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Amiga Computing - Commodore Is Awesome

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11141<br />

<strong>Is</strong>sue 96 • February • 1996 • E.4.50 Overseas price E4.50 HU 219<br />

I J _ 1<br />

GJJJJJ<br />

VISION<br />

R E L E A S E<br />

Be the first to try out the <strong>Amiga</strong>'s<br />

multimedia<br />

presentation<br />

software, with<br />

Our<br />

Image Vision<br />

demo disk.<br />

You've seen<br />

11<br />

r• l i k e it!<br />

Requires Workbench 2 1121,<br />

1111<br />

Exclusive demo of this innovative<br />

multimedia package<br />

11111<br />

(<br />

P4)<br />

51<br />

t<br />

41<br />

1<br />

)<br />

aoach with a ditit cal<br />

Try out the latest management<br />

game from Vulcan<br />

ri<br />

g<br />

a<br />

Pre<br />

Bon<br />

The machine 4<br />

behind the ma<br />

PL<br />

• Canon B<br />

eima U<br />

S<br />

CO kA PUTINE<br />

7,q1i;j9.1.1<br />

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•0<br />

,<br />

0<br />

N )<br />

IDG<br />

,1 E I) I A<br />

V


L. 1.76MB<br />

WEDRIVES<br />

•<br />

GVP RAM<br />

1 0 0<br />

1 1 1<br />

1 1 1<br />

1 0 0<br />

68020EC<br />

1 1 1<br />

MEGACHIP<br />

MEMORY<br />

E239<br />

FROM<br />

059<br />

£99.95<br />

059<br />

SUPER XL DRIVE<br />

The D r i v e allows you to store<br />

3.5MB on a high density disk.<br />

3.5 SUPER XL DRIVE . 1 1 2 9 . 9 5<br />

-1=1.<br />

1.76 XL DRIVE<br />

The XL Drive allows you to store a<br />

1.76MB on a high density disk<br />

1.76 XL DRIVE EXTERNAL E 7 9 • 9 5<br />

1,76 XL DRIVE INTERNAL . . E 7 5<br />

1.76 XL DRIVE A4000 . ,E75<br />

PC8808 EXT POWER DRIVE E49.95<br />

INTERNAL DRIVES<br />

PC881 4500<br />

PC882 42000<br />

PC883 A600/1200<br />

HARD DRIVES<br />

OTHERS<br />

120MB 2.5 IDE<br />

OVERDRIVE BARE<br />

OVERDRIVE 420MB<br />

E30.95<br />

E35•95<br />

E35,95<br />

1 GIGABYTE 3.5 SCSI 1 2<br />

-1<br />

15<br />

9<br />

1 GIGABYTE 3.5 SCSI EXTERNAL 1 £335<br />

MICROPOLIS 1<br />

2 GIGABYTE 3,5 SCSI . f C<br />

'<br />

A L L<br />

4 GIGABYTE 3.5 SCSI I C A L L .<br />

9 GIGABYTE 3.5 SCSI I C A L L<br />

HITACHI<br />

340M8 2 5 IDE E C A L L<br />

SIOMB 2.5 IDE , E C A L L<br />

810MB 2.5 IDE _ .LCALL<br />

I GIGABYTE 2.5 IDE . . . ECALL<br />

M-TEC HD<br />

E95<br />

External IDE hard disk for the A500<br />

comes complete with an internal ROM<br />

switcher, and upgradable to 4MB RAM<br />

M-TEC AT500 BARE £ 9 9<br />

PLEASE CALL FOR HD SIZES<br />

MEMORY REQUI5E530-PEN SIMMS<br />

OVERDRIVE HD<br />

External PCMCIA 3.5" IDE hard disk<br />

ZIP DRIVE<br />

_199<br />

..1259<br />

ZIP DRIVE 100MB SCSI £ 1 7 9 . 9 5<br />

100MB DISKETTE E 1 5 . 9 5<br />

lie DRIVE REQUIRES SQUIRREL SCSI !POMACE<br />

:) 1<br />

1?<br />

SYsUEST 0 EZ135<br />

0<br />

I<br />

J<br />

r<br />

The Syquest HI 35 drive is an ideal<br />

storage device_ The EZ Drive stores<br />

135MB on a single 3.5" cartridge<br />

and has a seek time of 13.5ms<br />

Comes complete with one 135MB<br />

cartridge (A SCSI interface is required)<br />

SYQUEST EZ135MB £ 2 3 9 . 9 5<br />

135MB CARTRIDGE E C / W .<br />

=111111<br />

VIDEO BACKUP 3<br />

SCSI case suitable for CD-ROM/HD/DAT<br />

and Optical drives.<br />

5.25 SCSI or IDE CASE . f 7 9.95<br />

3.5' SCSI or IDE CASE . 1 7 9 . 9 5<br />

SX-32<br />

SX-32 is an internal add-on card for your<br />

CO32 and features: VGA port. RGB port.<br />

parallel port. serial port, external disk<br />

drive port (1.76MB), clock, controller for<br />

2.5' hard diskc and a 51101M socket (up to<br />

8MB) Turn your CD-32 into a Al200<br />

SX-32 MODULE 1 1 9 9 . 9 5<br />

CHIPS & SPARES<br />

255 x 32 SIMM 72-PIN (1MB) E 4 0<br />

512 X 32 SIMM 72-PIN (2MB) • £ 7 5<br />

1 x 32 SIMM (4MB) E 1 2 5 . 9 5<br />

2 X 32 SIMM (8MB) E 2 3 5 . 9 5<br />

4 X 32 SIMM (16MEI) E 4 9 9 . 9 5<br />

1 X 8 SIMM 32-PIN (1MB) E 3 0<br />

4 X 8 SIMM 32-PIN (4M8) f 1 3 9<br />

1 X 4 STATIC COLUMN A3000 E 2 5<br />

1 X 4 DIP 1 2 5<br />

256 X 4 DIP<br />

1 x I DIP £ 5<br />

CIA 1 1 2<br />

GARY 1 1 9<br />

PAULA E 1 9<br />

DENISE £ 1 9<br />

SUPER DENISE E 2 5<br />

KEYBOARD IC 1 1 2<br />

FAT AGNUS 1MB 1 1 9<br />

FAT AGNUS 2 MB E 2 9<br />

PRINTER CABLE E 6<br />

RS232 CABLE E 6<br />

SCSI EXTERNAL 1 1 5<br />

WORKBENCH 3.1 4500/2000 .! E 8 5<br />

WORKBENCH 3.1 A3000/4000 • f 9 5<br />

ROM SHARE DEVICE E 1 9<br />

2,04 ROM CHIP E 2 5<br />

FOR ANY SPARES REQUIRED PLEASE CALL<br />

GVP HC-8 SCSI<br />

011<br />

Backup to 520MB<br />

Version 3 has new backup modes for<br />

<strong>Amiga</strong>% with a 68020 or higher CPU.<br />

SCSI hard card<br />

RAM on-board.<br />

FIC-8 SCSI CARD<br />

£99<br />

VIDEO BACKUP KART<br />

E65<br />

1111M<br />

VIDEO BACKUP PHONO E60 GVP G-LOCK<br />

UPGRADE TO VERSION 3 • E20<br />

Award Alipli<br />

51,<br />

-<br />

FLOPPY 1 EXPANDER<br />

1<br />

Save 1.5MB on a st p p y drive<br />

1<br />

and 3MB when used In conjunction<br />

i<br />

with the XL Drive 1.76.<br />

1<br />

FLOPPY EXPANDER 1<br />

£10<br />

g<br />

G-LOCK AMIGA GEM.= -,1259 A6<br />

a<br />

AS<br />

G e n l o c k<br />

10-EXTENDER<br />

lorro II card that provides an additional<br />

serial port, parallel port and connection Inc<br />

tor optional R5422 and R5232 port a t<br />

.<br />

Call for details u s i<br />

DISK 1 EXPANDER<br />

•<br />

lo(XTENDER<br />

.E<br />

InC<br />

Disk Expander E can add upto to Arlo<br />

your hard drive i capacity and works<br />

with all drives t including SCSI, IDE,<br />

Floppies and . even the RAM disk. Disk<br />

Expander works on any <strong>Amiga</strong> with<br />

any Kickstart.<br />

DISK EXPANDER<br />

£19.95<br />

EXTERNAL CASES<br />

5<br />

GVP RAM 9<br />

Official GVP RAM SIMMs r<br />

amo GVP RAM<br />

E159 e<br />

16MB GVP RAM<br />

E549 c<br />

A2000 68060<br />

A 68060 accelerator board for the A2000<br />

ME<br />

A<br />

the<br />

a f<br />

PG<br />

RA<br />

running at 50MHz and allowing upto<br />

128M8 of user installable memory and a<br />

SCSI-II hard disk controller<br />

4200068040 (OMB RAM) L I S A<br />

42000 68060 (OMB RAM) L T B A<br />

4M8 STANDARD ADD (125.95<br />

4M13 GVP ADD £ 1 5 9<br />

3 ;)::. c 1. 0 •;: •;:<br />

SURF SQUIRREL<br />

MODEMS<br />

ACEEX V32 BIS 14_4 NOT EEE AE.9mos f 99<br />

X-LINK TRUE v14281BT APPROVEOf 229.95<br />

TRAPFAX MODEM SOFTWARE £ 4 9<br />

ALL MODEMS4NCLUDF SOFTWARE AND CABLES<br />

HI-SOFT<br />

SQUIRREL SCSI INTERFACE E59.95<br />

AURA E 7 9 . 9 5<br />

MEGALOSOUND E 2 9 . 9 5<br />

squirret scsi interface<br />

included where you<br />

see this logo<br />

SURF S • UIRREL<br />

Surf Squirrel offers an even higher SCSI<br />

performance. auto-booting, and ultra-fast<br />

serial port. Surf Squirrel is the ideal<br />

expansion peripheral for your <strong>Amiga</strong><br />

1200. Please call for more information.<br />

E P O A<br />

So UIRREL MPEG<br />

Squirrel MPEG allows you to play VideoCD<br />

and COI CD-ROM's, Squirrel MPEG brings<br />

high quality digitally mastered images and<br />

I6-bit stereo sound to you and your<br />

<strong>Amiga</strong>.<br />

SQUIRREL MPEG _ E P O A<br />

AS<br />

AS<br />

MI<br />

ER<br />

ER<br />

FP<br />

ST<br />

V<br />

E<br />

Int<br />

thi<br />

AL<br />

Pe<br />

inc<br />

PC<br />

A<br />

.an<br />

Co<br />

fer<br />

CP<br />

SC<br />

CC<br />

etc<br />

05<br />

Co<br />

inl<br />

GI.


RAM EXPANSION I I POWER SCANNER I I SCANDOUBLER II I<br />

MEMORY CARDS<br />

RAM WITH CLOCK 1 2 4 . 9 5<br />

RAM WITHOUT CLOCK 119.95<br />

1MB RAM<br />

f39.95<br />

i MB RA<br />

£29.95<br />

MEGACHIP RAM<br />

A500 68020EC<br />

E9<br />

your <strong>Amiga</strong> 500/2000 chip RAM to<br />

2MEI. MegaChip does this by<br />

own 2MB RAM and also now<br />

2M8 Fat Agnus. No soldering is<br />

ACH1P RAM £ 1 5 9 . 9 5<br />

20 EC processor accelerator card for<br />

the<br />

. • 68881 or 581382 co-processor (PLCC or<br />

A5 PGA). This card can fi t upto 4MB FAST<br />

00 RAM and is fully auto-configuring.<br />

a<br />

NOT COMPATIBLE WITH GVP HARD DRIVE<br />

n<br />

d<br />

.<br />

A<br />

AMOO<br />

68020 EC Awl RAM E239.95<br />

S<br />

S<br />

0<br />

O.PRINTERS/MONITORS<br />

0<br />

O<br />

+ MICROVITEC 1438 14" £ 2 8 9<br />

6<br />

,<br />

8<br />

EPSON STYLUS INC.PAPER £ 4 8 9<br />

w<br />

0EPSON<br />

STYLUS PRO XL A3+ . f 1499<br />

i<br />

2TMON<br />

STYLUS/FRO xl INCLUDE' STUDIO 11 SOFTWARE<br />

t<br />

0 STUDIO II SOFTWARE 1 4 9 . 9 5<br />

h<br />

E<br />

a<br />

C VGA ADAPTOR<br />

n<br />

O<br />

oVGA<br />

ADAPTOR 1 1 5<br />

M<br />

p<br />

B<br />

t<br />

R GLIDEPOINT<br />

i<br />

A<br />

olituitive<br />

cursor control at your fi nger tips<br />

M<br />

n :Tap' for an instant selection_ Connects to<br />

1 the _<br />

t Serial port_ (This is not a graphics tablet)<br />

1<br />

o<br />

9<br />

AtP5 GLIDEPOINT £ 5 9 . 9 5<br />

f<br />

9<br />

i<br />

. POWER TABLET<br />

t<br />

9<br />

Part and cursor controlled graphic tablet,<br />

5<br />

including cables and software_<br />

POWER TABLET 12 X 12 .E195•95<br />

Iola PEN. CURSOR ANTI POWER TAR SAN<br />

GURU-ROM V6<br />

A SCSI driver for all Series II host adaptors<br />

and accelerator cards for all <strong>Amiga</strong><br />

computers. This ROM has a very fast transfer<br />

rate of up to 35MB/s. maximising your<br />

CPU processing time. Guru supports all<br />

SCSI device types including hard drives.<br />

CD-ROM drives, scanners, Syquest drives<br />

etc.Guru ROM is compatible with <strong>Amiga</strong><br />

OS 1.3 through to 3.1 and is SCSI -1/SCSI-2<br />

compatible_ Please call for further<br />

information.<br />

GURU-ROM V6 £ 4 9 . 9 5<br />

editing<br />

ROM or a<br />

2MEI).<br />

We, min<br />

POWER 5CAN 4 B/W 1 8 9 . 9 5<br />

b<br />

e<br />

t<br />

POWER SCAN 4 COLOUR f 169.95<br />

OCR (SOUGHT WITH SCANNEP• £ 2 0<br />

OCR SOFTWARE £ 4 9 . 9 5<br />

POWER SCAN 4 &NV ONLY £ 2 0<br />

PC INTERFACE • COL S/W 1 4 9 . 9 5<br />

PC INTERFA 1 3 9 . 9 5<br />

FLATBED SCANNERS<br />

24-bit A4 flatbed scanners, complete with<br />

software, cables and manual •<br />

EPSON GT-5000 £ 4 8 9 . 9 5<br />

INC POWERSCAti SOFTWARE<br />

EPSON GI-8500 £ 5 7 9 . 9 5<br />

'Alit, INC POWEFISCAN SOFTWARE<br />

EPSON GT-9000 / 7 2 9 . 9 5<br />

24-11T, INC IMAGE FX REV 1.5 SOFTWARE<br />

ADPRO SOFTWARE • _ 1 1 4 9 . 9 5<br />

IMAGE FX 2_0 SAIV . f 1 4 9 . 9 5<br />

SCANNER SOFTWARE<br />

FLATBED POWER5CANNER S/W 1 3 5<br />

GRAPHIC/VIDEO<br />

PICASSO II 2MB RAM 1 2 4 9 . 9 5<br />

INCLUDING TV PAINT INO1<br />

PICASSO II 2MB RAM £ 3 9 9 . 9 5<br />

MCLUDOND TV PAINT 2<br />

VIDEO DAC E 2 5<br />

111-11T GRAPHICS ADAPTOR<br />

phone orde rs<br />

We accept most ma jor cre dit ca rds a na a re<br />

happy to help you with any queries<br />

postal orde ril<br />

Ordering by cheque/PO please make payable to<br />

Power <strong>Computing</strong> Ltd and specify which delivery<br />

is required<br />

warranty<br />

All Powe r products come with a 1 2 rnoroll<br />

warranty unless otherwise specified.<br />

technic•L support<br />

Help h on hand with a full Technical Backup<br />

service which is provided for Power customers.<br />

MI 1 -cordor price s<br />

All prices listed are for the month of publication<br />

only, call to confirm prices before ordering<br />

export orde rs<br />

Most items a re available a t Tax Free Prices to<br />

non<br />

orders welcome_<br />

-<br />

EC<br />

t-order tire s<br />

re All prices Include VAT. Specifications and prices<br />

are subje ct to cha nge without notice All<br />

si<br />

trademarks e re acknowledged. All orders in<br />

writing de or by telephone will be accepted only<br />

SUDied nt to our terms and conditions of trade<br />

copies of which are available on request<br />

s.<br />

C<br />

II aFOR<br />

ANY INFORMATION PLEASE CALL<br />

l<br />

l<br />

t<br />

o<br />

c<br />

o<br />

n<br />

f<br />

o<br />

r<br />

m<br />

p<br />

r<br />

i<br />

de-interlaces<br />

and scan doubles<br />

modes to allow V<br />

'them Supports VGA.<br />

a a n monitors. Rivet<br />

pl<br />

•<br />

at 1440 horizontal<br />

resolution end Pies a standard 15-pin VGA<br />

type connector. Comes with composite<br />

video/S-VHS outputs.<br />

SCAN DOUBLER II<br />

1 1 I . ( )<br />

0 c'<br />

TBC-ENHANCER<br />

Reduction of quality loss when copying.<br />

colour and contrast correction, suppression<br />

of colour drop-outs, elimination of<br />

basically an copy protection. The<br />

video signal is edited in professional<br />

4s22 studio standard and is sychronized<br />

entirely new.<br />

IBC-ENHANCER 416. 1116191:111;75<br />

NEPTUNE GENLOCK<br />

Excellent picture quality, auto fade<br />

control, Alpha channel and optional<br />

software control.<br />

NEPTUNE-GENLOCK f 5 9 9 . 9 5<br />

SIRIUS II GENLOCK<br />

Just like the Neptune-Genlock, the new<br />

Sirius II combines excellent quality with<br />

user friendliness. In addition, this geolock<br />

disposes of blue-box keying, bypass,<br />

RGB-colour correction, a stereo-audio<br />

control with microphone input as well<br />

as an Integrated test pattern generator<br />

for adjustment.<br />

SIRIUS II GENLOCK £ 9 1 9 . 9 5<br />

NAME<br />

ADDRESS<br />

P O S T C O D E<br />

TELEPHONE NO<br />

SYSTEM OWNED<br />

DESCRIPTION<br />

TEL: 01234 273000 FAX: 01234 352207 big j<br />

POWER COMPUTING LTD 414A18 STANLEY ST BEDFORD MR41 7RW<br />

TOTAL AMOUNT (inc. delivery) f<br />

FlAtBED FROM<br />

089<br />

CREDIT CARD NO.<br />

EXPIRY DATE SIGNATURE<br />

DELIVERY 2-3 DAYS £2.50 LJNEXT DAY £5 ESAT<br />

MINIMUM DELIVERY 12.50 A L L O W UP TO 7 DAYS FOR CHEQUES TO CLEAR<br />

POWER.<br />

SCANNER<br />

POWER SCAN<br />

POWERTA B<br />

GLIDEPOINT


+6<br />

1<br />

Y<br />

S<br />

I<br />

C-<br />

41<br />

1*<br />

SYSTEM NEWS 7 8<br />

No news is good news, or so they say. There's<br />

not much happening in the <strong>Amiga</strong> games<br />

world at the moment, but take a look any way<br />

• DUNGEON MASTER 2 8 0<br />

The sequel to the hugely popular Dungeon<br />

Master, you get to collect scrolls, recruit<br />

members and all other things dungeon like<br />

WORMS 8 2<br />

Some might say this is going to<br />

be one of the greatest games ever to<br />

be created on the <strong>Amiga</strong>. Find out<br />

for your self<br />

SENSIBLE WORLD OF SOCCER 86<br />

svvos is undoubtedly the best game on the<br />

<strong>Amiga</strong>, and with a new updated version just<br />

released, is it even better?<br />

BREATHLESS 8 8<br />

Another Doom clone arrives an the <strong>Amiga</strong>,<br />

in this case developed by Italian wizards<br />

Fields of Vision<br />

STAR CRUSADER 9 0<br />

Crusade along with the stars in Gametek's<br />

huge space epic. This I'llast you light years<br />

HILLSEA LIDO 9 2<br />

Featured on our coverdisk this month,<br />

Lido gets a full review, covering all<br />

aspect of promenade tomfoolery<br />

TENNIS CHAMPS 9 6<br />

'You cannot be serious!' as John McEnroe<br />

would screech at the top of his voice,<br />

although Tennis Champs is certainly In:<br />

EXTREME RACING 9 8<br />

Guildhall Leisure grace the <strong>Amiga</strong> screens<br />

again to provide us with more top quality<br />

entertainment<br />

•- •<br />

LgrP<br />

)occ<br />

E)<br />

[VIEWS I<br />

AMIATIAS _ E n IMAGE VISION<br />

Neil Mohr cranks up the engine and takes to<br />

You've got the demo, now check out<br />

the road with the <strong>Amiga</strong>'s latest route finder<br />

the finer points of the full version<br />

CANON MC 610.<br />

CINEMA 4D<br />

Frank Nord gets an extra dimension<br />

with the aid of the latest in <strong>Amiga</strong> 3D<br />

FINAL CALC<br />

The spreadsheet saga takes another twist<br />

thanks to the boys and girls at Softwood<br />

EUREKA!<br />

Tina Hackett explores how the <strong>Amiga</strong><br />

is inspiring anew generation<br />

F<br />

EATURES<br />

LASER GUIDANCE E l<br />

The CD stream keeps flooding in and we<br />

keep fisihing out the best of the bunch<br />

30<br />

The last word in colour printing<br />

technology, or just another<br />

paragraph?<br />

....<br />

—0,<br />

.of 4 . 1 1 . 8 1 0 ,<br />

o'<br />

j r<br />

, r<br />

3<br />

d<br />

,<br />

•<br />

'<br />

,<br />

I<br />

P<br />

IMAGINE MODELS<br />

Frank Nord puts LightWave aside and explores<br />

the latest object collection for Imagine<br />

60<br />

69<br />

SHAREWARE ROUNDUPAC's shareware guru delivers a first-hand<br />

guide to the ultimate in <strong>Amiga</strong> freebies<br />

BEGINNER'S GUIDE al<br />

Steve White offers oodles of ideas and<br />

advice for <strong>Amiga</strong> newbies everywhere


HE COVERDISKS<br />

IMAGEVISIG.II DEMO<br />

Probably the easiest way to create stunning<br />

multimedia presentations. Imagetrision sports<br />

an innovative and intuitive interface that looks<br />

as good as it is to use.<br />

HILL SEA LIDO DEMO<br />

Hillsea Lido is Theme Park for the beach. With all the<br />

parts of the full game, the demo lets you manage<br />

three different shops and two rides, and you can<br />

actually watch your Saturday night theatre show<br />

Also on the second disk:<br />

Tritus, an amazingly addictive,<br />

three-player Tetris-style game<br />

EGULARS<br />

mamom<br />

COMMENT _ 1 0 1<br />

Paul Austin discusses the hype<br />

surrounding the PC explosion<br />

NEWS<br />

Netscape rumours confirmed, plus the<br />

latest on the Quicktirne conversion<br />

A MIGA GUIDE<br />

The conservative approach<br />

with a back to basics look<br />

at <strong>Amiga</strong> menus<br />

t An insider guide to<br />

scattering with the king<br />

of coding„ Paul Overaa<br />

Paul Overaa goes on a<br />

bug hunt with a guide to<br />

ARexx error correction<br />

Neil Mohr takes a realistic<br />

look at the Internet and<br />

puts it in its place<br />

Ben trost puts the hard<br />

sell into persepctive with a<br />

guide to,effective layouts<br />

The techno kid of the AC office irons out those<br />

annoying wrinkles in <strong>Amiga</strong> ownership<br />

M PUBLICSECTOR<br />

102<br />

105<br />

107<br />

109<br />

LETTERS<br />

Uncel Era checks the post for the latest in punter<br />

opinions and praise<br />

ACAS<br />

The Emperor of PD, the Sultan of shareware.<br />

Dave Cusick delivers the hest in the business<br />

Emulation is the name of<br />

the game. Phil South thinks<br />

Amos could be the answer<br />

Paul Overaa reviews the<br />

latest from the man of<br />

<strong>Commodore</strong> past<br />

Steve White gets that<br />

syncing feeling with a<br />

guide to anims<br />

I g i l<br />

/ font styles to titling in his<br />

) Gary guide Whiteley for videographers moves from<br />

The unseen resource. We<br />

look to the Internet for<br />

inspiration and add-ons<br />

113<br />

115<br />

117<br />

119<br />

121<br />

ASO<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

NOVER STORY<br />

GOLDENEYE<br />

The name's Bond, James Bond.<br />

One of my favourite gadgets is the<br />

<strong>Amiga</strong>. Find out how it was used<br />

to help me with my latest<br />

trouser-busting adventure


3<br />

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Our unique and highly rated external Clock Cartridge will enable<br />

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the warranty.<br />

Compatible with ALL kelps<br />

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ONLY E19.99<br />

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A500/+ 250mb HARD DRIVE £209.99<br />

Additional RAM for the hard drive E89.99 pet 2•1113<br />

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I ) Discoloci N is the ultimate in disk copying power for me<br />

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•<br />

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manual arid Discolow cartridge for making copies of<br />

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removing is the most viruses. powerful Ant)<br />

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• floppy : disks and even CD ROM drives for<br />

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0 72 . pin simms suitable for Apollo accelerators. A4000, A.1200 memory<br />

o expansions c etc.<br />

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1,33mhz68882FPU(ploc)<br />

e<br />

40mhz 68882 FPU (picc) £69.99<br />

lmb £39.99<br />

c<br />

50mhz 88882 FPU (PGA) L79.99<br />

2mb £77.99<br />

k<br />

FPU•s are su p p e d with crysta,' OSCilatorS<br />

4mb £114.99<br />

d8mb<br />

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Complete with power supply. SCSI cable, instructions and cartridge<br />

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or £274.99 with a Squirrel or Datatlyel<br />

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Dr° • 1<br />

This superb package is a must for any CD-ROM user,<br />

Includes CD32 & CCTV emulation, J audio CD player software<br />

including librarian features, Direct reading of 16tai audio<br />

samples, full support for Kodak and Corel PhotoCD Discs.<br />

Includes the •FISHMARKET<br />

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011 highly rated, top quality feature packed modems are ideal for<br />

<strong>Amiga</strong> users. All moderns include our<br />

•<br />

219.99<br />

which includes a cable to connect the modem to the <strong>Amiga</strong>, !COMM<br />

comms software. <strong>Amiga</strong> Guide to Corms and a list of Bulletin<br />

Boards from which you will be able to download vast amounts of<br />

free software as well as have access to EMAIL facilities.<br />

j'iLii<br />

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• MNP 2-4 Error Correction<br />

• MNP 5 Data Compression<br />

• Fag Class I and II<br />

compatible, Group 3<br />

• I-layes Compatible<br />

• Full 80 page manual<br />

• 12 Months guarantee<br />

RENO CD<br />

WITH SQUIRREL E174.99<br />

WITH DATAFLYER £174.99<br />

SPEEDCOM+B<br />

(14,400 V32bis) E79.99<br />

SPEEDCOM+11F<br />

(28,800 V34) E1.59.9<br />

Include he appropriate Workbench 3.1 RUMS, disks, manuals and<br />

bring your <strong>Amiga</strong> into us for fitting for ONLY £10.00<br />

WORKBENCH 3.1<br />

CHINON CDS435<br />

EXTERNAL E109.99<br />

EXTERNAL WITH<br />

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SANYO QUAD<br />

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ONLY E239.99<br />

for A500/1500/2000 only £89.99<br />

for Al200/3000/4000 only L99.99<br />

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Our nigh speed 2.5' IDE hard drives<br />

ID( the <strong>Amiga</strong> Al200 & A600<br />

computers come complete with fitting<br />

cable, screws, partitioning software,<br />

full instructions and 12 months<br />

guarantee. All drives supplied by us<br />

ale formatted, partitioned and<br />

have Workbench IWB2 for the<br />

A600 arid WB3 for the Al200)<br />

installed tor immediate use. Fitting<br />

is incredibly simple: If you can<br />

plug the mouse Into the mouse<br />

socket, you vAll be able to<br />

plug the hard dnve<br />

into the hard drive<br />

socket,<br />

PLEASE PHONE FIRST!<br />

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Amazing power for such a low<br />

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ffiable your Al200 to run<br />

it 5 MIPS (million<br />

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Uses standard<br />

72 pin SIMMS and includes a<br />

battery backed clock.<br />

Simple trapdoor fitting.<br />

APOLLO 1220 ONLY £99.99<br />

APOLLO 1220 +1m13 £139.99<br />

APOLLO 1220 +4mb £214.99<br />

• • • -<br />

JLP DLLD<br />

85mb E89.99<br />

120mb £104.99<br />

170mb E1.19.99<br />

250mb £139.99<br />

340mb E174•99<br />

540mb E284.99<br />

1232/50<br />

APOLLO 1232/50 E1.99.99<br />

4mb SHWA E114.99<br />

8mb SIAM E219.99<br />

68882 FPU £69.99<br />

Internally fitting A600 Accelerator features 68020 and WU both running<br />

at 28MHZ. 72 pm simm socket for up to 8 Mb of FASTRAM. Easy fit.<br />

makes your 600 fa er than a 30001<br />

1<br />

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OR MAIL ORDER<br />

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161 796 5279<br />

enquiries or<br />

3208<br />

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(made payable to<br />

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or credit card details to:-<br />

- SIREN<br />

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From<br />

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on<br />

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Pentiums, P6 chips, millions spent<br />

and vast fortunes in the making.<br />

0 indows 95, Warp 0S2, pull 'n' play,<br />

The question is, does the buying<br />

public get a real bang for their buck, or simply<br />

end up engulfed in the aftershock of endless<br />

investment and upgrades?<br />

Given the money and marketing lavished on<br />

the new breed of so called 'user friendly' PCs,<br />

it would seem there's no choice when it<br />

comes to home computing. like a double seat<br />

on the train, you've got to get in first - stocks<br />

won't last, buy or be laughed at. The marketing<br />

pressure is intense.<br />

There's no rest byte, the all powerful PC sits<br />

in shop fronts across the land struggling to<br />

scroll a seemingly endless stream of virtues<br />

before the eyes of any would-be investors. If<br />

you want the best you've got to pay for it_ The<br />

question is, what's on sale here - the machine<br />

or the marketing?<br />

Just six months ago a friend of mine quite<br />

rightly tired of the seemingly endless wait for<br />

the <strong>Amiga</strong> to get back on its little rubber feet.<br />

After lots of reading and research he opted for<br />

IP a quality PC. Even after a lot of bartering his<br />

new baby still weighed in at a hefty (1400.<br />

PROBLEM CHILD<br />

At the time this new 'all singing all dancing'<br />

sibling was the apple of his daddy's eye.<br />

Unfortunately, just six months on this rapidly<br />

ageing 486 DXII has become something of a<br />

problem child.<br />

The Pentium is now well and truly ruling<br />

the roost, and his train spotting, acne ridden<br />

DX is rapidly becoming a computing wallflower.<br />

The glossy games that added so much<br />

attraction to the initial investment now<br />

demand a Pentium to deliver the promise<br />

so lavishly emblazoned in print and on the<br />

packaging.<br />

Like the average hot-hatch, his former pride<br />

and joy would be lucky to generate a third of<br />

its showroom asking price out on the street<br />

And yes, I know <strong>Amiga</strong>'s depreciate as well,<br />

but the pain of depreciation is directly linked<br />

to the initial investment. And in relation to<br />

the PC, that's one area in which the <strong>Amiga</strong><br />

certainly scores some points.<br />

Of course, pride and poverty doesn't entertain<br />

the idea of selling up. After all 'it's still a<br />

serious machine that can run everything a<br />

Pentium can.' The point is, did he really want a<br />

The 11( team<br />

•<br />

EDITOR<br />

DEPUTY EDITOR<br />

ART EDITOR<br />

NEWS EDITOR<br />

COYERDISK EDITOR<br />

PRODUCTION EDITOR<br />

GAMES EDITOR<br />

STAFF WRITERS<br />

ADVERTISING MANAGER<br />

AD SALES<br />

AD SALES<br />

AD PRODUCTION<br />

MARKETING MANAGER<br />

MARKETING ASSISTANT<br />

PRODUCTION MANAGER<br />

SYSTEMS MANAGER<br />

Paul Austin<br />

Ben Yost<br />

Tym Leckey<br />

Tina Hackett<br />

Neil Mohr<br />

Judith Chapnun<br />

Tina Hackett<br />

Andrew Maddock<br />

Dave Cuock<br />

Lisa Bracewell<br />

Jane Normington<br />

Sue Hursefie<br />

Barbara Newail<br />

Claire Ptawdsley<br />

Victoria Quinn-Harkin<br />

Sandra Childs<br />

David Stewart<br />

serious machine, or something that could play<br />

games and still be taken seriously. Man,<br />

machine and marketing in perfect turmoil.<br />

The question of keeping up with the Jones',<br />

Pentiums, P6s is a familiar tale across every<br />

platform, including the <strong>Amiga</strong>. However, the<br />

forgotten hero does have few distinct advantages<br />

in the dog eat dog wodd of the PC.<br />

Not least of these is a generic background,<br />

Every <strong>Amiga</strong> sold has a standard architecture<br />

and although this can be expanded upon with<br />

assorted accelerators and ad-ons, the basic<br />

structure remains he same. As a consequence,<br />

developers are forced to work within predefined<br />

guidelines which in the long term benefit<br />

all.<br />

It's true there's a fair amount of diversity<br />

within the platform as a whole, but as a general<br />

rule there is a degree of uniformity which<br />

goes a long way to combating the evolutionary<br />

frenzy that dogs the PC.<br />

The relaunch of the Al200 may not be a<br />

technological breakthrough, but at least it<br />

offers an alternative to confusion, unnecessary<br />

expenditure, and the marketing hype that surrounds<br />

the constantly changing landscape of<br />

the PC market<br />

Perhaps the most important question for<br />

any woulttbe buyer is not which machine is<br />

the most powerful, but which is the most<br />

appropriate. The gloss and glamour of the<br />

Pentium and Microsoft marketing machine<br />

leads many to overlook the real issues.<br />

It's all too easy to fall into the dinner party<br />

bore mentality and justify your investment by<br />

reassuring yourself and others that, if you<br />

wanted too, you could run Photoshop,<br />

Quadapress, Microsoft Word and so on. But in<br />

the cold light of day, are you ever really likely<br />

to? - especially considering that just one of<br />

these blue chip applications could buy you an<br />

CIRCULATION DIRECTOR<br />

COMMERCIAL DIRECTOR<br />

ools<br />

go<br />

DISTRIBUTION<br />

SUBSCRIPTION<br />

David Wren<br />

Denise Wnght<br />

COMAG (01195) 444055<br />

0151-3S7 2961<br />

Mtrobe of the Aidit &raw el CroAatcris<br />

33,546<br />

joneDec 1194<br />

Plibitillett b I)G Media, Media House Mincer Park,<br />

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EMal atom<br />

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The ads are glossy, the hype is<br />

at feverish pitch, but is there<br />

really a safe distance when it<br />

comes to the PC explosion?<br />

CHAIRMAN Richard Meese<br />

MANAGING DIRECTOR Ian Bloomfield<br />

We regret Amigo <strong>Computing</strong> cannot offer technical<br />

help on a personal basis either by telephone or in<br />

wino/. All reader elsouries should be submitted to<br />

the address in this panel for possible pubhcaeon•<br />

<strong>Amiga</strong> <strong>Computing</strong> Cs on independent pubkotion and<br />

<strong>Commodore</strong> atIVICSS Machines Lid ore nut responsibk<br />

fur out of the talkies in this issue or fur ory of the<br />

options expressed.<br />

©1995 IDG Media No material may be<br />

reproduced in whole or in part without written<br />

perunispon While every care is taken, the<br />

publishers cannot be held legally reponsible for any<br />

errors in articles, listings or advertisements<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

entire <strong>Amiga</strong>. Admittedly, PC games and<br />

indeed some applications are pulling away<br />

from their <strong>Amiga</strong> counterparts, but so are their<br />

prices and the cost in hardware required to<br />

run them.<br />

No CHANGE<br />

Don't get me wrong. A 100MHz Pentium with<br />

16Mb of RAM, a quad-speed CD-ROM and 17<br />

inch monitor is a very respectable machine.<br />

But don't expect to get much change out of<br />

E2000. And be warned - this son of spec is<br />

rapidly becoming the entry point for a PC with<br />

more than a six month shelf five.<br />

Contrast that against the E350 asking price<br />

for an Al 2D0 and you have a real incentive to<br />

look long and hard at your reasoning. There<br />

are almost as many reasons for investing in a<br />

computer as there are computers on the market.<br />

However, if you are in the market make<br />

sure you're buying the machine and not just<br />

the marketing that surrounds it_ By the way,<br />

this shouldn't be a problem on the <strong>Amiga</strong>, as<br />

there isn't any..<br />

Paul Austin<br />

3<br />

Editor<br />

1<br />

1<br />

IDG<br />

1<br />

-<br />

1<br />

For six years Amigo Compiling has been the leading<br />

I<br />

magazine for <strong>Amiga</strong> enthusiasts. As a key member<br />

of the IDG C0111011111K110001 Agroup,<br />

<strong>Amiga</strong><br />

<strong>Computing</strong> promises to inform, educate and<br />

entertain its readers each month with the most<br />

dedicated coverage of the <strong>Amiga</strong> avaiLthie<br />

12 use ittbscription i44.9P (UK), 14919 (EEC)<br />

124,99 1Wortd)<br />

Ongoing torte* diva debit Li 0.99 (Ullenly)<br />

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1111•1•11n-<br />

ol o m pacha<br />

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ried Anti Virus<br />

ssional is a<br />

n tool for<br />

g virus<br />

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powerful early recogni- /<br />

tion of viruses and<br />

includes provimdative<br />

measures<br />

syst<br />

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•••••=k<br />

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is the Discology disk. Discology Cartridge and a 36 page<br />

printed manual<br />

Features a cartridge backup mode for heavily protected disk (Requires the<br />

use of an external disk drivel<br />

Two Nibble modes for coping with protected IBM and Atari disks<br />

Sync Scan checks for unknown protection systems<br />

Recognition of long and short tracks<br />

Modem users can backup disks via a modem to another <strong>Amiga</strong><br />

anywhere in the world<br />

Fuly multi-tasking, copies with high density disk etc<br />

Ful update service is available for registered users<br />

Discology comprises all the<br />

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tracing of link and file viruses etc.<br />

Block Test to search for viruses at the block level of a device<br />

Automated unpacking of compressed programs for virus checking<br />

st<br />

Recognition of Boottlock Viruses with analysis<br />

Safeguards hard drives Rigid Disk Blocks<br />

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Includes many more features.<br />

DISCOL<br />

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--•••••••<br />

FOR MAIL ORD<br />

No.l.<br />

FOR AMIGA<br />

MANCHESTER<br />

Order NOW for<br />

immediate despatch<br />

FREEPHONE<br />

0500 340548<br />

(creclit/swttch card sales only;<br />

tel: 0161 796 5279<br />

for enquiries or<br />

fax: 0161 7 3208<br />

nd cheques<br />

postal orders<br />

[made payable to<br />

Siren Software]<br />

or credit card I<br />

EN<br />

SOFTWARE,<br />

178 BURY NEW RD,<br />

WHITEFIELD,<br />

MANCHESTER<br />

M45 64)1F,<br />

ENGLAND<br />

Mo<br />

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right<br />

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This newest, most portable<br />

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access times (up to IMIx's transfer,<br />

28rns seek), easily fits in your hand,<br />

your bag or your briefcase, stores up<br />

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perfect for all types of application<br />

Zip drives front HiSoft include everything l and is priced at a level that will make<br />

you need to get going on a SCSI-aware . YOU want to unzip your wallet<br />

<strong>Amiga</strong>: the Zip 100 drive. a 100Mb cartridge, O<br />

all necessary leads and a complete set of<br />

f<br />

software, programmed by HiSolt, including:<br />

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immediately!<br />

Price inc 100Mb cartridge, extra<br />

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I his exciting new package is available at the ainaeingly-leil<br />

price of only E199,95, Cinema4D is set to revolutionise the<br />

ID<br />

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,, replete re 2 with every conceivable option including<br />

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To order any of the products shown on this pagee<br />

S Y S T E M S<br />

(or any other HiSoft title) • just call us, free ofr<br />

charge, on 0500 223660, armed with your credits<br />

The Old School, Greenfield<br />

or debit card; we will normally despatch withini<br />

4 working days (E4 P&P) or, for only a withino<br />

Bedford NIK45 5DE UK<br />

the UK, by guaranteed next day delivery (forn<br />

goods in stock). Alternatively, you can send Lis a Tel: +44 (0) 1525 718181<br />

cheque or postal orders, made out to HiSoft. All Fax: +44 (0) 1525 713716<br />

prices include VAT Export orders: please call or<br />

fax to confirm pricing and postage costs.<br />

C 1995 HiSoft. Elt0E-<br />

Alt prices Include UK Z i p is a trademark<br />

VAT ai 17-5% o f !omega him<br />

Disk Magic E39.95<br />

Newly released. Disk Magic (screenshot on the left), is<br />

the ultimiate file and disk management utility for yowl<br />

<strong>Amiga</strong> DiskMAGIC makes every task you perform -<br />

from the copying of a file, to the extraction of an<br />

archived file, as simple as a clicking on a button! In fact,<br />

after using DiskMAGIC. you'll wonder how you ever<br />

used you <strong>Amiga</strong> without it!<br />

DiskMAGIC is exceptionally configurable, with the<br />

ability to alter window layout, file types, action button<br />

fonts, screen mode, archive handling, viewers and mo<br />

DiskMAGIC is compatible with all <strong>Amiga</strong>s running W<br />

(or higher) and with I.5MB or more of free memory.<br />

Ay<br />

7-<br />

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1<br />

As music experts (all sampler products are ,,,,,,,,,<br />

our own design, built and programmed in LYIIP .9!<br />

the UK), you can trust HiSoft to deliver the<br />

right package for you; a professional Midi<br />

interface (ProMidi (24.95), a great-value,<br />

5-bit direct-to-disk sampler (Megalosound<br />

124.95) or a superb quality 1216-bit stereo,<br />

direct-to-disk PCMCIA unit (Aura), both<br />

samplers have superb real-time effects.<br />

Termite<br />

Afraid of becoming a hedgehog on the<br />

Information Super Highway? Don't worry!<br />

Termite is so easy to use that even a first time<br />

telecommunicator will feel at home.<br />

Termite is 100% WB2 Style Guide compliant and provide<br />

you with all of the modem user interface features to<br />

really enjoy playing in the highway!<br />

ic ratite supports both the <strong>Amiga</strong> XPR and X EM Lib<br />

.1, well as having its own internal 7Modem. Termite is<br />

..ompatible with all <strong>Amiga</strong>s running WB2. (or higher)<br />

I MB or more of tree memory and all modems_<br />

Cinema4D<br />

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E39.95<br />

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OSITIVE VIBES FROM AMIGA i<br />

o<br />

p<br />

processor. Demonstrated on it was tTV<br />

Paint3.6 with a Wacom Art Pad. "People B<br />

were very excited by the speed of the<br />

set-up" Bourdin continued. A question Y<br />

and Answer session took place on the<br />

Sunday.<br />

AT have also unveiled more on Ttheir<br />

mystery Internet package due for release in<br />

January. An exact price was not revealed i<br />

although they stated that it would be<br />

below 1 300 DM (around €600) and nwould<br />

include all the software needed to get on<br />

the Internet bundled with an Al200. a This<br />

would include a PC Slot Modem, TCP/IP<br />

Stack, Web Browser, ITP program, HE-mail<br />

program and IPC program. A rumour that<br />

a<br />

OMPATIBLITY REPLY c<br />

1mwir<br />

k<br />

n espite setbacks regarding the corn-<br />

', patibility of the new <strong>Amiga</strong> drives,<br />

<strong>Amiga</strong> Technologies have announced some<br />

positive developments for the future of the<br />

<strong>Amiga</strong>.<br />

for <strong>Amiga</strong> Technologies, was positive about<br />

the company's forthcoming plans and was<br />

keen to express his delight at the response<br />

to the recent Paris <strong>Amiga</strong> show held this<br />

December. He remarked: "In spite of the<br />

fact France was in chaos [because of the<br />

strikes] many people still came" It was estimated<br />

that between 3,000 and 4,000 people<br />

turned up to see, amongst other things,<br />

the new <strong>Amiga</strong> 4000 Tower with the 060<br />

FF<br />

ing compatibility problems, <strong>Amiga</strong> Technologies gave us their response: "We have noticed<br />

that<br />

al<br />

there are some problems with games software on the new <strong>Amiga</strong> Al200's, To resolve e this,<br />

we loare<br />

working on a hardware solution that will be fitted at no cost to the customer, by an<br />

authorised wi <strong>Amiga</strong> Dealer."<br />

t<br />

ng They continued: lo avoid such problems in the future, we kindly encourage that software<br />

publishers l make sure that the programs they develop respect the programming guidelines. t<br />

<strong>Amiga</strong> a Technologies will be happy to process any information requests from developers concerning<br />

s this issue."<br />

t<br />

m<br />

o ORLD OF ALENT<br />

n<br />

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h<br />

AMIGA<br />

SCOUTS<br />

'B<br />

of <strong>Amiga</strong> show will have taken<br />

place<br />

s y in Ontario, Canada. Billed as North<br />

America's<br />

rt<br />

largest <strong>Amiga</strong> Trade Show,<br />

Petro eh<br />

Tyschtschenko, General Manger of<br />

AT pe<br />

GmbH, is to open the proceedings.<br />

K months for a competition from <strong>Amiga</strong><br />

Technologies. e The competition will be aimed<br />

at e bringing out fresh talented <strong>Amiga</strong><br />

programmers p and artists, and will be run<br />

over a 12 months and be divided into two<br />

ot<br />

The schedule for the show is to sections. n<br />

include ri<br />

<strong>Amiga</strong> on the Internet, Scala<br />

Multimedia t m Production, and PC and<br />

Macintosh t Emulation, Phase 5 and Softe<br />

Logik hy<br />

are among thirty exhibitors listed to<br />

take a part. We'll hopefully be bringing you<br />

o<br />

a<br />

t<br />

full report next month.<br />

u<br />

This leads nicely on to the UK's very<br />

o<br />

own r World of <strong>Amiga</strong> Show which has<br />

been we<br />

confirmed and will be held at the<br />

e One is to program a demo such as a utility<br />

or y game and the other is for budding artists<br />

to e create something arty on the <strong>Amiga</strong>.<br />

o<br />

The competition will be open to all<br />

readers UK and overseas and the prize<br />

u<br />

may be a trip to the Solectron factory in<br />

France. t<br />

i Jonathan Anderson, Managing Director<br />

for n the UK commented: "There are lots of<br />

Hammersmith na<br />

Novotel on the 12 and 13<br />

April. ed<br />

talented t people out there. We want them to<br />

help h make the <strong>Amiga</strong> shine'<br />

rt<br />

e<br />

s h<br />

f<br />

oi<br />

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n The A4 0 0 0 Towe r wa s on<br />

display a t the re ce nt Pa ris show<br />

and de monstra te d TV Pa int 3_6<br />

AMIGA COMPUTING<br />

FEBRUARY<br />

TECHNOLOGIES<br />

Netscape Wd5 being ported over to the<br />

<strong>Amiga</strong> was denied. Bourdin stated: "There<br />

will be a lot of new software coming Out<br />

for the <strong>Amiga</strong> soon from companies that<br />

have never developed for the <strong>Amiga</strong> before<br />

who previously work on PC and Mac products.<br />

There will be some Web Browsers of<br />

very high-quality but we are definitely not<br />

dealing with Netscape."<br />

However, another rumour doing the<br />

rounds was validated at the recent press<br />

conference in Hannover. It was believed<br />

that Apple had offered <strong>Amiga</strong> Technologies<br />

a port of QuickTime and at the conference<br />

which was attended by Executives from<br />

Apple. Germany, the deal was confirmed.<br />

YETECHS1<br />

HAVE IT<br />

Yorkshire based lyetech have announced the<br />

release of their Endicor Prefs 24 bit driver for<br />

the Epson Stylus Color Printer. The Endicor<br />

driver is supplied as both an <strong>Amiga</strong> prefer'<br />

ences driver and a standalone printing program.<br />

They offer full 24-bit printing with user<br />

definable colour correction, printing mode<br />

and resolution. From the standard Enpnnt<br />

printing program you can also get image scaling,<br />

positioning and rotation. The driver<br />

retails at E34.95. From what we've seen the<br />

quality is of a high standard - the pictures<br />

were from HAM-8 images at an average<br />

700x500 pixels resolution<br />

•••es I<br />

() The print-out we sa w wa s<br />

impre ssive . I t WAS ge ne ra te d by<br />

the <strong>Amiga</strong> on the ba sic Epson<br />

Color Stylus Printe r with the<br />

Endicor drive r •<br />

11


•<br />

11<br />

„Snip,<br />

s t i r EivVzi.<br />

BARGAIN<br />

GAMES<br />

SoundScope Multimedia, a PC-based educational<br />

company, have confirmed reports that<br />

they have bought out Rasputin Software. This<br />

means that they hove a surplus of ex-Rasputin<br />

stock which they can offer readers at the greatly<br />

reduced price of 19.99. The games available<br />

are Jet Strike and Clockwiser with <strong>Amiga</strong>.<br />

AGA and CD32 versions and Bose Jumpers<br />

(CO32 and <strong>Amiga</strong>). For further information<br />

contact SoundScope Multimedia, Suite 4, The<br />

Woodrow Centre, 65-66 Woodrow, London<br />

SEIB 5DH. Telephone: 0181455 3702<br />

BIRTHDAY<br />

CELEBRATIONS<br />

<strong>Amiga</strong> Atlanta, Inc. are one of the oldest <strong>Amiga</strong><br />

user groups on the United States and oil<br />

Saturday 20 January they will be celebrating<br />

theirlOth anniversary. But they are not celebrating<br />

alone as it is also the lOth anniversary<br />

of the <strong>Amiga</strong> computer, and <strong>Amiga</strong> Atlanta, Inc<br />

are inviting <strong>Amiga</strong> users (tarn all over the<br />

world to participate in their celebratory banquet<br />

which is being held at the Terrace Garden<br />

Inn in Atlanta.<br />

Representatives from <strong>Amiga</strong> Technologies<br />

are expeaed to fly in from Germany to give the<br />

keynote address and other key <strong>Amiga</strong> figures<br />

such as Fred Fish will be there. Whilst over in<br />

Atlanta, they also suggest that visitors take in<br />

the tour of Olympic Venues!<br />

For more information see the AAi Home<br />

Page: hltpl/www.mindspringcam/-amigaatl;<br />

or Email tarnotamindspfingtam •<br />

VIEWSONIC<br />

alitOVE INTO<br />

EUROPE<br />

VoewSank. the second largest monitor manufacturer<br />

in the United States, ore now establishing<br />

themselves in Europe with new head<br />

quarters based in Dusseldorf, Germany.<br />

ViewSonic Europe offers its own technical<br />

centre, a customer support team, sales and<br />

marketing division and financial centre.<br />

Managing Director, Michael Kammer said:<br />

-<br />

Vbled<br />

in 1994, and we ore quickly becoming a<br />

imajor<br />

force in the European market—These are<br />

eexciting<br />

times for ViewSonic, and we ore here<br />

in Europe to stay.<br />

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IDIFX TO FLY<br />

I t's been months in development but Ocean have now announced that TEX is going to<br />

