />
Not related to the <strong>Amiga</strong>, but also cleated<br />
by Friedman, is the Music Box. Children can<br />
create tunes with different parts of the body<br />
such as walking across the musical stepping<br />
stones or sitting on each stool which then lets<br />
out a honk from one of the giant horns.<br />
Walking around, you realise just how well<br />
designed Eureka is, Each section is geared to<br />
the National Curriculum and because of the<br />
variety, each age and ability seams to be<br />
catered for.<br />
'WARD WINNING<br />
Eureka are certainly on to a winning forrnula<br />
with their lively approach to learning_ Since it<br />
opened in July 1992, it has attracted over one<br />
million visitors and they hope to have this figure<br />
topping 1.5 million before Easter.<br />
Patronised by HRH The Prince of Wales, the<br />
museum has earned itself 15 top awards<br />
including the 1993 Visitor Attraction of the<br />
Year from the English Tourist Board_ In 1994<br />
they also won the National Heritage/IBM<br />
Museum of the Year award for the most imaginative<br />
use of interactive and multimedia technology.<br />
It seems that this new breed of museum<br />
is certainly in demand and people are<br />
favouring them in place of the dusty museums<br />
of the past where noise was frowned upon<br />
and touching the exhibits was definitely out of<br />
order,<br />
If you want to see Eureka for yourself it can<br />
be found in Halifax, West Yorkshire and is situated<br />
next to the railway station. It is open daily<br />
from 10am until 5pm. Prices range from E4_50<br />
for an adult to E3.50 for children aged 3 to 12.<br />
Contact them on 01422 330069 for more<br />
details.<br />
Communication is<br />
stressed in a ll sections<br />
of Eureka<br />
The sa le - chiktren<br />
must wa lk through<br />
without tr199ertng the<br />
alarm<br />
n<br />
ELIEVER ' D rIN<br />
AMIGA<br />
The Eureka museum in Halifax eis not x the only museum to see the virtues<br />
of an <strong>Amiga</strong>-based system. The h London i Transport Museum on Covent<br />
Garden is already reaping the bbenefits i using an <strong>Amiga</strong> and CD32-based<br />
t<br />
system. The CD.32s provide touch screen computers Which display<br />
various information such as the Underground hypermap. But what's particularly<br />
impressive is the 1938 Underground train simulator. The front<br />
window of the train has been replaced with a computer screen with<br />
graphics controlled by the <strong>Amiga</strong> 4000. Two other simulators of on 1890<br />
and 1992 models are controlled by A2000's.<br />
More recently, <strong>Amiga</strong> <strong>Computing</strong> covered how the London War<br />
Museum use a similar touch screen system in their building. Scala's<br />
Infochannel is used to convey information about the exhibits on to<br />
screens around the museum, There is also a Scala touch screen display<br />
used for their Civilian Dead exhibit.<br />
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and I'm on the track of the<br />
I new James Bond film<br />
Premiu<br />
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0 be ames unfamiliar Bond is with a name Since that his very few<br />
' first exploits under the pen of Ian<br />
ng up to his latest adventures on the<br />
s screen courtesy of Pierce Brosnan, his<br />
et agent lifestyle and fabulous gadgets<br />
Vbeen<br />
the envy of many a fan. People<br />
scuss their favourite prop - mine is the<br />
Aston oMartin<br />
that first made an appearance<br />
in Goldfinger and reappears for a short time<br />
r Goldeneye s - their favourite baddie -<br />
Itlich for me would defitritely<br />
t have to be<br />
Niles Grays Blofeld - "One of the reasons why<br />
Ind , many other topics we used the <strong>Amiga</strong> on<br />
0 Take the years<br />
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Goideneye, or rather<br />
the films<br />
Light Wave, is because we<br />
tem a little shorter,<br />
So e1995<br />
was the had used it on Cyberiack.<br />
at that Bond was<br />
it& and n<br />
We knew it as a very, very<br />
this time with good renderer"<br />
smaller budget than V Pver. Instead of traipsg<br />
off oall<br />
over the world, most<br />
Bond's derring do took<br />
lace son<br />
soundstages and 424<br />
location around Britain,<br />
me ton<br />
an even smaller scale than that, as<br />
enes like the radar dish rising out of the<br />
Ater , were 90 per cent modelled (not in 3D<br />
grass, trees and other vegetation are very<br />
ird to - get looking realistic and the waves<br />
Din the lake are practically impossible to<br />
like In 30). All that existed in real life was<br />
the path that<br />
Pierce Brosnan<br />
and Izabella Scorupco were walking along.<br />
The same principle applies to the scene<br />
where Scorupco climbs out of the ruined<br />
radar tower in Siberia and wanders through<br />
the burning ruins, Only the path she took<br />
was actually real, with the remainder being<br />
created in model shops by extremely skilled<br />
craftsmen. And it is in Siberia that the<br />
<strong>Amiga</strong>'s main contribution was made to the<br />
realistic and cheap completion of the film.<br />
Even with the disbanding of the Soviet Union<br />
and the availability of Russian airforce jets to<br />
perform the flying,<br />
how much do you<br />
think it would have<br />
cost the producers of<br />
Coldeneye to rent<br />
three MiG-29's (plus<br />
another to film from)<br />
for the flight past the<br />
radar tower, let alone<br />
the cost of blowing<br />
them up?<br />
Well, I don't know<br />
either, but it was obviously<br />
too much for the producers<br />
who approached Alan Marques<br />
and the Magic Camera Company to<br />
see if they could do it cheaper. You might<br />
remember Alan Marques from a feature we<br />
did last year about the use of the <strong>Amiga</strong> in<br />
another film - CyberJack - and he and the<br />
<strong>Amiga</strong> have been very busy ever since. I<br />
caught up with him last<br />
Friday and spoke to<br />
him:<br />
"One of the<br />
reasons why<br />
we used the<br />
t • AIM? M arques burne d the<br />
midnight oil to ge t Goldeneye<br />
linilhe d on time<br />
CI The powe r be hind toghtWove . this Ra ptor<br />
was re sponsible For re nde ring the MAC Frames<br />
<strong>Amiga</strong> on Goldeneye, or rather LightWave, is<br />
because we had used it on Cyberlack. We<br />
knew it as a very, very good renderer, We<br />
were still using Wavetront as our core system<br />
for some of Goldeneye, but the Wavefront<br />
renderer isn't very good. It doesn't do motion<br />
blur or anything like that So we had to have<br />
a system that does all that There were these<br />
shots in Goldeneye where they wanted the<br />
MiG-29s coming from infinity - a pinpoint -<br />
and moving towards the camera, roaring<br />
over it. We have a motion control rig on M<br />
stage which we used for a lot of the shots in<br />
Goldeneye, but when you have a 2' miniature<br />
of a MiG-29 and you have a 40 motion<br />
control track, you can't get the model to a<br />
pinpoint, you can get it to about an eighth of<br />
a frame, but you just can't get it any smaller.<br />
"So, if you're stuck in that position, the<br />
only thing you can do with the motion control<br />
rig is pick the model up as a DVE digital<br />
video effect - i.e. stop the model at a certain<br />
point, pick it up as a cut-out, then fly the<br />
cut-out off, you probably know, though, that<br />
when you do that there is that nasty point<br />
0••<br />
II
38<br />
when you have to change over and invariably<br />
you'll always get a jump when that happens.<br />
So we elected, because we knew the shots<br />
were high speed and we knew that there<br />
was going to be a lot of blur, to do the shots<br />
as a CG effect.<br />
"So basically, what we did was get a<br />
model of an F-15 off the Internet, a really<br />
cheap and nasty 400 polygon model, and did<br />
some tests with it at video resolution. We got<br />
a load of background stills of deserts and<br />
mountains and Evan (Davies - one of Alan's<br />
team) did some nice texture maps for this<br />
400 polygon model which was very simple -<br />
the hull was literally only eight sides. We did<br />
the textures for it including the cockpit, etc.<br />
and the whole tests were done in one day,<br />
DAWN TO DUSK<br />
We got the model in the morning., did the<br />
texture maps the same morning, and did the<br />
three animations in the afternoon at video<br />
resolution on the backgrounds in LightWave.<br />
We did the renders of the three of them flying<br />
over the camera, rendered them all on<br />
the Raptor by five in the evening, and sent a<br />
tape up to Leavesden by the next morning<br />
and they instantly said, 'Right, do the shots<br />
I asked Alan if he could have done the<br />
shots on an SG1 and he said that it certainly<br />
was possible - if you had the right software,<br />
4<br />
GIGHTWAVE<br />
F<br />
S<br />
M I S S I<br />
N G<br />
B<br />
S<br />
I T<br />
40<br />
-<br />
Goldeneye<br />
trivia<br />
Pierce Brosnan nosn't the<br />
only °Oar consoa'ered for the<br />
new lames Bond Other bps<br />
for the Fop job included Mel<br />
Gobson, Loam Neeson, Sam<br />
fell and believe it or no<br />
Hugh Grant<br />
Lynda tat<br />
, Wf10119 her new book ro<br />
lant accept the lob of whhng<br />
Coldeneye's script<br />
w a s<br />
t<br />
The<br />
o<br />
name Goideneye comes<br />
o ham the name of Ian<br />
bFlernong's u holiday home in<br />
stammw y where he wrote the<br />
_tomes Bond novels and<br />
stones_<br />
Since we were on the topic of Light Wove, I asked Alan<br />
what he thought of LightWave compared to the other 30<br />
modelling packages he uses, particularly those on the SG/.<br />
On the whole, Alan is satisfied with how Light Wave is<br />
turning out, but he said for film production there were<br />
definitely some things that needed improvement:<br />
• At the moment LightWave can only display a single one<br />
bitplane image as a background image. What LightWave<br />
really needs is a way to show an animation as a backdrop<br />
so that 3D objects moving across it can be checked for<br />
consistency.<br />
• Although it is good that Light Wave has now got on<br />
inverse kinematics function, it needs to have several<br />
improvements made to it namely the ability to 'stick' part<br />
of an object to another object like a foot to the floor or a<br />
hand to a cup, to make it really useful_<br />
• Another important addition to LightWave's animation<br />
tools would be the possibility to animate a switch between<br />
targets or parent objects so that you could aim a gun at<br />
one object then move the sight onto another in the course<br />
of an animation,<br />
AMIGA COMPUTING<br />
FERt2Y 1996<br />
r, A fore ground Alphocha nne l wa s use d so tha t<br />
the plorte 3 could My behind the dish a nd trees<br />
software he didn't have at the time. He also<br />
added that in his opinion, lightWave is one<br />
of the fastest renderers in the world for<br />
motion blur, ray tracing and so on.<br />
"So we used lightWave with the F-15s. At<br />
video resolution with three F-1Ss, 400 polys<br />
each, full motion blur, fully ray traced shadows<br />
and reflections we were getting about a<br />
minute a frame on the Raptor. When they<br />
approved the shots they said they had three<br />
effects for us to do and they ended up using<br />
two of the shots we provided - the third was<br />
• Still on the topic of animation tools, the way motion<br />
paths are edited in the requester leaves something to be<br />
desired. A Bezier method with handles on the control<br />
points would make more sense.<br />
• One of imagine's tools that Light Wave could benefit<br />
from is the ability to 'associate' objects to one another, For<br />
instance, a mllercoaster animation with several carriages<br />
can be animated travelling along the rails in Imagine reasonably<br />
easily, with each carriage following on from the<br />
one in front, but in Light Wove you would have to load the<br />
same motion path in for each carriage and work out an<br />
offset for each key frame.<br />
Overall, Alan believes LightWave's modeller to be pretty<br />
good but adds that there really ought to be a function that<br />
is the opposite of meta form - on intelligent polygon This<br />
would have made the process of simplifying the ViewPoint<br />
MiG-29 dawn from the 10,000-odd polygons it started as<br />
into the 533 polygon object it became. As it was, the original<br />
model had to be loaded into a background layer in the<br />
modeller and traced over - in essence the Magic Camera<br />
Company ended up making a whole new model.<br />
Does this look like a CC e ffe ct to you? these thre e<br />
frames from the Se ve rna ra sce nt show tha t<br />
LightWave's motion blur means re a listic images<br />
1<br />
n fl i a ctua l 333 pollogon mode l<br />
used in Goideneye pla in...<br />
"The biggest problem we<br />
had, and the real killer<br />
because Newrek wouldn't<br />
give me a beta copy of<br />
LightWave 4, was the lack<br />
of a pixel aspect ratio<br />
setting for Light Wave"<br />
a big close-up, very nice, but they didn't<br />
it.<br />
"Basically, we had the three MiGs flyin<br />
over the dish and another shot where the<br />
were flying over mountains_ We had to get<br />
Viewpoint model at that point because<br />
had to have a proper MiG-29 and nobo<br />
had a MiG-29 on the Internet that was art<br />
use, so we bought Viewpoint's model f<br />
about E250. Of course, Viewpoint in thi<br />
country don't have the lightWave CD-ROls<br />
they only have the Wavefront and other<br />
boys' ones, but the nice thing was that the<br />
said it was no problem. We phoned them u<br />
and gave them a purchase order and the<br />
just e-mailed it us the next day from Amerk<br />
in lightWave format, uuencoded, in 11<br />
binmail on CR.<br />
"So we downloaded it, uudecoded it a<br />
edited it. Being a Viewpoint model, one<br />
the things we discovered with it, which<br />
wouldn't think would happen, is that we h<br />
a lot of rendering problems with it - w<br />
couldn't figure out why, when the models<br />
a distance displayed their wings and fins<br />
br<br />
ar<br />
se<br />
at<br />
c<br />
Pr<br />
ni<br />
tt<br />
Ill<br />
g<br />
R<br />
.2<br />
FE<br />
a<br />
rt<br />
ti<br />
a<br />
a<br />
s<br />
fi
In _ a nd fully te xture d<br />
bricks , they weren't going down to fine<br />
detail - and guess what, it's conveited from<br />
another format. There were a lot of single<br />
point polygons in it which, once we had<br />
searched the database<br />
and sorted it out,<br />
caused us no further<br />
problems.<br />
'So we solved that<br />
one, got some nice texture<br />
snaps on them, and animated<br />
them in LightWave over<br />
the background plate, matching<br />
the lighting to the background<br />
frame we had. On the<br />
Raptor Plus we've got, which is a<br />
lx MIP54600 machine, we were<br />
rendering the three M1G-29s at<br />
about 500 polygons each for a total<br />
of 1500 polys - not much, but then<br />
we were using full-on motion blur,<br />
say traced shadows and reflections<br />
and we were getting<br />
about six minutes a frame<br />
which was very good at I k<br />
horizontal.<br />
This was the same trick we<br />
piled on Cyberlack. We never render<br />
it the resolution of a film because<br />
ty time we do that the CGI is too<br />
sharp, it just doesn't even remotely<br />
lit into the background. You<br />
end up blurring<br />
th e<br />
image to go into the background<br />
using filters which<br />
take time to do the work. So<br />
we do it at half resolution and<br />
blow it up.<br />
The biggest problem we<br />
had, and the real killer because<br />
NewTek wouldn't give me a beta<br />
copy of LightWave 4, was the lack<br />
of a pixel aspect ratio setting for<br />
LightWave. It's now in version 4, but it<br />
wasn't in 3.5. If you're doing an<br />
anamorphic film you need to have a<br />
squeezed image. Therefore, you need to be<br />
able to render an image at, say, lk x 860 but<br />
at a pixel aspect ratio that will make the<br />
image deliberately squashed so that it would<br />
be right for anamorphic when its stretched<br />
out.<br />
"We couldn't do that in the version of<br />
LightWave we had, so we had to do the<br />
most bizarre renders in LightWave to get<br />
anamorphic results. We had to render twice<br />
the height, then crop it and cut it out, and<br />
then stretch it to get an anamorphic result It<br />
was very hard,<br />
and NewIek<br />
could have<br />
Goldene e<br />
t r i<br />
i a<br />
The liolkng Stones ore said To<br />
hove turned down an offer fo<br />
record the theme song<br />
Goldeneye M a t $28 molt=<br />
rts first wee end in the US<br />
and El§ rmlionn )n ofSfirst<br />
week ln the UK<br />
Goideneye is the first forties<br />
Bond film to have filmed<br />
on locorion inside the<br />
Former Soviet Limon,<br />
the country that<br />
Nonned six.<br />
teen prewous<br />
movies<br />
helped us<br />
out, but... So we<br />
had to be 'creative' and<br />
although it was hard we managed. If you see<br />
the film I would say that nobody would ever<br />
know that they were computer models. On<br />
that point I would definitely agree with Alan.<br />
The Magic Camera Company<br />
had nothing to do with<br />
the VDU displays that are<br />
used throughout the<br />
movie, but he concurred with<br />
my opinion that they looked<br />
like DPaint creations, and when<br />
we discussed the United Artists<br />
logo at the start of the film he<br />
said that he would be 'gobsmacked'<br />
if it wasn't done in<br />
lightWave.
PPURCHASER<br />
O/<br />
Vk'HAT IS ESCOM THINKING??!! Not enough<br />
interest in an Al200 here in North America?<br />
Those of us with older machines have been<br />
Tsalivating for the last 20 months over the possibility<br />
of upgrading. I sit here typing this on my<br />
maxed out A600 (6Mb RAM, 160Mb hard<br />
drive) angered at every ad in your magazine<br />
Ebecause of the lack of support for this poor<br />
orphan (can't even get an accelerator), frustrated<br />
by too-slow-Brilliance with only 4096<br />
r<br />
colours and DREAMING of an Al200 with a<br />
N1260 Blizzard board, a CD drive and 16 million<br />
colours. Here's my credit card number - (We<br />
didn't think we ought to print it, you know, just<br />
in case - ES) - forward it to Escom and tell<br />
I<br />
Tthem to bill me when they have my order<br />
ready!<br />
K<br />
Would a monitor (I run in interlaced Euro36<br />
mode not NTSC) allow me to use one of the<br />
e<br />
new PAL Al 200s or are there other subtler dif-<br />
Iferences that would prevent me from ordering<br />
e<br />
one from the UK?<br />
And one completely unrelated thought. Your<br />
p<br />
screen shots in the mag shouldn't show<br />
Ascreens with the standard <strong>Amiga</strong> drawers and<br />
y<br />
icons - they're ugly. For those of us with IBM<br />
and Mac friends that glance through our mag, it<br />
o<br />
makes the <strong>Amiga</strong> look out of date.<br />
LFinally, thanks for the lifeline to us in the US.<br />
u<br />
Art McMahon, Hemet California USA<br />
r<br />
If <strong>Amiga</strong> Technologies want Mr McMahon's<br />
credit card number, they can give me a call<br />
m<br />
l<br />
and I'll be glad to forward it to them. As for<br />
your monitor question, the PAL <strong>Amiga</strong>s<br />
e<br />
ONTERNET BACKLASH t<br />
w<br />
t<br />
...1<br />
e<br />
What's happened to the support for the <strong>Amiga</strong> comms<br />
scene? I can appreciate that the Internet is a massive success<br />
but there is the large number of BBS sites out there<br />
that you seem to have forgotten. Almost all of the public<br />
domain sector software that gets reviewed in your maga-<br />
"P<br />
zine has originated from various BBS sites, not on the<br />
Internet. Granted, some new stuff does come from the<br />
Internet, but the majority of it originates from the private<br />
BBS scene. I know as over the last two years NFA<br />
PO/Productions have had over one hundred reviews in<br />
various magazines,<br />
When you call a private BBS, the sysop has control over<br />
what files are available. The Internet is running wild with<br />
pornography, piracy, and files on how to blow your arms<br />
off. Once a file is on the Internet it is almost impossible to<br />
delete as the file goes to hundreds of sites within a few<br />
days. A private system is also generally used by only two<br />
or three people at a time, so the system doesn't slow<br />
down to a Snaik pace on a Sunday. However, this does<br />
restrict the number of users that can connect in a 24-hour<br />
period, but to compensate for this there are hundreds of<br />
private systems around the world including many eastern<br />
bloc countries.<br />
As far as e-mail goes, the Internet wins hands down.<br />
However, there are some really good mail networks that<br />
connect thousands of users across Europe like the Missing<br />
Unk and Fidonet to name but two. Most private BBSs will<br />
support at least one of these networks.<br />
We should like to see a small area of your magazine<br />
given over to advertise BBS sites because we feel very<br />
r<br />
s<br />
c<br />
o<br />
m<br />
i<br />
n<br />
g<br />
i<br />
n<br />
t<br />
o<br />
Ezra Surf and you could be a<br />
a filLy pound prize winner<br />
differ from the NTSC ones in only a few<br />
respects. Firstly, the UK <strong>Amiga</strong>s are all<br />
shipped with a 240v transformer for power.<br />
Secondly, you would need to change the<br />
modulator and a timing chip if you wanted<br />
to use your <strong>Amiga</strong> at any time with video<br />
(including genlodo). Other than that if you<br />
got one of the new multiscan monitors, it<br />
should work alright.<br />
As for ugly drawers and icons, we have a<br />
variety of machines in the office and while<br />
no-one really likes the newicons approach,<br />
we do have a couple of MagicWB-equipped<br />
<strong>Amiga</strong>s and some that still use the standard<br />
four colour icons. All you have to say to your<br />
friends is that they should take note of the<br />
ignored by you and we do reach many hundreds of dedicated<br />
<strong>Amiga</strong> users every day. We organise meetings of<br />
users and stands at computer fairs, so we do do our bit for<br />
the <strong>Amiga</strong> scene.<br />
A point worth mentioning to parents who may be reading<br />
these pages is that you shouldn't just buy your child a<br />
modem and give them an hour a day on the phone. Sit<br />
with them and monitor what they are doing as there are<br />
some very strange people out there (people who won't<br />
use their real names for instance - ES). Give them some<br />
of your time - even if you don't fully understand what<br />
your child is doing you will recognise titles like<br />
'randynursejpg', etc.<br />
Well that's enough moaning. I would now like to be<br />
blunt and ask for a plug for our UK bulletin boards. All the<br />
latest issues of The Word are available and people may<br />
wish to upload their articles, etc, if they wish them to be<br />
included. All these sites are open from BPM-BAM and are<br />
mail linked.<br />
All speeds of modem may connect to our sites from<br />
300 baud up as we believe a lot of people buy cheap<br />
modems for a start, and if they enjoy what they see a<br />
faster modem normally follows. We are doing our best to<br />
The Big Hard One<br />
Bugged Out NS<br />
Warp Speed<br />
Rigsbys BBS<br />
The Hot Rock<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
0116266 1610 NFA HQ<br />
0116 237 5147 NFA Mail distribution site<br />
0151 928 6610 WA Tempest support site<br />
0153 026 0160 Independent<br />
0116 238 7710 Independent en<br />
Keep<br />
those letters<br />
coming! If you<br />
can't be<br />
bothered to find<br />
a bit of paper and a stamp,<br />
why not e-mail us? Simply<br />
point your mailer to:<br />
ESP@acompdemon.co,uk<br />
There's a E50 pound prize for the<br />
best letter printed as an incentive<br />
dassic simplicity of the <strong>Amiga</strong>'s icons and<br />
the lack of extraneous, memory-hungry<br />
hard drive space-wasting, multicoloured,<br />
messy, titchy icons.<br />
provide a good service to our users and most of us have<br />
invested in high-powered machines and large stora<br />
ge devices. We leave them running throughout the night lot<br />
other people to use. All we are asking is for a little suppo<br />
rt from the magazines we buy every month.<br />
Deck the Ripper, NM PO<br />
I'd just like to say that I don't like people using pseudonyms<br />
when writing in to me at <strong>Amiga</strong> <strong>Computing</strong>. It<br />
certainly dumped your chances of receiving the €50<br />
prize for best letter this month (who would we make it<br />
payable to?), but anyway, you do have several<br />
good points about BEMs providing more of a sense of<br />
community than the Internet currently does. The<br />
Internet is also still a lot harder to conned to than<br />
OBS, but by the same count it does offer an awful lot•<br />
more.<br />
As for your decrying the net for the smut, piracy and<br />
bomb-making files available on it. I think you are being<br />
a little hypocritical as the vast majority of these files all<br />
originated on BBSs. Still, we want to help support any<br />
use of <strong>Amiga</strong>s and if you are feeling a little left out, its<br />
mainly because we have to cover what's hot<br />
28800bps<br />
14400bps<br />
33600bps<br />
14400bps<br />
14400bps<br />
1
ELF HELP .ammi<br />
I have owned my <strong>Amiga</strong> 1200 for about two<br />
years now To start with I used it mostly for<br />
games and DPaint, but since then I have<br />
bought a hard drive, accelerator and monitor<br />
and agree that if the <strong>Amiga</strong> is to continue<br />
users must keep their machines up to date,<br />
Rut more importantly than that, they must<br />
also know how to use them properly. Since<br />
*grading, my <strong>Amiga</strong> has become ten times<br />
more usable, but if 1 hadn't spent the time<br />
ring to know the OS, I wouldn't have got<br />
half as much benefit from the upgrades as I<br />
hem.<br />
Naturally, there will always be beginners<br />
. problems, but some of the people who<br />
le in and say that they have been <strong>Amiga</strong><br />
rs for years sound like they have never<br />
i n opened a Shell window! I consider<br />
e4ly<br />
dsei<br />
uld be able to answer at least half the<br />
, f loblems you get sent just by explaining how<br />
po a use 'assign'.<br />
3. cWhy<br />
don't you help raise user competence<br />
at<br />
o<br />
, titling <strong>Amiga</strong>DOS (which was what I used),<br />
m<br />
rdxf<br />
stop ACAS from getting clogged up with<br />
p<br />
u.<br />
,T4Fich simple problems.<br />
l<br />
nrill<br />
would also like to congratulate you on the<br />
e<br />
n)<br />
comparison feature in Decembers <strong>Amiga</strong><br />
'n t outing - it was very interesting and, most<br />
i<br />
.ciortantly, e honest. Maybe in a future issue<br />
n<br />
a<br />
g ad<br />
mt<br />
we should expect from Workbench 4<br />
a 'II<br />
arid<br />
when we can expect it)?<br />
sp<br />
° t<br />
pu<br />
F:n<br />
e<br />
whether the AAA chipset, which was<br />
et<br />
i"parently<br />
u<br />
98 per cent complete when<br />
cf<br />
nirnmodore<br />
r<br />
went bust, will be used in a new<br />
ioa<br />
b<br />
ar<br />
l<br />
a million times better than anything any-<br />
Iu<br />
l w<br />
else had, it makes you wonder what it<br />
l t<br />
oa<br />
vi '<br />
yI<br />
fr<br />
egng<br />
t used.<br />
, '<br />
fd<br />
s fco<br />
Nigel Harper, Nunburnholme, York<br />
t m<br />
es<br />
a.<br />
hs<br />
r o<br />
nA<br />
bite agree, but you can't expect everyone<br />
eu<br />
om<br />
d<br />
P, s<br />
r r<br />
n e<br />
w<br />
wt<br />
fact that people have to assign soft-<br />
D<br />
e e<br />
a i<br />
h<br />
aMi<br />
a<br />
hI<br />
bd<br />
y<br />
nt re trkbench that should be addressed in<br />
v<br />
a<br />
i<br />
oe<br />
t<br />
tp<br />
-<br />
s<br />
d<br />
oa<br />
h<br />
o os<br />
glad you liked the OS comparison<br />
b<br />
P<br />
k s<br />
e<br />
liu<br />
r;lure - Frank Nord is blushing with pride<br />
e<br />
l<br />
l/<br />
r<br />
en<br />
r<br />
i<br />
e<br />
is<br />
e<br />
at<br />
e<br />
tn<br />
n<br />
a<br />
ku<br />
'<br />
rs<br />
v<br />
Aa<br />
)ert. He could have extended the article<br />
a<br />
s<br />
e g<br />
s<br />
n te<br />
r011<br />
s ten pages if we had let him. And as<br />
l<br />
a<br />
Bg<br />
a<br />
to<br />
r<br />
sw<br />
future Workbench suggestions, I hope<br />
found his article last month as interest-<br />
o<br />
n<br />
Se<br />
n<br />
o ws<br />
e<br />
as you did the comparison feature.<br />
t<br />
c<br />
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y<br />
ua<br />
i<br />
, s1.astly,<br />
it doesn't look like the AAA<br />
o<br />
e<br />
't<br />
q<br />
sr<br />
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ap<br />
i<br />
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l• o ogles are trying to work out<br />
s<br />
a<br />
o<br />
e<br />
t s<br />
oa<br />
sether<br />
to supply the <strong>Amiga</strong> with a custom<br />
p<br />
i<br />
n<br />
s<br />
ha<br />
o<br />
uk<br />
e<br />
pset, or go for a more general level of<br />
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d<br />
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t<br />
e df<br />
r . npatibility with PC manufacturers and<br />
t<br />
c<br />
t<br />
o<br />
i<br />
Se<br />
t<br />
rig<br />
I in a VGA-type graphics card. Even if<br />
w<br />
u<br />
h<br />
n<br />
o<br />
hf<br />
h<br />
e-y<br />
t work out this conflict satisfactorily and<br />
i<br />
l<br />
n<br />
ei<br />
e<br />
s_he<br />
c custom chipset's favour, they would<br />
l<br />
a<br />
a<br />
o<br />
lco<br />
ia<br />
need to do an awful lot of work with<br />
l I, to bring it up to speed.<br />
t<br />
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v<br />
OXPANSION ANGST<br />
Who says that good things can't come from bad ones? With <strong>Amiga</strong> Worlds demise I am now<br />
blessed with your publication and I believe you are 'Numero Uno'.<br />
I share B Nicholson's concerns in his letter in issue 4 (English readers will have Mr<br />
Nicholson's letter in the November issue - ES). As an A3000 owner I have seen very little A3000<br />
improvements available in the market (I guess <strong>Commodore</strong> got it right with this design). To go<br />
straight to the point, perhaps this time <strong>Amiga</strong> Technologies' engineers could be challenged to<br />
design a motherboard for the next generation of <strong>Amiga</strong>s that would have a processor slot<br />
where the CPU would reside and would be easily upgraded but, more importantly, two video<br />
slots where one would be populated by the video display co-processors and video custom<br />
chips on a daughterboard.<br />
Perhaps this would solve the dreaded occasions when an improved video chipset hits the<br />
market and loyal users were forced to keep up and upgrade, or stagnate with their old <strong>Amiga</strong>&<br />
Perhaps Escom could even gain by manufacturing these video processors and making them<br />
available to other video board manufacturers (maybe they will even make their way into PCs<br />
and Macs thus gaining greater exposure in the market,. Make the <strong>Amiga</strong> into an open system.<br />
I don't want to put down AGA-equipped <strong>Amiga</strong>s but releasing software solely for these units<br />
actually leaves the rest of the <strong>Amiga</strong> owners out of the picture. Maybe software libraries and dri-<br />
vers should be produced by <strong>Amiga</strong> Technologies and provided to <strong>Amiga</strong> software developers.<br />
These patches would allow software to take advantage of the AGA chipset but also third-party<br />
video boards. Let's face it, many <strong>Amiga</strong> owners are not going to get rid of their units just to get<br />
AGA machines. They want to add peripherals (CD-ROMs, ZIP drives, etc.) they can share with<br />
another computer, while they wait for the next RISC-based <strong>Amiga</strong>s to hit the market<br />
I sincerely wish the very best to Escom and their <strong>Amiga</strong> Technologies division. In order to<br />
maintain the loyalty of <strong>Amiga</strong> fans, Escom must show a dedication to continuously improve and<br />
aggressively advertise and market <strong>Amiga</strong>s. And it's up to the users to spread the word_<br />
Jose A Ferreira, Kingsland, Go USA<br />
Obviously, in the computer world it is a case of move or die. <strong>Commodore</strong> released some<br />
fine machines and the A3000 was the best of them, but that was five years ago now and it<br />
is time to get with the plan. However, as you say, it would be better for you to wait for the<br />
new Power<strong>Amiga</strong> rather than spending money on a machine that will be obsolete in about<br />
12 month's time.<br />
<strong>Amiga</strong> Technologies face a difficult task over the coming year in persuading people that<br />
buying an <strong>Amiga</strong> actually makes sense. In order to overcome potential purchasers' worries<br />
about the lack of compatibility the <strong>Amiga</strong> has with other platforms, I think we will see a<br />
move to a more standardised machine, possibly without the custom graphics chipset that<br />
we have become used to, opening the way for third-party graphics cards to take over the<br />
market.<br />
UBLISHER<br />
PANIC di<br />
Having received your magazine for several<br />
, years now I have built up a large collection<br />
0<br />
1 wish to use regularly is the February 1994<br />
. coverdisk, The Publisher. In that issue of the<br />
0 magazine there was an offer to buy the offi-<br />
f cial manual for the program, so I bought<br />
the manual and just left it on the shelf<br />
y<br />
awaiting the time when I would need it<br />
o<br />
The magazine had a serial number in it<br />
u<br />
to override the built-in copy protection on<br />
r the Publisher disk once it was unarchived,<br />
c but, unfortunately, I seem to have lost the<br />
omagazine<br />
with the number in it. Could<br />
vyou<br />
possibly let me have the serial num-<br />
eber<br />
for the program so that I can install<br />
r the program onto my hard drive and,<br />
dmore<br />
importantly, use it<br />
i<br />
Geoff Bowel!, Caine<br />
s<br />
It feels like we get a request for this ser-<br />
k<br />
ial number every three months or so, so<br />
s<br />
do keep this copy of the magazine<br />
• handy, just in case you might need it!<br />
OHere's<br />
the number you need to unlock<br />
nThe<br />
Publisher:6547495F<br />
e<br />
s<br />
OINAL WORD<br />
Just a note to ask why publishers on the<br />
<strong>Amiga</strong> don't look for cross-platform compatibility<br />
in their products. I own copies of both<br />
Final Copy and Wordworth, yet I cannot<br />
transfer files between them and my PC at<br />
work without saving out as ASCII and having<br />
to redo all my layout work.<br />
It just seems like developers live in their<br />
own little worlds and never pay any attention<br />
to what's going on around them. II<br />
I that did in my business, I wouldn't make any<br />
money.<br />
The computing industry is probably the<br />
only one where standards are created by<br />
competing companies which can be used<br />
industry-wide for better all-round performance,<br />
but <strong>Amiga</strong> software houses seem to<br />
ignore all of it_<br />
R A Bryant. Shepstow<br />
quite agree. The lack of observation<br />
means that companies end up reinventing<br />
everything from scratch each time without<br />
paying attention to what other people<br />
Me doing, meaning the <strong>Amiga</strong> loses<br />
out on some handy features like PNG<br />
or support for word processor file<br />
formats.
