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Arkham Horror Game Cheat Sheet - drool on the frog

Arkham Horror Game Cheat Sheet - drool on the frog

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1. <str<strong>on</strong>g>Arkham</str<strong>on</strong>g> <str<strong>on</strong>g>Horror</str<strong>on</strong>g> <str<strong>on</strong>g>Cheat</str<strong>on</strong>g> <str<strong>on</strong>g>Sheet</str<strong>on</strong>g> 2.<br />

<str<strong>on</strong>g>Game</str<strong>on</strong>g> Turn Steps<br />

1. Upkeep<br />

a. Refresh Exhausted Cards<br />

b. Upkeep acti<strong>on</strong>s (Bless, Curse, Bank Loan, Retainer, etc.)<br />

c. Adjust Skills by Focus value ( B)<br />

2. Investigator Movement ( D)<br />

3. All <str<strong>on</strong>g>Arkham</str<strong>on</strong>g> Encounters<br />

4. O<strong>the</strong>r World Encounters<br />

5. Mythos Card<br />

a. Doom Track Advances<br />

b. Open Gate & Spawn M<strong>on</strong>ster<br />

c. Place Clue Tokens<br />

d. Move M<strong>on</strong>sters<br />

e. Activate Mythos<br />

Types:<br />

Headline – An immediate affect<br />

Envir<strong>on</strong>ment – <strong>on</strong>going affect<br />

Rumor – pass/fail affect<br />

One m<strong>on</strong>ster appears <strong>on</strong> a newly opened gate.<br />

If <strong>the</strong>re are 5+ players, two m<strong>on</strong>sters appear <strong>on</strong> a newly opened gate.<br />

Clue Tokens<br />

(5) to Seal a Gate<br />

(1) to reroll 1 die in skill checks (successes are added)<br />

<str<strong>on</strong>g>Game</str<strong>on</strong>g> Victory C<strong>on</strong>diti<strong>on</strong>s – <strong>on</strong>e of <strong>the</strong> following:<br />

A. CLOSE<br />

1. All Gates Closed<br />

2. Gate trophies must >= number of Investigators<br />

B. SEAL<br />

1. 6 or more Elder Signs <strong>on</strong> <strong>the</strong> board<br />

C. BANISH<br />

1. Defeat <strong>the</strong> Ancient One <strong>on</strong>ce awakened<br />

• Blue = Investigator Skills • Purple = M<strong>on</strong>ster Skills<br />

e.<br />

c.<br />

d.<br />

b.<br />

Gates<br />

Close – Closed gates can be reopened<br />

1. Test or ( D)<br />

+ Gate modifier<br />

Success: Take <strong>the</strong> Gate marker trophy<br />

Fail: Try again next turn<br />

Seal –Sealed gates cannot be reopened<br />

1. Test or ( D)<br />

+ Gate modifier<br />

Fail: Try again next turn<br />

Success:<br />

i. Spend 5 Clue Tokens<br />

ii. Take <strong>the</strong> Gate marker trophy<br />

iii. Place an Elder Sign <strong>on</strong> <strong>the</strong> Locati<strong>on</strong><br />

iv. Remove all M<strong>on</strong>sters with same Dimensi<strong>on</strong> Shape ( G)<br />

Successes – determined by rolling X number of dice.<br />

Success = or<br />

If Blessed = or or<br />

If Cursed =<br />

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3. <str<strong>on</strong>g>Arkham</str<strong>on</strong>g> <str<strong>on</strong>g>Horror</str<strong>on</strong>g> <str<strong>on</strong>g>Cheat</str<strong>on</strong>g> <str<strong>on</strong>g>Sheet</str<strong>on</strong>g> 4.<br />

MONSTERS<br />

G<br />

M<strong>on</strong>ster Card<br />

A. Awareness Value – apply to ( D)<br />

modifier<br />

B. <str<strong>on</strong>g>Horror</str<strong>on</strong>g> Rating – apply to ( D)<br />

modifier<br />

C. Sanity damage if Investigator fails <str<strong>on</strong>g>Horror</str<strong>on</strong>g> check<br />

D. Combat Rating – apply to ( D)<br />

modifier<br />

E. Stamina damage if Investigator fails Combat check<br />

F. Toughness = Number of successes needed to defeat<br />

G. Dimensi<strong>on</strong>al Locati<strong>on</strong> symbol<br />

H. Special Abilities and Skills<br />

M<strong>on</strong>ster Movement – color of border <strong>on</strong> <strong>the</strong> M<strong>on</strong>ster Card<br />

If M<strong>on</strong>ster shares locati<strong>on</strong> with an Investigator, <strong>the</strong>y do not move.<br />

Black – 1 Space or According to Mythos card<br />

Yellow – Never Moves<br />

Red – Fast--moves twice<br />

Green – special, See M<strong>on</strong>ster Card<br />

Blue – Moves to Investigator in <strong>the</strong> Street or to <strong>the</strong> Sky<br />

A<br />

C B F<br />

M<strong>on</strong>ster Special Abilities<br />

Ambush – <strong>on</strong>ce combat begins, you lose opti<strong>on</strong> to evade<br />

Endless – when defeated, returns to <strong>the</strong> cup<br />

Magic/Physical Immune – Magic or Physical abilities cannot be used.<br />

Magic/Physical Resist – Magic or Physical abilities add <strong>on</strong>ly ½ b<strong>on</strong>us (rounded up).<br />