1 come out on the <strong>Amiga</strong> after all. <strong>Amiga</strong> <strong>Computing</strong> investigated claims that it wasn't<br />

going to be released when a disgruntled reader called us, angry at having upgraded his <strong>Amiga</strong><br />

specifically for the forthcoming Bight sim to be then told that it wasn't coming out at all. We<br />

reviewed the game back in May 1995 from the final <strong>Amiga</strong>D version and found it to be an<br />

excellent game with the exception of a few bugs. We were also concerned that the game<br />

would not run satisfactorily on a standard Al200 which we reported at the time.<br />

According to a spokesman from Ocean, DID decided it wasn't good enough and despite<br />

problems with the original programmer, pressed on to make a version they were happy with.<br />

We can happily report now that the game will be released in April and we hope to bring you a<br />

re-review as soon as possible.<br />

DID are also continuing to support the platform with another title in the pipeline. Details are<br />

sketchy at the moment but we'll bring you more as we get it<br />

A GA EXPERIENCE<br />

S adeness have announced a special<br />

offer for all owners of their AGA<br />

Experience Volume 1 CD-ROM. By returning<br />

you registration cards you will be entitled<br />

to a E5 discount of their next release,<br />

The AGA Experience Volume 2. The CD<br />

should be released around 13 March but<br />

those wanting to take up this offer must<br />

return their registration cards by<br />

20February. Volume 1 is still available but<br />

quantity is limited. It can be obtained<br />

directly from Sadeness Software, 13<br />

Russell Terrace, Mundesley, Norfolk,<br />

NR11 BI.J. It is priced at E17.99 which<br />

includes post and packaging. Contact<br />

them on 01263 722169.<br />

OFFER<br />

n ownom of AOA Expe rie nce Vol.<br />

ca n ge t ES off the now ve rsion<br />

UMOUR OF NEW AMIGA OS<br />

A The information we have received so far is that it is not WB V4,1 and is a new third-party<br />

OS, m Apparently it's written in 'C and therefore PowerPC native. From the rumour we heard, it<br />

will i 'change the way you will use your <strong>Amiga</strong>' because of a system that works with 'modules'<br />

gand<br />

a language similar to ARem Hmm..<br />

a<br />

C<br />

PRINGFIELD o OFFER AMIGA TUITION<br />

m<br />

p<br />

E ssex-based Media have Springfield announced Multi<br />

u their<br />

latest initiative to give owners t the<br />

most benefit from the new <strong>Amiga</strong><br />

i<br />

packs. The company have expanded<br />

n<br />

the pack with extra memory, a L2000<br />

g<br />

genlock, and half a day of training on<br />

how to use the package. h<br />

The company commented: a'Quite<br />

often new <strong>Amiga</strong> users, particularly v<br />

with video in mind, are left to e struggle,<br />

often buying inappropriate h<br />

software and hardware and erarely<br />

obtaining the full benefit of a their<br />

purchases. Our new <strong>Amiga</strong> r pack<br />

represents excellent value for d money<br />

by packaging it with additional<br />

o<br />

memory<br />

and a superb genlock, together<br />

with our training session, to<br />

n<br />

make<br />

sure the user is all set to gain immedi- t<br />

ate benefit" The complete package h is<br />

available for E1,150 from Springfield e<br />

Multi Media. Contact them on g01245<br />

227588.<br />

r<br />

n Extra s such a s tuition ma ke the most of the ma chine<br />

a<br />

AMIGA COMPUTING p<br />

FEBRUARY<br />

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Supports all recent Anugal and rs oho fully Aco, °upset<br />

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01<br />

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ing on your <strong>Amiga</strong><br />

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.<br />

ofi Grab TV or video<br />

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The revolutionary S-VHS ProGrab<br />

lm to get 24RT crisp colour P video l u images s into your <strong>Amiga</strong>, from either live broadcasts or<br />

w itaped t recordings, h it also costs less than any of its rivals. This real time PAU<br />

T eSECAM/NTSC* l e t e24-Bit x colour t frame grabber/digitiser has slashed the price of<br />

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n for its oease of use t and excellent quality results. ProGrablIA has earned honours<br />

o nfrom just l about y every <strong>Amiga</strong> magazine and Video magazines too!<br />

t And._ hwith ProGrab e<br />

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a simple ru you e<br />

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ensures the right results - Real Time, after time.<br />

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STAGE 11... n e e d n ' t<br />

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Selelt any cixieo source with SAMS or composite output. This could be your camcorder, TV with KART output.<br />

•,,,tellite receiver,<br />

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Once grabbed, simply download and view the<br />

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14<br />

LEGAL<br />

EAGLES<br />

City law firm Denton Hall are helping to<br />

prevent businesses suffer a pitfall from the<br />

complicated laws surrounding the Internet_<br />

They otter an on-line legal audit to ensure<br />

that the many companies that are starting to<br />

use the Internet can do so legally.<br />

Denton Hall advise companies that it is<br />

important to monitor the Internet to ensure<br />

their corporate image is not at risk_ They can<br />

offer advice on how to monitor the Internet to<br />

watch for rights infringement and defamation.<br />

They also recommend that firms giving their<br />

• employees e-mail and on-line access need an<br />

internal code to regulate its use.<br />

AA ON THE<br />

WEB<br />

Motoring company the AA are now online<br />

with a homepage with all sorts of information<br />

for the motonst You can now access their<br />

history, find out how to become a member,<br />

and general motoring information such as<br />

fuel prices. 'The AA's presence on the Internet<br />

is expected to grow to become more interactive,<br />

with the possibility of buying M products<br />

and services directly through the Internet, and<br />

special pages for M members only, but we<br />

are keen to get feedback on what is wanted<br />

from such a service" said Pete Johnson,<br />

Managing Director of AA Commercial Services_<br />

The AA is at http://wwtheaa.caukitheaa<br />

HELP AT<br />

HAND<br />

Befrienders International, the Samaritan<br />

movement worldwide, alarmed by the growing<br />

number of suicide messages from<br />

laternet users, are hoping to use the Net as<br />

a helpline<br />

Apparently, suicide is the third most common<br />

cause of death in men aged 16-35 who<br />

are in the highest risk group Research has<br />

shown that most users of the Internet are<br />

male and in the younger age group and<br />

Belnenders International befieve they are<br />

most at risk. The recent service by the<br />

Sormititanc which offers an e-mail service to<br />

communicate with Internet users who are in<br />

crisis has shown a big demand for such a<br />

protects.<br />

A recent conference held in London by<br />

the organisation encouraged similar<br />

schemes in other countries and languages<br />

and interest was expressed by USA, Hong<br />

Kong, Japan and Australia, Vanda Scott,<br />

Directar-Ceneral of Befrienders International<br />

remarked.<br />

- pro-suicide "It messages and ensure that<br />

ipeople s who need help know where they can<br />

vhim ifor t help,'<br />

The Samaritans are at:<br />

a l<br />

jo@samaritans.org_<br />

t h<br />

a t<br />

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1<br />

AMIGA COMPUTING<br />

FEBRUARY<br />

ElOMPUTER SOLUTION<br />

GENTABHOBES HELPED BY VR<br />

If the thought of the dentists drill instils deep fear in you<br />

then worry no longer because Virtual Products have a new<br />

approach that could take the dentist-day blues away.<br />

Virtual Products, the company behind the virtual reality<br />

headset i-glasses are now installing the headset into dentists<br />

surgeries to take the patient's mind off the treatment they're<br />

having.<br />

The glasses allow the patient to<br />

watch 3D films or listen<br />

to music videos but<br />

because of the<br />

glasses' size and<br />

weight, the dentist<br />

can still access the<br />

patient's mouth easily.<br />

Through the headset<br />

the patient can experience the effect of a two metre<br />

screen with stereo sound. The glasses can display 2<br />

or 3D video, PC games and television. They are<br />

compatible with standard video output and can be<br />

connected to an <strong>Amiga</strong>, Apple or IBM PC.<br />

Denis Premiski, Virtual Product's General Manager<br />

C m. ne w worke ta tion<br />

II/4PC<br />

from Pre mie r De ve lopme1 nts<br />

offers I ncre a se d she lf spa ce<br />

1112K •<br />

ton<br />

for e xtra pe riphe ra is<br />

lop Eel Ee<br />

D remier Developments, the designers of the range of Centre desktop computer workstations,<br />

have a new solution to keep your computer area as orderly as possible. Called<br />

the Premier 'MU1-T-MEDIA' it is of the same sort of design as the Uni-Centre but is now<br />

bigger to accommodate more peripherals.<br />

Increased shelf space on the top means that a good sized pair of speakers will also fit<br />

comfortably by the side of the monitor. The workstation is suitable for all home computers<br />

and in the case of an A600 or Al 200 the extra room will also allow for the PCMCIA ported<br />

Squirrel or Overdrive to be attached.<br />

It is available for E40,42 and can be found in most computer retail outlets. Contact<br />

Premier Developments on 0I487 823684 for further details.<br />

commented: The i-glasses are extremely adaptable and can<br />

be applied to many different situations, with dentistry as just<br />

another application.' He continued: in this case, it provides<br />

considerable benefits to both dentist and patients, creating a<br />

relaxed environment and satisfied customers.'<br />

(1 The l-gla sse s will he lp<br />

to a lle via te pa tie nts ne rve s<br />

when Wa iting the de ntist<br />

X-SPEED CD-ROM AT E149<br />

D hilips' latest product is a six-speed CD-ROM drive priced at only [149. Although designed<br />

primarily for the PC, the drive can be used with the <strong>Amiga</strong> via Bhttersoft's ATAPI/IDE driver.<br />

It offers a motorised, caddy-free loading mechanism, 900KB/sec data transfer rate, 128kb<br />

memory buffer, and a seek time of less than 200ms.<br />

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16<br />

EXTRACTING DISKS<br />

efore you even think of putting the<br />

over disks anywhere near your cornuter<br />

you should make sure you write<br />

rotect them. By moving the black tab<br />

n the top comer of the disk, so you<br />

an see through the hole, you prevent<br />

ur disks being damaged in any way.<br />

here should be no reason why the<br />

cover disks need to be written to, so<br />

even if the computer asks you to write<br />

enable the disks, don't do it.<br />

To extract the programs off the second<br />

disk you must make sure you have<br />

booted your computer with the first<br />

cover disk, otherwise your <strong>Amiga</strong> will<br />

not be able to find the c:Installer program,<br />

and frustration will soon set in.<br />

To extract any single archive, simply<br />

double-click its icon and follow the onscreen<br />

instructions. If you want to<br />

quickly extract the program to RAM<br />

select the NOVICE level on the wel<br />

come screen and press proceed once<br />

on the current screen, and then again<br />

on the next. The program can then be<br />

found in your RAM disk.<br />

You also have the option of using a<br />

floppy disk. If you pick this option,<br />

make sure you have a blank formatted<br />

disk at the ready, and if you only have<br />

one drive get ready for lots of disk<br />

swapping and a long wait.<br />

Cilvocgoon0.1)<br />

—.1 Dee (IM• mel D•Lhool<br />

n fi rrader lacklrhg •-• hard drhre wort hay.<br />

h intiractsn sat le r rams<br />

SCREEN MENU<br />

Author: Stuart MacKinnon<br />

Workbench: 3.0<br />

Screen Menu is a tiny little program that adds a well needed function<br />

to your <strong>Amiga</strong>'s screen bar in the form of a new selectable menu from<br />

the screen cycle gadget, in the top right of the screen. This menu lists<br />

all the currently opened screens and by selecting one you can jump<br />

straight to it. This saves you having to individually flick through each<br />

one - if you have a lot of screens open you can end up flicking past the<br />

one you want and have to cycle through them all over again.<br />

ScreenMenu can be started from either Workbench or the shell<br />

There are a couple of<br />

tooltypes in the information<br />

requester that change<br />

how ScreenMenu works.<br />

Qualifiers can be set to on<br />

or off, and if it is on you<br />

have to press the shift key<br />

before the menu will<br />

appear. There is also a Delay<br />

option so that if you do not<br />

use a qualifier, you can set a<br />

short delay before the menu<br />

appears so that the screen<br />

cycle gadget can be used as<br />

normal.<br />

We push your brains to the limits with<br />

mulltimt la authoring and management training<br />

Workbench Screen<br />

Palette Preferences<br />

M U I Ptiblic Screen<br />

OK<br />

Termite V1.00<br />

MtdtiView<br />

Unnamed<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

IMAGE VISION<br />

Requires 3Mb RAM<br />

SPECIFICATIONS<br />

To easily run ImageVision from Workbench you need 3Mb of RAM. Unfortunately, there is not<br />

easy way around this, its just that to get the sort of features that (magaision provides you<br />

need a lot of RAM. Having said that, it is just possible to get ImageVision up and running on a<br />

2Mb machine.<br />

This will still allow you try out the program, but you will not have very much memory<br />

over. 2Mb owners will have to do the following: after you have installed ImageVision into, say,<br />

your Work: partition, reset your machine and hold down both the mouse buttons. This brings<br />

up the <strong>Amiga</strong>'s early startup menu, and here you just click on the boot with no startup button.<br />

This starts your <strong>Amiga</strong> with the absolute minimum amount of stuff in memory. To run<br />

Image Vision you need to type the following.<br />

asstgn env: enuarc:<br />

assign tibs: sys:classes idd<br />

WurbileageWition (cr whichever directory your instatted<br />

assign le_Teep: Teen<br />

<strong>Is</strong>egrYision<br />

This will now start ImageVision but you will only have around 350k to play around with. To<br />

get some more memory there are a couple of other things you can do. From within<br />

Imageltision itself you should select a non-interlaced screen mode. You can also remove a couple<br />

of files from the Imagellision directory. If you select show all files from the Workbench<br />

menu and go into the system drawer, delete the pattern drawer and then go into the modules<br />

drawer and delete the two Mpeg module files. This save further memory when you run<br />

ImageVision. You may even want to remove the Anim modules.<br />

it is amazing. We are meant to have this great<br />

multimedia computer with all its specialised<br />

custom chips to provide sprite and bliner<br />

support and what do you get to look at<br />

when you are waiting for something to<br />

finish? If you are lucky you can gorp at<br />

boring old stationary clock symbols - woopydoo-dar.<br />

Well SleepyPointers is to the rescue. This<br />

very well written shareware program will<br />

SLEEPYPOINTERS<br />

Author: Antonio Santos<br />

Workbench: 3.0<br />

hY to)<br />

banish those old boring wait pointers to..<br />

well, somewhere else, and instead you can<br />

have the choice of either a lovely spinning<br />

hour glass or the classic spinning watch.<br />

pointers.<br />

To get SteepyPointers up and running j<br />

double-dick on whichever style pointer y<br />

like, and if you want to run it every time y<br />

start your computer, just drop the icon in<br />

your WBStartup drawer.<br />

1


You have read the review, now you can try<br />

Out Imagellision for yourselves in this<br />

saved disabled demo - all the functions<br />

and options of the full program are<br />

available for you to try out here.<br />

As in the lull program, you get a tutorial<br />

script that is automatically loaded. If you<br />

run this you will get a feel for what<br />

Imagektision is capable of. If you have trouble<br />

understanding any of the functions you<br />

can hit the help button and the contextsensitive<br />

<strong>Amiga</strong>Guide help will pop up,<br />

allowing you to read all about the current<br />

functions.<br />

ImageVision has three main windows.<br />

The largest is the main script window<br />

where you construct presentations. Icons<br />

can be dragged into this from the icon win-<br />

1dow allowing you to add another section<br />

to the current script.<br />

To link icons together after you have<br />

brought a new one onto the script window<br />

you must click on the top of the white tail<br />

that comes Out of the top of each icon and<br />

drag it over to the icon you want it<br />

connected to. Menu icons are the only<br />

ones that can have more than one icon<br />

connected to it. To adjust the settings of<br />

1<br />

itilayelitston , hocrarthaol layout makes Scropts easy to understand<br />

IMAGEVISION<br />

Author: ImageLab Technology<br />

Workbench: 3.0, Hard Drive, 3Mb RAM<br />

any of the icons you should double-click<br />

on that icon. This will bring up a new<br />

requester in which you can modify any of<br />

the settings. As ImageVision internally<br />

multitasks you are able to have as many of<br />

these windows open as you like, and you<br />

can even work on more than one script at<br />

a time.<br />

Once you have set up a script to test it,<br />

just hit the run icon in the tools window<br />

on the right of the screen. Most of the<br />

normal editing tools are available here. If<br />

you want to cut any icon connection you<br />

select the icon and then hit the cut<br />

connection icon.<br />

INSTALLING<br />

IMAGE VISION<br />

Author: ImageLab Technology<br />

Workbench: 3.0, Hard Drive, 3Mb RAM<br />

For you people lucky enough to have an<br />

AGA machine with a hard drive you will be<br />

able to try out this great program for yourselves-<br />

Installing ImageVision is very<br />

straightforward if you follow these simple<br />

instructions.<br />

The simplest and quickest way to do this<br />

is to boot your machine with your hard<br />

drive, and once Workbench has loaded<br />

insert the first coverdisk. For this extraction<br />

VICONS<br />

Return - returns trom a subroutine<br />

Anim - sets up an animation section<br />

Mpeg - sets up a Mpeg video<br />

SlideShow - do a slide show<br />

Sound - lay a sample<br />

Menu - adds a menu section<br />

Jump - jump to a subroutine<br />

Subroutine - start a subroutine<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

FAULTY DISKS<br />

If you should find your <strong>Amiga</strong><br />

<strong>Computing</strong> CoverDisk damaged<br />

or faulty, please return it to:<br />

TIB Plc„178 House,11 Edward<br />

Street, Bradford, W. Yorks 8D4<br />

7BH.<br />

Please allow 28 days for delivery<br />

process to work properly a couple of files<br />

are needed on your hard drive, namely the<br />

<strong>Amiga</strong> Installer program and Lha. If you<br />

open up the coverdisk window and double-click<br />

on the SetUp-HD icon this will<br />

check if you have these to program, and if<br />

not they will be copied over on to your<br />

system.<br />

Once this has been done you can just<br />

double-click on the ImageVision icon, and<br />

either extract the program to RAM or your<br />

hard drive. After this the program needs to<br />

be actually installed Onto your system. so<br />

double-click on the install icon and follow<br />

the on-screen instructions.<br />

This is an early version of ImageVision<br />

and it can have problems with certain overscan<br />

settings, so if you find some menu<br />

buttons do not respond, try setting your<br />

PAL overscan settings to 720x275, or for<br />

DbIPal to 7201(550, and this should clear<br />

up any problems.<br />

Mil'P<br />

-<br />

115;<br />

Mg •<br />

RDI K<br />

11


The easiest way to get the Hil'sea Lido demo up and<br />

running is to reset your computer and then insert the<br />

second coverdisk into the internal drive. Follow the onscreen<br />

commands and when you are asked to insert a<br />

blank disk, remove the coverdisk and place a blank disk<br />

INSTALLING HILLSEA LIDO DEMO<br />

into the internal drive and hit return. Once this has finished,<br />

if you reset your machine you will be able to play<br />

Hil!sea Lido from this disk.<br />

Hard drive users will be pleased to know that the<br />

demo is hard drive installable, as is the full game_ To<br />

HILLSEA LIDO DEMO - THE SEASIDE<br />

MANAGEMENT SIMULATOR.<br />

Your business proposals have been<br />

approved by the local authorities and they<br />

have wished you every success with your<br />

seaside development project. You have been<br />

granted 20 metres of beach and corresponding<br />

promenade, plus full ownership of the<br />

Pier Theatre. You will have the opportunity<br />

to expand your resort up to a maximum size<br />

• o f 200 metres in the future. How you<br />

choose to manage your resort is entirely<br />

your concern, but the authorities maintain<br />

the right to reward or penalise you in areas<br />

that remain under their jurisdiction.<br />

Hillsea Lido is a seaside management<br />

simulator. In effect this means you are given<br />

access to all the elements needed to turn an<br />

empty stretch of beach into a thriving resort.<br />

It sounds easy enough but the reality is far<br />

more complicated. You will need to show<br />

real flair as an entrepreneur in order to use<br />

the different elements of the game to your<br />

advantage.<br />

Hil'sea Lido is a mouse-driven game, and<br />

most of the icons in the game have two or<br />

three functions. For example, when increasing<br />

the selling price of, say, the candy floss,<br />

you can use the left mouse button to<br />

increase the total by one, the right mouse<br />

button to add ten, or both mouse buttons to<br />

add a hundred. Also, the scrolling action<br />

area can be speeded up using combinations<br />

of mouse buttons, If you are in any doubt,<br />

just experiment and you will soon find various<br />

short cuts that allow you to control the<br />

game in the way you want. The first thing<br />

( Wha t's a seaside re sort without<br />

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Author. Vulcan Software<br />

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AMIGA COMPUTING<br />

FEBRUARY 1996<br />

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awl gentlemen. For my<br />

next trick...<br />

you see when starting Hillsea Lido is 20<br />

metres of empty Promenade. Behind the<br />

Promenade is your beach which can be<br />

accessed by clicking the LMB on the beach<br />

icon at the bottom of the screen. These two<br />

are known as the Action Areas and are<br />

where the results of all your decisions take<br />

place. When your resort eventually expands<br />

you will then be able to scroll left and right<br />

along its entirety by using the arrow icons<br />

at the bottom of the screen. The main icons<br />

are situated beneath the Action Areas and<br />

allow you to access the different elements<br />

of Hillsea Lido.<br />

CATALOG U E<br />

SeaDreams wares are displayed in a catalogue<br />

which is relevant to whether you are<br />

viewing the beach or promenade when you<br />

choose this icon. You can scroll through<br />

this catalogue of shops and facilities by<br />

clicking on the salesman's hand or the bottom<br />

of the catalogue. Each page shows you<br />

a picture and a description of the shop and<br />

copy the game on to your hard drive, go into<br />

Workbench and drag the Hillsea Lido game disk icon<br />

into the directory window where you wish the game's<br />

drawer to be created. lint open this drawer and double-click<br />

on the Hillsea Lido icon.<br />

facility. If you wish to buy one simply click<br />

on the pile of cash and your mouse pointer<br />

will be exchanged for a rectangle to represent<br />

the size of the shop or facility. You<br />

must then paste this rectangular scaled<br />

down representation at the bottom of the<br />

screen. If you change your mind you can<br />

click on the RMB to escape before pasting.<br />

To purchase more land simply click on<br />

the sand mound and for more information<br />

about SeaDreams Ltd click on their logo.<br />

Once built you can click on the shop or<br />

beach hire facility in the Action Area, and<br />

use the LMB to access their individual<br />

information screens In here you can set<br />

the price of your stock or your rides by<br />

clicking on the arrows, and you can<br />

change the commission paid to the<br />

employee in the same way.<br />

The bleach bar is an indication of how<br />

clean your shop is, or the spanner, in the<br />

case of your beach hire facilities, indicates<br />

how safe they are. You can clean your<br />

shops by clicking on the spanner icon<br />

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which is situated on the right of the screen.<br />

The demolish icon speak for itself.<br />

All the different types of stock you will<br />

ever require for your promenade shops are<br />

displayed here, You can set the amount of<br />

stock you wish to order using the arrow<br />

buttons, and when you are satisfied with<br />

your order click on the sales woman who<br />

will inform you if the stock is available. If it<br />

is, the delivery truck will start off on its<br />

journey.<br />

ENTERTAINMENT<br />

You can book an act for your theatre any<br />

day of the week in readiness for the Sunday<br />

show night Scroll through the acts by clicking<br />

on the arrows on the left of the screen,<br />

and when you have chosen one simply dick<br />

on the cash and the act will be booked, the<br />

ticket price on the right of the screen<br />

changes depending on which act you<br />

choose. On Sunday night you will be automatically<br />

transported to the theatre so you<br />

can see all the people piling into it, along<br />

After the Hil!sea Lido demo has been copied onto a<br />

blank disk you will be able to do the same process for<br />

our demo version of the shareware game Tritus. Just<br />

wait until you are prompted to insert a blank disk and<br />

then hit return.<br />

TRITUS DEMO<br />

Author: Davin Pearson<br />

Workbench2.04<br />

So you think you are a hard Tetris player do<br />

you? Well, as the old saying goes, you ain't<br />

seen nothing yet. Tritus is a bit of a turbo<br />

nutter, fuel-injected Tetris, a power-upped,<br />

monster-infested, multi-player, evil addictive<br />

game. Once you start you cannot stop.<br />

Tritus is a simultaneous three-player<br />

Tetris-style game, but with a twist or two<br />

and the odd surprise up its sleeve. When<br />

you first start the game and get past the<br />

initial intro you will see three game areas<br />

with a press fire message.<br />

Tritus can have up to three players on at<br />

once, but do not worry if you have no<br />

Ch<br />

with all the lovely dosh you will be making.<br />

You can hire various individuals to work<br />

on a casual basis. The left-hand side of the<br />

screen applies to the promenade and the<br />

right to the beach. Find out more information<br />

about each character with the LMB,<br />

and the hire button will do just that - hire<br />

people.<br />

The tourist screen allows you to find out<br />

all sort of information about the people that<br />

come to visit your beach. Each tourist gives<br />

seven ratings on your beach. When they<br />

visit a shop three bars appear rating the<br />

politeness of the staff, pricing, and how<br />

clean the shops and beach are. The other<br />

four at the bottom of the screen relate to<br />

how much they want of the following:<br />

sugar, hunger, thirst and souvenirs. They will<br />

also tell you what they would like you to<br />

build next, and the customer is always right<br />

- so you'd better listen.<br />

If you think you can save money by being<br />

a skin flint and not paying cleaning and<br />

repair bills, think again. Regular health and<br />

INSTALLING TRITUS DEMO<br />

Once this has finished, if you reset your machine you<br />

will be able to play Tritus from this disk. Hard drive<br />

users will again be pleased to know that Tritus is hard<br />

drive installable. To copy the game on to your hard<br />

drive, from Workbench, open up the Tritus disk window<br />

friends, or that no-one is around to play as<br />

the computer will take control of the remaining<br />

players. If you do play against the<br />

computer you can cheat and get a few seconds<br />

head start by quickly hitting your fire C Threeployer action<br />

button - that is if you are the sort of person NOM Tritus<br />

WAREHOUSE PRICES/BUY DIRECT..SAVE LLLE's<br />

MONITOR: Reconditioned Multi<br />

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Reconditioned compatible with 1084 range of monitors for all <strong>Amiga</strong>'s. With speakers and lead £ 9 9<br />

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h SOFTWARE CLEARANCE Deluxe Paint 3_1129 Finest Hour..,L3.99 Many others.. .Please call<br />

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26 Ohl Bedroll Road, Luton, Beds. LU27N2<br />

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FEBRUARY 1996<br />

safety checks will fine lax beach owners over<br />

dirty or dangerous shops and rides. Once a<br />

ride has been fined, the warning never goes<br />

unless you demolish it. If you let things<br />

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someone, and then you will be fined even<br />

more.<br />

and then drag the Tritus drawer to whichever destination<br />

drawer you want it to go in. You will then be able<br />

to open up the Tritus drawer and double-click on the<br />

cute icon. It will even quit back to the Workbench.<br />

who does cheat Once you are off the mark<br />

the idea of the game is the same as Tetris,<br />

that by filling up a full horizontal line you will<br />

remove it, but in this game doing that adds a<br />

line to your competitors' areas. If you manage<br />

to do five lines in one go, the most possible,<br />

you are congratulated with a screen shuddering<br />

thud and a flash guitar rift<br />

It does not stop there. Every now and again<br />

a little blue greet* will drop down everyones<br />

screen and start to eat away at your block,<br />

destroying all the hard work you have done.<br />

To stop it just drop a block on its sorry head,<br />

and watch it go squish with all its bodily fluids<br />

dribbling down the screen - mmmmm.<br />

Finally, there are other power-ups available<br />

such as giving your enemies horribly shaped<br />

blocks for a short time, or making all their<br />

blocks invisible.<br />

19


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AMIGA COMPUTING<br />

FEBRUARY 1996<br />

all NM<br />

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Here are just a few son<br />

why you need Imagellision<br />

• A lot of work has been put into the design and perfor<br />

mance of Image Vision. The interface is very easy to use a<br />

many different input possibilities are supported. Many func<br />

tions that the environment provides can be accessed through<br />

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The modularity of Image Vision makes it possible to configure<br />

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Image Vision is totally multitasking. You may run othe<br />

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designed to provide a carefree, multithreaded, ond multitosking<br />

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Easy-to-use drag 'n' drop interface.<br />

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•• A comprehensive and intelligent Online He<br />

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• Supported Icons - Menus, Slideshows, Anims, Mpeg<br />

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t Supported picture format is !FE ILBM, any size, and<br />

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Before running the multimedia presentation the user c<br />

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Image Vision is capable of essentially improving the sp<br />

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veryone knows the shortest route<br />

_T<br />

A line - the Romans knew it, look at<br />

b all their old roads, dead straight If<br />

you wanted e to go anywhere back then you just<br />

got into<br />

t<br />

your two horse powered chariot and<br />

let her rip down Caesar's Way, doing a cool<br />

w<br />

twenty mph. Nowadays, thanks to the<br />

brilliantly<br />

e<br />

planned road building policy things<br />

are not e quite so easy. In fact I hear a couple of<br />

universities n are thinking about starting up PhDs<br />

in trip t planning.<br />

For wanyone<br />

who does not have such a<br />

degree, o AmiAtlas is just what you need. The<br />

only pother<br />

<strong>Amiga</strong> route planning program I can<br />

think<br />

o<br />

of is GBroute - that was a bit of a half<br />

hearted i port of the PC program. It is also pretty<br />

old now<br />

n<br />

and there really is no comparison,<br />

whatsoever, to AmiAtlas.<br />

AnnAtlas t comes on two disks that contain<br />

the main<br />

s<br />

program and the normal map of<br />

Germany. i As standard you only get the<br />

German s map but a wide selection of<br />

European a countries are available, indud<br />

ing one s for the UK and Ireland. This<br />

may tnot<br />

seem too helpful but if you<br />

ever rventure<br />

out to Germany for a<br />

holiday, a or for whatever reason,<br />

this would i then be very handy.<br />

As<br />

g<br />

this is a German product<br />

the first thing you have to do is<br />

h<br />

change the language to English<br />

from t the 'Verschiedenes' or<br />

Miscellaneous menu. Once<br />

done, all the menus and windows<br />

will appear in English. The<br />

program uses the normal locale<br />

catalogues that were introduced<br />

with Workbench 2.1 but it does not<br />

automatically detect which language<br />

you are using which is a little strange,<br />

but once done you do not have to do it<br />

again.<br />

FUNCTION ICON<br />

—<br />

St_,<br />

As standard the tool dock that is built in<br />

AmiAllas is turned off so you will probably<br />

want to turn this on as well. This gives you a<br />

lovely scrollable selection of icons at the top of<br />

the map window. From here most of<br />

ArmAtlas's functions are available.<br />

When you first run AmiAtlas it loads up the<br />

last map you were using and it is possible to<br />

set a start location. Therefore, every time it is<br />

run, AmiAtlas will always be centred on your<br />

chosen place. In this case you will be presen•<br />

ted with a map of Germany.<br />

When it conies to how you have the maps<br />

loaded, AmiAtias is very flexible. As long as you<br />

have enough memory you can load as many<br />

maps in as you want. It is also very simple to<br />

add another map to an existing one, and you<br />

LAKING IT WORK<br />

Installation of AmiAtlas is through the standard <strong>Amiga</strong> Installer so no<br />

problem there. The program and German maps are extracted from the<br />

first two disks into their own drawer and an assign has to be made in<br />

your user-startup. If you then wont to install any other maps these come<br />

separately on another disk, are again installed using the <strong>Amiga</strong> installer,<br />

which is copied straight into the AmiAtlas directory into a new drawer,<br />

each country having a separate drawer<br />

You ca n a dd e xtra ma ps a s you go a long, so pote ntia lly<br />

you could ha ve the whole of Europe on scre e n<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

•<br />

1<br />

Ii<br />

can merge maps to create a single new map<br />

file, so removing the hassle of having to load<br />

multiple maps in the first place.<br />

Guiding your way around the map is a very<br />

simple business - you can use the cursor keys<br />

to scroll around or for larger jumps the proportional<br />

sliders are available. An elastic band<br />

zoom enables you to get a doser look at which<br />

ever roads or towns take your fancy. Even on a<br />

plain Al200 the map redraws are very quick -<br />

you will have to start twiddling you thumbs if<br />

you load both the UK and German maps and<br />

zoom right out, but then you are being a bit<br />

silly so it serves you right<br />

lithe screen refresh is not quick enough,<br />

due to there being too many roads Of towns<br />

being drawn, there is a comprehensive set of<br />

drawing tools to allow you to precisely choose<br />

Amia tiss'a custom pop up ga dge t ma ke s<br />

se locting re ce ntly use d towns nice a nd e a sy<br />

mst yoar<br />

!EV Li)rnpsa<br />

Ai Mohr longs for the wide aril<br />

rolling open road and finds it with<br />

the route planner, AmiAtlas<br />

what should or should not be shown on the<br />

map. From the point of view of drawing the<br />

land, things like islands and rivers can be<br />

removed, along with the ability to tell AmiAtias<br />

not to bother colouring in the land and sea -<br />

this would also be helpful if you are running in<br />

less than 6 colours.<br />

ROAD MAPPING<br />

AmiAtlas has a fairly straightforward way of<br />

organising the roads and towns, going from<br />

minor back roads up to motorways, and from<br />

capitals to drive through to towns. Using the<br />

Map Detail requester you can specify exactly<br />

which roads and towns should be displayed. It<br />

is also possible to show motorway cross avers<br />

and exits. Other details that can be viewed are<br />

parks, hotels and rivers. Unfortunately, the


•<br />

IC<br />

1<br />

r<br />

-<br />

English map that comes with AmiAtlas only<br />

contains the road and towns data. Compared<br />

to the accompanying German map this is fairly<br />

sparse, as the German map has full details on<br />

hotels you can stay at Just ask to view the<br />

hotels and a bunch of little bed symbols will<br />

appear on the German map. Click on one of<br />

them and you get a full run down on that<br />

hotel, including the full address, phone and fax<br />

numbers, how much rooms are, what you get<br />

in the rooms, what other types of functions<br />

they do, and what credit cards they take -<br />

pretty extensive I would say. The same goes<br />

for amusement parks, with AmiAtlas giving<br />

you information about how much it is to get in<br />

and what rides and attractions each park has.<br />

If you wanted, it is possible to enter new<br />

towns and roads, so it new road routes do<br />

appear you can update the AmiAtlas map. This<br />

process is fairly painless. To add a new town<br />

you just have to dick on the map where the<br />

new town should be placed. You then, using<br />

the pop up gadget, select which country and<br />

county the town should be placed in, along<br />

with which roads should run into it The same<br />

process is used to add new roads - you can<br />

just pick the start and destination towns, along<br />

with what the road should be called and<br />

how long it is. The new road is then<br />

added to the map database,<br />

and will be used in any<br />

future route calculations.<br />

The main use of<br />

AmiAtlas is to help you<br />

work out the best route<br />

to take for a certain<br />

Loading multiple ma ps<br />

I. no proble m for ArniAlla s<br />

'7he main use of AmiAtias is<br />

to help you work out the be<br />

route to take for a certain •<br />

journey. AmiAtlas can work<br />

out the fastest, shortest or<br />

most pleasant way for you<br />

to go"<br />

At<br />

Germany plus<br />

France<br />

Austria<br />

Denmark<br />

11-<br />

picked this option, or you can just enter the<br />

town names straight into the string gadgets.<br />

A good feature here is that you can enter<br />

the start of the town name. Press return and a<br />

Jargon<br />

b o<br />

list of close matching town names pops up,<br />

allowing you to quickly select one of them.<br />

AmiAtlas also stores previously used names in<br />

xan extension available<br />

since Workbench 2.1<br />

that allows any program supposting<br />

Locale to work<br />

the pop up gadgets, again allowing you to potentiolly any language<br />

quickly select a regularly used town. You can<br />

also add stop off points to your route, in the<br />

same manner, allowing you to go via other<br />

towns_<br />

part of the<br />

locale language system. For a<br />

progrom to work in French it<br />

needs all the English text thor<br />

is used m it to be translated<br />

Trip calculation is very quick - even<br />

and stored a French lan-<br />

fairly complicated ones are<br />

completed in seconds_ You<br />

guage catalogue<br />

someone finally<br />

realised that it might be a<br />

then get a breakdown of good idea ro make installing<br />

the route with all the pmgrams onto hard drive a<br />

various road changes,<br />

how long it takes, how<br />

little easier los the uses, so<br />

the Mstalles program was<br />

written<br />

much petrol you use, • a term taken from the<br />

and you can view it on operarong system /Vest:Step<br />

j<br />

used on a computer called<br />

oAmiAtlas<br />

can work out I t u - J<br />

l<br />

u<br />

Next W dock is a group of<br />

r„the<br />

fastest, shortest or<br />

ob "met. so<br />

n<br />

•bb • Nol-a• • '<br />

tested it with long icons that gives you a short<br />

• gado.<br />

emost<br />

pleasant way for<br />

• UNE•• • • • r<br />

y<br />

" = = routes down south cut to othes functions<br />

. you to go. It can also calcu-<br />

I<br />

' which a couple of people<br />

n late how far and how long it d<br />

— "<br />

i n theofficeregularlytake,<br />

ois,<br />

how much petrol you would t h e chosen route was pretty<br />

i<br />

1<br />

nuse<br />

and therefore how much the trip ..<br />

g<br />

1<br />

t<br />

h"<br />

would cost you.• Orpco route has been planned<br />

1<br />

the fastest route. Coini<br />

s 4 The petrol and time you can view it on tha map And see cidently, the petrol con-<br />

L<br />

o1inoloomar-__<br />

amounts are calculated from all the necessary change points 1 sumption and pricing was<br />

o<br />

•mvalues<br />

that u you c give<br />

1 also about right_<br />

h<br />

•<br />

•w<br />

AmiAtlas.<br />

h<br />

Therefore,<br />

a<br />

depending<br />

t<br />

on what car The ▪ only real discrepancy was the amount<br />

•you<br />

have you can change the Kmiltr value. of time , the trip would take. The time calcula-<br />

• t h e y<br />

•You<br />

also need to set up the correct speed limted by tAmiAtlas<br />

would normally only be<br />

•<br />

•cits<br />

for motorways o n and s dual i carriageways d - or around h2/3<br />

of what the trip would actually<br />

•<br />

• eeuro roads r as eAmiAtlas d refers to them. This is take. For<br />

l<br />

e instance, it reckoned it should take<br />

etmade<br />

a little trickier o as the speeds are all in me 20<br />

•<br />

mminutes<br />

to get to work. Even with good<br />

% bkilometres.<br />

traffic this<br />

•<br />

a<br />

figure should be more like 35min-<br />

•e<br />

When it comes to setting a route, there are utes, but otherwise the planned route was<br />

•<br />

p<br />

• two ways to enter it. Either dick on the start perfect<br />

A<br />

O and finish location, which means that both the As it . is possible to load more than one map<br />

U<br />

lstart<br />

and finish towns have to be in sight as into AmiAllas, W you can have both the German<br />

t<br />

tyou<br />

cannot scroll around once you have h<br />

o<br />

o<br />

e<br />

r<br />

A a<br />

n VAILABLE MAPS<br />

t<br />

o<br />

w<br />

.<br />

d<br />

a<br />

Currently, e eleven other maps other than the standard German map<br />

are available, these are:<br />

Italy<br />

Belgium<br />

United Kingdom<br />

and Ireland<br />

Poland<br />

Hungary<br />

Czechoslovakia<br />

A Spanish map is being worked on and a single European wide map<br />

is also being considered. All these extra maps are 300M, apart from<br />

the extended German map which is 45DM,<br />

AMIGA COMPUTING<br />

FEBRUARY 1 996<br />

and UK maps visible along with any others you<br />

may add. Unfortunately, you cannot plan routes<br />

from the UK to Germany as there is no French<br />

map to fill the gaps in between, and the<br />

absence of any fern/ routes or a channel tunnel<br />

route would also make it a little difficult It<br />

would be interesting to see if this would be<br />

possible if you did have the French map, and<br />

such things like ferry routes were taken into<br />

account<br />

The main problems with AmiAtlas all come<br />

about because it is a German product if you<br />

were German you would not have any complaints<br />

with the program. but English people<br />

are generally different and can be a little picky<br />

about things. It is a little annoying that you have<br />

to tell it that you are working in English, and<br />

that you also need to state that you want<br />

money to be worked out in pounds. Fair<br />

enough - there are at, least, options to allow<br />

you to change the currency and language, but it<br />

would be nice if it could do this automatically.<br />

ARD TO<br />

FAULT<br />

Any criticisms I have managed to dig up<br />

here are really very minor - things like the<br />

kilometre measurement are a little annoying,<br />

but they do not change the fact that<br />

the program is very useful. If you ignore<br />

these slight niggles, AmiAtlas is nearly<br />

flawless. If the programmer could remove<br />

the leftover foreign words and allow miles<br />

instead of Kilometres I would not be able<br />

to fault it in any way. Currently, the only<br />

other major problem is that the on-line<br />

help has not been translated, but AmiAtias<br />

is so easy to use you do not need it<br />

REQUIREMENTS<br />

RED , %seirtiai I I I ACK .'i,rj<br />

iJ<br />

RAM<br />

(<br />

"<br />

I<br />

c<br />

e<br />

s<br />

'<br />

s<br />

,<br />

Ease of use<br />

Implementation<br />

Value For Money<br />

Overall<br />

Bottom<br />

line<br />

3Mb hard<br />

disk spoor- ,<br />

v<br />

020 ,-,<br />

-<br />

kbench<br />

6 Mb<br />

Product A m i A t l a s<br />

Developer Andreas, RegulSteinweg,<br />

661462, KOnigstein, Germany<br />

Registration 50DM AmiAtlas Pro<br />

30DM Uk/Other map<br />

20DM Postage<br />

SCORES<br />

94%<br />

7.1b<br />

819%<br />

2,5


a stick or rock and thumped it on<br />

something else in order to create<br />

0 • something, ver since mankind we have first been picked fasci- up<br />

nated by building things with our bare hands.<br />

Our tools were at first primitive; flint replaced<br />

wood, bronze replaced flint, iron replaced<br />

bronze, but we used them to help us develop<br />

other useful things such as transport and<br />

shelter.<br />

In recent years our cars, aeroplanes and<br />

buildings have become so complex that we<br />

use computers to help us make them instead<br />

of set squares, axes and magnifying glasses,<br />

and building things has become a more<br />

abstract process. There are people alive today<br />

who could build a complex motorcar or an<br />

office block that have never done so in the<br />

real world. .<br />

COMPUTER WORLD<br />

Their achievements are all based in the virtual<br />

world of the computer. Even films are<br />

being made on computers with silicon actors<br />

replacing the real thing. Films like Disney's<br />

• Toy Story or ITV's ReBoot are paving the way<br />

forward using the latest technology to build<br />

their worlds.<br />

So welcome to the wonderful world of 3D<br />

according to Cinema4D. Ifs a new package<br />

of German origin on offer from HiSoft<br />

Systems and is a low-cost competitor to the<br />

likes of Imagine. Real 303 and LightWave.<br />

But before we start comparing features, let's<br />

have a look at the product. Cinema4D comes<br />

on six disks which have to be installed on a<br />

minimum of a Workbench 2,04 machine with<br />

9Mb hard disk space, but Cinema4D definitely<br />

prefers Workbench 3 and takes advantage<br />

of the AGA chipset to the full.<br />

If, like me, you have an older EC5<br />

machine, but you have a graphics card, then<br />

Cinema4D will happily work on a high resolution<br />

display, but it seems that the current<br />

version isn't overly keen on chunky pixel<br />

screenmodes, so it might be best to run on a<br />

planar screen if your RIG software supports<br />

it.<br />

Usually, the conversion is only run on<br />

CODEL DEPT-<br />

Cinemo4D has a really good attitude towards the display<br />

of your models. If you are running on a slow<br />

machine (aren't we all, even if we have an '060?),<br />

you can change the way your objects get shown to<br />

speed up the display. You can separately alter the<br />

n Fully visible for both a ctive<br />

and ina ctive obje cts...<br />

1 VrcY 6 ereef1:<br />

- 1 Frank 3D program Nord in examines depth... cue the latest<br />

way active and inactive objects ore shown in case<br />

you want full detail while you are editing an object<br />

(handy, that), but aren't too bothered by the way it<br />

looks while you are editing other objects. Cinema4D<br />

gives you a range of settings from fully visible to fully<br />

r<br />

boxes . for ina ctive a ntis.<br />

-V<br />

i<br />

s<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

screen with more than a certain number of<br />

bitplanes, so you might be able to get around<br />

it that way - the only thing you'll lose is the<br />

ability to render in a window on the<br />

Cinema4D screen as the interface itself only<br />

relies on a lout colour palette. Other than<br />

that, unlike current versions of LightWave and<br />

Imagine, there are no limitations for graphics<br />

card owners and considerable advantages,<br />

the most obvious of which is the increased<br />

fineness of the vectors used to represent<br />

objects on the screen which is a definite help<br />

when your scene is getting cluttered.<br />

So let's have a look at the software. First<br />

impressions are very good. Here's a piece of<br />

software with a stylish grey interlace, sharp<br />

looking icons in toolbox windows, and a<br />

main window which can show several<br />

invisible, and will even start to perform automatically<br />

when your object database gets too large so that you<br />

don't end up just getting an out of memory warning<br />

(your machine crashes).<br />

n M a lt visible a ctive obje ct a nd a n invisible<br />

itsa ctive obje ct M a y* you spotte d it?)