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EIROUBLE WITH A PSU<br />
have been an <strong>Amiga</strong> user for nearly<br />
five years, using an A500. Having<br />
seen all the really good programs<br />
that you give away on your cover<br />
disks, I am now getting an Al200 as I<br />
feel I am missing out all the time. I have two<br />
questions I hope you can help me out with.<br />
Firstly, where can I buy a PSU plug that<br />
goes into the <strong>Amiga</strong>? I have asked all the<br />
shops in Hull, but keep being told that you<br />
cannot buy them. I would like to make my<br />
own workstation, but I need the plug for the<br />
PC PSU.<br />
My other question is, if I buy an Apollo<br />
1220 for the Al200, can it be turned off by<br />
some sort of command? I have been<br />
informed that some games run too last with<br />
the accelerator in the trap door.<br />
Peter Grainger, Hull<br />
You want to make your own<br />
power supply unit? I personally<br />
wouldn't recommend it,<br />
unless you are 100 per cent<br />
sure as to what you are doing. There is<br />
always the risk that you are going to fry<br />
your <strong>Amiga</strong>, and normally there is not too<br />
much need for a more powerful PSU.<br />
It is, however, possible to do and there<br />
are a number of files on Aminet that<br />
explain how to convert a PC power supply<br />
for use with an <strong>Amiga</strong>. The most important<br />
thing is, you must make sure you get<br />
all the power connections correct otherwise<br />
you will be the proud owner of one<br />
ex-<strong>Amiga</strong>.<br />
The reason you cannot get hold of an<br />
<strong>Amiga</strong> power plug is that it is a none<br />
standard connection, being used only on<br />
<strong>Amiga</strong>s. The only way you are going to get<br />
hold of one is by cutting the plug off your<br />
old <strong>Amiga</strong> PSU, and then solder the lead<br />
to the PC power supply.<br />
It would also be advisable to double<br />
check the power output from the PSU<br />
with a multi tester, before actually<br />
connecting it to your <strong>Amiga</strong>.<br />
As far as I know, there is no way to disable<br />
the Apollo board without actually<br />
removing it from the trap door. The only<br />
EMOTE DEVICES<br />
Hi. I am Diego and am writing from<br />
Argentina. I have an Al200 with 6Mb and<br />
Al200 accelerators I know of that can be<br />
easily disabled are the Blitzard boards -<br />
with the 1230 you just hold down the 2<br />
key when you reset the machine and the<br />
entire board is disabled.<br />
Finally, I have not actually played any<br />
games that suffered from having an accelerator,<br />
and all Doom clones and flight simulators<br />
will benefit with a faster screen<br />
update.<br />
.<br />
1 1 searching for a game that can be played<br />
""<br />
w<br />
Marks g II, hut would like to try something a bit<br />
different. o<br />
o<br />
u<br />
vA<br />
friend of mine has bought a CD32 and saw a<br />
cable l<br />
e that you can plug into the Al200 and CD32 to<br />
allow d<br />
r<br />
you to access the CD32 with the Al200. Do<br />
you lknow<br />
of this cable, and does it actually work?<br />
t<br />
i<br />
Diego Weisman, Buenos Aires<br />
h<br />
k<br />
e<br />
e It is always nice to hear from one of<br />
m<br />
t our farther flung readers, and<br />
o<br />
o<br />
• Argentina is pretty far flung. Games<br />
that d are playable over the modem, in the Skid<br />
k<br />
e<br />
n<br />
r<br />
AMIGA COMPUTING<br />
o<br />
n<br />
FEBRUARY 1<br />
ROTEXT PROCRASTINATOR<br />
Since using a standard Al200 with a 40Mb hard drive,<br />
Protext v4 has obstinately refused to open its window. tt<br />
intuition has been allowed to reset the Workbench screen<br />
once or more since bootup, due to any of the screen,<br />
palette or font preferences being in ENV:, Protext will<br />
refuse to open its window.<br />
It is possible to get Protext to run by either having<br />
Workbench run in 2 colours - that makes it look really horrible<br />
- or not allowing IPrefs to run in the startup.<br />
sequence. The only other way to get Protext to work is by<br />
using a Workbench screen that is 1900 pixels wide. Protext<br />
will then open a huge window that is not at all practical to<br />
use.<br />
Mr Churchill, Nottingham<br />
Protext is quite an old program, and even version 4 was<br />
written with Workbench 1.3 in mind. Having said that,<br />
there really should be no problems running such an OS<br />
legal program, unless it is doing something naughty.<br />
Marks manner, are pretty rare on the <strong>Amiga</strong>. The<br />
only one I can think of off the top of my head is<br />
Knights of the Sky by MicroProse. This is a very<br />
good World War 1 dog fighting flight sim<br />
and really zooms along on a Al200, as it was<br />
written with the A500 in mind. Other than that I<br />
cannot think of any others, and even all our game<br />
gurus were stumped.<br />
With regard to what your friend saw, a couple<br />
of devices came out that allowed the CD32 to be<br />
connected to an AI 200. This was via a serial<br />
cable and using something like serNET which lets<br />
you access the CD32 drive like any other<br />
disk from the Workbench. They work well, but the<br />
real problem with all of these is that they are<br />
generally quite slow because of the slow serial<br />
cable.<br />
ACAS is the name, trouble<br />
shooting is the game. You've<br />
got a problem, then we<br />
can solve it<br />
You would normally assume, in this sort of case, that<br />
the program is at fault, but Protext is normally a very<br />
well behaved program, and version 4.3 should run<br />
under Workbench 2 without any problems.<br />
Generally, in these situations you have to assume<br />
that the program is at fault, but as I have said you<br />
should not be having any trouble with Protext. Your first<br />
move would be to check the program tool types. From<br />
here you can normally adjust certain options to do<br />
with how a program works. In this instance, an option<br />
to get Protext to run on its own screen would be nice to<br />
try.<br />
After that, you are only really left with trying to<br />
adjust any window settings from within the program,<br />
or it is always worth checking that some other<br />
background program or hack, as some of them can<br />
turn Out to be, is not interfering with it. Other than<br />
that, it would be worth considering an upgraded to<br />
Protext 6.<br />
MEIPO<br />
..<br />
"' •<br />
Knights of the sby, about the only other game<br />
on the <strong>Amiga</strong> that you can play over a modem
0<br />
ISSING MMU<br />
I own an <strong>Amiga</strong> 4000/030 and have been having trouble with running out of RAM<br />
Do you have a problem?<br />
Do you sometimes<br />
find yourself<br />
poised over your<br />
<strong>Amiga</strong> with axe in<br />
hand, spouting profanity<br />
at the stubborn refusal of your software or<br />
hardware to behave properly?<br />
Well, calm down and swap the axe for pen and paper,<br />
jot down your problems, along with a description of your<br />
<strong>Amiga</strong> setup, and send it off to <strong>Amiga</strong> <strong>Computing</strong> Advice<br />
Service, IDG Media, Media House, Adlington Park,<br />
Macclesfield SKI° 40,P. Alternatively, e-mail us at<br />
AOLS@acomp.demon-muk<br />
l i virtual memory program from a PD house.<br />
w 1 I followed the instructions which said it will work on any <strong>Amiga</strong> with Workbench<br />
h<br />
--I 2.x and higher, but I just simply cannot get it to work. All I can get it to do is write a<br />
4Mb file to my hard drive and then crash. I hope you can help.<br />
e<br />
James Sergeant Sussex<br />
n<br />
u If things in life were only so simple. Unfortunately, the program instruc-<br />
s tions are lying. To use virtual memory in this way, you have to<br />
i , have a MMU - a memory management unit - fitted to your machine.<br />
n The 030 version of the A4000 is the EC version, so has no MMU, and<br />
therefore, g unfortunately, you will not be able to get the advantages of virtual<br />
memory. m<br />
y 111111•11' '1111111<br />
s -<br />
o<br />
Au1200<br />
ANSWERS<br />
n<br />
d<br />
the low price of the<br />
. use 3.5 inch drives which are cheaper. The<br />
OverDrives<br />
big draw back is that you will lose your PC<br />
islot, s so you will not be able to use any<br />
other hardware that uses the PC slot.<br />
t h a t<br />
t<br />
In<br />
h<br />
answer<br />
e<br />
to<br />
y<br />
question six, the <strong>Amiga</strong><br />
can read any of these CDs but it can only<br />
, sI<br />
am thinking of buying an Al200<br />
a later this year, but there are a num-<br />
m ber of questions I am confused<br />
p<br />
about that I would like answering<br />
before I buy one. I will probably be<br />
l<br />
using the <strong>Amiga</strong> for scanning and word<br />
processing<br />
e<br />
applications.<br />
r<br />
I. What a is the difference between 2.5 and<br />
3.5 inch n hard drives?<br />
2. <strong>Is</strong> there d really enough room to fit and<br />
install done<br />
of the above drives inside the<br />
Al200? i<br />
3, Which g do you recommend - internal or<br />
external?<br />
i<br />
4. Does an IDE hard drive mean it is internal?<br />
5. An<br />
t<br />
'Over Drive' hard drive seemed to cost<br />
less and<br />
i<br />
be more convenient, and does not<br />
invalidate<br />
s<br />
the <strong>Amiga</strong>'s warranty by slotting<br />
straight e into the PCMCIA port. Does this<br />
mean rI<br />
cannot use the Squirrel interlace?<br />
6. Using . SCSI CD-ROM drives on the <strong>Amiga</strong>,<br />
which A CDs can I use? Philips CD-i, CD32 PC<br />
CD-ROMs? f<br />
It would probably have been<br />
easier just to say tell me<br />
s<br />
\<br />
IDE drives and the <strong>Amiga</strong>! IDE<br />
stands for Integrated Drive Electronics, this<br />
means that e the hard drive interface is built<br />
into the<br />
v<br />
drive. So when it comes to fitting<br />
an IDE drive e all you have to do is connect<br />
it with an r IDE cable.<br />
To answer y your first two questions, 3.5<br />
inch drives t are, surprisingly, an inch wider<br />
and generally h a lot larger than 2.6 inch drives.<br />
They i also have a separate power supply<br />
and nare<br />
quite a bit cheaper, due to<br />
them being g easier to make. The Al 200 was<br />
designed<br />
y<br />
to take a single 2.5 inch hard<br />
drive internally, but it is possible to fa a<br />
o<br />
3.5 inch drive inside an AI200, although it<br />
<strong>Is</strong> quite<br />
u<br />
a squeeze and you need to get<br />
hold of a k special cable to fit it.<br />
I would n opt for the internal drive, mainly<br />
because oit<br />
does not take up any more desk<br />
space, and w as long as the drive is fitted<br />
by an authorised a dealer you will not<br />
run programs which are written for the<br />
<strong>Amiga</strong>. Therefore, you may be able to look<br />
at file on a PC CD, but you cannot run any<br />
PC programs.<br />
It is a little difficult to directly compare<br />
AGA to a PC system. HAM modes are<br />
unique to the <strong>Amiga</strong> and can be thought of<br />
as a pseudo 24-bit display that only<br />
requires 8 bitplanes. Therefore, on a display<br />
basis AGA is equivalent to a 2Mb<br />
SVGA graphics card. Where it loses out is<br />
on screen update. If you try to run a 256<br />
colour screen on anything but a low resolution<br />
screen then AGA starts to show the<br />
strain. If you then try a Db11<br />
3screen<br />
in 256 colours, screen update<br />
41. almost ngrinds o to a halt<br />
fl On i PC c systems k e r the effects of running<br />
higher resolution modes are much less<br />
pronounced, as PC video cards use video<br />
RAM. This allows the screen to be updated<br />
by the computer, as well as being outputted<br />
to the monitor for display. The AGA<br />
chipset can only do one of these at a time,<br />
7. How r good are the graphics of the AGA invalidate b your warranty.<br />
and in high resolution screens, displaying<br />
chipset i compared with PCs?<br />
e<br />
n Andrew, a.m.h.wongt@uclon_acuk<br />
d<br />
The OverDrive o hard drives are actually<br />
IDE mechanisms,<br />
u<br />
so IDE drives do not have<br />
to be fitted<br />
t<br />
internally. The main reason for<br />
the screen takes up so much time that<br />
there are very few clock cycles left for the<br />
screen to be re-drawn.<br />
s<br />
u D QUANDARY<br />
g<br />
g I want to add a CD-ROM to my Al200, but the information I am getting<br />
so.<br />
e<br />
about CO-ROMs seems to be inconsistent. In reading letters about<br />
si<br />
CD-ROMs, people seem to be having quite a bit of trouble getting them up<br />
and running.<br />
tJ<br />
So, my questions are: Do you have recommendations as to brands that<br />
are ecompatible<br />
with my system?; do I have to get drivers, since I have Workbench<br />
of the AmiCDRom handler software - this is public domain, so is readily<br />
available. The installation is very straightforward - you just have to make<br />
sure you pick the right device name for you SCSI interface and that the<br />
CD is set to the right SCSI ID. This is where people can have problems, but you<br />
just have to check in the manual what the device name is for that particular<br />
interface.<br />
3,0, d from the AmiCDRom handler, or would they be included and be able to work If you are starting from scratch then I would recommend the Squirrel option.<br />
on I the <strong>Amiga</strong> when I purchase a CD-ROM?; would the Squirrel help in connecting You get a proper SCSI interface, and the supplied software is setup to use a CDthe<br />
s CD-ROM up to my system? Any other pertinent information you might have ROM. If you purchase the CD-ROM with the Squirrel you have a ready-to-use<br />
about e CD-ROMs would be quite helpful to me since I am starting at 'ground zero.' solution. Just install the software, which is very straightforward, and away you<br />
n<br />
Michael Wilson, Seattle USA go.<br />
d<br />
Currently, the only real bind with <strong>Amiga</strong> CD software is CD32 incompatibility.<br />
o I think you have got a little too worried about fitting a CD-ROM to<br />
f<br />
your <strong>Amiga</strong>. The process should be, and is, very straightforward.<br />
/ Y o u have probably got a little confused from other problem letters<br />
f<br />
in which people are trying to add CD-ROMs to an existing<br />
SCSI<br />
f<br />
board. It you already own a SCSI interface then it is necessary to get hold<br />
o<br />
111•1=11111111M<br />
r<br />
a<br />
The Squirrel comes with CO32 emulation which is pretty good, but can still fail<br />
to run some CD32 games - however, all other <strong>Amiga</strong> CDs will work fine.<br />
Hopefully, game writers producing CD software will move towards writing<br />
generic <strong>Amiga</strong> CD titles that simply act like hard drive installed games, but<br />
working from the CD.<br />
AMIGA COMPUTING<br />
FEBRUARY I 99 6
down, then there is a solution.<br />
O Get yourself a nice warm mug of<br />
tea, snuggle up in a comfortable<br />
f chair, and take a look at some of these low-<br />
t<br />
priced lovelies. Who needs January sales?<br />
hPD<br />
and shareware releases are affordable<br />
e the whole year round...<br />
c<br />
o<br />
l<br />
d<br />
w<br />
e Programmed by:<br />
a Richard Smedley/Mark Simonetti<br />
Available from: l 7 Bit Software<br />
t<br />
Disk No: 3929<br />
h<br />
e<br />
Ws r all very well deciding you want to organise<br />
i your accounts more effectively using your<br />
<strong>Amiga</strong>,<br />
s<br />
but take a look at the software that's<br />
available<br />
g<br />
and you may be put off. It's not<br />
that it's not up to the job; more that you're<br />
e<br />
not up to deciphering iL A good old pen and<br />
paper t are far simpler...<br />
t On this disk are two excellent little programs.<br />
i The first, Ultra Accounts 2,0, is joyfully<br />
easy n to get up and running, and helpful documentation<br />
g speeds up the process still further.<br />
y The screen is uncluttered and the intuition-style<br />
o interface means you'll feel at<br />
home u right away. Setting up your accounts is<br />
relatively painless and then its simply a matter<br />
of sorting out standing orders and timed<br />
events. Then you're ready to start entering<br />
Dave Cusick<br />
I s e 16,<br />
braves the northern<br />
winter to bring to you the<br />
best in <strong>Amiga</strong> PD and shareware<br />
LTRA ACCOUNTS/FINANCIAL ACCOUNTS<br />
Empire's e tsca lle nt comme rcia l offe rim3 Coa le<br />
makes use of N a viga tor to good e ffe ct<br />
Fiscal a ssosurnonts<br />
ca n be fun kids, tha nks<br />
to Fina ncia l Accounts,<br />
You'd ne ve r gue ss it<br />
was writte n in Amos.<br />
either<br />
- Watch your<br />
titles e e ptode ,<br />
ono of ma ny<br />
impre ssive<br />
effects<br />
Navigator<br />
Titter ha s to<br />
off*,<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
day-to-day transactions, The program also<br />
features graphical analyses of transactions<br />
(either on one day, in a week, or over a<br />
month), lets you enter reminders, and keeps<br />
a log file in case you accidentally alter something<br />
and need to backtrack at a later date.<br />
Also included is Financial Accounts 1.4,<br />
which offers pretty much everything that<br />
Ultra Accounts does, with added extras such<br />
as VAT statements and an investments<br />
arm, at frrr 11;<br />
;<br />
e * ta n itiya .<br />
a at I N "<br />
Wit Peril,<br />
minitioto<br />
moo at Hair,<br />
t epe eke P,<br />
mittn• !ttemt•<br />
AVIGATOR<br />
-- ,<br />
, _,J kI i 1 ill II iii kJ Milli<br />
II :kW 11111 3/10 MI Wit IVEI<br />
_I_<br />
n Koop frock of your othe r ha ffs mone y, se<br />
some thing. it's the stunning U ltra Accounts<br />
portfolio. This, too, is a very capable pro.<br />
gram, so the choice between Ultra and<br />
Financial is largely a matter of personal preference.<br />
They're both shareware, and each<br />
costs a tenner to register. As usual, registration<br />
entitles you to future updates and helps<br />
persuade the author to continue to develop<br />
his or her product.<br />
Produced by: Michiel den Outer Navigator is a superb virtual reality design tool which is<br />
Available from: 17 Bit Software ideal for all manner of applications ranging from games to<br />
Disk No: 3927 A/B complex design work, where architectural plans can be<br />
'brought to life' within a computer. It works in real time,<br />
allowing total interactivity and allowing the user to examine objects from every angle.<br />
The first of the two disks contains a fast and effective viewing program, some rather brief<br />
documentation, and numerous examples of what can be achieved. The second disk features<br />
Navigator Titler, an excellent utility for designing flashy effects for use in videos and<br />
presentations. There's also NWipe, which allows texture mapping onto 3D objects, and<br />
can produce some really impressive effects.<br />
To really get the most out of the programs,<br />
a fast <strong>Amiga</strong> is required. On<br />
my A 1200, running at around five times<br />
the speed of a standard A500, things<br />
can be pretty jerky. This is especially<br />
true if you decide to use Hi-res, interlaced<br />
screens, or fancy texture mapping.<br />
Unfortunately, the programs<br />
use integer maths so owners of<br />
FPUs won't be at any advantage - a<br />
nippy processor and lots of FastRAM<br />
are the only solution.<br />
Navigator is shareware, but at only<br />
a tenner a time it's well worth the<br />
money considering everything it is capable<br />
of, It has something to offer everyone,<br />
and can be put to all sorts of uses, from business<br />
to video work and even game design. Highly<br />
recommended,<br />
0 D e sign your Own te dious<br />
suburb with N a viga tor
GlIGP-ED V3<br />
Produced by: Oliver Roberts<br />
Available from: Aminet<br />
Geoff Crammond's Formula One Grand Prix<br />
is quite probably the greatest computer<br />
game ever (although admittedly Sensible<br />
World Of Soccer comes quite close). The<br />
problem is that Microprose have not seen fit<br />
to update it in any way whatsoever since its<br />
original release in 1991, with the consequence<br />
that the data contained in the game<br />
is now rather out of date.<br />
To address this problem, and to provide<br />
numerous gameplay improvements, Oliver<br />
Roberts wrote RCP-Ed, an early version of<br />
which made its way onto an Amigo<br />
<strong>Computing</strong> coverdisk some time ago. It<br />
enabled the editing of team and driver<br />
names, car colour schemes and suchlike,<br />
and allowed less patient drivers to cheat by<br />
employing the driver aids even on the higher<br />
skill levels.<br />
Fl GP-Ed has since developed at a phenomenal<br />
pace. Version 3 enhances the game<br />
in numerous ways. Its now possible to edit,<br />
amongst other things, car set-ups and camera<br />
views, the lap records, arid the frame<br />
rate of the display (producing smoother<br />
graphics on faster machines). There are also<br />
plenty of fancy additions: there's an optional<br />
pit-lane speed limit for added realism, plus<br />
the facility to upgrade computer car performance<br />
on various circuits, and a handy cheat<br />
whereby your car's position can be<br />
snapshotted at any point and then recalled.<br />
The latter function is extremely useful for<br />
'REAR DOWN THE WALL<br />
Produced by: Union P i n k Floyd's Another Brick In The Wall receives the demo<br />
Available from: 17 Bit Software treatment, with a rather scratchy sample of the song<br />
Disk No: 3907 b e i n g accompanied by plenty of fairly fuzzy graphics.<br />
Don't expect Gilmour and co to perform at CD quality:<br />
knackered 70's tape-deck quality is closer to the ma& However, some quite impressive data<br />
compression has obviously gone on to squeeze this whole production onto one floppy disk,<br />
so the low sample quality is excusable. (It also probably helps avoids copyright problems...)<br />
The visuals, if a little less than impressive in definition, are at least a little more imaginative<br />
and impressive than might be expected. They're not stunning by any stretch of the<br />
imagination, but they're passable.<br />
Suddenly, however, Another Brick In The Wall finishes and we're catapulted into a rather<br />
average, highly predictable demo featuring texture-mapped donuts and cheesy tracker musk,<br />
This bizarre turn of events i a little disappointing but unfortunately riot entirely unexpected;<br />
perhaps a sad indictment of <strong>Amiga</strong> demos in 1995: There are few surprises left these days,<br />
and demo programmers don't seem to be going out of their way to hit us with therm Still, at<br />
least Tear Down The Wall includes some music that's not straight out of the Euro-cheese<br />
dance stable.<br />
n Ass 'IMMO led 30 toilet,<br />
it's origina l, i suppose ...<br />
n Edit pra ctica lly e ve ry a spe ct<br />
ot cla ssic ra ce r Ft GP<br />
practising tricky comers. It's also now possible<br />
to display plenty of useful information<br />
during races, such as the time difference<br />
between your car and the cars in front and<br />
behind when you cross the start/finish line.<br />
You can even change the sound effects and<br />
graphics should you feel the urge.<br />
Fl GP-Ed is shareware, with registration<br />
costing E6. Considering the hours of extra<br />
interest it can add to an already classic<br />
game, this is an absolutely essential<br />
purchase<br />
s- The <strong>Amiga</strong> a n<br />
a me a ns col<br />
politica) props.<br />
ganda, pe rha ps?<br />
at just the work<br />
at some bore d<br />
programmer<br />
without a C O<br />
player?<br />
tratitstit Camera<br />
le-Car<br />
11$11<br />
ri Eve n the tra ckside<br />
ca me ra positions ca n<br />
be a djuste d<br />
cl wha t cha nning<br />
birthday surprise<br />
AMIGA COMPUTING<br />
FEBRUARY / 99 6<br />
i want to hear from you if you have<br />
any program, whatever its purpose.<br />
which you conaidar Whitby of review.<br />
Whether it oil be freely distributable<br />
public domain, shareware or licenceware,<br />
if you feel it's of sufficient<br />
quality to merit coverage then stick it<br />
in a jiffy bag or padded envelope and<br />
send it in with all baste- Although<br />
Public Sector receives too matey sub.<br />
missions to taint then all. I promise<br />
at least leek at your work - even if<br />
Its yet another tottery program or<br />
kinedike cardset. it does melte my job<br />
a lot easier awash if disks Ere clearly<br />
letter detailing Pleas=n A l o f t and<br />
price, and kgiving<br />
some bil<br />
i clude<br />
flans. The a magic address iN<br />
talostruc-<br />
clow. Dave Cusick, c oPO vsuarnisallairel<br />
<strong>Amiga</strong> <strong>Computing</strong>, MedicrifeTtre,<br />
Acitington e Pa r estiaki<br />
SKID ANP P<br />
REETINGS: A<br />
GALLERY II<br />
Produced by; Jason Jordache<br />
Available from: 17 Bit Software<br />
Disk No: 3921<br />
This is a collection of Jpeg images designed<br />
for greetings cards. The highly stylised<br />
artwork is colourful and attractive and the<br />
quality throughout is excellent.<br />
Some of the designs have vaguely fantastical<br />
themes, whilst there is also a cute<br />
cow and plenty of abstract<br />
images. There are a couple that<br />
you perhaps wouldn't send to<br />
kiddies.<br />
Maybe not the most useful<br />
disk in the world, but<br />
an effective way of showcasing<br />
this artist's talents.<br />
IC) At011 Jeltebot 0 . 4 tit8511 Mani,<br />
A nove lty gre e tings ca rd<br />
design tra m Ja son Jorde che
LI ZONE #1<br />
Produced by: Professional PO<br />
Available from: Professional PD<br />
Another compilation of handy little utilities, in<br />
the mould of the Vark disks, Most are accompanied<br />
by ReadMe files, and those which aren't<br />
are, for the most part, relatively easy to get to<br />
fltiPs with.<br />
There are plenty of useful inclusions: there's<br />
Cachefont, which creates a file listing everything<br />
in your Fonts drawer, allowing programs to scan<br />
its contents far more quickly; ClickNot, which<br />
stops the floppy drive from making that irritating<br />
clicking noise when there's no disk inserted; and<br />
CPalette, which brings up a palette requester on<br />
any screen.<br />
DoubleX forces mode promotion on AGA<br />
machines, even on programs which normally<br />
refuse to be affected. Embedder is a superb AGA<br />
downgrading utility that runs as an Applcon, so<br />
AGA-unfriendly programs can simply be dropped<br />
onto its icon and run instantly. Fakernem is for<br />
Al200 owners, and converts all but 512k of<br />
RAM into FastRAM, and apparently this makes it<br />
possible to run certain applications such as<br />
Caligari, which otherwise would refuse to run.<br />
GIFlist displays useful information about Gil<br />
Mot me it!<br />
NO It koolo<br />
to mood it mll wool Ild<br />
OP 11 N a l -- • t l o f N<br />
11 C U Zone s Incore dibiy use ful but not<br />
really like ly to provide e xciting gra bs<br />
files and can add little notes for future reference.<br />
IdleLED turns the power light into a CPU<br />
load indicator, so that it's possible to tell when<br />
your machine is working hard. Nuke is a 'secure'<br />
deletion program - it physically removes a program<br />
rather than simply telling the machine to<br />
forget about its existence. This means the file<br />
cannot later be undeleted by some curious<br />
individual.<br />
SystemSpeed, unsurprisingly, can tell you<br />
how swift your machine is, whilst Stonecracker<br />
is a crunching utility in the Powerpacker mould<br />
which squishes programs down whilst leaving<br />
them fully executable. Snoopdos, although<br />
included in v1.5 as opposed to the vastly superior<br />
v3, should be on everyone's hard drive. It's<br />
excelent for finding out exactly why a stubborn<br />
program is refusing to work correctly,<br />
There are many more too, although in some<br />
cases it may take a bit of work figuring out how<br />
the authors have compressed the documentation<br />
- PPmore won't recognise several ReadMe<br />
files. The chances are that long time owners will<br />
already own a fair few of these utilities, but with<br />
so many to choose from, it's a fair bet that<br />
everyone will find at least a couple of new<br />
gems.<br />
A<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
OWEROIDS<br />
Produced by: Matthias Bock Asteroids is the sort of classic that has spawned many imi-<br />
Available from: 17 Bit Software tations, probably the most famous of which is<br />
Disk No: 3920 Bloodhouse's Super Stardust which boasted stunning<br />
graphics and a difficulty factor which made the legendary<br />
hard Rick Dangerous games seem like a doddle.<br />
Poweroids doesn't offer the same drop-dead gorgeous graphics - in fact, the visuals are<br />
somewhat disappointing. However, there is the added bonus of multi-player blasting action,<br />
because up to four players can participate simultaneously with a four-player adapter. If you<br />
don't own one of those little gizmos, it's at least possible to enlist the help of one chum to help<br />
destroy wave after wave of asteroids. There's also an excellent battle mode where players try to<br />
blast the living daylights out of one another.<br />
Unfortunately though, you'll only get the chance to blast a couple of screenfuls of asteroids<br />
into oblivion with this particular version, because Poweroids is shareware. The full version, with<br />
scores more levels, costs 20DM. Somewhat strangely, Povveroids requires a 68020 and l meg<br />
0002 S<br />
slicioa.22to .10000000UP of chip RAM, but it does<br />
IN000 G o o o<br />
L I e a I i 0 0 0 0 0 0 0 e 1 P multitask happily (so don't<br />
t D o<br />
get worried if the starlield<br />
starts to fade, it's just MCP's<br />
screen saver kicking in).<br />
•<br />
•<br />
•<br />
•<br />
Produced by: Professional PD<br />
AUNTED BY YOU Available from: Professional PD<br />
MI Prior has struck again. The latest in his long line of gambling prediction titles is Pro-<br />
Greyhounds. This arrived in the office in a sizeable box, accompanied by a bottle of 'Mans<br />
Best Friend', an allegedly alcoholic product which in fact turned out to be a bottle of Fruits<br />
Unlimited. The program itself features the same friendly interface as its predecessors, and<br />
whilst I won't claim to have any idea as to its effectiveness, it does have all the hallmarks of a<br />
quality product.<br />
MOS AGA EXTENSION<br />
Programmed by: Michael Prince<br />
Available from: Ft Licenceware<br />
Disk No: F1-113<br />
It's flna fly possible to<br />
display a ttra ctive AGA<br />
picture. in Amos<br />
Let's see, the <strong>Amiga</strong> Al200 has been around for, what, three years<br />
now? And Amos, infamous for refusing to run on any new machine<br />
until a patch is released for it, has never been upgraded to take advantage<br />
of the AGA chipset Until now, that is. Formerly available for f 10<br />
from the now deceased <strong>Amiga</strong>Nuts PD, this extension can now be<br />
obtained for (3.99, and whilst it's still far from completion, it does<br />
finally offer keen Amos programmers some AGA effects.<br />
AGA screens can now be opened, the full range of colours is now<br />
available, and a host of enhanced versions of standard Amos commands<br />
are included. There are plenty of demonstration programs too,<br />
so getting used to the new (and well documented) commands<br />
shouldn't be too much of a chore.<br />
Fully compatible with both 'Classic' Amos and Amos Pro, this has<br />
been eagerly anticipated by many for a very long time.<br />
Poweroids a llows you<br />
to bla st a frie nd into<br />
submisa ion, Of if you<br />
haven't got a ny frie nds,<br />
you ca n a t le a st blow up<br />
some rocks<br />
SOMETHING<br />
HOT IN<br />
A COLD<br />
DV<br />
1st Floor<br />
, / 8 Ma<br />
StreetflAtaimik 17 litl d. Wept<br />
i Yorkshire Ail 1DHIC1,8<br />
Tel: 01924 366982<br />
r Fox.4111111 00943<br />
tFl<br />
Lican ware<br />
31 iWain<br />
d . Ex<br />
D 9 D U<br />
41=# rol<br />
Mir<br />
fhva „,<br />
al %dr PrItrzito 1<br />
' rk<br />
1<br />
10<br />
.<br />
Lovell P<br />
—<br />
Vikkeeds<br />
A<br />
....i<br />
-<br />
T<br />
e<br />
l :<br />
4<br />
0<br />
1<br />
.<br />
2
SCANNER<br />
FOR AMIGA 1200 TO 4000<br />
COMPUTERS WITH SCSI CONTROLLER C<br />
(AVAILABLE NOW FOR Al200 USERS).<br />
OKTAGON 4008 SCSI CARD<br />
True SCSI ll controller for your <strong>Amiga</strong><br />
1500 to 4000, upgradeable to 8MB using<br />
Zipp Ram allows you to connect H-Disk,<br />
Syquest CD Roms etc. E99.00<br />
MULTIFACE III<br />
ADDS 2 SERIAL & 1 PARALLEL<br />
PORT TO ANY AMIGA 1500 TO<br />
4000 E79.00<br />
NEW!!!<br />
Artec Colour<br />
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COMPLEIE IMTH CARD<br />
CABLE AU SOFTWARE<br />
TO ENABLE YOU TO<br />
ALSO CONT<br />
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ECTIOAP<br />
THE FASTEST AND MOST VERSATILE DOUBLE<br />
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CAN ALSO BE USED AS A<br />
tures:<br />
PORTABLE AUDIO CD PLAYER<br />
SCSI 2 DOUBLE SPEED, 10MS PORTABLE CD ROM<br />
HARD DRIVES & RAM FOR AMIGA<br />
Nobody Undersells USIIIII<br />
AMIGA A6001A500IA500+<br />
RAM CARDS<br />
A600 1MB Ram E 2 0 . 0 0<br />
A600 1MB Ram & Clock E33.00<br />
A500+ 1MB Ram E 2 0 . 0 0<br />
A500 1/2MB Ram E15.00<br />
Al200 RAM CARDS<br />
PCMCIA compatible<br />
(With Clock & FPU socket)<br />
OMB E49.00<br />
2MB El 09.00<br />
4MB El 59.00<br />
8MB E239.00<br />
ZIP RAMS 2MB E99.00<br />
MEMORY<br />
30 6 4 7 2<br />
Pin P i n P i n<br />
1MB<br />
2MB<br />
4MB<br />
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E25<br />
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El AMER'S DELIGHT 2<br />
Gamers Delight is another<br />
compilation CD courtesy of<br />
Schattruhe, and basically its<br />
based along the lines of the<br />
Assassins disk. This, too, is<br />
also the second in the series<br />
but there were certain flaws<br />
in the menu system then_<br />
With this CD being designed<br />
by a foreign company, the translation comes across<br />
differently.<br />
For example, instead of platform games being referred to<br />
as 'platform games', they were referred to as 'jump and MI',<br />
which in fairness is no real fault of their own, it just looks<br />
odd. The cursor to select options was a very faint colour, and<br />
straining your eyes to make Out what you were going to<br />
A MINET SET 2<br />
Everybody who's anybody will have<br />
seen, heard, or even used the<br />
Arninet series, either on the past i<br />
CD-ROM series or via modem. All the 'k<br />
time, people are uploading their software<br />
for use on Aminet's extremely<br />
impressive collection. Since its launch<br />
there have been nine CD-ROMs and<br />
these all contain the latest software for<br />
that time. Therefore, if you happened<br />
to own the entire lot, you would probably<br />
have the most comprehensive<br />
library of <strong>Amiga</strong> software to date.<br />
G.T.I. are back to distribute the<br />
famous Aminet Sets, and already they<br />
are on to their second in the series. The<br />
entire package is not cheap, at E34.95,<br />
although for your money you do get four CDs absolutely<br />
packed with gorgeous goodies that were uploaded in<br />
November.<br />
The CDs are split into categories - the first containing the<br />
entantan 44112Inat a -<br />
-<br />
WIM/<br />
1<br />
W O W<br />
i (II<br />
I<br />
_I horn<br />
I<br />
Fallen 1<br />
Stitt 1.66.1 0 1<br />
[10 non-: 31<br />
CIA Spot 125<br />
at<br />
Pitt: (-3<br />
011eit: II<br />
glom<br />
0<br />
i<br />
Si'? I<br />
'1 Each CO<br />
*feriae. . s p hIhis t is the Malik CD<br />
i n t o<br />
v a r<br />
r<br />
5<br />
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c n<br />
kw— Nix I Plet<br />
AMIGA COMPUTING<br />
FEBRUARY / 99 6<br />
!Kr<br />
select was imminent Garners Delight 2 has now made an<br />
appearance containing 1070 games from different categories.<br />
There are 70 commercial releases, so don't expect Public<br />
Domain, and an example from the 'Jump and Run' category<br />
would be 'Go Kevin Go' - sounds great. There are various<br />
other games called Gardener, Rollerball, Willi Wacker and<br />
Bals, I suppose that sums up the CD quite well.<br />
No CONTEST<br />
It may not be as polished as the Assassins series, but it's different<br />
The games may be unheard of, and they may not be<br />
of outstanding quality, but that's certainly not what you<br />
expect for E26,95.<br />
Although the Assassins compilation is the same price, it's<br />
double the quality. I don't think there's any doubt which one<br />
you should go for.<br />
utilities, documents, text and business software; the second<br />
contains pictures and graphic software, the third contains all<br />
the fun topics such as games and demos along with more<br />
utilities for use with your hardware; and the fourth and final<br />
CD is entirely dedicated to music modules, samples, and<br />
Comms software.<br />
There is 850Mb of music modules that any music fan<br />
would gladly pay E35 for. The Aminet<br />
series is and always will be<br />
