Arkham Horror Game Cheat Sheet - drool on the frog
Arkham Horror Game Cheat Sheet - drool on the frog
Arkham Horror Game Cheat Sheet - drool on the frog
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1. <str<strong>on</strong>g>Arkham</str<strong>on</strong>g> <str<strong>on</strong>g>Horror</str<strong>on</strong>g> <str<strong>on</strong>g>Cheat</str<strong>on</strong>g> <str<strong>on</strong>g>Sheet</str<strong>on</strong>g> 2.<br />
<str<strong>on</strong>g>Game</str<strong>on</strong>g> Turn Steps<br />
1. Upkeep<br />
a. Refresh Exhausted Cards<br />
b. Upkeep acti<strong>on</strong>s (Bless, Curse, Bank Loan, Retainer, etc.)<br />
c. Adjust Skills by Focus value ( B)<br />
2. Investigator Movement ( D)<br />
3. All <str<strong>on</strong>g>Arkham</str<strong>on</strong>g> Encounters<br />
4. O<strong>the</strong>r World Encounters<br />
5. Mythos Card<br />
a. Doom Track Advances<br />
b. Open Gate & Spawn M<strong>on</strong>ster<br />
c. Place Clue Tokens<br />
d. Move M<strong>on</strong>sters<br />
e. Activate Mythos<br />
Types:<br />
Headline – An immediate affect<br />
Envir<strong>on</strong>ment – <strong>on</strong>going affect<br />
Rumor – pass/fail affect<br />
One m<strong>on</strong>ster appears <strong>on</strong> a newly opened gate.<br />
If <strong>the</strong>re are 5+ players, two m<strong>on</strong>sters appear <strong>on</strong> a newly opened gate.<br />
Clue Tokens<br />
(5) to Seal a Gate<br />
(1) to reroll 1 die in skill checks (successes are added)<br />
<str<strong>on</strong>g>Game</str<strong>on</strong>g> Victory C<strong>on</strong>diti<strong>on</strong>s – <strong>on</strong>e of <strong>the</strong> following:<br />
A. CLOSE<br />
1. All Gates Closed<br />
2. Gate trophies must >= number of Investigators<br />
B. SEAL<br />
1. 6 or more Elder Signs <strong>on</strong> <strong>the</strong> board<br />
C. BANISH<br />
1. Defeat <strong>the</strong> Ancient One <strong>on</strong>ce awakened<br />
• Blue = Investigator Skills • Purple = M<strong>on</strong>ster Skills<br />
e.<br />
c.<br />
d.<br />
b.<br />
Gates<br />
Close – Closed gates can be reopened<br />
1. Test or ( D)<br />
+ Gate modifier<br />
Success: Take <strong>the</strong> Gate marker trophy<br />
Fail: Try again next turn<br />
Seal –Sealed gates cannot be reopened<br />
1. Test or ( D)<br />
+ Gate modifier<br />
Fail: Try again next turn<br />
Success:<br />
i. Spend 5 Clue Tokens<br />
ii. Take <strong>the</strong> Gate marker trophy<br />
iii. Place an Elder Sign <strong>on</strong> <strong>the</strong> Locati<strong>on</strong><br />
iv. Remove all M<strong>on</strong>sters with same Dimensi<strong>on</strong> Shape ( G)<br />
Successes – determined by rolling X number of dice.<br />
Success = or<br />
If Blessed = or or<br />
If Cursed =<br />
DroolOnTheFrog.com
3. <str<strong>on</strong>g>Arkham</str<strong>on</strong>g> <str<strong>on</strong>g>Horror</str<strong>on</strong>g> <str<strong>on</strong>g>Cheat</str<strong>on</strong>g> <str<strong>on</strong>g>Sheet</str<strong>on</strong>g> 4.<br />
MONSTERS<br />
G<br />
M<strong>on</strong>ster Card<br />
A. Awareness Value – apply to ( D)<br />
modifier<br />
B. <str<strong>on</strong>g>Horror</str<strong>on</strong>g> Rating – apply to ( D)<br />
modifier<br />
C. Sanity damage if Investigator fails <str<strong>on</strong>g>Horror</str<strong>on</strong>g> check<br />
D. Combat Rating – apply to ( D)<br />
modifier<br />
E. Stamina damage if Investigator fails Combat check<br />
F. Toughness = Number of successes needed to defeat<br />
G. Dimensi<strong>on</strong>al Locati<strong>on</strong> symbol<br />
H. Special Abilities and Skills<br />
M<strong>on</strong>ster Movement – color of border <strong>on</strong> <strong>the</strong> M<strong>on</strong>ster Card<br />
If M<strong>on</strong>ster shares locati<strong>on</strong> with an Investigator, <strong>the</strong>y do not move.<br />
Black – 1 Space or According to Mythos card<br />
Yellow – Never Moves<br />
Red – Fast--moves twice<br />
Green – special, See M<strong>on</strong>ster Card<br />
Blue – Moves to Investigator in <strong>the</strong> Street or to <strong>the</strong> Sky<br />
A<br />
C B F<br />
M<strong>on</strong>ster Special Abilities<br />