n C ine ma s sce ne conta ins the<br />

teady made ma nne quin mode l<br />

different views, all at once or one at a time. If<br />

you want to you can run more than one<br />

main window to give you a number of differeht<br />

views of your scene. To save space, your<br />

toolbox icons are actually pop-up menus<br />

which save further space by doubling up<br />

their functions. This is also a time-saving<br />

feature and one that comes in very handy.<br />

Pop<br />

The - way it works is that if you select one of<br />

up these pop-up options it works using the<br />

defaults set into the program, but if you are<br />

holding down the shift key or using the right<br />

mouse button to pop up the menu, releasing<br />

the mouse button over a pop-up menu item<br />

will open a dialogue window to let you alter<br />

the settings the item will use. For instance, if<br />

you choose the cube item from the 'Create<br />

primitive' pop-up menu, CinematID will<br />

chuck out a cube 200mm across by default<br />

However, if you hold down the shift key<br />

while selecting the cube, you will be presented<br />

with a numeric requester in which to put<br />

the dimensions of your object.<br />

The same principle applies to menu items<br />

as well as the pop-ups, although you are<br />

obviously restricted to using the shift key to<br />

get to the settings requesters as you are<br />

already using the right mouse button to<br />

open the menus in the first place. However,<br />

what is odd is the fact that with all this space<br />

saving, CinemailD still offers you both a disc<br />

primitive and a cylinder object, even though<br />

you could always just extrude the disc.<br />

The same applies for the cube and rectangle<br />

items and it does seem odd that you can<br />

only enter one dimension for a cube (side<br />

length). Okay, so a cube is supposed to have<br />

equal length sides all round, but it would be<br />

more ergonomic to allow the user to enter<br />

all the dimensions of the cube to create<br />

boxes of differing sizes more quickly than<br />

having to scale the cube in different directions<br />

to create the same effect<br />

This is the main problem with Cinema4D<br />

and it also plagues Imagine (to a greater<br />

extent I would say). The way the interface<br />

worts isn't as fluid as it could be, forcing the<br />

user to use an awkward combination of the<br />

mouse and keyboard to achieve what she<br />

nt-eds to. Working with a mouse is great if<br />

"Welcome to the<br />

wonderful world of<br />

Cinema4D - a low-cost<br />

competitor to the likes<br />

of Imagine, Real3D and<br />

LightWave"<br />

0 Since Light wa ve doe sn't come with a<br />

bloke, it's just the ta ble a nd 'tool<br />

you are just starting out with a package -<br />

some people rely solely on their mouse<br />

skills, never touching a keyboard shortcut -<br />

but most people want their work to progress<br />

as speedily as possible, so therefore want to<br />

be able to circumvent the sometimes<br />

lengthy process of moving the mouse to and<br />

Ito to go from the object to the toolbar and<br />

back to the object and so on. Cinema4D has<br />

a number of shortcuts, especially for the<br />

menu items, but needs a method by which<br />

you can select the move, scale and rotate<br />

OFX DEPARTMENT<br />

Just like Imagine, OnemailD can add effects to an actor in its<br />

animation timeline window. This window is very reminiscent<br />

of Imagine's Stage editor but unlike Imagine, its use doesn't<br />

preclude you from doing anything else, Along with the usual<br />

and pretty pedestrian explode effect there are more impressive<br />

ones such as the pulse effect where you can alter the<br />

shape of a range of objects according to a mathematical<br />

formula, such as a sine wave<br />

Objects pulsed in this fashion react in different ways<br />

according to whether you have chosen to include sub-objects<br />

in the wave or not and some pretty interesting results con<br />

develop, especially since you can define a pulse for not only<br />

the size of the object but also its position and direction.<br />

Just like almost every other 3D package I have worked<br />

with, Cinerna4D allows you to morph one object into another,<br />

but again, just like every other 3D package I have used, you<br />

have to make sure that both objects have exactly the same<br />

number of points and edges.<br />

Cinema4D also has two other effects that I have never<br />

seen in a low-end package anywhere, and they ore Vibration<br />

J!.•<br />

AMIGA COMPUTING<br />

rEBRLIARY l<br />

1 ROPS DEPT.<br />

Cinema4D has so many ancillary features<br />

that it becomes hard to find the<br />

space to mention them all, but ones to<br />

be noted include the separate ray tracer<br />

which can be run on its own, taking<br />

advantage of all available memory (the<br />

other advantage is that versions of the<br />

ray tracer could be written to take<br />

advantage of a co-processor board like<br />

MacroSystem's DEC Alpha board or<br />

Phase5's Powertip without the need to<br />

convert the entire package). Cinema4D<br />

also has an object converter that will<br />

read a wide variety of objects and convert<br />

for use in Cinema411<br />

functions more easily than by using the<br />

mouse.<br />

But I don't want to give you the idea that<br />

Cinema4D isn't any good. It has some<br />

absolutely superb methods of working<br />

including an object hierarchy similar to that<br />

used by Real3D. In fact, if you have used<br />

)1<br />

,<br />

and Melt. Melt does exactly what you might think and is<br />

actually a bit limited in its uses. You can almost do exactly<br />

what Melt does by stretching your object vertically down to<br />

nothing over the course of your animation, while stretching<br />

it out horizontally to make it look like o puddle is being<br />

created.<br />

Having said that it is nice that CinemailD provides an<br />

option to do this automatically, saving you the trouble. Of<br />

course, it doesn't do any of the funky things that Dynamation<br />

can do like melting your object so that it pours down a tunnel<br />

or splits in two when melted over a knife, but then the only<br />

machines you can perform these feats on is on SO, and if<br />

you've got the money to buy one of those, and Dynamation,<br />

then you won't be interested in Cinema4D anyway.<br />

The lost effect and one I can think of plenty of uses for, is<br />

called Vibrate. This randomly jitters the selected object in<br />

terms of its size, position or rotation over a length of time. The<br />

effect is completely random and the only parameters you<br />

have to enter are for maximum extents of the jitter in either<br />

direction.<br />

27


; Pre pa ring to re nde r a sce ne in Cine rna e Ll. M ote<br />

the a bility to loggia individua l re nde ring options<br />

Real3D (particularly v1.4) and Imagine, you<br />

• swiftly feel at home using Cinema4D. But<br />

Cinema4D has features such as the automatic<br />

determination of units and the ability to<br />

use maths in numeric requesters (if you can't<br />

be bothered to work out the individual<br />

lengths of the walls in a non-rectangular<br />

room this comes in very handy), the background<br />

grid gets scaled with the display and<br />

disappears if it gets too small, unlike<br />

Imagine's, and the ability (if you run your<br />

Cinema4D screen in enough colours) to be<br />

able to render in a window on the<br />

Cinema4D screen is also a nice touch.<br />

On the minus side, Cinema4D won't work<br />

with Postscript fonts (just like old versions of<br />

Real3D, fonts have to be built by hand and are<br />

all separate objects. You are supplied with two<br />

- Helvetica and Diamond - which both look<br />

pretty similar) and has no algorithmic textures<br />

at all, so anything other than solid colours has<br />

to be scanned, grabbed or hand-painted.<br />

Then again, Cinema4D's method of ensuring<br />

that the texture you have applied works prop-<br />

CENERY<br />

DEPT.<br />

As a test I tried to build a pretty simple scene<br />

in Cinema-ID and compared the time it took<br />

to the same scene built in LightWave I constructed<br />

a simple table and a milking stoat<br />

using primitives and boolean operations.<br />

surfaced the objects and rendered the scene<br />

at a low resolution_ From start to finish it took<br />

me over an hour in Gnema4D, but it has to<br />

be said that I am not as familiar with the<br />

package as I am with Light Wove.<br />

The some scene in Light Wave took me<br />

about half an hour to complete (without the<br />

human model), but the important thing was<br />

that even if it had taken me the same time, it<br />

would have been easier because of the way<br />

LightWave is put together. Having said that<br />

also tried the same scene in Imagine 3 and it<br />

took me the same amount of time as<br />

Cinema4D, but it felt harder to create the<br />

scene and am familiar with Imagine.<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

HERE ARE MY ACTORS<br />

Cinema40 has or) inverse kinematics system built in and very handily comes with a<br />

mannequin object ready to roll at the click of a button. The 1K system that comes with<br />

Cinema4D doesn't have any form of constraints that would be required to stop your elbow<br />

bending backwards, but that notwithstanding is actually damn easy to use and, apart from<br />

the odd hand pointing the wrong way, is pretty accurate. Although this doesn't make<br />

character animation into something as simple as a simple thing, it certainly beats<br />

manually positioning limbs hands down and is so much faster that you'll probably end up<br />

using it all the bloody time.<br />

erly is superb and gives absolute control over<br />

texturing. The way it works is that you edit a<br />

grid which overlays your object which is subject<br />

to all the same tools as the objects themselves,<br />

such as rotate, move and scale<br />

The type of grid that appears depends on<br />

the type of texture wrap you have chosen -<br />

choose a planar map and you just get a flat<br />

squarish grid, but choose cylindrical or spherical<br />

mapping and you end up with a full or par-<br />

the b! isn't tha t assay to se e whoa<br />

extruded, but it re nde rs nice ly<br />

The origina l bilm•so use d for e xtrusion<br />

Here's a pre pa ra tory la yout for my re nde ring of R icha rd Burton<br />

discovering the M ounta ins of the M oon<br />

12<br />

tial cylinder or sphere surrounding your object<br />

Back on the positive side, Cinema4D has a<br />

help bar which constantly comments on whatever<br />

item your pointer lingers over, and<br />

Cinema4D's requesters all check your input<br />

and won't let you leave until you enter a figure<br />

which meets the minimum or maximum criteria.<br />

Cinema4D's numeric requesters also<br />

remember what figures you last entered, sav.<br />

ing a lot of time when building a large number<br />

of similar objects.<br />

It also has some funky features like being i<br />

able to set the light for your scene based on<br />

longitude and latitude settings, and a calendar<br />

to accurately recreate daylight, and a mathematical<br />

perturber for objects that allows you to<br />

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anemone in one easy step. L f f<br />

T<br />

F<br />

5<br />

A<br />

W<br />

R<br />

A<br />

P<br />

Well, that's all we've got room for.<br />

Cinema40 is a good package that needs<br />

some tweaking to make it a great package<br />

and is certainly a competitor for Imagine.<br />

With version 3 already looming on the horizon<br />

Onema4D looks set for a bright future.<br />

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for <strong>Amiga</strong> stalwarts Softwood.<br />

d<br />

While the return of the <strong>Amiga</strong> to<br />

•<br />

_ production was good news for<br />

any company in the market, the absence of<br />

•<br />

any of Softwood's software from <strong>Amiga</strong><br />

Technologies' , Magic Pack must have been a<br />

worrying 1 issue for the makers of such well<br />

known 9 programs as Final Writer.<br />

Worse 9 still, arch-rivals Digita International<br />

had 5 a virtual monopoly on the contents of<br />

the pack w as far as the serious applications<br />

were aconcerned.<br />

While the bundle represented<br />

a s reasonably good deal for the consumer,<br />

it must have made rivals wonder if continued<br />

n<br />

development<br />

o<br />

of their products were worthwhile.<br />

After all, how many new <strong>Amiga</strong> own-<br />

t<br />

ers are going to buy something like Final<br />

Writer<br />

t<br />

if they already have a wordprocessor<br />

supplied h for free 1<br />

Nevertheless, e Final Calc has now been<br />

released k after four years of development, and<br />

the iinitial<br />

comparison with the Magic Pack's<br />

Turbo n Calc looks favourable. The question is,<br />

however, d does it offer enough that's new to<br />

win ea<br />

large user base of its own?<br />

INTERFACE<br />

s<br />

t<br />

To begin with that all important interface,<br />

o<br />

Final Calc doesn't look quite so polished as<br />

PC f industry standards like Excel and Lotus<br />

1-2-3, y but essentially the introduction of too<br />

,bars eand<br />

drag and drop data manipulation<br />

follows a their example in creating a userfriendly<br />

r environment, As you'd expect from<br />

any sprofessional<br />

<strong>Amiga</strong> program, you can<br />

control many functions in a variety of ways,<br />

from using drop down menus to keyboard<br />

short cuts.<br />

Important for the beginner is Final CaIc's<br />

on-line help facility. Whenever you select a<br />

command from a menu it will usually give<br />

you an explanatory option from an<br />

<strong>Amiga</strong>Guide_ What's more, the instructions to<br />

be found are more helpful than the token aid<br />

you get from too many <strong>Amiga</strong> on-line help<br />

guides. Remember also that Softwood have a<br />

help forum in which you can get technical<br />

advice on Compuserve_ Equally valuable for a<br />

INA!.<br />

DEMAND<br />

It has to be said thot the price probably<br />

,precludes most casual Amigo users looking<br />

for something cheap to keep track of<br />

their personal finances. It's also a fact that<br />

this is Softwood's most demanding product<br />

as far as your Amigo's specification is<br />

concerned as well.<br />

Though Final Data will work with 2Mb<br />

of RAM, they freely admit that to get a<br />

respectable level of functionality out of it<br />

you realty need at least 3Mb. Not surprisingly,<br />

you'll also need a hard drive with<br />

5Mb of free space since you can't run it<br />

off floppy. <strong>Amiga</strong>Guide and Affexx<br />

libraries are also highly recommended,<br />

Though the requirements are fairly<br />

high, however, it's probably worth it for<br />

someone who really needs a more professional<br />

spreadsheet to work on at home.<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

technically daunting program like a<br />

Spreadsheet, Final Cak's good quality documentation<br />

makes it worth a few extra bob in<br />

itself. A Ring-binder containing extensive<br />

chapters on every detail of the program you<br />

could possibly want to know about realty sets<br />

an example for <strong>Amiga</strong> products we can only<br />

hope is followed elsewhere. The only flaw in<br />

my view is the absense of a step-by-step<br />

tutorial, something that makes getting into<br />

the program that bit more difficult_<br />

Fortunately, behind the glossy exterior you<br />

will find a number crunching program of<br />

immense power and flexibility. There's a<br />

comprehensive array of editing functions<br />

you'd expect - for example the ability to edit<br />

formulas and paste filenames, date strings,<br />

Graphs ca n be ge ne ra te d in 3 0 with<br />

countle ss colour options, a nd the y should<br />

print without ja gge d e dge s<br />

ili<br />

' It i<br />

1<br />

fle r CoWlifit 1. i<br />

1<br />

1<br />

' created the spreadsheet program to bell<br />

1 In Final Calc Softwood think they've<br />

them all. Gareth Lerthouse reviews<br />

i<br />

1<br />

time formats, and cell ranges. There's a<br />

an amazing 178 maths functions wit<br />

comparison and logical operators.<br />

Final Calc uses a 'Recalc System' to cal<br />

late the value of formulas in each project.<br />

Basically, the Recalc scans through the project<br />

looking for formulas that need solving<br />

evaluating the value of the formula in each<br />

cell, and then storing the result back into<br />

each cell. In Final Calc this all occurs auto-<br />

RABS TH<br />

.<br />

A<br />

Final Cale probably has the edge over a<br />

rival in terms of manipulative power, but<br />

its primary selling point is more likely<br />

to be its superiority in terms of data<br />

presentation.<br />

There is on extensive variety of gra L<br />

to chose from, allowing data to be p<br />

sented in numerous different ways - kg<br />

example, there's stacked bar graphs, pie<br />

charts and X-Y-Z scatters. These are presented<br />

in 2D by default but each of them<br />

can instantly be transformed into a more<br />

visually linpressive 3D model at the did<br />

of o button,<br />

Generating a graph from a range a<br />

data really is very easy, but customising<br />

to your requirements is more of a problem,<br />

It's possible to include titles, lege<br />

and notes around the visual data, but


matically in the background and you can continue<br />

to work while it's happening - unless<br />

you prefer to recalculate manually, that is.<br />

If you make a mess of the accounts, however,<br />

Softwood's program has a distinct<br />

advantage in its unlimited undo function.<br />

Final Calc keeps track of all the changes you<br />

make to a projects data, and allows you to<br />

undo any changes made up to the first<br />

change since you loaded or started the project<br />

Even better, if you mistakenly undo one<br />

of your changes you can then redo it under<br />

the same principaL<br />

SMART PRESENTATION<br />

As you will have gathered if you've read the<br />

section on the program's graph generating<br />

capabilities, Final Calc is heavily geared<br />

towards the smart presentation of data. With<br />

this in mind 'Outline Fonts' are used when<br />

printing in order to achieve a better quality of<br />

print from the printer. It supports Postscript<br />

Type 1 and 3 files and Macintosh ATM font<br />

files as well as Softwood font files.<br />

Final Calc will also prove valuable for those<br />

using industry standard Lotus I -2-3.wkl<br />

spreadsheet files at work, and who occasionaly<br />

want to work on them on their <strong>Amiga</strong> at<br />

home, since the program supports this type<br />

of file_<br />

More common but equally important for<br />

this type of program is the ability to implement<br />

Macros that will automate a series of<br />

operations, with obvious benefits on your<br />

w tWo7<br />

r<br />

-<br />

M<br />

o<br />

,Kr* too<br />

(wool<br />

lvdortat<br />

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Itr III (mot<br />

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CRAB<br />

Int<br />

,<br />

quo lot [sato<br />

frankly it seemed unnecessarily tricky to get<br />

the results I anticipated. Similarly, you can<br />

alter the colours of just about everything,<br />

7 but again it seems like a surprisingly complex<br />

process. Of course, reading the manual<br />

properly overcomes this, but it's less user<br />

friendly in this particular respect than I hod<br />

hoped for.<br />

Still there's no doubt that spreadsheets<br />

on the <strong>Amiga</strong> have never looked so good<br />

before, and this is important if you're in the<br />

business of illustrating conclusions about a<br />

set of data.<br />

Another breakthrough is Final Calc's<br />

ability to animate graphs so that changes<br />

through time can be displayed. This is<br />

undertaken using the Edit Animation wins<br />

dow, and once again its not exactly child's<br />

play, so that ring-bound manual will again<br />

"Still there's no doubt that<br />

spreadsheets on the <strong>Amiga</strong><br />

have never looked so good<br />

before, and this is important<br />

if you're in the business of<br />

illustrating conclusions about<br />

a set of data."<br />

productivity as a consequence. The toolkd is<br />

also a standard but necessary component of<br />

the spreadsheet, allowing users to import<br />

and export text and perform search and<br />

replace operations. A further strength is Final<br />

Calc's ability to treat data in a project range<br />

as a database.<br />

I N I<br />

1,1,114.41<br />

r<br />

,<br />

The spre a dshe e t<br />

allows M a cros to be<br />

used to a utoma te<br />

repetitive ta sks<br />

11•;L• Illi••• int tilt<br />

Generating gra phs<br />

in U se d is e a sy<br />

enough, but la be lling<br />

and customising the m<br />

seems unnomassarny<br />

tricky a t time .<br />

prove handy. Printing the graphs is pretty<br />

quick though because of its print spooler<br />

which will work on jobs on the background<br />

while you continue with your work.<br />

IMO<br />

-<br />

Jargon<br />

box<br />

A system sopt ktr)guege<br />

that togs to pevorns thol suppon<br />

obvng men to caret:11one<br />

prosvom from mrh,vi ("lobes<br />

batlo Ouch dittli ii, the<br />

fooll r e A t or leernEliCS<br />

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carlomded<br />

Data pre se nta tion<br />

<strong>Is</strong> Firm/ C a lks torte ,<br />

though its<br />

manipulative powe rs<br />

ans a tsci impre ssive<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

VERDICT<br />

So how does it shape up against the competition?<br />

Well the good news is that Final Calc<br />

outclasses any other <strong>Amiga</strong> spreadsheet in<br />

many respects. Its range of mathematical<br />

formulas should be sufficient even for full-time<br />

accountants, and unlimited undo/redo functions<br />

and online help ore the sort of functions<br />

that make daunting programs more tolerable<br />

in use.<br />

Of course, Final Cale particularly shines<br />

because of its presentation tools. This is not<br />

just a superficial benefit either, since a range<br />

of graphs give users valuable choices over<br />

how they present their raw data. VVhether animation<br />

will be worthwhile for many users or<br />

merely a gimmick is unclear, but it's worth<br />

giving people the option to experiment<br />

There are numerous other plus points too,<br />

like the program's support for Lotus I-2-330f I<br />

files. However, though the program can import<br />

ASCII files from Final Data, they've failed to follow<br />

Lotus's example and push Cok as port of<br />

an overall <strong>Amiga</strong> suite. For years it's been possible<br />

to generate a graph in Lotus 1-2-3 and<br />

then easily incorporate it into on AmiPro wordprocessor<br />

document, so it would make sense<br />

for Softwood to advocate a similar use of 5nal<br />

Cak and Final Writer.<br />

Generally, I think more work needs to go<br />

into making Final Cak a more instinctive, easy<br />

program to use, though no number of pretty<br />

icons are going to make a spreadsheet the<br />

easiest type of software to get to grips with.<br />

The online help <strong>Is</strong> a good start and the manual<br />

is excellent, but some functions still seem<br />

unnecessarily complicated<br />

Then of course there's the matter of price.<br />

Final Cak isn't cheap, but then it offers a level<br />

of professionalism that justifies it The <strong>Amiga</strong><br />

deserves a spreadsheet package for the more<br />

serious user, and this is certainly a good step<br />

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The walls are elaborately decorated<br />

with garish paintings and the<br />

6 he train pulls in to Halifax station.<br />

, _ w o r d 'Eureka is splashed everywhere_<br />

A noisy troop of school kids leave the<br />

train and rush down a sandy track towards an<br />

equaly garish building. The venue for the day<br />

was the Eureka museum in Halifax, Yorkshire,<br />

but immediately things seemed very strange -<br />

the many children all damounng to get in the<br />

doors all looked unusually excited about the<br />

prospect of spending the morning in a<br />

museum.<br />

However, Eureka, as I later found out, is no<br />

ordinary museum - it's interactive and is<br />

specifically designed for even the most inquisitive<br />

of children who want to touch, explore or<br />

even kick the exhibits. As Pippa Hardcastle,<br />

Press and PR Co-ordinator for the muse•<br />

um told me: The children have the<br />

opportunity for a 'hands on' experience.<br />

It makes the learning process<br />

so much easier,"<br />

The museum is divided into<br />

three sections and every one of the<br />

350 exhibits has to be as robust<br />

and sturdy as possible - children<br />

will be children after all. The first is<br />

Me and My Body where you can<br />

play Digestion Pinball or turn the<br />

pedals to see how your skeleton<br />

works. The second is Invent. Create<br />

and Communicate where children can<br />

try their hand at broadcasting the news<br />

and lastly, Living and Working Together<br />

where, for instance, the workings of a bathroom<br />

are explained. There is also a fourth' in<br />

. development called Things.<br />

APPEARANCES<br />

But what on esti]) has this got to do with the<br />

<strong>Amiga</strong><br />

1 believe it or not, behind some of the high-tech<br />

yo exhibits and interactive displays is actually a<br />

u rather humble looking <strong>Amiga</strong>. Well, two<br />

a<strong>Amiga</strong>s r to be precise. But appearances can be<br />

e<br />

deceptive because despite the <strong>Amiga</strong> being<br />

swamped by the many other forms of techno-<br />

p r<br />

logical machinery that control the museum, the<br />

o<strong>Amiga</strong>s b operate two of the most imaginative<br />

adisplays b there.<br />

l y Walk into the Bedroom section of Living and<br />

wWorking<br />

Together and you will find a display<br />

ocaled<br />

Dreams, and in front of you a monitor,<br />

nThe<br />

inquisitive child will find that when they<br />

dface<br />

the screen their image is picked up and<br />

eprojected<br />

onto the it - much to their delight!<br />

r<br />

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i<br />

backgrounds then run together in<br />

n<br />

sequence, one being balloons, the next fish,<br />

and then a 'raining cats and dogs' storm. The<br />

g<br />

camera picks up the child's image, digitises it,<br />

. and the <strong>Amiga</strong> 5000 puts the whole picture<br />

Wtogether.<br />

On the balloons screen, for exam<br />

epie,<br />

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Pippa Hardcastle remarked, whilst showing<br />

me around the museum, that the children<br />

seemed to pick up on new technology far<br />

easier than their bewildered looking parents,<br />

As she spoke we saw one child take a mouse<br />

off their embarrassed technophobic parent<br />

and immediately continue operating the<br />

display.<br />

Eureko believe it is important to reinforce<br />

.1111111..-<br />

Tina Hackett takes a look at<br />

how a museum for children is<br />

using the <strong>Amiga</strong> to bring<br />

interactive exhibits to life<br />

arms to 'touch' the balloons that are flying past,<br />

and the computer system picks up on this and<br />

pops the balloon.<br />

This innovative system is called InVideo and<br />

has been developed by American '70's singer<br />

supremo, Dean Friedman. Alter reaching the<br />

dizzy heights of pop stardom, Friedman turned<br />

his hand to multimedia and tailor-made the<br />

this and from 10 February until 26 March<br />

they are holding a temporary exhibition<br />

called Megaton, with Computers aimed at<br />

increasing children's confidence with<br />

Information Technology. It will house 22<br />

computer and video-based exhibits and children<br />

will be able to try things like starring in<br />

their own video, create soundscapes and<br />

cycle in a 30 city.<br />

Jim WI llia mson e xpia ins why<br />

the <strong>Amiga</strong> is gma l ine Int<br />

system specifically for Eureka. The project has<br />

been extremely successful and has taken off all<br />

over the world.<br />

InVideo's Neal Fink explained the idea<br />

behind it: 'It's a virtual reality system without<br />

t NVIDEO ARO<br />

After Friedman's success with the InVideo system<br />

at Eureka, the project has been developed<br />

for many other venues and other purposes.<br />

The company behind it all is called In Video<br />

Systems, Inc and they describe their system as<br />

an -<br />

un which allows participants to step inside a video<br />

en game and interact in real-time with animated<br />

cu objects.'<br />

mb<br />

As well as 'Dreams' they have also found<br />

the system perfect for 'Virtual Volleyball which<br />

er has been installed in the Museum of Science<br />

ed<br />

in Boston amongst others. It simulates the<br />

vactual<br />

game of volleyball on a beach and<br />

ieight<br />

players can have a go at this realistic<br />

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peripherals or goes" Apparently this proves<br />

ideal in a what needs to be a 'child proof'<br />

museum as there are no extra peripherals or<br />

attachments for a child to damage. It also<br />

makes interacting as simple and fuss-free as<br />

• possible.<br />

The <strong>Amiga</strong>-based InVideo system can also<br />

be found downstairs in the Panasonic Theatre.<br />

Walking in to the theatre you find a huge<br />

saeen in front of you with all manner of weird<br />

colourful things cast on to it from a video<br />

projector. This time its controlled by an A3000<br />

and once again the InVideo system comes into<br />

es own. A camera picks up the image of the<br />

chid and projects it back in full colour - unlike<br />

tre Dreams exhibit which is in one colour. One<br />

mercise involves letters of the alphabet moving<br />

around the screen - the child can reach<br />

out_ touch it, and it will turn into an object<br />

beginning with that letter - B, for example,<br />

turns into a butterfly. Ibis is great for children<br />

with disabilities" explains Hardcastle. 'It gives<br />

them a chance to interact with something eas-<br />

A similar sort of thing can be done with<br />

numbers too, and helps the younger ,age<br />

group with number recognition and learning.<br />

Mother exercise is called AirPaint which is<br />

like a human paintbox and allows the child to<br />

nidi up colours from a palette and draw them<br />

across the screen with their body.<br />

Jim Williamson is the museum's technical<br />

manager and is very pleased with how well<br />

the <strong>Amiga</strong> system works: "If we were considerrig<br />

using virtual reality again we would defi-<br />

,<br />

1<br />

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ID - THE WORLD<br />

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squiabon. v They also designed a game for<br />

Norkelodeon u called Eat-A-Bug which has<br />

woght on all over the States. The idea behind<br />

s<br />

its lai a child to catch one of the flies, bugs or<br />

mosquitoes<br />

e<br />

and eat it without being caught by<br />

t spoderar centipede<br />

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well as museums, amusement centres<br />

we e also benefiting frorn the system which has<br />

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te moperated<br />

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lesn't i need someone to supervise - this is<br />

self g illustrated in the Eureka museum where<br />

attendants a prefer to let the children roam<br />

eimugh . at will rather than having to monitor<br />

and supervise their every move,<br />

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"The children have the<br />

opportunity for a 'hands<br />

on' experience. It makes<br />

the learning process so<br />

much easier"<br />

machine and suits the task well."<br />

Not related to the <strong>Amiga</strong>, but also cleated<br />

by Friedman, is the Music Box. Children can<br />

create tunes with different parts of the body<br />

such as walking across the musical stepping<br />

stones or sitting on each stool which then lets<br />

out a honk from one of the giant horns.<br />

Walking around, you realise just how well<br />

designed Eureka is, Each section is geared to<br />

the National Curriculum and because of the<br />

variety, each age and ability seams to be<br />

catered for.<br />

'WARD WINNING<br />

Eureka are certainly on to a winning forrnula<br />

with their lively approach to learning_ Since it<br />

opened in July 1992, it has attracted over one<br />

million visitors and they hope to have this figure<br />

topping 1.5 million before Easter.<br />

Patronised by HRH The Prince of Wales, the<br />

museum has earned itself 15 top awards<br />

including the 1993 Visitor Attraction of the<br />

Year from the English Tourist Board_ In 1994<br />

they also won the National Heritage/IBM<br />

Museum of the Year award for the most imaginative<br />

use of interactive and multimedia technology.<br />

It seems that this new breed of museum<br />

is certainly in demand and people are<br />

favouring them in place of the dusty museums<br />

of the past where noise was frowned upon<br />

and touching the exhibits was definitely out of<br />

order,<br />

If you want to see Eureka for yourself it can<br />

be found in Halifax, West Yorkshire and is situated<br />

next to the railway station. It is open daily<br />

from 10am until 5pm. Prices range from E4_50<br />

for an adult to E3.50 for children aged 3 to 12.<br />

Contact them on 01422 330069 for more<br />

details.<br />

Communication is<br />

stressed in a ll sections<br />

of Eureka<br />

The sa le - chiktren<br />

must wa lk through<br />

without tr199ertng the<br />

alarm<br />

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AMIGA<br />

The Eureka museum in Halifax eis not x the only museum to see the virtues<br />

of an <strong>Amiga</strong>-based system. The h London i Transport Museum on Covent<br />

Garden is already reaping the bbenefits i using an <strong>Amiga</strong> and CD32-based<br />

t<br />

system. The CD.32s provide touch screen computers Which display<br />

various information such as the Underground hypermap. But what's particularly<br />

impressive is the 1938 Underground train simulator. The front<br />

window of the train has been replaced with a computer screen with<br />

graphics controlled by the <strong>Amiga</strong> 4000. Two other simulators of on 1890<br />

and 1992 models are controlled by A2000's.<br />

More recently, <strong>Amiga</strong> <strong>Computing</strong> covered how the London War<br />

Museum use a similar touch screen system in their building. Scala's<br />

Infochannel is used to convey information about the exhibits on to<br />

screens around the museum, There is also a Scala touch screen display<br />

used for their Civilian Dead exhibit.<br />

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0 be ames unfamiliar Bond is with a name Since that his very few<br />

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ng up to his latest adventures on the<br />

s screen courtesy of Pierce Brosnan, his<br />

et agent lifestyle and fabulous gadgets<br />

Vbeen<br />

the envy of many a fan. People<br />

scuss their favourite prop - mine is the<br />

Aston oMartin<br />

that first made an appearance<br />

in Goldfinger and reappears for a short time<br />

r Goldeneye s - their favourite baddie -<br />

Itlich for me would defitritely<br />

t have to be<br />

Niles Grays Blofeld - "One of the reasons why<br />

Ind , many other topics we used the <strong>Amiga</strong> on<br />

0 Take the years<br />

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Goideneye, or rather<br />

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at that Bond was<br />

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smaller budget than V Pver. Instead of traipsg<br />

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soundstages and 424<br />

location around Britain,<br />

me ton<br />

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enes like the radar dish rising out of the<br />

Ater , were 90 per cent modelled (not in 3D<br />

grass, trees and other vegetation are very<br />

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Din the lake are practically impossible to<br />

like In 30). All that existed in real life was<br />

the path that<br />

Pierce Brosnan<br />

and Izabella Scorupco were walking along.<br />

The same principle applies to the scene<br />

where Scorupco climbs out of the ruined<br />

radar tower in Siberia and wanders through<br />

the burning ruins, Only the path she took<br />

was actually real, with the remainder being<br />

created in model shops by extremely skilled<br />

craftsmen. And it is in Siberia that the<br />

<strong>Amiga</strong>'s main contribution was made to the<br />

realistic and cheap completion of the film.<br />

Even with the disbanding of the Soviet Union<br />

and the availability of Russian airforce jets to<br />

perform the flying,<br />

how much do you<br />

think it would have<br />

cost the producers of<br />

Coldeneye to rent<br />

three MiG-29's (plus<br />

another to film from)<br />

for the flight past the<br />

radar tower, let alone<br />

the cost of blowing<br />

them up?<br />

Well, I don't know<br />

either, but it was obviously<br />

too much for the producers<br />

who approached Alan Marques<br />

and the Magic Camera Company to<br />

see if they could do it cheaper. You might<br />

remember Alan Marques from a feature we<br />

did last year about the use of the <strong>Amiga</strong> in<br />

another film - CyberJack - and he and the<br />

<strong>Amiga</strong> have been very busy ever since. I<br />

caught up with him last<br />

Friday and spoke to<br />

him:<br />

"One of the<br />

reasons why<br />

we used the<br />

t • AIM? M arques burne d the<br />

midnight oil to ge t Goldeneye<br />

linilhe d on time<br />

CI The powe r be hind toghtWove . this Ra ptor<br />

was re sponsible For re nde ring the MAC Frames<br />

<strong>Amiga</strong> on Goldeneye, or rather LightWave, is<br />

because we had used it on Cyberlack. We<br />

knew it as a very, very good renderer, We<br />

were still using Wavetront as our core system<br />

for some of Goldeneye, but the Wavefront<br />

renderer isn't very good. It doesn't do motion<br />

blur or anything like that So we had to have<br />

a system that does all that There were these<br />

shots in Goldeneye where they wanted the<br />

MiG-29s coming from infinity - a pinpoint -<br />

and moving towards the camera, roaring<br />

over it. We have a motion control rig on M<br />

stage which we used for a lot of the shots in<br />

Goldeneye, but when you have a 2' miniature<br />

of a MiG-29 and you have a 40 motion<br />

control track, you can't get the model to a<br />

pinpoint, you can get it to about an eighth of<br />

a frame, but you just can't get it any smaller.<br />

"So, if you're stuck in that position, the<br />

only thing you can do with the motion control<br />

rig is pick the model up as a DVE digital<br />

video effect - i.e. stop the model at a certain<br />

point, pick it up as a cut-out, then fly the<br />

cut-out off, you probably know, though, that<br />

when you do that there is that nasty point<br />

0••<br />

II


38<br />

when you have to change over and invariably<br />

you'll always get a jump when that happens.<br />

So we elected, because we knew the shots<br />

were high speed and we knew that there<br />

was going to be a lot of blur, to do the shots<br />

as a CG effect.<br />

"So basically, what we did was get a<br />

model of an F-15 off the Internet, a really<br />

cheap and nasty 400 polygon model, and did<br />

some tests with it at video resolution. We got<br />

a load of background stills of deserts and<br />

mountains and Evan (Davies - one of Alan's<br />

team) did some nice texture maps for this<br />

400 polygon model which was very simple -<br />

the hull was literally only eight sides. We did<br />

the textures for it including the cockpit, etc.<br />

and the whole tests were done in one day,<br />

DAWN TO DUSK<br />

We got the model in the morning., did the<br />

texture maps the same morning, and did the<br />

three animations in the afternoon at video<br />

resolution on the backgrounds in LightWave.<br />

We did the renders of the three of them flying<br />

over the camera, rendered them all on<br />

the Raptor by five in the evening, and sent a<br />

tape up to Leavesden by the next morning<br />

and they instantly said, 'Right, do the shots<br />

I asked Alan if he could have done the<br />

shots on an SG1 and he said that it certainly<br />

was possible - if you had the right software,<br />

4<br />

GIGHTWAVE<br />

F<br />

S<br />

M I S S I<br />

N G<br />

B<br />

S<br />

I T<br />

40<br />

-<br />

Goldeneye<br />

trivia<br />

Pierce Brosnan nosn't the<br />

only °Oar consoa'ered for the<br />

new lames Bond Other bps<br />

for the Fop job included Mel<br />

Gobson, Loam Neeson, Sam<br />

fell and believe it or no<br />

Hugh Grant<br />

Lynda tat<br />

, Wf10119 her new book ro<br />

lant accept the lob of whhng<br />

Coldeneye's script<br />

w a s<br />

t<br />

The<br />

o<br />

name Goideneye comes<br />

o ham the name of Ian<br />

bFlernong's u holiday home in<br />

stammw y where he wrote the<br />

_tomes Bond novels and<br />

stones_<br />

Since we were on the topic of Light Wove, I asked Alan<br />

what he thought of LightWave compared to the other 30<br />

modelling packages he uses, particularly those on the SG/.<br />

On the whole, Alan is satisfied with how Light Wave is<br />

turning out, but he said for film production there were<br />

definitely some things that needed improvement:<br />

• At the moment LightWave can only display a single one<br />

bitplane image as a background image. What LightWave<br />

really needs is a way to show an animation as a backdrop<br />

so that 3D objects moving across it can be checked for<br />

consistency.<br />

• Although it is good that Light Wave has now got on<br />

inverse kinematics function, it needs to have several<br />

improvements made to it namely the ability to 'stick' part<br />

of an object to another object like a foot to the floor or a<br />

hand to a cup, to make it really useful_<br />

• Another important addition to LightWave's animation<br />

tools would be the possibility to animate a switch between<br />

targets or parent objects so that you could aim a gun at<br />

one object then move the sight onto another in the course<br />

of an animation,<br />

AMIGA COMPUTING<br />

FERt2Y 1996<br />

r, A fore ground Alphocha nne l wa s use d so tha t<br />

the plorte 3 could My behind the dish a nd trees<br />

software he didn't have at the time. He also<br />

added that in his opinion, lightWave is one<br />

of the fastest renderers in the world for<br />

motion blur, ray tracing and so on.<br />

"So we used lightWave with the F-15s. At<br />

video resolution with three F-1Ss, 400 polys<br />

each, full motion blur, fully ray traced shadows<br />

and reflections we were getting about a<br />

minute a frame on the Raptor. When they<br />

approved the shots they said they had three<br />

effects for us to do and they ended up using<br />

two of the shots we provided - the third was<br />

• Still on the topic of animation tools, the way motion<br />

paths are edited in the requester leaves something to be<br />

desired. A Bezier method with handles on the control<br />

points would make more sense.<br />

• One of imagine's tools that Light Wave could benefit<br />

from is the ability to 'associate' objects to one another, For<br />

instance, a mllercoaster animation with several carriages<br />

can be animated travelling along the rails in Imagine reasonably<br />

easily, with each carriage following on from the<br />

one in front, but in Light Wove you would have to load the<br />

same motion path in for each carriage and work out an<br />

offset for each key frame.<br />

Overall, Alan believes LightWave's modeller to be pretty<br />

good but adds that there really ought to be a function that<br />

is the opposite of meta form - on intelligent polygon This<br />

would have made the process of simplifying the ViewPoint<br />

MiG-29 dawn from the 10,000-odd polygons it started as<br />

into the 533 polygon object it became. As it was, the original<br />

model had to be loaded into a background layer in the<br />

modeller and traced over - in essence the Magic Camera<br />

Company ended up making a whole new model.<br />

Does this look like a CC e ffe ct to you? these thre e<br />

frames from the Se ve rna ra sce nt show tha t<br />

LightWave's motion blur means re a listic images<br />

1<br />

n fl i a ctua l 333 pollogon mode l<br />

used in Goideneye pla in...<br />

"The biggest problem we<br />

had, and the real killer<br />

because Newrek wouldn't<br />

give me a beta copy of<br />

LightWave 4, was the lack<br />

of a pixel aspect ratio<br />

setting for Light Wave"<br />

a big close-up, very nice, but they didn't<br />

it.<br />

"Basically, we had the three MiGs flyin<br />

over the dish and another shot where the<br />

were flying over mountains_ We had to get<br />

Viewpoint model at that point because<br />

had to have a proper MiG-29 and nobo<br />

had a MiG-29 on the Internet that was art<br />

use, so we bought Viewpoint's model f<br />

about E250. Of course, Viewpoint in thi<br />

country don't have the lightWave CD-ROls<br />

they only have the Wavefront and other<br />

boys' ones, but the nice thing was that the<br />

said it was no problem. We phoned them u<br />

and gave them a purchase order and the<br />

just e-mailed it us the next day from Amerk<br />

in lightWave format, uuencoded, in 11<br />

binmail on CR.<br />

"So we downloaded it, uudecoded it a<br />

edited it. Being a Viewpoint model, one<br />

the things we discovered with it, which<br />

wouldn't think would happen, is that we h<br />

a lot of rendering problems with it - w<br />

couldn't figure out why, when the models<br />

a distance displayed their wings and fins<br />

br<br />

ar<br />

se<br />

at<br />

c<br />

Pr<br />

ni<br />

tt<br />

Ill<br />

g<br />

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fi


In _ a nd fully te xture d<br />

bricks , they weren't going down to fine<br />

detail - and guess what, it's conveited from<br />

another format. There were a lot of single<br />

point polygons in it which, once we had<br />

searched the database<br />

and sorted it out,<br />

caused us no further<br />

problems.<br />

'So we solved that<br />

one, got some nice texture<br />

snaps on them, and animated<br />

them in LightWave over<br />

the background plate, matching<br />

the lighting to the background<br />

frame we had. On the<br />

Raptor Plus we've got, which is a<br />

lx MIP54600 machine, we were<br />

rendering the three M1G-29s at<br />

about 500 polygons each for a total<br />

of 1500 polys - not much, but then<br />

we were using full-on motion blur,<br />

say traced shadows and reflections<br />

and we were getting<br />

about six minutes a frame<br />

which was very good at I k<br />

horizontal.<br />

This was the same trick we<br />

piled on Cyberlack. We never render<br />

it the resolution of a film because<br />

ty time we do that the CGI is too<br />

sharp, it just doesn't even remotely<br />

lit into the background. You<br />

end up blurring<br />

th e<br />

image to go into the background<br />

using filters which<br />

take time to do the work. So<br />

we do it at half resolution and<br />

blow it up.<br />

The biggest problem we<br />

had, and the real killer because<br />

NewTek wouldn't give me a beta<br />

copy of LightWave 4, was the lack<br />

of a pixel aspect ratio setting for<br />

LightWave. It's now in version 4, but it<br />

wasn't in 3.5. If you're doing an<br />

anamorphic film you need to have a<br />

squeezed image. Therefore, you need to be<br />

able to render an image at, say, lk x 860 but<br />

at a pixel aspect ratio that will make the<br />

image deliberately squashed so that it would<br />

be right for anamorphic when its stretched<br />

out.<br />

"We couldn't do that in the version of<br />

LightWave we had, so we had to do the<br />

most bizarre renders in LightWave to get<br />

anamorphic results. We had to render twice<br />

the height, then crop it and cut it out, and<br />

then stretch it to get an anamorphic result It<br />

was very hard,<br />

and NewIek<br />

could have<br />

Goldene e<br />

t r i<br />

i a<br />

The liolkng Stones ore said To<br />

hove turned down an offer fo<br />

record the theme song<br />

Goldeneye M a t $28 molt=<br />

rts first wee end in the US<br />

and El§ rmlionn )n ofSfirst<br />

week ln the UK<br />

Goideneye is the first forties<br />

Bond film to have filmed<br />

on locorion inside the<br />

Former Soviet Limon,<br />

the country that<br />

Nonned six.<br />

teen prewous<br />

movies<br />

helped us<br />

out, but... So we<br />

had to be 'creative' and<br />

although it was hard we managed. If you see<br />

the film I would say that nobody would ever<br />

know that they were computer models. On<br />

that point I would definitely agree with Alan.<br />

The Magic Camera Company<br />

had nothing to do with<br />

the VDU displays that are<br />

used throughout the<br />

movie, but he concurred with<br />

my opinion that they looked<br />

like DPaint creations, and when<br />

we discussed the United Artists<br />

logo at the start of the film he<br />

said that he would be 'gobsmacked'<br />

if it wasn't done in<br />

lightWave.


