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boyd-dx11-compute-shader

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Optimized for Client Scenarios<br />

• Simpler setup syntax<br />

– Balance between power and complexity<br />

• Real-time rendering of results<br />

– Working to reduce cost of transition from <strong>compute</strong><br />

mode to graphics mode<br />

• Better integration with media data types:<br />

– Pixels, samples, text, vs only floats<br />

• Need consistency between implementations<br />

– Both across vendors and over time/generations

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