the greatest compilations<br />
to date. With its excel-<br />
lent <strong>Amiga</strong>Guide<br />
database allowing /<br />
you to access /<br />
everything, depacking<br />
and reading<br />
from a click of<br />
a button, this is the<br />
definitive compilation.<br />
Well, until<br />
Decembers comes out<br />
anyway.<br />
Product:<br />
Supplier:<br />
Price:<br />
Phone:<br />
Bottom<br />
line<br />
PRODUCT DETAILS<br />
Ease of use<br />
Im lementation<br />
Value For Mon<br />
Overall<br />
Gamers Delight 2<br />
CLIJ<br />
E26,95<br />
+49671 85937<br />
SCORES<br />
From UFOs to networks this CD<br />
collection covers essential<br />
programs and graphics for<br />
your <strong>Amiga</strong>. Andy<br />
laddock reviews<br />
Product:<br />
Supplier<br />
Price:<br />
Phone:<br />
Ease of use<br />
Im • lementation<br />
Value For Money<br />
Overall<br />
77% I<br />
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Aminet Set 2<br />
CIA<br />
E3495<br />
+49671 85937
A<br />
SSASSINS ULTIMATE GAMES 2 3 " M r Bottom<br />
The Assassins Ultimate Games is the second<br />
r the series of CDs, following on from the<br />
rnmensely popular first instalment It included<br />
all the Assassins collections packed, and<br />
ready to unpack, onto floppy disks. The first<br />
CD contained a wide variety of excellent<br />
games as well as some compilations of<br />
To /me the A sssss ins CO, a ll tha t's<br />
required is to simply click on the icon.<br />
IZETWORK CD 2<br />
•<br />
• •<br />
o<br />
The first Network CD arrived<br />
courtesy of Weird Science<br />
some time ago, and now their<br />
latest Networking CD has<br />
finally appeared - faster and<br />
far more powerful than ever<br />
before.<br />
The main idea is to join<br />
together the <strong>Amiga</strong> and a<br />
CD32 via a cable from the Serial or Parallel port to the<br />
Auxiliary port on the CD32. This will give your CD32 a new<br />
lease of fife as a remote CD-ROM drive. As most CD drives<br />
are operated via SCSI and the PCMCIA slot, the majority<br />
tend to be quad-speed and almost instantaneous. You may<br />
be thinking that because the CD32 is only double-speed,<br />
the file exchange rate won't be particularly good. Well, you<br />
would be right, although on this Network CD there are<br />
many programs to get the most from your CD32 as well as<br />
the fastest speed.<br />
Setting up is made even easier than before - a simple<br />
process of entering the CD, booting up the machine, waiting<br />
for it to be ready, and sending all the relevant information<br />
down the Serial cable. Then a pseudo-device entitled<br />
'Network' will appear on your desktop. Inside here you will<br />
t its<br />
g t PASDOCDSSOLk;Wpm<br />
vioi MIA_ WOK SUITE MT<br />
: NIT PPM t1U C alEATC N<br />
IN KIM alit NT.<br />
I 'AIW JAMS Dill- 11W NS NIOIT<br />
'UI(IIU so or VW PSI<br />
,<br />
The a a sy•to•use ne twork CO COMPS<br />
comple te with the $ I D pa cka ge<br />
utilities. What made this compilation superb<br />
were the presentation and features, an<br />
excellent menu system, bootable or nonbootable<br />
as well as compatibility with the<br />
CD32.<br />
This collection has game disks 1-120, 60<br />
utility disks, and 70 workbench games.<br />
These are all in the usual DMS format and<br />
will need unpacking to floppy disks. You can<br />
access everything from the excellently implemented<br />
<strong>Amiga</strong>Guide database, and all the<br />
information you require will undoubtedly<br />
feature here, including compatibility with<br />
various machines.<br />
The games contained on the CD range<br />
from shootem-ups to pub quizzes, and if<br />
you're not looking for something specific<br />
then there is something here for absolutely<br />
anyone.<br />
If you're looking for a decent CD with a<br />
whole host of PD games and utilities,<br />
Assassins is undoubtedly the best. It features<br />
art easy-to-use menu system, accompanied<br />
find a CDO and RAM drawer, and you must remember that<br />
they are only drawers and not devices. Once this is setup<br />
you can change the CD in CD32 because it will override the<br />
auto-reset function, then all you have to do is assign it and<br />
away you go - it's as simple as that.<br />
What makes this one of the most delightful packages is<br />
that if you should move the mouse pointer off-screen it will<br />
simply appear to have locked up. Adding another monitor<br />
through the CD32 will reveal your mouse pointer moving<br />
swiftly around on the other monitor. Also, not only can the<br />
mouse be transferred to the other machine, but also the<br />
keyboard, as soon as you move off-screen.<br />
I M PROVEN! E NTS<br />
P<br />
i<br />
V<br />
s<br />
-<br />
Depending on your machine and setup, you will have a<br />
variety of baud rates from 57,600 to 115,200, and<br />
for a standard Al200 you'd be able to get<br />
away with 76,800. There are programs<br />
such as SID, for file transfers and<br />
for viewing various formats,<br />
as well as many other<br />
Internet and access tools.<br />
You can also unpack<br />
various bootable disks<br />
to make the connection<br />
procedure even easier.<br />
The main improvements<br />
over the first are that the CD<br />
boots in around 45 seconds, the<br />
CD32's programs can be run from<br />
the <strong>Amiga</strong> itself, the connection procedure<br />
is simplified to only a click of a<br />
button, and you also get many animations,<br />
games and images bundled on the<br />
disk to kickstart you CD-Rom usage - these<br />
can all be viewed or played through SID, so<br />
everything you could possibly think of has<br />
been included.<br />
Anybody with a CD32 and <strong>Amiga</strong> should<br />
seriously think about getting connected. If<br />
you look at all the CD-ROMs on these very<br />
pages you will see just what you are missing<br />
Out on. This is none other than an essential<br />
purchase.<br />
AMIGA COMPUTING<br />
1<br />
l i n e<br />
PRODUCT DETAILS<br />
Product:<br />
Supplier:<br />
Price:<br />
Phone:<br />
Ease of use 88%<br />
Implementation - 84%<br />
Value For Money 85%<br />
Overall 84%<br />
Product:<br />
Supplier:<br />
Price:<br />
Phone:<br />
Ease of use<br />
Implementation<br />
Assassins Ultimate games 2<br />
weird Science<br />
E19.95<br />
0116 2340682<br />
SCORES<br />
by some excellent presentation. There are<br />
descriptions of the games as well as information<br />
on the author, so it really does add up<br />
to being one of the most professionally<br />
presented CDs around today.<br />
Bottom<br />
line<br />
PRODUCT DETAILS<br />
Value For Money<br />
Overall<br />
Network CD 2<br />
Weird Science<br />
614,99 Serial Cable: E24.99<br />
0116 234 0682<br />
SCORES<br />
91%<br />
89%<br />
92%<br />
92%<br />
C Whoa ! N ow did<br />
that ge t I n the re ?<br />
a._<br />
De
•<br />
ONCOUNTERS: THE UFO PHENOMENON EXPOSED.<br />
*<br />
There are so many questions<br />
about ufology that<br />
most people are either<br />
too scared to ask or too<br />
sensible. People are<br />
frightened with the<br />
unknown, and recently,<br />
although having being<br />
around for many years,<br />
aliens are beginning to steal the limelight and become<br />
more believable than ghosts. Or are they the same thing?<br />
One reputed feature of Aliens is that they can take any<br />
form! Apparently.<br />
What does an Alien look like? Does the government<br />
really communicate with them? Was the Roswell incident<br />
a cover-up? Have places like Hangar 18 stored ufology?<br />
Who are the Men in Black? Why do they<br />
drive red Escorts?<br />
All these questions and more are<br />
revealed on this brand new CD<br />
called Encounters: The UFO<br />
Phenomenon Exposed. On the<br />
rear cover it says: This CD contains<br />
information that<br />
NOBODY wants you to know.'<br />
And this is perfectly true.<br />
However, don't take it the<br />
wrong way, thinking they're<br />
stolen classified reports. They are<br />
merely documents people have<br />
managed to lay their hands on. Are<br />
they true? Nobody knows_<br />
If the government did come Out and make<br />
a speech to say that UFOs/Aliens<br />
existed, although there's really nothing<br />
to worry about, there would be a<br />
adobcsENE 2<br />
By now, you probably know about underground<br />
clubs and places where everyone gets<br />
together to 'join as one' and just enjoy life.<br />
No restrictions, no egotistical bigots - everybody<br />
is free to enjoy what they want to enjoy.<br />
Euroscene is more or less an underground<br />
<strong>Amiga</strong> scene, where various <strong>Amiga</strong> users get<br />
together for parties and groupings for demo<br />
showings, music and pictures, amongst other<br />
things, and then generally talk about it afterwards<br />
- on demos. That's why you always get<br />
a certain type of text on demo scrollers which,<br />
if you haven't been to a certain venue, you<br />
won't understand. Generally, these venues<br />
are held all around the country, although<br />
mainly in Europe.<br />
This CD contains various files from these<br />
particular get-togethers. Images, demos,<br />
ci Thus picture 15 from the R oswe ll<br />
autopsy. ft wa s brought to light by a<br />
music vide o produce r. N e e d I sa y more —<br />
Strange<br />
pictures e re<br />
the true<br />
nature Of<br />
Euroscono<br />
world panic_ However, if they manage to keep it as one or<br />
those 'believe it or nor subjects, the public would have<br />
no option but to disbelieve it_<br />
According to a document in the CD itself, there are<br />
over 70 recognised species of 'Aliens' or other beings.<br />
The most popular of species has to be the 'Greys.' These<br />
are described as being thin and spindly, have large bald<br />
heads, huge dark eyes, two dots for a nose, and a small<br />
line for a mouth. And of course they are grey.<br />
After having read almost every document on the entire<br />
CD, I now feel as though I'm getting to know quite a bit.<br />
For instance, did you know that the government are carrying<br />
out a coverup as we speak? Well, it's called an<br />
indoctrination, and its a plan to make you disbelieve.<br />
When a UFO sighting is reported, and it's a major one<br />
which the government can't explain, they filter it<br />
through to a popular medium - namely the<br />
tabloids. They will then blow it out of<br />
proportion - such as the 'I was<br />
snatched by Pamela Anderson<br />
look-a-like aliens!' story - so people<br />
laugh it off, and subconsciously<br />
dismiss the whole<br />
thing. Clever? I think so_<br />
This CD covers every budding<br />
ufologist's dreams as there are<br />
documents covering abductions,<br />
origins, cattle mutilations,<br />
crop circles, landings, sightings,<br />
crashed UFOs, and government<br />
conspiracies and cover-ups.<br />
Basically, the entire CD uses an<br />
<strong>Amiga</strong>Guide and all the documents can be<br />
-) R oughly<br />
translated,<br />
this me a ns<br />
'The Boot.'<br />
i'm good a t<br />
German<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
accessed very easily along with a<br />
series of pictures. Most of the CD is<br />
text related - 200Mb - which<br />
music, graphics and all the relative players<br />
and views are included. The main source of<br />
all these various formats come from diskmags<br />
and if you're a keen follower of these, then<br />
they will undoubtedly inform you of various<br />
forthcoming 'bashes.'<br />
CATEGORISATION<br />
The categories are divided up into a listing<br />
which is sorted by the name of the group.<br />
You may recognise some of them if you have<br />
used Aminet or other compilation CDs. Most<br />
of the larger files or demos are compressed<br />
as a DMS format, although there are many<br />
ready•to-run programs and files. There are<br />
also various graphic viewers, mod players,<br />
text resources, programming guides and<br />
many other useful utilities. As you'd expect,<br />
means there are a lot of documents. However, each category<br />
has its own pre-packed [ha file so you can instanni•<br />
unpack it to your hard drive.<br />
All the information on the CD is excelent_ It gives all<br />
sorts of documents that are supposedly 'top secret' and<br />
some of the accounts of abductions will send a shiver<br />
down your spine. The whole CD covers everything to do<br />
with UFOs, especially offering explanations as to why<br />
World War 2 started! Hitler was an alien! Er, I made that<br />
up actually. It does sound like some people take it too<br />
far, but after actually reading the documents, how can<br />
you possibly not believe it? This is the case when<br />
500,000 people have reported abductions in Amerka<br />
and they all roughly follow the same pattern. Spooky!<br />
If you have a keen interest in ufology or you're looking<br />
for some convincing evidence, look no further.<br />
Bottom<br />
line<br />
PRODUCT DETAILS<br />
Product: Encounters: The UFO Phenomenon<br />
Supplier:<br />
Price:<br />
Phone:<br />
Ease of use<br />
Implementation<br />
Value For Money<br />
Overall<br />
Product:<br />
Supplier:<br />
Price:<br />
Phone:<br />
SCORES<br />
17 Bit Software<br />
E19.99<br />
01924 366982<br />
91%<br />
93%<br />
89%<br />
91%<br />
the quality of the demo/image/module really<br />
depends on the respective quality of the<br />
group. At the moment, the Polka Brothers<br />
seem to have made a big impact of the<br />
demo scene, ranking high in the charts of<br />
many diskmags.<br />
If you are into the demo side and getting<br />
to know other <strong>Amiga</strong> users, then Euroscene<br />
will manage to satisfy your curiosity into<br />
these underground happenings. It's certainly<br />
good value for money at E9,99.<br />
Bottom<br />
line<br />
PRODUCT DETAILS<br />
Euroscene 2<br />
Weird science<br />
E9.99<br />
0166 324 0682<br />
SCORES<br />
Ease of use 8 2 %<br />
Implementation 7 3 %<br />
Value For Money 8 9 %<br />
Overall<br />
85%
The Power CD-ROM for the <strong>Amiga</strong><br />
600/1200 plugs directly into the<br />
PCMCIA port and provides a direct<br />
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The CD-ROM drive comes with a SCSI<br />
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Iincludes<br />
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t<br />
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a AMIGA 600,1200<br />
i<br />
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12 SPEED CD-ROM INC SQUIRREL 1179<br />
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. ith <strong>Amiga</strong> powered sys-<br />
.! drive powerful multi-<br />
\ 33tems being used to<br />
media information<br />
systems at such places as the<br />
Cleveland police force,<br />
Colchester Zoo, hotels,<br />
petrol stations, football<br />
grounds and a multitude of<br />
other areas all over the<br />
world, and at a fraction of<br />
the cost of alternative PC<br />
systems. The <strong>Amiga</strong> has<br />
more than proved it has the<br />
capabilities to be used in<br />
such systems,<br />
ImageVision is a new product<br />
from a company based in<br />
Sweden, and it is their intention to<br />
produce and develop ImageVision to<br />
be, at the very least, as functional as Scala<br />
MM400, if not better,<br />
The ImageVision package comes in a very<br />
well presented double CD case. The actual<br />
disk is on the front side of the CD case with<br />
the extras CD on the other. You do not actu-<br />
ally need a CD-ROM drive to use the program<br />
because the entire ImageVision program and<br />
basic tutorial are all compressed onto the single<br />
floppy. The CD is just there to hold a far<br />
more advanced demo script and a whole<br />
host of extras.<br />
Some of the extras include a wide selection<br />
of excellent backdrops covering liquids,<br />
stone and some more surreal types, fullscreen<br />
Mpeg animations, along with a few<br />
music modules and a lot of high-quality<br />
sound samples. These are not all installed<br />
with the ImageVision program but will, of<br />
course, still be available off the CD.<br />
Installation is very straightforward using<br />
the standard installer, even though it does<br />
take a while. A basic installation will only<br />
require about SMb worth of hard drive space,<br />
while if you go for the full installation including<br />
the full CD demo script, this requires over<br />
25Mb of hard drive space. Everything gets<br />
copied into a single directory, apart from the<br />
extra fonts and a couple of assigns that have<br />
to be added to your user-startup.<br />
When you start up ImageVision, the first<br />
thing that strikes you is just how good looking<br />
it is. The interface even puts MUI to<br />
shame, but just because something is goad<br />
looking does not particularly mean it is worth<br />
having. This thing is going to have to be quick<br />
Jargon<br />
box<br />
something the<br />
Attngo uses doing to years<br />
Mettntnedia is a butt<br />
Nord thought up by some<br />
'oarketing man to make PCs<br />
• tnd Windows sound a good<br />
.•dea The true meaning is<br />
mything that can convey<br />
•<br />
• , P• sound, text and graphics<br />
,<br />
shon for Motion<br />
u<br />
p<br />
r<br />
, Nay of snaring video foologe<br />
e<br />
r<br />
a much smaller amount al<br />
tpixe<br />
thon normol methods.<br />
t<br />
hro<br />
decompress Mpeg video<br />
u<br />
footage a requires a kit of pro-<br />
rcessmg<br />
n power, and normotiy<br />
e only a special decompression<br />
chrp<br />
o<br />
E con achieve TV standard<br />
picture n<br />
x quaky,<br />
e<br />
p<br />
m<br />
e<br />
e<br />
c<br />
d<br />
RAPHICS EDITOR<br />
t<br />
i<br />
G<br />
II<br />
a<br />
r<br />
1This built-in pad of Image Vision is where you t<br />
o can con- in a variety of ways. You are able to choose what font the<br />
struct your various menu screens. If you double-click y<br />
u on text should appear as, whether it should be freely posi-<br />
p<br />
any menu icon in the script window you con gain p access tioned or formatted with left/right justification or centred.<br />
e<br />
to the graphics editor from the menu's requester. ,<br />
Along with these, you can also add drop shadows, back-<br />
The graphics editor seems to have been designed t with ground colour, text fill colour, or apply a bevelled effect to<br />
the basic assumption that you will be using a background<br />
h<br />
the text, all of which can take their colour from a scrollable<br />
graphic which will then have your various menu i choices colour selection at the bottom of the requester.<br />
on top of that This is because most of the tools s available Once text has been entered you are free to move it any-<br />
i<br />
are geared towards laying out and presenting blocks of where on the screen you want using the mouse, or enter<br />
s<br />
text over a background screen. Having said that, you are<br />
a<br />
another section of text which you can then apply with a<br />
able to load in brushes over your background and scale different set of effects. My of the current available colours<br />
these to any size you wish and move them to any position. can also be changed by hitting the edit button, and this<br />
The main tool box available on the editor's screen then pops up one of those newish <strong>Amiga</strong> colour wheel<br />
allows you to change the appearance of the on-screen text gadgets, allowing you to choose a new colour.<br />
I. •=irt.M1<br />
ir<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
11<br />
hew/ fu<br />
'<br />
J<br />
supremo <strong>Amiga</strong> multimedia package,<br />
Neil Mohr discovers whether<br />
lmageVision can pull off a coup<br />
J<br />
to learn, easy to use, and feature packed if it<br />
is going to beat Scala,<br />
The main interface consists of three basic<br />
windows - the script, tools, and icon windows.<br />
Using all three you can easily and<br />
quickly construct complex multimedia presentations.<br />
For each script you are working<br />
on there is a single<br />
.<br />
script window A start<br />
icon will always be the first icon you have<br />
and from this start point you drag in new<br />
icons, each icon relating to the action you<br />
want to take place at that point in the script.<br />
CONSTRUCTION<br />
The actual Script construction is done in a<br />
tree-style format, with Jparent icons in the<br />
tree having 'child' icons connected from<br />
them. As this is meant to represent the linear<br />
sequence that the presentation will take,<br />
only menu icons are allowed to have more<br />
than one 'child' connection.<br />
With a menu icon, each of its child icons<br />
would represent a possible selection in that<br />
menu. All the others have to be connected in<br />
the sequence they should appear in. To<br />
nWith aims to topple Scala<br />
Mnit 00's reign as the<br />
ca ption re quinwd<br />
connect one icon to another, even/ icon has<br />
a small white tail coming out of the top of it,<br />
and you just grab this and drag it to the icon<br />
you want to connect it to. The two icons will<br />
then be linked in the tree.<br />
Once icons have been dragged from the<br />
icon's window into the script window they<br />
can be moved around, selected, cut, pasted,<br />
and if you double-click on them you can configure<br />
the various aspects of that type of icon.<br />
To help distinguish between similar icon<br />
types in the script window, each icon can be<br />
given a name that is shown in the screen<br />
title bar when you place the mouse over it<br />
This way of constructing the script is excellent.<br />
It is possible to see the form that the<br />
presentation will take straight away, and it is<br />
very easy to change the flow of a presentation.<br />
I was a little concerned at first that a<br />
large script would become unwieldy because<br />
the tree could become quite large, but to<br />
prevent this ImageVision has a couple of<br />
tools to help you organise the script into<br />
sections.<br />
The first are the group and ungroup holttions<br />
which help you package a selected area<br />
of icons into a single group icon on the script
w<br />
E<br />
A<br />
U<br />
T<br />
I<br />
F<br />
U<br />
L<br />
'Id<br />
roe hive the<br />
ability to pla y<br />
1E<br />
my (teletype<br />
sample - a s<br />
standard this<br />
1 1 1 • • = 1 : 1<br />
WM. IF F SAVA<br />
la ma . The<br />
only real options you ha ve a re to a dd a<br />
bile to the e nd of the sa mple . A cycle<br />
cadger a llows you to control how the<br />
amens icon works, e ithe r pla ying the<br />
sample until it finishe s or the uses, stops<br />
IL A more he lpful option is the * groyne<br />
slay which a llows you to pla y a sa mple<br />
miter the script to continuo, CO you<br />
could pla y a n a nima tion a long with the<br />
sample, or wha te ve r a ction icons you<br />
pl., after the sample icon. You would<br />
then use e ithe r a sa mple icon se t to<br />
stop or stop a ll to e nd the origina l<br />
umele-<br />
Also avaikkie horn a menu kon's requester, the dick editor is where you add the actual active<br />
areas to buttons or hot spots on each menu screen. When you first run the dkk editor for any<br />
ore menu, you are presented with whatever graphic design you have drawn up for that menu,<br />
along with a list view requester with all the possible menu selections for that screen.<br />
The possible selections are to go back to the previous menu from the current one and normaly<br />
this is made passible by pressing the right mouse button anywhere on the screen, and<br />
the others will be all the child nodes from that icon. These are all listed in the 'Action' list view<br />
requester.<br />
To make an area of the screen 'selectable' you have to first mark out the area that you want<br />
the user to have to click on for any one menu selection, This is done by using one of four tools<br />
provided by Image Vision. Currently, buttons can take four shapes - either rectangular, circular,<br />
elipse, or a complex polygon shape. The polygon shape allows you to define any outline shape<br />
using any number of straight lines, so with only a little patience it is possible to build up some<br />
tpite complex button shapes.<br />
was a little .<br />
concer<br />
tree ned q u i<br />
cript would<br />
because the<br />
t e large,<br />
but a ti<br />
s Image Vision<br />
has o f tools to help<br />
you organise the script into<br />
sections -<br />
window_ This will help you tidy up the look<br />
of your scripts. When a section of the script<br />
has been tested, select all the icons, hit the<br />
group option, and you will be left with a single<br />
group icon. This can be given a name in<br />
the normal way so you know what it is at a<br />
Later date.<br />
The other took are the jump, subroutine<br />
and return icons which allow you to create a<br />
new section of the script away from the rest.<br />
By adding a jump icon where the new section<br />
should go and then adding a subroutine<br />
icon, you are able to create part of the script<br />
away from the rest of it. The return icon then<br />
forces the script to return back to the parent<br />
icon of the original Jump command.<br />
This all adds up to a highly intuitive, easyto-use<br />
interface with which it is a doddle to<br />
BUTTONS<br />
Seven icon types ate available at the moment, and each one has different properties,<br />
ollomng you to perform different effects in presentations or to help organise the script<br />
Monti<br />
A me nu icon is<br />
the only one<br />
that ca n ha ve<br />
more tha n one<br />
link from it. a nd<br />
each link from<br />
the icon re pre -<br />
se nts a possible se le ction in tha t memo.<br />
From the me nu re que ste r you ca n ga in<br />
access to the click a nd gra phic e ditors<br />
where me nu buttons a re cre a te d a nd<br />
changed. You can also specify the type<br />
of wipe you want to bring the menu onto<br />
the scre e n with, A sa mple ca n be<br />
played a long with the me nu, a nd you<br />
ca n sa y if the right mouse button should<br />
take the use r ba ck to the la st me nu,<br />
,11<br />
0<br />
—O<br />
quickly knock up impressive and easy-to-use<br />
presentations. However, in its current form<br />
even the authors admit ImageVision is not<br />
currently on a par with Scala, but it is their<br />
firm intentions to make it so.<br />
The program has been written in a rnodula<br />
form so new icons can be added at any<br />
time, therefore making the program easy to<br />
extend. ImageVision also has the advantage<br />
of being a good deal cheaper than MM400.<br />
E<br />
i<br />
g<br />
i<br />
l<br />
I<br />
P<br />
E<br />
S<br />
A<br />
N<br />
D<br />
S!itiPShow<br />
Adding a slide<br />
show icon will<br />
allow you to<br />
place a slide<br />
show into your<br />
presentation.<br />
Using a file<br />
requester, you ca n a dd single or multiple<br />
picture s to the re que ste r. For e a ch<br />
slide you ca n spe cify the a mount of<br />
time it should be displa ye d for, wha t, if<br />
any, sa mple should a ccompa ny it, a nd<br />
what type of wipe should be use d to<br />
bring it onto the scre e n. As<br />
Image Vision supports D a ta type s, you<br />
ca n loa d a ny type of picture tha t you<br />
have the da ta lypa for.<br />
ig 'gon<br />
box<br />
a way of storing music<br />
Invented years ago for use with an old<br />
Arntga program, tracker modules have<br />
been with us ever since. The PC hos now<br />
got the most advanced tracker programs,<br />
such as Scream Tracker, a tracker that<br />
allows up to 32 channels. There is,<br />
however, an Amigo player available<br />
• o n obrectmnented extensmn<br />
to <strong>Amiga</strong>D03 A program supportmg<br />
Datotypes can toad any file you have a<br />
Data type for.<br />
Compared to Scala there is only a paltry number of wipes and fades<br />
available. The scroll gadget to the right of them, however, suggests that<br />
there could be future additions here. The wipes currently available are<br />
fade to black/white and background, slide up/down, bounce up/down,<br />
cover up/over, and card up/down. Wipes can be applied between sections<br />
in the script so menus can be gracefully disposed of and in the<br />
slide shows, with different wipes being applied to each picture.<br />
Only twe lve<br />
wipes a re<br />
currently available,<br />
but more should<br />
come in the future<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
'inimatinn<br />
Imagelftsion ha s support to pla y sta ndard<br />
I FF Anim 518 a nd COAL, a nd I t will<br />
also pla y a n M oe n ca rd if you ha ve one .<br />
Moth use se pa ra te re que ste rs with none<br />
Mpeg a nima tions, a llowing you to choose<br />
a ba ckground picture a nd a lso a scre e n<br />
offset. M oe n options a re a little more<br />
limite d, with only the option to ha ve the<br />
sound turne d off, a nd We e r pla y is<br />
controlle d simila rly to sound sa mpte s<br />
Product<br />
Supplier<br />
Price<br />
Tel<br />
MEMEMMEMI<br />
Crig:COMMEMM<br />
CM<br />
Can<br />
.iLLkoi11111111111111111110<br />
Magoc User Interlace, a comptetety<br />
object-oriented set of (thrones (hot allow<br />
the user to tailor almost every aspect of<br />
a MU: program's interface to thew DOD<br />
tastes.<br />
On extremely powerful<br />
multrmedia program, capable of produc<br />
trig very complex interoctve presentations.<br />
Used aver the world for all<br />
manner of information tasks<br />
In terms of features, Scala currently has the<br />
advantage, but with ImageVision's superb<br />
easy-to-use interface, and if the authors can<br />
keep regularly adding to Imagellision, Scala<br />
could be faced with a very strong competitor.<br />
Werl<br />
,<br />
ben<br />
ch<br />
P<br />
A<br />
M<br />
RE a11111EMENT<br />
CD-1.10M<br />
dnve<br />
Ease of use<br />
Implementation<br />
Value For Money<br />
Overall<br />
Bottalia<br />
line<br />
KAM _ rec ' e d<br />
In S M b hard<br />
AGA ., nnce<br />
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ImageVision<br />
BlitterSoft<br />
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01908 061466
•<br />
long way since that old Star<br />
LC-I0? I can distinctly<br />
@<br />
rememberpassinground<br />
Icolour<br />
output horn that printer and<br />
rpointing<br />
out the excellence of the<br />
ireproduction.<br />
Okay, so it was a<br />
kbit<br />
murky and, yes, there was<br />
esome<br />
evidence of banding, but<br />
ylook,<br />
c-o-l-o-u-r printouts for<br />
only , (75 more than the<br />
mono h version of the printer!<br />
No,<br />
a<br />
don't print too many<br />
pictures that have yellow in<br />
v<br />
them 'cos the yellow band<br />
on<br />
e<br />
the ribbon gets all<br />
messed n up and yellow<br />
comes ' out more like a bilious<br />
t green, but hey, who<br />
uses p yellow anyway?<br />
r And when I got my<br />
Canon i Ili I0e, wow! Print<br />
quality n technically superior<br />
to t a laser printer, compact<br />
and<br />
e<br />
bijou, fantastic. But<br />
Canon's new baby is as far in<br />
advance r of the 11.110e as that<br />
was s in advance of that sad old<br />
Star. c Apart from the lack of a<br />
Postscript o interpreter on board, you<br />
could m almost mistake it for a colour<br />
proofing e machine. The BJC610 has the<br />
small a footprint innately typical of previous<br />
Canon bubblejet printers and is<br />
beautifully styled. The construction of this<br />
beautifully styled printer isn't half bad<br />
either. When I had my B.110 it was a lot<br />
more rickety and plasticky than this one is,<br />
although Canon still haven't been able to<br />
get rid of the customary grinding noises as<br />
the print head gets cleaned.<br />
Like most other bubblejets you really<br />
only get the best results on special coated<br />
paper, but<br />
unlike<br />
a ELF TEST<br />
1,<br />
3<br />
gl<br />
it<br />
e<br />
n<br />
9<br />
1<br />
-<br />
Because the 6JC610 is such a high resolution machine it is<br />
difficult to make sure that the print head is optimally<br />
aligned when it comes out of the box. To remedy this.<br />
Canon hove a hondy little self-test function that prints out<br />
bars onto a sheet of paper along with instructions on what<br />
to do. Simply choose the bar that looks the most solid and<br />
make the lights light up in the right combination and voila,<br />
you've just set your print head correctly. It is features like<br />
this that make awning and running a modern printer light<br />
years ahead of all those old lo-fi models we used to use.<br />
SAMPLES<br />
ECMANT 1 LONS<br />
nuxren<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
_<br />
tniftul<br />
Ccri on 0<br />
some other inkjets currently on the market,<br />
you can print on standard copier bond with<br />
the BJC610. Canon can also supply you<br />
with a variety of specialist papers and films<br />
to meet your needs such as transparencies,<br />
glossy papers and back print film. If you are<br />
going to use it for high-quality DTP do be<br />
aware that running costs, particularly if you<br />
are using the coated paper, are going to be<br />
quite high, but no more so for the BIC610<br />
than for any similar printer.<br />
Canon's own brand coated<br />
paper goes for E22 ex VAT<br />
for 200 sheets, but you<br />
will probably be able<br />
tight Wave re nde rs<br />
printout nice ly too<br />
•<br />
A new inkjet<br />
printer to<br />
supersede the<br />
BJC600, but<br />
is it a<br />
significant<br />
A<br />
Frank mNord<br />
finds out<br />
p<br />
to find third-party papers cheaper.<br />
r<br />
o<br />
v<br />
e<br />
m<br />
e<br />
n<br />
t<br />
?<br />
Canon has retained the cartridge mechanism<br />
that was present on the BJC600<br />
where you have a print head and four separate<br />
cartridges for the inks - one black<br />
cartridge that can be double the sire of the<br />
others, and one each of a cyan, magenta<br />
; A fa milia r gmage gets the<br />
Canon tre a tment<br />
cr<br />
.<br />
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Windows use rs ge l<br />
handy a dvice like this<br />
Aid dose the
HAT'S NEW PUSSY CAT?<br />
Tiot indeed. Well, you know that the 8JC610 has a maximum<br />
print resolution of 720dpi, but unfortunately, the only<br />
Way to take advantage of this super printing without<br />
ipending any extra money, at the time of writing, is to<br />
own a PC equipped with Windows. Canon have produced<br />
art extremely high speed driver for Windows that will<br />
output 720dpi prints (after a while - high resolution<br />
pigging takes time), but there is no equivalent for the<br />
Amigo<br />
More sadly, there are no plans to ship this printer with a<br />
driver of any sort for the Amigo owner, although it can be<br />
used with the current BJC610 drivers that are available.<br />
eth<br />
Canon can also supply you<br />
with a variety of specialist<br />
papers and films to meet<br />
your needs such as<br />
transparencies, glossy<br />
papers and back print film<br />
and yellow cartridge. These can all be individually<br />
replaced so if you're printing off all<br />
those yellow pictures that you never did<br />
when you had a colour dot-matrix printer,<br />
you won't be forced to go out and buy all<br />
four inks in one go.<br />
MASTERPIECE<br />
If you go for a 24-bit 720dpi masterpiece<br />
of printing, don't expect to walk away with<br />
it immediately, unless it's about 5mm<br />
across that is. The 8IC610 is not as fast as<br />
the equivalent Hewlett Packard, as Canon<br />
themselves readily admit. But, as they say,<br />
would you rather wait a minute less for a<br />
print, or have the highest possible quality?<br />
Gars,<br />
However, because these were written for the 8IC600<br />
rather than the BJC610, they only work at up to 350dpi so<br />
you will only be using half the printer's capobilities_<br />
Since Wolf Faust has always had such a good relationship<br />
with Canon there is a possibility that the Windows<br />
software might be reproduced on the Amigo which would<br />
definitely be an improvement as everything is automated<br />
through it As it is, your only option if you want to get the<br />
best results out of this printer (or indeed any printer) is to<br />
buy Studio. The very latest version (23 0) supports the<br />
8lC610 fully and outputs fantastic results thanks to the<br />
unique colour matching system it employs.<br />
No arguments there then. Even so, most of<br />
the prints I did, which varied in size<br />
between a quarter of a page and half a<br />
page, took no longer than fifteen minutes.<br />
The way the paper feeds into the printer is<br />
quite handy too. The fact<br />
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AMIGA COMPUTING<br />
FEBRUARY 1996<br />
. N a b. throw your pencils a wa y,<br />
you've ga l a printe r now!<br />
that you have at least a smidgen of a view<br />
of the line the printer is currently painting<br />
down onto the paper means that if there is<br />
anything drastically wrong - printing in<br />
greyscale rather than colour, for instance -<br />
you can stop the print immediately rather<br />
than have to wait until the paper has<br />
emerged from the body of the machine.<br />
UT OF INK<br />
Right that's it, I'm out of ink on the topic of<br />
the Canon BJC610, but it remains for me to<br />
say that thought I was getting the best end<br />