PPURCHASER<br />

O/<br />

Vk'HAT IS ESCOM THINKING??!! Not enough<br />

interest in an Al200 here in North America?<br />

Those of us with older machines have been<br />

Tsalivating for the last 20 months over the possibility<br />

of upgrading. I sit here typing this on my<br />

maxed out A600 (6Mb RAM, 160Mb hard<br />

drive) angered at every ad in your magazine<br />

Ebecause of the lack of support for this poor<br />

orphan (can't even get an accelerator), frustrated<br />

by too-slow-Brilliance with only 4096<br />

r<br />

colours and DREAMING of an Al200 with a<br />

N1260 Blizzard board, a CD drive and 16 million<br />

colours. Here's my credit card number - (We<br />

didn't think we ought to print it, you know, just<br />

in case - ES) - forward it to Escom and tell<br />

I<br />

Tthem to bill me when they have my order<br />

ready!<br />

K<br />

Would a monitor (I run in interlaced Euro36<br />

mode not NTSC) allow me to use one of the<br />

e<br />

new PAL Al 200s or are there other subtler dif-<br />

Iferences that would prevent me from ordering<br />

e<br />

one from the UK?<br />

And one completely unrelated thought. Your<br />

p<br />

screen shots in the mag shouldn't show<br />

Ascreens with the standard <strong>Amiga</strong> drawers and<br />

y<br />

icons - they're ugly. For those of us with IBM<br />

and Mac friends that glance through our mag, it<br />

o<br />

makes the <strong>Amiga</strong> look out of date.<br />

LFinally, thanks for the lifeline to us in the US.<br />

u<br />

Art McMahon, Hemet California USA<br />

r<br />

If <strong>Amiga</strong> Technologies want Mr McMahon's<br />

credit card number, they can give me a call<br />

m<br />

l<br />

and I'll be glad to forward it to them. As for<br />

your monitor question, the PAL <strong>Amiga</strong>s<br />

e<br />

ONTERNET BACKLASH t<br />

w<br />

t<br />

...1<br />

e<br />

What's happened to the support for the <strong>Amiga</strong> comms<br />

scene? I can appreciate that the Internet is a massive success<br />

but there is the large number of BBS sites out there<br />

that you seem to have forgotten. Almost all of the public<br />

domain sector software that gets reviewed in your maga-<br />

"P<br />

zine has originated from various BBS sites, not on the<br />

Internet. Granted, some new stuff does come from the<br />

Internet, but the majority of it originates from the private<br />

BBS scene. I know as over the last two years NFA<br />

PO/Productions have had over one hundred reviews in<br />

various magazines,<br />

When you call a private BBS, the sysop has control over<br />

what files are available. The Internet is running wild with<br />

pornography, piracy, and files on how to blow your arms<br />

off. Once a file is on the Internet it is almost impossible to<br />

delete as the file goes to hundreds of sites within a few<br />

days. A private system is also generally used by only two<br />

or three people at a time, so the system doesn't slow<br />

down to a Snaik pace on a Sunday. However, this does<br />

restrict the number of users that can connect in a 24-hour<br />

period, but to compensate for this there are hundreds of<br />

private systems around the world including many eastern<br />

bloc countries.<br />

As far as e-mail goes, the Internet wins hands down.<br />

However, there are some really good mail networks that<br />

connect thousands of users across Europe like the Missing<br />

Unk and Fidonet to name but two. Most private BBSs will<br />

support at least one of these networks.<br />

We should like to see a small area of your magazine<br />

given over to advertise BBS sites because we feel very<br />

r<br />

s<br />

c<br />

o<br />

m<br />

i<br />

n<br />

g<br />

i<br />

n<br />

t<br />

o<br />

Ezra Surf and you could be a<br />

a filLy pound prize winner<br />

differ from the NTSC ones in only a few<br />

respects. Firstly, the UK <strong>Amiga</strong>s are all<br />

shipped with a 240v transformer for power.<br />

Secondly, you would need to change the<br />

modulator and a timing chip if you wanted<br />

to use your <strong>Amiga</strong> at any time with video<br />

(including genlodo). Other than that if you<br />

got one of the new multiscan monitors, it<br />

should work alright.<br />

As for ugly drawers and icons, we have a<br />

variety of machines in the office and while<br />

no-one really likes the newicons approach,<br />

we do have a couple of MagicWB-equipped<br />

<strong>Amiga</strong>s and some that still use the standard<br />

four colour icons. All you have to say to your<br />

friends is that they should take note of the<br />

ignored by you and we do reach many hundreds of dedicated<br />

<strong>Amiga</strong> users every day. We organise meetings of<br />

users and stands at computer fairs, so we do do our bit for<br />

the <strong>Amiga</strong> scene.<br />

A point worth mentioning to parents who may be reading<br />

these pages is that you shouldn't just buy your child a<br />

modem and give them an hour a day on the phone. Sit<br />

with them and monitor what they are doing as there are<br />

some very strange people out there (people who won't<br />

use their real names for instance - ES). Give them some<br />

of your time - even if you don't fully understand what<br />

your child is doing you will recognise titles like<br />

'randynursejpg', etc.<br />

Well that's enough moaning. I would now like to be<br />

blunt and ask for a plug for our UK bulletin boards. All the<br />

latest issues of The Word are available and people may<br />

wish to upload their articles, etc, if they wish them to be<br />

included. All these sites are open from BPM-BAM and are<br />

mail linked.<br />

All speeds of modem may connect to our sites from<br />

300 baud up as we believe a lot of people buy cheap<br />

modems for a start, and if they enjoy what they see a<br />

faster modem normally follows. We are doing our best to<br />

The Big Hard One<br />

Bugged Out NS<br />

Warp Speed<br />

Rigsbys BBS<br />

The Hot Rock<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

0116266 1610 NFA HQ<br />

0116 237 5147 NFA Mail distribution site<br />

0151 928 6610 WA Tempest support site<br />

0153 026 0160 Independent<br />

0116 238 7710 Independent en<br />

Keep<br />

those letters<br />

coming! If you<br />

can't be<br />

bothered to find<br />

a bit of paper and a stamp,<br />

why not e-mail us? Simply<br />

point your mailer to:<br />

ESP@acompdemon.co,uk<br />

There's a E50 pound prize for the<br />

best letter printed as an incentive<br />

dassic simplicity of the <strong>Amiga</strong>'s icons and<br />

the lack of extraneous, memory-hungry<br />

hard drive space-wasting, multicoloured,<br />

messy, titchy icons.<br />

provide a good service to our users and most of us have<br />

invested in high-powered machines and large stora<br />

ge devices. We leave them running throughout the night lot<br />

other people to use. All we are asking is for a little suppo<br />

rt from the magazines we buy every month.<br />

Deck the Ripper, NM PO<br />

I'd just like to say that I don't like people using pseudonyms<br />

when writing in to me at <strong>Amiga</strong> <strong>Computing</strong>. It<br />

certainly dumped your chances of receiving the €50<br />

prize for best letter this month (who would we make it<br />

payable to?), but anyway, you do have several<br />

good points about BEMs providing more of a sense of<br />

community than the Internet currently does. The<br />

Internet is also still a lot harder to conned to than<br />

OBS, but by the same count it does offer an awful lot•<br />

more.<br />

As for your decrying the net for the smut, piracy and<br />

bomb-making files available on it. I think you are being<br />

a little hypocritical as the vast majority of these files all<br />

originated on BBSs. Still, we want to help support any<br />

use of <strong>Amiga</strong>s and if you are feeling a little left out, its<br />

mainly because we have to cover what's hot<br />

28800bps<br />

14400bps<br />

33600bps<br />

14400bps<br />

14400bps<br />

1


ELF HELP .ammi<br />

I have owned my <strong>Amiga</strong> 1200 for about two<br />

years now To start with I used it mostly for<br />

games and DPaint, but since then I have<br />

bought a hard drive, accelerator and monitor<br />

and agree that if the <strong>Amiga</strong> is to continue<br />

users must keep their machines up to date,<br />

Rut more importantly than that, they must<br />

also know how to use them properly. Since<br />

*grading, my <strong>Amiga</strong> has become ten times<br />

more usable, but if 1 hadn't spent the time<br />

ring to know the OS, I wouldn't have got<br />

half as much benefit from the upgrades as I<br />

hem.<br />

Naturally, there will always be beginners<br />

. problems, but some of the people who<br />

le in and say that they have been <strong>Amiga</strong><br />

rs for years sound like they have never<br />

i n opened a Shell window! I consider<br />

e4ly<br />

dsei<br />

uld be able to answer at least half the<br />

, f loblems you get sent just by explaining how<br />

po a use 'assign'.<br />

3. cWhy<br />

don't you help raise user competence<br />

at<br />

o<br />

, titling <strong>Amiga</strong>DOS (which was what I used),<br />

m<br />

rdxf<br />

stop ACAS from getting clogged up with<br />

p<br />

u.<br />

,T4Fich simple problems.<br />

l<br />

nrill<br />

would also like to congratulate you on the<br />

e<br />

n)<br />

comparison feature in Decembers <strong>Amiga</strong><br />

'n t outing - it was very interesting and, most<br />

i<br />

.ciortantly, e honest. Maybe in a future issue<br />

n<br />

a<br />

g ad<br />

mt<br />

we should expect from Workbench 4<br />

a 'II<br />

arid<br />

when we can expect it)?<br />

sp<br />

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pu<br />

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whether the AAA chipset, which was<br />

et<br />

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98 per cent complete when<br />

cf<br />

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a million times better than anything any-<br />

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Nigel Harper, Nunburnholme, York<br />

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glad you liked the OS comparison<br />

b<br />

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r;lure - Frank Nord is blushing with pride<br />

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s ten pages if we had let him. And as<br />

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future Workbench suggestions, I hope<br />

found his article last month as interest-<br />

o<br />

n<br />

Se<br />

n<br />

o ws<br />

e<br />

as you did the comparison feature.<br />

t<br />

c<br />

Bs<br />

y<br />

ua<br />

i<br />

, s1.astly,<br />

it doesn't look like the AAA<br />

o<br />

e<br />

't<br />

q<br />

sr<br />

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ap<br />

i<br />

f<br />

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l• o ogles are trying to work out<br />

s<br />

a<br />

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e<br />

t s<br />

oa<br />

sether<br />

to supply the <strong>Amiga</strong> with a custom<br />

p<br />

i<br />

n<br />

s<br />

ha<br />

o<br />

uk<br />

e<br />

pset, or go for a more general level of<br />

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s<br />

t<br />

e df<br />

r . npatibility with PC manufacturers and<br />

t<br />

c<br />

t<br />

o<br />

i<br />

Se<br />

t<br />

rig<br />

I in a VGA-type graphics card. Even if<br />

w<br />

u<br />

h<br />

n<br />

o<br />

hf<br />

h<br />

e-y<br />

t work out this conflict satisfactorily and<br />

i<br />

l<br />

n<br />

ei<br />

e<br />

s_he<br />

c custom chipset's favour, they would<br />

l<br />

a<br />

a<br />

o<br />

lco<br />

ia<br />

need to do an awful lot of work with<br />

l I, to bring it up to speed.<br />

t<br />

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v<br />

OXPANSION ANGST<br />

Who says that good things can't come from bad ones? With <strong>Amiga</strong> Worlds demise I am now<br />

blessed with your publication and I believe you are 'Numero Uno'.<br />

I share B Nicholson's concerns in his letter in issue 4 (English readers will have Mr<br />

Nicholson's letter in the November issue - ES). As an A3000 owner I have seen very little A3000<br />

improvements available in the market (I guess <strong>Commodore</strong> got it right with this design). To go<br />

straight to the point, perhaps this time <strong>Amiga</strong> Technologies' engineers could be challenged to<br />

design a motherboard for the next generation of <strong>Amiga</strong>s that would have a processor slot<br />

where the CPU would reside and would be easily upgraded but, more importantly, two video<br />

slots where one would be populated by the video display co-processors and video custom<br />

chips on a daughterboard.<br />

Perhaps this would solve the dreaded occasions when an improved video chipset hits the<br />

market and loyal users were forced to keep up and upgrade, or stagnate with their old <strong>Amiga</strong>&<br />

Perhaps Escom could even gain by manufacturing these video processors and making them<br />

available to other video board manufacturers (maybe they will even make their way into PCs<br />

and Macs thus gaining greater exposure in the market,. Make the <strong>Amiga</strong> into an open system.<br />

I don't want to put down AGA-equipped <strong>Amiga</strong>s but releasing software solely for these units<br />

actually leaves the rest of the <strong>Amiga</strong> owners out of the picture. Maybe software libraries and dri-<br />

vers should be produced by <strong>Amiga</strong> Technologies and provided to <strong>Amiga</strong> software developers.<br />

These patches would allow software to take advantage of the AGA chipset but also third-party<br />

video boards. Let's face it, many <strong>Amiga</strong> owners are not going to get rid of their units just to get<br />

AGA machines. They want to add peripherals (CD-ROMs, ZIP drives, etc.) they can share with<br />

another computer, while they wait for the next RISC-based <strong>Amiga</strong>s to hit the market<br />

I sincerely wish the very best to Escom and their <strong>Amiga</strong> Technologies division. In order to<br />

maintain the loyalty of <strong>Amiga</strong> fans, Escom must show a dedication to continuously improve and<br />

aggressively advertise and market <strong>Amiga</strong>s. And it's up to the users to spread the word_<br />

Jose A Ferreira, Kingsland, Go USA<br />

Obviously, in the computer world it is a case of move or die. <strong>Commodore</strong> released some<br />

fine machines and the A3000 was the best of them, but that was five years ago now and it<br />

is time to get with the plan. However, as you say, it would be better for you to wait for the<br />

new Power<strong>Amiga</strong> rather than spending money on a machine that will be obsolete in about<br />

12 month's time.<br />

<strong>Amiga</strong> Technologies face a difficult task over the coming year in persuading people that<br />

buying an <strong>Amiga</strong> actually makes sense. In order to overcome potential purchasers' worries<br />

about the lack of compatibility the <strong>Amiga</strong> has with other platforms, I think we will see a<br />

move to a more standardised machine, possibly without the custom graphics chipset that<br />

we have become used to, opening the way for third-party graphics cards to take over the<br />

market.<br />

UBLISHER<br />

PANIC di<br />

Having received your magazine for several<br />

, years now I have built up a large collection<br />

0<br />

1 wish to use regularly is the February 1994<br />

. coverdisk, The Publisher. In that issue of the<br />

0 magazine there was an offer to buy the offi-<br />

f cial manual for the program, so I bought<br />

the manual and just left it on the shelf<br />

y<br />

awaiting the time when I would need it<br />

o<br />

The magazine had a serial number in it<br />

u<br />

to override the built-in copy protection on<br />

r the Publisher disk once it was unarchived,<br />

c but, unfortunately, I seem to have lost the<br />

omagazine<br />

with the number in it. Could<br />

vyou<br />

possibly let me have the serial num-<br />

eber<br />

for the program so that I can install<br />

r the program onto my hard drive and,<br />

dmore<br />

importantly, use it<br />

i<br />

Geoff Bowel!, Caine<br />

s<br />

It feels like we get a request for this ser-<br />

k<br />

ial number every three months or so, so<br />

s<br />

do keep this copy of the magazine<br />

• handy, just in case you might need it!<br />

OHere's<br />

the number you need to unlock<br />

nThe<br />

Publisher:6547495F<br />

e<br />

s<br />

OINAL WORD<br />

Just a note to ask why publishers on the<br />

<strong>Amiga</strong> don't look for cross-platform compatibility<br />

in their products. I own copies of both<br />

Final Copy and Wordworth, yet I cannot<br />

transfer files between them and my PC at<br />

work without saving out as ASCII and having<br />

to redo all my layout work.<br />

It just seems like developers live in their<br />

own little worlds and never pay any attention<br />

to what's going on around them. II<br />

I that did in my business, I wouldn't make any<br />

money.<br />

The computing industry is probably the<br />

only one where standards are created by<br />

competing companies which can be used<br />

industry-wide for better all-round performance,<br />

but <strong>Amiga</strong> software houses seem to<br />

ignore all of it_<br />

R A Bryant. Shepstow<br />

quite agree. The lack of observation<br />

means that companies end up reinventing<br />

everything from scratch each time without<br />

paying attention to what other people<br />

Me doing, meaning the <strong>Amiga</strong> loses<br />

out on some handy features like PNG<br />

or support for word processor file<br />

formats.


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EIROUBLE WITH A PSU<br />

have been an <strong>Amiga</strong> user for nearly<br />

five years, using an A500. Having<br />

seen all the really good programs<br />

that you give away on your cover<br />

disks, I am now getting an Al200 as I<br />

feel I am missing out all the time. I have two<br />

questions I hope you can help me out with.<br />

Firstly, where can I buy a PSU plug that<br />

goes into the <strong>Amiga</strong>? I have asked all the<br />

shops in Hull, but keep being told that you<br />

cannot buy them. I would like to make my<br />

own workstation, but I need the plug for the<br />

PC PSU.<br />

My other question is, if I buy an Apollo<br />

1220 for the Al200, can it be turned off by<br />

some sort of command? I have been<br />

informed that some games run too last with<br />

the accelerator in the trap door.<br />

Peter Grainger, Hull<br />

You want to make your own<br />

power supply unit? I personally<br />

wouldn't recommend it,<br />

unless you are 100 per cent<br />

sure as to what you are doing. There is<br />

always the risk that you are going to fry<br />

your <strong>Amiga</strong>, and normally there is not too<br />

much need for a more powerful PSU.<br />

It is, however, possible to do and there<br />

are a number of files on Aminet that<br />

explain how to convert a PC power supply<br />

for use with an <strong>Amiga</strong>. The most important<br />

thing is, you must make sure you get<br />

all the power connections correct otherwise<br />

you will be the proud owner of one<br />

ex-<strong>Amiga</strong>.<br />

The reason you cannot get hold of an<br />

<strong>Amiga</strong> power plug is that it is a none<br />

standard connection, being used only on<br />

<strong>Amiga</strong>s. The only way you are going to get<br />

hold of one is by cutting the plug off your<br />

old <strong>Amiga</strong> PSU, and then solder the lead<br />

to the PC power supply.<br />

It would also be advisable to double<br />

check the power output from the PSU<br />

with a multi tester, before actually<br />

connecting it to your <strong>Amiga</strong>.<br />

As far as I know, there is no way to disable<br />

the Apollo board without actually<br />

removing it from the trap door. The only<br />

EMOTE DEVICES<br />

Hi. I am Diego and am writing from<br />

Argentina. I have an Al200 with 6Mb and<br />

Al200 accelerators I know of that can be<br />

easily disabled are the Blitzard boards -<br />

with the 1230 you just hold down the 2<br />

key when you reset the machine and the<br />

entire board is disabled.<br />

Finally, I have not actually played any<br />

games that suffered from having an accelerator,<br />

and all Doom clones and flight simulators<br />

will benefit with a faster screen<br />

update.<br />

.<br />

1 1 searching for a game that can be played<br />

""<br />

w<br />

Marks g II, hut would like to try something a bit<br />

different. o<br />

o<br />

u<br />

vA<br />

friend of mine has bought a CD32 and saw a<br />

cable l<br />

e that you can plug into the Al200 and CD32 to<br />

allow d<br />

r<br />

you to access the CD32 with the Al200. Do<br />

you lknow<br />

of this cable, and does it actually work?<br />

t<br />

i<br />

Diego Weisman, Buenos Aires<br />

h<br />

k<br />

e<br />

e It is always nice to hear from one of<br />

m<br />

t our farther flung readers, and<br />

o<br />

o<br />

• Argentina is pretty far flung. Games<br />

that d are playable over the modem, in the Skid<br />

k<br />

e<br />

n<br />

r<br />

AMIGA COMPUTING<br />

o<br />

n<br />

FEBRUARY 1<br />

ROTEXT PROCRASTINATOR<br />

Since using a standard Al200 with a 40Mb hard drive,<br />

Protext v4 has obstinately refused to open its window. tt<br />

intuition has been allowed to reset the Workbench screen<br />

once or more since bootup, due to any of the screen,<br />

palette or font preferences being in ENV:, Protext will<br />

refuse to open its window.<br />

It is possible to get Protext to run by either having<br />

Workbench run in 2 colours - that makes it look really horrible<br />

- or not allowing IPrefs to run in the startup.<br />

sequence. The only other way to get Protext to work is by<br />

using a Workbench screen that is 1900 pixels wide. Protext<br />

will then open a huge window that is not at all practical to<br />

use.<br />

Mr Churchill, Nottingham<br />

Protext is quite an old program, and even version 4 was<br />

written with Workbench 1.3 in mind. Having said that,<br />

there really should be no problems running such an OS<br />

legal program, unless it is doing something naughty.<br />

Marks manner, are pretty rare on the <strong>Amiga</strong>. The<br />

only one I can think of off the top of my head is<br />

Knights of the Sky by MicroProse. This is a very<br />

good World War 1 dog fighting flight sim<br />

and really zooms along on a Al200, as it was<br />

written with the A500 in mind. Other than that I<br />

cannot think of any others, and even all our game<br />

gurus were stumped.<br />

With regard to what your friend saw, a couple<br />

of devices came out that allowed the CD32 to be<br />

connected to an AI 200. This was via a serial<br />

cable and using something like serNET which lets<br />

you access the CD32 drive like any other<br />

disk from the Workbench. They work well, but the<br />

real problem with all of these is that they are<br />

generally quite slow because of the slow serial<br />

cable.<br />

ACAS is the name, trouble<br />

shooting is the game. You've<br />

got a problem, then we<br />

can solve it<br />

You would normally assume, in this sort of case, that<br />

the program is at fault, but Protext is normally a very<br />

well behaved program, and version 4.3 should run<br />

under Workbench 2 without any problems.<br />

Generally, in these situations you have to assume<br />

that the program is at fault, but as I have said you<br />

should not be having any trouble with Protext. Your first<br />

move would be to check the program tool types. From<br />

here you can normally adjust certain options to do<br />

with how a program works. In this instance, an option<br />

to get Protext to run on its own screen would be nice to<br />

try.<br />

After that, you are only really left with trying to<br />

adjust any window settings from within the program,<br />

or it is always worth checking that some other<br />

background program or hack, as some of them can<br />

turn Out to be, is not interfering with it. Other than<br />

that, it would be worth considering an upgraded to<br />

Protext 6.<br />

MEIPO<br />

..<br />

"' •<br />

Knights of the sby, about the only other game<br />

on the <strong>Amiga</strong> that you can play over a modem


0<br />

ISSING MMU<br />

I own an <strong>Amiga</strong> 4000/030 and have been having trouble with running out of RAM<br />

Do you have a problem?<br />

Do you sometimes<br />

find yourself<br />

poised over your<br />

<strong>Amiga</strong> with axe in<br />

hand, spouting profanity<br />

at the stubborn refusal of your software or<br />

hardware to behave properly?<br />

Well, calm down and swap the axe for pen and paper,<br />

jot down your problems, along with a description of your<br />

<strong>Amiga</strong> setup, and send it off to <strong>Amiga</strong> <strong>Computing</strong> Advice<br />

Service, IDG Media, Media House, Adlington Park,<br />

Macclesfield SKI° 40,P. Alternatively, e-mail us at<br />

AOLS@acomp.demon-muk<br />

l i virtual memory program from a PD house.<br />

w 1 I followed the instructions which said it will work on any <strong>Amiga</strong> with Workbench<br />

h<br />

--I 2.x and higher, but I just simply cannot get it to work. All I can get it to do is write a<br />

4Mb file to my hard drive and then crash. I hope you can help.<br />

e<br />

James Sergeant Sussex<br />

n<br />

u If things in life were only so simple. Unfortunately, the program instruc-<br />

s tions are lying. To use virtual memory in this way, you have to<br />

i , have a MMU - a memory management unit - fitted to your machine.<br />

n The 030 version of the A4000 is the EC version, so has no MMU, and<br />

therefore, g unfortunately, you will not be able to get the advantages of virtual<br />

memory. m<br />

y 111111•11' '1111111<br />

s -<br />

o<br />

Au1200<br />

ANSWERS<br />

n<br />

d<br />

the low price of the<br />

. use 3.5 inch drives which are cheaper. The<br />

OverDrives<br />

big draw back is that you will lose your PC<br />

islot, s so you will not be able to use any<br />

other hardware that uses the PC slot.<br />

t h a t<br />

t<br />

In<br />

h<br />

answer<br />

e<br />

to<br />

y<br />

question six, the <strong>Amiga</strong><br />

can read any of these CDs but it can only<br />

, sI<br />

am thinking of buying an Al200<br />

a later this year, but there are a num-<br />

m ber of questions I am confused<br />

p<br />

about that I would like answering<br />

before I buy one. I will probably be<br />

l<br />

using the <strong>Amiga</strong> for scanning and word<br />

processing<br />

e<br />

applications.<br />

r<br />

I. What a is the difference between 2.5 and<br />

3.5 inch n hard drives?<br />

2. <strong>Is</strong> there d really enough room to fit and<br />

install done<br />

of the above drives inside the<br />

Al200? i<br />

3, Which g do you recommend - internal or<br />

external?<br />

i<br />

4. Does an IDE hard drive mean it is internal?<br />

5. An<br />

t<br />

'Over Drive' hard drive seemed to cost<br />

less and<br />

i<br />

be more convenient, and does not<br />

invalidate<br />

s<br />

the <strong>Amiga</strong>'s warranty by slotting<br />

straight e into the PCMCIA port. Does this<br />

mean rI<br />

cannot use the Squirrel interlace?<br />

6. Using . SCSI CD-ROM drives on the <strong>Amiga</strong>,<br />

which A CDs can I use? Philips CD-i, CD32 PC<br />

CD-ROMs? f<br />

It would probably have been<br />

easier just to say tell me<br />

s<br />

\<br />

IDE drives and the <strong>Amiga</strong>! IDE<br />

stands for Integrated Drive Electronics, this<br />

means that e the hard drive interface is built<br />

into the<br />

v<br />

drive. So when it comes to fitting<br />

an IDE drive e all you have to do is connect<br />

it with an r IDE cable.<br />

To answer y your first two questions, 3.5<br />

inch drives t are, surprisingly, an inch wider<br />

and generally h a lot larger than 2.6 inch drives.<br />

They i also have a separate power supply<br />

and nare<br />

quite a bit cheaper, due to<br />

them being g easier to make. The Al 200 was<br />

designed<br />

y<br />

to take a single 2.5 inch hard<br />

drive internally, but it is possible to fa a<br />

o<br />

3.5 inch drive inside an AI200, although it<br />

<strong>Is</strong> quite<br />

u<br />

a squeeze and you need to get<br />

hold of a k special cable to fit it.<br />

I would n opt for the internal drive, mainly<br />

because oit<br />

does not take up any more desk<br />

space, and w as long as the drive is fitted<br />

by an authorised a dealer you will not<br />

run programs which are written for the<br />

<strong>Amiga</strong>. Therefore, you may be able to look<br />

at file on a PC CD, but you cannot run any<br />

PC programs.<br />

It is a little difficult to directly compare<br />

AGA to a PC system. HAM modes are<br />

unique to the <strong>Amiga</strong> and can be thought of<br />

as a pseudo 24-bit display that only<br />

requires 8 bitplanes. Therefore, on a display<br />

basis AGA is equivalent to a 2Mb<br />

SVGA graphics card. Where it loses out is<br />

on screen update. If you try to run a 256<br />

colour screen on anything but a low resolution<br />

screen then AGA starts to show the<br />

strain. If you then try a Db11<br />

3screen<br />

in 256 colours, screen update<br />

41. almost ngrinds o to a halt<br />

fl On i PC c systems k e r the effects of running<br />

higher resolution modes are much less<br />

pronounced, as PC video cards use video<br />

RAM. This allows the screen to be updated<br />

by the computer, as well as being outputted<br />

to the monitor for display. The AGA<br />

chipset can only do one of these at a time,<br />

7. How r good are the graphics of the AGA invalidate b your warranty.<br />

and in high resolution screens, displaying<br />

chipset i compared with PCs?<br />

e<br />

n Andrew, a.m.h.wongt@uclon_acuk<br />

d<br />

The OverDrive o hard drives are actually<br />

IDE mechanisms,<br />

u<br />

so IDE drives do not have<br />

to be fitted<br />

t<br />

internally. The main reason for<br />

the screen takes up so much time that<br />

there are very few clock cycles left for the<br />

screen to be re-drawn.<br />

s<br />

u D QUANDARY<br />

g<br />

g I want to add a CD-ROM to my Al200, but the information I am getting<br />

so.<br />

e<br />

about CO-ROMs seems to be inconsistent. In reading letters about<br />

si<br />

CD-ROMs, people seem to be having quite a bit of trouble getting them up<br />

and running.<br />

tJ<br />

So, my questions are: Do you have recommendations as to brands that<br />

are ecompatible<br />

with my system?; do I have to get drivers, since I have Workbench<br />

of the AmiCDRom handler software - this is public domain, so is readily<br />

available. The installation is very straightforward - you just have to make<br />

sure you pick the right device name for you SCSI interface and that the<br />

CD is set to the right SCSI ID. This is where people can have problems, but you<br />

just have to check in the manual what the device name is for that particular<br />

interface.<br />

3,0, d from the AmiCDRom handler, or would they be included and be able to work If you are starting from scratch then I would recommend the Squirrel option.<br />

on I the <strong>Amiga</strong> when I purchase a CD-ROM?; would the Squirrel help in connecting You get a proper SCSI interface, and the supplied software is setup to use a CDthe<br />

s CD-ROM up to my system? Any other pertinent information you might have ROM. If you purchase the CD-ROM with the Squirrel you have a ready-to-use<br />

about e CD-ROMs would be quite helpful to me since I am starting at 'ground zero.' solution. Just install the software, which is very straightforward, and away you<br />

n<br />

Michael Wilson, Seattle USA go.<br />

d<br />

Currently, the only real bind with <strong>Amiga</strong> CD software is CD32 incompatibility.<br />

o I think you have got a little too worried about fitting a CD-ROM to<br />

f<br />

your <strong>Amiga</strong>. The process should be, and is, very straightforward.<br />

/ Y o u have probably got a little confused from other problem letters<br />

f<br />

in which people are trying to add CD-ROMs to an existing<br />

SCSI<br />

f<br />

board. It you already own a SCSI interface then it is necessary to get hold<br />

o<br />

111•1=11111111M<br />

r<br />

a<br />

The Squirrel comes with CO32 emulation which is pretty good, but can still fail<br />

to run some CD32 games - however, all other <strong>Amiga</strong> CDs will work fine.<br />

Hopefully, game writers producing CD software will move towards writing<br />

generic <strong>Amiga</strong> CD titles that simply act like hard drive installed games, but<br />

working from the CD.<br />

AMIGA COMPUTING<br />

FEBRUARY I 99 6


down, then there is a solution.<br />

O Get yourself a nice warm mug of<br />

tea, snuggle up in a comfortable<br />

f chair, and take a look at some of these low-<br />

t<br />

priced lovelies. Who needs January sales?<br />

hPD<br />

and shareware releases are affordable<br />

e the whole year round...<br />

c<br />

o<br />

l<br />

d<br />

w<br />

e Programmed by:<br />

a Richard Smedley/Mark Simonetti<br />

Available from: l 7 Bit Software<br />

t<br />

Disk No: 3929<br />

h<br />

e<br />

Ws r all very well deciding you want to organise<br />

i your accounts more effectively using your<br />

<strong>Amiga</strong>,<br />

s<br />

but take a look at the software that's<br />

available<br />

g<br />

and you may be put off. It's not<br />

that it's not up to the job; more that you're<br />

e<br />

not up to deciphering iL A good old pen and<br />

paper t are far simpler...<br />

t On this disk are two excellent little programs.<br />

i The first, Ultra Accounts 2,0, is joyfully<br />

easy n to get up and running, and helpful documentation<br />

g speeds up the process still further.<br />

y The screen is uncluttered and the intuition-style<br />

o interface means you'll feel at<br />

home u right away. Setting up your accounts is<br />

relatively painless and then its simply a matter<br />

of sorting out standing orders and timed<br />

events. Then you're ready to start entering<br />

Dave Cusick<br />

I s e 16,<br />

braves the northern<br />

winter to bring to you the<br />

best in <strong>Amiga</strong> PD and shareware<br />

LTRA ACCOUNTS/FINANCIAL ACCOUNTS<br />

Empire's e tsca lle nt comme rcia l offe rim3 Coa le<br />

makes use of N a viga tor to good e ffe ct<br />

Fiscal a ssosurnonts<br />

ca n be fun kids, tha nks<br />

to Fina ncia l Accounts,<br />

You'd ne ve r gue ss it<br />

was writte n in Amos.<br />

either<br />

- Watch your<br />

titles e e ptode ,<br />

ono of ma ny<br />

impre ssive<br />

effects<br />

Navigator<br />

Titter ha s to<br />

off*,<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

day-to-day transactions, The program also<br />

features graphical analyses of transactions<br />

(either on one day, in a week, or over a<br />

month), lets you enter reminders, and keeps<br />

a log file in case you accidentally alter something<br />

and need to backtrack at a later date.<br />

Also included is Financial Accounts 1.4,<br />

which offers pretty much everything that<br />

Ultra Accounts does, with added extras such<br />

as VAT statements and an investments<br />

arm, at frrr 11;<br />

;<br />

e * ta n itiya .<br />

a at I N "<br />

Wit Peril,<br />

minitioto<br />

moo at Hair,<br />

t epe eke P,<br />

mittn• !ttemt•<br />

AVIGATOR<br />

-- ,<br />

, _,J kI i 1 ill II iii kJ Milli<br />

II :kW 11111 3/10 MI Wit IVEI<br />

_I_<br />

n Koop frock of your othe r ha ffs mone y, se<br />

some thing. it's the stunning U ltra Accounts<br />

portfolio. This, too, is a very capable pro.<br />

gram, so the choice between Ultra and<br />

Financial is largely a matter of personal preference.<br />

They're both shareware, and each<br />

costs a tenner to register. As usual, registration<br />

entitles you to future updates and helps<br />

persuade the author to continue to develop<br />

his or her product.<br />

Produced by: Michiel den Outer Navigator is a superb virtual reality design tool which is<br />

Available from: 17 Bit Software ideal for all manner of applications ranging from games to<br />

Disk No: 3927 A/B complex design work, where architectural plans can be<br />

'brought to life' within a computer. It works in real time,<br />

allowing total interactivity and allowing the user to examine objects from every angle.<br />

The first of the two disks contains a fast and effective viewing program, some rather brief<br />

documentation, and numerous examples of what can be achieved. The second disk features<br />

Navigator Titler, an excellent utility for designing flashy effects for use in videos and<br />

presentations. There's also NWipe, which allows texture mapping onto 3D objects, and<br />

can produce some really impressive effects.<br />

To really get the most out of the programs,<br />

a fast <strong>Amiga</strong> is required. On<br />

my A 1200, running at around five times<br />

the speed of a standard A500, things<br />

can be pretty jerky. This is especially<br />

true if you decide to use Hi-res, interlaced<br />

screens, or fancy texture mapping.<br />

Unfortunately, the programs<br />

use integer maths so owners of<br />

FPUs won't be at any advantage - a<br />

nippy processor and lots of FastRAM<br />

are the only solution.<br />

Navigator is shareware, but at only<br />

a tenner a time it's well worth the<br />

money considering everything it is capable<br />

of, It has something to offer everyone,<br />

and can be put to all sorts of uses, from business<br />

to video work and even game design. Highly<br />

recommended,<br />

0 D e sign your Own te dious<br />

suburb with N a viga tor


GlIGP-ED V3<br />

Produced by: Oliver Roberts<br />

Available from: Aminet<br />

Geoff Crammond's Formula One Grand Prix<br />

is quite probably the greatest computer<br />

game ever (although admittedly Sensible<br />

World Of Soccer comes quite close). The<br />

problem is that Microprose have not seen fit<br />

to update it in any way whatsoever since its<br />

original release in 1991, with the consequence<br />

that the data contained in the game<br />

is now rather out of date.<br />

To address this problem, and to provide<br />

numerous gameplay improvements, Oliver<br />

Roberts wrote RCP-Ed, an early version of<br />

which made its way onto an Amigo<br />

<strong>Computing</strong> coverdisk some time ago. It<br />

enabled the editing of team and driver<br />

names, car colour schemes and suchlike,<br />

and allowed less patient drivers to cheat by<br />

employing the driver aids even on the higher<br />

skill levels.<br />

Fl GP-Ed has since developed at a phenomenal<br />

pace. Version 3 enhances the game<br />

in numerous ways. Its now possible to edit,<br />

amongst other things, car set-ups and camera<br />

views, the lap records, arid the frame<br />

rate of the display (producing smoother<br />

graphics on faster machines). There are also<br />

plenty of fancy additions: there's an optional<br />

pit-lane speed limit for added realism, plus<br />

the facility to upgrade computer car performance<br />

on various circuits, and a handy cheat<br />

whereby your car's position can be<br />

snapshotted at any point and then recalled.<br />

The latter function is extremely useful for<br />

'REAR DOWN THE WALL<br />

Produced by: Union P i n k Floyd's Another Brick In The Wall receives the demo<br />

Available from: 17 Bit Software treatment, with a rather scratchy sample of the song<br />

Disk No: 3907 b e i n g accompanied by plenty of fairly fuzzy graphics.<br />

Don't expect Gilmour and co to perform at CD quality:<br />

knackered 70's tape-deck quality is closer to the ma& However, some quite impressive data<br />

compression has obviously gone on to squeeze this whole production onto one floppy disk,<br />

so the low sample quality is excusable. (It also probably helps avoids copyright problems...)<br />

The visuals, if a little less than impressive in definition, are at least a little more imaginative<br />

and impressive than might be expected. They're not stunning by any stretch of the<br />

imagination, but they're passable.<br />

Suddenly, however, Another Brick In The Wall finishes and we're catapulted into a rather<br />

average, highly predictable demo featuring texture-mapped donuts and cheesy tracker musk,<br />

This bizarre turn of events i a little disappointing but unfortunately riot entirely unexpected;<br />

perhaps a sad indictment of <strong>Amiga</strong> demos in 1995: There are few surprises left these days,<br />

and demo programmers don't seem to be going out of their way to hit us with therm Still, at<br />

least Tear Down The Wall includes some music that's not straight out of the Euro-cheese<br />

dance stable.<br />

n Ass 'IMMO led 30 toilet,<br />

it's origina l, i suppose ...<br />

n Edit pra ctica lly e ve ry a spe ct<br />

ot cla ssic ra ce r Ft GP<br />

practising tricky comers. It's also now possible<br />

to display plenty of useful information<br />

during races, such as the time difference<br />

between your car and the cars in front and<br />

behind when you cross the start/finish line.<br />

You can even change the sound effects and<br />

graphics should you feel the urge.<br />

Fl GP-Ed is shareware, with registration<br />

costing E6. Considering the hours of extra<br />

interest it can add to an already classic<br />

game, this is an absolutely essential<br />

purchase<br />

s- The <strong>Amiga</strong> a n<br />

a me a ns col<br />

politica) props.<br />

ganda, pe rha ps?<br />

at just the work<br />

at some bore d<br />

programmer<br />

without a C O<br />

player?<br />

tratitstit Camera<br />

le-Car<br />

11$11<br />

ri Eve n the tra ckside<br />

ca me ra positions ca n<br />

be a djuste d<br />

cl wha t cha nning<br />

birthday surprise<br />

AMIGA COMPUTING<br />

FEBRUARY / 99 6<br />

i want to hear from you if you have<br />

any program, whatever its purpose.<br />

which you conaidar Whitby of review.<br />

Whether it oil be freely distributable<br />

public domain, shareware or licenceware,<br />

if you feel it's of sufficient<br />

quality to merit coverage then stick it<br />

in a jiffy bag or padded envelope and<br />

send it in with all baste- Although<br />

Public Sector receives too matey sub.<br />

missions to taint then all. I promise<br />

at least leek at your work - even if<br />

Its yet another tottery program or<br />

kinedike cardset. it does melte my job<br />

a lot easier awash if disks Ere clearly<br />

letter detailing Pleas=n A l o f t and<br />

price, and kgiving<br />

some bil<br />

i clude<br />

flans. The a magic address iN<br />

talostruc-<br />

clow. Dave Cusick, c oPO vsuarnisallairel<br />

<strong>Amiga</strong> <strong>Computing</strong>, MedicrifeTtre,<br />

Acitington e Pa r estiaki<br />

SKID ANP P<br />

REETINGS: A<br />

GALLERY II<br />

Produced by; Jason Jordache<br />

Available from: 17 Bit Software<br />

Disk No: 3921<br />

This is a collection of Jpeg images designed<br />

for greetings cards. The highly stylised<br />

artwork is colourful and attractive and the<br />

quality throughout is excellent.<br />

Some of the designs have vaguely fantastical<br />

themes, whilst there is also a cute<br />

cow and plenty of abstract<br />

images. There are a couple that<br />

you perhaps wouldn't send to<br />

kiddies.<br />

Maybe not the most useful<br />

disk in the world, but<br />

an effective way of showcasing<br />

this artist's talents.<br />

IC) At011 Jeltebot 0 . 4 tit8511 Mani,<br />

A nove lty gre e tings ca rd<br />

design tra m Ja son Jorde che


LI ZONE #1<br />

Produced by: Professional PO<br />

Available from: Professional PD<br />

Another compilation of handy little utilities, in<br />

the mould of the Vark disks, Most are accompanied<br />

by ReadMe files, and those which aren't<br />

are, for the most part, relatively easy to get to<br />

fltiPs with.<br />

There are plenty of useful inclusions: there's<br />

Cachefont, which creates a file listing everything<br />

in your Fonts drawer, allowing programs to scan<br />

its contents far more quickly; ClickNot, which<br />

stops the floppy drive from making that irritating<br />

clicking noise when there's no disk inserted; and<br />

CPalette, which brings up a palette requester on<br />

any screen.<br />

DoubleX forces mode promotion on AGA<br />

machines, even on programs which normally<br />

refuse to be affected. Embedder is a superb AGA<br />

downgrading utility that runs as an Applcon, so<br />

AGA-unfriendly programs can simply be dropped<br />

onto its icon and run instantly. Fakernem is for<br />

Al200 owners, and converts all but 512k of<br />

RAM into FastRAM, and apparently this makes it<br />

possible to run certain applications such as<br />

Caligari, which otherwise would refuse to run.<br />

GIFlist displays useful information about Gil<br />

Mot me it!<br />

NO It koolo<br />

to mood it mll wool Ild<br />

OP 11 N a l -- • t l o f N<br />

11 C U Zone s Incore dibiy use ful but not<br />

really like ly to provide e xciting gra bs<br />

files and can add little notes for future reference.<br />

IdleLED turns the power light into a CPU<br />

load indicator, so that it's possible to tell when<br />

your machine is working hard. Nuke is a 'secure'<br />

deletion program - it physically removes a program<br />

rather than simply telling the machine to<br />

forget about its existence. This means the file<br />

cannot later be undeleted by some curious<br />

individual.<br />

SystemSpeed, unsurprisingly, can tell you<br />

how swift your machine is, whilst Stonecracker<br />

is a crunching utility in the Powerpacker mould<br />

which squishes programs down whilst leaving<br />

them fully executable. Snoopdos, although<br />

included in v1.5 as opposed to the vastly superior<br />

v3, should be on everyone's hard drive. It's<br />

excelent for finding out exactly why a stubborn<br />

program is refusing to work correctly,<br />

There are many more too, although in some<br />

cases it may take a bit of work figuring out how<br />

the authors have compressed the documentation<br />

- PPmore won't recognise several ReadMe<br />

files. The chances are that long time owners will<br />

already own a fair few of these utilities, but with<br />

so many to choose from, it's a fair bet that<br />

everyone will find at least a couple of new<br />

gems.<br />

A<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

OWEROIDS<br />

Produced by: Matthias Bock Asteroids is the sort of classic that has spawned many imi-<br />

Available from: 17 Bit Software tations, probably the most famous of which is<br />

Disk No: 3920 Bloodhouse's Super Stardust which boasted stunning<br />

graphics and a difficulty factor which made the legendary<br />

hard Rick Dangerous games seem like a doddle.<br />

Poweroids doesn't offer the same drop-dead gorgeous graphics - in fact, the visuals are<br />

somewhat disappointing. However, there is the added bonus of multi-player blasting action,<br />

because up to four players can participate simultaneously with a four-player adapter. If you<br />

don't own one of those little gizmos, it's at least possible to enlist the help of one chum to help<br />

destroy wave after wave of asteroids. There's also an excellent battle mode where players try to<br />

blast the living daylights out of one another.<br />

Unfortunately though, you'll only get the chance to blast a couple of screenfuls of asteroids<br />

into oblivion with this particular version, because Poweroids is shareware. The full version, with<br />

scores more levels, costs 20DM. Somewhat strangely, Povveroids requires a 68020 and l meg<br />

0002 S<br />

slicioa.22to .10000000UP of chip RAM, but it does<br />

IN000 G o o o<br />

L I e a I i 0 0 0 0 0 0 0 e 1 P multitask happily (so don't<br />

t D o<br />

get worried if the starlield<br />

starts to fade, it's just MCP's<br />

screen saver kicking in).<br />

•<br />

•<br />

•<br />

•<br />

Produced by: Professional PD<br />

AUNTED BY YOU Available from: Professional PD<br />

MI Prior has struck again. The latest in his long line of gambling prediction titles is Pro-<br />

Greyhounds. This arrived in the office in a sizeable box, accompanied by a bottle of 'Mans<br />

Best Friend', an allegedly alcoholic product which in fact turned out to be a bottle of Fruits<br />

Unlimited. The program itself features the same friendly interface as its predecessors, and<br />

whilst I won't claim to have any idea as to its effectiveness, it does have all the hallmarks of a<br />

quality product.<br />

MOS AGA EXTENSION<br />

Programmed by: Michael Prince<br />

Available from: Ft Licenceware<br />

Disk No: F1-113<br />

It's flna fly possible to<br />

display a ttra ctive AGA<br />

picture. in Amos<br />

Let's see, the <strong>Amiga</strong> Al200 has been around for, what, three years<br />

now? And Amos, infamous for refusing to run on any new machine<br />

until a patch is released for it, has never been upgraded to take advantage<br />

of the AGA chipset Until now, that is. Formerly available for f 10<br />

from the now deceased <strong>Amiga</strong>Nuts PD, this extension can now be<br />

obtained for (3.99, and whilst it's still far from completion, it does<br />

finally offer keen Amos programmers some AGA effects.<br />

AGA screens can now be opened, the full range of colours is now<br />

available, and a host of enhanced versions of standard Amos commands<br />

are included. There are plenty of demonstration programs too,<br />

so getting used to the new (and well documented) commands<br />

shouldn't be too much of a chore.<br />

Fully compatible with both 'Classic' Amos and Amos Pro, this has<br />

been eagerly anticipated by many for a very long time.<br />

Poweroids a llows you<br />

to bla st a frie nd into<br />

submisa ion, Of if you<br />

haven't got a ny frie nds,<br />

you ca n a t le a st blow up<br />

some rocks<br />

SOMETHING<br />

HOT IN<br />

A COLD<br />

DV<br />

1st Floor<br />

, / 8 Ma<br />

StreetflAtaimik 17 litl d. Wept<br />

i Yorkshire Ail 1DHIC1,8<br />

Tel: 01924 366982<br />

r Fox.4111111 00943<br />

tFl<br />

Lican ware<br />

31 iWain<br />

d . Ex<br />

D 9 D U<br />

41=# rol<br />

Mir<br />

fhva „,<br />

al %dr PrItrzito 1<br />

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10<br />

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Lovell P<br />

—<br />

Vikkeeds<br />

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....i<br />

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2


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Nobody Undersells USIIIII<br />

AMIGA A6001A500IA500+<br />

RAM CARDS<br />

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Al200 RAM CARDS<br />

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(With Clock & FPU socket)<br />