Nightmarish X – Pass or Fail, Investigator takes Sanity damage<br />

Overwhelming – Pass or Fail, Investigator takes Stamina damage<br />

• Blue = Investigator Skills • Purple = M<strong>on</strong>ster Skills<br />

D<br />

E<br />

H<br />

M<strong>on</strong>ster Limit = (Number of Players + 3)<br />

Outskirts – if <strong>the</strong> number of M<strong>on</strong>sters in <str<strong>on</strong>g>Arkham</str<strong>on</strong>g> exceeds <strong>the</strong><br />

limit, subsequent m<strong>on</strong>sters are placed in <strong>the</strong><br />

Outskirts.<br />

Outskirt Limit = (8 – Number of players)<br />

If Outskirt limit is reached:<br />

1. Return M<strong>on</strong>sters in Outskirts to cup<br />

2. Raise Terror level by 1<br />

M<strong>on</strong>ster Appears<br />

One m<strong>on</strong>ster appears <strong>on</strong> a newly opened gate.<br />

If <strong>the</strong>re are 5+ players, two m<strong>on</strong>sters appear <strong>on</strong> a newly opened gate.<br />

Surge: When a Mythos card opens a gate where an open gate already exists:<br />

1. No gate opens<br />

2. Draw M<strong>on</strong>sters = whichever is greater:<br />

a. The number of open gates<br />

b. The number of players<br />

Combat* Steps<br />

1. Roll <str<strong>on</strong>g>Horror</str<strong>on</strong>g> Check = ( ( D ) + <str<strong>on</strong>g>Horror</str<strong>on</strong>g> Rating ( B)<br />

)<br />

a. Need <strong>on</strong>ly 1 Success<br />

2.<br />

b. If Fail: Take Sanity Damage = C and c<strong>on</strong>tinue<br />

Fight or Flee<br />

a. Roll Fight = ( ( D ) + Combat Rating ( D)<br />

)<br />

Success = Toughness ( F);<br />

Take M<strong>on</strong>ster for trophy<br />

If Fail:<br />

i. Take Stamina damage = E<br />

ii. Go To 2.<br />

b. Roll Evade = ( ( D ) +Awareness Value ( A)<br />

)<br />

If Fail:<br />

i. Take Stamina damage = E<br />

ii. Must immediately enter combat<br />

*House Rule: Combat does not end an Investigator’s turn.<br />

DroolOnTheFrog.com


5. <str<strong>on</strong>g>Arkham</str<strong>on</strong>g> <str<strong>on</strong>g>Horror</str<strong>on</strong>g> <str<strong>on</strong>g>Cheat</str<strong>on</strong>g> <str<strong>on</strong>g>Sheet</str<strong>on</strong>g> 6.<br />

INVESTIGATORS<br />

A.<br />

B.<br />

C.<br />

D.<br />

E.<br />

F.<br />

G.<br />

A<br />

B<br />

C<br />

D<br />

Investigator’s starting Locati<strong>on</strong> in <str<strong>on</strong>g>Arkham</str<strong>on</strong>g> City (Setup)<br />

Beginning Possessi<strong>on</strong>s (Setup)<br />

Focus – During Upkeep, <strong>the</strong> maximum number<br />

of spaces you can adjust your slides.<br />

Investigator Skills<br />

– Speed checks; Maximum spaces Investigator can move in <str<strong>on</strong>g>Arkham</str<strong>on</strong>g><br />

– Sneak checks; Evade (adjustment to Awareness Value ( A)<br />

)<br />

– Fight checks; Combat (adjustment to Combat Rating ( D)<br />

)<br />

– Will checks; <str<strong>on</strong>g>Horror</str<strong>on</strong>g> (adjustment to <str<strong>on</strong>g>Horror</str<strong>on</strong>g> Rating ( B)<br />

)<br />

– Luck checks; Encounters<br />

– Lore checks; Casting Spells<br />

Maximum Sanity<br />

Maximum Stamina<br />

Special Ability<br />

• Blue = Investigator Skills • Purple = M<strong>on</strong>ster Skills<br />

E<br />

F<br />

G<br />

<str<strong>on</strong>g>Arkham</str<strong>on</strong>g> City Locati<strong>on</strong>s<br />

Item Ic<strong>on</strong>s<br />

Lost in Time and Space<br />

1. Move to “Lost in Time and Space”<br />

2. Delayed (lose next turn)<br />

Stability<br />

Red – Unstable; greater risk for m<strong>on</strong>sters & gates.<br />

Green – Stable; less risk<br />

M<strong>on</strong>ster Movement according to <strong>the</strong> Mythos card.<br />

Items – Encounters have greater chance of<br />

yielding <strong>the</strong>se items.<br />

Alternatives – Some locati<strong>on</strong>s offer alternatives to<br />

Encounters, like buying a Blessing or restoring Sanity.<br />

Possible Causes:<br />

1. Gate closes while Investigator is in O<strong>the</strong>r World<br />

2. Reduced to 0 Stamina or 0 Sanity while in O<strong>the</strong>r World<br />

3. Result of an Encounter<br />

Insane – Investigator reduced to 0 Sanity<br />

1. Move to <str<strong>on</strong>g>Arkham</str<strong>on</strong>g> Asylum<br />

2. Discard Retainers, ½ Items and Clue Tokens (rounded down); gain 1 Sanity<br />

Unc<strong>on</strong>scious – Investigator reduced to 0 Stamina<br />

1. Move to St. Mary’s Hospital<br />

2. Discard Retainers, ½ Items and Clue Tokens (rounded down); gain 1 Stamina<br />

DroolOnTheFrog.com

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