of the stick with my mono Postscript laser<br />
printer. However, the results achievable with<br />
this are nothing short of superb. Make sure<br />
you include the cost of buying Studio II in<br />
your budget when buying this printer<br />
because you won't get even NM as good<br />
results without it, and use Canon's glossy<br />
paper for your bestest prints. Right, I'm off to<br />
persuade Canon to let me keep this one and<br />
see if! can't persuade them to give me some<br />
more Mk_ 1 - 1 0 !<br />
7<br />
REQUIREMENTS<br />
RED essential BLACK recommended<br />
PRODUCT DETAILS<br />
Product<br />
Supplier<br />
Price<br />
Tel<br />
Ease of use<br />
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Value For Money<br />
Overall<br />
Bottom<br />
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Studio<br />
SCORES<br />
Canon EUC610<br />
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Crop Circles<br />
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ou could not but help notice the prolific<br />
nature of the Aminet CDs -<br />
turn your back for one moment<br />
and bang another one flies<br />
Al through the office door and hits<br />
you in the back of the head.<br />
Currently, there seems to be a<br />
net one every month, which is<br />
Li testament to how lively the<br />
<strong>Amiga</strong> PO scene has been and<br />
s stil very much so.<br />
In amongst all the stuff you<br />
find on Arninet, there is a type<br />
of program distributed under<br />
the title of shareware. This is<br />
the concept where the author<br />
ibis you to test their program,<br />
which they could have spent<br />
years developing, to decide if you<br />
wars to keep it If you do keep the<br />
program you are obliged to send the<br />
author a set fee which can be as little as<br />
Re pounds.<br />
Paying your shareware lee gives the author<br />
an incentive to keep on developing their program,<br />
and gives you direct support horn the author<br />
for that program. This is along with the fact that the author<br />
of a program you have registered for is much more likely<br />
ilD listen to any additions you want to that program.<br />
It you use a shareware program you really should go<br />
Our and pay the fee. Not only will you have that nice<br />
warm glowing feeling that you have done something<br />
righteous and good for once in your life, you will also<br />
OMAGESTUDIO<br />
ImageStudio should be fairly well known to<br />
everyone. Programmed by a couple of local<br />
Macclesfield lads, this is a very well supported<br />
and put together image processing program.<br />
The main improvement for the latest version is<br />
the addition of full colour windowed previews<br />
that let you get a better impression of what<br />
the final picture will be like.<br />
The package comes on two disks and is<br />
instaled using - everyone together now - the<br />
standard <strong>Amiga</strong> installer. For people that have<br />
never used ImageStudio before, there are a<br />
good few tutorials to guide you through the<br />
different aspects of it. These are in with the<br />
<strong>Amiga</strong>Guide manual which also doubles as<br />
the on-line help.<br />
You now have the option of the preview<br />
window working in either grey scale or colour<br />
modes, You will be glad to know that the<br />
colour previews seem to be redrawn as fast as<br />
the grey scale ones, but you will need a Hi-res<br />
screen mode with at least 64 colours to get<br />
the best out of it<br />
ImageStudio has the normal array of colour<br />
control effects like balance, gamma and con.<br />
trast, along with the standard image manipulation<br />
tools, such as flip, scale, cut, grey scale,<br />
negative and pixellated. The more interesting<br />
pans of ImageStudio come in the form of its<br />
convolute effects and the comprehensive<br />
ARexx port.<br />
Convolute is a normal image processing<br />
function, and through it you can produce hundreds<br />
of different effects. With ImageStudio<br />
you get a number of standard convolutes<br />
which you can select from the handy convolute<br />
list view. It is also possible to add your<br />
give the author another reason to keep on developing<br />
their program. You also get support from them which<br />
normally includes them sending you the next few updates,<br />
and they are usually very helpful when it comes to<br />
problem solving. So all you people who have unregistered<br />
own to the list and save them for future use.<br />
Some of you might be quite surprised when<br />
you look at the system requirements at the small<br />
amount of memory needed, because normally<br />
image processing programs need as much<br />
memory as possible. ImageStudio gets round<br />
this by implementing internal virtual memory<br />
which allows the image data to be stored on<br />
your hard drive, therefore taking up no memory.<br />
The down side is that all the disk access slows<br />
down the preview redraws. If you do have<br />
enough of RAM then you can tell ImageStudio to<br />
use the RAM Disk as the virtual memory storage<br />
space to gain a large speed increase.<br />
With a good modular program design allowing<br />
you to add your own convolutes and ARexx<br />
scripts at a later date, and regular updates being<br />
he best things in life<br />
are free, well almost.<br />
Neil Mohr looks at some<br />
of the best Shareware on offer<br />
The va st a rra y of<br />
lina ne Studio's functions<br />
are a lwa ys a t ha nd via<br />
its e xce lle nt in e rfa ce<br />
AMIGA COMPUTING<br />
1-EBRUARY 1996<br />
programs lurking on your hard drive, nip down to the<br />
bank, get your wallet out, and give yourself a huge karma<br />
boost.<br />
All the following programs have demos available on<br />
Aminet, where you can also find full ordering details.<br />
released, ImageStudio is a very well thought<br />
out and written program. Supporting 12 of the<br />
main image formats as well as Datatypes,<br />
imageStudio is going to be able to support<br />
virtually all of your needs.<br />
Bottom<br />
line<br />
REQUIREMENTS<br />
RED esseottth BLACK recommendird<br />
5Mb Herd dink<br />
sp<br />
Overall<br />
RAM Workbench<br />
410"020/<br />
' 030<br />
PRODUCT DETAILS<br />
Product<br />
ImageStudio<br />
Supplier<br />
Graham Dean,<br />
14 Fielding Avenue,<br />
Porton, Stockport, Cheshire.<br />
5K12 1YX England<br />
Registration<br />
E 10, 520 Overseas<br />
SCORE<br />
90%
A MIBROKER<br />
A rather unusual program, ArniBroker is a comprehensive<br />
share manager, allowing you to<br />
study and predict trends in the market and to<br />
maintain a portfolio of shares. Installing is via<br />
the <strong>Amiga</strong> installer and this copies all the necessary<br />
files in to a single directory and installs a<br />
couple of fonts.<br />
The main interface is wonderfully programmed.<br />
MI the necessary tools are at hand<br />
in icon form, and the list of Shares are displayed<br />
in a scrollable list view. The remainder<br />
of the screen is taken up with a display of the<br />
recent form of the selected share along with<br />
any of the statistical analysis functions you can<br />
choose. One excellent feature is that when you<br />
select or deselect an analysis function, the<br />
remaining windows automatically resize to fit<br />
them all onto the screen.<br />
There are eight technical indicators of which<br />
I know nothing about, but there are good<br />
explanations of them in the <strong>Amiga</strong>Guide manual,<br />
allowing you to try and predict how your<br />
various shares will perform. This runs alongside<br />
a risk/yield map that allows you to quickly see<br />
which shares give the best return at what risk<br />
One problem with shares is that if you have<br />
a good number of them in your portfolio, or<br />
just want to track a lot of them, there is a lot of<br />
data involved_ Currently, ArniBroker only supports<br />
importing Teletext data from the Polish<br />
stock exchange. The programmer, however, is<br />
willing to modify the program for other countries,<br />
and is working on an ASCII import to<br />
make importing share data much easier.<br />
As with AmiAllas, this is better than many<br />
commercial products, and at $15 is a give<br />
away_ With an excellent complete English<br />
translated manual and a set of comprehensive<br />
features for tracking the stock exchange,<br />
AmiBroker is a brilliant program. It is a shame<br />
that it may not get the wide use on the <strong>Amiga</strong><br />
that it deserves.<br />
REQUIREMEN<br />
RED BLACK -e<br />
n<br />
d<br />
Workbench RAM<br />
e<br />
d<br />
PRODUCT DETAILS<br />
Overall<br />
Bottom<br />
iinei<br />
Product<br />
AmiBroker<br />
Supplier<br />
Tomasz Janeczko<br />
ul, Wroblewskiego 25/1005<br />
PL 51-627 Wroclaw,<br />
POLAND<br />
Registration<br />
$15 post $10 email<br />
tjaneukki/asicict_piorwroc.pl<br />
SCORE<br />
IPW5 straight forward<br />
irolortace is quick to<br />
le a rn a nd e a sy to use<br />
GXECUTIVE<br />
For anyone that is not aware, the<br />
<strong>Amiga</strong> has a 32-bit multitasking operating<br />
system, and has had since it<br />
first came out ten years ago_ You may<br />
have noticed recently that this was<br />
the cornerstone to IBM's OS Warp<br />
adverts, which seemed to proclaim<br />
this as some sort of amazing feat of<br />
programming genius. Sorry boys -<br />
beat you to it.<br />
Executive compliments the existing<br />
way ArnigaDOS assigns processor<br />
time to each program running on<br />
your <strong>Amiga</strong>. Normally, the operating<br />
system will share processor time<br />
between the highest priority programs<br />
that are asking for processing<br />
time<br />
What Executive does is to watch<br />
how much processing time every<br />
program is using and shares it evenly.<br />
Therefore, every program that needs<br />
processor time can get some, so no<br />
single program can hog all of the<br />
processor. If you read the documen-<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
CP<br />
R<br />
ommonimmirmy<br />
The <strong>Amiga</strong> really has got more than its fair share<br />
of image processing software, so any new program<br />
is going to have to be something special to<br />
get any sort of attention. Image Processing<br />
Revelations is a fairly straightforward program to<br />
get up and running - a single half Mb executable<br />
with two extra directories. Containing ARexx and<br />
preference settings.<br />
IPR runs using two separate custom screens.<br />
Brilliance style. The front one contains the control<br />
panel with the other screen showing you a fon<br />
screen preview of any loaded picture.<br />
The main control panel is nicely arranged, with<br />
the various accept, undo and cancel buttons always being available and in the same place, no mater<br />
what function you are using. All the information on the current picture is always available in the<br />
top section, while the middle is used to display all the options for whichever function you have<br />
selected. This gives a good coherent interface<br />
which is quickly learnt and very easy to use.<br />
Another nice touch is if the current image is too<br />
large for the screen, you can either hit the space<br />
key to toggle the control panel on or off, or there<br />
is a small gadget in the top right that allows you<br />
to easily scroll the preview screen around_<br />
Where IPR comes out on top over most other<br />
packages is the extremely good palette control<br />
functions it provides. Fairly normal functions allow<br />
you to adjust the brightness, contrast and gamma<br />
available, but the immediate option allows you to<br />
adjust the palette in real time, so cutting out any<br />
wait for a picture redraw. Only the grey scale and<br />
broadcast colour functions do not allow this.<br />
Other functions provided by IPR are mainly<br />
restricted to warping or flipping the picture in<br />
some way. Nothing too Earth shattering here -<br />
simple flips, rotates quite nice fish-eye and sine<br />
wave effects that do not leave you hanging<br />
around either.<br />
Overall, IPR is a very well presented program,<br />
quick to learn and easy to use. Unfortunately,<br />
other than the colour control of IPR there really is<br />
nothing here that makes IPR standout. There is,<br />
however, a lot of promise and perhaps a new<br />
version would change the situation.<br />
tation that comes with the distribution<br />
archive - which also doubles as<br />
the excellent on-line help - the<br />
author goes into great depth about<br />
explaining the use of different<br />
processor time sharing schemes.<br />
Some are suited to low processor<br />
loads while others handle high load<br />
systems better, and to help tailor<br />
Executive to your system there are six<br />
different schemes for you to choose,<br />
so everyone should be able to find<br />
one to suit.<br />
To your average user just using<br />
Wordworth, this is not going to be<br />
amazingly useful, but for the power<br />
user and people that have a few CPU<br />
sucking programs running alongside<br />
each other, Executive can be of real<br />
value. It sits in the background<br />
diligently polling each task, and<br />
you will never know its there -<br />
apart from the fact that your<br />
programs will be running much<br />
smoother together.<br />
REQUIREMENTS<br />
RED essential BLACK recommendec,<br />
RAM<br />
Workbe<br />
,<br />
v!<br />
PRODUCT DETAILS<br />
Overall<br />
Product<br />
IPR<br />
Supplier<br />
Bamie Productions,<br />
PO Box 172,<br />
2270 AD Voorburg, Netherlands<br />
Registration<br />
$180 Europe $200 World<br />
SCORE<br />
REQUIREMENTS_<br />
RED elk B L A C K riv.-nded<br />
1Mb Hard disk<br />
Workbench space<br />
PRODUCT DETAILS<br />
Overall<br />
Product<br />
Executive<br />
Supplier<br />
Petri Nordlund<br />
Vanhamaantie 428800 PORI<br />
FINLAND<br />
Registration<br />
E I 0<br />
SCORE
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• I cannot nelieve lust how addictive this game<br />
is, it should have a government health warning<br />
on the side_ I must have lost days playing<br />
this game with my friends. To be fair, I was a<br />
huge fan of the original Dynna Blaster which<br />
also allowed up to five players and had the<br />
same sickeningly addictive game play. For<br />
ELUXE GALAGA<br />
Another fiendishly addictive game, Deluxe<br />
Galaga is apparently based on an old Vic20<br />
game called Stareattle — can a Vic20 game be<br />
anything but old? As with Master Blaster, the<br />
programmer's main aim is for the game to<br />
play well, and Deluxe Galaga certainly<br />
does that. Reminiscent of many old<br />
space invader type shoot-'em-ups, you<br />
have to battle your way through wave upon<br />
4<br />
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P100000 / 30 ittl<br />
141<br />
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When this first ca me<br />
out it wa s sa id to<br />
encourage bids to go out<br />
planting bombs. Ye a h,<br />
right<br />
()Hawing a n e stra pla ye r<br />
helps spice things up quite<br />
a tot, even though they<br />
might cower in a comer<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
ASTER BLASTER<br />
people who do not know, Master Blaster is a<br />
maze type of game. You start off in a grid<br />
maze, trapped by explodable blocks_ By dropping<br />
bombs you create more room to move<br />
around in and when you get the chance you<br />
can blow your fellow competitors to kingdom<br />
come. Along the way you can get power ups<br />
to gain more bombs, bigger flames and other<br />
handy abilities.<br />
This new shareware version adds many features<br />
to the original game. Along with the<br />
original gameplay and the ability to have five<br />
players on at once, the new version allows<br />
you to adjust almost every part of the game.<br />
You can select your favourite character graphics,<br />
how many wins are needed, and how<br />
much money to start with.<br />
Master Blaster allows you to collect money<br />
so you can buy power ups before you start the<br />
next round, and there is the chance to win free<br />
money in the nerve shattering Wheel-O-Fortune.<br />
With extra power ups, team play, three different<br />
levels, selectable power ups, and even<br />
better coding than the last version, you can<br />
now quit to Workbench. With addiction<br />
beyond belief Master Blaster is a must buy_<br />
wave of menacing alien meanies-<br />
Each wave swoops down in various initial<br />
attack patterns to form at the top of the<br />
screen, where they deploy in sorties,<br />
Gataxians style. Once you have killed them<br />
all, you're onto the next level. To add another<br />
layer to the game there are power ups to<br />
pick up which have been dropped by the<br />
aliens when you killed them, along with<br />
11100000000 P200000080•110<br />
NW*<br />
410<br />
1<br />
11<br />
0<br />
REQUIREMENTS<br />
RED - BLACK<br />
Workbencn<br />
Botom<br />
line<br />
Monitor<br />
( PAL••<br />
I Mb<br />
RAM<br />
PRODUCT DETAILS<br />
Product<br />
Master Blaster<br />
Supplier<br />
Alexander IvanofArn Dorlanger 2D-58644<br />
<strong>Is</strong>erlohn, Germany<br />
Registration<br />
$20 or 25DM<br />
SCORE<br />
Overall otAt<br />
money to collect that you can then spend in<br />
the end-of-level shops. In later levels, good<br />
money sense is almost as important as good<br />
game play because you have to save up for<br />
larger weapons.<br />
With large end-of-level beasties, simultaneous<br />
two-player action, a trying meteor<br />
bonus game, and another bonus levd in the<br />
form of a memory game, there is plenty to<br />
keep you occupied.<br />
Bottomi<br />
REQUIREMENTS<br />
RED essential BLACK recommended<br />
Workbenc<br />
-<br />
.<br />
PAL<br />
Monitor]<br />
PRODUCT DETAIL'<br />
Product<br />
Deluxe Calaga<br />
Supplier<br />
Edgar M Vigdal<br />
5830 LUSTER NORWAY<br />
Registration<br />
E5 or SW<br />
SCORE<br />
Overall 1<br />
1 Mb
Emplant - Macintosh and PC emulations. .<br />
-111<br />
11i<br />
plant ca n b e used wit h a n y accelerated Zo rro oasea Am ig a Wit h M a cin to sh a n d PC em ulation<br />
"lee, Emplant is the Am ig a 's o n ly all•in-one emulation solution,<br />
toshic Emulation Module<br />
Atoll generic Macintosh with the speed dependent upon your processe4,<br />
An A3000 is equivalent to a MAC lb . An A4000 is equivalent to a Quadra 900<br />
Sutton for up to 15 colours (non-AGA'. 258 colours (AGA) of Ut) to 24 bit co lo u rs using<br />
Iliat party ',Cleo boards such a s Picasso it Cyb e rVision. Piccolo 8064. Retina etc<br />
Eloir in intellKient multiode file transfer for trartaters between the <strong>Amiga</strong> and M AC<br />
Suppy<br />
-Moderns<br />
etc Total compabbility through on-board SCSI interlace (Option B and Deluxe)<br />
1 FIJI 8 -tat stereo Sound Requites Macintosh I ti'llsalcioSE30 258K ROMs Inot supplied).<br />
Swoons a ll Floppy formatslEven 800K Mac dnves with additional AM IA interface)<br />
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NT OPTION B (SCSI INTERFACE)<br />
IMPLANT DELUXE 'APPL ETAL K 5 SCSI)<br />
684010SX PC MODULE (Now Includes BIOS)<br />
PE 810S IAMIBIOSI FOR e51360X so ld alone<br />
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atnActor Bro a d ca st is a co m p lvt , ,<br />
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Over 20 Loart/Save modules (AVI AM P OL .<br />
RA FI X GIF, IFF<br />
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7/0/J. Wen Ma for taster reloading cit animations and<br />
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ES-upeort Gfor<br />
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as standard <strong>Amiga</strong> screenfriodes<br />
efects modules to apply effects directly in lf<br />
tte animation (Test Scro ll Sca le . Rotate )<br />
19 Sound moduies for sound/music cdaytack<br />
nel Compressed lOctaMed. SM3I in 8 and 16<br />
lobes<br />
lofting. Convert, Sp lit animations and<br />
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Macr0Systerris multiple library support<br />
ACTOR BROADCAST E l 79.95<br />
NACTOR PROFESSIONAL E 4 9 .9 5<br />
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I Mb<br />
2Mb<br />
Picasso II + TVPaint 2.0<br />
I Mb<br />
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Pvcasso II Creativity<br />
gm)<br />
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asso II MultiMedia<br />
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asso II MultiMedia Plus<br />
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yberGraphX Software<br />
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E239.95 •<br />
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MCIA C GA. EGA VGA. SVGA video<br />
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Sound. Floppy drives. ArragaDOS<br />
partitions, Extended Memory. and more'<br />
Print born Windows or DOS via <strong>Amiga</strong><br />
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Use CD ROM drive with any <strong>Amiga</strong><br />
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Will run programs that require greater<br />
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Comes with both DX 1FPU) and SX (no<br />
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Liana<br />
Liana is th e id e a l 501utmli<br />
efficient co n n e ctio n between a n y t wo Am ig a S<br />
Simply plug th e speoal cable into the parallel port<br />
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Arladne o f f e rs a sim p le b u t e tle b b Ile Ne two rk<br />
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Two extra parallel ports<br />
The industry standard software solution En vo y<br />
10825a-2 (Thin ethernet. coax cable) and<br />
10Base-T (Twisted par, western packed.<br />
Socket fo r a boot ROM and 32Kb CPU cache<br />
SANA-II compatible dnver for ethernet and<br />
parade' port.<br />
ARIADNE £ 2 1 9 . 9 5<br />
Picasso II Bundles I M P<br />
EASSO II is the leading graphics card for any Zorro based <strong>Amiga</strong> The Workbench<br />
Lakin otters 256 colours, even on non-AGA machines 'Requires 0S3 It at resolutions up to<br />
xl 280 Choose colour depths including HiColour (16 bit) and True Colour (24 bit) No<br />
ip RAM limitabons' and an in-built <strong>Amiga</strong> video pass•through makes Picasso II the best<br />
ue graphics card around'<br />
Includes TVPaint Junior, MainActor, Viewers etc.<br />
Pl<br />
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Enhance your choices, we have a variety of excellent bundles, offering fantastic value!<br />
r<br />
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Now a va ila b le fo r AN Y Am ig a ! Th e f u li EseOM<br />
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063.1 A5aai6uoi15ocii2000<br />
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• C onne ct your <strong>Amiga</strong> to heterogeneous<br />
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Supports Network-File-System (NES) a s a client.<br />
Uses SANA-Il Interface<br />
Optimised version for 138020+ CPU included.<br />
Full English manual<br />
Adclitonal appbcalions FTP Telnet, rsh etc<br />
Arn,TCP r 6 9 .9 5<br />
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Use an ATAP I CD-ROM drive with the A4000<br />
Al200 or 4600 10E controller<br />
The Atapi device is able to support up to 4 units<br />
with the 44000 and 41200 (not 4600) Wrth an<br />
additional special cable Th is may be up to two<br />
hard-1351(S or any number of C D<br />
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effectively adds a 'second fully<br />
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CacheCOFS, expellent CORIeSystern software<br />
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ATAPI + Cache CDFS + CD32 E 49.95<br />
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ATAPI Software + 4-Way Cable 41200 E 7<br />
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<strong>Amiga</strong> Computers<br />
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We ca n su p p ly th e lu ll range o f m achines a t the<br />
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Shipped with SCALA m M<br />
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£2099.95<br />
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A40011.60 e 8 0 6 0 Processor at 50M1-1z.<br />
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£389.95<br />
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As the Standard pack but with TVPaint 2 0<br />
£24995 2 f a b Chip RAM<br />
170Mb Hard Drive<br />
C369_95<br />
E479.95<br />
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As the Standard pack but with PhotoGenics 2.1<br />
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£289.95<br />
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F Pablo Video Encoder<br />
As Creativity pack but includes full CyberGraphics<br />
I<br />
As the Standard pack but with Pablo Video<br />
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£34995<br />
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PABLO is the Video EnEozier option for Pica sso II<br />
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expanding , it with two additional vid e o pods, o n e<br />
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£59.95<br />
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E99.95<br />
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- Light ROM 3<br />
LIGHT ROM 3 is three<br />
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Object. divided into<br />
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Showcase directory ?selves contribubona front ,<br />
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n the beginning the<br />
earth cooled, the seas<br />
formed, and fife came<br />
to the planet. That life<br />
evolved from single cell animals all<br />
the way up the food chain to the<br />
dinosaurs which eventually became extinct<br />
for reasons still uncertain. Man reached his<br />
ascendancy and inverted the home computer,<br />
for which more men designed the software<br />
Imagine 3. Finally, there came Dinoverse from<br />
a small company called Kryonix and now we<br />
On the story.<br />
Dinoverse is the name of a very cheap set of<br />
objects designed for use with Imagine 3 or<br />
higher based around a variety of dinosaurs.<br />
Thee are four dinosaurs in the package rang.<br />
ing from the highly-detailed Velociraptor design<br />
to the Triceratops. In addition to these four<br />
familiar beasties, there is also a selection of<br />
prehistoric plants and insects, although, given<br />
the differences in scale, you might never end<br />
up using them in the same scene together.<br />
TEXTURE MAPS<br />
The objects themselves are not modelled in<br />
superfine detail, but certainly detail enough for<br />
whole body foreground shots, except for the<br />
selociraptor which fills a disk all by itself, The<br />
texture maps that the author has created for<br />
the models are nice, with larger-than-screen<br />
sized bitmaps for good surface detail, but there<br />
are no separate greyscale bumpmaps for that<br />
authentic pebbly skin look<br />
This is wholly due to Imagine's deficit when<br />
it comes to bump mapping an object with a<br />
texture. The reason for this is that Imagine 3<br />
uses the Y-axis to determine the apparent<br />
extent of the peaks and troughs of a picture<br />
used as a bumpmap, which means that positioning<br />
and sizing a texture in three dimensions<br />
becomes an impossibility, To add insult to<br />
injury, Imagine's fairly groovy states function<br />
don't work properly with bumpmaps, so<br />
though you can set a state you can't<br />
lock it down. This means that instead<br />
of the bumpmap moving with your<br />
object it stays in the same place, so<br />
that your object moves through<br />
the texture. This problem is supposed<br />
to be resolved in Imagine<br />
4, but as Kryonix supply the<br />
object- without bumpmaps, it's all<br />
much of a muchness. In addition<br />
• &pont/ D e skI n's supe rb listociroptor<br />
sbfo<br />
,<br />
t<br />
w i<br />
t h<br />
i<br />
to the dinosaur<br />
models, you will<br />
also find several landscapes that<br />
have been saved out of Vista Pro in<br />
two versions as low and very low resolution<br />
(compared to the originals) Imagine<br />
objects which would make a useful background<br />
on which to place your saurian actors.<br />
To finish off the scene, Kryonix have provided<br />
an animated sky map with 120 frames of<br />
animation to overlay onto a cloud object as a<br />
transparency map. The sky animation is<br />
extremely subtle, so don't expect to see major<br />
changes in the sky if you use it. Also, it doesn't<br />
loop, which is a shame, so there's no use making<br />
your animations exactly 120 frames to take<br />
advantage of a loop.<br />
The 10 disk set comes with a printed manual<br />
explaining how to install the disks (simply<br />
copy them all into a drawer and assign it<br />
accordingly) and more importantly, how to<br />
actually use the objects in Imagine. The tutorial<br />
provided is written in a sparky, clear manner<br />
and makes it easy for even the bare bones (if<br />
you'll forgive the pun) beginner to get to grips<br />
with the awkwardness that is the States function.<br />
One thing that must<br />
be pointed Out is<br />
that you<br />
probably<br />
States is a function<br />
Imagine 3.0 and higher<br />
• .1 allows the user to set<br />
sitioning and texture mfor-<br />
.iPon for on °two, Once<br />
•u hove set several states<br />
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The objeds contained in this set are all of reasonable h but not outstanding<br />
quality, but the amount of effort that has gone into b creating a decent<br />
skeleton for them is easy to see. Kryonix Design e deserves plenty of<br />
support for this collection and <strong>Amiga</strong> <strong>Computing</strong> awaits t his collection of<br />
States-controlled aircraft<br />
w<br />
e<br />
AMIGA e COMPUTING<br />
FEBRUARY n<br />
1 996<br />
r vats<br />
1 Digital dinosaurs still seem to<br />
be in vogue even two years<br />
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Park. Frank Nord investigates<br />
Jargon<br />
box<br />
Nimpmaps are prchwes<br />
311 CE140111 information<br />
2reyscole), that ate used by<br />
&D rendering programs to<br />
give the impression that an<br />
obrecfs surface is bumpy<br />
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displacement map<br />
shouldn't read the manual if you are one of<br />
those people who get incensed by poor<br />
spelling. Numerous 'their's for 'there's and<br />
bizarre punctuation means that the manual<br />
has a less than professional feel to it, and 1<br />
would urge Jeff (the author) to use a spell<br />
checker before he does his next print run.<br />
Things like this do make a big impression on<br />
people and can spoil a very good product_<br />
However, at a cost of only E24,99, it is hard to<br />
fault the amount of work that has gone into<br />
the truly important side of this package - the<br />
models.<br />
Supplier<br />
Price<br />
1<br />
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UL RAM<br />
Imagine lx<br />
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Dinoverse<br />
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E24.99<br />
01303 243845<br />
Scon't"Tp<br />
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ne of the most common problems<br />
most new <strong>Amiga</strong>s have is<br />
with the <strong>Amiga</strong>DOS command<br />
Instal_ Install allows you write a<br />
bootblack onto a formatted disk so that it<br />
will auto load when the disk is inserted. Your<br />
Workbench disk has a bootblack<br />
However, if you only have a single drive,<br />
using Install can be a nightmare. The problem<br />
anses when you want to install a disk in<br />
DK/ (the internal drive) but your <strong>Amiga</strong><br />
reps asking for your Workbench disk which<br />
it then duly tries to install. The Install command<br />
is located in the C directory on your<br />
Workbench disk which means that the<br />
Workbench disk must be in NO at the time<br />
the Install command is executed,<br />
Fortunately, there is a neat way round this<br />
problem by using the Resident command.<br />
Resident simply pre-loads selected files into<br />
memory so that they no longer need to be<br />
loaded from the Workbench disk.<br />
Open the Shell and type in the following:<br />
Ed S:Stirtio-hquttue<br />
Atlas q<br />
Save the Shell-Startup by pressing Esc, x<br />
then Return and finally close the Shell<br />
w. Now open it up again and type in q<br />
ed by Return. The Shell should close<br />
n. The alias has told the Shell to<br />
understand q to mean endcli.<br />
* m<br />
II - 1<br />
"M -<br />
q endcki<br />
oid<br />
.<br />
i- E<br />
ir!<br />
*P 0<br />
.<br />
.<br />
t 1<br />
el Cut 7 down those p tong <strong>Amiga</strong> DOS comma nds<br />
m m<br />
by using a lia sev s from the She tt-Ste rtup<br />
e<br />
C<br />
T<br />
L<br />
R<br />
O<br />
E<br />
W<br />
Locate the first last Resident command and<br />
add below it<br />
ONIM7.ENV/Svs<br />
ResiOnt )MIL: C:Instatt PURE<br />
Save the edited Startup-Sequence by<br />
pressing Esc,, x and then Return, then reboot<br />
your <strong>Amiga</strong> with the Workbench disk in NO.<br />
You should now be able to insert a blank<br />
This will load up ED, the <strong>Amiga</strong>'s text editor disk in DM when Workbench has loaded and<br />
'ong with the text file Startup-Sequence. run the Install command with no problem.<br />
aaaaa 1 , 1 1<br />
1 1 1 1M<br />
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6:0 ISGUISE<br />
:<br />
1 " I 1 a<br />
R a a<br />
g E a<br />
've used R the Shell a<br />
I<br />
at all you will realise<br />
E boring it can be typing out long-winded<br />
S<br />
ommands. IAnd<br />
if you make a mistake you<br />
D to type the bloomin thing out again. Or<br />
E<br />
, seems. N<br />
Once again, T Workbench comes to the res-<br />
c<br />
cue this time o in the form of Aliases. An alias<br />
r IS simply a label of your choice that points<br />
m<br />
to a command. / Let me show you a better<br />
example. Open n you Shell and type in:<br />
o<br />
s<br />
Ed $:Shett<br />
-<br />
load up Stirtup ED with the text file Shell-<br />
. ,p located in the S directory. This file<br />
•illy contains the current aliases and is<br />
J every time you run the Shell_ Below<br />
1st alias type in:<br />
P it ! I R I S LORDS INSITILL INTO SRN<br />
1<br />
1<br />
_o2<br />
HICH FORMAT?<br />
OTAL RECALL<br />
C By ma king progra ms<br />
Resident in your<br />
Startup•Sequence you<br />
won't have to load them<br />
from disk<br />
Thanks to its user-friendliness. Workbench makes formatting disks a painless<br />
procedure. Just insert a disk into NO, click it once, and select Format<br />
Disk from the menus.<br />
If you look in the System drawer on your Workbench you'll notice an<br />
icon called Format as well, By running this program you are not only<br />
restricted to NO but can also format your hard drive, if you have one, or<br />
PC disks provided you have the PCO datatype in the Datatypes drawer<br />
found in Devs (short for devices, which is exactly what disks drives are).<br />
You can still use the same options provided by the menu Format Disk<br />
option but with the advantage of being able to choose a particular device.<br />
::;U sin g the Forma t progra m<br />
in your Syste m dra we r you<br />
ca n forma t othe r de vice .<br />
beiidsoPO. inchtding<br />
ilillype n ha rd drive<br />
So. ett Sswies <strong>Is</strong> Sewn.<br />
C• • MI t••••<br />
4 1 .<br />
1 1 i<br />
. N T:i<br />
W 4 1<br />
Z<br />
I<br />
l<br />
e<br />
W<br />
S<br />
Pressing the right keys is a precarious business when<br />
you're new to the <strong>Amiga</strong>, and making mistakes in the Shell<br />
can be a problem. But by pressing the arrow up and arrow<br />
Ot<br />
rf you're a beginner you're at<br />
the right place. Steve White<br />
explains how you can get the<br />
most out of your <strong>Amiga</strong> home<br />
i• computer and mkbench<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
ISGUISE<br />
When you first get your Workbench the first<br />
thing you want to do is load it up and try out<br />
everything. But being too adventurerous can<br />
have its pitfalls. I, and many other <strong>Amiga</strong> owners,<br />
have fallen foul of the scrolling Workbench.<br />
In ScreenMcKle you can alter the size of the<br />
Workbench display and scroll to any areas not<br />
visible in the monitor dimensions with the<br />
mouse. Having a Workbench the size of<br />
Wembley Stadium sounds exciting but eats up<br />
precious memory. Whatever you do, don't save<br />
the ScreenMode preferences or you may find<br />
that when you reboot later on, Workbench<br />
won't load because of insufficient memory.<br />
This is not the place for complicated solutions<br />
so avoid it at all costs.<br />
down (cursor) keys Shell will allow you to recall your previously<br />
entered commands so that you can simply edit the<br />
mistakes you made previously.<br />
1111 Previous Command<br />
In Next Command Don't ke e p<br />
typing out the se<br />
comma nds. U se<br />
the She ll's buffe r<br />
function to<br />
retrace your I t<br />
tsp.