OMB E49.00<br />

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El AMER'S DELIGHT 2<br />

Gamers Delight is another<br />

compilation CD courtesy of<br />

Schattruhe, and basically its<br />

based along the lines of the<br />

Assassins disk. This, too, is<br />

also the second in the series<br />

but there were certain flaws<br />

in the menu system then_<br />

With this CD being designed<br />

by a foreign company, the translation comes across<br />

differently.<br />

For example, instead of platform games being referred to<br />

as 'platform games', they were referred to as 'jump and MI',<br />

which in fairness is no real fault of their own, it just looks<br />

odd. The cursor to select options was a very faint colour, and<br />

straining your eyes to make Out what you were going to<br />

A MINET SET 2<br />

Everybody who's anybody will have<br />

seen, heard, or even used the<br />

Arninet series, either on the past i<br />

CD-ROM series or via modem. All the 'k<br />

time, people are uploading their software<br />

for use on Aminet's extremely<br />

impressive collection. Since its launch<br />

there have been nine CD-ROMs and<br />

these all contain the latest software for<br />

that time. Therefore, if you happened<br />

to own the entire lot, you would probably<br />

have the most comprehensive<br />

library of <strong>Amiga</strong> software to date.<br />

G.T.I. are back to distribute the<br />

famous Aminet Sets, and already they<br />

are on to their second in the series. The<br />

entire package is not cheap, at E34.95,<br />

although for your money you do get four CDs absolutely<br />

packed with gorgeous goodies that were uploaded in<br />

November.<br />

The CDs are split into categories - the first containing the<br />

entantan 44112Inat a -<br />

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WIM/<br />

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[10 non-: 31<br />

CIA Spot 125<br />

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glom<br />

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AMIGA COMPUTING<br />

FEBRUARY / 99 6<br />

!Kr<br />

select was imminent Garners Delight 2 has now made an<br />

appearance containing 1070 games from different categories.<br />

There are 70 commercial releases, so don't expect Public<br />

Domain, and an example from the 'Jump and Run' category<br />

would be 'Go Kevin Go' - sounds great. There are various<br />

other games called Gardener, Rollerball, Willi Wacker and<br />

Bals, I suppose that sums up the CD quite well.<br />

No CONTEST<br />

It may not be as polished as the Assassins series, but it's different<br />

The games may be unheard of, and they may not be<br />

of outstanding quality, but that's certainly not what you<br />

expect for E26,95.<br />

Although the Assassins compilation is the same price, it's<br />

double the quality. I don't think there's any doubt which one<br />

you should go for.<br />

utilities, documents, text and business software; the second<br />

contains pictures and graphic software, the third contains all<br />

the fun topics such as games and demos along with more<br />

utilities for use with your hardware; and the fourth and final<br />

CD is entirely dedicated to music modules, samples, and<br />

Comms software.<br />

There is 850Mb of music modules that any music fan<br />

would gladly pay E35 for. The Aminet<br />

series is and always will be<br />

the greatest compilations<br />

to date. With its excel-<br />

lent <strong>Amiga</strong>Guide<br />

database allowing /<br />

you to access /<br />

everything, depacking<br />

and reading<br />

from a click of<br />

a button, this is the<br />

definitive compilation.<br />

Well, until<br />

Decembers comes out<br />

anyway.<br />

Product:<br />

Supplier:<br />

Price:<br />

Phone:<br />

Bottom<br />

line<br />

PRODUCT DETAILS<br />

Ease of use<br />

Im lementation<br />

Value For Mon<br />

Overall<br />

Gamers Delight 2<br />

CLIJ<br />

E26,95<br />

+49671 85937<br />

SCORES<br />

From UFOs to networks this CD<br />

collection covers essential<br />

programs and graphics for<br />

your <strong>Amiga</strong>. Andy<br />

laddock reviews<br />

Product:<br />

Supplier<br />

Price:<br />

Phone:<br />

Ease of use<br />

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Value For Money<br />

Overall<br />

77% I<br />

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92%<br />

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Aminet Set 2<br />

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E3495<br />

+49671 85937


A<br />

SSASSINS ULTIMATE GAMES 2 3 " M r Bottom<br />

The Assassins Ultimate Games is the second<br />

r the series of CDs, following on from the<br />

rnmensely popular first instalment It included<br />

all the Assassins collections packed, and<br />

ready to unpack, onto floppy disks. The first<br />

CD contained a wide variety of excellent<br />

games as well as some compilations of<br />

To /me the A sssss ins CO, a ll tha t's<br />

required is to simply click on the icon.<br />

IZETWORK CD 2<br />

•<br />

• •<br />

o<br />

The first Network CD arrived<br />

courtesy of Weird Science<br />

some time ago, and now their<br />

latest Networking CD has<br />

finally appeared - faster and<br />

far more powerful than ever<br />

before.<br />

The main idea is to join<br />

together the <strong>Amiga</strong> and a<br />

CD32 via a cable from the Serial or Parallel port to the<br />

Auxiliary port on the CD32. This will give your CD32 a new<br />

lease of fife as a remote CD-ROM drive. As most CD drives<br />

are operated via SCSI and the PCMCIA slot, the majority<br />

tend to be quad-speed and almost instantaneous. You may<br />

be thinking that because the CD32 is only double-speed,<br />

the file exchange rate won't be particularly good. Well, you<br />

would be right, although on this Network CD there are<br />

many programs to get the most from your CD32 as well as<br />

the fastest speed.<br />

Setting up is made even easier than before - a simple<br />

process of entering the CD, booting up the machine, waiting<br />

for it to be ready, and sending all the relevant information<br />

down the Serial cable. Then a pseudo-device entitled<br />

'Network' will appear on your desktop. Inside here you will<br />

t its<br />

g t PASDOCDSSOLk;Wpm<br />

vioi MIA_ WOK SUITE MT<br />

: NIT PPM t1U C alEATC N<br />

IN KIM alit NT.<br />

I 'AIW JAMS Dill- 11W NS NIOIT<br />

'UI(IIU so or VW PSI<br />

,<br />

The a a sy•to•use ne twork CO COMPS<br />

comple te with the $ I D pa cka ge<br />

utilities. What made this compilation superb<br />

were the presentation and features, an<br />

excellent menu system, bootable or nonbootable<br />

as well as compatibility with the<br />

CD32.<br />

This collection has game disks 1-120, 60<br />

utility disks, and 70 workbench games.<br />

These are all in the usual DMS format and<br />

will need unpacking to floppy disks. You can<br />

access everything from the excellently implemented<br />

<strong>Amiga</strong>Guide database, and all the<br />

information you require will undoubtedly<br />

feature here, including compatibility with<br />

various machines.<br />

The games contained on the CD range<br />

from shootem-ups to pub quizzes, and if<br />

you're not looking for something specific<br />

then there is something here for absolutely<br />

anyone.<br />

If you're looking for a decent CD with a<br />

whole host of PD games and utilities,<br />

Assassins is undoubtedly the best. It features<br />

art easy-to-use menu system, accompanied<br />

find a CDO and RAM drawer, and you must remember that<br />

they are only drawers and not devices. Once this is setup<br />

you can change the CD in CD32 because it will override the<br />

auto-reset function, then all you have to do is assign it and<br />

away you go - it's as simple as that.<br />

What makes this one of the most delightful packages is<br />

that if you should move the mouse pointer off-screen it will<br />

simply appear to have locked up. Adding another monitor<br />

through the CD32 will reveal your mouse pointer moving<br />

swiftly around on the other monitor. Also, not only can the<br />

mouse be transferred to the other machine, but also the<br />

keyboard, as soon as you move off-screen.<br />

I M PROVEN! E NTS<br />

P<br />

i<br />

V<br />

s<br />

-<br />

Depending on your machine and setup, you will have a<br />

variety of baud rates from 57,600 to 115,200, and<br />

for a standard Al200 you'd be able to get<br />

away with 76,800. There are programs<br />

such as SID, for file transfers and<br />

for viewing various formats,<br />

as well as many other<br />

Internet and access tools.<br />

You can also unpack<br />

various bootable disks<br />

to make the connection<br />

procedure even easier.<br />

The main improvements<br />

over the first are that the CD<br />

boots in around 45 seconds, the<br />

CD32's programs can be run from<br />

the <strong>Amiga</strong> itself, the connection procedure<br />

is simplified to only a click of a<br />

button, and you also get many animations,<br />

games and images bundled on the<br />

disk to kickstart you CD-Rom usage - these<br />

can all be viewed or played through SID, so<br />

everything you could possibly think of has<br />

been included.<br />

Anybody with a CD32 and <strong>Amiga</strong> should<br />

seriously think about getting connected. If<br />

you look at all the CD-ROMs on these very<br />

pages you will see just what you are missing<br />

Out on. This is none other than an essential<br />

purchase.<br />

AMIGA COMPUTING<br />

1<br />

l i n e<br />

PRODUCT DETAILS<br />

Product:<br />

Supplier:<br />

Price:<br />

Phone:<br />

Ease of use 88%<br />

Implementation - 84%<br />

Value For Money 85%<br />

Overall 84%<br />

Product:<br />

Supplier:<br />

Price:<br />

Phone:<br />

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Assassins Ultimate games 2<br />

weird Science<br />

E19.95<br />

0116 2340682<br />

SCORES<br />

by some excellent presentation. There are<br />

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on the author, so it really does add up<br />

to being one of the most professionally<br />

presented CDs around today.<br />

Bottom<br />

line<br />

PRODUCT DETAILS<br />

Value For Money<br />

Overall<br />

Network CD 2<br />

Weird Science<br />

614,99 Serial Cable: E24.99<br />

0116 234 0682<br />

SCORES<br />

91%<br />

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92%<br />

C Whoa ! N ow did<br />

that ge t I n the re ?<br />

a._<br />

De


•<br />

ONCOUNTERS: THE UFO PHENOMENON EXPOSED.<br />

*<br />

There are so many questions<br />

about ufology that<br />

most people are either<br />

too scared to ask or too<br />

sensible. People are<br />

frightened with the<br />

unknown, and recently,<br />

although having being<br />

around for many years,<br />

aliens are beginning to steal the limelight and become<br />

more believable than ghosts. Or are they the same thing?<br />

One reputed feature of Aliens is that they can take any<br />

form! Apparently.<br />

What does an Alien look like? Does the government<br />

really communicate with them? Was the Roswell incident<br />

a cover-up? Have places like Hangar 18 stored ufology?<br />

Who are the Men in Black? Why do they<br />

drive red Escorts?<br />

All these questions and more are<br />

revealed on this brand new CD<br />

called Encounters: The UFO<br />

Phenomenon Exposed. On the<br />

rear cover it says: This CD contains<br />

information that<br />

NOBODY wants you to know.'<br />

And this is perfectly true.<br />

However, don't take it the<br />

wrong way, thinking they're<br />

stolen classified reports. They are<br />

merely documents people have<br />

managed to lay their hands on. Are<br />

they true? Nobody knows_<br />

If the government did come Out and make<br />

a speech to say that UFOs/Aliens<br />

existed, although there's really nothing<br />

to worry about, there would be a<br />

adobcsENE 2<br />

By now, you probably know about underground<br />

clubs and places where everyone gets<br />

together to 'join as one' and just enjoy life.<br />

No restrictions, no egotistical bigots - everybody<br />

is free to enjoy what they want to enjoy.<br />

Euroscene is more or less an underground<br />

<strong>Amiga</strong> scene, where various <strong>Amiga</strong> users get<br />

together for parties and groupings for demo<br />

showings, music and pictures, amongst other<br />

things, and then generally talk about it afterwards<br />

- on demos. That's why you always get<br />

a certain type of text on demo scrollers which,<br />

if you haven't been to a certain venue, you<br />

won't understand. Generally, these venues<br />

are held all around the country, although<br />

mainly in Europe.<br />

This CD contains various files from these<br />

particular get-togethers. Images, demos,<br />

ci Thus picture 15 from the R oswe ll<br />

autopsy. ft wa s brought to light by a<br />

music vide o produce r. N e e d I sa y more —<br />

Strange<br />

pictures e re<br />

the true<br />

nature Of<br />

Euroscono<br />

world panic_ However, if they manage to keep it as one or<br />

those 'believe it or nor subjects, the public would have<br />

no option but to disbelieve it_<br />

According to a document in the CD itself, there are<br />

over 70 recognised species of 'Aliens' or other beings.<br />

The most popular of species has to be the 'Greys.' These<br />

are described as being thin and spindly, have large bald<br />

heads, huge dark eyes, two dots for a nose, and a small<br />

line for a mouth. And of course they are grey.<br />

After having read almost every document on the entire<br />

CD, I now feel as though I'm getting to know quite a bit.<br />

For instance, did you know that the government are carrying<br />

out a coverup as we speak? Well, it's called an<br />

indoctrination, and its a plan to make you disbelieve.<br />

When a UFO sighting is reported, and it's a major one<br />

which the government can't explain, they filter it<br />

through to a popular medium - namely the<br />

tabloids. They will then blow it out of<br />

proportion - such as the 'I was<br />

snatched by Pamela Anderson<br />

look-a-like aliens!' story - so people<br />

laugh it off, and subconsciously<br />

dismiss the whole<br />

thing. Clever? I think so_<br />

This CD covers every budding<br />

ufologist's dreams as there are<br />

documents covering abductions,<br />

origins, cattle mutilations,<br />

crop circles, landings, sightings,<br />

crashed UFOs, and government<br />

conspiracies and cover-ups.<br />

Basically, the entire CD uses an<br />

<strong>Amiga</strong>Guide and all the documents can be<br />

-) R oughly<br />

translated,<br />

this me a ns<br />

'The Boot.'<br />

i'm good a t<br />

German<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

accessed very easily along with a<br />

series of pictures. Most of the CD is<br />

text related - 200Mb - which<br />

music, graphics and all the relative players<br />

and views are included. The main source of<br />

all these various formats come from diskmags<br />

and if you're a keen follower of these, then<br />

they will undoubtedly inform you of various<br />

forthcoming 'bashes.'<br />

CATEGORISATION<br />

The categories are divided up into a listing<br />

which is sorted by the name of the group.<br />

You may recognise some of them if you have<br />

used Aminet or other compilation CDs. Most<br />

of the larger files or demos are compressed<br />

as a DMS format, although there are many<br />

ready•to-run programs and files. There are<br />

also various graphic viewers, mod players,<br />

text resources, programming guides and<br />

many other useful utilities. As you'd expect,<br />

means there are a lot of documents. However, each category<br />

has its own pre-packed [ha file so you can instanni•<br />

unpack it to your hard drive.<br />

All the information on the CD is excelent_ It gives all<br />

sorts of documents that are supposedly 'top secret' and<br />

some of the accounts of abductions will send a shiver<br />

down your spine. The whole CD covers everything to do<br />

with UFOs, especially offering explanations as to why<br />

World War 2 started! Hitler was an alien! Er, I made that<br />

up actually. It does sound like some people take it too<br />

far, but after actually reading the documents, how can<br />

you possibly not believe it? This is the case when<br />

500,000 people have reported abductions in Amerka<br />

and they all roughly follow the same pattern. Spooky!<br />

If you have a keen interest in ufology or you're looking<br />

for some convincing evidence, look no further.<br />

Bottom<br />

line<br />

PRODUCT DETAILS<br />

Product: Encounters: The UFO Phenomenon<br />

Supplier:<br />

Price:<br />

Phone:<br />

Ease of use<br />

Implementation<br />

Value For Money<br />

Overall<br />

Product:<br />

Supplier:<br />

Price:<br />

Phone:<br />

SCORES<br />

17 Bit Software<br />

E19.99<br />

01924 366982<br />

91%<br />

93%<br />

89%<br />

91%<br />

the quality of the demo/image/module really<br />

depends on the respective quality of the<br />

group. At the moment, the Polka Brothers<br />

seem to have made a big impact of the<br />

demo scene, ranking high in the charts of<br />

many diskmags.<br />

If you are into the demo side and getting<br />

to know other <strong>Amiga</strong> users, then Euroscene<br />

will manage to satisfy your curiosity into<br />

these underground happenings. It's certainly<br />

good value for money at E9,99.<br />

Bottom<br />

line<br />

PRODUCT DETAILS<br />

Euroscene 2<br />

Weird science<br />

E9.99<br />

0166 324 0682<br />

SCORES<br />

Ease of use 8 2 %<br />

Implementation 7 3 %<br />

Value For Money 8 9 %<br />

Overall<br />

85%


The Power CD-ROM for the <strong>Amiga</strong><br />

600/1200 plugs directly into the<br />

PCMCIA port and provides a direct<br />

SCSI-I and SCSI-II Interface, allowing<br />

.sip to si additional devices to be<br />

cannected. What's more the Power<br />

CD-ROM features a 'Hot-plug' which<br />

Mews you to connect and disconnect<br />

the CD-ROM and any other additional<br />

devices even when the <strong>Amiga</strong> is<br />

witched on<br />

The CD-ROM drive comes with a SCSI<br />

interface. PSU, manual, audio lead,<br />

,<br />

Iincludes<br />

Audio CD, CD32 Emulator,<br />

t<br />

MPEG Film Decoder and Photo CD.<br />

a AMIGA 600,1200<br />

i<br />

r<br />

12 SPEED CD-ROM INC SQUIRREL 1179<br />

tX4<br />

SPEED CD-ROM incsouirinct E249<br />

s AMIGA 4000<br />

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DUAL SPEED CD-ROM EXT. E 1 3 9<br />

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AMIGA 4000 SCSI-INTERFACE .1129<br />

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POEM <strong>Computing</strong> Ltd no<br />

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MN to the lack of support<br />

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Al200 PACK<br />

2MB of RAM<br />

3.5<br />

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1.2GB SCSI Hard Drive<br />

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All prIcm •tschEtk VAT<br />

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Does not induda disks or manuott<br />

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AM1NET SET 1<br />

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. ith <strong>Amiga</strong> powered sys-<br />

.! drive powerful multi-<br />

\ 33tems being used to<br />

media information<br />

systems at such places as the<br />

Cleveland police force,<br />

Colchester Zoo, hotels,<br />

petrol stations, football<br />

grounds and a multitude of<br />

other areas all over the<br />

world, and at a fraction of<br />

the cost of alternative PC<br />

systems. The <strong>Amiga</strong> has<br />

more than proved it has the<br />

capabilities to be used in<br />

such systems,<br />

ImageVision is a new product<br />

from a company based in<br />

Sweden, and it is their intention to<br />

produce and develop ImageVision to<br />

be, at the very least, as functional as Scala<br />

MM400, if not better,<br />

The ImageVision package comes in a very<br />

well presented double CD case. The actual<br />

disk is on the front side of the CD case with<br />

the extras CD on the other. You do not actu-<br />

ally need a CD-ROM drive to use the program<br />

because the entire ImageVision program and<br />

basic tutorial are all compressed onto the single<br />

floppy. The CD is just there to hold a far<br />

more advanced demo script and a whole<br />

host of extras.<br />

Some of the extras include a wide selection<br />

of excellent backdrops covering liquids,<br />

stone and some more surreal types, fullscreen<br />

Mpeg animations, along with a few<br />

music modules and a lot of high-quality<br />

sound samples. These are not all installed<br />

with the ImageVision program but will, of<br />

course, still be available off the CD.<br />

Installation is very straightforward using<br />

the standard installer, even though it does<br />

take a while. A basic installation will only<br />

require about SMb worth of hard drive space,<br />

while if you go for the full installation including<br />

the full CD demo script, this requires over<br />

25Mb of hard drive space. Everything gets<br />

copied into a single directory, apart from the<br />

extra fonts and a couple of assigns that have<br />

to be added to your user-startup.<br />

When you start up ImageVision, the first<br />

thing that strikes you is just how good looking<br />

it is. The interface even puts MUI to<br />

shame, but just because something is goad<br />

looking does not particularly mean it is worth<br />

having. This thing is going to have to be quick<br />

Jargon<br />

box<br />

something the<br />

Attngo uses doing to years<br />

Mettntnedia is a butt<br />

Nord thought up by some<br />

'oarketing man to make PCs<br />

• tnd Windows sound a good<br />

.•dea The true meaning is<br />

mything that can convey<br />

•<br />

• , P• sound, text and graphics<br />

,<br />

shon for Motion<br />

u<br />

p<br />

r<br />

, Nay of snaring video foologe<br />

e<br />

r<br />

a much smaller amount al<br />

tpixe<br />

thon normol methods.<br />

t<br />

hro<br />

decompress Mpeg video<br />

u<br />

footage a requires a kit of pro-<br />

rcessmg<br />

n power, and normotiy<br />

e only a special decompression<br />

chrp<br />

o<br />

E con achieve TV standard<br />

picture n<br />

x quaky,<br />

e<br />

p<br />

m<br />

e<br />

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c<br />

d<br />

RAPHICS EDITOR<br />

t<br />

i<br />

G<br />

II<br />

a<br />

r<br />

1This built-in pad of Image Vision is where you t<br />

o can con- in a variety of ways. You are able to choose what font the<br />

struct your various menu screens. If you double-click y<br />

u on text should appear as, whether it should be freely posi-<br />

p<br />

any menu icon in the script window you con gain p access tioned or formatted with left/right justification or centred.<br />

e<br />

to the graphics editor from the menu's requester. ,<br />

Along with these, you can also add drop shadows, back-<br />

The graphics editor seems to have been designed t with ground colour, text fill colour, or apply a bevelled effect to<br />

the basic assumption that you will be using a background<br />

h<br />

the text, all of which can take their colour from a scrollable<br />

graphic which will then have your various menu i choices colour selection at the bottom of the requester.<br />

on top of that This is because most of the tools s available Once text has been entered you are free to move it any-<br />

i<br />

are geared towards laying out and presenting blocks of where on the screen you want using the mouse, or enter<br />

s<br />

text over a background screen. Having said that, you are<br />

a<br />

another section of text which you can then apply with a<br />

able to load in brushes over your background and scale different set of effects. My of the current available colours<br />

these to any size you wish and move them to any position. can also be changed by hitting the edit button, and this<br />

The main tool box available on the editor's screen then pops up one of those newish <strong>Amiga</strong> colour wheel<br />

allows you to change the appearance of the on-screen text gadgets, allowing you to choose a new colour.<br />

I. •=irt.M1<br />

ir<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

11<br />

hew/ fu<br />

'<br />

J<br />

supremo <strong>Amiga</strong> multimedia package,<br />

Neil Mohr discovers whether<br />

lmageVision can pull off a coup<br />

J<br />

to learn, easy to use, and feature packed if it<br />

is going to beat Scala,<br />

The main interface consists of three basic<br />

windows - the script, tools, and icon windows.<br />

Using all three you can easily and<br />

quickly construct complex multimedia presentations.<br />

For each script you are working<br />

on there is a single<br />

.<br />

script window A start<br />

icon will always be the first icon you have<br />

and from this start point you drag in new<br />

icons, each icon relating to the action you<br />

want to take place at that point in the script.<br />

CONSTRUCTION<br />

The actual Script construction is done in a<br />

tree-style format, with Jparent icons in the<br />

tree having 'child' icons connected from<br />

them. As this is meant to represent the linear<br />

sequence that the presentation will take,<br />

only menu icons are allowed to have more<br />

than one 'child' connection.<br />

With a menu icon, each of its child icons<br />

would represent a possible selection in that<br />

menu. All the others have to be connected in<br />

the sequence they should appear in. To<br />

nWith aims to topple Scala<br />

Mnit 00's reign as the<br />

ca ption re quinwd<br />

connect one icon to another, even/ icon has<br />

a small white tail coming out of the top of it,<br />

and you just grab this and drag it to the icon<br />

you want to connect it to. The two icons will<br />

then be linked in the tree.<br />

Once icons have been dragged from the<br />

icon's window into the script window they<br />

can be moved around, selected, cut, pasted,<br />

and if you double-click on them you can configure<br />

the various aspects of that type of icon.<br />

To help distinguish between similar icon<br />

types in the script window, each icon can be<br />

given a name that is shown in the screen<br />

title bar when you place the mouse over it<br />

This way of constructing the script is excellent.<br />

It is possible to see the form that the<br />

presentation will take straight away, and it is<br />

very easy to change the flow of a presentation.<br />

I was a little concerned at first that a<br />

large script would become unwieldy because<br />

the tree could become quite large, but to<br />

prevent this ImageVision has a couple of<br />

tools to help you organise the script into<br />

sections.<br />

The first are the group and ungroup holttions<br />

which help you package a selected area<br />

of icons into a single group icon on the script


w<br />

E<br />

A<br />

U<br />

T<br />

I<br />

F<br />

U<br />

L<br />

'Id<br />

roe hive the<br />

ability to pla y<br />

1E<br />

my (teletype<br />

sample - a s<br />

standard this<br />

1 1 1 • • = 1 : 1<br />

WM. IF F SAVA<br />

la ma . The<br />

only real options you ha ve a re to a dd a<br />

bile to the e nd of the sa mple . A cycle<br />

cadger a llows you to control how the<br />

amens icon works, e ithe r pla ying the<br />

sample until it finishe s or the uses, stops<br />

IL A more he lpful option is the * groyne<br />

slay which a llows you to pla y a sa mple<br />

miter the script to continuo, CO you<br />

could pla y a n a nima tion a long with the<br />

sample, or wha te ve r a ction icons you<br />

pl., after the sample icon. You would<br />

then use e ithe r a sa mple icon se t to<br />

stop or stop a ll to e nd the origina l<br />

umele-<br />

Also avaikkie horn a menu kon's requester, the dick editor is where you add the actual active<br />

areas to buttons or hot spots on each menu screen. When you first run the dkk editor for any<br />

ore menu, you are presented with whatever graphic design you have drawn up for that menu,<br />

along with a list view requester with all the possible menu selections for that screen.<br />

The possible selections are to go back to the previous menu from the current one and normaly<br />

this is made passible by pressing the right mouse button anywhere on the screen, and<br />

the others will be all the child nodes from that icon. These are all listed in the 'Action' list view<br />

requester.<br />

To make an area of the screen 'selectable' you have to first mark out the area that you want<br />

the user to have to click on for any one menu selection, This is done by using one of four tools<br />

provided by Image Vision. Currently, buttons can take four shapes - either rectangular, circular,<br />

elipse, or a complex polygon shape. The polygon shape allows you to define any outline shape<br />

using any number of straight lines, so with only a little patience it is possible to build up some<br />

tpite complex button shapes.<br />

was a little .<br />

concer<br />

tree ned q u i<br />

cript would<br />

because the<br />

t e large,<br />

but a ti<br />

s Image Vision<br />

has o f tools to help<br />

you organise the script into<br />

sections -<br />

window_ This will help you tidy up the look<br />

of your scripts. When a section of the script<br />

has been tested, select all the icons, hit the<br />

group option, and you will be left with a single<br />

group icon. This can be given a name in<br />

the normal way so you know what it is at a<br />

Later date.<br />

The other took are the jump, subroutine<br />

and return icons which allow you to create a<br />

new section of the script away from the rest.<br />

By adding a jump icon where the new section<br />

should go and then adding a subroutine<br />

icon, you are able to create part of the script<br />

away from the rest of it. The return icon then<br />

forces the script to return back to the parent<br />

icon of the original Jump command.<br />

This all adds up to a highly intuitive, easyto-use<br />

interface with which it is a doddle to<br />

BUTTONS<br />

Seven icon types ate available at the moment, and each one has different properties,<br />

ollomng you to perform different effects in presentations or to help organise the script<br />

Monti<br />

A me nu icon is<br />

the only one<br />

that ca n ha ve<br />

more tha n one<br />

link from it. a nd<br />

each link from<br />

the icon re pre -<br />

se nts a possible se le ction in tha t memo.<br />

From the me nu re que ste r you ca n ga in<br />

access to the click a nd gra phic e ditors<br />

where me nu buttons a re cre a te d a nd<br />

changed. You can also specify the type<br />

of wipe you want to bring the menu onto<br />

the scre e n with, A sa mple ca n be<br />

played a long with the me nu, a nd you<br />

ca n sa y if the right mouse button should<br />

take the use r ba ck to the la st me nu,<br />

,11<br />

0<br />

—O<br />

quickly knock up impressive and easy-to-use<br />

presentations. However, in its current form<br />

even the authors admit ImageVision is not<br />

currently on a par with Scala, but it is their<br />

firm intentions to make it so.<br />

The program has been written in a rnodula<br />

form so new icons can be added at any<br />

time, therefore making the program easy to<br />

extend. ImageVision also has the advantage<br />

of being a good deal cheaper than MM400.<br />

E<br />

i<br />

g<br />

i<br />

l<br />

I<br />

P<br />

E<br />

S<br />

A<br />

N<br />

D<br />

S!itiPShow<br />

Adding a slide<br />

show icon will<br />

allow you to<br />

place a slide<br />

show into your<br />

presentation.<br />

Using a file<br />

requester, you ca n a dd single or multiple<br />

picture s to the re que ste r. For e a ch<br />

slide you ca n spe cify the a mount of<br />

time it should be displa ye d for, wha t, if<br />

any, sa mple should a ccompa ny it, a nd<br />

what type of wipe should be use d to<br />

bring it onto the scre e n. As<br />

Image Vision supports D a ta type s, you<br />

ca n loa d a ny type of picture tha t you<br />

have the da ta lypa for.<br />

ig 'gon<br />

box<br />

a way of storing music<br />

Invented years ago for use with an old<br />

Arntga program, tracker modules have<br />

been with us ever since. The PC hos now<br />

got the most advanced tracker programs,<br />

such as Scream Tracker, a tracker that<br />

allows up to 32 channels. There is,<br />

however, an Amigo player available<br />

• o n obrectmnented extensmn<br />

to <strong>Amiga</strong>D03 A program supportmg<br />

Datotypes can toad any file you have a<br />

Data type for.<br />

Compared to Scala there is only a paltry number of wipes and fades<br />

available. The scroll gadget to the right of them, however, suggests that<br />

there could be future additions here. The wipes currently available are<br />

fade to black/white and background, slide up/down, bounce up/down,<br />

cover up/over, and card up/down. Wipes can be applied between sections<br />

in the script so menus can be gracefully disposed of and in the<br />

slide shows, with different wipes being applied to each picture.<br />

Only twe lve<br />

wipes a re<br />

currently available,<br />

but more should<br />

come in the future<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

'inimatinn<br />

Imagelftsion ha s support to pla y sta ndard<br />

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Used aver the world for all<br />

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advantage, but with ImageVision's superb<br />

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long way since that old Star<br />

LC-I0? I can distinctly<br />

@<br />

rememberpassinground<br />

Icolour<br />

output horn that printer and<br />

rpointing<br />

out the excellence of the<br />

ireproduction.<br />

Okay, so it was a<br />

kbit<br />

murky and, yes, there was<br />

esome<br />

evidence of banding, but<br />

ylook,<br />

c-o-l-o-u-r printouts for<br />

only , (75 more than the<br />

mono h version of the printer!<br />

No,<br />

a<br />

don't print too many<br />

pictures that have yellow in<br />

v<br />

them 'cos the yellow band<br />

on<br />

e<br />

the ribbon gets all<br />

messed n up and yellow<br />

comes ' out more like a bilious<br />

t green, but hey, who<br />

uses p yellow anyway?<br />

r And when I got my<br />

Canon i Ili I0e, wow! Print<br />

quality n technically superior<br />

to t a laser printer, compact<br />

and<br />

e<br />

bijou, fantastic. But<br />

Canon's new baby is as far in<br />

advance r of the 11.110e as that<br />

was s in advance of that sad old<br />

Star. c Apart from the lack of a<br />

Postscript o interpreter on board, you<br />

could m almost mistake it for a colour<br />

proofing e machine. The BJC610 has the<br />

small a footprint innately typical of previous<br />

Canon bubblejet printers and is<br />

beautifully styled. The construction of this<br />

beautifully styled printer isn't half bad<br />

either. When I had my B.110 it was a lot<br />

more rickety and plasticky than this one is,<br />

although Canon still haven't been able to<br />

get rid of the customary grinding noises as<br />

the print head gets cleaned.<br />

Like most other bubblejets you really<br />

only get the best results on special coated<br />

paper, but<br />

unlike<br />

a ELF TEST<br />

1,<br />

3<br />

gl<br />

it<br />

e<br />

n<br />

9<br />

1<br />

-<br />

Because the 6JC610 is such a high resolution machine it is<br />

difficult to make sure that the print head is optimally<br />

aligned when it comes out of the box. To remedy this.<br />

Canon hove a hondy little self-test function that prints out<br />

bars onto a sheet of paper along with instructions on what<br />

to do. Simply choose the bar that looks the most solid and<br />

make the lights light up in the right combination and voila,<br />

you've just set your print head correctly. It is features like<br />

this that make awning and running a modern printer light<br />

years ahead of all those old lo-fi models we used to use.<br />

SAMPLES<br />

ECMANT 1 LONS<br />

nuxren<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

_<br />

tniftul<br />

Ccri on 0<br />

some other inkjets currently on the market,<br />

you can print on standard copier bond with<br />

the BJC610. Canon can also supply you<br />

with a variety of specialist papers and films<br />

to meet your needs such as transparencies,<br />

glossy papers and back print film. If you are<br />

going to use it for high-quality DTP do be<br />

aware that running costs, particularly if you<br />

are using the coated paper, are going to be<br />

quite high, but no more so for the BIC610<br />

than for any similar printer.<br />

Canon's own brand coated<br />

paper goes for E22 ex VAT<br />

for 200 sheets, but you<br />

will probably be able<br />

tight Wave re nde rs<br />

printout nice ly too<br />

•<br />

A new inkjet<br />

printer to<br />

supersede the<br />

BJC600, but<br />

is it a<br />

significant<br />

A<br />

Frank mNord<br />

finds out<br />

p<br />

to find third-party papers cheaper.<br />

r<br />

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?<br />

Canon has retained the cartridge mechanism<br />

that was present on the BJC600<br />

where you have a print head and four separate<br />

cartridges for the inks - one black<br />

cartridge that can be double the sire of the<br />

others, and one each of a cyan, magenta<br />

; A fa milia r gmage gets the<br />

Canon tre a tment<br />

cr<br />

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HAT'S NEW PUSSY CAT?<br />

Tiot indeed. Well, you know that the 8JC610 has a maximum<br />

print resolution of 720dpi, but unfortunately, the only<br />

Way to take advantage of this super printing without<br />

ipending any extra money, at the time of writing, is to<br />

own a PC equipped with Windows. Canon have produced<br />

art extremely high speed driver for Windows that will<br />

output 720dpi prints (after a while - high resolution<br />

pigging takes time), but there is no equivalent for the<br />

Amigo<br />

More sadly, there are no plans to ship this printer with a<br />

driver of any sort for the Amigo owner, although it can be<br />

used with the current BJC610 drivers that are available.<br />

eth<br />

Canon can also supply you<br />

with a variety of specialist<br />

papers and films to meet<br />

your needs such as<br />

transparencies, glossy<br />

papers and back print film<br />

and yellow cartridge. These can all be individually<br />

replaced so if you're printing off all<br />

those yellow pictures that you never did<br />

when you had a colour dot-matrix printer,<br />

you won't be forced to go out and buy all<br />

four inks in one go.<br />

MASTERPIECE<br />

If you go for a 24-bit 720dpi masterpiece<br />

of printing, don't expect to walk away with<br />

it immediately, unless it's about 5mm<br />

across that is. The 8IC610 is not as fast as<br />

the equivalent Hewlett Packard, as Canon<br />

themselves readily admit. But, as they say,<br />

would you rather wait a minute less for a<br />

print, or have the highest possible quality?<br />

Gars,<br />

However, because these were written for the 8IC600<br />

rather than the BJC610, they only work at up to 350dpi so<br />

you will only be using half the printer's capobilities_<br />

Since Wolf Faust has always had such a good relationship<br />

with Canon there is a possibility that the Windows<br />

software might be reproduced on the Amigo which would<br />

definitely be an improvement as everything is automated<br />

through it As it is, your only option if you want to get the<br />

best results out of this printer (or indeed any printer) is to<br />

buy Studio. The very latest version (23 0) supports the<br />

8lC610 fully and outputs fantastic results thanks to the<br />

unique colour matching system it employs.<br />

No arguments there then. Even so, most of<br />

the prints I did, which varied in size<br />

between a quarter of a page and half a<br />

page, took no longer than fifteen minutes.<br />

The way the paper feeds into the printer is<br />

quite handy too. The fact<br />

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AMIGA COMPUTING<br />

FEBRUARY 1996<br />

. N a b. throw your pencils a wa y,<br />

you've ga l a printe r now!<br />

that you have at least a smidgen of a view<br />

of the line the printer is currently painting<br />

down onto the paper means that if there is<br />

anything drastically wrong - printing in<br />

greyscale rather than colour, for instance -<br />

you can stop the print immediately rather<br />

than have to wait until the paper has<br />

emerged from the body of the machine.<br />

UT OF INK<br />

Right that's it, I'm out of ink on the topic of<br />

the Canon BJC610, but it remains for me to<br />

say that thought I was getting the best end<br />

of the stick with my mono Postscript laser<br />

printer. However, the results achievable with<br />

this are nothing short of superb. Make sure<br />

you include the cost of buying Studio II in<br />

your budget when buying this printer<br />

because you won't get even NM as good<br />

results without it, and use Canon's glossy<br />

paper for your bestest prints. Right, I'm off to<br />

persuade Canon to let me keep this one and<br />

see if! can't persuade them to give me some<br />

more Mk_ 1 - 1 0 !<br />

7<br />

REQUIREMENTS<br />

RED essential BLACK recommended<br />

PRODUCT DETAILS<br />

Product<br />

Supplier<br />

Price<br />

Tel<br />

Ease of use<br />

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Overall<br />

Bottom<br />

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Studio<br />

SCORES<br />

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ou could not but help notice the prolific<br />

nature of the Aminet CDs -<br />

turn your back for one moment<br />

and bang another one flies<br />

Al through the office door and hits<br />

you in the back of the head.<br />

Currently, there seems to be a<br />

net one every month, which is<br />

Li testament to how lively the<br />

<strong>Amiga</strong> PO scene has been and<br />

s stil very much so.<br />

In amongst all the stuff you<br />

find on Arninet, there is a type<br />

of program distributed under<br />

the title of shareware. This is<br />

the concept where the author<br />

ibis you to test their program,<br />

which they could have spent<br />

years developing, to decide if you<br />

wars to keep it If you do keep the<br />

program you are obliged to send the<br />

author a set fee which can be as little as<br />

Re pounds.<br />

Paying your shareware lee gives the author<br />

an incentive to keep on developing their program,<br />

and gives you direct support horn the author<br />

for that program. This is along with the fact that the author<br />

of a program you have registered for is much more likely<br />

ilD listen to any additions you want to that program.<br />

It you use a shareware program you really should go<br />

Our and pay the fee. Not only will you have that nice<br />

warm glowing feeling that you have done something<br />

righteous and good for once in your life, you will also<br />

OMAGESTUDIO<br />

ImageStudio should be fairly well known to<br />

everyone. Programmed by a couple of local<br />

Macclesfield lads, this is a very well supported<br />

and put together image processing program.<br />

The main improvement for the latest version is<br />

the addition of full colour windowed previews<br />

that let you get a better impression of what<br />

the final picture will be like.<br />

The package comes on two disks and is<br />

instaled using - everyone together now - the<br />

standard <strong>Amiga</strong> installer. For people that have<br />

never used ImageStudio before, there are a<br />

good few tutorials to guide you through the<br />

different aspects of it. These are in with the<br />

<strong>Amiga</strong>Guide manual which also doubles as<br />

the on-line help.<br />

You now have the option of the preview<br />

window working in either grey scale or colour<br />

modes, You will be glad to know that the<br />

colour previews seem to be redrawn as fast as<br />

the grey scale ones, but you will need a Hi-res<br />

screen mode with at least 64 colours to get<br />

the best out of it<br />

ImageStudio has the normal array of colour<br />

control effects like balance, gamma and con.<br />

trast, along with the standard image manipulation<br />

tools, such as flip, scale, cut, grey scale,<br />

negative and pixellated. The more interesting<br />

pans of ImageStudio come in the form of its<br />

convolute effects and the comprehensive<br />

ARexx port.<br />

Convolute is a normal image processing<br />

function, and through it you can produce hundreds<br />

of different effects. With ImageStudio<br />

you get a number of standard convolutes<br />

which you can select from the handy convolute<br />

list view. It is also possible to add your<br />

give the author another reason to keep on developing<br />

their program. You also get support from them which<br />

normally includes them sending you the next few updates,<br />

and they are usually very helpful when it comes to<br />

problem solving. So all you people who have unregistered<br />

own to the list and save them for future use.<br />

Some of you might be quite surprised when<br />

you look at the system requirements at the small<br />

amount of memory needed, because normally<br />

image processing programs need as much<br />

memory as possible. ImageStudio gets round<br />

this by implementing internal virtual memory<br />

which allows the image data to be stored on<br />

your hard drive, therefore taking up no memory.<br />

The down side is that all the disk access slows<br />

down the preview redraws. If you do have<br />

enough of RAM then you can tell ImageStudio to<br />

use the RAM Disk as the virtual memory storage<br />

space to gain a large speed increase.<br />

With a good modular program design allowing<br />

you to add your own convolutes and ARexx<br />

scripts at a later date, and regular updates being<br />

he best things in life<br />

are free, well almost.<br />

Neil Mohr looks at some<br />

of the best Shareware on offer<br />

The va st a rra y of<br />

lina ne Studio's functions<br />

are a lwa ys a t ha nd via<br />

its e xce lle nt in e rfa ce<br />

AMIGA COMPUTING<br />

1-EBRUARY 1996<br />

programs lurking on your hard drive, nip down to the<br />

bank, get your wallet out, and give yourself a huge karma<br />

boost.<br />

All the following programs have demos available on<br />

Aminet, where you can also find full ordering details.<br />

released, ImageStudio is a very well thought<br />

out and written program. Supporting 12 of the<br />

main image formats as well as Datatypes,<br />

imageStudio is going to be able to support<br />

virtually all of your needs.<br />

Bottom<br />

line<br />

REQUIREMENTS<br />

RED esseottth BLACK recommendird<br />

5Mb Herd dink<br />

sp<br />

Overall<br />

RAM Workbench<br />

410"020/<br />

' 030<br />

PRODUCT DETAILS<br />

Product<br />

ImageStudio<br />

Supplier<br />

Graham Dean,<br />

14 Fielding Avenue,<br />

Porton, Stockport, Cheshire.<br />

5K12 1YX England<br />

Registration<br />

E 10, 520 Overseas<br />

SCORE<br />

90%


A MIBROKER<br />

A rather unusual program, ArniBroker is a comprehensive<br />

share manager, allowing you to<br />

study and predict trends in the market and to<br />

maintain a portfolio of shares. Installing is via<br />

the <strong>Amiga</strong> installer and this copies all the necessary<br />

files in to a single directory and installs a<br />

couple of fonts.<br />

The main interface is wonderfully programmed.<br />

MI the necessary tools are at hand<br />

in icon form, and the list of Shares are displayed<br />

in a scrollable list view. The remainder<br />

of the screen is taken up with a display of the<br />

recent form of the selected share along with<br />

any of the statistical analysis functions you can<br />

choose. One excellent feature is that when you<br />

select or deselect an analysis function, the<br />

remaining windows automatically resize to fit<br />

them all onto the screen.<br />

There are eight technical indicators of which<br />

I know nothing about, but there are good<br />

explanations of them in the <strong>Amiga</strong>Guide manual,<br />

allowing you to try and predict how your<br />

various shares will perform. This runs alongside<br />

a risk/yield map that allows you to quickly see<br />

which shares give the best return at what risk<br />

One problem with shares is that if you have<br />

a good number of them in your portfolio, or<br />

just want to track a lot of them, there is a lot of<br />

data involved_ Currently, ArniBroker only supports<br />

importing Teletext data from the Polish<br />

stock exchange. The programmer, however, is<br />

willing to modify the program for other countries,<br />

and is working on an ASCII import to<br />

make importing share data much easier.<br />

As with AmiAllas, this is better than many<br />

commercial products, and at $15 is a give<br />

away_ With an excellent complete English<br />

translated manual and a set of comprehensive<br />

features for tracking the stock exchange,<br />

AmiBroker is a brilliant program. It is a shame<br />

that it may not get the wide use on the <strong>Amiga</strong><br />

that it deserves.<br />

REQUIREMEN<br />

RED BLACK -e<br />

n<br />

d<br />

Workbench RAM<br />

e<br />

d<br />

PRODUCT DETAILS<br />

Overall<br />

Bottom<br />

iinei<br />

Product<br />

AmiBroker<br />

Supplier<br />

Tomasz Janeczko<br />

ul, Wroblewskiego 25/1005<br />

PL 51-627 Wroclaw,<br />

POLAND<br />

Registration<br />

$15 post $10 email<br />

tjaneukki/asicict_piorwroc.pl<br />

SCORE<br />

IPW5 straight forward<br />

irolortace is quick to<br />

le a rn a nd e a sy to use<br />

GXECUTIVE<br />

For anyone that is not aware, the<br />

<strong>Amiga</strong> has a 32-bit multitasking operating<br />

system, and has had since it<br />

first came out ten years ago_ You may<br />

have noticed recently that this was<br />

the cornerstone to IBM's OS Warp<br />

adverts, which seemed to proclaim<br />

this as some sort of amazing feat of<br />

programming genius. Sorry boys -<br />

beat you to it.<br />

Executive compliments the existing<br />

way ArnigaDOS assigns processor<br />

time to each program running on<br />

your <strong>Amiga</strong>. Normally, the operating<br />

system will share processor time<br />

between the highest priority programs<br />

that are asking for processing<br />

time<br />

What Executive does is to watch<br />

how much processing time every<br />

program is using and shares it evenly.<br />

Therefore, every program that needs<br />

processor time can get some, so no<br />

single program can hog all of the<br />

processor. If you read the documen-<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

CP<br />

R<br />

ommonimmirmy<br />

The <strong>Amiga</strong> really has got more than its fair share<br />

of image processing software, so any new program<br />

is going to have to be something special to<br />

get any sort of attention. Image Processing<br />

Revelations is a fairly straightforward program to<br />

get up and running - a single half Mb executable<br />

with two extra directories. Containing ARexx and<br />

preference settings.<br />

IPR runs using two separate custom screens.<br />

Brilliance style. The front one contains the control<br />

panel with the other screen showing you a fon<br />

screen preview of any loaded picture.<br />

The main control panel is nicely arranged, with<br />

the various accept, undo and cancel buttons always being available and in the same place, no mater<br />

what function you are using. All the information on the current picture is always available in the<br />

top section, while the middle is used to display all the options for whichever function you have<br />

selected. This gives a good coherent interface<br />

which is quickly learnt and very easy to use.<br />

Another nice touch is if the current image is too<br />

large for the screen, you can either hit the space<br />

key to toggle the control panel on or off, or there<br />

is a small gadget in the top right that allows you<br />

to easily scroll the preview screen around_<br />

Where IPR comes out on top over most other<br />

packages is the extremely good palette control<br />

functions it provides. Fairly normal functions allow<br />

you to adjust the brightness, contrast and gamma<br />

available, but the immediate option allows you to<br />

adjust the palette in real time, so cutting out any<br />

wait for a picture redraw. Only the grey scale and<br />

broadcast colour functions do not allow this.<br />

Other functions provided by IPR are mainly<br />

restricted to warping or flipping the picture in<br />

some way. Nothing too Earth shattering here -<br />

simple flips, rotates quite nice fish-eye and sine<br />

wave effects that do not leave you hanging<br />

around either.<br />

Overall, IPR is a very well presented program,<br />

quick to learn and easy to use. Unfortunately,<br />

other than the colour control of IPR there really is<br />

nothing here that makes IPR standout. There is,<br />

however, a lot of promise and perhaps a new<br />

version would change the situation.<br />

tation that comes with the distribution<br />

archive - which also doubles as<br />

the excellent on-line help - the<br />

author goes into great depth about<br />

explaining the use of different<br />

processor time sharing schemes.<br />

Some are suited to low processor<br />

loads while others handle high load<br />

systems better, and to help tailor<br />

Executive to your system there are six<br />

different schemes for you to choose,<br />

so everyone should be able to find<br />

one to suit.<br />

To your average user just using<br />

Wordworth, this is not going to be<br />

amazingly useful, but for the power<br />

user and people that have a few CPU<br />

sucking programs running alongside<br />

each other, Executive can be of real<br />

value. It sits in the background<br />

diligently polling each task, and<br />

you will never know its there -<br />

apart from the fact that your<br />

programs will be running much<br />

smoother together.<br />

REQUIREMENTS<br />

RED essential BLACK recommendec,<br />

RAM<br />

Workbe<br />

,<br />

v!<br />

PRODUCT DETAILS<br />

Overall<br />

Product<br />

IPR<br />

Supplier<br />

Bamie Productions,<br />

PO Box 172,<br />

2270 AD Voorburg, Netherlands<br />

Registration<br />

$180 Europe $200 World<br />

SCORE<br />

REQUIREMENTS_<br />

RED elk B L A C K riv.-nded<br />

1Mb Hard disk<br />

Workbench space<br />

PRODUCT DETAILS<br />

Overall<br />

Product<br />

Executive<br />

Supplier<br />

Petri Nordlund<br />

Vanhamaantie 428800 PORI<br />

FINLAND<br />

Registration<br />

E I 0<br />

SCORE


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this game with my friends. To be fair, I was a<br />

huge fan of the original Dynna Blaster which<br />

also allowed up to five players and had the<br />

same sickeningly addictive game play. For<br />

ELUXE GALAGA<br />

Another fiendishly addictive game, Deluxe<br />

Galaga is apparently based on an old Vic20<br />

game called Stareattle — can a Vic20 game be<br />

anything but old? As with Master Blaster, the<br />

programmer's main aim is for the game to<br />

play well, and Deluxe Galaga certainly<br />

does that. Reminiscent of many old<br />

space invader type shoot-'em-ups, you<br />

have to battle your way through wave upon<br />

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a tot, even though they<br />

might cower in a comer<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

ASTER BLASTER<br />

people who do not know, Master Blaster is a<br />

maze type of game. You start off in a grid<br />

maze, trapped by explodable blocks_ By dropping<br />

bombs you create more room to move<br />

around in and when you get the chance you<br />

can blow your fellow competitors to kingdom<br />

come. Along the way you can get power ups<br />

to gain more bombs, bigger flames and other<br />

handy abilities.<br />

This new shareware version adds many features<br />

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You can select your favourite character graphics,<br />

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Master Blaster allows you to collect money<br />

so you can buy power ups before you start the<br />

next round, and there is the chance to win free<br />

money in the nerve shattering Wheel-O-Fortune.<br />

With extra power ups, team play, three different<br />

levels, selectable power ups, and even<br />

better coding than the last version, you can<br />

now quit to Workbench. With addiction<br />

beyond belief Master Blaster is a must buy_<br />

wave of menacing alien meanies-<br />

Each wave swoops down in various initial<br />

attack patterns to form at the top of the<br />

screen, where they deploy in sorties,<br />

Gataxians style. Once you have killed them<br />

all, you're onto the next level. To add another<br />

layer to the game there are power ups to<br />

pick up which have been dropped by the<br />

aliens when you killed them, along with<br />

11100000000 P200000080•110<br />

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RED - BLACK<br />

Workbencn<br />

Botom<br />

line<br />

Monitor<br />

( PAL••<br />

I Mb<br />

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Product<br />

Master Blaster<br />

Supplier<br />

Alexander IvanofArn Dorlanger 2D-58644<br />

<strong>Is</strong>erlohn, Germany<br />

Registration<br />

$20 or 25DM<br />

SCORE<br />

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money to collect that you can then spend in<br />

the end-of-level shops. In later levels, good<br />

money sense is almost as important as good<br />

game play because you have to save up for<br />

larger weapons.<br />

With large end-of-level beasties, simultaneous<br />

two-player action, a trying meteor<br />

bonus game, and another bonus levd in the<br />

form of a memory game, there is plenty to<br />

keep you occupied.<br />

Bottomi<br />

REQUIREMENTS<br />

RED essential BLACK recommended<br />

Workbenc<br />

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PAL<br />

Monitor]<br />

PRODUCT DETAIL'<br />

Product<br />

Deluxe Calaga<br />

Supplier<br />

Edgar M Vigdal<br />

5830 LUSTER NORWAY<br />

Registration<br />

E5 or SW<br />

SCORE<br />

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ARIADNE £ 2 1 9 . 9 5<br />

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n the beginning the<br />

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formed, and fife came<br />

to the planet. That life<br />

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dinosaurs which eventually became extinct<br />

for reasons still uncertain. Man reached his<br />

ascendancy and inverted the home computer,<br />

for which more men designed the software<br />

Imagine 3. Finally, there came Dinoverse from<br />

a small company called Kryonix and now we<br />

On the story.<br />

Dinoverse is the name of a very cheap set of<br />

objects designed for use with Imagine 3 or<br />

higher based around a variety of dinosaurs.<br />

Thee are four dinosaurs in the package rang.<br />

ing from the highly-detailed Velociraptor design<br />

to the Triceratops. In addition to these four<br />

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the differences in scale, you might never end<br />

up using them in the same scene together.<br />

TEXTURE MAPS<br />

The objects themselves are not modelled in<br />

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whole body foreground shots, except for the<br />

selociraptor which fills a disk all by itself, The<br />

texture maps that the author has created for<br />

the models are nice, with larger-than-screen<br />

sized bitmaps for good surface detail, but there<br />

are no separate greyscale bumpmaps for that<br />

authentic pebbly skin look<br />

This is wholly due to Imagine's deficit when<br />

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uses the Y-axis to determine the apparent<br />

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used as a bumpmap, which means that positioning<br />

and sizing a texture in three dimensions<br />

becomes an impossibility, To add insult to<br />

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don't work properly with bumpmaps, so<br />

though you can set a state you can't<br />

lock it down. This means that instead<br />

of the bumpmap moving with your<br />

object it stays in the same place, so<br />

that your object moves through<br />

the texture. This problem is supposed<br />

to be resolved in Imagine<br />

4, but as Kryonix supply the<br />

object- without bumpmaps, it's all<br />

much of a muchness. In addition<br />

• &pont/ D e skI n's supe rb listociroptor<br />

sbfo<br />

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to the dinosaur<br />

models, you will<br />

also find several landscapes that<br />

have been saved out of Vista Pro in<br />

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(compared to the originals) Imagine<br />

objects which would make a useful background<br />

on which to place your saurian actors.<br />

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an animated sky map with 120 frames of<br />

animation to overlay onto a cloud object as a<br />

transparency map. The sky animation is<br />

extremely subtle, so don't expect to see major<br />

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One thing that must<br />

be pointed Out is<br />

that you<br />

probably<br />

States is a function<br />

Imagine 3.0 and higher<br />

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sitioning and texture mfor-<br />

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skeleton for them is easy to see. Kryonix Design e deserves plenty of<br />

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States-controlled aircraft<br />

w<br />

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AMIGA e COMPUTING<br />

FEBRUARY n<br />

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2reyscole), that ate used by<br />

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displacement map<br />

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ne of the most common problems<br />

most new <strong>Amiga</strong>s have is<br />

with the <strong>Amiga</strong>DOS command<br />

Instal_ Install allows you write a<br />

bootblack onto a formatted disk so that it<br />

will auto load when the disk is inserted. Your<br />

Workbench disk has a bootblack<br />

However, if you only have a single drive,<br />

using Install can be a nightmare. The problem<br />

anses when you want to install a disk in<br />

DK/ (the internal drive) but your <strong>Amiga</strong><br />

reps asking for your Workbench disk which<br />

it then duly tries to install. The Install command<br />

is located in the C directory on your<br />

Workbench disk which means that the<br />

Workbench disk must be in NO at the time<br />

the Install command is executed,<br />

Fortunately, there is a neat way round this<br />

problem by using the Resident command.<br />

Resident simply pre-loads selected files into<br />

memory so that they no longer need to be<br />

loaded from the Workbench disk.<br />

Open the Shell and type in the following:<br />

Ed S:Stirtio-hquttue<br />

Atlas q<br />

Save the Shell-Startup by pressing Esc, x<br />

then Return and finally close the Shell<br />

w. Now open it up again and type in q<br />

ed by Return. The Shell should close<br />

n. The alias has told the Shell to<br />

understand q to mean endcli.<br />

* m<br />

II - 1<br />

"M -<br />

q endcki<br />

oid<br />

.<br />

i- E<br />

ir!<br />

*P 0<br />

.<br />

.<br />

t 1<br />

el Cut 7 down those p tong <strong>Amiga</strong> DOS comma nds<br />

m m<br />

by using a lia sev s from the She tt-Ste rtup<br />

e<br />

C<br />

T<br />

L<br />

R<br />

O<br />

E<br />

W<br />

Locate the first last Resident command and<br />

add below it<br />

ONIM7.ENV/Svs<br />

ResiOnt )MIL: C:Instatt PURE<br />

Save the edited Startup-Sequence by<br />

pressing Esc,, x and then Return, then reboot<br />

your <strong>Amiga</strong> with the Workbench disk in NO.<br />

You should now be able to insert a blank<br />

This will load up ED, the <strong>Amiga</strong>'s text editor disk in DM when Workbench has loaded and<br />

'ong with the text file Startup-Sequence. run the Install command with no problem.<br />

aaaaa 1 , 1 1<br />

1 1 1 1M<br />

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2<br />

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/ E a<br />

6:0 ISGUISE<br />

:<br />

1 " I 1 a<br />

R a a<br />

g E a<br />

've used R the Shell a<br />

I<br />

at all you will realise<br />

E boring it can be typing out long-winded<br />

S<br />

ommands. IAnd<br />

if you make a mistake you<br />

D to type the bloomin thing out again. Or<br />

E<br />

, seems. N<br />

Once again, T Workbench comes to the res-<br />

c<br />

cue this time o in the form of Aliases. An alias<br />

r IS simply a label of your choice that points<br />

m<br />

to a command. / Let me show you a better<br />

example. Open n you Shell and type in:<br />

o<br />

s<br />

Ed $:Shett<br />

-<br />

load up Stirtup ED with the text file Shell-<br />

. ,p located in the S directory. This file<br />

•illy contains the current aliases and is<br />

J every time you run the Shell_ Below<br />

1st alias type in:<br />

P it ! I R I S LORDS INSITILL INTO SRN<br />

1<br />

1<br />

_o2<br />

HICH FORMAT?<br />

OTAL RECALL<br />

C By ma king progra ms<br />

Resident in your<br />

Startup•Sequence you<br />

won't have to load them<br />

from disk<br />

Thanks to its user-friendliness. Workbench makes formatting disks a painless<br />

procedure. Just insert a disk into NO, click it once, and select Format<br />

Disk from the menus.<br />

If you look in the System drawer on your Workbench you'll notice an<br />

icon called Format as well, By running this program you are not only<br />

restricted to NO but can also format your hard drive, if you have one, or<br />

PC disks provided you have the PCO datatype in the Datatypes drawer<br />

found in Devs (short for devices, which is exactly what disks drives are).<br />

You can still use the same options provided by the menu Format Disk<br />

option but with the advantage of being able to choose a particular device.<br />

::;U sin g the Forma t progra m<br />

in your Syste m dra we r you<br />

ca n forma t othe r de vice .<br />

beiidsoPO. inchtding<br />

ilillype n ha rd drive<br />

So. ett Sswies <strong>Is</strong> Sewn.<br />

C• • MI t••••<br />

4 1 .<br />

1 1 i<br />

. N T:i<br />

W 4 1<br />

Z<br />

I<br />

l<br />

e<br />

W<br />

S<br />

Pressing the right keys is a precarious business when<br />

you're new to the <strong>Amiga</strong>, and making mistakes in the Shell<br />

can be a problem. But by pressing the arrow up and arrow<br />

Ot<br />

rf you're a beginner you're at<br />

the right place. Steve White<br />

explains how you can get the<br />

most out of your <strong>Amiga</strong> home<br />

i• computer and mkbench<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

ISGUISE<br />

When you first get your Workbench the first<br />

thing you want to do is load it up and try out<br />

everything. But being too adventurerous can<br />

have its pitfalls. I, and many other <strong>Amiga</strong> owners,<br />

have fallen foul of the scrolling Workbench.<br />

In ScreenMcKle you can alter the size of the<br />

Workbench display and scroll to any areas not<br />

visible in the monitor dimensions with the<br />

mouse. Having a Workbench the size of<br />

Wembley Stadium sounds exciting but eats up<br />

precious memory. Whatever you do, don't save<br />

the ScreenMode preferences or you may find<br />

that when you reboot later on, Workbench<br />

won't load because of insufficient memory.<br />

This is not the place for complicated solutions<br />

so avoid it at all costs.<br />

down (cursor) keys Shell will allow you to recall your previously<br />

entered commands so that you can simply edit the<br />

mistakes you made previously.<br />

1111 Previous Command<br />

In Next Command Don't ke e p<br />

typing out the se<br />

comma nds. U se<br />

the She ll's buffe r<br />

function to<br />

retrace your I t<br />

tsp.


If you run out of room on your Workbench desktop<br />

there is a way you can make the screen larger. This<br />

really only applies to those of you using a proper corn<br />

puter monitor and riot the TV<br />

Go to the Prefs drawer and run the Overscan program.<br />

Select Edit Text Size and drag the four perimeter<br />

boxes to their outermost limits. Click on use and then<br />

do the same for Edit Graphics Size. Now click on the<br />

Save button and you will find yourself with a larger<br />

Workbench than before. You may need to alter the<br />

screen settings on your monitor in order to re-position<br />

Workbench.<br />

A<br />

IGGER IS BETTER<br />

-11<br />

11RECOVERY<br />

1E<br />

AT<br />

If you take a look in the DOSDrivers drawer<br />

in Storage you'll notice a program<br />

called RAD. RAD is very similar to the RAM<br />

disk and is faster than floppy disk drives<br />

arid hard drives.<br />

RAD is actually a recoverable RAM disk<br />

which keeps its contents even when you<br />

reboot your <strong>Amiga</strong> or it crashes. The only<br />

time it is emptied is when you turit<br />

othe<br />

<strong>Amiga</strong> on and off from the power<br />

i<br />

.r<br />

supply. Obviously, if you're running from<br />

floppy disk RAD can prove an invaluable<br />

i<br />

ally.<br />

You can copy files to and from RAD<br />

k<br />

by simply selecting the directory RAD:<br />

or by double-clicking on the disk icon<br />

on the Workbench desktop. As an<br />

example:<br />

Copy tAO:tef Hite to dill:<br />

If you want RAD to automatically b<br />

run every time you boot your <strong>Amiga</strong> yo<br />

can simply drag its icon to the DOSDrivers<br />

drawer in the Devs directory. It's as simple<br />

as thati atm<br />

CONS<br />

When you start to personalise your<br />

Workbench and start designing your own<br />

icons (everyone does it), you'll realise that<br />

the RAM disk can't have a disk icon attached<br />

to it. This is because when you reboot<br />

your <strong>Amiga</strong> everything in RAM is erased —<br />

including any icons.<br />

Once again, there is a solution. First create<br />

yourself an icon in IconEdit and make sure it<br />

is a disk type. Now save it as RAMIcon to<br />

your S directory. Load your User-Startup file<br />

into ED as explained above, type in the<br />

following and then save it<br />

copy WI: SAAN1con to 1<br />

,1<br />

10:111sk,info<br />

This copies your RAMIcon icon in the 5<br />

directory to RAM as diskinfo (the name of<br />

disk type icons) when Workbench loads.<br />

Provided you have done everything right you<br />

should see your icon on the Workbench<br />

screen with Ram Disk underneath.<br />

to verscart Preferences<br />

Jargon<br />

L P U A<br />

ottrot - , AmtgaDOS a7nmood<br />

thc' a baattakck to<br />

loononeci is so h a it *AV auro-<br />

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.nretnoi de,k dote Subsequent disk<br />

Owes are robrg. iect OF), 0F2 and<br />

Ek9<br />

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the Anb9a's penanal tett edting<br />

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r,Stolup•Sequence - this isa red hie<br />

baitede S cArectory oh the<br />

Workbench disk When Workbench<br />

rs booted the Ar7590 Ionia ror this<br />

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Reladayi >eittL <br />

- Reudent is yi-b o rrit r orrynood<br />

rtiOs the Arrb9a to &tad the<br />

!.iific,fird CADS CDMMETAI onto the<br />

RAM (Random kleSS Memory)<br />

dmk50 that no boger needs th<br />

be :hacked from ask<br />

Mel-5Mo - d'in Me is boded ty<br />

9)81 and contains off mai doses<br />

Alas - this foicoom adows ro<br />

asuir diaft-ctito to Amitgo005<br />

coruii,,,A in the Shed-Stortio<br />

50effillikde - the program '1...S0.c<br />

in the Prefs dlower clod crams yot;<br />

to set :he rest iktoon we oikt<br />

wirms ot mut Workbench<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

Monitor- Types<br />

Dimensions<br />

ti in until" Size: 6 4 0 x 256<br />

Text S i z e 648 x 256<br />

Graph ics Size 648 x 256<br />

Max knurl Size<br />

1<br />

724 x 283<br />

NEW<br />

Edit T e x t S i z e . . .<br />

t Graphics S i z e . . .<br />

Cancel<br />

Using Ove rsca n I n the Pre is dra we r you ca n I ncre a se the size a t your Workbe nch withoui running out of me mory<br />

ETTING THE SCENE<br />

When you first load your Workbench disk it looks rather bland. This is because it is preset to<br />

display itself in only four colours. You can change this by altering the amount of colours in the<br />

ScreenMode program located in the Preis drawer. However, you should be warned that<br />

using more colours takes more of your <strong>Amiga</strong>'s memory and slows down Workbench quite<br />

considerably.<br />

If you have Fast memory, using more colours won't be a problem and you can customisei<br />

your <strong>Amiga</strong> to your heart's content. Just look at how exciting Workbench can<br />

really be.<br />

Wolso World:tench 390,576 graphics mem 4,370,896 other mess<br />

EicaoTiioes Mon ',ors<br />

DOSDr Ivory PYintyrie<br />

n Workbe nch looks initia tly Wa nd but you ca n pe rsona lise<br />

It to your individua l ta ste with little e ffort<br />

HE RIGHT FUNCTION<br />

Above the numencai cnaraders on your keyboard<br />

is a line of keys preceded by F and<br />

numbered from 1 to 10. These keys are<br />

normally used by games software<br />

but Workbench also allows you to use<br />

them through the IKey program in<br />

the Commodities drawer in the Tools<br />

directory.<br />

When you run this program, a window<br />

appears in which you can attach certain<br />

events to any of the F (Function) keys. To<br />

create a new key simply press the New Key<br />

1<br />

13-<br />

button and type in F preceded by the key<br />

number. By clicking on the Command button<br />

you can cycle through a list of options<br />

regarding Workbench operations. It is even<br />

possible to get a program to run from an F<br />

key by typing in the program name and<br />

location in the Command Parameters box.<br />

To make your F key changes permanent,<br />

select Save Defined Keys from the menu.<br />

You could even drag the FKey program to<br />

your WBStartup drawer so that it nuns every<br />

time you boot your <strong>Amiga</strong>.<br />

• Wrlt e rn r="<br />

4 Def<br />

Fl 01W11 ine<br />

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d<br />

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Fri<br />

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Illorkbonch3.0:Toots/iconEdit<br />

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iFt•irt 0 ke y by using Flie y in the Corrnrooditie s dra we r in roots


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ADULT SENSATIONS 2 (Over le s only) El 7.50<br />

AMINET 9 E13.50<br />

AMINET SET 1 (quid)<br />

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ARCADE CLASSICS El 3.50<br />

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ASSASSINS COLLECTION 1 E9.00<br />

ASSASSINS COLLECTION 2 El 7.50<br />

COLOUR LIBRARY E9.00<br />

ERIC SCHWARTZ E22.50<br />

GOLDFISH 3 E19.95<br />

GRAPHICS SENSATIONS El 7.50<br />

GROLIERS 2 ENCYCLOPEDIA E25.00<br />

LSO 3 El 7.50<br />

MEETING PEARLS 3 E9.00<br />

MULTIMEDIA TOOLKIT 2 E22•50<br />

NETWORK Volume 2 E13•50<br />

PROFESSIONAL IFF/PCX CLI PART 2 E17•50<br />

SCI-FI SENSATIONS E17.50<br />

SOUND & GFX WORKSHOP (double) E17.50<br />

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ZOOM 2 E17.50<br />

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2543 ULTIAATE MUSIC JAM ft /<br />

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STARTER PACK<br />

Mouse Mat<br />

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100 Cap Disk Box<br />

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POWER ACCOUNT - home finance package<br />

LOTTERY FORECAST random etc.<br />

LOTTERY LEAGUE - lottery database<br />

POWER TEXT • text editor & word processor<br />

ASTRONUTTY puzzle arcade platform game<br />

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or ELM) if your order includes other items (Europe & R.O.W. at cost).<br />

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Volume 1 - C15.00<br />

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Call for turther deta ils<br />

PIEW0.11.0. <strong>Is</strong>sas I<br />

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Reviewed<br />

, OMIS<br />

The best game of 1 the year? We think so, because<br />

1<br />

we haven't stopped playing it since it arrived<br />

=<br />

1<br />

2<br />

Fields I of Vision make their debut on the <strong>Amiga</strong> with<br />

M<br />

one of the best Doom clones money can buy<br />

1<br />

1<br />

1<br />

.<br />

1<br />

1<br />

Star Crusader<br />

'<br />

1<br />

1<br />

1<br />

1<br />

1<br />

E<br />

V<br />

-<br />

Gametek's space epic steps out into the<br />

warm sunshine that is the <strong>Amiga</strong> and,<br />

unfortunately for them, it begins to rain<br />

Sen • o f Soccer 95/96•<br />

The promised update has finally appeared.<br />

No more bugs, no more crashes, and<br />

no more Paul Ince at Man United. Hurrah!<br />

a lido<br />

The Theme Park-like game is here! Can you<br />

possibly compete with the likes of Blackpool?<br />

Dungeon Master 2<br />

Wizards, Warriors and lithe Viking's with small Unicorns.<br />

No, that's Dungeons and Dragons! Oh, lardy!<br />

Previewed<br />

A first-person perspective racing game.<br />

<strong>Is</strong> it Mario Kart? <strong>Is</strong> it any good? Does it play<br />

like donkey? All the answers are here...<br />

Tennis Champs<br />

The summer has now gone. That's why we always get a tennis<br />

game. I don't know why? And, more Importantly, I don't care why<br />

Hints and Tips<br />

After many weeks of<br />

intense gameplay we<br />

almost managed to<br />

complete Flight of the<br />

Amazon Queen. Here's<br />

the first part_<br />

iliommoommi<br />

1=M6<br />

,<br />

1<br />

1<br />

0<br />

1<br />

Zit


SYSTEM<br />

news<br />

By Andy Maddock<br />

As you can see from this<br />

screenshot, the sequel to Alien<br />

Breed 30 is looking pretty good<br />

people prefer to play fast on<br />

No news shocker<br />

telephone conversations, but which one's best Hopefully<br />

say, although we all I could find when I looked we'll have a definitive Doom<br />

are brimming with was a hairy half-eaten apple. guide sometime during the<br />

E<br />

t<br />

l<br />

'<br />

games as usual and<br />

we've even had to<br />

which I forgot all about but finished<br />

without haste,<br />

future when we'll be looking at<br />

every single aspect of each<br />

s leave some outi My god, what<br />

tis happening! r<br />

As far as news is<br />

concerned, we're a little short.<br />

u<br />

e<br />

By the end of the month my big<br />

'News' file is usually brimming<br />

. with faxes and transcribed<br />

I<br />

But don't despair! There are<br />

enough Doom clones coming<br />

out over the next few months to<br />

keep us going for ages. There<br />

hove been so many. surely<br />

everybody is losing track of<br />

game-to reveal the champion<br />

of champions. Sounds excitingl<br />

Probably not.<br />

Why don't you tell us what<br />

you Think? Write to us at the<br />

usual address.<br />

'<br />

m<br />

aWeapons<br />

at the ready More Doom. Marvellous<br />

f<br />

We can always rely on OTM for a bit of exclusive<br />

rnews.<br />

Yes, they're back with the latest Informo-<br />

ation<br />

on some new releases they've managed to<br />

ilatch<br />

Themselves onto.<br />

d First up is a game entitled Wotchtower which<br />

t<strong>Is</strong><br />

basically a top-down 'Commando'-style<br />

oarcade<br />

war game There'll be a simultaneous<br />

two-player mode, several weapons. three different<br />

types of terrain including desert. jungle<br />

and city, six long and challenging missions,<br />

adjustable skill levels, and end-of-level<br />

guardians. Instead of it sounding like a first in<br />

gaming entertainment, it looks like the old<br />

arcade 'Commando' re-visited, jazzed up and<br />

ready to roll.<br />

The game's being developed by CyberArts.<br />

a name that sounds familiar, but I can't think<br />

why. They ore from Finland and apparently<br />

ore set to thrill and excite games players<br />

everywhere.<br />

Guildhall Leisure have finally got around to releasing<br />

their data disk for Gloom. It's called Gloom<br />

Deluxe and features new levels, beasts and all<br />

sorts of things.<br />

The whole interface has now been re-written.<br />

For example, you can now play via a modem,<br />

choose a screen resolution as well as a screenmode,<br />

and even play in a Workbench window.<br />

You can now use the virtual i glosses as well as various<br />

graphic cards. It is ECS and AGA compatible<br />

and you can basically customise it completely to<br />

suit your own needs. Finally, you can finally play it<br />

in super Hiees.<br />

The whole thing looks like a vast improveme<br />

over the lost and hopefully we'll give it a full<br />

low-down in the next month or two in our Doom<br />

special. Hurrah!<br />

No sooner had Alien Breed 3D hit the shelves than<br />

Alien Breed 3D special edition <strong>Is</strong> already on its way,<br />

The programmer has managed to re-write the<br />

original 3D engine and managed to get the graphics<br />

up to the level of Breathless and the brand new<br />

Nemoc IV. Like Breathless, Alien Breed 3D will include<br />

minor additions such as being able to look up<br />

and down as well as major additions such as a level<br />

editor.<br />

There will be supports for graphic cards such as<br />

Picasso II. and you will be able to alter the pixel ratio<br />

from 2:2, 2:1 to 1:1. This is essential because some<br />

a small screen, or dismiss the graphics for a full sized<br />

screen. It's all down to a matter of taste and opinion.<br />

You will be able to load all the original levels from Alien Breed 3D into the editor<br />

and twist and change them as much as you like - or even design completely new<br />

ones. Not only that, you will be able to draw your own aliens, add mission text, and<br />

even make new sound effects.<br />

From these screenshots It looks like this <strong>Is</strong> going to better the original Alien Breed 3D<br />

and that got 91 per cent in our review, Can the best get better? We'll find out next<br />

month when we'll hopefully bring you a full preview.<br />

The whole<br />

interface<br />

is now<br />

completely<br />

configurable,<br />

so you can<br />

finally play it<br />

how you<br />

want to<br />

The sequel<br />

has now<br />

arrived<br />

with more<br />

missions<br />

than ever<br />

before


yen more Doom<br />

s. I'm afraid so. Just when you thought we'd shut the door<br />

• the face of Doom clones comes Nemac IV. We are cur-<br />

Eintly chasing up a review copy so well hopefully bring you a<br />

;review next month. It's by a German team, and pro-<br />

;rammed by Stefan Schlott - a name previously unfamiliar to<br />

; lot of you, including me.<br />

Basically, yes, its another Doom clone, although this one<br />

appears to be slightly<br />

more special then the<br />

rest. For instance the<br />

new virtual i glasses will<br />

be compatible, and vir<br />

tual reality is something<br />

which Doom on the PC<br />

has yet to feature.<br />

We saw this demo on<br />

Vemac IV will be available very<br />

won. Keep watching these pages<br />

br a full review<br />

Gloom competition results<br />

durrah! We are pleased to announce that after<br />

lifting through the many mail bags of entries we<br />

lave found a winner to our Gloom competition.<br />

Admittedly. it did take us around 2 or 3 minutes to<br />

octually find one. And as we promised. we have<br />

printed the winning entry.<br />

We received some excellent entries Including<br />

one from James Stansfield from Jersey who sent<br />

us a disk! Wow, it was a very scary disk - it was a<br />

grey. Clever that. When our Technical Editor suggested<br />

we see what was actually on the disk,<br />

there was another monster! Blimey he's spent<br />

some time thinking up that.<br />

Another good entry was Yorkshire lad, Liam<br />

Walker's Angel of Death. He drew it from all<br />

different angles and for a 3-year old it was a<br />

cracking effort!<br />

Michael Garcia's Aguantos was also very<br />

good. And there were three of the funniest entries<br />

ever. Firstly David Torres from Watford and Javier<br />

OsOno from New York kindly set us in their entry<br />

form without an entry. Good try lads, but the<br />

sheer audacity of it will win you absolutely nothhg<br />

And although Ben Finowski's entry didn't<br />

actually o u t the witty humour. In sec-<br />

Take a note of the weapon you carry.<br />

It's slightly better than the weedy<br />

pistol you always get in Doom<br />

a recent upload from Aminet. Inc graphics ran at a horrific<br />

rate and the sound effects were the best yet on any other<br />

Doom clone. The explosions were pretty graphic and It plays<br />

far better because you have to collect codes from various<br />

computers dotted around the maze to unlock the doors.<br />

Also on Nemac IV you con select the screen size from<br />

absolutely anything as well as the resolution.<br />

Asa<br />

Margott's<br />

'Specie'<br />

ond and third place we shall award Liam Walker<br />

and James Stansfield for their efforts with a copy<br />

of Gloom.<br />

Finally, the winner is... Asa Margetts and his<br />

marvellous Specie. Congratulations - the CD32<br />

and Gloom will shortly be in the post. Be patient<br />

though!<br />

fix,"101...1111110 Duk48ER<br />

Den Finowski's<br />

comedy monsters<br />

Syilte<br />

r<br />

n<br />

S(1<br />

)1()<br />

92% <strong>Is</strong>sue 93<br />

s neon a bit of a Doom uver the<br />

last few months aria atter hearing exclu•<br />

SiV8 news that around three are planned<br />

10 be developed over the forthcoming<br />

months. It looks like well have to do<br />

Doom special. ( Only two of the Doom clones hove<br />

•eatly shined so for - Fears and Alien<br />

Breed 30. I feel riot Fears was and still is<br />

the best, although. hot many people<br />

actually ogree with me.<br />

Pure and simply, Fears was the most<br />

- it may have not had the technical<br />

wperiorities over games like AB3D but It<br />

still hod moot the Amigo for a number of<br />

weeks.<br />

Flight of the Amazon Queen<br />

Score: 93% issue 94<br />

Ike-mr•S ftr-fil C h o q , Pot, rho. • •<br />

••<br />

bo• •ompu •• tiomir eld0.1 ,em 1 142• • • 4•140. VFW •1•110 •<br />

r•<br />

s<br />

e<br />

f<br />

.<br />

r<br />

•<br />

a<br />

c<br />

e<br />

Amazon Queen touched down will<br />

quite a bang, knocking up a highi,<br />

respectable score of 93%. Althougl<br />

many garners still believe that Monke<br />

, <strong>Is</strong>land holds a special place In the heari<br />

you can't help but moke room fc<br />

,<br />

,FOTAQ. Featuring superbly animate,'<br />

sequences arid sarcastically pleasurable<br />

dialogue. Flight at the Amazon Queen <strong>Is</strong><br />

and always will be excellent fun<br />

Alien Breed 3D<br />

Score: 91% <strong>Is</strong>sue 94<br />

This Doom clone arrived very shortty otte<br />

,Fears and Gloom. The developers wer<br />

,none other than Team 17 so we knev.<br />

this was going to be a quality produr;<br />

This is by far the most Doom-like gar'<br />

on the <strong>Amiga</strong><br />

Leading Lap<br />

Score 90% issue 9.2,<br />

After lvticroProse announced Formula<br />

One Grand Prix 2 was only going to be<br />

developed on the PC. a huge Gfe,<br />

cloud covered the sunshine that over<br />

wheimingly shone on <strong>Amiga</strong> gomespla<br />

ers everywhere - crushing all hopes.<br />

That was until Leading Lao was<br />

released and what a crackerl Featuring<br />

some excellent polygons which shifted<br />

at a horrific rate. leading Lap was the<br />

premium racing game<br />

Coale<br />

Score 91% <strong>Is</strong>sue 95<br />

Empire interactive have ' • ,<br />

ily their toe d i pinto p ethe r : : stream of <strong>Amiga</strong><br />

games to bring another quality product<br />

cnto the world.<br />

Coda was Its name, and cuteness<br />

certainly wasn't Its game. Featuring<br />

Apache helicopters and loads of missions,<br />

a chopper extravaganza was IF<br />

,order and I was there with min& A mavellous<br />

game with fantastic graphics<br />

19 rrrrr 11111


SYSTEM<br />

review<br />

Interplay<br />

PRICE<br />

DISKS<br />

Yes, 9Mb tree space<br />

SUPPORTS<br />

Al200. 2Mb min<br />

Dungb_<br />

Mast r<br />

Reviewed by Tina Hackett<br />

Spooky heh, this is the foreboding<br />

Skulikeep. a place of adventure etc<br />

equel time again and it's<br />

one that die-hard fans of<br />

role-playing games have<br />

been wetting themselves in<br />

anticipation for for years<br />

particularly Neil, our coverdisk editor -<br />

we've literally been swimming arouna<br />

the office with Neil shouting -<br />

It's here, It's n enearly a r lhere. y Personally, I won-<br />

dered what the attraction was, but nevertheless<br />

I donned my trusty green RPG tights,<br />

wizards wand, and magic potions and<br />

teleported myself into RPG land.<br />

Apparently. the original came out around<br />

1987 as far as anyone in the office can remember,<br />

so those who enjoyed the original have been<br />

waiting a long, long time for this sequel. But their<br />

patience has finally paid off and the game is<br />

here, packed with enhancements and new<br />

challenges.<br />

The original apparently sold in excess of a<br />

Oooh dear, another one bites the dust.<br />

Never mind you can always resurrect him<br />

quarter of a million copies and if this is anything<br />

to go by, it's successor should attract a<br />

huge amount of interest. But we have to<br />

remember that this was nine years ago and<br />

demands of today's gamesplayers have altered<br />

Grab torches while you<br />

can to light your path<br />

--"Nario rer<br />

crA: h,


you'll like it... but not a lot...<br />

Magic (sorry, magick) plays a huge part in the<br />

game and you'll hove to put some effort into<br />

learning its ways. First of all you will need Kona.<br />

Each adventurer has a different amount and it is<br />

a good indication of their overall spelicasting<br />

skills. Then, as they say, practice makes perfect<br />

and before you can go off casting your<br />

Choose your team<br />

mates carefully<br />

Check your possessions on<br />

the inventory screen<br />

aromatically. You start your travels in a dingy<br />

dungeon (surprise) and your task is to prevent<br />

Dragoth's minions creating the Zo gate that will<br />

allow him to enter Skulikeep (eh?). First of all you<br />

will hove to check out the Cryochambers. In<br />

each one there is a potential Champion someone<br />

you can select to be on your team. Each<br />

hos particular strengths and weaknesses<br />

ond you will need to choose carefully because<br />

you are stuck with them for the rest of the<br />

adventure.<br />

Setting off along the dimly lit corridors, you<br />

must look carefully for anything that may help<br />

you on your travels. There are the usual problems<br />

to solve like finding a key to get through doors.<br />

You also need to collect and more importantly<br />

read, scrolls which impart vital clues. When you<br />

find your way out of there, watch out because<br />

no sooner you have set off then you are<br />

attacked by hideous monsters which you'll have<br />

Graphics are rather basic but do<br />

conjure the environment well<br />

large spells. you need to practice their weaker<br />

forms.<br />

Magick Maps are also available and lets wizards<br />

and priests check out their surrounding environments.<br />

A basic map shows stationary objects<br />

but the more advanced can show hostile creatures<br />

or mana-laden Items,<br />

It takes a while to navigate<br />

around your setting<br />

Wooh, a spooky<br />

dungeon setting<br />

to destroy. Don't fear, though, if one of your<br />

characters gets destroyed because you can<br />

always bring them back to life In the resurrection<br />

alter but use with caution because every time<br />

you do this, the Champion will be weaker than<br />

before.<br />

And that's just a small slice of the game. There<br />

Es absolutely tons to it and will keep the most<br />

hardened of adventurers happy for a good<br />

while. On top of this, you also have your magic<br />

spells to cast and the many monsters to deal with<br />

which, incidentally, are different from last time<br />

in that you con employ tactics, particularly of the<br />

running away kind (my own favourite when<br />

dealing with such foes)<br />

The final word<br />

I must admit, the game did pleasantly<br />

surprise me and it wasn't as bland as<br />

I'd at first feared. Thrill seekers won't<br />

find the ultimate adrenaline rush here<br />

but a bit of patience pays dividends<br />

and you do feel well rewarded for your<br />

troubles. Some of the battles can be a<br />

bit tedious but you can run away<br />

should you wont to.<br />

The graphics have kept the original<br />

style but this does leave it all looking<br />

rather dated and some of the monsters<br />

are quite laughable. Saying that.<br />

though, the improved atmospherics do<br />

something to increase realism (1'm not<br />

sure what exactly, because no matter<br />

Thrill seekers<br />

won't find the<br />

ultimate<br />

adrenaline<br />

rush here but a<br />

bit of patience<br />

pays dividends<br />

and you do<br />

feel well<br />

rewarded for<br />

your troubles.,<br />

Collect ables<br />

The Scroll - this can provide<br />

hints and instructions for<br />

spells<br />

Keys - hidden in all cunning<br />

places, the key is needed to<br />

get beyond the doors<br />

Weapons - extra arms can<br />

be picked up and can be<br />

used later on the tougher<br />

foes<br />

Coins - money makes the<br />

world go round so the more<br />

you can get, the better<br />

how hard I try I can't convince myself<br />

that I'm a muscle-bound warrior called<br />

forham). Sounds and graphics work<br />

well in portraying the surreal world and<br />

the overall look is effective.<br />

The game is rather more expensive<br />

than usual so you may want to take this<br />

into account. Put is this way if you're<br />

a fan of the genre and have waited for<br />

this for a long lime then you won't be<br />

disappointed, but on the other hand, if<br />

you're little more than a casual admirer,<br />

then think carefully - it's not a modern<br />

game, it takes patience and<br />

appears quite dated. All the same, it's<br />

nice to see an old concept revived.


H<br />

-<br />

-<br />

;<br />

;<br />

I<br />

f<br />

i<br />

e<br />

w<br />

GRAPHICS<br />

SOUND -<br />

GAMEPLAV<br />

OVERALL<br />

PUBLISHER<br />

Team 17/0coan<br />

Andy Davidson<br />

PRICE<br />

£29.99<br />

DISKS<br />

3<br />

Yes<br />

SUPPORTS<br />

All Amigos 1Mb<br />

(2Mb re comme nde d lo<br />

access a ll the le ve ls)<br />

im 82<br />

75<br />

910<br />

91%<br />

for all the hype, it's finally here - the<br />

end product, the final boxed version for<br />

which we saved ourselves Yes, It's<br />

Worms. and after what seems like on<br />

eternity we hove the game everyone's<br />

been wailing for. And we do mean literally everyone<br />

because the game is available on PC, PC CD-<br />

ROM, Mac, Mega Drive, SNES, Playstation, Saturn,<br />

Jaguar, CD32, Gameboy and <strong>Amiga</strong> - the<br />

machine the game was made on.<br />

Programmed originally by Andy Davidson on<br />

the <strong>Amiga</strong>, he sent<br />

the game to<br />

Team 17 who<br />

wanted t o<br />

Each weapon works in a different<br />

way and it's best to select<br />

them to suit your chosen strategy.<br />

Here are a selection of<br />

some of the best.<br />

The Sheep - this is In rare supply<br />

and is only available from a<br />

weapons crate which is<br />

dropped onto the ground The<br />

sheep is actually a deadly<br />

Some of the various weapons on offer<br />

weapon that will charge into<br />

your enemy and explode.<br />

Airstrike - an eight-bomb<br />

airstrike can be directed to a<br />

certain area and can wipe out<br />

a number of worms<br />

Kamikaze - if desperate, your<br />

worm can carry out a move<br />

that ends in self-sacrifice. He<br />

charges himself into a crowd of<br />

r<br />

That') you, the one with the arrow<br />

above your head, Now to find a victim...<br />

publish the game multi-format and the<br />

rest is history, so they say. It's certainly<br />

heart-warming to see that these new<br />

generation of high tech machines with<br />

their glossy games are interested in anything<br />

our humble machine has to offer, and<br />

if first impressions are anything to go by It<br />

certainly looks like it won't disappoint.<br />

The idea behind It if you don't already know. <strong>Is</strong><br />

that you are placed in control of a team of Worms<br />

and quite simply you have to obliterate the opposition<br />

in all manner of cunning ways. It does<br />

require a fair amount of skill, though, because the<br />

other team are all tying to do exactly the same<br />

thing.<br />

You have a number of different weapons at<br />

your disposal and there are also different ways<br />

you can defend yourself. Each worm is dotted<br />

around the landscape and according to the<br />

Reviewed by Tina hackett<br />

m<br />

s<br />

Gentlemen - choose your weapons<br />

worms which will send them flying,<br />

even though he has to die<br />

for the cause<br />

Homing Missile - ahh, the traditional<br />

are sometimes best.<br />

Launch the missile and watch it<br />

hurl into the sky and towards<br />

The enemy. You need practice<br />

Though to estimate the most<br />

likely path it will take.


CD32 too!<br />

The joys of Worming are also available for the<br />

CD32, It's pretty much the same as above but<br />

has the added bonus of animations, choice of<br />

sound track, and lets you play your own audio<br />

CD's in the background.<br />

You can still save data through the NV-RAM.<br />

Control is via the control panel which works as<br />

well as the traditional mouse and keyboard.<br />

When things aren't going your way<br />

you can always surrender,- coward<br />

!<br />

,<br />

n<br />

, zehind, m or a cliff face which [eaves you exposed<br />

fto<br />

your e rivals.<br />

r You nsimply<br />

choose a weapon, take aim and<br />

wlie.<br />

If<br />

t<br />

you hit a worm or he hits you, you ore trea-<br />

; ted to all kinds of bizarre squeaks and sounds like<br />

,<br />

DStupid'<br />

(if you make a mistake) or 'Fatality' (when<br />

y<br />

r<br />

worm meets his doom). It sounds quite bloodthirsty<br />

o<br />

but as you've probably gathered, it's all<br />

y<br />

one u in a light-hearted way, and before any<br />

sfruyalists<br />

c harp on about blood and violence in<br />

u<br />

mes. a the whole thing <strong>Is</strong> In a cartoon style with<br />

c mations, n comical sounds, and some great (if<br />

h h f<br />

a eit<br />

is i too.<br />

s r However, n there are a couple of niggling little<br />

t s s d which could be improved. The teams of<br />

h ms<br />

y<br />

all look identical and it would hove been<br />

m<br />

e a<br />

d oif<br />

you could tell them apart immediately<br />

d th<br />

l<br />

the u use of colour coding. It's all very well giv-<br />

e them<br />

l r<br />

names that show which team they<br />

s ) s<br />

e w e<br />

r o l<br />

t r f<br />

w m o<br />

i c n<br />

t h u<br />

h a n<br />

n r f<br />

o a o<br />

t c r<br />

r t g<br />

e e i<br />

e r<br />

s s<br />

v<br />

i<br />

litrxt;Elt<br />

t . n<br />

o A g<br />

h<br />

Landscape n<br />

can help or hinder - trees can<br />

i provide d protection or can be an obstacle<br />

d w<br />

e h<br />

a<br />

Airstrike worm debris scattered everywhere<br />

Yum, an exploding worm - I wonder it they can<br />

join themselves back in the middle?<br />

The cartoon style will bring a<br />

smile to even the most miserable<br />

belong to. but sometimes they overlap on the<br />

screen and make It very hard to read. But apart<br />

from this, it's near to perfection and pretty much<br />

everything you would want from a game.<br />

Final word<br />

Worms doesn't have on intriguing plot.<br />

It doesn't have high-tech graphics, and<br />

neither does it have sophisticated<br />

gameplay. So why is it perhaps one of<br />

the most appealing and addictive<br />

games of all time, and why is it appearing<br />

on so many platforms? What is Its<br />

elusive quality that makes me and<br />

countless others in the office wont to<br />

sneak back for just one more go? It's<br />

hard to fathom out - I mean the gameplay<br />

relies on the age old Scorched<br />

Tanks style and the graphics aren't the<br />

most advanced, but somehow it works,<br />

and works very well Indeed.<br />

The worms have a character all of<br />

their own and there's nothing more satisfying<br />

than watching your opposing<br />

worm being blasted into oblivion, It's<br />

brilliant as a multi-player game too and<br />

perfect party entertainment should you<br />

•11<br />

Hours of<br />

entertainment<br />

from one<br />

game - who'd<br />

have thought<br />

that a garden<br />

invertebrate<br />

could be so<br />

much fun?,<br />

tire of playing Pin the Tail on the Donkey<br />

as 16 friends can all play at once. You<br />

are also guaranteed variety because<br />

each time you play the land <strong>Is</strong> randomly<br />

generated, and there are just so<br />

many tactics and weapons to learn to<br />

use that every game will be different<br />

And It doesn't end there. If you have<br />

Internet access you can keep an eye<br />

out for hints and upgrades on the Worm<br />

dedicated site which can be found at<br />

hilp://www.team17.com/t17/t17worm.<br />

Another bonus is that if you get<br />

bored with the backgrounds on<br />

offer you can create your own landscapes<br />

using a package such as<br />

DPaint. Hours of entertainment from<br />

one game - who'd hove thought that a<br />

garden Invertebrate could be so much<br />

fun?<br />

83<br />

I artar/nil


SYSTEM<br />

hints & tips<br />

The comedy breasts could<br />

come in handy later on<br />

ou play Joe. a dashing young adventurer<br />

and first off you find yourself locked in a<br />

dressing room by arch enemy Anderson<br />

who firmly intends to use the Amazon Queen to<br />

transport the glamorous Faye to her Brazilian film<br />

location. Pick up everything you can find obviously<br />

lying around then use the curtain cord and pick up<br />

the wig which is lying behind it in the recess Pick up<br />

two lots of sheets from the floor and you'll see a<br />

laundry chute. Join the two sheets together to<br />

make a rope and then fix the rope to the radiator.<br />

Use the rope, climb down the chute and drop<br />

into the basement. There's a door over on the right<br />

but it's locked. You can only pick up a few items off<br />

the cupboard so you'll need to move the ladder to<br />

be able to pick up some amusing comedy<br />

breasts and a crowbar from the box<br />

of crowbars.<br />

Head up the stairs to the left but if you<br />

try and get Joe past the heavies by the<br />

door they'll throw him bock in the locked<br />

room upstairs, so only go as far as the<br />

reception and talk to the bellboy about<br />

the key. If you say that you're a friend of Lola the<br />

bellboy will let him have the key so take it and head<br />

downstairs. Use the key on the locked door and<br />

move inside.<br />

When you talk to Lola it becomes apparent she's<br />

dearly an old name of Joe's but now she's seeing<br />

your arch enemy Anderson. Ask Lola for help and<br />

after she's moaned about you for a bit she gets in<br />

the shower and demands that you bring her a<br />

towel before she'll get out. To accomplish this you<br />

need to climb back up the sheet rope into the<br />

locked room and use the crowbar on the chest to<br />

find a lovely, fluffy towel. Take it back down to Lola<br />

and she'll get out of the shower before, somewhat<br />

bizarrely giving Joe a sequined dress. Use the dress<br />

in the basement and, combined with the comedy<br />

brectsts and the wig you can just about pass Joe off<br />

as a woman.<br />

Walk over to the stairs and you should be able to<br />

get through the foyer. Even though they're a bit<br />

thick the doormen will soon realise they've beer<br />

Your first task is to escape the room<br />

you've been locked in by Anderson<br />

•<br />

ht<br />

of the<br />

nit IZO<br />

lieer<br />

Stuck on Warner interactive's<br />

excellent adventure?<br />

Pick up some tips here<br />

Talk to the beliboy<br />

1 to get the key


Meanwhile the mad scientist demonstrates his<br />

machine that turns humans into dinosaurs<br />

oJpod and give chase. Change back into your<br />

rormal clothes then find the oil hidden under the<br />

toy. Throw the chicken and then use the oil on<br />

ko's car: splattering the windscreen and making<br />

im crash.<br />

Joe arrives at the airport just in time to stop<br />

Anderson taking Faye away. Whatever you say<br />

u'll end up punching Anderson, so you can have<br />

bit of fun with the insults should you want to get<br />

o slanging match. With the storm brewing it's<br />

to get in the plane and fly over the Amazon<br />

nforest where, predictably, you'll get struck by<br />

tning almost immediately.<br />

When the plane crash lands your main objects<br />

to recover as many useful items as you can<br />

n up the duffle bag and take the lighter and<br />

irufa Look at the waterlogged<br />

seats and you'll<br />

Ind a comic coupon, the<br />

cnly bit that survived from<br />

•<br />

SRocket<br />

comic. Sparky is<br />

pabsolutely<br />

devastated by<br />

othe<br />

loss of his comic, as<br />

ryou'll<br />

discover when you<br />

talk to him, at which time<br />

k<br />

y<br />

he'll also give you some<br />

The doormen realise they<br />

beef jerky.<br />

'<br />

conned by your disguise a<br />

Open the hatch and<br />

s<br />

walk over to it. The water outside is swarming with<br />

piranhas C so give them the beef jerky and move<br />

Joe o onto the giant lily. Cut the lily free by using the<br />

knife m on the stem then pick up the broken propeller<br />

and m propel the threesome to the bank by using it<br />

cri a the lily.<br />

n Sporky tells you of his need to fi nd a<br />

'Commander d<br />

Rocket versus the Mob' before Joe<br />

sets e off to find a telephone. Head north Into the<br />

screen, r From now on east <strong>Is</strong> to the right of the<br />

screen, south for the front and west for the lefthand<br />

side. Joe bumps into Wedgewood the parrot<br />

who prattles on about how Princess Azura has<br />

been captured and how Trader Bob <strong>Is</strong> now her only<br />

hope. As Wedgewood flies off, cut the vine with<br />

Pie knife and carry on down the trail.<br />

Soon Joe's path becomes blocked by a huge<br />

gorilla, so head back past the plane and see<br />

what's to the south The broken bridge can be<br />

repaired using the vine, allowing you to cross to the<br />

other side an get to the banana. Unfortunately the<br />

Gorilla is not interested In the banana so you're<br />

forced to engage it in conversation. Talking to it will<br />

uncover that gorillas live in Africa not South<br />

America at all and then, confused by your argument,<br />

It will have a terrible moment of self doubt<br />

and explode, clearing the path and making a bit of<br />

a mess at the same time. Go up to the pinnacle<br />

from where you can see every location that you'll<br />

be visiting throughout the rest of the game.<br />

However, your main priority is to find civilisation and<br />

work out what on earth the parrot was blathering<br />

on about. You should now head downhill to<br />

Trader Bob's.<br />

In the meantime, Faye has a bit of a tantrum<br />

about being left at the crash site and throws a bottle<br />

of her perfume at Sparky and stomps off into the<br />

trees.<br />

Wander through the pygmy village and into the<br />

shambles that is Trader Bob's. Bob knows a lot<br />

about what's happening in the jungle, including<br />

some rumours about the factory where everyone<br />

seems to think Princess Azura is being held. Most of<br />

what's on display in Bob's isn't for sale although the<br />

records, the nets, the alcohol and the vacuum<br />

cleaner are. Trade the beef jerky with Bob in return<br />

for some money and then buy the battery<br />

powered vacuum cleaner with it.<br />

Talk to Wedgewood the parrot and then to<br />

Naomi. She learned English from the missionaries<br />

and is worried about her date that night with Bob<br />

and would willingly swap her hairdressing scissors for<br />

some perfume. Leave the<br />

village and on the way it<br />

will be worth your while<br />

talking to the Witch<br />

Doctor. You won't understand<br />

what it has to say<br />

yet but when you meet<br />

the missionaries you can<br />

get a translation.<br />

At this point Frank is<br />

have been<br />

in his secret lab chuckling<br />

nd give chase<br />

to himself about turning<br />

amazon women intc<br />

dinosaurs and so on, and you should be climbing<br />

that pinnacle again. The missionaries live in the jun<br />

gle so head off there. Take the north fork in the pan •<br />

then head over the fallen tree and past the three<br />

toed sloth.<br />

When you get to the next clearing Joe meet<br />

Bud , and Skip who're two professional explorers<br />

Talking . to Bud reveals that they're trying to get<br />

recaptured by the tribe of Amazon women as they<br />

were released lost time as a result of Bud's embarrassing<br />

heat rash. He says that he'd pay a fortune<br />

for a cure. Talk to Skip and you'll discover that he's<br />

Into the same comics as Sparky. Sparky wants a<br />

Commander Rocket versus the Mob issue, which<br />

coincidentally is the one Skip has got and he very<br />

kindly gives it to Joe. Read the comic yourself for on<br />

added bonus.<br />

• And that's your lot for now, I'm afraid. We'll be<br />

bringing you the next port sometime in the near<br />

future - we hope so anyway_ just as soon as we get<br />

further ourselves... blast_<br />

Bob knows<br />

a lot about<br />

ti what's<br />

happening in<br />

the Ogle,<br />

including<br />

some rumours<br />

about the<br />

factory where<br />

everyone<br />

seems to think<br />

Princess Azura<br />

is being held<br />

You get to the airport<br />

just in time<br />

...to smack Anderson in<br />

the mouth!<br />

85 e_


GRAPHICS<br />

SOUND<br />

PUBLISHER<br />

Time Warner<br />

DEVELOPER<br />

Sensible software<br />

PRICE<br />

£24.99<br />

DISKS<br />

2<br />

HD INSTALL<br />

No<br />

SUPPORTS<br />

All Amigos, 1Mb<br />

Sensible Soccer has been going for a<br />

long time now. The first version ever seen<br />

appeared on various coverdisks throughout<br />

the industry and to be honest. it was<br />

pretty unplayable.<br />

Then come the first official Sensible<br />

Soccer which was reputed at that time to<br />

be the best <strong>Amiga</strong> game ever. Then foltowed<br />

version 1.1 which featured a referee<br />

and updated teams. After this came<br />

several bizarre versions - which also<br />

appeared on coverdisks. There was a fruit<br />

\A/orld of<br />

Soccer<br />

5/96<br />

t this point in the review. I'm supposed<br />

to begin with a nice introduction possibly<br />

talk about the first few versions of<br />

SWOS. or even the other bizarre fruit<br />

S<br />

I I<br />

e<br />

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v<br />

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versions. But no. What's the point in<br />

n<br />

building up a game that needs no build up.<br />

d Some might say Sensible World of Soccer lost its<br />

y appeal after a while because of the bugs and<br />

Mbizarre<br />

crashes. Admittedly. I never experienced<br />

a any crashes although the major bug that most<br />

d people found irritating was the monetary system.<br />

d<br />

There were ways of recruiting 'free' 10 million<br />

pound players, and players disappearing off the<br />

o face of the earth, and no matter how many goals<br />

c<br />

k<br />

I<br />

.<br />

Even the England squad has been updated.<br />

including the introduction of the young<br />

Liverpool duo, Redknapp and litchtanaman<br />

Sensible planning version whereby you could control either<br />

sensi-like oranges and apples, Alongside<br />

this was a Bulldog Blighty version which<br />

pitted England against Germany - not<br />

just in the world cup, but in 1944 as well!<br />

The most recent version is undoubtedly<br />

the best. Sensible World of Soccer<br />

emerged as the ultimate football game<br />

on the <strong>Amiga</strong> And now it's time to welcome<br />

the flood of data disks. This is now<br />

the second in the series How many<br />

more? Who knows...<br />

1<br />

your striker scored. he would still end up at half<br />

value he started at.<br />

Renegade. the publishers of the first edition, are<br />

back with a pseudo-update disk with tots of new<br />

features that will undoubtedly spring the life bock<br />

into your old version of SWOS. The first obvious<br />

update is the new teams. All the clubs from the<br />

'95-'96 season are in their respective divisions, and<br />

all the new signings and values are Included And<br />

unfortunately for some, Eric Contona has returned<br />

There was a version of SWOS that appeared on<br />

some coverdisks, This contained updated information<br />

on teams and most of the bugs had been<br />

fixed. and, of course, when this version hit the<br />

shops, Eric Cantona's sentence was uncertain, so<br />

they left him out. But now he's back - talking<br />

more rubbish than ever before! The most recent<br />

updated signings are Mark Hateley at QPR, P<br />

Gascoigne at Rangers, Roberto Boggio at A S.<br />

Milan and, of course. David Ginoia at Newcastle.<br />

When you begin a career you can enter your<br />

nationality so you know which country should be<br />

approaching you for international management,<br />

Yes, this option is finally here! Even though the original<br />

SWOS manual stated this option could be<br />

obtained, it never appeared. All the new kits have<br />

As you can probably sea, Alan Shearer's on the<br />

ball - his name is presented in the top corner


it2.7.VLL,<br />

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SEASON i NTH HOLVEAmovim TON H. CINGLAPEN<br />