If you run out of room on your Workbench desktop<br />
there is a way you can make the screen larger. This<br />
really only applies to those of you using a proper corn<br />
puter monitor and riot the TV<br />
Go to the Prefs drawer and run the Overscan program.<br />
Select Edit Text Size and drag the four perimeter<br />
boxes to their outermost limits. Click on use and then<br />
do the same for Edit Graphics Size. Now click on the<br />
Save button and you will find yourself with a larger<br />
Workbench than before. You may need to alter the<br />
screen settings on your monitor in order to re-position<br />
Workbench.<br />
A<br />
IGGER IS BETTER<br />
-11<br />
11RECOVERY<br />
1E<br />
AT<br />
If you take a look in the DOSDrivers drawer<br />
in Storage you'll notice a program<br />
called RAD. RAD is very similar to the RAM<br />
disk and is faster than floppy disk drives<br />
arid hard drives.<br />
RAD is actually a recoverable RAM disk<br />
which keeps its contents even when you<br />
reboot your <strong>Amiga</strong> or it crashes. The only<br />
time it is emptied is when you turit<br />
othe<br />
<strong>Amiga</strong> on and off from the power<br />
i<br />
.r<br />
supply. Obviously, if you're running from<br />
floppy disk RAD can prove an invaluable<br />
i<br />
ally.<br />
You can copy files to and from RAD<br />
k<br />
by simply selecting the directory RAD:<br />
or by double-clicking on the disk icon<br />
on the Workbench desktop. As an<br />
example:<br />
Copy tAO:tef Hite to dill:<br />
If you want RAD to automatically b<br />
run every time you boot your <strong>Amiga</strong> yo<br />
can simply drag its icon to the DOSDrivers<br />
drawer in the Devs directory. It's as simple<br />
as thati atm<br />
CONS<br />
When you start to personalise your<br />
Workbench and start designing your own<br />
icons (everyone does it), you'll realise that<br />
the RAM disk can't have a disk icon attached<br />
to it. This is because when you reboot<br />
your <strong>Amiga</strong> everything in RAM is erased —<br />
including any icons.<br />
Once again, there is a solution. First create<br />
yourself an icon in IconEdit and make sure it<br />
is a disk type. Now save it as RAMIcon to<br />
your S directory. Load your User-Startup file<br />
into ED as explained above, type in the<br />
following and then save it<br />
copy WI: SAAN1con to 1<br />
,1<br />
10:111sk,info<br />
This copies your RAMIcon icon in the 5<br />
directory to RAM as diskinfo (the name of<br />
disk type icons) when Workbench loads.<br />
Provided you have done everything right you<br />
should see your icon on the Workbench<br />
screen with Ram Disk underneath.<br />
to verscart Preferences<br />
Jargon<br />
L P U A<br />
ottrot - , AmtgaDOS a7nmood<br />
thc' a baattakck to<br />
loononeci is so h a it *AV auro-<br />
arctic* boat by ttre#<br />
DIV - the naore at die ArnegO'S<br />
.nretnoi de,k dote Subsequent disk<br />
Owes are robrg. iect OF), 0F2 and<br />
Ek9<br />
E0 - Ea o w tor Eckior and<br />
anahe: ArrygoD05 command is<br />
the Anb9a's penanal tett edting<br />
POCfirr<br />
r,Stolup•Sequence - this isa red hie<br />
baitede S cArectory oh the<br />
Workbench disk When Workbench<br />
rs booted the Ar7590 Ionia ror this<br />
tk and runs ony cominonds U7<br />
You shovia ?Pow the Stortioo-<br />
Seat:emir clone entemg tour<br />
corswno'id i the User-Stomp rem'<br />
Me ailsa baled in 5<br />
Reladayi >eittL <br />
- Reudent is yi-b o rrit r orrynood<br />
rtiOs the Arrb9a to &tad the<br />
!.iific,fird CADS CDMMETAI onto the<br />
RAM (Random kleSS Memory)<br />
dmk50 that no boger needs th<br />
be :hacked from ask<br />
Mel-5Mo - d'in Me is boded ty<br />
9)81 and contains off mai doses<br />
Alas - this foicoom adows ro<br />
asuir diaft-ctito to Amitgo005<br />
coruii,,,A in the Shed-Stortio<br />
50effillikde - the program '1...S0.c<br />
in the Prefs dlower clod crams yot;<br />
to set :he rest iktoon we oikt<br />
wirms ot mut Workbench<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
Monitor- Types<br />
Dimensions<br />
ti in until" Size: 6 4 0 x 256<br />
Text S i z e 648 x 256<br />
Graph ics Size 648 x 256<br />
Max knurl Size<br />
1<br />
724 x 283<br />
NEW<br />
Edit T e x t S i z e . . .<br />
t Graphics S i z e . . .<br />
Cancel<br />
Using Ove rsca n I n the Pre is dra we r you ca n I ncre a se the size a t your Workbe nch withoui running out of me mory<br />
ETTING THE SCENE<br />
When you first load your Workbench disk it looks rather bland. This is because it is preset to<br />
display itself in only four colours. You can change this by altering the amount of colours in the<br />
ScreenMode program located in the Preis drawer. However, you should be warned that<br />
using more colours takes more of your <strong>Amiga</strong>'s memory and slows down Workbench quite<br />
considerably.<br />
If you have Fast memory, using more colours won't be a problem and you can customisei<br />
your <strong>Amiga</strong> to your heart's content. Just look at how exciting Workbench can<br />
really be.<br />
Wolso World:tench 390,576 graphics mem 4,370,896 other mess<br />
EicaoTiioes Mon ',ors<br />
DOSDr Ivory PYintyrie<br />
n Workbe nch looks initia tly Wa nd but you ca n pe rsona lise<br />
It to your individua l ta ste with little e ffort<br />
HE RIGHT FUNCTION<br />
Above the numencai cnaraders on your keyboard<br />
is a line of keys preceded by F and<br />
numbered from 1 to 10. These keys are<br />
normally used by games software<br />
but Workbench also allows you to use<br />
them through the IKey program in<br />
the Commodities drawer in the Tools<br />
directory.<br />
When you run this program, a window<br />
appears in which you can attach certain<br />
events to any of the F (Function) keys. To<br />
create a new key simply press the New Key<br />
1<br />
13-<br />
button and type in F preceded by the key<br />
number. By clicking on the Command button<br />
you can cycle through a list of options<br />
regarding Workbench operations. It is even<br />
possible to get a program to run from an F<br />
key by typing in the program name and<br />
location in the Command Parameters box.<br />
To make your F key changes permanent,<br />
select Save Defined Keys from the menu.<br />
You could even drag the FKey program to<br />
your WBStartup drawer so that it nuns every<br />
time you boot your <strong>Amiga</strong>.<br />
• Wrlt e rn r="<br />
4 Def<br />
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Fri<br />
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Illorkbonch3.0:Toots/iconEdit<br />
New Kelp s f Delete<br />
, K i m<br />
fl You ca n a tta ch ce rta in Workbe nch functions to the<br />
iFt•irt 0 ke y by using Flie y in the Corrnrooditie s dra we r in roots
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SOFTWA E<br />
<strong>Amiga</strong> Hardware Software Suppliers<br />
A collection of 10 CD-Rom titles from the USA with the greatest collection of software ever<br />
compiled on the <strong>Amiga</strong> range of computers. Each CD-Rom contains over 1.2 gigabyte of<br />
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A must for any CD-Rom drive owner!!<br />
All files are in a compressed format with decompression software included. A vast<br />
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Each CD-Rom<br />
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costs only MOM Inc VAT<br />
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Discounts are meltable on 2 CD-Roms or more.<br />
SPECIAL OFFER TO ALL READERS<br />
Buy any 2 CD-Roms for only £80.00 and choose a<br />
further CD-Rom for only £20.00 (one order per customer only)
\HIGA BACK CATALlOGUE Ti FLIE6 AVAILABLE<br />
Each of the following titles is open to offer. Please phone us with<br />
The best offers from customers will secure your software title.<br />
Ad Pro<br />
final Writer V3<br />
Pagestream V3.0<br />
Brilliance 2<br />
Image FX V3<br />
Personal Paint V6.1<br />
Deluxe Paint 4.6 AGA Imagine 3.1<br />
Pixel 3D Pro<br />
Deluxe Paint 5.0<br />
Light Wove 3.1<br />
Pro Print<br />
Final Copy 2 V2<br />
Pelican Press Pro Scala MM400<br />
Aladdin<br />
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Benefactor<br />
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Fields of Glory<br />
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CD Available o<br />
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ishar 3<br />
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H.? are so confident that you will enjoy these CD-Roms that we will refund your money to you in full if_you arc not satisfied in any way with<br />
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ftell customer a t<br />
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g u a r a n t e e .<br />
orce Software, 1 Chisholm Place, Grangemouth, Stirlingshire, Scotland<br />
W h a t<br />
mTo receive oour latest r CD-Rom e & disk catalogue please fill in details below and send to the above address<br />
c a n<br />
Name:<br />
P P C<br />
dress: s a y ?<br />
We can also supply customers with the latest PC CD-Rom software price list - available on request.<br />
'lease add 14 P&P for CD-Rom software & 12 for disk software All orders will be sent by 1st class recorded delivery.<br />
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software, PC CD-Rom ; software. Will purchase upto 1000 titles, please send list to the above address.<br />
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Tel'
Tel: (01903) 850378<br />
Fax: (01903) 733893<br />
e-mail: seasoft@mag-net.co.uk<br />
SOFT L<br />
MERRY CHRISTMAS HAPPY NEW YEAR TO OUR CUSTOMERS<br />
AMIGA P.D. FROM ONLY 75p PER DISK<br />
Please make chequestpostal orders payable to SEASOFT COMPUTING and send to<br />
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or telephone<br />
(01903) 850378<br />
10.00am to 7_00pm Mon<br />
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14.50<br />
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1.1.13 - £2.50<br />
Latest issue ot the MED<br />
Users Group Disk mag<br />
Essential reading tor all<br />
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LOOM -110.00<br />
LOOM a an , •• a g departure<br />
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Mulik production I t a a hybrtd<br />
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idemo version PO disk 2282)<br />
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Latest issue ol this disk<br />
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1200 KICK V1111(1)<br />
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1982 MIDI UTIS IC 1 )<br />
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Exceilerni plant pwriage tor eel<br />
2209 PERSONAL M OSER I 11I<br />
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This is only a ve ry sma ll se le ction oil PD title s In our colle ction.<br />
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Latest version ol ins exce lent program Ociali 2422 - DUCA 0013GERs 't(t)<br />
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MUM PIPSNAREWARE 6 PRICES<br />
1 disk - El 50, 2 to 4 Osiris - rEl o25.5 o to 9 disks - E1.00,<br />
10 lo 19 disks - 80p, d 20+ s disks - 75p<br />
Pricas per tisk - Ramer or disks shown is brackets<br />
Tees me•sea • sse not work Or A511C V e l 31: .<br />
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A DROP IN THE OCEAN (Audio CD) E9,00<br />
AGA EXPERIENCE E17, 50<br />
ADULT SENSATIONS 2 (Over le s only) El 7.50<br />
AMINET 9 E13.50<br />
AMINET SET 1 (quid)<br />
E22.513<br />
AMINET SET 2 (quad)<br />
E25.00<br />
AMOS PD Ve rsion 2 E17„50<br />
ARCADE CLASSICS El 3.50<br />
ARTWORX £9.00<br />
ASSASSINS COLLECTION 1 E9.00<br />
ASSASSINS COLLECTION 2 El 7.50<br />
COLOUR LIBRARY E9.00<br />
ERIC SCHWARTZ E22.50<br />
GOLDFISH 3 E19.95<br />
GRAPHICS SENSATIONS El 7.50<br />
GROLIERS 2 ENCYCLOPEDIA E25.00<br />
LSO 3 El 7.50<br />
MEETING PEARLS 3 E9.00<br />
MULTIMEDIA TOOLKIT 2 E22•50<br />
NETWORK Volume 2 E13•50<br />
PROFESSIONAL IFF/PCX CLI PART 2 E17•50<br />
SCI-FI SENSATIONS E17.50<br />
SOUND & GFX WORKSHOP (double) E17.50<br />
UPD GOLD (quad)<br />
E25.00<br />
ZOOM 2 E17.50<br />
SPECIAL VALUE PD PACKS<br />
ONLY 17.50 PER 10 DISK PACK<br />
OttaMED muds c• Ens Dopler<br />
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257A ULTIMATE DMC DEMO X<br />
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Cornorehersiee taniirg package<br />
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2531 I;ni TRAPEM GAME 1<br />
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2535 FRANTIC I (1)<br />
2534 oor ADVANCED AMIGA ANALYSER (1)<br />
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2538 WEI3 UTILITIES //' (1)<br />
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2540 SAMPLES (3)<br />
2543 ULTIAATE MUSIC JAM ft /<br />
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2546 SPECTRUM GAMES (41<br />
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GRAPHIC WORKBENCH 0'131<br />
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From the author or Aural Miaow'<br />
Modular synthesiser dew%<br />
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EDUCATION<br />
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PACK 8 (a to<br />
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DISTRIBUTION<br />
The following titles are only E3.50 each<br />
Call for complete listing<br />
TOUCH TYPING TUTOR 2 - Excellent tutor<br />
PAINT, PASTE & DRAW • paint package<br />
FAST FRET - teach scales on the guitar<br />
A-CHORD • teach chords on the guitar<br />
DRAW SELECTOR - database for the pools<br />
LOCKOUT PRO - a must for HD owners<br />
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PACK 2e - E4.50<br />
ANIOA-E SUPPORT PACK<br />
Produced in response to the CU cover disk this<br />
pack contains loads of support hies etc from<br />
the Arninei archives<br />
STARTER PACK<br />
Mouse Mat<br />
Dust Cover<br />
Head Cleaner<br />
10 Blank Disks<br />
100 Cap Disk Box<br />
10 ASI Games Disks<br />
E19.95<br />
POWER ACCOUNT - home finance package<br />
LOTTERY FORECAST random etc.<br />
LOTTERY LEAGUE - lottery database<br />
POWER TEXT • text editor & word processor<br />
ASTRONUTTY puzzle arcade platform game<br />
BUGGLES - quality plafform game<br />
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HARRY - Arcade game - help the painter'<br />
LASERS - puzzle solving arcade game<br />
SENTINAL excellent puzzle game<br />
FRONTIER DEFENDER - space combat game<br />
wiNtlitir, POST horse racing simulator<br />
Please remember to add the following Postage & Packing charges:<br />
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or ELM) if your order includes other items (Europe & R.O.W. at cost).<br />
£20.00<br />
8/16 BIT SAMPLE<br />
PROCESSOR<br />
32 La processing<br />
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30 Effects including Tune<br />
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arranged by Kevan & Gareth<br />
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Volume 1 - C15.00<br />
Vol 2 tor Ke ys - E10.00<br />
Volume 3 - E20.00<br />
Dynamite Drums 1 - E10•00<br />
Dynamite Drums 2 - E15.00<br />
Call for turther deta ils<br />
PIEW0.11.0. <strong>Is</strong>sas I<br />
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Latest version of this popular 8<br />
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bit s a m p l e r MIDI INTERFACE<br />
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New to the <strong>Amiga</strong> • then get this disk.<br />
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convert<br />
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Disk magazine for Amos users<br />
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Paint package especiatly.for kids
Reviewed<br />
, OMIS<br />
The best game of 1 the year? We think so, because<br />
1<br />
we haven't stopped playing it since it arrived<br />
=<br />
1<br />
2<br />
Fields I of Vision make their debut on the <strong>Amiga</strong> with<br />
M<br />
one of the best Doom clones money can buy<br />
1<br />
1<br />
1<br />
.<br />
1<br />
1<br />
Star Crusader<br />
'<br />
1<br />
1<br />
1<br />
1<br />
1<br />
E<br />
V<br />
-<br />
Gametek's space epic steps out into the<br />
warm sunshine that is the <strong>Amiga</strong> and,<br />
unfortunately for them, it begins to rain<br />
Sen • o f Soccer 95/96•<br />
The promised update has finally appeared.<br />
No more bugs, no more crashes, and<br />
no more Paul Ince at Man United. Hurrah!<br />
a lido<br />
The Theme Park-like game is here! Can you<br />
possibly compete with the likes of Blackpool?<br />
Dungeon Master 2<br />
Wizards, Warriors and lithe Viking's with small Unicorns.<br />
No, that's Dungeons and Dragons! Oh, lardy!<br />
Previewed<br />
A first-person perspective racing game.<br />
<strong>Is</strong> it Mario Kart? <strong>Is</strong> it any good? Does it play<br />
like donkey? All the answers are here...<br />
Tennis Champs<br />
The summer has now gone. That's why we always get a tennis<br />
game. I don't know why? And, more Importantly, I don't care why<br />
Hints and Tips<br />
After many weeks of<br />
intense gameplay we<br />
almost managed to<br />
complete Flight of the<br />
Amazon Queen. Here's<br />
the first part_<br />
iliommoommi<br />
1=M6<br />
,<br />
1<br />
1<br />
0<br />
1<br />
Zit
SYSTEM<br />
news<br />
By Andy Maddock<br />
As you can see from this<br />
screenshot, the sequel to Alien<br />
Breed 30 is looking pretty good<br />
people prefer to play fast on<br />
No news shocker<br />
telephone conversations, but which one's best Hopefully<br />
say, although we all I could find when I looked we'll have a definitive Doom<br />
are brimming with was a hairy half-eaten apple. guide sometime during the<br />
E<br />
t<br />
l<br />
'<br />
games as usual and<br />
we've even had to<br />
which I forgot all about but finished<br />
without haste,<br />
future when we'll be looking at<br />
every single aspect of each<br />
s leave some outi My god, what<br />
tis happening! r<br />
As far as news is<br />
concerned, we're a little short.<br />
u<br />
e<br />
By the end of the month my big<br />
'News' file is usually brimming<br />
. with faxes and transcribed<br />
I<br />
But don't despair! There are<br />
enough Doom clones coming<br />
out over the next few months to<br />
keep us going for ages. There<br />
hove been so many. surely<br />
everybody is losing track of<br />
game-to reveal the champion<br />
of champions. Sounds excitingl<br />
Probably not.<br />
Why don't you tell us what<br />
you Think? Write to us at the<br />
usual address.<br />
'<br />
m<br />
aWeapons<br />
at the ready More Doom. Marvellous<br />
f<br />
We can always rely on OTM for a bit of exclusive<br />
rnews.<br />
Yes, they're back with the latest Informo-<br />
ation<br />
on some new releases they've managed to<br />
ilatch<br />
Themselves onto.<br />
d First up is a game entitled Wotchtower which<br />
t<strong>Is</strong><br />
basically a top-down 'Commando'-style<br />
oarcade<br />
war game There'll be a simultaneous<br />
two-player mode, several weapons. three different<br />
types of terrain including desert. jungle<br />
and city, six long and challenging missions,<br />
adjustable skill levels, and end-of-level<br />
guardians. Instead of it sounding like a first in<br />
gaming entertainment, it looks like the old<br />
arcade 'Commando' re-visited, jazzed up and<br />
ready to roll.<br />
The game's being developed by CyberArts.<br />
a name that sounds familiar, but I can't think<br />
why. They ore from Finland and apparently<br />
ore set to thrill and excite games players<br />
everywhere.<br />
Guildhall Leisure have finally got around to releasing<br />
their data disk for Gloom. It's called Gloom<br />
Deluxe and features new levels, beasts and all<br />
sorts of things.<br />
The whole interface has now been re-written.<br />
For example, you can now play via a modem,<br />
choose a screen resolution as well as a screenmode,<br />
and even play in a Workbench window.<br />
You can now use the virtual i glosses as well as various<br />
graphic cards. It is ECS and AGA compatible<br />
and you can basically customise it completely to<br />
suit your own needs. Finally, you can finally play it<br />
in super Hiees.<br />
The whole thing looks like a vast improveme<br />
over the lost and hopefully we'll give it a full<br />
low-down in the next month or two in our Doom<br />
special. Hurrah!<br />
No sooner had Alien Breed 3D hit the shelves than<br />
Alien Breed 3D special edition <strong>Is</strong> already on its way,<br />
The programmer has managed to re-write the<br />
original 3D engine and managed to get the graphics<br />
up to the level of Breathless and the brand new<br />
Nemoc IV. Like Breathless, Alien Breed 3D will include<br />
minor additions such as being able to look up<br />
and down as well as major additions such as a level<br />
editor.<br />
There will be supports for graphic cards such as<br />
Picasso II. and you will be able to alter the pixel ratio<br />
from 2:2, 2:1 to 1:1. This is essential because some<br />
a small screen, or dismiss the graphics for a full sized<br />
screen. It's all down to a matter of taste and opinion.<br />
You will be able to load all the original levels from Alien Breed 3D into the editor<br />
and twist and change them as much as you like - or even design completely new<br />
ones. Not only that, you will be able to draw your own aliens, add mission text, and<br />
even make new sound effects.<br />
From these screenshots It looks like this <strong>Is</strong> going to better the original Alien Breed 3D<br />
and that got 91 per cent in our review, Can the best get better? We'll find out next<br />
month when we'll hopefully bring you a full preview.<br />
The whole<br />
interface<br />
is now<br />
completely<br />
configurable,<br />
so you can<br />
finally play it<br />
how you<br />
want to<br />
The sequel<br />
has now<br />
arrived<br />
with more<br />
missions<br />
than ever<br />
before
yen more Doom<br />
s. I'm afraid so. Just when you thought we'd shut the door<br />
• the face of Doom clones comes Nemac IV. We are cur-<br />
Eintly chasing up a review copy so well hopefully bring you a<br />
;review next month. It's by a German team, and pro-<br />
;rammed by Stefan Schlott - a name previously unfamiliar to<br />
; lot of you, including me.<br />
Basically, yes, its another Doom clone, although this one<br />
appears to be slightly<br />
more special then the<br />
rest. For instance the<br />
new virtual i glasses will<br />
be compatible, and vir<br />
tual reality is something<br />
which Doom on the PC<br />
has yet to feature.<br />
We saw this demo on<br />
Vemac IV will be available very<br />
won. Keep watching these pages<br />
br a full review<br />
Gloom competition results<br />
durrah! We are pleased to announce that after<br />
lifting through the many mail bags of entries we<br />
lave found a winner to our Gloom competition.<br />
Admittedly. it did take us around 2 or 3 minutes to<br />
octually find one. And as we promised. we have<br />
printed the winning entry.<br />
We received some excellent entries Including<br />
one from James Stansfield from Jersey who sent<br />
us a disk! Wow, it was a very scary disk - it was a<br />
grey. Clever that. When our Technical Editor suggested<br />
we see what was actually on the disk,<br />
there was another monster! Blimey he's spent<br />
some time thinking up that.<br />
Another good entry was Yorkshire lad, Liam<br />
Walker's Angel of Death. He drew it from all<br />
different angles and for a 3-year old it was a<br />
cracking effort!<br />
Michael Garcia's Aguantos was also very<br />
good. And there were three of the funniest entries<br />
ever. Firstly David Torres from Watford and Javier<br />
OsOno from New York kindly set us in their entry<br />
form without an entry. Good try lads, but the<br />
sheer audacity of it will win you absolutely nothhg<br />
And although Ben Finowski's entry didn't<br />
actually o u t the witty humour. In sec-<br />
Take a note of the weapon you carry.<br />
It's slightly better than the weedy<br />
pistol you always get in Doom<br />
a recent upload from Aminet. Inc graphics ran at a horrific<br />
rate and the sound effects were the best yet on any other<br />
Doom clone. The explosions were pretty graphic and It plays<br />
far better because you have to collect codes from various<br />
computers dotted around the maze to unlock the doors.<br />
Also on Nemac IV you con select the screen size from<br />
absolutely anything as well as the resolution.<br />
Asa<br />
Margott's<br />
'Specie'<br />
ond and third place we shall award Liam Walker<br />
and James Stansfield for their efforts with a copy<br />
of Gloom.<br />
Finally, the winner is... Asa Margetts and his<br />
marvellous Specie. Congratulations - the CD32<br />
and Gloom will shortly be in the post. Be patient<br />
though!<br />
fix,"101...1111110 Duk48ER<br />
Den Finowski's<br />
comedy monsters<br />
Syilte<br />
r<br />
n<br />
S(1<br />
)1()<br />
92% <strong>Is</strong>sue 93<br />
s neon a bit of a Doom uver the<br />
last few months aria atter hearing exclu•<br />
SiV8 news that around three are planned<br />
10 be developed over the forthcoming<br />
months. It looks like well have to do<br />
Doom special. ( Only two of the Doom clones hove<br />
•eatly shined so for - Fears and Alien<br />
Breed 30. I feel riot Fears was and still is<br />
the best, although. hot many people<br />
actually ogree with me.<br />
Pure and simply, Fears was the most<br />
- it may have not had the technical<br />
wperiorities over games like AB3D but It<br />
still hod moot the Amigo for a number of<br />
weeks.<br />
Flight of the Amazon Queen<br />
Score: 93% issue 94<br />
Ike-mr•S ftr-fil C h o q , Pot, rho. • •<br />
••<br />
bo• •ompu •• tiomir eld0.1 ,em 1 142• • • 4•140. VFW •1•110 •<br />
r•<br />
s<br />
e<br />
f<br />
.<br />
r<br />
•<br />
a<br />
c<br />
e<br />
Amazon Queen touched down will<br />
quite a bang, knocking up a highi,<br />
respectable score of 93%. Althougl<br />
many garners still believe that Monke<br />
, <strong>Is</strong>land holds a special place In the heari<br />
you can't help but moke room fc<br />
,<br />
,FOTAQ. Featuring superbly animate,'<br />
sequences arid sarcastically pleasurable<br />
dialogue. Flight at the Amazon Queen <strong>Is</strong><br />
and always will be excellent fun<br />
Alien Breed 3D<br />
Score: 91% <strong>Is</strong>sue 94<br />
This Doom clone arrived very shortty otte<br />
,Fears and Gloom. The developers wer<br />
,none other than Team 17 so we knev.<br />
this was going to be a quality produr;<br />
This is by far the most Doom-like gar'<br />
on the <strong>Amiga</strong><br />
Leading Lap<br />
Score 90% issue 9.2,<br />
After lvticroProse announced Formula<br />
One Grand Prix 2 was only going to be<br />
developed on the PC. a huge Gfe,<br />
cloud covered the sunshine that over<br />
wheimingly shone on <strong>Amiga</strong> gomespla<br />
ers everywhere - crushing all hopes.<br />
That was until Leading Lao was<br />
released and what a crackerl Featuring<br />
some excellent polygons which shifted<br />
at a horrific rate. leading Lap was the<br />
premium racing game<br />
Coale<br />
Score 91% <strong>Is</strong>sue 95<br />
Empire interactive have ' • ,<br />
ily their toe d i pinto p ethe r : : stream of <strong>Amiga</strong><br />
games to bring another quality product<br />
cnto the world.<br />
Coda was Its name, and cuteness<br />
certainly wasn't Its game. Featuring<br />
Apache helicopters and loads of missions,<br />
a chopper extravaganza was IF<br />
,order and I was there with min& A mavellous<br />
game with fantastic graphics<br />
19 rrrrr 11111
SYSTEM<br />
review<br />
Interplay<br />
PRICE<br />
DISKS<br />
Yes, 9Mb tree space<br />
SUPPORTS<br />
Al200. 2Mb min<br />
Dungb_<br />
Mast r<br />
Reviewed by Tina Hackett<br />
Spooky heh, this is the foreboding<br />
Skulikeep. a place of adventure etc<br />
equel time again and it's<br />
one that die-hard fans of<br />
role-playing games have<br />
been wetting themselves in<br />
anticipation for for years<br />
particularly Neil, our coverdisk editor -<br />
we've literally been swimming arouna<br />
the office with Neil shouting -<br />
It's here, It's n enearly a r lhere. y Personally, I won-<br />
dered what the attraction was, but nevertheless<br />
I donned my trusty green RPG tights,<br />
wizards wand, and magic potions and<br />
teleported myself into RPG land.<br />
Apparently. the original came out around<br />
1987 as far as anyone in the office can remember,<br />
so those who enjoyed the original have been<br />
waiting a long, long time for this sequel. But their<br />
patience has finally paid off and the game is<br />
here, packed with enhancements and new<br />
challenges.<br />
The original apparently sold in excess of a<br />
Oooh dear, another one bites the dust.<br />
Never mind you can always resurrect him<br />
quarter of a million copies and if this is anything<br />
to go by, it's successor should attract a<br />
huge amount of interest. But we have to<br />
remember that this was nine years ago and<br />
demands of today's gamesplayers have altered<br />
Grab torches while you<br />
can to light your path<br />
--"Nario rer<br />
crA: h,
you'll like it... but not a lot...<br />
Magic (sorry, magick) plays a huge part in the<br />
game and you'll hove to put some effort into<br />
learning its ways. First of all you will need Kona.<br />
Each adventurer has a different amount and it is<br />
a good indication of their overall spelicasting<br />
skills. Then, as they say, practice makes perfect<br />
and before you can go off casting your<br />
Choose your team<br />
mates carefully<br />
Check your possessions on<br />
the inventory screen<br />
aromatically. You start your travels in a dingy<br />
dungeon (surprise) and your task is to prevent<br />
Dragoth's minions creating the Zo gate that will<br />
allow him to enter Skulikeep (eh?). First of all you<br />
will hove to check out the Cryochambers. In<br />
each one there is a potential Champion someone<br />
you can select to be on your team. Each<br />
hos particular strengths and weaknesses<br />
ond you will need to choose carefully because<br />
you are stuck with them for the rest of the<br />
adventure.<br />
Setting off along the dimly lit corridors, you<br />
must look carefully for anything that may help<br />
you on your travels. There are the usual problems<br />
to solve like finding a key to get through doors.<br />
You also need to collect and more importantly<br />
read, scrolls which impart vital clues. When you<br />
find your way out of there, watch out because<br />
no sooner you have set off then you are<br />
attacked by hideous monsters which you'll have<br />
Graphics are rather basic but do<br />
conjure the environment well<br />
large spells. you need to practice their weaker<br />
forms.<br />
Magick Maps are also available and lets wizards<br />
and priests check out their surrounding environments.<br />
A basic map shows stationary objects<br />
but the more advanced can show hostile creatures<br />
or mana-laden Items,<br />
It takes a while to navigate<br />
around your setting<br />
Wooh, a spooky<br />
dungeon setting<br />
to destroy. Don't fear, though, if one of your<br />
characters gets destroyed because you can<br />
always bring them back to life In the resurrection<br />
alter but use with caution because every time<br />
you do this, the Champion will be weaker than<br />
before.<br />
And that's just a small slice of the game. There<br />
Es absolutely tons to it and will keep the most<br />
hardened of adventurers happy for a good<br />
while. On top of this, you also have your magic<br />
spells to cast and the many monsters to deal with<br />
which, incidentally, are different from last time<br />
in that you con employ tactics, particularly of the<br />
running away kind (my own favourite when<br />
dealing with such foes)<br />
The final word<br />
I must admit, the game did pleasantly<br />
surprise me and it wasn't as bland as<br />
I'd at first feared. Thrill seekers won't<br />
find the ultimate adrenaline rush here<br />
but a bit of patience pays dividends<br />
and you do feel well rewarded for your<br />
troubles. Some of the battles can be a<br />
bit tedious but you can run away<br />
should you wont to.<br />
The graphics have kept the original<br />
style but this does leave it all looking<br />
rather dated and some of the monsters<br />
are quite laughable. Saying that.<br />
though, the improved atmospherics do<br />
something to increase realism (1'm not<br />
sure what exactly, because no matter<br />
Thrill seekers<br />
won't find the<br />
ultimate<br />
adrenaline<br />
rush here but a<br />
bit of patience<br />
pays dividends<br />
and you do<br />
feel well<br />
rewarded for<br />
your troubles.,<br />
Collect ables<br />
The Scroll - this can provide<br />
hints and instructions for<br />
spells<br />
Keys - hidden in all cunning<br />
places, the key is needed to<br />
get beyond the doors<br />
Weapons - extra arms can<br />
be picked up and can be<br />
used later on the tougher<br />
foes<br />
Coins - money makes the<br />
world go round so the more<br />
you can get, the better<br />
how hard I try I can't convince myself<br />
that I'm a muscle-bound warrior called<br />
forham). Sounds and graphics work<br />
well in portraying the surreal world and<br />
the overall look is effective.<br />
The game is rather more expensive<br />
than usual so you may want to take this<br />
into account. Put is this way if you're<br />
a fan of the genre and have waited for<br />
this for a long lime then you won't be<br />
disappointed, but on the other hand, if<br />
you're little more than a casual admirer,<br />
then think carefully - it's not a modern<br />
game, it takes patience and<br />
appears quite dated. All the same, it's<br />
nice to see an old concept revived.
H<br />
-<br />
-<br />
;<br />
;<br />
I<br />
f<br />
i<br />
e<br />
w<br />
GRAPHICS<br />
SOUND -<br />
GAMEPLAV<br />
OVERALL<br />
PUBLISHER<br />
Team 17/0coan<br />
Andy Davidson<br />
PRICE<br />
£29.99<br />
DISKS<br />
3<br />
Yes<br />
SUPPORTS<br />
All Amigos 1Mb<br />
(2Mb re comme nde d lo<br />
access a ll the le ve ls)<br />
im 82<br />
75<br />
910<br />
91%<br />
for all the hype, it's finally here - the<br />
end product, the final boxed version for<br />
which we saved ourselves Yes, It's<br />
Worms. and after what seems like on<br />
eternity we hove the game everyone's<br />
been wailing for. And we do mean literally everyone<br />
because the game is available on PC, PC CD-<br />
ROM, Mac, Mega Drive, SNES, Playstation, Saturn,<br />
Jaguar, CD32, Gameboy and <strong>Amiga</strong> - the<br />
machine the game was made on.<br />
Programmed originally by Andy Davidson on<br />
the <strong>Amiga</strong>, he sent<br />
the game to<br />
Team 17 who<br />
wanted t o<br />
Each weapon works in a different<br />
way and it's best to select<br />
them to suit your chosen strategy.<br />
Here are a selection of<br />
some of the best.<br />
The Sheep - this is In rare supply<br />
and is only available from a<br />
weapons crate which is<br />
dropped onto the ground The<br />
sheep is actually a deadly<br />
Some of the various weapons on offer<br />
weapon that will charge into<br />
your enemy and explode.<br />
Airstrike - an eight-bomb<br />
airstrike can be directed to a<br />
certain area and can wipe out<br />
a number of worms<br />
Kamikaze - if desperate, your<br />
worm can carry out a move<br />
that ends in self-sacrifice. He<br />
charges himself into a crowd of<br />
r<br />
That') you, the one with the arrow<br />
above your head, Now to find a victim...<br />
publish the game multi-format and the<br />
rest is history, so they say. It's certainly<br />
heart-warming to see that these new<br />
generation of high tech machines with<br />
their glossy games are interested in anything<br />
our humble machine has to offer, and<br />
if first impressions are anything to go by It<br />
certainly looks like it won't disappoint.<br />
The idea behind It if you don't already know. <strong>Is</strong><br />
that you are placed in control of a team of Worms<br />
and quite simply you have to obliterate the opposition<br />
in all manner of cunning ways. It does<br />
require a fair amount of skill, though, because the<br />
other team are all tying to do exactly the same<br />
thing.<br />
You have a number of different weapons at<br />
your disposal and there are also different ways<br />
you can defend yourself. Each worm is dotted<br />
around the landscape and according to the<br />
Reviewed by Tina hackett<br />
m<br />
s<br />
Gentlemen - choose your weapons<br />
worms which will send them flying,<br />
even though he has to die<br />
for the cause<br />
Homing Missile - ahh, the traditional<br />
are sometimes best.<br />
Launch the missile and watch it<br />
hurl into the sky and towards<br />
The enemy. You need practice<br />
Though to estimate the most<br />
likely path it will take.
CD32 too!<br />
The joys of Worming are also available for the<br />
CD32, It's pretty much the same as above but<br />
has the added bonus of animations, choice of<br />
sound track, and lets you play your own audio<br />
CD's in the background.<br />
You can still save data through the NV-RAM.<br />
Control is via the control panel which works as<br />
well as the traditional mouse and keyboard.<br />
When things aren't going your way<br />
you can always surrender,- coward<br />
!<br />
,<br />
n<br />
, zehind, m or a cliff face which [eaves you exposed<br />
fto<br />
your e rivals.<br />
r You nsimply<br />
choose a weapon, take aim and<br />
wlie.<br />
If<br />
t<br />
you hit a worm or he hits you, you ore trea-<br />
; ted to all kinds of bizarre squeaks and sounds like<br />
,<br />
DStupid'<br />
(if you make a mistake) or 'Fatality' (when<br />
y<br />
r<br />
worm meets his doom). It sounds quite bloodthirsty<br />
o<br />
but as you've probably gathered, it's all<br />
y<br />
one u in a light-hearted way, and before any<br />
sfruyalists<br />
c harp on about blood and violence in<br />
u<br />
mes. a the whole thing <strong>Is</strong> In a cartoon style with<br />
c mations, n comical sounds, and some great (if<br />
h h f<br />
a eit<br />
is i too.<br />
s r However, n there are a couple of niggling little<br />
t s s d which could be improved. The teams of<br />
h ms<br />
y<br />
all look identical and it would hove been<br />
m<br />
e a<br />
d oif<br />
you could tell them apart immediately<br />
d th<br />
l<br />
the u use of colour coding. It's all very well giv-<br />
e them<br />
l r<br />
names that show which team they<br />
s ) s<br />
e w e<br />
r o l<br />
t r f<br />
w m o<br />
i c n<br />
t h u<br />
h a n<br />
n r f<br />
o a o<br />
t c r<br />
r t g<br />
e e i<br />
e r<br />
s s<br />
v<br />
i<br />
litrxt;Elt<br />
t . n<br />
o A g<br />
h<br />
Landscape n<br />
can help or hinder - trees can<br />
i provide d protection or can be an obstacle<br />
d w<br />
e h<br />
a<br />
Airstrike worm debris scattered everywhere<br />
Yum, an exploding worm - I wonder it they can<br />
join themselves back in the middle?<br />
The cartoon style will bring a<br />
smile to even the most miserable<br />
belong to. but sometimes they overlap on the<br />
screen and make It very hard to read. But apart<br />
from this, it's near to perfection and pretty much<br />
everything you would want from a game.<br />
Final word<br />
Worms doesn't have on intriguing plot.<br />
It doesn't have high-tech graphics, and<br />
neither does it have sophisticated<br />
gameplay. So why is it perhaps one of<br />
the most appealing and addictive<br />
games of all time, and why is it appearing<br />
on so many platforms? What is Its<br />
elusive quality that makes me and<br />
countless others in the office wont to<br />
sneak back for just one more go? It's<br />
hard to fathom out - I mean the gameplay<br />
relies on the age old Scorched<br />
Tanks style and the graphics aren't the<br />
most advanced, but somehow it works,<br />
and works very well Indeed.<br />
The worms have a character all of<br />
their own and there's nothing more satisfying<br />
than watching your opposing<br />
worm being blasted into oblivion, It's<br />
brilliant as a multi-player game too and<br />
perfect party entertainment should you<br />
•11<br />
Hours of<br />
entertainment<br />
from one<br />
game - who'd<br />
have thought<br />
that a garden<br />
invertebrate<br />
could be so<br />
much fun?,<br />
tire of playing Pin the Tail on the Donkey<br />
as 16 friends can all play at once. You<br />
are also guaranteed variety because<br />
each time you play the land <strong>Is</strong> randomly<br />
generated, and there are just so<br />
many tactics and weapons to learn to<br />
use that every game will be different<br />
And It doesn't end there. If you have<br />
Internet access you can keep an eye<br />
out for hints and upgrades on the Worm<br />
dedicated site which can be found at<br />
hilp://www.team17.com/t17/t17worm.<br />
Another bonus is that if you get<br />
bored with the backgrounds on<br />
offer you can create your own landscapes<br />
using a package such as<br />
DPaint. Hours of entertainment from<br />
one game - who'd hove thought that a<br />
garden Invertebrate could be so much<br />
fun?<br />
83<br />
I artar/nil
SYSTEM<br />
hints & tips<br />
The comedy breasts could<br />
come in handy later on<br />
ou play Joe. a dashing young adventurer<br />
and first off you find yourself locked in a<br />
dressing room by arch enemy Anderson<br />
who firmly intends to use the Amazon Queen to<br />
transport the glamorous Faye to her Brazilian film<br />
location. Pick up everything you can find obviously<br />
lying around then use the curtain cord and pick up<br />
the wig which is lying behind it in the recess Pick up<br />
two lots of sheets from the floor and you'll see a<br />
laundry chute. Join the two sheets together to<br />
make a rope and then fix the rope to the radiator.<br />
Use the rope, climb down the chute and drop<br />
into the basement. There's a door over on the right<br />
but it's locked. You can only pick up a few items off<br />
the cupboard so you'll need to move the ladder to<br />
be able to pick up some amusing comedy<br />
breasts and a crowbar from the box<br />
of crowbars.<br />
Head up the stairs to the left but if you<br />
try and get Joe past the heavies by the<br />
door they'll throw him bock in the locked<br />
room upstairs, so only go as far as the<br />
reception and talk to the bellboy about<br />
the key. If you say that you're a friend of Lola the<br />
bellboy will let him have the key so take it and head<br />
downstairs. Use the key on the locked door and<br />
move inside.<br />
When you talk to Lola it becomes apparent she's<br />
dearly an old name of Joe's but now she's seeing<br />
your arch enemy Anderson. Ask Lola for help and<br />
after she's moaned about you for a bit she gets in<br />
the shower and demands that you bring her a<br />
towel before she'll get out. To accomplish this you<br />
need to climb back up the sheet rope into the<br />
locked room and use the crowbar on the chest to<br />
find a lovely, fluffy towel. Take it back down to Lola<br />
and she'll get out of the shower before, somewhat<br />
bizarrely giving Joe a sequined dress. Use the dress<br />
in the basement and, combined with the comedy<br />
brectsts and the wig you can just about pass Joe off<br />
as a woman.<br />
Walk over to the stairs and you should be able to<br />
get through the foyer. Even though they're a bit<br />
thick the doormen will soon realise they've beer<br />
Your first task is to escape the room<br />
you've been locked in by Anderson<br />
•<br />
ht<br />
of the<br />
nit IZO<br />
lieer<br />
Stuck on Warner interactive's<br />
excellent adventure?<br />
Pick up some tips here<br />
Talk to the beliboy<br />
1 to get the key
Meanwhile the mad scientist demonstrates his<br />
machine that turns humans into dinosaurs<br />
oJpod and give chase. Change back into your<br />
rormal clothes then find the oil hidden under the<br />
toy. Throw the chicken and then use the oil on<br />
ko's car: splattering the windscreen and making<br />
im crash.<br />
Joe arrives at the airport just in time to stop<br />
Anderson taking Faye away. Whatever you say<br />
u'll end up punching Anderson, so you can have<br />
bit of fun with the insults should you want to get<br />
o slanging match. With the storm brewing it's<br />
to get in the plane and fly over the Amazon<br />
nforest where, predictably, you'll get struck by<br />
tning almost immediately.<br />
When the plane crash lands your main objects<br />
to recover as many useful items as you can<br />
n up the duffle bag and take the lighter and<br />
irufa Look at the waterlogged<br />
seats and you'll<br />
Ind a comic coupon, the<br />
cnly bit that survived from<br />
•<br />
SRocket<br />
comic. Sparky is<br />
pabsolutely<br />
devastated by<br />
othe<br />
loss of his comic, as<br />
ryou'll<br />
discover when you<br />
talk to him, at which time<br />
k<br />
y<br />
he'll also give you some<br />
The doormen realise they<br />
beef jerky.<br />
'<br />
conned by your disguise a<br />
Open the hatch and<br />
s<br />
walk over to it. The water outside is swarming with<br />
piranhas C so give them the beef jerky and move<br />
Joe o onto the giant lily. Cut the lily free by using the<br />
knife m on the stem then pick up the broken propeller<br />
and m propel the threesome to the bank by using it<br />
cri a the lily.<br />
n Sporky tells you of his need to fi nd a<br />
'Commander d<br />
Rocket versus the Mob' before Joe<br />
sets e off to find a telephone. Head north Into the<br />
screen, r From now on east <strong>Is</strong> to the right of the<br />
screen, south for the front and west for the lefthand<br />
side. Joe bumps into Wedgewood the parrot<br />
who prattles on about how Princess Azura has<br />
been captured and how Trader Bob <strong>Is</strong> now her only<br />
hope. As Wedgewood flies off, cut the vine with<br />
Pie knife and carry on down the trail.<br />
Soon Joe's path becomes blocked by a huge<br />
gorilla, so head back past the plane and see<br />
what's to the south The broken bridge can be<br />
repaired using the vine, allowing you to cross to the<br />
other side an get to the banana. Unfortunately the<br />
Gorilla is not interested In the banana so you're<br />
forced to engage it in conversation. Talking to it will<br />
uncover that gorillas live in Africa not South<br />
America at all and then, confused by your argument,<br />
It will have a terrible moment of self doubt<br />
and explode, clearing the path and making a bit of<br />
a mess at the same time. Go up to the pinnacle<br />
from where you can see every location that you'll<br />
be visiting throughout the rest of the game.<br />
However, your main priority is to find civilisation and<br />
work out what on earth the parrot was blathering<br />
on about. You should now head downhill to<br />
Trader Bob's.<br />
In the meantime, Faye has a bit of a tantrum<br />
about being left at the crash site and throws a bottle<br />
of her perfume at Sparky and stomps off into the<br />
trees.<br />
Wander through the pygmy village and into the<br />
shambles that is Trader Bob's. Bob knows a lot<br />
about what's happening in the jungle, including<br />
some rumours about the factory where everyone<br />
seems to think Princess Azura is being held. Most of<br />
what's on display in Bob's isn't for sale although the<br />
records, the nets, the alcohol and the vacuum<br />
cleaner are. Trade the beef jerky with Bob in return<br />
for some money and then buy the battery<br />
powered vacuum cleaner with it.<br />
Talk to Wedgewood the parrot and then to<br />
Naomi. She learned English from the missionaries<br />
and is worried about her date that night with Bob<br />
and would willingly swap her hairdressing scissors for<br />
some perfume. Leave the<br />
village and on the way it<br />
will be worth your while<br />
talking to the Witch<br />
Doctor. You won't understand<br />
what it has to say<br />
yet but when you meet<br />
the missionaries you can<br />
get a translation.<br />
At this point Frank is<br />
have been<br />
in his secret lab chuckling<br />
nd give chase<br />
to himself about turning<br />
amazon women intc<br />
dinosaurs and so on, and you should be climbing<br />
that pinnacle again. The missionaries live in the jun<br />
gle so head off there. Take the north fork in the pan •<br />
then head over the fallen tree and past the three<br />
toed sloth.<br />
When you get to the next clearing Joe meet<br />
Bud , and Skip who're two professional explorers<br />
Talking . to Bud reveals that they're trying to get<br />
recaptured by the tribe of Amazon women as they<br />
were released lost time as a result of Bud's embarrassing<br />
heat rash. He says that he'd pay a fortune<br />
for a cure. Talk to Skip and you'll discover that he's<br />
Into the same comics as Sparky. Sparky wants a<br />
Commander Rocket versus the Mob issue, which<br />
coincidentally is the one Skip has got and he very<br />
kindly gives it to Joe. Read the comic yourself for on<br />
added bonus.<br />
• And that's your lot for now, I'm afraid. We'll be<br />
bringing you the next port sometime in the near<br />
future - we hope so anyway_ just as soon as we get<br />
further ourselves... blast_<br />
Bob knows<br />
a lot about<br />
ti what's<br />
happening in<br />
the Ogle,<br />
including<br />
some rumours<br />
about the<br />
factory where<br />
everyone<br />
seems to think<br />
Princess Azura<br />
is being held<br />
You get to the airport<br />
just in time<br />
...to smack Anderson in<br />
the mouth!<br />
85 e_
GRAPHICS<br />
SOUND<br />
PUBLISHER<br />
Time Warner<br />
DEVELOPER<br />
Sensible software<br />
PRICE<br />
£24.99<br />
DISKS<br />
2<br />
HD INSTALL<br />
No<br />
SUPPORTS<br />
All Amigos, 1Mb<br />
Sensible Soccer has been going for a<br />
long time now. The first version ever seen<br />
appeared on various coverdisks throughout<br />
the industry and to be honest. it was<br />
pretty unplayable.<br />
Then come the first official Sensible<br />
Soccer which was reputed at that time to<br />
be the best <strong>Amiga</strong> game ever. Then foltowed<br />
version 1.1 which featured a referee<br />
and updated teams. After this came<br />
several bizarre versions - which also<br />
appeared on coverdisks. There was a fruit<br />
\A/orld of<br />
Soccer<br />
5/96<br />
t this point in the review. I'm supposed<br />
to begin with a nice introduction possibly<br />
talk about the first few versions of<br />
SWOS. or even the other bizarre fruit<br />
S<br />
I I<br />
e<br />
n<br />
s<br />
R<br />
e<br />
v<br />
i<br />
e<br />
w<br />
e<br />
d<br />
b<br />
y<br />
A<br />
versions. But no. What's the point in<br />
n<br />
building up a game that needs no build up.<br />
d Some might say Sensible World of Soccer lost its<br />
y appeal after a while because of the bugs and<br />
Mbizarre<br />
crashes. Admittedly. I never experienced<br />
a any crashes although the major bug that most<br />
d people found irritating was the monetary system.<br />
d<br />
There were ways of recruiting 'free' 10 million<br />
pound players, and players disappearing off the<br />
o face of the earth, and no matter how many goals<br />
c<br />
k<br />
I<br />
.<br />
Even the England squad has been updated.<br />
including the introduction of the young<br />
Liverpool duo, Redknapp and litchtanaman<br />
Sensible planning version whereby you could control either<br />
sensi-like oranges and apples, Alongside<br />
this was a Bulldog Blighty version which<br />
pitted England against Germany - not<br />
just in the world cup, but in 1944 as well!<br />
The most recent version is undoubtedly<br />
the best. Sensible World of Soccer<br />
emerged as the ultimate football game<br />
on the <strong>Amiga</strong> And now it's time to welcome<br />
the flood of data disks. This is now<br />
the second in the series How many<br />
more? Who knows...<br />
1<br />
your striker scored. he would still end up at half<br />
value he started at.<br />
Renegade. the publishers of the first edition, are<br />
back with a pseudo-update disk with tots of new<br />
features that will undoubtedly spring the life bock<br />
into your old version of SWOS. The first obvious<br />
update is the new teams. All the clubs from the<br />
'95-'96 season are in their respective divisions, and<br />
all the new signings and values are Included And<br />
unfortunately for some, Eric Contona has returned<br />
There was a version of SWOS that appeared on<br />
some coverdisks, This contained updated information<br />
on teams and most of the bugs had been<br />
fixed. and, of course, when this version hit the<br />
shops, Eric Cantona's sentence was uncertain, so<br />
they left him out. But now he's back - talking<br />
more rubbish than ever before! The most recent<br />
updated signings are Mark Hateley at QPR, P<br />
Gascoigne at Rangers, Roberto Boggio at A S.<br />
Milan and, of course. David Ginoia at Newcastle.<br />
When you begin a career you can enter your<br />
nationality so you know which country should be<br />
approaching you for international management,<br />
Yes, this option is finally here! Even though the original<br />
SWOS manual stated this option could be<br />
obtained, it never appeared. All the new kits have<br />
As you can probably sea, Alan Shearer's on the<br />
ball - his name is presented in the top corner
it2.7.VLL,<br />
E05.9Bilizmi.111<br />
SEASON i NTH HOLVEAmovim TON H. CINGLAPEN<br />
ONISK)H ONE<br />
CUP S T I L L PI COMPETITION<br />
LEACILIC OW 5 1 I J I COMPETTTION<br />
atesous TOP ScopEN<br />
ALL GAMES<br />
0 suppose this is a tittle bit late now.<br />
The 'Turnip' Joke has since passed.<br />
0oh. I'm the best.: really am!<br />
England are the best team in the entire world.<br />
Doh, yes. Stuart Pearce is the greatest ever<br />
full-back. °oh, yes even more<br />
en implemented, although they still hove the<br />
me designs. For instance, Newcastle now boost<br />
h<br />
e ops.<br />
i In the first SWOS It was extremely difficult to<br />
r ss if a player would be good for your club, as<br />
e re was no way of comparing stats - the only<br />
indication x was the price tag. Now the players are<br />
ofJ<br />
c<br />
rated in stars, and the more stars the better the<br />
layer - simple!<br />
e<br />
One of SWOS' rules which, to be honest. I didl<br />
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l<br />
t e allowed three substitutes, and they can all be<br />
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the net after their keeper got himself sent off.<br />
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When you enter the squad select screen. not<br />
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The managers' timetable-like screen is no<br />
a<br />
os<br />
different whatsoever. Hurrah! Three cheers?<br />
n<br />
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TRAD0IDIG<br />
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The training screen is a sort of coats.as-nets<br />
session. A nice one-man Wembley session<br />
would've been better!<br />
have a training facility. The idea <strong>Is</strong> to control your<br />
'A' team against your 'B' team. Your first team<br />
contains all the players that would feature in real<br />
life, and the second team contains mock-up players<br />
to act as reserves, loan, and trial players. These<br />
can be brought into the side at any time during<br />
the season and if they are any good, their value<br />
will begin to increase, so those million pound<br />
youngsters like Robbie Fowler can now successfully<br />
be achieved. You play these games<br />
on a pitch reminiscent of the first<br />
Sensible Soccer - hardly any sound<br />
and no stadium.<br />
There are actual in-game differences<br />
to this new version. but only<br />
small Ones. Your players' names<br />
now appear in the top left-hand<br />
corner of the screen, you can<br />
now head the ball without ridiculously<br />
diving about the place,<br />
the crowd now jump up and<br />
down like proper fans should.<br />
when the players score they will<br />
show their jubilation with their<br />
arms, it's now a lot easier to<br />
run around players, especially<br />
if you're controlling someone<br />
like Alan Shearer: and to top it<br />
all off. with a quick press of<br />
the joystick you can now<br />
inform a player if he should<br />
come and collect the boll,<br />
or wait on the spot so if you<br />
want to pass the ball out to<br />
the wing, it will go to the<br />
wing<br />
The differences ore<br />
merely cosmetic and<br />
affect the gameplay minimally,<br />
although if you<br />
were to return to your<br />
original game you'd miss<br />
these slight changes an<br />
awful lot,<br />
Final word<br />
If you're a real fan of Sensible Soccer. then this<br />
<strong>Is</strong> an absolutely essential purchase. Please<br />
keep me out of the 'it's not worth it' debate,<br />
because there will always be someone who<br />
believes all these features should hove been in<br />
the original - which is probably true<br />
If you're a<br />
real fan of<br />
Sensible Soccer,<br />
a then this is an<br />
absolutely<br />
essential<br />
purchase<br />
11 Foirsirp
SYSTEM<br />
review<br />
PUBLISHER<br />
Power <strong>Computing</strong><br />
DEV LOPER<br />
Fields of Vision<br />
PRICE<br />
£29.99<br />
DISKS<br />
2<br />
HD INSTALL<br />
Yes<br />
, „<br />
The overhead 'snooker table' lights thankfully don't<br />
turn themselves off when your 10 pence runs Out<br />
reathiess is another game that we first<br />
caught glimpse of from Aminet, and<br />
then it was a 3D engine demo - showing<br />
off the graphics. I must say it looked<br />
absolutely mouth-watering - the<br />
smooth graphics were smoother than a peach,<br />
no. even a baby's bottom, and that's saying<br />
something.<br />
In fanfare-like fashion a demo of the game<br />
arrived. I have to admit that after the previous<br />
Doom-clones, my mind wasn't really on the job as<br />
I was rapidly losing consciousness with sheer boredom,<br />
I mean, all you readers have to do is pick<br />
You have to be really careful because the<br />
bad things will come out behind the walls<br />
ess<br />
one and play it. I have to play them<br />
and then fill around two pages in exact,<br />
the same way. I think I deserve a medal<br />
describing about six similar games in a<br />
entirely different way, Ahem, OBE? I think so.<br />
Please send your rewards and 'congratulations<br />
not to mention money, to the usual address.<br />
So this looks like my last review of a Do<br />
game either because I haven't noticed anyma<br />
in the pipeline or I shall be handing in my noti<br />
as a doom game reviewer after this. I must aam<br />
it's been nice. I'll miss all you Doom fans, but It<br />
time to go. But not before I've finished with 0,<br />
absolute cracker. Here we go.<br />
Breathless, developed by Fields of Vision.<br />
about the seventh or eighth Doom clone t<br />
appear on the <strong>Amiga</strong>. There are four worlds, a<br />
each one has five sub-levels _ Each world will hay<br />
Its own password so you are able to continu<br />
where you left off, Also, there are twelve differe<br />
enemies which proves that Breathless is quite<br />
aried.<br />
As with the usual collection there are plenty<br />
As with every<br />
other Doom-like<br />
game, pressing<br />
space opens<br />
doors and<br />
secret passages
The backroom boys<br />
The programmer for Breathless is called Alberto<br />
Longo and has programmed on the Amigo for<br />
a long time. His post projects include I-Racer<br />
which he mode for the <strong>Amiga</strong> a while ago.<br />
Pieroaolo Di Maio is the team manager. He<br />
works as a musician and worked out the map<br />
and sound effects for Breathless. Finally,<br />
Gianluca Abbate is 15-years old, yep, 15-years<br />
old and designed the 2D graphics and textures.<br />
Sounds like a bit of a genius to mei<br />
collectables, and by that I don't mean Star Wars<br />
figures or Dinky cars. I mean power-ups, weapons,<br />
ammo, and health. What rarely features in most<br />
<strong>Amiga</strong> Doom clones is the finding of keys which<br />
II let you open the colour correspond<br />
door. In various other clones. yoL,<br />
ually find a switch which will be<br />
red colour and by switching it<br />
een, will open another<br />
or somewhere else in the<br />
maze.<br />
Breathless allows you to<br />
look for credits which act<br />
cash. and when It all<br />
tals up ot the foot of<br />
e screen, you'll be<br />
e to log-on at a comter<br />
terminal and buy<br />
eapon boosts, new<br />
s, health and keys. A bit<br />
e a computerised Tesco.<br />
Another feature which you<br />
easily perform is looking up<br />
r down, Doom on the PC looked<br />
eft/ weird because when you saw a<br />
nster on a top platform high above you'<br />
This is supposed to be night time. That's<br />
why your vision is slightly impaired and<br />
all you can see is the sky light!<br />
This<br />
is a screen from the<br />
demo we saw ages ago. We<br />
included it because It shows the<br />
quality of the graphics<br />
afi losiPlm=<br />
1<br />
'•<br />
adiejoir<br />
01<br />
"<br />
1111<br />
S<br />
.<br />
/FM d P<br />
fc<br />
-<br />
)<br />
-<br />
D<br />
V<br />
The computer terminal<br />
allows you to buy and<br />
boost your weapons, not<br />
to mention keys and<br />
health items<br />
This screen scren looks a lot like Doom, because you<br />
can look outside through a gap in the wall<br />
shooting from your eye-level could<br />
easily kill it - realistically, this isn't possible.<br />
However, Breathless lets you<br />
look up or down at any angle to<br />
see the enemy. Most of the<br />
time you will enter a huge<br />
room and find what looks<br />
like a drained swimming<br />
pool with a number of<br />
beasts In the bottom.<br />
Looking down enables<br />
you to pick them off one<br />
by one.<br />
However. there is a<br />
downside. The view is<br />
quite difficult to toggle<br />
between and It's hard to<br />
shoot everything from the one<br />
angle. This, however, is about<br />
the only niggle I can find. There is<br />
one other but I wouldn't refer to it as<br />
a niggle. You see nearly all the walls are at<br />
right angles, giving the game much of a boxy feel.<br />
but it's only when you actually think about it that<br />
It has any effect on you. By the way, I didn't even<br />
notice until someone else kindly pointed it out.<br />
The final word<br />
Considering this isn't the first Doom<br />
clone, you'd expect it to be at least<br />
above overage after seeing the other<br />
efforts. and Breathless <strong>Is</strong> above average<br />
In most ways. Whether it will suit<br />
your needs is another matter. Although<br />
There may be four different worlds with<br />
five sub-worlds, It still won't really lost<br />
you that long. Okay. so maybe it is a<br />
challenging game, but you get a pass-<br />
.1<br />
1<br />
•<br />
Breathless<br />
features some<br />
excellent<br />
graphics and<br />
sound effects,<br />
and it plays<br />
like a dream,<br />
word after you finish a level, letting you<br />
carry on, so you could probably finish in<br />
less than a week.<br />
That's about my only gripe.<br />
Otherwise. Breathless features some<br />
excellent graphics ood sound effects,<br />
and it plays like a dream. This certainly<br />
ranks alongside Fears and Alien Breed<br />
3D - there's absolutely no doubt In my<br />
mind.
eview<br />
PUBLISHER<br />
Gametek<br />
DEVELOPER<br />
Human soft<br />
PRICE<br />
£29.99<br />
DISKS<br />
11<br />
HD INSTALL<br />
Yes<br />
SUPPORTS<br />
Al200<br />
lotromi Int I I I<br />
ard.,<br />
You can scroll through all the available craft. Sadly, Strange things, coloured in strange ways. Hmm.<br />
though, you can't play as an alien and invade Earths Maybe this is quite intriguing after all<br />
Reviewed by Andy Maddock<br />
CI usaddr<br />
A<br />
last release was Brutal: Paws of Fury, installed and ready to fly,<br />
and the release of Star Crusader her- Wait! 'Volume DHO: is full'<br />
aids their next adventure. Basically, it's N0000, n000a, It can't bel<br />
f<br />
a big epic space mission. A b o u t 30 minutes later after pond<br />
one I of those that takes months i n g what to delete. I fin<br />
to c complete. So if you want a m<br />
anice<br />
relaxing, frustration- e<br />
free 1996, don't even<br />
n<br />
bother reading this. S<br />
r<br />
The first thing that m<br />
e<br />
made me groan was the T<br />
m<br />
11 disks required for instal- w<br />
elotion.<br />
A lengthy de-packming<br />
afternoon was in order, sc:,<br />
bgrabbed<br />
myself a copy of the daily<br />
a n<br />
n o<br />
t h<br />
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g e d to wipe j<br />
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e huge program<br />
r Crusader. All I could<br />
e r throughout was<br />
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swivel chair. He'll tell you loads of useful things<br />
This looks like an alien boardroom - apart from<br />
the fact its not. It's a human boardroom
Manual read<br />
I'm not really the sort of person who'll sift<br />
through the manual to find Mlle bits of information<br />
- well, maybe I should hove but I didn't.<br />
And I knew if I did look in the manual, there was<br />
no way I'd find an option entitled 'Change<br />
game completely: My hopes were dashed! I<br />
was upset, I was glad, because at least I hadn't<br />
spent about £30 on it.<br />
The mouse pointer has turned into a rather<br />
attractive star... Ahhh. twinkle, twinkle<br />
Hurrah, it's all installed! As I double-clicked on the<br />
program icon, I carefully positioned the mouse to<br />
make as little movement as possible, and it gave<br />
me reboot deja vu. "It's going to crash! It is. it is—<br />
It did!!! N0000," To my surprise. It didn't, and without<br />
haste it displayed a requester: 'This will reboot<br />
your machine'. Well thank-you very much.<br />
As soon as the hard drive light stopped flickering<br />
like an epileptic Christmas light. Star Crusader<br />
had landed. Boy, was I happy - relieved too!<br />
There followed some nice introduction screens,<br />
and a very long wait for the game to appear.<br />
Another cup of tea? Oh yes, please.<br />
When I returned, a strange alien-like object<br />
was displayed on-screen and after careful<br />
manipulation of the mouse, a small star highlighted<br />
various options - which to the human eye<br />
1Look, UFOs! Well, they would be apart from the<br />
fact they're actually identified objects. Ho hum<br />
hal word<br />
I will apologise If you were<br />
expecting a high flying space<br />
epic, accompanied by on<br />
informative, factual review, If<br />
I'd told you everything about<br />
the game and then said It<br />
was utter rubbish, what's the<br />
point? If a friend told you a<br />
realty boring story, would you<br />
ask him to tell it again, only in<br />
more detail. No? I didn't think<br />
so.<br />
My job is not to build-up the<br />
game until it sounds Ilke the<br />
best thing ever. It is to inform<br />
you of how it plays. If it's worth<br />
Here are more flying parts. As you can see,<br />
you are at battle with lots of orange blocks.<br />
Careful - they're realty juicy!<br />
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Here's a guy that'll address you and tell<br />
you many more useful things. And still,<br />
you don't know what you're doing<br />
were damn near unreadable. A quick guess later<br />
and I was escorted to what looked like a mission<br />
briefing room - indeed it was! There were some<br />
digitised faces at the top of the screen announc-<br />
ing something. c They did go on for a while, and to<br />
be completely honest, I didn't take much notice<br />
of the dialogue. If I had, you certainly wouldn't<br />
be reading this now.<br />
After this, a cool guy on a computer-like swivel<br />
chair showed me what looked like some more<br />
mission briefings and led me to some more<br />
options. Blimey, I thought, there's a lot to this -<br />
and I haven't even done anything yet!<br />
When I finally got out into space. I was<br />
actually pretty disappointed. Although there was<br />
a nice ray-traced intro bit that lasted about 0.75<br />
seconds, I was left severely despondent. I didn't<br />
seem to hove much control over the spaceship,<br />
and even after realising the mouse wasn't<br />
plugged In, I still didn't have much control. The<br />
scrolling was extremely Jerky, and I had to check<br />
that a) the accelerator board was in and, b) if it<br />
was working<br />
What mode my misery complete was that I<br />
couldn't even get out of the game when<br />
I wanted to - it was as if it had grabbed me<br />
through the monitor and said 'play me!' I<br />
couldn't put it down. probably because I was in<br />
the hope of it getting better - either that or a<br />
power cut.<br />
the money, and most of all, if<br />
it's any good. And that's what I<br />
believe I have done.<br />
I'm being absolutely straight<br />
with you now - don't believe<br />
the hype. What hype? I hear<br />
you soy. Good point, is my<br />
reply.<br />
4<br />
1<br />
0<br />
I'm being<br />
absolutely<br />
straight with<br />
you now -<br />
don't believe<br />
the hype.<br />
What hype? I<br />
hear you say<br />
,
SYSTEM<br />
review<br />
HD INSTALL<br />
yes<br />
SUPPORTS<br />
All Amigos, 1Mb<br />
Let's go to work<br />
During the game you will need to hire<br />
cosual labour to keep the place running<br />
smoothly. You should aim to keep your<br />
beech and promenade as tidy as possible<br />
and to do This you con hire Refuse<br />
Specialists. Don't forget to collect the<br />
money from your shops and facilities -<br />
you con send out your Cash Man and<br />
the money will then be transferred to<br />
your bank. However, it may also be wise<br />
to hire Wideboy Securities to protect him<br />
whilst he's doing this.<br />
The safety of the swimmers is important<br />
too, so a Life Guard can be called<br />
upon to keep an eye out. And when<br />
you've booked one of the many talents<br />
' r your show, it pays to advertise, so<br />
1<br />
Reviewed by Tina hackett<br />
h, I ao like to be beside tne seaside.<br />
Oh I do like to be beside The sea.<br />
Traialaleh etc. or so the old ditty went<br />
which nobody can ever remember<br />
the next few lines for. Well, believe it or<br />
not. this is a relevant intro/tenuous link because<br />
software company Vulcan have taken this theme<br />
and used it in their latest game. Called Hill Sea<br />
Lido, It's a seaside management simulator -<br />
sounds a little odd, I mean what possible work is<br />
involved in managing a stretch of beach? Well.<br />
it's a whole lot more complicated than you might<br />
think, and there is plenty of work involved as a<br />
budding business entrepreneur.<br />
You have 20 metres of beach and promenade<br />
to do with what you want, plus the running of the<br />
Pier Theatre, and the aim is to expand your desolate<br />
stretch of beach Into a money-making<br />
resort. You must buy shops, build attractions, and<br />
keep the place tidy. Staff must be hired too, from<br />
the lifeguard to the guy that walks around with a<br />
sandwich board advertising the shows. You need<br />
regularly hire the Advertisers to walk<br />
around the beach to tell everyone<br />
about the weekly entertainment<br />
•Sco<br />
do<br />
to keep a constant eye on your stock su,r•<br />
keeping the burger bar filled with burgers, and<br />
keep the price at a rate which will keep he<br />
customers happy and keep you in profit.<br />
Okay, so it's not a serious simulation of businest<br />
life, but then again, why would you want one likf<br />
that anyway? What it does offer is a novel sco<br />
nario which, although fun, is very challenging. It'<br />
actually very hard to get those profits rolling in<br />
You also have to make sure your resort passes tha<br />
high standards of the Health and Satel<br />
Inspector who will fine you a ridiculous amount a<br />
money should he find low standards of hygiene<br />
The promenade - build more stalls<br />
to keep the customers happy<br />
On the beach you can set up attractions<br />
such as the dingy hire
Take your pick from the many shops and<br />
attractions to keep your visitors happy<br />
or safety. At the other end of the scale, though.<br />
if you keep your resort pristine then you stand a<br />
good chance of winning one of the possible<br />
awards which as well as giving prestige comes<br />
with extra money.<br />
Tourists can also be a pain but as usual the<br />
customer is always right. If there aren't enough<br />
refreshments or activities they won't come back.<br />
You can find out who they are by clicking on<br />
them - the screen will tell you how fussy they are,<br />
what they want you to build and for, example,<br />
how hungry they are.<br />
Graphically, it's bright and cheerful and has a<br />
harm of its own. It's probably not as detailed as<br />
me games but the cartoon style works well<br />
th the light-hearted theme of the game. There<br />
re some entertaining animations such as the<br />
orious shows you can book - Michael Jickson<br />
performs his great 'grabbing the crotch routine'<br />
Aah, all the joys of the seaside. Enough candy floss<br />
to make you sick and sand in your sandwiches<br />
Don't forget to stock up at the wholesalers<br />
on the essential products for your shops<br />
Showtime - watch what Basil<br />
can do with his bendy balloons<br />
5<br />
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Bloody tourists, keep an eye on what they<br />
want though if you want to make money<br />
and heeky ChippenDave bares all to the<br />
audit,. ice<br />
Sound options ore available for this<br />
too and. for Instance. if you want to<br />
order something from the warehouse<br />
the cashier will shake her head to<br />
agree or disagree accompanied by<br />
on 'Uh huhl or "Ahal" - basically yes<br />
or no. The usual seaside noises can<br />
be heard, along with van engines<br />
and whines of complaint from the disgruntled<br />
customers if they see too<br />
much litter. There are also some nice,<br />
cheerful dittys which keep the whole<br />
thing rolling along nicely<br />
.<br />
Final word<br />
Without a doubt, this is one of the most fun<br />
games we've hod over the last few months.<br />
Animations add humour, ployability is<br />
challenging, and the theme is refreshing.<br />
It's not quite as in-depth as Theme Park,<br />
which is another game in this fun managementtype<br />
genre, and maybe it's not up to the same<br />
graphical quality, but It is definitely as addictive<br />
and plays brilliantly. It's Only V 2.99 and stacks<br />
an absolute ton of gameplay into it. Superbly<br />
designed and a real bargain to boot - you'd be<br />
crazy not to buy this.<br />
Things are looking up at long last with the<br />
recent releases Flight of the Amazon Queen,<br />
Breathless and Coda. Along with this title we<br />
could definitely see a revival for the <strong>Amiga</strong><br />
games scene A real breath of fresh air.<br />
Superbly<br />
designed and<br />
a real bargain<br />
to boot - you'd<br />
be crazy not to<br />
buy this<br />
Book<br />
acts<br />
such as the<br />
talented Michael<br />
Jickson - the more<br />
famous will cost<br />
more but attract a<br />
bigger ticket price<br />
Please note: the gone <strong>Is</strong> only<br />
available through mall order<br />
direct from Vulcan. Contact<br />
them on 01705 670269.<br />
93 letrionIN
<strong>Amiga</strong> <strong>Computing</strong> reader offer<br />
Hillsea Lido, the seaside management simulator<br />
•<br />
Order your copies of Hill Sea Lido<br />
Another addition to Vulcan Software's value for money Mini Series<br />
Lido is the new game fmm Won;<br />
Software which providesall the thrills and<br />
spills of designing your own seaside resort.<br />
Hillsea Lido is the game in which you OW01<br />
a slice of coastline. Put your business skills<br />
to the test as you endeavour 10 turn an<br />
empty stretch of beach into a sun drenched<br />
gold mine.<br />
•<br />
SI<br />
You must employ cunning decision•making<br />
tactics in every aspect of the game. The<br />
positioning of your shops. the prices you<br />
clurrge for watersport hire, the shows yuti<br />
choose to book for your theatre, and the<br />
amount you pay your staffare just a few of<br />
the many elements involved in building the<br />
.<br />
f<br />
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S<br />
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On the Promenade - you must<br />
use your skill and judgement to<br />
build a row of shops and<br />
facilities to entice the tourists<br />
On the beach -<br />
your won't be happy until there's<br />
v iplenty s i tto odo. r from Donkey<br />
Rides.<br />
s<br />
Speedboats and Rubber<br />
Dinghy hire<br />
In the Theatre - book one of<br />
many acts from Cheeky<br />
nDase to Basil and his<br />
Bendy Balloons<br />
l<br />
Please<br />
d<br />
send a copy of ;IMMO tick for the <strong>Amiga</strong> to:<br />
Mr/Mrs/Miss/Ms .<br />
Address<br />
Telephone<br />
Post Code<br />
bargain "Superbly to bo d you'd ned and be a crazy r<br />
not to b<br />
u<br />
y<br />
t<br />
h<br />
i<br />
s<br />
.<br />
"<br />
1<br />
Credit Card Number:<br />
9 [<br />
0<br />
%<br />
Only<br />
E12.99 +<br />
£1.50 p&p<br />
Available only<br />
through mail<br />
order<br />
Real time simulation<br />
100s of zany characters<br />
Hysterical animations<br />
Panoramic parallax scrolling<br />
Uproarious theatre shows<br />
'Smart character' engine<br />
100s of 'real life scenarios<br />
7 interactive playing areas<br />
40 screens of building areas<br />
Save game facility<br />
Hard drive installable<br />
Compatible with all <strong>Amiga</strong>s<br />
Mouse driven<br />
Requires 1 Meg<br />
Future datadisk expansion<br />
Free technical support<br />
I enclose a CHEQUE/POSTAL ORDER for the value of £ 1 4 . 4 9<br />
E E<br />
Please make payable to: Vulcan Software bmited<br />
Please charge my ACCESS/MASTERCARD/VISA with E 1 4 . 4 9<br />
1<br />
Expiry date S i g n a t u r e<br />
Send ',Mir completed emkr form and payment so;<br />
Vulcan Software Limited. Vulcan House, 72 Queens Road. Buckland, Portsmouth, Hants P02 7NA<br />
Prpel, e 1-1.49 1,1% htik I u<br />
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<strong>Amiga</strong> <strong>Computing</strong> Offer<br />
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l'anoo 11.2•11V20 (anemic. ! • Sarni*<br />
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25 Disks CIO L I I<br />
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Desejti ( tillrellse I Dm* I up. L 0 tech<br />
The PAWS 3000 and 4000 • Same as the<br />
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The Gecko • The Gecko is an external unit<br />
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SYSTEM<br />
review<br />
•<br />
I<br />
The match screen makes Super Tennis<br />
Champs play exactly like Super Tennis<br />
from the SNES, which is no bad thing!<br />
Der<br />
There are<br />
three courts<br />
you can select<br />
from if you are<br />
playing a friendly<br />
against either the<br />
computer or a human<br />
era games on the <strong>Amiga</strong> have never<br />
really made an impact on the market.<br />
In fact, the only game I con remember<br />
That was any good was Advantage<br />
Tennis - programmed by a foreign<br />
company I think. It was a sort of 3D simulation/<br />
career game using wire frames.<br />
Recently. I wrote a preview for another new<br />
game called Center Court, and I moaned about<br />
Tennis being one of those less popular sports -<br />
well, at least not as popular as football. And to be<br />
quite frank, It's a bit boring as a spectator sport.<br />
Alright, so it may be good to actually play, but as<br />
a spectator all you can do is watch,<br />
For instance, at a football match, shouting and<br />
jumping up and down like escaped monkeys<br />
seems to have an effect on the team you're<br />
JP N<br />
I RE BU TT 011S e a r<br />
SERI 1 C E M I M E P R O<br />
CORR I PE I LI S o n<br />
SCROLL I FM F R S T<br />
MOS e c O n<br />
VIER C VO I I TETCMES OFF<br />
IMO C U R R OC TER S<br />
MOVER PR OFI LES<br />
CREATE C OM E BRUTE OI SE<br />
MICE<br />
You can tweak all the options to<br />
make Super Tennis Champs play<br />
how you want it to<br />
Previewed by Andy Maddock •<br />
The character select screen shows<br />
all the characters you can select<br />
from their respective countries<br />
supporting and if they win, it feels like you hel • :<br />
them. If you try that at a tennis game, the bio<br />
sitting in the baby's high chair just tells you to<br />
quiet - just so the players can concentrate. W<br />
that's right you see, because football, cricke<br />
basketball and every other sport in the ent<br />
world requires no concentration crt all! No sirree.<br />
I'm afraid to say, it all comes down to be<br />
absolute wet. Yes, that's what they ore - we<br />
0oh, it takes all the concentration in the world t<br />
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P<br />
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TIENT TOU TI M M ESI T:-<br />
RHNKIN<br />
CRRLOS<br />
o amnion<br />
mum<br />
EU72!<br />
16 ER R S<br />
'MOEN<br />
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•-•- AI L I US<br />
The ranking screen shows<br />
how well you're doing during<br />
the course of a season
t,<br />
Fit for anyone,<br />
The first thing you notice about<br />
Super Tennis Champs is its polished<br />
feel. It feels like someone<br />
has actually taken the time to<br />
present an <strong>Amiga</strong> game the<br />
punters actually will want to<br />
ploy. There wasn't really any<br />
media hype of any description,<br />
it just sort of crept up behind us<br />
when we thought the future<br />
of games was going to be<br />
R R•BTAL SUFTWRRE WINE<br />
eless RUIPIOCEDIC SOFTURRE LTU.<br />
The title screen shows some excellent<br />
characters, that are so well drawn and took good<br />
be able to hit a tennis ball really hard! I have to<br />
apologise about my attitude, but surely you can<br />
understand why I feel like this.<br />
Super Tennis Champs by Audiogenic <strong>Is</strong><br />
another In the long line of post-<br />
Christmas games. including<br />
Odyssey, which should be out<br />
Row, and Exile - the rejuve-<br />
Roted classic space romp.<br />
To me, Super Tennis<br />
Champs looks extremely<br />
Ike Super Tennis on the<br />
Super Nintendo. and the<br />
way the sprites are drawn<br />
is instantly recognisable.<br />
It also managed to<br />
otch up a credible 90 per<br />
cent and more in most<br />
ogazines.<br />
The characters in the game<br />
I had their own personalities -<br />
t like Super Tennis Chomps has.<br />
r example, there's Buzz from<br />
ermany and Synex from<br />
mad°. You can take part in<br />
standard friendly game,<br />
urnament, or league, or go<br />
II the way and take port in a Grand Slam<br />
goinst many more computer or human comtitors.<br />
You are then ranked in a table and the<br />
rther you get in a tournament, the more points<br />
u get.<br />
The actual playing part of Super Tennis<br />
amps is superb, Firstly, you can choose<br />
!,een two systems of service. The first is sligh-<br />
•1rder - you have to hold the fire button<br />
to oct as power and use a subtle direction<br />
!D plant the ball in the opposing player's court.<br />
disappointing. Audlogenic<br />
could never stand accused of<br />
releasing holf-hearted games<br />
to make a quick buck<br />
As you can see from all their<br />
post products, Audiogenic<br />
have always come up with the<br />
goods and managed to cater<br />
for all types of gamesplayers.<br />
Super Tennis Champs is no<br />
exception, and without delving<br />
JRRE<br />
HARR<br />
MOVER<br />
BUZZ<br />
13100C I E<br />
ITIRIC<br />
ERRS<br />
STRIP<br />
CRUM<br />
JUL I US<br />
nvvron<br />
CREC<br />
RR I EL<br />
Hot only can you play singles, but the<br />
doubles option is there too. Only I forgot<br />
all about it! So this is en singles...<br />
too much into the statistical<br />
side, it will undoubtedly appeal<br />
to everyone because it's one<br />
of those games you can sit<br />
down and play, especially<br />
against a friend. The two-player<br />
enjoyment stretches it to the<br />
limit - in fact many office<br />
arguments have been resolved<br />
with a few sets of Super Tennis<br />
Champs.<br />
You can see who you'd possibly get to play in<br />
the next round via the tournament tree<br />
The second is merely a cross-hair which you<br />
place where you want the ball to bounce. Also.<br />
The players all have their own statistics and attributes<br />
so the player you will pick will have a<br />
varied effect on your success.<br />
The Grand Slam tour takes you<br />
all over the world playing at vari- II<br />
ous venues, and before you<br />
start the tournament you are<br />
split randomly against all the<br />
other competitors from<br />
around t h e world.<br />
Depending on the venue,<br />
you will either play on a<br />
hard, clay or grass court.<br />
Before you begin to get<br />
,vorried, there's an option<br />
for you to save your game so<br />
you can continue at a later<br />
date if things get a little tough.<br />
The options screen allows you<br />
to change settings such as the service,<br />
you can keep all the players on 111<br />
the same skill, and can alter<br />
the scrolling if the ball goes out<br />
of play. You also get an<br />
overview of the players you<br />
get to play with and against, so you can pinpoint<br />
their strengths and weaknesses. Finally, there's<br />
the option to load in more characters from disk.<br />
Final word<br />
You can<br />
take. part in a<br />
standard<br />
friendly game,<br />
tournament,<br />
or league, or<br />
go all the way<br />
and take part<br />
in a Grand<br />
Slam<br />
At the moment It must be about 92 per cent complete - all that's waiting to be<br />
added is the obvious presentational screens. and features such as a manual and<br />
box. The gameplcry is set about right, all the competitions ore accessible, so from<br />
what l've seen it's going to be one of the best games this year - even though it's<br />
hardy started.