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LEACILIC OW 5 1 I J I COMPETTTION<br />

atesous TOP ScopEN<br />

ALL GAMES<br />

0 suppose this is a tittle bit late now.<br />

The 'Turnip' Joke has since passed.<br />

0oh. I'm the best.: really am!<br />

England are the best team in the entire world.<br />

Doh, yes. Stuart Pearce is the greatest ever<br />

full-back. °oh, yes even more<br />

en implemented, although they still hove the<br />

me designs. For instance, Newcastle now boost<br />

h<br />

e ops.<br />

i In the first SWOS It was extremely difficult to<br />

r ss if a player would be good for your club, as<br />

e re was no way of comparing stats - the only<br />

indication x was the price tag. Now the players are<br />

ofJ<br />

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rated in stars, and the more stars the better the<br />

layer - simple!<br />

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One of SWOS' rules which, to be honest. I didl<br />

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The managers' timetable-like screen is no<br />

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The training screen is a sort of coats.as-nets<br />

session. A nice one-man Wembley session<br />

would've been better!<br />

have a training facility. The idea <strong>Is</strong> to control your<br />

'A' team against your 'B' team. Your first team<br />

contains all the players that would feature in real<br />

life, and the second team contains mock-up players<br />

to act as reserves, loan, and trial players. These<br />

can be brought into the side at any time during<br />

the season and if they are any good, their value<br />

will begin to increase, so those million pound<br />

youngsters like Robbie Fowler can now successfully<br />

be achieved. You play these games<br />

on a pitch reminiscent of the first<br />

Sensible Soccer - hardly any sound<br />

and no stadium.<br />

There are actual in-game differences<br />

to this new version. but only<br />

small Ones. Your players' names<br />

now appear in the top left-hand<br />

corner of the screen, you can<br />

now head the ball without ridiculously<br />

diving about the place,<br />

the crowd now jump up and<br />

down like proper fans should.<br />

when the players score they will<br />

show their jubilation with their<br />

arms, it's now a lot easier to<br />

run around players, especially<br />

if you're controlling someone<br />

like Alan Shearer: and to top it<br />

all off. with a quick press of<br />

the joystick you can now<br />

inform a player if he should<br />

come and collect the boll,<br />

or wait on the spot so if you<br />

want to pass the ball out to<br />

the wing, it will go to the<br />

wing<br />

The differences ore<br />

merely cosmetic and<br />

affect the gameplay minimally,<br />

although if you<br />

were to return to your<br />

original game you'd miss<br />

these slight changes an<br />

awful lot,<br />

Final word<br />

If you're a real fan of Sensible Soccer. then this<br />

<strong>Is</strong> an absolutely essential purchase. Please<br />

keep me out of the 'it's not worth it' debate,<br />

because there will always be someone who<br />

believes all these features should hove been in<br />

the original - which is probably true<br />

If you're a<br />

real fan of<br />

Sensible Soccer,<br />

a then this is an<br />

absolutely<br />

essential<br />

purchase<br />

11 Foirsirp


SYSTEM<br />

review<br />

PUBLISHER<br />

Power <strong>Computing</strong><br />

DEV LOPER<br />

Fields of Vision<br />

PRICE<br />

£29.99<br />

DISKS<br />

2<br />

HD INSTALL<br />

Yes<br />

, „<br />

The overhead 'snooker table' lights thankfully don't<br />

turn themselves off when your 10 pence runs Out<br />

reathiess is another game that we first<br />

caught glimpse of from Aminet, and<br />

then it was a 3D engine demo - showing<br />

off the graphics. I must say it looked<br />

absolutely mouth-watering - the<br />

smooth graphics were smoother than a peach,<br />

no. even a baby's bottom, and that's saying<br />

something.<br />

In fanfare-like fashion a demo of the game<br />

arrived. I have to admit that after the previous<br />

Doom-clones, my mind wasn't really on the job as<br />

I was rapidly losing consciousness with sheer boredom,<br />

I mean, all you readers have to do is pick<br />

You have to be really careful because the<br />

bad things will come out behind the walls<br />

ess<br />

one and play it. I have to play them<br />

and then fill around two pages in exact,<br />

the same way. I think I deserve a medal<br />

describing about six similar games in a<br />

entirely different way, Ahem, OBE? I think so.<br />

Please send your rewards and 'congratulations<br />

not to mention money, to the usual address.<br />

So this looks like my last review of a Do<br />

game either because I haven't noticed anyma<br />

in the pipeline or I shall be handing in my noti<br />

as a doom game reviewer after this. I must aam<br />

it's been nice. I'll miss all you Doom fans, but It<br />

time to go. But not before I've finished with 0,<br />

absolute cracker. Here we go.<br />

Breathless, developed by Fields of Vision.<br />

about the seventh or eighth Doom clone t<br />

appear on the <strong>Amiga</strong>. There are four worlds, a<br />

each one has five sub-levels _ Each world will hay<br />

Its own password so you are able to continu<br />

where you left off, Also, there are twelve differe<br />

enemies which proves that Breathless is quite<br />

aried.<br />

As with the usual collection there are plenty<br />

As with every<br />

other Doom-like<br />

game, pressing<br />

space opens<br />

doors and<br />

secret passages


The backroom boys<br />

The programmer for Breathless is called Alberto<br />

Longo and has programmed on the Amigo for<br />

a long time. His post projects include I-Racer<br />

which he mode for the <strong>Amiga</strong> a while ago.<br />

Pieroaolo Di Maio is the team manager. He<br />

works as a musician and worked out the map<br />

and sound effects for Breathless. Finally,<br />

Gianluca Abbate is 15-years old, yep, 15-years<br />

old and designed the 2D graphics and textures.<br />

Sounds like a bit of a genius to mei<br />

collectables, and by that I don't mean Star Wars<br />

figures or Dinky cars. I mean power-ups, weapons,<br />

ammo, and health. What rarely features in most<br />

<strong>Amiga</strong> Doom clones is the finding of keys which<br />

II let you open the colour correspond<br />

door. In various other clones. yoL,<br />

ually find a switch which will be<br />

red colour and by switching it<br />

een, will open another<br />

or somewhere else in the<br />

maze.<br />

Breathless allows you to<br />

look for credits which act<br />

cash. and when It all<br />

tals up ot the foot of<br />

e screen, you'll be<br />

e to log-on at a comter<br />

terminal and buy<br />

eapon boosts, new<br />

s, health and keys. A bit<br />

e a computerised Tesco.<br />

Another feature which you<br />

easily perform is looking up<br />

r down, Doom on the PC looked<br />

eft/ weird because when you saw a<br />

nster on a top platform high above you'<br />

This is supposed to be night time. That's<br />

why your vision is slightly impaired and<br />

all you can see is the sky light!<br />

This<br />

is a screen from the<br />

demo we saw ages ago. We<br />

included it because It shows the<br />

quality of the graphics<br />

afi losiPlm=<br />

1<br />

'•<br />

adiejoir<br />

01<br />

"<br />

1111<br />

S<br />

.<br />

/FM d P<br />

fc<br />

-<br />

)<br />

-<br />

D<br />

V<br />

The computer terminal<br />

allows you to buy and<br />

boost your weapons, not<br />

to mention keys and<br />

health items<br />

This screen scren looks a lot like Doom, because you<br />

can look outside through a gap in the wall<br />

shooting from your eye-level could<br />

easily kill it - realistically, this isn't possible.<br />

However, Breathless lets you<br />

look up or down at any angle to<br />

see the enemy. Most of the<br />

time you will enter a huge<br />

room and find what looks<br />

like a drained swimming<br />

pool with a number of<br />

beasts In the bottom.<br />

Looking down enables<br />

you to pick them off one<br />

by one.<br />

However. there is a<br />

downside. The view is<br />

quite difficult to toggle<br />

between and It's hard to<br />

shoot everything from the one<br />

angle. This, however, is about<br />

the only niggle I can find. There is<br />

one other but I wouldn't refer to it as<br />

a niggle. You see nearly all the walls are at<br />

right angles, giving the game much of a boxy feel.<br />

but it's only when you actually think about it that<br />

It has any effect on you. By the way, I didn't even<br />

notice until someone else kindly pointed it out.<br />

The final word<br />

Considering this isn't the first Doom<br />

clone, you'd expect it to be at least<br />

above overage after seeing the other<br />

efforts. and Breathless <strong>Is</strong> above average<br />

In most ways. Whether it will suit<br />

your needs is another matter. Although<br />

There may be four different worlds with<br />

five sub-worlds, It still won't really lost<br />

you that long. Okay. so maybe it is a<br />

challenging game, but you get a pass-<br />

.1<br />

1<br />

•<br />

Breathless<br />

features some<br />

excellent<br />

graphics and<br />

sound effects,<br />

and it plays<br />

like a dream,<br />

word after you finish a level, letting you<br />

carry on, so you could probably finish in<br />

less than a week.<br />

That's about my only gripe.<br />

Otherwise. Breathless features some<br />

excellent graphics ood sound effects,<br />

and it plays like a dream. This certainly<br />

ranks alongside Fears and Alien Breed<br />

3D - there's absolutely no doubt In my<br />

mind.


eview<br />

PUBLISHER<br />

Gametek<br />

DEVELOPER<br />

Human soft<br />

PRICE<br />

£29.99<br />

DISKS<br />

11<br />

HD INSTALL<br />

Yes<br />

SUPPORTS<br />

Al200<br />

lotromi Int I I I<br />

ard.,<br />

You can scroll through all the available craft. Sadly, Strange things, coloured in strange ways. Hmm.<br />

though, you can't play as an alien and invade Earths Maybe this is quite intriguing after all<br />

Reviewed by Andy Maddock<br />

CI usaddr<br />

A<br />

last release was Brutal: Paws of Fury, installed and ready to fly,<br />

and the release of Star Crusader her- Wait! 'Volume DHO: is full'<br />

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one I of those that takes months i n g what to delete. I fin<br />

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relaxing, frustration- e<br />

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The first thing that m<br />

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made me groan was the T<br />

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11 disks required for instal- w<br />

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This looks like an alien boardroom - apart from<br />

the fact its not. It's a human boardroom


Manual read<br />

I'm not really the sort of person who'll sift<br />

through the manual to find Mlle bits of information<br />

- well, maybe I should hove but I didn't.<br />

And I knew if I did look in the manual, there was<br />

no way I'd find an option entitled 'Change<br />

game completely: My hopes were dashed! I<br />

was upset, I was glad, because at least I hadn't<br />

spent about £30 on it.<br />

The mouse pointer has turned into a rather<br />

attractive star... Ahhh. twinkle, twinkle<br />

Hurrah, it's all installed! As I double-clicked on the<br />

program icon, I carefully positioned the mouse to<br />

make as little movement as possible, and it gave<br />

me reboot deja vu. "It's going to crash! It is. it is—<br />

It did!!! N0000," To my surprise. It didn't, and without<br />

haste it displayed a requester: 'This will reboot<br />

your machine'. Well thank-you very much.<br />

As soon as the hard drive light stopped flickering<br />

like an epileptic Christmas light. Star Crusader<br />

had landed. Boy, was I happy - relieved too!<br />

There followed some nice introduction screens,<br />

and a very long wait for the game to appear.<br />

Another cup of tea? Oh yes, please.<br />

When I returned, a strange alien-like object<br />

was displayed on-screen and after careful<br />

manipulation of the mouse, a small star highlighted<br />

various options - which to the human eye<br />

1Look, UFOs! Well, they would be apart from the<br />

fact they're actually identified objects. Ho hum<br />

hal word<br />

I will apologise If you were<br />

expecting a high flying space<br />

epic, accompanied by on<br />

informative, factual review, If<br />

I'd told you everything about<br />

the game and then said It<br />

was utter rubbish, what's the<br />

point? If a friend told you a<br />

realty boring story, would you<br />

ask him to tell it again, only in<br />

more detail. No? I didn't think<br />

so.<br />

My job is not to build-up the<br />

game until it sounds Ilke the<br />

best thing ever. It is to inform<br />

you of how it plays. If it's worth<br />

Here are more flying parts. As you can see,<br />

you are at battle with lots of orange blocks.<br />

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you many more useful things. And still,<br />

you don't know what you're doing<br />

were damn near unreadable. A quick guess later<br />

and I was escorted to what looked like a mission<br />

briefing room - indeed it was! There were some<br />

digitised faces at the top of the screen announc-<br />

ing something. c They did go on for a while, and to<br />

be completely honest, I didn't take much notice<br />

of the dialogue. If I had, you certainly wouldn't<br />

be reading this now.<br />

After this, a cool guy on a computer-like swivel<br />

chair showed me what looked like some more<br />

mission briefings and led me to some more<br />

options. Blimey, I thought, there's a lot to this -<br />

and I haven't even done anything yet!<br />

When I finally got out into space. I was<br />

actually pretty disappointed. Although there was<br />

a nice ray-traced intro bit that lasted about 0.75<br />

seconds, I was left severely despondent. I didn't<br />

seem to hove much control over the spaceship,<br />

and even after realising the mouse wasn't<br />

plugged In, I still didn't have much control. The<br />

scrolling was extremely Jerky, and I had to check<br />

that a) the accelerator board was in and, b) if it<br />

was working<br />

What mode my misery complete was that I<br />

couldn't even get out of the game when<br />

I wanted to - it was as if it had grabbed me<br />

through the monitor and said 'play me!' I<br />

couldn't put it down. probably because I was in<br />

the hope of it getting better - either that or a<br />

power cut.<br />

the money, and most of all, if<br />

it's any good. And that's what I<br />

believe I have done.<br />

I'm being absolutely straight<br />

with you now - don't believe<br />

the hype. What hype? I hear<br />

you soy. Good point, is my<br />

reply.<br />

4<br />

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I'm being<br />

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don't believe<br />

the hype.<br />

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hear you say<br />

,


SYSTEM<br />

review<br />

HD INSTALL<br />

yes<br />

SUPPORTS<br />

All Amigos, 1Mb<br />

Let's go to work<br />

During the game you will need to hire<br />

cosual labour to keep the place running<br />

smoothly. You should aim to keep your<br />

beech and promenade as tidy as possible<br />

and to do This you con hire Refuse<br />

Specialists. Don't forget to collect the<br />

money from your shops and facilities -<br />

you con send out your Cash Man and<br />

the money will then be transferred to<br />

your bank. However, it may also be wise<br />

to hire Wideboy Securities to protect him<br />

whilst he's doing this.<br />

The safety of the swimmers is important<br />

too, so a Life Guard can be called<br />

upon to keep an eye out. And when<br />

you've booked one of the many talents<br />

' r your show, it pays to advertise, so<br />

1<br />

Reviewed by Tina hackett<br />

h, I ao like to be beside tne seaside.<br />

Oh I do like to be beside The sea.<br />

Traialaleh etc. or so the old ditty went<br />

which nobody can ever remember<br />

the next few lines for. Well, believe it or<br />

not. this is a relevant intro/tenuous link because<br />

software company Vulcan have taken this theme<br />

and used it in their latest game. Called Hill Sea<br />

Lido, It's a seaside management simulator -<br />

sounds a little odd, I mean what possible work is<br />

involved in managing a stretch of beach? Well.<br />

it's a whole lot more complicated than you might<br />

think, and there is plenty of work involved as a<br />

budding business entrepreneur.<br />

You have 20 metres of beach and promenade<br />

to do with what you want, plus the running of the<br />

Pier Theatre, and the aim is to expand your desolate<br />

stretch of beach Into a money-making<br />

resort. You must buy shops, build attractions, and<br />

keep the place tidy. Staff must be hired too, from<br />

the lifeguard to the guy that walks around with a<br />

sandwich board advertising the shows. You need<br />

regularly hire the Advertisers to walk<br />

around the beach to tell everyone<br />

about the weekly entertainment<br />

•Sco<br />

do<br />

to keep a constant eye on your stock su,r•<br />

keeping the burger bar filled with burgers, and<br />

keep the price at a rate which will keep he<br />

customers happy and keep you in profit.<br />

Okay, so it's not a serious simulation of businest<br />

life, but then again, why would you want one likf<br />

that anyway? What it does offer is a novel sco<br />

nario which, although fun, is very challenging. It'<br />

actually very hard to get those profits rolling in<br />

You also have to make sure your resort passes tha<br />

high standards of the Health and Satel<br />

Inspector who will fine you a ridiculous amount a<br />

money should he find low standards of hygiene<br />

The promenade - build more stalls<br />

to keep the customers happy<br />

On the beach you can set up attractions<br />

such as the dingy hire


Take your pick from the many shops and<br />

attractions to keep your visitors happy<br />

or safety. At the other end of the scale, though.<br />

if you keep your resort pristine then you stand a<br />

good chance of winning one of the possible<br />

awards which as well as giving prestige comes<br />

with extra money.<br />

Tourists can also be a pain but as usual the<br />

customer is always right. If there aren't enough<br />

refreshments or activities they won't come back.<br />

You can find out who they are by clicking on<br />

them - the screen will tell you how fussy they are,<br />

what they want you to build and for, example,<br />

how hungry they are.<br />

Graphically, it's bright and cheerful and has a<br />

harm of its own. It's probably not as detailed as<br />

me games but the cartoon style works well<br />

th the light-hearted theme of the game. There<br />

re some entertaining animations such as the<br />

orious shows you can book - Michael Jickson<br />

performs his great 'grabbing the crotch routine'<br />

Aah, all the joys of the seaside. Enough candy floss<br />

to make you sick and sand in your sandwiches<br />

Don't forget to stock up at the wholesalers<br />

on the essential products for your shops<br />

Showtime - watch what Basil<br />

can do with his bendy balloons<br />

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want though if you want to make money<br />

and heeky ChippenDave bares all to the<br />

audit,. ice<br />

Sound options ore available for this<br />

too and. for Instance. if you want to<br />

order something from the warehouse<br />

the cashier will shake her head to<br />

agree or disagree accompanied by<br />

on 'Uh huhl or "Ahal" - basically yes<br />

or no. The usual seaside noises can<br />

be heard, along with van engines<br />

and whines of complaint from the disgruntled<br />

customers if they see too<br />

much litter. There are also some nice,<br />

cheerful dittys which keep the whole<br />

thing rolling along nicely<br />

.<br />

Final word<br />

Without a doubt, this is one of the most fun<br />

games we've hod over the last few months.<br />

Animations add humour, ployability is<br />

challenging, and the theme is refreshing.<br />

It's not quite as in-depth as Theme Park,<br />

which is another game in this fun managementtype<br />

genre, and maybe it's not up to the same<br />

graphical quality, but It is definitely as addictive<br />

and plays brilliantly. It's Only V 2.99 and stacks<br />

an absolute ton of gameplay into it. Superbly<br />

designed and a real bargain to boot - you'd be<br />

crazy not to buy this.<br />

Things are looking up at long last with the<br />

recent releases Flight of the Amazon Queen,<br />

Breathless and Coda. Along with this title we<br />

could definitely see a revival for the <strong>Amiga</strong><br />

games scene A real breath of fresh air.<br />

Superbly<br />

designed and<br />

a real bargain<br />

to boot - you'd<br />

be crazy not to<br />

buy this<br />

Book<br />

acts<br />

such as the<br />

talented Michael<br />

Jickson - the more<br />

famous will cost<br />

more but attract a<br />

bigger ticket price<br />

Please note: the gone <strong>Is</strong> only<br />

available through mall order<br />

direct from Vulcan. Contact<br />

them on 01705 670269.<br />

93 letrionIN


<strong>Amiga</strong> <strong>Computing</strong> reader offer<br />

Hillsea Lido, the seaside management simulator<br />

•<br />

Order your copies of Hill Sea Lido<br />

Another addition to Vulcan Software's value for money Mini Series<br />

Lido is the new game fmm Won;<br />

Software which providesall the thrills and<br />

spills of designing your own seaside resort.<br />

Hillsea Lido is the game in which you OW01<br />

a slice of coastline. Put your business skills<br />

to the test as you endeavour 10 turn an<br />

empty stretch of beach into a sun drenched<br />

gold mine.<br />

•<br />

SI<br />

You must employ cunning decision•making<br />

tactics in every aspect of the game. The<br />

positioning of your shops. the prices you<br />

clurrge for watersport hire, the shows yuti<br />

choose to book for your theatre, and the<br />

amount you pay your staffare just a few of<br />

the many elements involved in building the<br />

.<br />

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On the Promenade - you must<br />

use your skill and judgement to<br />

build a row of shops and<br />

facilities to entice the tourists<br />

On the beach -<br />

your won't be happy until there's<br />

v iplenty s i tto odo. r from Donkey<br />

Rides.<br />

s<br />

Speedboats and Rubber<br />

Dinghy hire<br />

In the Theatre - book one of<br />

many acts from Cheeky<br />

nDase to Basil and his<br />

Bendy Balloons<br />

l<br />

Please<br />

d<br />

send a copy of ;IMMO tick for the <strong>Amiga</strong> to:<br />

Mr/Mrs/Miss/Ms .<br />

Address<br />

Telephone<br />

Post Code<br />

bargain "Superbly to bo d you'd ned and be a crazy r<br />

not to b<br />

u<br />

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"<br />

1<br />

Credit Card Number:<br />

9 [<br />

0<br />

%<br />

Only<br />

E12.99 +<br />

£1.50 p&p<br />

Available only<br />

through mail<br />

order<br />

Real time simulation<br />

100s of zany characters<br />

Hysterical animations<br />

Panoramic parallax scrolling<br />

Uproarious theatre shows<br />

'Smart character' engine<br />

100s of 'real life scenarios<br />

7 interactive playing areas<br />

40 screens of building areas<br />

Save game facility<br />

Hard drive installable<br />

Compatible with all <strong>Amiga</strong>s<br />

Mouse driven<br />

Requires 1 Meg<br />

Future datadisk expansion<br />

Free technical support<br />

I enclose a CHEQUE/POSTAL ORDER for the value of £ 1 4 . 4 9<br />

E E<br />

Please make payable to: Vulcan Software bmited<br />

Please charge my ACCESS/MASTERCARD/VISA with E 1 4 . 4 9<br />

1<br />

Expiry date S i g n a t u r e<br />

Send ',Mir completed emkr form and payment so;<br />

Vulcan Software Limited. Vulcan House, 72 Queens Road. Buckland, Portsmouth, Hants P02 7NA<br />

Prpel, e 1-1.49 1,1% htik I u<br />

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<strong>Amiga</strong> <strong>Computing</strong> Offer<br />

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SYSTEM<br />

review<br />

•<br />

I<br />

The match screen makes Super Tennis<br />

Champs play exactly like Super Tennis<br />

from the SNES, which is no bad thing!<br />

Der<br />

There are<br />

three courts<br />

you can select<br />

from if you are<br />

playing a friendly<br />

against either the<br />

computer or a human<br />

era games on the <strong>Amiga</strong> have never<br />

really made an impact on the market.<br />

In fact, the only game I con remember<br />

That was any good was Advantage<br />

Tennis - programmed by a foreign<br />

company I think. It was a sort of 3D simulation/<br />

career game using wire frames.<br />

Recently. I wrote a preview for another new<br />

game called Center Court, and I moaned about<br />

Tennis being one of those less popular sports -<br />

well, at least not as popular as football. And to be<br />

quite frank, It's a bit boring as a spectator sport.<br />

Alright, so it may be good to actually play, but as<br />

a spectator all you can do is watch,<br />

For instance, at a football match, shouting and<br />

jumping up and down like escaped monkeys<br />

seems to have an effect on the team you're<br />

JP N<br />

I RE BU TT 011S e a r<br />

SERI 1 C E M I M E P R O<br />

CORR I PE I LI S o n<br />

SCROLL I FM F R S T<br />

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VIER C VO I I TETCMES OFF<br />

IMO C U R R OC TER S<br />

MOVER PR OFI LES<br />

CREATE C OM E BRUTE OI SE<br />

MICE<br />

You can tweak all the options to<br />

make Super Tennis Champs play<br />

how you want it to<br />

Previewed by Andy Maddock •<br />

The character select screen shows<br />

all the characters you can select<br />

from their respective countries<br />

supporting and if they win, it feels like you hel • :<br />

them. If you try that at a tennis game, the bio<br />

sitting in the baby's high chair just tells you to<br />

quiet - just so the players can concentrate. W<br />

that's right you see, because football, cricke<br />

basketball and every other sport in the ent<br />

world requires no concentration crt all! No sirree.<br />

I'm afraid to say, it all comes down to be<br />

absolute wet. Yes, that's what they ore - we<br />

0oh, it takes all the concentration in the world t<br />

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The ranking screen shows<br />

how well you're doing during<br />

the course of a season


t,<br />

Fit for anyone,<br />

The first thing you notice about<br />

Super Tennis Champs is its polished<br />

feel. It feels like someone<br />

has actually taken the time to<br />

present an <strong>Amiga</strong> game the<br />

punters actually will want to<br />

ploy. There wasn't really any<br />

media hype of any description,<br />

it just sort of crept up behind us<br />

when we thought the future<br />

of games was going to be<br />

R R•BTAL SUFTWRRE WINE<br />

eless RUIPIOCEDIC SOFTURRE LTU.<br />

The title screen shows some excellent<br />

characters, that are so well drawn and took good<br />

be able to hit a tennis ball really hard! I have to<br />

apologise about my attitude, but surely you can<br />

understand why I feel like this.<br />

Super Tennis Champs by Audiogenic <strong>Is</strong><br />

another In the long line of post-<br />

Christmas games. including<br />

Odyssey, which should be out<br />

Row, and Exile - the rejuve-<br />

Roted classic space romp.<br />

To me, Super Tennis<br />

Champs looks extremely<br />

Ike Super Tennis on the<br />

Super Nintendo. and the<br />

way the sprites are drawn<br />

is instantly recognisable.<br />

It also managed to<br />

otch up a credible 90 per<br />

cent and more in most<br />

ogazines.<br />

The characters in the game<br />

I had their own personalities -<br />

t like Super Tennis Chomps has.<br />

r example, there's Buzz from<br />

ermany and Synex from<br />

mad°. You can take part in<br />

standard friendly game,<br />

urnament, or league, or go<br />

II the way and take port in a Grand Slam<br />

goinst many more computer or human comtitors.<br />

You are then ranked in a table and the<br />

rther you get in a tournament, the more points<br />

u get.<br />

The actual playing part of Super Tennis<br />

amps is superb, Firstly, you can choose<br />

!,een two systems of service. The first is sligh-<br />

•1rder - you have to hold the fire button<br />

to oct as power and use a subtle direction<br />

!D plant the ball in the opposing player's court.<br />

disappointing. Audlogenic<br />

could never stand accused of<br />

releasing holf-hearted games<br />

to make a quick buck<br />

As you can see from all their<br />

post products, Audiogenic<br />

have always come up with the<br />

goods and managed to cater<br />

for all types of gamesplayers.<br />

Super Tennis Champs is no<br />

exception, and without delving<br />

JRRE<br />

HARR<br />

MOVER<br />

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ITIRIC<br />

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RR I EL<br />

Hot only can you play singles, but the<br />

doubles option is there too. Only I forgot<br />

all about it! So this is en singles...<br />

too much into the statistical<br />

side, it will undoubtedly appeal<br />

to everyone because it's one<br />

of those games you can sit<br />

down and play, especially<br />

against a friend. The two-player<br />

enjoyment stretches it to the<br />

limit - in fact many office<br />

arguments have been resolved<br />

with a few sets of Super Tennis<br />

Champs.<br />

You can see who you'd possibly get to play in<br />

the next round via the tournament tree<br />

The second is merely a cross-hair which you<br />

place where you want the ball to bounce. Also.<br />

The players all have their own statistics and attributes<br />

so the player you will pick will have a<br />

varied effect on your success.<br />

The Grand Slam tour takes you<br />

all over the world playing at vari- II<br />

ous venues, and before you<br />

start the tournament you are<br />

split randomly against all the<br />

other competitors from<br />

around t h e world.<br />

Depending on the venue,<br />

you will either play on a<br />

hard, clay or grass court.<br />

Before you begin to get<br />

,vorried, there's an option<br />

for you to save your game so<br />

you can continue at a later<br />

date if things get a little tough.<br />

The options screen allows you<br />

to change settings such as the service,<br />

you can keep all the players on 111<br />

the same skill, and can alter<br />

the scrolling if the ball goes out<br />

of play. You also get an<br />

overview of the players you<br />

get to play with and against, so you can pinpoint<br />

their strengths and weaknesses. Finally, there's<br />

the option to load in more characters from disk.<br />

Final word<br />

You can<br />

take. part in a<br />

standard<br />

friendly game,<br />

tournament,<br />

or league, or<br />

go all the way<br />

and take part<br />

in a Grand<br />

Slam<br />

At the moment It must be about 92 per cent complete - all that's waiting to be<br />

added is the obvious presentational screens. and features such as a manual and<br />

box. The gameplcry is set about right, all the competitions ore accessible, so from<br />

what l've seen it's going to be one of the best games this year - even though it's<br />

hardy started.


SYSTEM<br />

preview<br />

Three players can take part,<br />

giving you more of a view<br />

because the horizon sometime<br />

gets in the way<br />

The track editor is excellent. it<br />

allows you to chop and change<br />

sections easily and efficiently<br />

lel 1 Rac<br />

uildhall Leisure have oeen pushing<br />

releases out like nobody's business. A<br />

few months bock Gloom received 81<br />

per cent from yours truly because<br />

It was one of the first<br />

Four players can play at any one<br />

time. And if you add another<br />

<strong>Amiga</strong>, eight can play!<br />

',/iewed by Andy Maddock<br />

much better than Mdrio Kart was that four p<br />

could race at the same time on one <strong>Amiga</strong><br />

connecting two machines would enable ei<br />

players to bathe it out all at the same time<br />

So if you've got plenty of friends<br />

like some friendly rivalry, Extre<br />

Racing could be just wh<br />

you're looking for.<br />

Although it is still a fair v,<br />

off completion its loo<br />

pretty Impressive.<br />

graphics ore very c<br />

toon like - working<br />

with the backgroun<br />

and track graphics -<br />

the best thing by<br />

about it is the tact<br />

you can customise<br />

.:]ornpletely.<br />

On our preview versi<br />

there was an editor, alio<br />

you to edit the tracks, and it<br />

] comprehensive applicotio<br />

although reasonably simple to<br />

at<br />

-Then<br />

followed Fears.<br />

te although it was slower, was<br />

mexcellent<br />

fun. Hoton the tail<br />

pt<br />

of these two releases <strong>Is</strong><br />

s Extreme Racing. a sort of<br />

a<br />

first-perspective view rac-<br />

t<br />

ing game, which looks a<br />

lot like the SNES version of<br />

a<br />

Super Mario Kart - which is<br />

D<br />

no bad thing!<br />

o If I remember rightly,<br />

opreviously<br />

saw some<br />

mscreenshots<br />

of this uploaded<br />

-to<br />

Amine. Back then it wasn't<br />

lsigned<br />

to a publisher or any-<br />

ithing.<br />

and to be honest. It did look<br />

kpretty<br />

good. It was titled 'VP which<br />

e obviously meant Extreme<br />

gRacing<br />

- although it was spelt This may took like a pretty badly drawn Basically, the screen was<br />

aXtreme<br />

Racing. Gosh, how screen. However, don't worry, it's just a into a file-like grid wher<br />

dithered screen<br />

m<br />

we manipulate the English I<br />

you could load up obje<br />

e<br />

anguagel<br />

and place them on t<br />

I was always a big fan of Super Mario Kart on screen. I'm not sure whether this will be Ind<br />

•the<br />

SNES and when I saw the screenshots of •XTR' on the complete package. although they<br />

•I<br />

could see a lot of similarities. However, instead of to have already planned some data disks<br />

•the<br />

excellent Mario characters. Extreme Rocing new tracks and the editor. depending on<br />

featured different cars - a Police car, a VW games success.<br />

Beetle. a Ferrari, and more. What made this so When I mentioned you could customise<br />

in one-player mode Extretne Racing<br />

is at its fastest. it really does play<br />

like Super Mario Karl too!


1<br />

The space track is by the far the best, beating<br />

every other in terms of graphics<br />

The yellow car belongs to a certain character<br />

don't exactly know which one though<br />

entire game. I mean you can change resolutions,<br />

camera angles, frames per second, car detail,<br />

background detail, dithering and the screen size.<br />

Almost every key on the keyboard manages to<br />

change something<br />

The actual game will feature a championship<br />

where you win cash in respect for your placing.<br />

and can then upgrade your car to give it better<br />

engines, brakes and tyres. You will be able to<br />

run your car over question marked-shaped<br />

boxes which will randomly present you with a<br />

weapon for you to blow away the opposition<br />

These include missiles, mines and even<br />

ming sheep! Finally, there will be three<br />

La fa la <strong>Is</strong>— If only I could think of a caption...<br />

Hang on, wait a minute... No, it's gone<br />

The -<br />

J<strong>Amiga</strong> -was<br />

Turbo Trax, and that was<br />

1 pretty good except it didn't really offer<br />

tanything h new that stood out from the<br />

rest.<br />

e<br />

As far as I know, the only game that's<br />

relatively similar to Extreme Racing is<br />

OTM's Virtual Karting - and that's only<br />

This is the logo. Pretty isn't it? Yes very<br />

pretty. And no, I'm not running out of<br />

things to write aboutt<br />

difficulty levels as well as cup races and the<br />

aforementioned championship.<br />

You will be able to race around a series of<br />

themed tracks including water world, radioactive<br />

world, normal roads, and space tracks<br />

where you have to stay on the track,<br />

presumably because you're in orbit.<br />

As with Mario Kart, there's a bathe mode<br />

where you chase your opponent around a<br />

track, with the idea of smashing him up - rather<br />

than completing laps. Its pretty similar to the<br />

Mario Kart version whereby three balloons are<br />

attached to your kart and you must pop your<br />

opponents balloons. As it proudly states on the<br />

In-game Instructions. 'It's Mario Kart - only not<br />

as cute!' Too right mate.<br />

The characters you can choose from are<br />

pretty sketchy at the moment, although from<br />

what I can make out there is a funny bloke, a<br />

kid, a monster, a policeman, a woman, a cool<br />

guy. a Chinese man, and a green monster. They<br />

may change - hopefully, they will.<br />

Hopefully, there will be full race replays so<br />

you can watch where you went wrong and<br />

why, and thankfully, Extreme Racing will be HD<br />

installable.<br />

Final word<br />

Super Mario Kart. was and always will be, one of<br />

the finest racing games on any format - ever. If<br />

Extreme Racing can be half as good, then it<br />

looks like Guildhall Leisure and Black Magic are<br />

going to be riding high in the charts again, so<br />

soon after their success of Fears and Gloom. All<br />

you have to do is wait for the full review, which<br />

should be next month - space allowing.<br />

As for the actual game itself. I played it on a<br />

Al200 with a Blizzard 1220 and it was very<br />

Impressive, especially when altering some<br />

detail and playing around with the frames per<br />

second.<br />

because the tracks are ma -<br />

the same way. Extreme Racing is looking<br />

far more professional than Virtual<br />

Karting, and If a few tweaks are mode<br />

before the full version appears, It could<br />

well be one of the finest multiplayer<br />

games of the year. We'll have to wait<br />

and see.<br />

You will be<br />

able to race<br />

around a<br />

series of<br />

themed tracks<br />

including<br />

water world,<br />

radioactive<br />

world, normal<br />

roads, and<br />

space tracks<br />

nr<br />

,


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Continuing his look at making arcade games<br />

in Amos, Phil South looks at gun firing<br />

From <strong>Commodore</strong> to music. Paul Overaa<br />

reviews David Pleasance's new music CD<br />

Steve White looks at principles and<br />

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Following on from hints on font styles,<br />

Gary Whiteley moves on to video titling<br />

If you're a 3D enthusiast then these on-line<br />

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Frank Nord continues<br />

his beginners<br />

series with a look<br />

at Workbench's<br />

menus<br />

Would you<br />

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would cover the menu system that<br />

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AmigoDOS uses on Workbench, In my<br />

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nmain<br />

operating systems that most people are familiar<br />

••••••••<br />

owith,<br />

The Mac's mouse only has one button so you<br />

-have<br />

to click at the top of the screen to get menus to<br />

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appear, and the fines are there all the time, taking<br />

up space that could be used for something else.<br />

n<br />

Although Windows supports three button mice,<br />

e most applications still use the left mouse button to do<br />

geverything,<br />

like the Mac. Menu titles ore also on con-<br />

ostant<br />

display and have to be clicked on to oppear.<br />

t The menus in Windows are even worse when it<br />

acomes<br />

to keyboard shortcuts Both the Mac ond the<br />

n<strong>Amiga</strong><br />

use fairly standard keys for commonplace<br />

y operations, like Amigo-0 for quit, while Windows<br />

wiRTA• lk.<br />

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the really obvious shortcut Alt•Frt to exit an<br />

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application.<br />

The Mari Sr's operating system is based around<br />

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GEM, one of the first GUI systems, ond is pretty poor<br />

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compared to the others. To get at menus on an ST,<br />

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you have to do is move your mouse up to the top<br />

eof<br />

the screen. But this can be a source of annoyance<br />

The AfTliga'S menu<br />

bar hide s a whe ts,<br />

host of use ful<br />

functions a nd<br />

comma nds<br />

mas<br />

you pop menus open unintentionally and slow<br />

operation. This means you could have a directory<br />

s down your work.<br />

window open on Workbench, then access the<br />

f But where the <strong>Amiga</strong> molly scores is in its unique<br />

Window menu to show all files, view them by<br />

oability<br />

to select more than one menu item in a single<br />

name, and select them all in one fluid motion. In<br />

r<br />

m<br />

a<br />

THE WORKBENCH MENU<br />

t<br />

t<br />

i Backdrop Al - the backdrop command allows you<br />

nto<br />

turn on or off the main Workbench window. This<br />

You can type a shell command into the text gadget<br />

that appears and any results will appear in a text<br />

window. You can use this menu item to open a<br />

shell window by typing 'newshell' into the text<br />

gwindow<br />

contains all the drive icons you have gadget that appears.<br />

mounted on your machine including the RAM disk.<br />

When you double-click on an icon it opens a window<br />

in the normal fashion, but you can impress<br />

Redraw All<br />

people with the speed of your machine by opening Redraw all - redraw all and the following item,<br />

a load of windows and then clicking them to the<br />

back of the main Workbench window. Then, when<br />

Update all, ore both rarely used and are for<br />

refreshing the screen display and updating drawer<br />

you double-click on o drive icon whose window contents respectively.<br />

you already have open, the window will pop to the<br />

front of the Workbench window instantly, making<br />

it look as though you have a super fast hard drive.<br />

Update All<br />

If yor want to get rid of the backdrop window Update all -see above.<br />

on a permanent basis, you should turn on the<br />

backdrop item and then, making sure you have<br />

no windows selected on Workbench, use the<br />

Last Message<br />

'snapshot window' item ,<br />

Last Massage - shows the last message that<br />

he Wi<br />

nExecute<br />

Command...<br />

d<br />

()tow,. command... AZ -this item opens a window<br />

on o Workbench w that's like a one-shot Shell window.<br />

appeared in the Workbench title bar. This can<br />

be useful if an <strong>Amiga</strong>DOS error appears and<br />

disappears too quickly to be seen.<br />

• We'll carry this on next issue and move onto the<br />

other menus.<br />

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AMIGA ill COMPUTING<br />

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case you don't know how to perform this fear, ;I E5<br />

simplicity itself.<br />

Try it for yourself by following the example I just<br />

used. Open a window that usually contains files<br />

without icons like the RAM disk, for example. Now<br />

hold down the right mouse button as usual to access<br />

the Window menu, but instead of just letting go ofo<br />

when you are over the right option, click the left<br />

mouse button once instead. Click the left mouse but<br />

ton on the 'show all files' item first, then on the 'view<br />

by name' option. tosHy, let go of the right mouse but<br />

ton when you are on the 'select contents' menu item<br />

and the menu will disappear back up at the top of<br />

the screen. Your RAM disk window will rush about<br />

showing the files, changing them into text, and then<br />

selecting them all.<br />

Now I know that this demonstration doesn't °du. I<br />

ally serve very many useful purposes, but you may<br />

well have programs like PageStream that have menu<br />

options that can have tick marks next to them to indicate<br />

that they hove been selected. You can now<br />

select more than one option at once, rather than<br />

selecting one, waiting for the operation to occur,<br />

going bock to the menu, waiting, going back to the<br />

menu, and so on.<br />

So let's have a good look at the menus provided<br />

by Woiithench and check out what options they provide.<br />

While we are doing this you will notice that<br />

some menu options are 'ghosted' - the text looks<br />

funny. This is a visual indication of a menu item that<br />

cannot be used at the present time. For instance, if<br />

you have no windows open or selected, then there is<br />

little point in using the 'show all files' menu item, so it<br />

is ghosted.


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Paul Overac delves<br />

beneath the surface<br />

of the <strong>Amiga</strong>'s<br />

program scatter<br />

coding routines<br />

Ai<br />

taking a look at the routines that ore used<br />

0 ver to lood the next and few run issues <strong>Amiga</strong> I am programs. going to The be<br />

illOrce•<br />

to - files used to store an executable program on disk,<br />

• in other words the sacaled Ain igaDOS 'Load Files'.<br />

A load file consists of a number of units known as<br />

sta<br />

'hunks' which, amongst other things, contain program<br />

code, rtin static data such as graphics and text, and<br />

details g of any uninitialised space needed by the pro-<br />

ppm. oWhen<br />

a user runs such a program, either from<br />

ithe Workbench n or by typing its name at a Shel win-<br />

t<br />

dow, on <strong>Amiga</strong>DOS loading routine is brought into<br />

reion.<br />

f<br />

The first thing that happens is that a header block<br />

ois<br />

read and the space for a hunk table, used during<br />

r the loading operations, is alocated Immediately after<br />

tesis,<br />

appropriate amounts of memory for the various<br />

hcode,<br />

data and bss luninihalised spacer hunks present<br />

in the load file ore alocated, with the hunk con<br />

e<br />

tnts being read into the ac<br />

s<br />

qBecause<br />

separate memory alocations for the various<br />

e<br />

uired hunks are made, the hunk information basicaly just<br />

dgels loaded i into any suitable memory area Mot is<br />

m e m o r y<br />

scm:viable<br />

(with the loading routine performing any<br />

b l o c k s .<br />

ccenchee<br />

address relocation calculations and creating<br />

My segment code links that may be required(<br />

u<br />

Pogrom segments produced in this way are linked<br />

skigeohor<br />

using on arrangement known as a 'seglist'<br />

scmd the i original DOS routine for scatter loading o<br />

oprogram<br />

into memory_ loadSegl), for example will<br />

ncreate<br />

just such a list, and return a pointer to it, if the<br />

s load is successful, At some stage, of course, any pro.<br />

gram loaded by this routine will need to be removed<br />

a<br />

horn memory and the routine used to perform this<br />

roperation<br />

is caled UnLoadSegg.<br />

e<br />

'liters: dO d i<br />

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Prototype: POOL UnLoadOes(OPTS)<br />

Function 2 : The <strong>Amiga</strong> D OS se gme nt unloa ding routine<br />

ler<br />

Function 1 : The<br />

<strong>Amiga</strong> D OS sca tte r<br />

loa ding sa glia l<br />

cre a tion routine<br />

pot Oslo: fi lenase_p . p o i n t e r to s null terminated<br />

string<br />

pointer too tog List or NIAL<br />

if error errors<br />

seglist.p p o i n t e r to s 'seise<br />

StgettS B o o l e a n succesettoitore<br />

qtrli:ator<br />

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PLACING A LOAD FILE<br />

INTO MEMORY<br />

The use of the LoaciSegji routine itself is easy. Load a pointer to the filename into<br />

•<br />

register di and then make a conventional DOS library call it. t<br />

i<br />

prive.t<br />

c f a s h i oMASTS n :<br />

itt teeese,ell Lead hi./ nose<br />

lostiStg<br />

o<br />

The result which comes bock in dO should, _DOSB of course, be checked for elf Vt and often<br />

a convenient way of doing this will be e to sstore e the pointer in memory and test the<br />

zero flag after the move has been completed like this:<br />

erne. L eD,steitst_p<br />

beq.s .error<br />

preserve EN. pointer for unfolding<br />

Having got the seglist equivalent of a load file safely into memory, the DOS library<br />

provides routines, including one coiled CreateProc(), which allows the code to be<br />

brought to life as a separate process. There are, however, other uses for the loading<br />

routines - you can, for example, pass files containing just image data structures<br />

through the conventional assemble/link stages, producing graphics data that can be<br />

scatter loaded. When it comes to using functions like intuition's Drcrwimage() and so<br />

on you do, however, need to be able to locate the start of the real data within each<br />

segment.<br />

Individual segments which make up a seglist are tied together by means of pointers<br />

(lICPE pointers) with a NULL value signifying the end of the seglist chain. If we<br />

then take the starting BPTR seglist pointer provided by a routine such as LoaciSegt),<br />

left shift it by two bit positions and add 4, we end with on address that is the start of<br />

the real segment information. Here's a typical piece of example code for scatter<br />

loading a load file into memory and locating the entry point of the first segment:<br />

move.1<br />

CALLSTS<br />

sove.1<br />

berr.s<br />

'ALL<br />

•tfOrkt<br />

sone.l<br />

If i lenese,d1<br />

LoodSeg,_DO10e se<br />

dO,s es ti st_s<br />

.error<br />

02,dO<br />

04,d0<br />

d0,11<br />

As far as file loading<br />

<strong>Amiga</strong>DOS routines take<br />

look at how seglists can<br />

next month.<br />

111•11111•111111111111•1<br />

preserve BCPL pointer for unloading<br />

el points to tntry point<br />

and segfist creation is concerned that's basically it - the<br />

care of all the difficult stuff. The next thing to do is take a<br />

be used and, needless to say, this part of the story comes<br />

SEGLIST POINTERS<br />

<strong>Amiga</strong>DOS has its roots in cm operahr<br />

system called Tripos, much of which wo'<br />

written in a language called BCPI<br />

Amigo coders in general do not have to<br />

worry about BCPL except for the fact<br />

that it uses a form of long word addressing<br />

based on the normal 680x0-style<br />

memory addresses divided by four. lf,<br />

therefore, an <strong>Amiga</strong> DOS function is specified<br />

as returning a BPTR, i.e. a BCPLtype<br />

pointer, you have to multiply that<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

sove.I<br />

Leki<br />

Weiss<br />

111•111111111'<br />

uret<br />

...lciress by four before using or.<br />

If an <strong>Amiga</strong>DOS function returns a<br />

EIPTR, then any equivalent der:notation<br />

function will also expect a BPTR as well.<br />

This being so, it's usually best to store<br />

these pointers in BCPL form and then<br />

convert them just before use like this:<br />

Sep1_00 UPI. fors<br />

02,d0 r o o t slobine<br />

A.