SYSTEM<br />
preview<br />
Three players can take part,<br />
giving you more of a view<br />
because the horizon sometime<br />
gets in the way<br />
The track editor is excellent. it<br />
allows you to chop and change<br />
sections easily and efficiently<br />
lel 1 Rac<br />
uildhall Leisure have oeen pushing<br />
releases out like nobody's business. A<br />
few months bock Gloom received 81<br />
per cent from yours truly because<br />
It was one of the first<br />
Four players can play at any one<br />
time. And if you add another<br />
<strong>Amiga</strong>, eight can play!<br />
',/iewed by Andy Maddock<br />
much better than Mdrio Kart was that four p<br />
could race at the same time on one <strong>Amiga</strong><br />
connecting two machines would enable ei<br />
players to bathe it out all at the same time<br />
So if you've got plenty of friends<br />
like some friendly rivalry, Extre<br />
Racing could be just wh<br />
you're looking for.<br />
Although it is still a fair v,<br />
off completion its loo<br />
pretty Impressive.<br />
graphics ore very c<br />
toon like - working<br />
with the backgroun<br />
and track graphics -<br />
the best thing by<br />
about it is the tact<br />
you can customise<br />
.:]ornpletely.<br />
On our preview versi<br />
there was an editor, alio<br />
you to edit the tracks, and it<br />
] comprehensive applicotio<br />
although reasonably simple to<br />
at<br />
-Then<br />
followed Fears.<br />
te although it was slower, was<br />
mexcellent<br />
fun. Hoton the tail<br />
pt<br />
of these two releases <strong>Is</strong><br />
s Extreme Racing. a sort of<br />
a<br />
first-perspective view rac-<br />
t<br />
ing game, which looks a<br />
lot like the SNES version of<br />
a<br />
Super Mario Kart - which is<br />
D<br />
no bad thing!<br />
o If I remember rightly,<br />
opreviously<br />
saw some<br />
mscreenshots<br />
of this uploaded<br />
-to<br />
Amine. Back then it wasn't<br />
lsigned<br />
to a publisher or any-<br />
ithing.<br />
and to be honest. It did look<br />
kpretty<br />
good. It was titled 'VP which<br />
e obviously meant Extreme<br />
gRacing<br />
- although it was spelt This may took like a pretty badly drawn Basically, the screen was<br />
aXtreme<br />
Racing. Gosh, how screen. However, don't worry, it's just a into a file-like grid wher<br />
dithered screen<br />
m<br />
we manipulate the English I<br />
you could load up obje<br />
e<br />
anguagel<br />
and place them on t<br />
I was always a big fan of Super Mario Kart on screen. I'm not sure whether this will be Ind<br />
•the<br />
SNES and when I saw the screenshots of •XTR' on the complete package. although they<br />
•I<br />
could see a lot of similarities. However, instead of to have already planned some data disks<br />
•the<br />
excellent Mario characters. Extreme Rocing new tracks and the editor. depending on<br />
featured different cars - a Police car, a VW games success.<br />
Beetle. a Ferrari, and more. What made this so When I mentioned you could customise<br />
in one-player mode Extretne Racing<br />
is at its fastest. it really does play<br />
like Super Mario Karl too!
1<br />
The space track is by the far the best, beating<br />
every other in terms of graphics<br />
The yellow car belongs to a certain character<br />
don't exactly know which one though<br />
entire game. I mean you can change resolutions,<br />
camera angles, frames per second, car detail,<br />
background detail, dithering and the screen size.<br />
Almost every key on the keyboard manages to<br />
change something<br />
The actual game will feature a championship<br />
where you win cash in respect for your placing.<br />
and can then upgrade your car to give it better<br />
engines, brakes and tyres. You will be able to<br />
run your car over question marked-shaped<br />
boxes which will randomly present you with a<br />
weapon for you to blow away the opposition<br />
These include missiles, mines and even<br />
ming sheep! Finally, there will be three<br />
La fa la <strong>Is</strong>— If only I could think of a caption...<br />
Hang on, wait a minute... No, it's gone<br />
The -<br />
J<strong>Amiga</strong> -was<br />
Turbo Trax, and that was<br />
1 pretty good except it didn't really offer<br />
tanything h new that stood out from the<br />
rest.<br />
e<br />
As far as I know, the only game that's<br />
relatively similar to Extreme Racing is<br />
OTM's Virtual Karting - and that's only<br />
This is the logo. Pretty isn't it? Yes very<br />
pretty. And no, I'm not running out of<br />
things to write aboutt<br />
difficulty levels as well as cup races and the<br />
aforementioned championship.<br />
You will be able to race around a series of<br />
themed tracks including water world, radioactive<br />
world, normal roads, and space tracks<br />
where you have to stay on the track,<br />
presumably because you're in orbit.<br />
As with Mario Kart, there's a bathe mode<br />
where you chase your opponent around a<br />
track, with the idea of smashing him up - rather<br />
than completing laps. Its pretty similar to the<br />
Mario Kart version whereby three balloons are<br />
attached to your kart and you must pop your<br />
opponents balloons. As it proudly states on the<br />
In-game Instructions. 'It's Mario Kart - only not<br />
as cute!' Too right mate.<br />
The characters you can choose from are<br />
pretty sketchy at the moment, although from<br />
what I can make out there is a funny bloke, a<br />
kid, a monster, a policeman, a woman, a cool<br />
guy. a Chinese man, and a green monster. They<br />
may change - hopefully, they will.<br />
Hopefully, there will be full race replays so<br />
you can watch where you went wrong and<br />
why, and thankfully, Extreme Racing will be HD<br />
installable.<br />
Final word<br />
Super Mario Kart. was and always will be, one of<br />
the finest racing games on any format - ever. If<br />
Extreme Racing can be half as good, then it<br />
looks like Guildhall Leisure and Black Magic are<br />
going to be riding high in the charts again, so<br />
soon after their success of Fears and Gloom. All<br />
you have to do is wait for the full review, which<br />
should be next month - space allowing.<br />
As for the actual game itself. I played it on a<br />
Al200 with a Blizzard 1220 and it was very<br />
Impressive, especially when altering some<br />
detail and playing around with the frames per<br />
second.<br />
because the tracks are ma -<br />
the same way. Extreme Racing is looking<br />
far more professional than Virtual<br />
Karting, and If a few tweaks are mode<br />
before the full version appears, It could<br />
well be one of the finest multiplayer<br />
games of the year. We'll have to wait<br />
and see.<br />
You will be<br />
able to race<br />
around a<br />
series of<br />
themed tracks<br />
including<br />
water world,<br />
radioactive<br />
world, normal<br />
roads, and<br />
space tracks<br />
nr<br />
,
A<br />
n<br />
M I A<br />
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Frank Nord looks at Workbench menus in a<br />
continuation of his hints beginners<br />
c:7 r r s i g dr:" N e i Mohr tackles the problem of over<br />
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I n t e r n e t<br />
Advertising's a tricky business. Make sure<br />
your ad has impact. Frank Nord shows how<br />
Continuing his look at making arcade games<br />
in Amos, Phil South looks at gun firing<br />
From <strong>Commodore</strong> to music. Paul Overaa<br />
reviews David Pleasance's new music CD<br />
Steve White looks at principles and<br />
specific techniques relevant to animation'<br />
Following on from hints on font styles,<br />
Gary Whiteley moves on to video titling<br />
If you're a 3D enthusiast then these on-line<br />
offerings will be of great use to your work<br />
1<br />
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Frank Nord continues<br />
his beginners<br />
series with a look<br />
at Workbench's<br />
menus<br />
Would you<br />
like to see<br />
, the menu?<br />
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disks? Good. This month I thought we<br />
would cover the menu system that<br />
aNEMO<br />
AmigoDOS uses on Workbench, In my<br />
, opinion Workbench's menus are the best of the four<br />
nmain<br />
operating systems that most people are familiar<br />
••••••••<br />
owith,<br />
The Mac's mouse only has one button so you<br />
-have<br />
to click at the top of the screen to get menus to<br />
o<br />
appear, and the fines are there all the time, taking<br />
up space that could be used for something else.<br />
n<br />
Although Windows supports three button mice,<br />
e most applications still use the left mouse button to do<br />
geverything,<br />
like the Mac. Menu titles ore also on con-<br />
ostant<br />
display and have to be clicked on to oppear.<br />
t The menus in Windows are even worse when it<br />
acomes<br />
to keyboard shortcuts Both the Mac ond the<br />
n<strong>Amiga</strong><br />
use fairly standard keys for commonplace<br />
y operations, like Amigo-0 for quit, while Windows<br />
wiRTA• lk.<br />
puses<br />
the really obvious shortcut Alt•Frt to exit an<br />
r<br />
application.<br />
The Mari Sr's operating system is based around<br />
o<br />
GEM, one of the first GUI systems, ond is pretty poor<br />
b<br />
compared to the others. To get at menus on an ST,<br />
lall<br />
you have to do is move your mouse up to the top<br />
eof<br />
the screen. But this can be a source of annoyance<br />
The AfTliga'S menu<br />
bar hide s a whe ts,<br />
host of use ful<br />
functions a nd<br />
comma nds<br />
mas<br />
you pop menus open unintentionally and slow<br />
operation. This means you could have a directory<br />
s down your work.<br />
window open on Workbench, then access the<br />
f But where the <strong>Amiga</strong> molly scores is in its unique<br />
Window menu to show all files, view them by<br />
oability<br />
to select more than one menu item in a single<br />
name, and select them all in one fluid motion. In<br />
r<br />
m<br />
a<br />
THE WORKBENCH MENU<br />
t<br />
t<br />
i Backdrop Al - the backdrop command allows you<br />
nto<br />
turn on or off the main Workbench window. This<br />
You can type a shell command into the text gadget<br />
that appears and any results will appear in a text<br />
window. You can use this menu item to open a<br />
shell window by typing 'newshell' into the text<br />
gwindow<br />
contains all the drive icons you have gadget that appears.<br />
mounted on your machine including the RAM disk.<br />
When you double-click on an icon it opens a window<br />
in the normal fashion, but you can impress<br />
Redraw All<br />
people with the speed of your machine by opening Redraw all - redraw all and the following item,<br />
a load of windows and then clicking them to the<br />
back of the main Workbench window. Then, when<br />
Update all, ore both rarely used and are for<br />
refreshing the screen display and updating drawer<br />
you double-click on o drive icon whose window contents respectively.<br />
you already have open, the window will pop to the<br />
front of the Workbench window instantly, making<br />
it look as though you have a super fast hard drive.<br />
Update All<br />
If yor want to get rid of the backdrop window Update all -see above.<br />
on a permanent basis, you should turn on the<br />
backdrop item and then, making sure you have<br />
no windows selected on Workbench, use the<br />
Last Message<br />
'snapshot window' item ,<br />
Last Massage - shows the last message that<br />
he Wi<br />
nExecute<br />
Command...<br />
d<br />
()tow,. command... AZ -this item opens a window<br />
on o Workbench w that's like a one-shot Shell window.<br />
appeared in the Workbench title bar. This can<br />
be useful if an <strong>Amiga</strong>DOS error appears and<br />
disappears too quickly to be seen.<br />
• We'll carry this on next issue and move onto the<br />
other menus.<br />
m<br />
.<br />
o n o<br />
• -re<br />
AMIGA ill COMPUTING<br />
FEBRUARY iff<br />
/ 996<br />
Abibm<br />
case you don't know how to perform this fear, ;I E5<br />
simplicity itself.<br />
Try it for yourself by following the example I just<br />
used. Open a window that usually contains files<br />
without icons like the RAM disk, for example. Now<br />
hold down the right mouse button as usual to access<br />
the Window menu, but instead of just letting go ofo<br />
when you are over the right option, click the left<br />
mouse button once instead. Click the left mouse but<br />
ton on the 'show all files' item first, then on the 'view<br />
by name' option. tosHy, let go of the right mouse but<br />
ton when you are on the 'select contents' menu item<br />
and the menu will disappear back up at the top of<br />
the screen. Your RAM disk window will rush about<br />
showing the files, changing them into text, and then<br />
selecting them all.<br />
Now I know that this demonstration doesn't °du. I<br />
ally serve very many useful purposes, but you may<br />
well have programs like PageStream that have menu<br />
options that can have tick marks next to them to indicate<br />
that they hove been selected. You can now<br />
select more than one option at once, rather than<br />
selecting one, waiting for the operation to occur,<br />
going bock to the menu, waiting, going back to the<br />
menu, and so on.<br />
So let's have a good look at the menus provided<br />
by Woiithench and check out what options they provide.<br />
While we are doing this you will notice that<br />
some menu options are 'ghosted' - the text looks<br />
funny. This is a visual indication of a menu item that<br />
cannot be used at the present time. For instance, if<br />
you have no windows open or selected, then there is<br />
little point in using the 'show all files' menu item, so it<br />
is ghosted.
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2
Paul Overac delves<br />
beneath the surface<br />
of the <strong>Amiga</strong>'s<br />
program scatter<br />
coding routines<br />
Ai<br />
taking a look at the routines that ore used<br />
0 ver to lood the next and few run issues <strong>Amiga</strong> I am programs. going to The be<br />
illOrce•<br />
to - files used to store an executable program on disk,<br />
• in other words the sacaled Ain igaDOS 'Load Files'.<br />
A load file consists of a number of units known as<br />
sta<br />
'hunks' which, amongst other things, contain program<br />
code, rtin static data such as graphics and text, and<br />
details g of any uninitialised space needed by the pro-<br />
ppm. oWhen<br />
a user runs such a program, either from<br />
ithe Workbench n or by typing its name at a Shel win-<br />
t<br />
dow, on <strong>Amiga</strong>DOS loading routine is brought into<br />
reion.<br />
f<br />
The first thing that happens is that a header block<br />
ois<br />
read and the space for a hunk table, used during<br />
r the loading operations, is alocated Immediately after<br />
tesis,<br />
appropriate amounts of memory for the various<br />
hcode,<br />
data and bss luninihalised spacer hunks present<br />
in the load file ore alocated, with the hunk con<br />
e<br />
tnts being read into the ac<br />
s<br />
qBecause<br />
separate memory alocations for the various<br />
e<br />
uired hunks are made, the hunk information basicaly just<br />
dgels loaded i into any suitable memory area Mot is<br />
m e m o r y<br />
scm:viable<br />
(with the loading routine performing any<br />
b l o c k s .<br />
ccenchee<br />
address relocation calculations and creating<br />
My segment code links that may be required(<br />
u<br />
Pogrom segments produced in this way are linked<br />
skigeohor<br />
using on arrangement known as a 'seglist'<br />
scmd the i original DOS routine for scatter loading o<br />
oprogram<br />
into memory_ loadSegl), for example will<br />
ncreate<br />
just such a list, and return a pointer to it, if the<br />
s load is successful, At some stage, of course, any pro.<br />
gram loaded by this routine will need to be removed<br />
a<br />
horn memory and the routine used to perform this<br />
roperation<br />
is caled UnLoadSegg.<br />
e<br />
'liters: dO d i<br />
l<br />
steins<br />
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O P<br />
TS<br />
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e 1<br />
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It<br />
Prototype: POOL UnLoadOes(OPTS)<br />
Function 2 : The <strong>Amiga</strong> D OS se gme nt unloa ding routine<br />
ler<br />
Function 1 : The<br />
<strong>Amiga</strong> D OS sca tte r<br />
loa ding sa glia l<br />
cre a tion routine<br />
pot Oslo: fi lenase_p . p o i n t e r to s null terminated<br />
string<br />
pointer too tog List or NIAL<br />
if error errors<br />
seglist.p p o i n t e r to s 'seise<br />
StgettS B o o l e a n succesettoitore<br />
qtrli:ator<br />
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Scatteri<br />
brain<br />
PLACING A LOAD FILE<br />
INTO MEMORY<br />
The use of the LoaciSegji routine itself is easy. Load a pointer to the filename into<br />
•<br />
register di and then make a conventional DOS library call it. t<br />
i<br />
prive.t<br />
c f a s h i oMASTS n :<br />
itt teeese,ell Lead hi./ nose<br />
lostiStg<br />
o<br />
The result which comes bock in dO should, _DOSB of course, be checked for elf Vt and often<br />
a convenient way of doing this will be e to sstore e the pointer in memory and test the<br />
zero flag after the move has been completed like this:<br />
erne. L eD,steitst_p<br />
beq.s .error<br />
preserve EN. pointer for unfolding<br />
Having got the seglist equivalent of a load file safely into memory, the DOS library<br />
provides routines, including one coiled CreateProc(), which allows the code to be<br />
brought to life as a separate process. There are, however, other uses for the loading<br />
routines - you can, for example, pass files containing just image data structures<br />
through the conventional assemble/link stages, producing graphics data that can be<br />
scatter loaded. When it comes to using functions like intuition's Drcrwimage() and so<br />
on you do, however, need to be able to locate the start of the real data within each<br />
segment.<br />
Individual segments which make up a seglist are tied together by means of pointers<br />
(lICPE pointers) with a NULL value signifying the end of the seglist chain. If we<br />
then take the starting BPTR seglist pointer provided by a routine such as LoaciSegt),<br />
left shift it by two bit positions and add 4, we end with on address that is the start of<br />
the real segment information. Here's a typical piece of example code for scatter<br />
loading a load file into memory and locating the entry point of the first segment:<br />
move.1<br />
CALLSTS<br />
sove.1<br />
berr.s<br />
'ALL<br />
•tfOrkt<br />
sone.l<br />
If i lenese,d1<br />
LoodSeg,_DO10e se<br />
dO,s es ti st_s<br />
.error<br />
02,dO<br />
04,d0<br />
d0,11<br />
As far as file loading<br />
<strong>Amiga</strong>DOS routines take<br />
look at how seglists can<br />
next month.<br />
111•11111•111111111111•1<br />
preserve BCPL pointer for unloading<br />
el points to tntry point<br />
and segfist creation is concerned that's basically it - the<br />
care of all the difficult stuff. The next thing to do is take a<br />
be used and, needless to say, this part of the story comes<br />
SEGLIST POINTERS<br />
<strong>Amiga</strong>DOS has its roots in cm operahr<br />
system called Tripos, much of which wo'<br />
written in a language called BCPI<br />
Amigo coders in general do not have to<br />
worry about BCPL except for the fact<br />
that it uses a form of long word addressing<br />
based on the normal 680x0-style<br />
memory addresses divided by four. lf,<br />
therefore, an <strong>Amiga</strong> DOS function is specified<br />
as returning a BPTR, i.e. a BCPLtype<br />
pointer, you have to multiply that<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
sove.I<br />
Leki<br />
Weiss<br />
111•111111111'<br />
uret<br />
...lciress by four before using or.<br />
If an <strong>Amiga</strong>DOS function returns a<br />
EIPTR, then any equivalent der:notation<br />
function will also expect a BPTR as well.<br />
This being so, it's usually best to store<br />
these pointers in BCPL form and then<br />
convert them just before use like this:<br />
Sep1_00 UPI. fors<br />
02,d0 r o o t slobine<br />
A.
ke you in Deed of a fag<br />
la, is et<br />
easier than<br />
even share<br />
• For every<br />
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O output on any TV or WCR. All with<br />
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• 'N 40' is why the ROSSO II video e<br />
Pablo, won in the (German) magazine '<strong>Amiga</strong> Nagano<br />
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•<br />
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d<br />
• Easy installation of video modes<br />
S C<br />
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et solthi op a network,<br />
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• WB resolutions definable up to 1600 x 1280 pixels<br />
• !Kolar (16U) and TrueColor (248i1) graphics: 161A cokust<br />
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• Al 084 and Al 081 are sill usable with a special rabk<br />
• Black borders gone forever, hies fal advantage of manes capabilities<br />
• Systemcomplient implementation of monitorfile, resolution seler table using screen made-requester<br />
• Monitor-file Eomplioni with System 1.x on higher, resolution selectable using screimmode requester<br />
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Imonc All I . lammed
Paul Overaa explains<br />
how AlRexxis<br />
de-bugging facilities<br />
an be used to<br />
find errors in scripts<br />
ebugging and testing con be one of the<br />
most time-consuming stages of any software<br />
development, and ARexx scripts<br />
ore, of course, no exception to this. The<br />
use of proper structured design techniques, modular<br />
programming, topdown development and so on<br />
titips, but it will not eliminate all the problems. No<br />
Tatter how conscientious a programmer you ore,<br />
some mistakes are bound to be made.<br />
Sometimes problems will be due to simple syntax<br />
!tors caused by, say, a basic misunderstanding of<br />
ow a statement should be written, or a dyslexic<br />
slip at the keyboard - inadvertently writing Uppre(l<br />
when you meant Upper( for example, or writing a<br />
s<br />
ebecause<br />
you didn't hit the shift key at the right time.<br />
mSuch<br />
mistakes ore usually considered harmless<br />
because they are easily found and therefore easily<br />
i orrected.<br />
- ARexx is very good in this respect and not<br />
conly<br />
will it identify most errors but you con be fairly<br />
oSure<br />
that any ARexx program which gets to a<br />
l noble stage is going to be nigh on 100 per cent<br />
ontacticaly<br />
correct.<br />
If, whilst developing a script, you get past the<br />
n<br />
ol syntax error stage and your program seems<br />
wrun<br />
in some fashion, then often you will be home<br />
hnd<br />
dry. Occasionally, however, things will go<br />
e ong - o program may run to a point arid then for<br />
n a obvious reason moy lust fail to behave as<br />
expected. It's at this stage that we enter the realm<br />
y<br />
debugging proper and one of the most important<br />
o<br />
s available to the modern programmer is easily<br />
u ble trace facilities.<br />
mARexx<br />
supports two basic modes of tracing:<br />
e sly, there is the normal Or 'non-interactive ' troc•<br />
amg<br />
mode which simply alows troce information to<br />
viewed Secondly, there is on 'interactive' mode<br />
n<br />
hich allows the programmer to step through the<br />
t °gram and interact with it as the trace proceeds<br />
ttea<br />
sidin or sterr if available'. It is possible to look<br />
o at the contents of variables, re-execute clauses, and<br />
weven<br />
type in instructions which are subsequently<br />
r xecuted as though they were o part of the<br />
ogram itself.<br />
i<br />
t<br />
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An ARa e rs tra cing<br />
console window in<br />
action.<br />
Bug 1<br />
huntin<br />
ALL T r a c e s all clauses as they are executed.<br />
BACKGROUND This mode is the same as OFF except for the fact that the TS<br />
support program con not override it.<br />
COMMANDS A l l command clauses ore traced before being sent to the external<br />
host. Any non- zero return codes are also displayed.<br />
ERRORS C o m m a n d s which result in a non-zero error code are traced.<br />
INTERMEDIATES Clauses and all intermediate results of expression evaluation are<br />
traced (including values of variables, the results of function calls<br />
and expansion of compound names.<br />
LABELS<br />
NORMAL<br />
OFF<br />
RESULTS<br />
SCAN<br />
Traces labels reached either in sequence or via flow control<br />
statements.<br />
Default tracing mode. Similar to the ERRORS mode except that on<br />
error ceiling value (set using the OPTIONS FAILAT instruction<br />
Form) is used to determine whether or not an error trace should<br />
be generated.<br />
Tracing is turned off by this option although this situation can be<br />
overridden by ARexx's TS program.<br />
Traces the results of every expression that is evaluated.<br />
Similar to ALL but it is a parse-only scan so the program does not<br />
ac•ually get exerL tod.<br />
-11110111W I M P<br />
Tablet Sr Options a va ila ble . with AR e sx's TR AC E instruction<br />
THE TRACE INSTRUCTION<br />
The syntax of this instruction takes the<br />
general form—<br />
TRACE [ symbol I stringS I I [VALUE] expression]]<br />
which means that three basic forms of<br />
the instruction exist, namely:<br />
TRACE symbol<br />
TRACE string$<br />
TRACE [VALUE] expression<br />
where the symbol, string or expression<br />
must either represent (or reduce to) a<br />
positive or negative integer, or be one of<br />
the options (or a single letter abbreviation)<br />
shown in table 1. Negative numeric<br />
values, incidentally, indicate a 'suppression<br />
count', which turns ARexx's tracing<br />
off for a given number of clauses. A positive<br />
value given during interactive tracing<br />
indicates that a number of interactive<br />
'pauses for input' are to be skipped<br />
over.<br />
The trace output itself can be sent to<br />
one of three places: Directly back to stdout<br />
(which for programs launched from<br />
111111=Mit ' 1 1 1<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
•.J CU/Shell console is the CLI/Shell window<br />
itself); to a file associated with a<br />
standard error (stderr) file handle (this<br />
can of course be another console window);<br />
or to ARexx's Global Tracing<br />
Console (a special console which can be<br />
opened using the TCO utility program).<br />
Before deciding where trace information<br />
should be sent, AResix checks for<br />
the existence of an stderr file handle, if<br />
you have opened a window or file tied<br />
to this file handle, or have opened the<br />
Global Tracing Console (which is automatically<br />
attached to stderr), then ARexx<br />
will send its information to this destination,<br />
otherwise it will send its output<br />
through the standard output channel<br />
(stdoutl. The benefit of having trace<br />
information sent through a separate<br />
channel is simple - it avoids having<br />
trace output and normal program output<br />
intermixed at the same window.<br />
Of course, what we need now is a few<br />
examples of these facilities in action to<br />
drive home the ideas. Needless to say<br />
this is exactly what's coming in the next<br />
issuel
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el Mohr thinks<br />
some people really<br />
do seem to be<br />
ving in a virtual<br />
ity<br />
111111111t<br />
t amazes me sometimes the gap that can<br />
appear between reality and the fevered<br />
overblown prattlings of some computer journalists.<br />
If you were to believe everything you were<br />
listen to, we should all be living in this amazing<br />
e called Cyberspace, zooming at break neck<br />
eed down Magically raytraced tunnels, and<br />
rid bizarre abstroct worlds - all presented with<br />
hits that would shame top-of-the-range Silicon<br />
hit machines. Not that you would have time to<br />
and admire such a drool-inducing scene as you<br />
be having cyber sex with hundreds of luscious,<br />
ling, ready and waiting sex vixens, from all<br />
ners of the globe.<br />
Sounds good to me - I cannot wait to get a slice<br />
that cake. Unfortunately, the reality is a little more<br />
to Earth, Let's face it, you're lucky if you can<br />
the NetScope page in under five seconds, but it<br />
ms that many people, when talking about the<br />
ternet, live in this possibly hallucinogenically•<br />
ed fantasy future.<br />
The icing on the cake came when watching a cer-<br />
'n British computer games show, and one guy<br />
altered the words: "Ill just download this movie" and<br />
Lamm, a QuickTime movie of Drudge Dread instantly<br />
appears. Apart from sending me into fits of laughter<br />
and swearing profusely, this sort of misleading action<br />
is exactly what is going to drive people away from<br />
using the Internet.<br />
When actually asked how long it would take to<br />
download that movie, the journalist admitted it could<br />
take quarter of an hour for leased line users, and at<br />
least 45 minutes for normal home users. So what he<br />
IBROWSE AVAILABLE<br />
Well a demo at least. The much awaited and talked<br />
about Web browser, iBrowse, has finally hit the<br />
streets. The final program will be a commercial product<br />
so only an early tut-down alpha version is available<br />
for you to test for 28 days. Point AMosoic at<br />
http://www.omnipresence.comlibrowsel for all the<br />
, latest lOrowse information, and the latest demo.<br />
Even though illrowse has taken a bit of a beating<br />
on IBC, my early impressions ore very encouraging<br />
Allowing multiple network connections, igrowse co,<br />
asynchronously load graphics for the current Web<br />
page. Even this cut-down version that only allows a<br />
maximum four, network connections is downloading<br />
pages as fast as NetScape, and the final version<br />
allows up to ten connections. Along with a<br />
large improvement in windows scrolling and the fact it<br />
does not lock up when downloading information<br />
illrowse is set to be the premier Amigo Web browser.<br />
But hang on, what is this I hear about <strong>Amiga</strong><br />
Technologies talking to NetScope? This could get<br />
b!ik Fantasy<br />
'44 Net<br />
was showing you was not a true representation of<br />
what you would look ot on the Web.<br />
All right, I hear you cry, I have just spent the last<br />
couple of paragraphs slogging off the Internet, so<br />
what good is it?<br />
You wont to find Out the latest on the Galileo<br />
probe. When it was approaching Jupiter, NASA<br />
had up-to-the minute position data of exactly when it<br />
would reach the Jovian atmosphere. Have you seen<br />
the PAWS portable <strong>Amiga</strong>? Why not check it out at<br />
Blittersoft'S new Web page.<br />
This is what makes the Internet so useful - infor-<br />
mation. A great example of this was when I was trying<br />
to find anything said by <strong>Amiga</strong> Technologies at<br />
the Toaster Expo. My first port of coil was the<br />
Amigo IRC channel. From here you can talk to any.<br />
one around the world in real time. Having found out<br />
that the Power <strong>Amiga</strong> would be using the MPCO04,<br />
I thought it may be useful to find something out<br />
about it. Fite up your Web browser, go to ony one<br />
of the available search engines - tycos being my<br />
choice -and you quickly end up with a good selection<br />
of links to IBM and Motorola's Web pages.<br />
The Internet and all the related services it provides<br />
ore a great resource, and perhaps in the<br />
future some of the things will come to pass Silicon<br />
graphics have produced a virtual web language<br />
which allows you to explore a three dimensional<br />
space over the Internet. I think many people may<br />
need to take a reality check, because it is fine for us<br />
with leased lines and free phone calls, but the public,<br />
the people who will make or break this thing, do<br />
not have these.<br />
Omnipresence International<br />
This is i8lOW11•• The little tights in the bottom right show<br />
the sta tus of the tour simulta ne ous ne twork conne ctions<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
cluonum<br />
http://www.amiga.de/<br />
<strong>Amiga</strong> Technologies - home of the <strong>Amiga</strong>. the<br />
new <strong>Amiga</strong> Technologies home page is now up<br />
and running in English. Find out all the latest<br />
news about the Amigo. Plenty of good information,<br />
including speech transcripts from Cologne<br />
and the Toaster Expo.<br />
http://power.globalnews.comippchom<br />
chtm<br />
PowerPC News - the PowerPC News home<br />
page. A bi-weekly look at the PowerPC world,<br />
possibly of interest as the <strong>Amiga</strong> has had a<br />
couple of mentions recently.<br />
hisp://www.mat.comiSPS/PowerPC/<br />
Motorola PPC HomePage - Motorola's PowerPC<br />
home page. You want to know anything about<br />
the PowerPC processor you can find it here.<br />
http://www.chips.ibm.com/productstp<br />
pe/index.html<br />
IBM PPC - the IBM PPC home page, more<br />
info on the PowerPC processor. IBM tend to<br />
concentrate on the future PPC range<br />
http://www.uroulette.com:8000/<br />
URoulette - Fancy adding a bit of spice into<br />
your life, then try URouLette This will transport<br />
you to a random Web sight. and where you will<br />
stop nobody knows<br />
http://wwwiam.aam/<br />
Intangible Assets Manufacturing - home of IAM.<br />
Find out about all their latest products and<br />
more.IAM hove lots of <strong>Amiga</strong> networking expe.<br />
rionce and is the home of the best disk salvage<br />
program DiskSolv<br />
http://www.mag-net..co.uk/8soft<br />
BlittetSoh - find out about all BlitterSoft s newest<br />
product range, including the yet to be released<br />
PAWs portable Amigo kits, for the<br />
A600,A1 200 and A4000,<br />
http://www.team I 7.co.uki<br />
The Wonderful Team 17 Web Site! -and it is.<br />
Read about all Team Its latest projects,<br />
and try them out to Find out about Worms and<br />
AB3D special addition, looks damn good<br />
http://www.cs.colostate.edubArellingistnartfarm.html<br />
SavvySearch - a multi-search engine searcher.<br />
Increase your chance of finding a useful Web<br />
sight with this parallel searcher.<br />
109
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FONTS Typal (MC 78, 76 6114 SI - Pagestreem (MC 3 - CO (MC U. 54. 115. 65 a 57<br />
200 ClitAcels and all Oka pnrdientely unrelamid Typal, CO and ColourFonts<br />
EMC'S CDS HAVE THE<br />
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2. No duplication of the same data on<br />
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3. No duplication of the same data<br />
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4. Award winning quality software.<br />
5. Developed and designed to meet<br />
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.1<br />
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214 High quality clipan that has been<br />
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22. High<br />
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s<br />
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27. No corrupt tiles.<br />
28. Full access from Workbench for<br />
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WE'RE SURE THAT<br />
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wide range of CDs INDEX otters .<br />
a you the opportunity, perhaps for the first time, to view the graphics that are contained on CDs that should have<br />
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ank \ord shows<br />
u how to avoid<br />
ows in your<br />
dverts<br />
nybody con lay out an ad that consists<br />
of a ful-page picture overlaid with four<br />
lines of text telling the reader to contact<br />
blandibloh on this freephone number,<br />
those you see in the Sunday supplements, but<br />
ads, particularly in Amigo <strong>Computing</strong>, aren't<br />
that They °croon)<br />
products , hove to a skeptical, but targeted, audience<br />
As tever, o price is of paramount performance<br />
a lot of blurb about the produci is usually<br />
s e l l<br />
ecessory, unless, of course, it is a brand new<br />
of a kit that no-one has seen before or it's a bit<br />
tenc l and a deserves r g a word or two of explanan.<br />
e In fact, we should be able to break down<br />
ertising n uin <strong>Amiga</strong> m <strong>Computing</strong> into three distinct<br />
odes - those that have hundreds of products<br />
b e r<br />
sel, like gomes mail order houses or PD<br />
aries, those that hove between 10 and 50<br />
Kis to sell, like most of our advertisers, and<br />
s that only need to plug one or two items like<br />
Gordon Harwood ad for Pro•Grab.<br />
<strong>Is</strong> the first instance, you can't really be too<br />
cy with your layout, particularly if it distracts<br />
eye from searching through the list of items for<br />
that matches your customers requirements<br />
should probably end up with a column format<br />
the information, with boxes at the top and batof<br />
the page For the name of the company and<br />
ering information. It's a bit tricky to comment<br />
er on these sort of ads as there is little room<br />
Fr design elements, but make sure the reader<br />
n scan across easily from the title to the price,<br />
er by adding alternating coloured bars or by<br />
Ming a line of dots across (PageStream 3 can<br />
this automaticaly), and perhaps new items or<br />
ecial offers can be flogged with a different<br />
t mein, be boomed se<br />
emote • hoe Nom bo<br />
•lma* moon wee<br />
tabe rtooton beabdise<br />
the issone<br />
d<br />
beak bow<br />
=restre Moo be a tote how tut<br />
Iwh<br />
e t stmeoltso oto el a<br />
W O<br />
Lam <strong>Is</strong>ms<br />