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We with all Amigos that hove an<br />

available lotto Slot. This y Busy to network - it also equipped<br />

with 2 additional parallel multiple network solutions.<br />

• 1011ase-1 (Thin Ethernet,<br />

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øendI °Basel (Twisted pair, western Wall :<br />

• SAKAI compatible driver for ethernet and paralel port<br />

• Hook op to two additional Amigos to the paralel ports with Liana<br />

• 32KByte code to support CPU<br />

• Includes <strong>Commodore</strong>'s Envoy networking software<br />

• English mount<br />

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Firma II RIG, the graphics board all others are measured ogoinsr<br />

• Graphics board for all Amigo's with lorro-Bus - Workbench driver to retarget oil 2 MB<br />

progrants and WB to the Picasso<br />

E 329.9<br />

• Supports up to 156 cokits with WB3.1, even on 42000 and 43000<br />

• WB resolutions definable up to 1600 x 1280 pixels<br />

• !Kolar (16U) and TrueColor (248i1) graphics: 161A cokust<br />

• Drivers far most graphic programs such as MIN, ImogeFX, ImageMaster, Reo130<br />

• Alows connection of any VGA or Muliscan monitor<br />

• Al 084 and Al 081 are sill usable with a special rabk<br />

• Black borders gone forever, hies fal advantage of manes capabilities<br />

• Systemcomplient implementation of monitorfile, resolution seler table using screen made-requester<br />

• Monitor-file Eomplioni with System 1.x on higher, resolution selectable using screimmode requester<br />

• View regular Amigo and speod Plimsol-RIG screens an some Monitor without changing cables.<br />

• Saeen promoter to make older programs work on Rosso<br />

• Droggoble screens<br />

• Available with liAB or 2M11, upgrariable from lidt to NB at anytime<br />

Imonc All I . lammed


Paul Overaa explains<br />

how AlRexxis<br />

de-bugging facilities<br />

an be used to<br />

find errors in scripts<br />

ebugging and testing con be one of the<br />

most time-consuming stages of any software<br />

development, and ARexx scripts<br />

ore, of course, no exception to this. The<br />

use of proper structured design techniques, modular<br />

programming, topdown development and so on<br />

titips, but it will not eliminate all the problems. No<br />

Tatter how conscientious a programmer you ore,<br />

some mistakes are bound to be made.<br />

Sometimes problems will be due to simple syntax<br />

!tors caused by, say, a basic misunderstanding of<br />

ow a statement should be written, or a dyslexic<br />

slip at the keyboard - inadvertently writing Uppre(l<br />

when you meant Upper( for example, or writing a<br />

s<br />

ebecause<br />

you didn't hit the shift key at the right time.<br />

mSuch<br />

mistakes ore usually considered harmless<br />

because they are easily found and therefore easily<br />

i orrected.<br />

- ARexx is very good in this respect and not<br />

conly<br />

will it identify most errors but you con be fairly<br />

oSure<br />

that any ARexx program which gets to a<br />

l noble stage is going to be nigh on 100 per cent<br />

ontacticaly<br />

correct.<br />

If, whilst developing a script, you get past the<br />

n<br />

ol syntax error stage and your program seems<br />

wrun<br />

in some fashion, then often you will be home<br />

hnd<br />

dry. Occasionally, however, things will go<br />

e ong - o program may run to a point arid then for<br />

n a obvious reason moy lust fail to behave as<br />

expected. It's at this stage that we enter the realm<br />

y<br />

debugging proper and one of the most important<br />

o<br />

s available to the modern programmer is easily<br />

u ble trace facilities.<br />

mARexx<br />

supports two basic modes of tracing:<br />

e sly, there is the normal Or 'non-interactive ' troc•<br />

amg<br />

mode which simply alows troce information to<br />

viewed Secondly, there is on 'interactive' mode<br />

n<br />

hich allows the programmer to step through the<br />

t °gram and interact with it as the trace proceeds<br />

ttea<br />

sidin or sterr if available'. It is possible to look<br />

o at the contents of variables, re-execute clauses, and<br />

weven<br />

type in instructions which are subsequently<br />

r xecuted as though they were o part of the<br />

ogram itself.<br />

i<br />

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An ARa e rs tra cing<br />

console window in<br />

action.<br />

Bug 1<br />

huntin<br />

ALL T r a c e s all clauses as they are executed.<br />

BACKGROUND This mode is the same as OFF except for the fact that the TS<br />

support program con not override it.<br />

COMMANDS A l l command clauses ore traced before being sent to the external<br />

host. Any non- zero return codes are also displayed.<br />

ERRORS C o m m a n d s which result in a non-zero error code are traced.<br />

INTERMEDIATES Clauses and all intermediate results of expression evaluation are<br />

traced (including values of variables, the results of function calls<br />

and expansion of compound names.<br />

LABELS<br />

NORMAL<br />

OFF<br />

RESULTS<br />

SCAN<br />

Traces labels reached either in sequence or via flow control<br />

statements.<br />

Default tracing mode. Similar to the ERRORS mode except that on<br />

error ceiling value (set using the OPTIONS FAILAT instruction<br />

Form) is used to determine whether or not an error trace should<br />

be generated.<br />

Tracing is turned off by this option although this situation can be<br />

overridden by ARexx's TS program.<br />

Traces the results of every expression that is evaluated.<br />

Similar to ALL but it is a parse-only scan so the program does not<br />

ac•ually get exerL tod.<br />

-11110111W I M P<br />

Tablet Sr Options a va ila ble . with AR e sx's TR AC E instruction<br />

THE TRACE INSTRUCTION<br />

The syntax of this instruction takes the<br />

general form—<br />

TRACE [ symbol I stringS I I [VALUE] expression]]<br />

which means that three basic forms of<br />

the instruction exist, namely:<br />

TRACE symbol<br />

TRACE string$<br />

TRACE [VALUE] expression<br />

where the symbol, string or expression<br />

must either represent (or reduce to) a<br />

positive or negative integer, or be one of<br />

the options (or a single letter abbreviation)<br />

shown in table 1. Negative numeric<br />

values, incidentally, indicate a 'suppression<br />

count', which turns ARexx's tracing<br />

off for a given number of clauses. A positive<br />

value given during interactive tracing<br />

indicates that a number of interactive<br />

'pauses for input' are to be skipped<br />

over.<br />

The trace output itself can be sent to<br />

one of three places: Directly back to stdout<br />

(which for programs launched from<br />

111111=Mit ' 1 1 1<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

•.J CU/Shell console is the CLI/Shell window<br />

itself); to a file associated with a<br />

standard error (stderr) file handle (this<br />

can of course be another console window);<br />

or to ARexx's Global Tracing<br />

Console (a special console which can be<br />

opened using the TCO utility program).<br />

Before deciding where trace information<br />

should be sent, AResix checks for<br />

the existence of an stderr file handle, if<br />

you have opened a window or file tied<br />

to this file handle, or have opened the<br />

Global Tracing Console (which is automatically<br />

attached to stderr), then ARexx<br />

will send its information to this destination,<br />

otherwise it will send its output<br />

through the standard output channel<br />

(stdoutl. The benefit of having trace<br />

information sent through a separate<br />

channel is simple - it avoids having<br />

trace output and normal program output<br />

intermixed at the same window.<br />

Of course, what we need now is a few<br />

examples of these facilities in action to<br />

drive home the ideas. Needless to say<br />

this is exactly what's coming in the next<br />

issuel


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el Mohr thinks<br />

some people really<br />

do seem to be<br />

ving in a virtual<br />

ity<br />

111111111t<br />

t amazes me sometimes the gap that can<br />

appear between reality and the fevered<br />

overblown prattlings of some computer journalists.<br />

If you were to believe everything you were<br />

listen to, we should all be living in this amazing<br />

e called Cyberspace, zooming at break neck<br />

eed down Magically raytraced tunnels, and<br />

rid bizarre abstroct worlds - all presented with<br />

hits that would shame top-of-the-range Silicon<br />

hit machines. Not that you would have time to<br />

and admire such a drool-inducing scene as you<br />

be having cyber sex with hundreds of luscious,<br />

ling, ready and waiting sex vixens, from all<br />

ners of the globe.<br />

Sounds good to me - I cannot wait to get a slice<br />

that cake. Unfortunately, the reality is a little more<br />

to Earth, Let's face it, you're lucky if you can<br />

the NetScope page in under five seconds, but it<br />

ms that many people, when talking about the<br />

ternet, live in this possibly hallucinogenically•<br />

ed fantasy future.<br />

The icing on the cake came when watching a cer-<br />

'n British computer games show, and one guy<br />

altered the words: "Ill just download this movie" and<br />

Lamm, a QuickTime movie of Drudge Dread instantly<br />

appears. Apart from sending me into fits of laughter<br />

and swearing profusely, this sort of misleading action<br />

is exactly what is going to drive people away from<br />

using the Internet.<br />

When actually asked how long it would take to<br />

download that movie, the journalist admitted it could<br />

take quarter of an hour for leased line users, and at<br />

least 45 minutes for normal home users. So what he<br />

IBROWSE AVAILABLE<br />

Well a demo at least. The much awaited and talked<br />

about Web browser, iBrowse, has finally hit the<br />

streets. The final program will be a commercial product<br />

so only an early tut-down alpha version is available<br />

for you to test for 28 days. Point AMosoic at<br />

http://www.omnipresence.comlibrowsel for all the<br />

, latest lOrowse information, and the latest demo.<br />

Even though illrowse has taken a bit of a beating<br />

on IBC, my early impressions ore very encouraging<br />

Allowing multiple network connections, igrowse co,<br />

asynchronously load graphics for the current Web<br />

page. Even this cut-down version that only allows a<br />

maximum four, network connections is downloading<br />

pages as fast as NetScape, and the final version<br />

allows up to ten connections. Along with a<br />

large improvement in windows scrolling and the fact it<br />

does not lock up when downloading information<br />

illrowse is set to be the premier Amigo Web browser.<br />

But hang on, what is this I hear about <strong>Amiga</strong><br />

Technologies talking to NetScope? This could get<br />

b!ik Fantasy<br />

'44 Net<br />

was showing you was not a true representation of<br />

what you would look ot on the Web.<br />

All right, I hear you cry, I have just spent the last<br />

couple of paragraphs slogging off the Internet, so<br />

what good is it?<br />

You wont to find Out the latest on the Galileo<br />

probe. When it was approaching Jupiter, NASA<br />

had up-to-the minute position data of exactly when it<br />

would reach the Jovian atmosphere. Have you seen<br />

the PAWS portable <strong>Amiga</strong>? Why not check it out at<br />

Blittersoft'S new Web page.<br />

This is what makes the Internet so useful - infor-<br />

mation. A great example of this was when I was trying<br />

to find anything said by <strong>Amiga</strong> Technologies at<br />

the Toaster Expo. My first port of coil was the<br />

Amigo IRC channel. From here you can talk to any.<br />

one around the world in real time. Having found out<br />

that the Power <strong>Amiga</strong> would be using the MPCO04,<br />

I thought it may be useful to find something out<br />

about it. Fite up your Web browser, go to ony one<br />

of the available search engines - tycos being my<br />

choice -and you quickly end up with a good selection<br />

of links to IBM and Motorola's Web pages.<br />

The Internet and all the related services it provides<br />

ore a great resource, and perhaps in the<br />

future some of the things will come to pass Silicon<br />

graphics have produced a virtual web language<br />

which allows you to explore a three dimensional<br />

space over the Internet. I think many people may<br />

need to take a reality check, because it is fine for us<br />

with leased lines and free phone calls, but the public,<br />

the people who will make or break this thing, do<br />

not have these.<br />

Omnipresence International<br />

This is i8lOW11•• The little tights in the bottom right show<br />

the sta tus of the tour simulta ne ous ne twork conne ctions<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

cluonum<br />

http://www.amiga.de/<br />

<strong>Amiga</strong> Technologies - home of the <strong>Amiga</strong>. the<br />

new <strong>Amiga</strong> Technologies home page is now up<br />

and running in English. Find out all the latest<br />

news about the Amigo. Plenty of good information,<br />

including speech transcripts from Cologne<br />

and the Toaster Expo.<br />

http://power.globalnews.comippchom<br />

chtm<br />

PowerPC News - the PowerPC News home<br />

page. A bi-weekly look at the PowerPC world,<br />

possibly of interest as the <strong>Amiga</strong> has had a<br />

couple of mentions recently.<br />

hisp://www.mat.comiSPS/PowerPC/<br />

Motorola PPC HomePage - Motorola's PowerPC<br />

home page. You want to know anything about<br />

the PowerPC processor you can find it here.<br />

http://www.chips.ibm.com/productstp<br />

pe/index.html<br />

IBM PPC - the IBM PPC home page, more<br />

info on the PowerPC processor. IBM tend to<br />

concentrate on the future PPC range<br />

http://www.uroulette.com:8000/<br />

URoulette - Fancy adding a bit of spice into<br />

your life, then try URouLette This will transport<br />

you to a random Web sight. and where you will<br />

stop nobody knows<br />

http://wwwiam.aam/<br />

Intangible Assets Manufacturing - home of IAM.<br />

Find out about all their latest products and<br />

more.IAM hove lots of <strong>Amiga</strong> networking expe.<br />

rionce and is the home of the best disk salvage<br />

program DiskSolv<br />

http://www.mag-net..co.uk/8soft<br />

BlittetSoh - find out about all BlitterSoft s newest<br />

product range, including the yet to be released<br />

PAWs portable Amigo kits, for the<br />

A600,A1 200 and A4000,<br />

http://www.team I 7.co.uki<br />

The Wonderful Team 17 Web Site! -and it is.<br />

Read about all Team Its latest projects,<br />

and try them out to Find out about Worms and<br />

AB3D special addition, looks damn good<br />

http://www.cs.colostate.edubArellingistnartfarm.html<br />

SavvySearch - a multi-search engine searcher.<br />

Increase your chance of finding a useful Web<br />

sight with this parallel searcher.<br />

109


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ank \ord shows<br />

u how to avoid<br />

ows in your<br />

dverts<br />

nybody con lay out an ad that consists<br />

of a ful-page picture overlaid with four<br />

lines of text telling the reader to contact<br />

blandibloh on this freephone number,<br />

those you see in the Sunday supplements, but<br />

ads, particularly in Amigo <strong>Computing</strong>, aren't<br />

that They °croon)<br />

products , hove to a skeptical, but targeted, audience<br />

As tever, o price is of paramount performance<br />

a lot of blurb about the produci is usually<br />

s e l l<br />

ecessory, unless, of course, it is a brand new<br />

of a kit that no-one has seen before or it's a bit<br />

tenc l and a deserves r g a word or two of explanan.<br />

e In fact, we should be able to break down<br />

ertising n uin <strong>Amiga</strong> m <strong>Computing</strong> into three distinct<br />

odes - those that have hundreds of products<br />

b e r<br />

sel, like gomes mail order houses or PD<br />

aries, those that hove between 10 and 50<br />

Kis to sell, like most of our advertisers, and<br />

s that only need to plug one or two items like<br />

Gordon Harwood ad for Pro•Grab.<br />

<strong>Is</strong> the first instance, you can't really be too<br />

cy with your layout, particularly if it distracts<br />

eye from searching through the list of items for<br />

that matches your customers requirements<br />

should probably end up with a column format<br />

the information, with boxes at the top and batof<br />

the page For the name of the company and<br />

ering information. It's a bit tricky to comment<br />

er on these sort of ads as there is little room<br />

Fr design elements, but make sure the reader<br />

n scan across easily from the title to the price,<br />

er by adding alternating coloured bars or by<br />

Ming a line of dots across (PageStream 3 can<br />

this automaticaly), and perhaps new items or<br />

ecial offers can be flogged with a different<br />

t mein, be boomed se<br />

emote • hoe Nom bo<br />

•lma* moon wee<br />

tabe rtooton beabdise<br />

the issone<br />

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beak bow<br />

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Lam <strong>Is</strong>ms<br />

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More a ppe a ling to the e ye is this a d<br />

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idn idimaiN nw S ido• deld<br />

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mmodoomomdpeddoOddmik<br />

Minion • kle• di • • • • • • • •<br />

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womb, mow. • ItOttintt<br />

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t.t.ttto. 00 O n* edam<br />

Mai 41234 HI 11<br />

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Too cra mpe d, too<br />

much text. Not the<br />

hest wa y to la y out<br />

an advert<br />

11EL_<br />

nmeddon<br />

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-al= b e atoll<br />

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wo o e d sota ...set<br />

ess text bens est esso<br />

tsest asesseeedlb<br />

boltosablesete do et<br />

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bleb Pb. Napoleon os<br />

the woe ogee<br />

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• • nose pate om.smat<br />

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'boos UP .0 Moen ssettose<br />

eetsoseosssest .<br />

IMO<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

The art of<br />

advertising<br />

The pichoo ought to be<br />

looms. OS the foru% of the<br />

ad ve rt Pee ette toil ;aced<br />

to read their way throuch<br />

that moss of test It is too<br />

smog againsi a cluttered<br />

bodtoround arid the<br />

t column is far too wide Pr<br />

be comfortably rood<br />

II,. logo I nke enough<br />

bet w•o* If the ad <strong>Is</strong> en<br />

o richt -<br />

ha.e will be stock rigto el the<br />

spine d of the moomine<br />

p a<br />

g e<br />

?<br />

i<br />

t<br />

stettoessoomeets<br />

dr a Maddi• • • • • • • • •<br />

1<br />

11111111W , . 1<br />

colour or a bolder typeface. The third example.<br />

single item ads, are the ones with the most design<br />

potential. You can do practically anything and<br />

sometimes this freedom can be disconcerting. The<br />

most important thing is to avoid the 'boxy' look<br />

that a lot of adverts produced on the Amigo<br />

achieve effortlessly. If you are only advertising<br />

one product, you can afford to spend the time<br />

and effort in order to make your ad look a bit spedal.<br />

Beware of using too many colours or typestyles.<br />

I know it has been said before, but it is a<br />

basic rule of layout that you shouldn't make your<br />

design too busy<br />

. There are ads in Amigo <strong>Computing</strong> (I won't<br />

mention any names] that are incredibly hord to<br />

garner any information from because they have<br />

colours running riot over the layout and text that is<br />

too hard to read. This is not the approach to take.<br />

First of all, sit back with a cup of tea or a whisky<br />

and plan out your page lor spread) on a piece of<br />

paper, just sketching in where you want things to<br />

go. Make a list of items that you want on the<br />

page, phone and fax numbers, e<br />

-price<br />

information, delivery detoils and so on. If<br />

moil you take credit cards, find the relevant images for<br />

those you accept and if you can't find any, try the<br />

addresses,<br />

magazine your od will appear in - they will<br />

almost certainly have some. Of course, if you ore<br />

producing the magazine your ad will appear in,<br />

then you'll just have to draw some for yourself in<br />

DPaint or, preferably, ProDrow<br />

. Bear in mind the differences between mono and<br />

colour artwork il you are producing on ad that will<br />

1<br />

1<br />

1 he layout <strong>Is</strong> yore um<br />

-<br />

In<br />

The olemenn<br />

sp o o l<br />

gare<br />

el logransed together CM<br />

Sher* F imettlident space<br />

rbehomen<br />

the headlines cod<br />

a, the body lest Even If you<br />

:t do rend eill the way through<br />

dthe<br />

test, where <strong>Is</strong> the<br />

o<br />

prks poet? It dmaid be<br />

Inessnaly obviout alarm with<br />

o compormy phone<br />

d number<br />

o<br />

b<br />

v<br />

i<br />

o<br />

u<br />

s<br />

l<br />

y<br />

The ordettea totorrocelon<br />

mock lobe boner<br />

presented. Corned<br />

numbers need to be<br />

Inner and a simple form<br />

showing costs should be<br />

included<br />

appear in someone 1 else's magazine, and make<br />

sure you speak to the magazines art department<br />

wel in advance about deadlines if you propose to<br />

send them art Amigo DIP file for output Most nag.<br />

ozines have never heard of ProPage or<br />

PageStream, so will be suspicious of joking on a file<br />

From one of these packages. The problems continue<br />

For the Amigo DIP'er as neither ProPage nor<br />

PageStream produce files that are even remotely<br />

compatible with OuarkXPress or PogeMaker.<br />

Probably your best bet if you are dealing with a<br />

large magazine is to lay out your ad as you want<br />

it and then send the pictures. logos, etc. to the<br />

magazine along with a printout 'preferably in<br />

colour' of your ad for the art deportment to work<br />

from ond lay out in the DIP package of their<br />

choice.<br />

Well continue with some of the themes that can<br />

be used for your adverts next month and go into<br />

more depth on the topic, but until then, be cool<br />

PAGE STREAM<br />

PROGRESS<br />

Not much this month. A haven t heard<br />

from Soft-Logik for a while and there's<br />

been no news on 3.0i, so J can only<br />

assume that no news is good news and<br />

they are busy beavering away on it even<br />

as I write this month's column. More<br />

news as soon as I get it.<br />

-


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HI South shows you<br />

ow to emulate<br />

ore arcade game<br />

chniques using the<br />

of so cheesy Amos<br />

logs, eh? I bet you don't think about them<br />

or give them a second thought, do you?<br />

You don't have the slightest idea what I'm<br />

talking about, do you? Well, o flog, for<br />

the purposes of this discourse, is a vanwhich<br />

is set to indicate to a program that a<br />

in state exists So when the flog is set, some.<br />

ng has happened that the program should know<br />

, and more importantly doesn't need to check<br />

again. Until, that is, the state changes, in which<br />

se the flag is changed and the program then<br />

s checking for that state again. Confused?<br />

y iers use on example.<br />

In arcade games, you fire a bullet from your<br />

ship/loser/whatever. The program checks the<br />

buton and if its on it activates and moves a<br />

sprite across the screen away from the gun, ii<br />

let the sound effect of the gun going off, and<br />

ks the bullet across the screen until it hits<br />

ing.<br />

So you make o loop to check for the button on<br />

joystick being pressed. Simple enough, yes?<br />

el, the first thing you notice when you write a<br />

ine like this from scratch is that when you press<br />

Duton the loop checking for the button press<br />

round about 50 times a second, so when you<br />

t you get a horrible staccato buzzing noise<br />

the bullet doesn't ocivaly leave or the buzzing<br />

se stop) until you've released the button.<br />

The buzzing noise is the bullet sound, the bong,<br />

lig played many times over and over very fast,<br />

reason the bullet doesn't leave the barrel is that<br />

skirts its journey every time the button is sensed to<br />

ir the down position. So how do you moke the<br />

If you ca re fully<br />

hallow Phil South's If Tire(I) And MISSFLAI4 Then Sol Ploy 1<br />

instructions you will NISSFLASal : Ildb 2,SX,S1,2 : NIzSX : NY.SY<br />

soon ha y. ships If 1I55ILIG=1 Then Add OX,S : Bob 2,10,17,2 : If<br />

shooting trom lb. hip<br />

- or some whe re<br />

/DOWN Then lob Off 2 : RIS5U6.0<br />

ton press once and only once? Now you're<br />

MEM I N N<br />

•<br />

t<br />

-AMIGA COMPUTING<br />

FEBRUARY 1996<br />

Nol with<br />

a bullet<br />

OVER TO YOU<br />

Why not send me your examples of Hags, and interesting uses to which they can be<br />

put. Making a process easier, showing the program that states have changed, even<br />

some interesting flip-flop effects (('II be going into those another time) - anything<br />

really as long as it's about 10 lines of code or less and it Mcludes a flag or two. I'm<br />

particularly interested in graphic elleas, but timing and more mundane task are<br />

acceptable. Perhaps there is on interface problem you can solve with these flags?<br />

Look into it. I'll look at the best in a month or two. In the meantime see you<br />

next month for another arcade game routine which you'll find handy when you<br />

design your own version of an arcade classic.<br />

getting the idea You use a flog Take the following<br />

example:<br />

If firt(l) Then Sao Play 1 : lob 2,SI,STa<br />

MPH : POW<br />

Add O0,5 : lob 2,<br />

11<br />

Oft 2<br />

IoNT,<br />

2 :<br />

I f<br />

O U P I T<br />

T I D O<br />

T h<br />

e n<br />

B<br />

h<br />

a<br />

That's simple enough Sense the joystick, make a<br />

bang [in this case a nice sample], then move the<br />

sprite Iwo pixels at a time from the barrel to the<br />

edge of the screen in a straight line. If it gets 100<br />

pixels away from the ship without hitting something<br />

it gets turned off. But this routine suffers from<br />

buzzing and no bulets. The better way of doing it<br />

is:<br />

In this version, when the button is pressed the flag<br />

•<br />

•<br />

MISSFLAG is set from 0 to 1. In the next line the missile<br />

is moved only if MISSFLAG is still 1. Until the missile<br />

moves 100 pixels away from the barrel, the flag is<br />

stil set, so the fire button is dead. You only fire one<br />

shot. When the first missile vanishes [you could<br />

explode it, but in this case it just vanishes), you con<br />

then shoot another. Obviously, you could vary the timing<br />

so that you can add a multiple shot, perhaps, or<br />

make it a second (or 50/50ths of a second' or even<br />

half a second between shots, enabling the player to<br />

get his finger off the button.<br />

This is an extremely useful technique and one<br />

which answers a lot of those questions you ask, like<br />

'how do you do that? Nine times Out of ten the<br />

answer is either flogs, subroutines or vectors. A side<br />

benefit of using flogs in your Amos programming is<br />

that these techniques ore used quite a lot in the worlds<br />

of C and assembly programming. So as and when<br />

you move on to those languages, as you might in the<br />

course of time, you will be prepared for at least one<br />

cool trick.<br />

WRITE STUFF<br />

If you have any other Amos programs or<br />

queries about Amos, please write to the<br />

usual address, which is: Phil South, Amos<br />

Column, <strong>Amiga</strong> <strong>Computing</strong>, Media House,<br />

Adlington Park, Macclesfield SKI° ANP.<br />

Please send routines on an <strong>Amiga</strong> disk<br />

with notes on how the program works<br />

on paper, not as text files on the disk.<br />

,Make the routines short enough to<br />

appear in print, i.e. no more than about<br />

30-40 lines of code and, if possible,<br />

make them use no external graphics, or<br />

if they can't be used without them then<br />

be sure to provide them on the disk in<br />

native f FF formal, and the same goes for<br />

sound files. Follow these guidelines and<br />

you'll be sure of making me a happy<br />

man if nothing else.<br />

113


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EMail: Compuserve 100336,12<br />


Paul Overaa looks<br />

behind the scenes<br />

at a new <strong>Amiga</strong><br />

music project with<br />

a difference 111111<br />

11<br />

;<br />

7—<br />

migo users ore soon going to be introduced,<br />

initially via mail order advertisements,<br />

to a company coiled Tangent<br />

NOM Music Design and a compoct disc land<br />

tri cassette] album called Everybody's Girlfriend.<br />

What has this to do with the <strong>Amiga</strong> music scene?<br />

Quite a lot - you see the three partners of Tangent<br />

Music ore none other than Edward Fermor, Richard<br />

'Knox... and David Pleasance who, as you'll oil<br />

doubtless know, was Managing Director of<br />

<strong>Commodore</strong> Business Machines UK until Escom<br />

GmBH purchased the worldwide ossets of the<br />

<strong>Commodore</strong> group and the UK branch hod to<br />

close<br />

What you probably will not know is that David<br />

Pleasance is also o musician, a guitarist in fact,<br />

ith a particular passion for Flomenco. He's hod<br />

his own Flamenco dance company, has studied guibr<br />

in Spain, and has appeared in concert, cabaret<br />

and on TV, supporting people like John Farnham<br />

and Gallagher and Lyle<br />

<strong>Amiga</strong> is actually Spanish for girlfriend and the<br />

Everybody's Girlfriend album is then essentially a<br />

celebration in music of Pen years of the Amigo, with<br />

the 14 tracks being inspired by the Amigo, recorded<br />

using Amigos, and written and produced by<br />

people who know the Amigo.<br />

This first album provides o chance to hear something<br />

of the musical talents of David Pleasance.<br />

Everybody's Girlfriend was in foci David's brainchild,<br />

with the initial planning of the project beginning<br />

around November of 1994. Recording, which<br />

did not start until September of last year, has been<br />

carried out using Amigos running the Blue Ribbon<br />

Soundworks Bars & Pipes sequencer, and the<br />

Sunrise Studio 16 B-trock, 16-bit digital recording<br />

I've been one of the few reviewers lucky<br />

enough to get a sneak preview of the tracks on<br />

Ph. Everybody's Girlfriend album, it's quite an<br />

Impressive mixed bog with the music and<br />

lyrics for all except four of the tracks<br />

being attributed to a band called 'Passion',<br />

who turn out to be Tangent's Ed Firmer and<br />

Richard Knox, both of whom are established<br />

session players. Ed also has lots of TV and<br />

video work under his belt and in 1993, for<br />

instance, accompanied the renowned deaf percussionist<br />

Evelyn Glennie on a world tour.<br />

Richard, a singer/songwriter/keyboard player,<br />

has played and recorded both in the UK and<br />

the States and, as well as various TV appearances,<br />

also has a number of film credits to his<br />

name.<br />

'chard Knox does a good job with the main<br />

vocals on half a dozen of the tracks, although<br />

there is a particularly good raunchy number<br />

called 'Lay You Down' which features P<br />

Philips and Angie Brown on vocals. You'll also<br />

find an interesting raw blues track, and a fe'w<br />

instrumentals including an excellent David<br />

Pleasance Flamenco track 'Para Mi <strong>Amiga</strong><br />

(Homage to Jay Miner)'. You might like to<br />

know, incidentally, that David's personal<br />

favourites from the album are the pop song<br />

Don't Let Me Fall, the love song called Roses,<br />

and an instrumental track. Infinity!<br />

should think that the fact that David<br />

Pleasance is both executive producer on the<br />

Everybody's Girlfriend album, and one of the<br />

musicians, is going to be enough in itself to<br />

make this offering a bit of a collectors' item<br />

amongst Amigo owners. When you add to this<br />

The sound<br />

of music?<br />

system. When it comes to professional recording,<br />

however, not even Amigos con work in total isolation<br />

and, needless to soy. Tangent's 32 channel,<br />

24-track digital recording studio also has its fair<br />

share of other hi-tech equipment scattered around.<br />

There's a Soundcraft DC2000 fully automated<br />

desk, and Iwo Tascam DA88 recorders which link<br />

to the Amigo-based Sunrise Studio 16 system.<br />

Everything gets mastered to a Toscam<br />

DA30 MKII DAT which can then be<br />

recorded to a Morantz DD82 DCC, a<br />

Sony ICK6115, ond to Phillips recordable<br />

CD (which is linked incidentally to<br />

on <strong>Amiga</strong> 300011. If you also odd the<br />

massive assortment of outboard effects,<br />

sound modules and samplers, including<br />

a Roland JV1080, Roland 5760 and a<br />

Korg Wavestation SR, Genelec monitors<br />

in the control room, Spirit Absolute 2s in<br />

the studio and so on, then it's hordly surprising<br />

that things sound good.<br />

There is, incidentally.<br />

also a small<br />

ALBUM<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

satellite studio available which pincludes an <strong>Amiga</strong><br />

4000/030 running Bars & Pipes where many of the<br />

ideas for the new Tangent MI.J3iC album storied life.<br />

This in itself should be of interest because this latter<br />

type of setup is typical of that which can be found<br />

in the home studios of many<br />

<strong>Amiga</strong>-based musicians.<br />

Compact Disk El 1.99<br />

Twin Cassette £10.99<br />

David Ple a sa nce<br />

The , forme r boss<br />

of : <strong>Commodore</strong> U K<br />

ke rns his ha nd to<br />

the I lltla iC industry<br />

the fact that the album will show you exactly<br />

what can be done music-wise with on <strong>Amiga</strong><br />

sequencer, I suspect Tangent Music are going<br />

to be onto a sure-fire winner with this new<br />

project!<br />

Facts and I<br />

a fi gures<br />

Credit Card Hotline - Tel: 01E11-573 5614<br />

Postal Orders to:<br />

'Everybody's Girlfriend', Tangent Music, Dial House, Unit 6,<br />

Peter James Business Centre, Pump Lane, Hayes,<br />

Middlesex U83 3NT<br />

115


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Steve White explains<br />

how you can<br />

make your object<br />

brushes dance to<br />

your tune<br />

ples of picture design, backdrops and<br />

S special effects. This month, and for the<br />

Illl o next few issues, we will be looking at<br />

animation f principles and specific techniques<br />

applicable to animation,<br />

a<br />

Obviously, drawing single images is a lot less<br />

painless r than creating an animation, but most<br />

reputable w art packages include a plethora of differ<br />

e<br />

er en ha<br />

hell of a lot easier, and quicker, than that on<br />

<strong>Is</strong>oper. t o Unfortunately, understanding the techniques<br />

con take a while and even then, opplying<br />

fv<br />

them correctly can prove a recurring nightmare.<br />

So ue<br />

for simplicity's sake, I won't be going into the<br />

Nth ns<br />

dimension to explain these functions but will<br />

provide ct<br />

simple techniques with results so that you<br />

have ti u o head start for your own experimentation.<br />

od<br />

Just as with a single image, it is vitally important<br />

that you put your animation down on paper<br />

First<br />

ni<br />

in the form of storyboards_ Storyboords are<br />

smal s e roughs of the key elements, scenes and<br />

camera td<br />

angles within an animation. You don't<br />

need ht<br />

to draw in detail, just enough so that you<br />

personaly ah<br />

understand what it is you're planning<br />

and how it works.<br />

t e<br />

RENDERING mb<br />

OPTIONS<br />

The a<br />

next thing to do is work out what animated<br />

effects ks<br />

ore included and the best options for rendering<br />

e i (drawing) them, To pinpoint certain<br />

aspects ac<br />

I will be referring to the animation shown<br />

here in the screenshots. The techniques explained<br />

np<br />

can be employed in many different ways ond<br />

with ir<br />

any animation, not just the one I have<br />

supplied. mi<br />

an<br />

At the computer, the first thing to do is to design<br />

all tcthe<br />

objects that will make up your completed<br />

onim i<br />

(short for animation). Although lilt more<br />

appealing to aduolly design as you go, I can guarantee<br />

o-<br />

you'll eventually wish you hadn't. Create all<br />

the n objects and save them independently with<br />

suitable o filenames, If you end up with a lot of<br />

objects n and they're not properly labelled, you<br />

end a up wasting precious time and freaking Out<br />

regularly.<br />

c<br />

With the boring bits out of the way you<br />

con then simply click ,<br />

:;11<br />

o<br />

t h e<br />

cmFROM i e c e s START TO FINISH<br />

tpo g e t h<br />

eu r o<br />

When zooming objects in you'll quickly reah that the<br />

, t<br />

that make up the object turn 'blocky' as they are magnified.<br />

dThere<br />

- is a way around this which entails drawing the original<br />

object at its largest size. You can then set the animation position<br />

to the last frame in the zoom and render the brush zooming<br />

Out, but with the animation running backwards and with<br />

a positive value in the End z position.<br />

Both D e luxe Pa int<br />

and Brillia nce fe a ture<br />

a compre he nsive lot<br />

Of a nima tion<br />

functions, Good<br />

brush ma nipula tion is<br />

fi a t forspe e d<br />

and fle xibinty<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

Twist and<br />

turn it!<br />

you'l feel happier, and more confident, spending<br />

time getting the finished animation accurate.<br />

Both Deluxe Point and Brilliance have powerful<br />

Move functions They allow you to set the initial<br />

start position of the brush, the end position, os well<br />

as any rotations you want to occur throughout the<br />

procedure. There are three important values for<br />

both position and rotation and these are labelled x,<br />

y and z The x and y are the easiest to explain and<br />

understand. With x you con move your brush in the<br />

horizontal (left and right) and y allows you to move<br />

the brush in the vertical (up and down). If you are<br />

moving clouds or a ship you would use the x position,<br />

and to move a lift or a helicopter you would<br />

use y.<br />

Z is a different matter altogether. If you can<br />

imagine a line travelling straight through the centre<br />

of your screen, you will have discovered the z axis<br />

When you realise that z moves brushes<br />

closer and farther away it is easier to visualise this<br />

imaginary line. The position of a brush hos two<br />

uses - for moving objects or for camera pans. 11<br />

you move a car off screen horn a standstil then it<br />

will be clearly obvious that the abject has itself<br />

moved. However, if you move an entire scene off<br />

screen then it will appear that the camera has in<br />

fact moved (panned' rather than the scene. The<br />

Building a n<br />

animation is<br />

a re la tive ly<br />

painless<br />

procedure if<br />

you stick to<br />

the trie d a nd<br />

tested<br />

methods_<br />

Ignore theme<br />

methods a nd<br />

you're in<br />

trouble<br />

same principle also applies to z. You con appear to<br />

move an object closer or farther away but by moving<br />

the entire scene you give the impression that the<br />

camera is zooming in or out. Sorry to go on about x,<br />

y and z, but they need to be understood if you<br />

are maximise your potential with computer-aided<br />

animation.<br />

X, y and z also feature with rotation as well as<br />

position. Using rotation you can turn your brush in<br />

every angle while the brush is being moved through<br />

the position axis settings. Rotation is more difficult to<br />

grasp than position but if you can imagine the x, y<br />

and z position lines on your screen, rotation simply<br />

rotates the brush around the corresponding axis, like<br />

an apple skewered on a stick. I hove supplied a<br />

screensho indicating the position and rotation axis,<br />

so if you still can't quite grasp the idea take a look<br />

at it.<br />

This picture should ittustra te to you the<br />

m, y, a position a nd rota tion tine s using<br />

your monitor a . a n e xa mple


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• • • • • ,<br />

5<br />

1<br />

Gary Whiteley offers<br />

some helpful<br />

advice for<br />

would-be <strong>Amiga</strong><br />

DIVers<br />

lion over the last few months, ond hinted<br />

S at some of the ways you con use fonts for<br />

iSIM<br />

video titling. I thought it might be a good<br />

n.deo<br />

to go over the basics of video titling hard-<br />

cware,<br />

what you need, how it's connected together<br />

e Ond what you might achieve with a basic setup.<br />

I<br />

I'll keep it as simple as possible for those of you<br />

with the yearning, but not yet the knowledge, to<br />

'<br />

add graphics and titles to your own videos, such<br />

vat<br />

holiday films, weddings and family events.<br />

e 1 you have an <strong>Amiga</strong> with its own colour video<br />

goutput<br />

(such as the <strong>Amiga</strong> 1200) then you olready<br />

ihove<br />

a machine with which you con do simple<br />

vIdling<br />

and graphics to video. You probably realise<br />

ethat<br />

you can use either the RF or video outputs to<br />

n display your Amigo programs on a suitable TV,<br />

ybut<br />

did you know that you can also use them to<br />

orecord<br />

the output from your <strong>Amiga</strong> to video? The<br />

u<br />

simplest way is to connect the Al200's RE output<br />

to the aerial input on your VCR, and then monitor<br />

a<br />

it via your TV in the usual way whilst you record<br />

l or prepare graphics, though the picture quality<br />

l won't be morvellous.<br />

t<br />

hCROSSOVERS<br />

aAdd<br />

another VCR in place of the Amigo and you<br />

t con copy sections of your production across and<br />

f make an edit from your original video footage,<br />

ocutting<br />

out all the worst ports. If you want to odd a<br />

ntitle<br />

or graphic simply reconnect the Amigo to the<br />

record VCR (the one you're editing onto), use your<br />

t<br />

favourite point or titling software to make your<br />

i<br />

graphics, and then record them. The quality of the<br />

nedits<br />

you'll gel with such a system will be rather<br />

f hit and miss, since there's no way to control the<br />

ooccuracy<br />

of the cuts, so 'glitches are likely to<br />

r occur, but for almost no outlay (provided you can<br />

mgel<br />

your hands on two VCRs, one of which could<br />

a<br />

-<br />

SINGLE CONNECTION<br />

In addition to its overlay functions, the advantage of using a<br />

genlork is that you don't have to keep reconnecting equipment,<br />

since it can output either <strong>Amiga</strong> graphics, incoming<br />

video, or a combination of both, so if you just want to edit<br />

picture only simply switch the genlock's output to Video<br />

Only.<br />

However, a genii:KJ( still won't cure glitchy edits, since it<br />

affect the way that two (unsynchronised) VCRs relate<br />

,<br />

a,<br />

qect ce<br />

either split second accuracy or perfectly clean edits.<br />

•:Iember h m that you're working on the cheap, so bear this in<br />

leind ow<br />

before you get depressed wondering why your CI000<br />

fcollobled-logether<br />

th<br />

video edit suite can't compare to a E10000<br />

Pro•SVHS or E30000+ litetaCam system.<br />

hi<br />

ec<br />

r h<br />

ws<br />

Titling for<br />

beginners<br />

A A<br />

be a camcorder) and a TV or two (a second TV is<br />

useful for cueing up the playback VCR, though not<br />

totally essential) you can at leost experiment with<br />

video titling from your <strong>Amiga</strong>.<br />

Incidentally, if your VCR has a composite video<br />

input in addition to the standard RF you'd be better<br />

advised to use it if possible, since the quality<br />

will be better than RE. IF your video has a SCART<br />

connector you can always buy a suitable set of<br />

leads to connect from the Al200's phono video<br />

output to your VCR's SCART socket.<br />

Owners of most other Amigos won't have it so<br />

easy. Inexplicably, for such.° DTV-friendly<br />

machine, most of the other Amigos in circulation<br />

don't have an RF or colour video output, so you'll<br />

have to add one in the form of either a modulator,<br />

genlock or encoder card, depending on your<br />

needs, your budget and the type of <strong>Amiga</strong> you<br />

have,<br />

Each of these devices connects to the <strong>Amiga</strong>'s<br />

ROB port and convert the Amigo's native RGB<br />

signal to one ot more forms of video signal,<br />

For instance RE, composite video, or SVHS.<br />

Genlocks allow computer graphics to be<br />

'keyed' over background video, enabling text or<br />

graphics to be superimposed directly on top of<br />

video pictures. In simple terms, this means that<br />

wherever the background colour (palette Colour<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

RGB<br />

TV<br />

VCR<br />

GENLOCK<br />

AMIGA<br />

NB - AMIGA MAY REQUIRE MODULATOR OR GENLOCK<br />

TO OBTAIN VIDEO OUTPUT<br />

Two baale oyatoms for amigo Weave Hang and graphics<br />

AMEEMMEIkammailidEMEMEMMII<br />

- a M M<br />

01 occurs, the video image will show through<br />

behind the graphics, though some genlocks permit<br />

other colours to be used os their background key<br />

colour,<br />

Modulators and encoders simply convert RG8 to<br />

video and cannot usually provide any superimposition<br />

or other genlock functions. They are usually<br />

used to take the <strong>Amiga</strong>'s display to a TV or moni•<br />

tor, or to provide a video signol for recording<br />

and/or further manipulation. Note that on encoder<br />

will generally provide a higher quality output than<br />

a modulator, since they are built with video in<br />

mind, rather than TV display.<br />

If you hadn't olready realised it, you'll also<br />

need two VCRs if you want to use a genlack. One<br />

VCR provides playback for the source video, which<br />

in turn is needed to 'genlock' (in other words, synchronise)<br />

the Amigo's display timing to that of the<br />

incoming video signal, while the second VCR is<br />

necessary to record the composited graphics and<br />

source video from the genlock's output.<br />

CONTACT<br />

POINT<br />

You can e-mail Gary Whiteley as<br />

drgaz@cix.compulink.co.uk


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R<br />

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-<br />

R I N T E R S<br />

N<br />

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Paul Austin explores<br />

the on-line offerings<br />

for the 3D<br />

enthusiast<br />

e<br />

about everything of note when it comes tolighiWove<br />

the <strong>Amiga</strong> on-line experience consists of<br />

on-line.<br />

y Aminet and not much else However,<br />

Needless to say you're free to browse the finer<br />

a4<br />

t h e reality is very different Take a trip<br />

s<br />

points of the Tomahawk ftp archive, but in addition<br />

u to The <strong>Amiga</strong> HomePage and you'll soon<br />

you're given the option to link up with various other<br />

crealise<br />

there's a lot more on offer to <strong>Amiga</strong> folk<br />

othan<br />

the world's biggest PD and Shareware LightWave contacts<br />

erdme,<br />

u<br />

l For 3D fans specifically the real heart and soul WaveRider<br />

http://tomehawk<br />

d the web has to be the Tomahawk site which can<br />

owelch.jhu.edui<br />

Newtek<br />

d<br />

http://www.newtek.corn<br />

te accessed in all its glory via the web courtesy of<br />

b<br />

Engulf & devour<br />

hltp://is.eunerch/People/old/bome.htrni<br />

WaveRider Homepage<br />

Digital Dream<br />

e<br />

hitp://uptown.tumpoke.net/H/Herbert/<br />

From here the casual browser gets occess to a Imaginative Systems htip://199,234.150.15/<br />

ruly f massive collection of models, textures, images, Long <strong>Is</strong>land Media Group<br />

hints, o tips and just about everything imaginable for The New Graphics BBS hitp://www.grapkics.rent.comi/<br />

u<br />

hard-core r LightWave fans.<br />

Side FX<br />

hitpliwww2.hunierlink.net.au/-ddribi<br />

g Thanks to some thoughtful page design Electron Dreams:<br />

ftp://ftp.pd.org:/pub/edreoms/lw<br />

WaveRide. i con be used as a jump point to just<br />

INIEr - '1111111111•111r""111<br />

v<br />

e<br />

n THE IMAGINE ANGLE<br />

r<br />

f<br />

Although o perhaps not offering the technical excellence of Last but not least in our on-line extrav-<br />

WoveRider, r Ian Smith's Homepage certainly does its bit for aganza comes the good old Real 3D.<br />

Imagine t users on both the Amigo and PC.<br />

Basically the format is a familiar one,<br />

hThanks<br />

to Ian's efforts as a Shareware author, Imagine with the best cjump point being offered<br />

fans can download a very respectable collection of add-ons,<br />

i<br />

by the Official Real 3D Homepage.<br />

textures and utilities, with notables being Ian's own<br />

creations<br />

n<br />

From here you can hot fink to a vari-<br />

which include a collection of nine algorithmic ety of sites. However, be warned - this<br />

textures k and a variety of support programs, including a is a media rich site which demands a<br />

texture i interface and assorted file conversion tools.<br />

fairly quick connection. Leaving aside<br />

nAdd<br />

to that an excellent sub-page entitled 'The big List of an assortment eof sexy graphics and<br />

Imagine g Tools' and you arrive at an invaluable resource for commercial plugs for the software, the<br />

Imagine t fans on both <strong>Amiga</strong> and PC. Split into two cate- real highlights come from a sub-page<br />

gories, h 'The Big List' offers a collection of texture sets and creatively entitled 'Other.' From here<br />

add-one a plus an impressive range of even more format conversion<br />

t tools allowing object transfers between Imagine,<br />

Light Wave and Real 3D.<br />

Real 3D contacts<br />

Imagine contacts<br />

Conny's corner<br />

Imagine mailing list<br />

Dare 2 Imagine<br />

httpl/www.is.kiruna. se/--cio/<br />

h ttp://www . is. ki ru no se/-clo/rt-iml,html<br />

httplivAvw,is.kiruna. seb-cio/faq7/main.html<br />

http://wvAv,is, kitu no %ef-cio/d2i/moin.html<br />

AMIGA COMPUTING<br />

FEBRUARY 1995<br />

The<br />

invisible<br />

r<br />

REAL 3D<br />

<strong>Amiga</strong> 3D oriented hp sites, and even the odd<br />

gopher site gets a mention and potential hoilink.<br />

Obviously models and modelling add-ons avail.<br />

able from the hp site or at the top of most people's<br />

shopping list, And true to form WaveRider offers a<br />

concise and friendly means of listing and<br />

subsequently accessing the goodies on offer via a<br />

excelent hot linked nide*.<br />

To odd even more user friendliness to the<br />

WaveRider experience the site is about to implement<br />

a Java oriented on-line preview of the models<br />

available from the archives.<br />

Soon anyone kitted out with a suitable Java cormpliont<br />

browser will be able to audition the models<br />

on offer actually on the site, prior to committing to<br />

what can often be a very sizeable download. If<br />

you're in the market for lots of lightWave freebies<br />

WaveRider is simply too good to ignore.<br />

you can link up with the various<br />

resources floating around in the electronic<br />

ethos. Needless to say, given the<br />

inherent complexity of the package,<br />

joining the mailing list is a particularly<br />

wise move.<br />

Aside from the Real 3D specific stuff.<br />

the official site also boasts an impressive<br />

collection of links to more general<br />

3D-related web resources, all of which<br />

ore well worth a visit regardless of the<br />

allegiance to a particular package or<br />

platform.<br />

Real 3D Homepoge http<br />

MSA Real3D Homepage -http://www.msassoc,co.jp/msaiereal3d.html<br />

Real 3D Activa<br />

// http://wwwwin.netk-reol3di<br />

Essmoomott ww<br />

-The<br />

sites, resources and URLs spotlighted w.r in this column are by no means the whole story when it comes to<br />

xtirsommos<br />

Amigo-related 3D on the web. Having ealsaid<br />

that, they should offer a useful introduction to what's on offer,<br />

smintomrai<br />

When you've got the time, be sure 3d• to check out the assorted contacts panels - they'll all lead you to even<br />

more sites software and assorted<br />

rlinessama<br />

gre goodies. Have fun<br />

al.h<br />

nimmis,<br />

/<br />

A de mo downloa d<br />

that prove s the re 's<br />

more to the <strong>Amiga</strong><br />

on-line e xpe rie nce<br />

than bucke t loa ds of<br />

e d sha re wa re<br />

121


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