eim• ddi• ed mE N<br />
eto• • • • • -.A nn- 1A M*<br />
noir onobE nmodnin• id<br />
1.• .• . . . d e . . . 0 O n<br />
.<br />
, pm m a ble6o an.midoo,<br />
•<br />
•<br />
More a ppe a ling to the e ye is this a d<br />
•<br />
with le ss te xt a nd more m white spa ce<br />
o<br />
d<br />
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o<br />
•<br />
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.<br />
i<br />
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•••••••••••• O.* an••••••<br />
04004 • • • • 00. no• • • • • • • •<br />
idn idimaiN nw S ido• deld<br />
=Wood • • • • • • mimnid<br />
mmodoomomdpeddoOddmik<br />
Minion • kle• di • • • • • • • •<br />
• . * . • t•Ott•t•t<br />
womb, mow. • ItOttintt<br />
•t•ttttt,s ott Am.*.<br />
t.t.ttto. 00 O n* edam<br />
Mai 41234 HI 11<br />
, Psi anti le gel<br />
01<br />
111•111111,'<br />
Too cra mpe d, too<br />
much text. Not the<br />
hest wa y to la y out<br />
an advert<br />
11EL_<br />
nmeddon<br />
.1 • MI to^. oh<br />
'<br />
-al= b e atoll<br />
e.:11. to eases .1ustul<br />
wo o e d sota ...set<br />
ess text bens est esso<br />
tsest asesseeedlb<br />
boltosablesete do et<br />
the Not. Masa me me<br />
bleb Pb. Napoleon os<br />
the woe ogee<br />
, Owle aoos ts.. looted= hoe<br />
I woad need tab. Welsh<br />
• • nose pate om.smat<br />
ba• Md. 111.061N A eeed to<br />
'boos UP .0 Moen ssettose<br />
eetsoseosssest .<br />
IMO<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
The art of<br />
advertising<br />
The pichoo ought to be<br />
looms. OS the foru% of the<br />
ad ve rt Pee ette toil ;aced<br />
to read their way throuch<br />
that moss of test It is too<br />
smog againsi a cluttered<br />
bodtoround arid the<br />
t column is far too wide Pr<br />
be comfortably rood<br />
II,. logo I nke enough<br />
bet w•o* If the ad <strong>Is</strong> en<br />
o richt -<br />
ha.e will be stock rigto el the<br />
spine d of the moomine<br />
p a<br />
g e<br />
?<br />
i<br />
t<br />
stettoessoomeets<br />
dr a Maddi• • • • • • • • •<br />
1<br />
11111111W , . 1<br />
colour or a bolder typeface. The third example.<br />
single item ads, are the ones with the most design<br />
potential. You can do practically anything and<br />
sometimes this freedom can be disconcerting. The<br />
most important thing is to avoid the 'boxy' look<br />
that a lot of adverts produced on the Amigo<br />
achieve effortlessly. If you are only advertising<br />
one product, you can afford to spend the time<br />
and effort in order to make your ad look a bit spedal.<br />
Beware of using too many colours or typestyles.<br />
I know it has been said before, but it is a<br />
basic rule of layout that you shouldn't make your<br />
design too busy<br />
. There are ads in Amigo <strong>Computing</strong> (I won't<br />
mention any names] that are incredibly hord to<br />
garner any information from because they have<br />
colours running riot over the layout and text that is<br />
too hard to read. This is not the approach to take.<br />
First of all, sit back with a cup of tea or a whisky<br />
and plan out your page lor spread) on a piece of<br />
paper, just sketching in where you want things to<br />
go. Make a list of items that you want on the<br />
page, phone and fax numbers, e<br />
-price<br />
information, delivery detoils and so on. If<br />
moil you take credit cards, find the relevant images for<br />
those you accept and if you can't find any, try the<br />
addresses,<br />
magazine your od will appear in - they will<br />
almost certainly have some. Of course, if you ore<br />
producing the magazine your ad will appear in,<br />
then you'll just have to draw some for yourself in<br />
DPaint or, preferably, ProDrow<br />
. Bear in mind the differences between mono and<br />
colour artwork il you are producing on ad that will<br />
1<br />
1<br />
1 he layout <strong>Is</strong> yore um<br />
-<br />
In<br />
The olemenn<br />
sp o o l<br />
gare<br />
el logransed together CM<br />
Sher* F imettlident space<br />
rbehomen<br />
the headlines cod<br />
a, the body lest Even If you<br />
:t do rend eill the way through<br />
dthe<br />
test, where <strong>Is</strong> the<br />
o<br />
prks poet? It dmaid be<br />
Inessnaly obviout alarm with<br />
o compormy phone<br />
d number<br />
o<br />
b<br />
v<br />
i<br />
o<br />
u<br />
s<br />
l<br />
y<br />
The ordettea totorrocelon<br />
mock lobe boner<br />
presented. Corned<br />
numbers need to be<br />
Inner and a simple form<br />
showing costs should be<br />
included<br />
appear in someone 1 else's magazine, and make<br />
sure you speak to the magazines art department<br />
wel in advance about deadlines if you propose to<br />
send them art Amigo DIP file for output Most nag.<br />
ozines have never heard of ProPage or<br />
PageStream, so will be suspicious of joking on a file<br />
From one of these packages. The problems continue<br />
For the Amigo DIP'er as neither ProPage nor<br />
PageStream produce files that are even remotely<br />
compatible with OuarkXPress or PogeMaker.<br />
Probably your best bet if you are dealing with a<br />
large magazine is to lay out your ad as you want<br />
it and then send the pictures. logos, etc. to the<br />
magazine along with a printout 'preferably in<br />
colour' of your ad for the art deportment to work<br />
from ond lay out in the DIP package of their<br />
choice.<br />
Well continue with some of the themes that can<br />
be used for your adverts next month and go into<br />
more depth on the topic, but until then, be cool<br />
PAGE STREAM<br />
PROGRESS<br />
Not much this month. A haven t heard<br />
from Soft-Logik for a while and there's<br />
been no news on 3.0i, so J can only<br />
assume that no news is good news and<br />
they are busy beavering away on it even<br />
as I write this month's column. More<br />
news as soon as I get it.<br />
-
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HI South shows you<br />
ow to emulate<br />
ore arcade game<br />
chniques using the<br />
of so cheesy Amos<br />
logs, eh? I bet you don't think about them<br />
or give them a second thought, do you?<br />
You don't have the slightest idea what I'm<br />
talking about, do you? Well, o flog, for<br />
the purposes of this discourse, is a vanwhich<br />
is set to indicate to a program that a<br />
in state exists So when the flog is set, some.<br />
ng has happened that the program should know<br />
, and more importantly doesn't need to check<br />
again. Until, that is, the state changes, in which<br />
se the flag is changed and the program then<br />
s checking for that state again. Confused?<br />
y iers use on example.<br />
In arcade games, you fire a bullet from your<br />
ship/loser/whatever. The program checks the<br />
buton and if its on it activates and moves a<br />
sprite across the screen away from the gun, ii<br />
let the sound effect of the gun going off, and<br />
ks the bullet across the screen until it hits<br />
ing.<br />
So you make o loop to check for the button on<br />
joystick being pressed. Simple enough, yes?<br />
el, the first thing you notice when you write a<br />
ine like this from scratch is that when you press<br />
Duton the loop checking for the button press<br />
round about 50 times a second, so when you<br />
t you get a horrible staccato buzzing noise<br />
the bullet doesn't ocivaly leave or the buzzing<br />
se stop) until you've released the button.<br />
The buzzing noise is the bullet sound, the bong,<br />
lig played many times over and over very fast,<br />
reason the bullet doesn't leave the barrel is that<br />
skirts its journey every time the button is sensed to<br />
ir the down position. So how do you moke the<br />
If you ca re fully<br />
hallow Phil South's If Tire(I) And MISSFLAI4 Then Sol Ploy 1<br />
instructions you will NISSFLASal : Ildb 2,SX,S1,2 : NIzSX : NY.SY<br />
soon ha y. ships If 1I55ILIG=1 Then Add OX,S : Bob 2,10,17,2 : If<br />
shooting trom lb. hip<br />
- or some whe re<br />
/DOWN Then lob Off 2 : RIS5U6.0<br />
ton press once and only once? Now you're<br />
MEM I N N<br />
•<br />
t<br />
-AMIGA COMPUTING<br />
FEBRUARY 1996<br />
Nol with<br />
a bullet<br />
OVER TO YOU<br />
Why not send me your examples of Hags, and interesting uses to which they can be<br />
put. Making a process easier, showing the program that states have changed, even<br />
some interesting flip-flop effects (('II be going into those another time) - anything<br />
really as long as it's about 10 lines of code or less and it Mcludes a flag or two. I'm<br />
particularly interested in graphic elleas, but timing and more mundane task are<br />
acceptable. Perhaps there is on interface problem you can solve with these flags?<br />
Look into it. I'll look at the best in a month or two. In the meantime see you<br />
next month for another arcade game routine which you'll find handy when you<br />
design your own version of an arcade classic.<br />
getting the idea You use a flog Take the following<br />
example:<br />
If firt(l) Then Sao Play 1 : lob 2,SI,STa<br />
MPH : POW<br />
Add O0,5 : lob 2,<br />
11<br />
Oft 2<br />
IoNT,<br />
2 :<br />
I f<br />
O U P I T<br />
T I D O<br />
T h<br />
e n<br />
B<br />
h<br />
a<br />
That's simple enough Sense the joystick, make a<br />
bang [in this case a nice sample], then move the<br />
sprite Iwo pixels at a time from the barrel to the<br />
edge of the screen in a straight line. If it gets 100<br />
pixels away from the ship without hitting something<br />
it gets turned off. But this routine suffers from<br />
buzzing and no bulets. The better way of doing it<br />
is:<br />
In this version, when the button is pressed the flag<br />
•<br />
•<br />
MISSFLAG is set from 0 to 1. In the next line the missile<br />
is moved only if MISSFLAG is still 1. Until the missile<br />
moves 100 pixels away from the barrel, the flag is<br />
stil set, so the fire button is dead. You only fire one<br />
shot. When the first missile vanishes [you could<br />
explode it, but in this case it just vanishes), you con<br />
then shoot another. Obviously, you could vary the timing<br />
so that you can add a multiple shot, perhaps, or<br />
make it a second (or 50/50ths of a second' or even<br />
half a second between shots, enabling the player to<br />
get his finger off the button.<br />
This is an extremely useful technique and one<br />
which answers a lot of those questions you ask, like<br />
'how do you do that? Nine times Out of ten the<br />
answer is either flogs, subroutines or vectors. A side<br />
benefit of using flogs in your Amos programming is<br />
that these techniques ore used quite a lot in the worlds<br />
of C and assembly programming. So as and when<br />
you move on to those languages, as you might in the<br />
course of time, you will be prepared for at least one<br />
cool trick.<br />
WRITE STUFF<br />
If you have any other Amos programs or<br />
queries about Amos, please write to the<br />
usual address, which is: Phil South, Amos<br />
Column, <strong>Amiga</strong> <strong>Computing</strong>, Media House,<br />
Adlington Park, Macclesfield SKI° ANP.<br />
Please send routines on an <strong>Amiga</strong> disk<br />
with notes on how the program works<br />
on paper, not as text files on the disk.<br />
,Make the routines short enough to<br />
appear in print, i.e. no more than about<br />
30-40 lines of code and, if possible,<br />
make them use no external graphics, or<br />
if they can't be used without them then<br />
be sure to provide them on the disk in<br />
native f FF formal, and the same goes for<br />
sound files. Follow these guidelines and<br />
you'll be sure of making me a happy<br />
man if nothing else.<br />
113
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m<br />
All products are available in t<br />
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y<br />
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or through national mail-order-companies<br />
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EMail: Compuserve 100336,12<br />
•
Paul Overaa looks<br />
behind the scenes<br />
at a new <strong>Amiga</strong><br />
music project with<br />
a difference 111111<br />
11<br />
;<br />
7—<br />
migo users ore soon going to be introduced,<br />
initially via mail order advertisements,<br />
to a company coiled Tangent<br />
NOM Music Design and a compoct disc land<br />
tri cassette] album called Everybody's Girlfriend.<br />
What has this to do with the <strong>Amiga</strong> music scene?<br />
Quite a lot - you see the three partners of Tangent<br />
Music ore none other than Edward Fermor, Richard<br />
'Knox... and David Pleasance who, as you'll oil<br />
doubtless know, was Managing Director of<br />
<strong>Commodore</strong> Business Machines UK until Escom<br />
GmBH purchased the worldwide ossets of the<br />
<strong>Commodore</strong> group and the UK branch hod to<br />
close<br />
What you probably will not know is that David<br />
Pleasance is also o musician, a guitarist in fact,<br />
ith a particular passion for Flomenco. He's hod<br />
his own Flamenco dance company, has studied guibr<br />
in Spain, and has appeared in concert, cabaret<br />
and on TV, supporting people like John Farnham<br />
and Gallagher and Lyle<br />
<strong>Amiga</strong> is actually Spanish for girlfriend and the<br />
Everybody's Girlfriend album is then essentially a<br />
celebration in music of Pen years of the Amigo, with<br />
the 14 tracks being inspired by the Amigo, recorded<br />
using Amigos, and written and produced by<br />
people who know the Amigo.<br />
This first album provides o chance to hear something<br />
of the musical talents of David Pleasance.<br />
Everybody's Girlfriend was in foci David's brainchild,<br />
with the initial planning of the project beginning<br />
around November of 1994. Recording, which<br />
did not start until September of last year, has been<br />
carried out using Amigos running the Blue Ribbon<br />
Soundworks Bars & Pipes sequencer, and the<br />
Sunrise Studio 16 B-trock, 16-bit digital recording<br />
I've been one of the few reviewers lucky<br />
enough to get a sneak preview of the tracks on<br />
Ph. Everybody's Girlfriend album, it's quite an<br />
Impressive mixed bog with the music and<br />
lyrics for all except four of the tracks<br />
being attributed to a band called 'Passion',<br />
who turn out to be Tangent's Ed Firmer and<br />
Richard Knox, both of whom are established<br />
session players. Ed also has lots of TV and<br />
video work under his belt and in 1993, for<br />
instance, accompanied the renowned deaf percussionist<br />
Evelyn Glennie on a world tour.<br />
Richard, a singer/songwriter/keyboard player,<br />
has played and recorded both in the UK and<br />
the States and, as well as various TV appearances,<br />
also has a number of film credits to his<br />
name.<br />
'chard Knox does a good job with the main<br />
vocals on half a dozen of the tracks, although<br />
there is a particularly good raunchy number<br />
called 'Lay You Down' which features P<br />
Philips and Angie Brown on vocals. You'll also<br />
find an interesting raw blues track, and a fe'w<br />
instrumentals including an excellent David<br />
Pleasance Flamenco track 'Para Mi <strong>Amiga</strong><br />
(Homage to Jay Miner)'. You might like to<br />
know, incidentally, that David's personal<br />
favourites from the album are the pop song<br />
Don't Let Me Fall, the love song called Roses,<br />
and an instrumental track. Infinity!<br />
should think that the fact that David<br />
Pleasance is both executive producer on the<br />
Everybody's Girlfriend album, and one of the<br />
musicians, is going to be enough in itself to<br />
make this offering a bit of a collectors' item<br />
amongst Amigo owners. When you add to this<br />
The sound<br />
of music?<br />
system. When it comes to professional recording,<br />
however, not even Amigos con work in total isolation<br />
and, needless to soy. Tangent's 32 channel,<br />
24-track digital recording studio also has its fair<br />
share of other hi-tech equipment scattered around.<br />
There's a Soundcraft DC2000 fully automated<br />
desk, and Iwo Tascam DA88 recorders which link<br />
to the Amigo-based Sunrise Studio 16 system.<br />
Everything gets mastered to a Toscam<br />
DA30 MKII DAT which can then be<br />
recorded to a Morantz DD82 DCC, a<br />
Sony ICK6115, ond to Phillips recordable<br />
CD (which is linked incidentally to<br />
on <strong>Amiga</strong> 300011. If you also odd the<br />
massive assortment of outboard effects,<br />
sound modules and samplers, including<br />
a Roland JV1080, Roland 5760 and a<br />
Korg Wavestation SR, Genelec monitors<br />
in the control room, Spirit Absolute 2s in<br />
the studio and so on, then it's hordly surprising<br />
that things sound good.<br />
There is, incidentally.<br />
also a small<br />
ALBUM<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
satellite studio available which pincludes an <strong>Amiga</strong><br />
4000/030 running Bars & Pipes where many of the<br />
ideas for the new Tangent MI.J3iC album storied life.<br />
This in itself should be of interest because this latter<br />
type of setup is typical of that which can be found<br />
in the home studios of many<br />
<strong>Amiga</strong>-based musicians.<br />
Compact Disk El 1.99<br />
Twin Cassette £10.99<br />
David Ple a sa nce<br />
The , forme r boss<br />
of : <strong>Commodore</strong> U K<br />
ke rns his ha nd to<br />
the I lltla iC industry<br />
the fact that the album will show you exactly<br />
what can be done music-wise with on <strong>Amiga</strong><br />
sequencer, I suspect Tangent Music are going<br />
to be onto a sure-fire winner with this new<br />
project!<br />
Facts and I<br />
a fi gures<br />
Credit Card Hotline - Tel: 01E11-573 5614<br />
Postal Orders to:<br />
'Everybody's Girlfriend', Tangent Music, Dial House, Unit 6,<br />
Peter James Business Centre, Pump Lane, Hayes,<br />
Middlesex U83 3NT<br />
115
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tone 1 LIEL<br />
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Steve White explains<br />
how you can<br />
make your object<br />
brushes dance to<br />
your tune<br />
ples of picture design, backdrops and<br />
S special effects. This month, and for the<br />
Illl o next few issues, we will be looking at<br />
animation f principles and specific techniques<br />
applicable to animation,<br />
a<br />
Obviously, drawing single images is a lot less<br />
painless r than creating an animation, but most<br />
reputable w art packages include a plethora of differ<br />
e<br />
er en ha<br />
hell of a lot easier, and quicker, than that on<br />
<strong>Is</strong>oper. t o Unfortunately, understanding the techniques<br />
con take a while and even then, opplying<br />
fv<br />
them correctly can prove a recurring nightmare.<br />
So ue<br />
for simplicity's sake, I won't be going into the<br />
Nth ns<br />
dimension to explain these functions but will<br />
provide ct<br />
simple techniques with results so that you<br />
have ti u o head start for your own experimentation.<br />
od<br />
Just as with a single image, it is vitally important<br />
that you put your animation down on paper<br />
First<br />
ni<br />
in the form of storyboards_ Storyboords are<br />
smal s e roughs of the key elements, scenes and<br />
camera td<br />
angles within an animation. You don't<br />
need ht<br />
to draw in detail, just enough so that you<br />
personaly ah<br />
understand what it is you're planning<br />
and how it works.<br />
t e<br />
RENDERING mb<br />
OPTIONS<br />
The a<br />
next thing to do is work out what animated<br />
effects ks<br />
ore included and the best options for rendering<br />
e i (drawing) them, To pinpoint certain<br />
aspects ac<br />
I will be referring to the animation shown<br />
here in the screenshots. The techniques explained<br />
np<br />
can be employed in many different ways ond<br />
with ir<br />
any animation, not just the one I have<br />
supplied. mi<br />
an<br />
At the computer, the first thing to do is to design<br />
all tcthe<br />
objects that will make up your completed<br />
onim i<br />
(short for animation). Although lilt more<br />
appealing to aduolly design as you go, I can guarantee<br />
o-<br />
you'll eventually wish you hadn't. Create all<br />
the n objects and save them independently with<br />
suitable o filenames, If you end up with a lot of<br />
objects n and they're not properly labelled, you<br />
end a up wasting precious time and freaking Out<br />
regularly.<br />
c<br />
With the boring bits out of the way you<br />
con then simply click ,<br />
:;11<br />
o<br />
t h e<br />
cmFROM i e c e s START TO FINISH<br />
tpo g e t h<br />
eu r o<br />
When zooming objects in you'll quickly reah that the<br />
, t<br />
that make up the object turn 'blocky' as they are magnified.<br />
dThere<br />
- is a way around this which entails drawing the original<br />
object at its largest size. You can then set the animation position<br />
to the last frame in the zoom and render the brush zooming<br />
Out, but with the animation running backwards and with<br />
a positive value in the End z position.<br />
Both D e luxe Pa int<br />
and Brillia nce fe a ture<br />
a compre he nsive lot<br />
Of a nima tion<br />
functions, Good<br />
brush ma nipula tion is<br />
fi a t forspe e d<br />
and fle xibinty<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
Twist and<br />
turn it!<br />
you'l feel happier, and more confident, spending<br />
time getting the finished animation accurate.<br />
Both Deluxe Point and Brilliance have powerful<br />
Move functions They allow you to set the initial<br />
start position of the brush, the end position, os well<br />
as any rotations you want to occur throughout the<br />
procedure. There are three important values for<br />
both position and rotation and these are labelled x,<br />
y and z The x and y are the easiest to explain and<br />
understand. With x you con move your brush in the<br />
horizontal (left and right) and y allows you to move<br />
the brush in the vertical (up and down). If you are<br />
moving clouds or a ship you would use the x position,<br />
and to move a lift or a helicopter you would<br />
use y.<br />
Z is a different matter altogether. If you can<br />
imagine a line travelling straight through the centre<br />
of your screen, you will have discovered the z axis<br />
When you realise that z moves brushes<br />
closer and farther away it is easier to visualise this<br />
imaginary line. The position of a brush hos two<br />
uses - for moving objects or for camera pans. 11<br />
you move a car off screen horn a standstil then it<br />
will be clearly obvious that the abject has itself<br />
moved. However, if you move an entire scene off<br />
screen then it will appear that the camera has in<br />
fact moved (panned' rather than the scene. The<br />
Building a n<br />
animation is<br />
a re la tive ly<br />
painless<br />
procedure if<br />
you stick to<br />
the trie d a nd<br />
tested<br />
methods_<br />
Ignore theme<br />
methods a nd<br />
you're in<br />
trouble<br />
same principle also applies to z. You con appear to<br />
move an object closer or farther away but by moving<br />
the entire scene you give the impression that the<br />
camera is zooming in or out. Sorry to go on about x,<br />
y and z, but they need to be understood if you<br />
are maximise your potential with computer-aided<br />
animation.<br />
X, y and z also feature with rotation as well as<br />
position. Using rotation you can turn your brush in<br />
every angle while the brush is being moved through<br />
the position axis settings. Rotation is more difficult to<br />
grasp than position but if you can imagine the x, y<br />
and z position lines on your screen, rotation simply<br />
rotates the brush around the corresponding axis, like<br />
an apple skewered on a stick. I hove supplied a<br />
screensho indicating the position and rotation axis,<br />
so if you still can't quite grasp the idea take a look<br />
at it.<br />
This picture should ittustra te to you the<br />
m, y, a position a nd rota tion tine s using<br />
your monitor a . a n e xa mple
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• • • • • ,<br />
5<br />
1<br />
Gary Whiteley offers<br />
some helpful<br />
advice for<br />
would-be <strong>Amiga</strong><br />
DIVers<br />
lion over the last few months, ond hinted<br />
S at some of the ways you con use fonts for<br />
iSIM<br />
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n.deo<br />
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cware,<br />
what you need, how it's connected together<br />
e Ond what you might achieve with a basic setup.<br />
I<br />
I'll keep it as simple as possible for those of you<br />
with the yearning, but not yet the knowledge, to<br />
'<br />
add graphics and titles to your own videos, such<br />
vat<br />
holiday films, weddings and family events.<br />
e 1 you have an <strong>Amiga</strong> with its own colour video<br />
goutput<br />
(such as the <strong>Amiga</strong> 1200) then you olready<br />
ihove<br />
a machine with which you con do simple<br />
vIdling<br />
and graphics to video. You probably realise<br />
ethat<br />
you can use either the RF or video outputs to<br />
n display your Amigo programs on a suitable TV,<br />
ybut<br />
did you know that you can also use them to<br />
orecord<br />
the output from your <strong>Amiga</strong> to video? The<br />
u<br />
simplest way is to connect the Al200's RE output<br />
to the aerial input on your VCR, and then monitor<br />
a<br />
it via your TV in the usual way whilst you record<br />
l or prepare graphics, though the picture quality<br />
l won't be morvellous.<br />
t<br />
hCROSSOVERS<br />
aAdd<br />
another VCR in place of the Amigo and you<br />
t con copy sections of your production across and<br />
f make an edit from your original video footage,<br />
ocutting<br />
out all the worst ports. If you want to odd a<br />
ntitle<br />
or graphic simply reconnect the Amigo to the<br />
record VCR (the one you're editing onto), use your<br />
t<br />
favourite point or titling software to make your<br />
i<br />
graphics, and then record them. The quality of the<br />
nedits<br />
you'll gel with such a system will be rather<br />
f hit and miss, since there's no way to control the<br />
ooccuracy<br />
of the cuts, so 'glitches are likely to<br />
r occur, but for almost no outlay (provided you can<br />
mgel<br />
your hands on two VCRs, one of which could<br />
a<br />
-<br />
SINGLE CONNECTION<br />
In addition to its overlay functions, the advantage of using a<br />
genlork is that you don't have to keep reconnecting equipment,<br />
since it can output either <strong>Amiga</strong> graphics, incoming<br />
video, or a combination of both, so if you just want to edit<br />
picture only simply switch the genlock's output to Video<br />
Only.<br />
However, a genii:KJ( still won't cure glitchy edits, since it<br />
affect the way that two (unsynchronised) VCRs relate<br />
,<br />
a,<br />
qect ce<br />
either split second accuracy or perfectly clean edits.<br />
•:Iember h m that you're working on the cheap, so bear this in<br />
leind ow<br />
before you get depressed wondering why your CI000<br />
fcollobled-logether<br />
th<br />
video edit suite can't compare to a E10000<br />
Pro•SVHS or E30000+ litetaCam system.<br />
hi<br />
ec<br />
r h<br />
ws<br />
Titling for<br />
beginners<br />
A A<br />
be a camcorder) and a TV or two (a second TV is<br />
useful for cueing up the playback VCR, though not<br />
totally essential) you can at leost experiment with<br />
video titling from your <strong>Amiga</strong>.<br />
Incidentally, if your VCR has a composite video<br />
input in addition to the standard RF you'd be better<br />
advised to use it if possible, since the quality<br />
will be better than RE. IF your video has a SCART<br />
connector you can always buy a suitable set of<br />
leads to connect from the Al200's phono video<br />
output to your VCR's SCART socket.<br />
Owners of most other Amigos won't have it so<br />
easy. Inexplicably, for such.° DTV-friendly<br />
machine, most of the other Amigos in circulation<br />
don't have an RF or colour video output, so you'll<br />
have to add one in the form of either a modulator,<br />
genlock or encoder card, depending on your<br />
needs, your budget and the type of <strong>Amiga</strong> you<br />
have,<br />
Each of these devices connects to the <strong>Amiga</strong>'s<br />
ROB port and convert the Amigo's native RGB<br />
signal to one ot more forms of video signal,<br />
For instance RE, composite video, or SVHS.<br />
Genlocks allow computer graphics to be<br />
'keyed' over background video, enabling text or<br />
graphics to be superimposed directly on top of<br />
video pictures. In simple terms, this means that<br />
wherever the background colour (palette Colour<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
RGB<br />
TV<br />
VCR<br />
GENLOCK<br />
AMIGA<br />
NB - AMIGA MAY REQUIRE MODULATOR OR GENLOCK<br />
TO OBTAIN VIDEO OUTPUT<br />
Two baale oyatoms for amigo Weave Hang and graphics<br />
AMEEMMEIkammailidEMEMEMMII<br />
- a M M<br />
01 occurs, the video image will show through<br />
behind the graphics, though some genlocks permit<br />
other colours to be used os their background key<br />
colour,<br />
Modulators and encoders simply convert RG8 to<br />
video and cannot usually provide any superimposition<br />
or other genlock functions. They are usually<br />
used to take the <strong>Amiga</strong>'s display to a TV or moni•<br />
tor, or to provide a video signol for recording<br />
and/or further manipulation. Note that on encoder<br />
will generally provide a higher quality output than<br />
a modulator, since they are built with video in<br />
mind, rather than TV display.<br />
If you hadn't olready realised it, you'll also<br />
need two VCRs if you want to use a genlack. One<br />
VCR provides playback for the source video, which<br />
in turn is needed to 'genlock' (in other words, synchronise)<br />
the Amigo's display timing to that of the<br />
incoming video signal, while the second VCR is<br />
necessary to record the composited graphics and<br />
source video from the genlock's output.<br />
CONTACT<br />
POINT<br />
You can e-mail Gary Whiteley as<br />
drgaz@cix.compulink.co.uk
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A<br />
1<br />
K<br />
Ever wished you'd bought a colour printer instead of a mono one? Wouldn't it be nice to print out pictures<br />
R<br />
O in colour? Now you can with <strong>Amiga</strong><br />
-<br />
R I N T E R S<br />
N<br />
E<br />
F<br />
W<br />
P<br />
s<br />
l<br />
alignment<br />
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If<br />
If<br />
your<br />
A l<br />
printer<br />
s o on<br />
is<br />
all<br />
not<br />
models<br />
listed below<br />
listed<br />
please<br />
below<br />
phone,<br />
paper<br />
,<br />
A <strong>Amiga</strong> FlexiKolor kits for Star LC10, LC20, all Star 24 Pin. Panasonic 1080/81/1123/1124. Epson FX80. LQ800 etc. Citizen 120D+, NEC Po, P6+. Please<br />
I<br />
R<br />
enote<br />
colour kits come complete with coloured ribbons. Anti banding now included in software. C O M P L E T E KIT E39,95<br />
T x<br />
i<br />
K<br />
o<br />
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WE REPAIR TO COMPONENT LEVEL
Paul Austin explores<br />
the on-line offerings<br />
for the 3D<br />
enthusiast<br />
e<br />
about everything of note when it comes tolighiWove<br />
the <strong>Amiga</strong> on-line experience consists of<br />
on-line.<br />
y Aminet and not much else However,<br />
Needless to say you're free to browse the finer<br />
a4<br />
t h e reality is very different Take a trip<br />
s<br />
points of the Tomahawk ftp archive, but in addition<br />
u to The <strong>Amiga</strong> HomePage and you'll soon<br />
you're given the option to link up with various other<br />
crealise<br />
there's a lot more on offer to <strong>Amiga</strong> folk<br />
othan<br />
the world's biggest PD and Shareware LightWave contacts<br />
erdme,<br />
u<br />
l For 3D fans specifically the real heart and soul WaveRider<br />
http://tomehawk<br />
d the web has to be the Tomahawk site which can<br />
owelch.jhu.edui<br />
Newtek<br />
d<br />
http://www.newtek.corn<br />
te accessed in all its glory via the web courtesy of<br />
b<br />
Engulf & devour<br />
hltp://is.eunerch/People/old/bome.htrni<br />
WaveRider Homepage<br />
Digital Dream<br />
e<br />
hitp://uptown.tumpoke.net/H/Herbert/<br />
From here the casual browser gets occess to a Imaginative Systems htip://199,234.150.15/<br />
ruly f massive collection of models, textures, images, Long <strong>Is</strong>land Media Group<br />
hints, o tips and just about everything imaginable for The New Graphics BBS hitp://www.grapkics.rent.comi/<br />
u<br />
hard-core r LightWave fans.<br />
Side FX<br />
hitpliwww2.hunierlink.net.au/-ddribi<br />
g Thanks to some thoughtful page design Electron Dreams:<br />
ftp://ftp.pd.org:/pub/edreoms/lw<br />
WaveRide. i con be used as a jump point to just<br />
INIEr - '1111111111•111r""111<br />
v<br />
e<br />
n THE IMAGINE ANGLE<br />
r<br />
f<br />
Although o perhaps not offering the technical excellence of Last but not least in our on-line extrav-<br />
WoveRider, r Ian Smith's Homepage certainly does its bit for aganza comes the good old Real 3D.<br />
Imagine t users on both the Amigo and PC.<br />
Basically the format is a familiar one,<br />
hThanks<br />
to Ian's efforts as a Shareware author, Imagine with the best cjump point being offered<br />
fans can download a very respectable collection of add-ons,<br />
i<br />
by the Official Real 3D Homepage.<br />
textures and utilities, with notables being Ian's own<br />
creations<br />
n<br />
From here you can hot fink to a vari-<br />
which include a collection of nine algorithmic ety of sites. However, be warned - this<br />
textures k and a variety of support programs, including a is a media rich site which demands a<br />
texture i interface and assorted file conversion tools.<br />
fairly quick connection. Leaving aside<br />
nAdd<br />
to that an excellent sub-page entitled 'The big List of an assortment eof sexy graphics and<br />
Imagine g Tools' and you arrive at an invaluable resource for commercial plugs for the software, the<br />
Imagine t fans on both <strong>Amiga</strong> and PC. Split into two cate- real highlights come from a sub-page<br />
gories, h 'The Big List' offers a collection of texture sets and creatively entitled 'Other.' From here<br />
add-one a plus an impressive range of even more format conversion<br />
t tools allowing object transfers between Imagine,<br />
Light Wave and Real 3D.<br />
Real 3D contacts<br />
Imagine contacts<br />
Conny's corner<br />
Imagine mailing list<br />
Dare 2 Imagine<br />
httpl/www.is.kiruna. se/--cio/<br />
h ttp://www . is. ki ru no se/-clo/rt-iml,html<br />
httplivAvw,is.kiruna. seb-cio/faq7/main.html<br />
http://wvAv,is, kitu no %ef-cio/d2i/moin.html<br />
AMIGA COMPUTING<br />
FEBRUARY 1995<br />
The<br />
invisible<br />
r<br />
REAL 3D<br />
<strong>Amiga</strong> 3D oriented hp sites, and even the odd<br />
gopher site gets a mention and potential hoilink.<br />
Obviously models and modelling add-ons avail.<br />
able from the hp site or at the top of most people's<br />
shopping list, And true to form WaveRider offers a<br />
concise and friendly means of listing and<br />
subsequently accessing the goodies on offer via a<br />
excelent hot linked nide*.<br />
To odd even more user friendliness to the<br />
WaveRider experience the site is about to implement<br />
a Java oriented on-line preview of the models<br />
available from the archives.<br />
Soon anyone kitted out with a suitable Java cormpliont<br />
browser will be able to audition the models<br />
on offer actually on the site, prior to committing to<br />
what can often be a very sizeable download. If<br />
you're in the market for lots of lightWave freebies<br />
WaveRider is simply too good to ignore.<br />
you can link up with the various<br />
resources floating around in the electronic<br />
ethos. Needless to say, given the<br />
inherent complexity of the package,<br />
joining the mailing list is a particularly<br />
wise move.<br />
Aside from the Real 3D specific stuff.<br />
the official site also boasts an impressive<br />
collection of links to more general<br />
3D-related web resources, all of which<br />
ore well worth a visit regardless of the<br />
allegiance to a particular package or<br />
platform.<br />
Real 3D Homepoge http<br />
MSA Real3D Homepage -http://www.msassoc,co.jp/msaiereal3d.html<br />
Real 3D Activa<br />
// http://wwwwin.netk-reol3di<br />
Essmoomott ww<br />
-The<br />
sites, resources and URLs spotlighted w.r in this column are by no means the whole story when it comes to<br />
xtirsommos<br />
Amigo-related 3D on the web. Having ealsaid<br />
that, they should offer a useful introduction to what's on offer,<br />
smintomrai<br />
When you've got the time, be sure 3d• to check out the assorted contacts panels - they'll all lead you to even<br />
more sites software and assorted<br />
rlinessama<br />
gre goodies. Have fun<br />
al.h<br />
nimmis,<br />
/<br />
A de mo downloa d<br />
that prove s the re 's<br />
more to the <strong>Amiga</strong><br />
on-line e xpe rie nce<br />
than bucke t loa ds of<br />
e d sha re wa re<br />
121
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A Touch More<br />
SCSI Zip DRIVES<br />
E189<br />
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Cinema411<br />
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Since being introduced, the Zip<br />
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Order Hotline<br />
© 0500 223660<br />
To order any of the products shown on this page<br />
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rDouble The Su perDouble CD-ROM pack includes the award-winning AGA<br />
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p4 a t oi f<br />
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,<br />
tliSeft .<br />
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r<br />
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l'he Oh School, Greenfield<br />
BedOtrd lx1K45 5DE UK<br />
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