Ambush – <strong>on</strong>ce combat begins, you lose opti<strong>on</strong> to evade<br />
Endless – when defeated, returns to <strong>the</strong> cup<br />
Magic/Physical Immune – Magic or Physical abilities cannot be used.<br />
Magic/Physical Resist – Magic or Physical abilities add <strong>on</strong>ly ½ b<strong>on</strong>us (rounded up).<br />
Nightmarish X – Pass or Fail, Investigator takes Sanity damage<br />
Overwhelming – Pass or Fail, Investigator takes Stamina damage<br />
• Blue = Investigator Skills • Purple = M<strong>on</strong>ster Skills<br />
D<br />
E<br />
H<br />
M<strong>on</strong>ster Limit = (Number of Players + 3)<br />
Outskirts – if <strong>the</strong> number of M<strong>on</strong>sters in <str<strong>on</strong>g>Arkham</str<strong>on</strong>g> exceeds <strong>the</strong><br />
limit, subsequent m<strong>on</strong>sters are placed in <strong>the</strong><br />
Outskirts.<br />
Outskirt Limit = (8 – Number of players)<br />
If Outskirt limit is reached:<br />
1. Return M<strong>on</strong>sters in Outskirts to cup<br />
2. Raise Terror level by 1<br />
M<strong>on</strong>ster Appears<br />
One m<strong>on</strong>ster appears <strong>on</strong> a newly opened gate.<br />
If <strong>the</strong>re are 5+ players, two m<strong>on</strong>sters appear <strong>on</strong> a newly opened gate.<br />
Surge: When a Mythos card opens a gate where an open gate already exists:<br />
1. No gate opens<br />
2. Draw M<strong>on</strong>sters = whichever is greater:<br />
a. The number of open gates<br />
b. The number of players<br />
Combat* Steps<br />
1. Roll <str<strong>on</strong>g>Horror</str<strong>on</strong>g> Check = ( ( D ) + <str<strong>on</strong>g>Horror</str<strong>on</strong>g> Rating ( B)<br />
)<br />
a. Need <strong>on</strong>ly 1 Success<br />
2.<br />
b. If Fail: Take Sanity Damage = C and c<strong>on</strong>tinue<br />
Fight or Flee<br />
a. Roll Fight = ( ( D ) + Combat Rating ( D)<br />
)<br />
Success = Toughness ( F);<br />
Take M<strong>on</strong>ster for trophy<br />
If Fail:<br />
i. Take Stamina damage = E<br />
ii. Go To 2.<br />
b. Roll Evade = ( ( D ) +Awareness Value ( A)<br />
)<br />
If Fail:<br />
i. Take Stamina damage = E<br />
ii. Must immediately enter combat<br />
*House Rule: Combat does not end an Investigator’s turn.<br />
DroolOnTheFrog.com
5. <str<strong>on</strong>g>Arkham</str<strong>on</strong>g> <str<strong>on</strong>g>Horror</str<strong>on</strong>g> <str<strong>on</strong>g>Cheat</str<strong>on</strong>g> <str<strong>on</strong>g>Sheet</str<strong>on</strong>g> 6.<br />
INVESTIGATORS<br />
A.<br />
B.<br />
C.<br />
D.<br />
E.<br />
F.<br />
G.<br />
A<br />
B<br />
C<br />
D<br />
Investigator’s starting Locati<strong>on</strong> in <str<strong>on</strong>g>Arkham</str<strong>on</strong>g> City (Setup)<br />
Beginning Possessi<strong>on</strong>s (Setup)<br />
Focus – During Upkeep, <strong>the</strong> maximum number<br />
of spaces you can adjust your slides.<br />
Investigator Skills<br />
– Speed checks; Maximum spaces Investigator can move in <str<strong>on</strong>g>Arkham</str<strong>on</strong>g><br />
– Sneak checks; Evade (adjustment to Awareness Value ( A)<br />
)<br />
– Fight checks; Combat (adjustment to Combat Rating ( D)<br />
)<br />
– Will checks; <str<strong>on</strong>g>Horror</str<strong>on</strong>g> (adjustment to <str<strong>on</strong>g>Horror</str<strong>on</strong>g> Rating ( B)<br />
)<br />
– Luck checks; Encounters<br />
– Lore checks; Casting Spells<br />
Maximum Sanity<br />
Maximum Stamina<br />
Special Ability<br />
• Blue = Investigator Skills • Purple = M<strong>on</strong>ster Skills<br />
E<br />
F<br />
G<br />
<str<strong>on</strong>g>Arkham</str<strong>on</strong>g> City Locati<strong>on</strong>s<br />
Item Ic<strong>on</strong>s<br />
Lost in Time and Space<br />
1. Move to “Lost in Time and Space”<br />
2. Delayed (lose next turn)<br />
Stability<br />
Red – Unstable; greater risk for m<strong>on</strong>sters & gates.<br />
Green – Stable; less risk<br />
M<strong>on</strong>ster Movement according to <strong>the</strong> Mythos card.<br />
Items – Encounters have greater chance of<br />
yielding <strong>the</strong>se items.<br />
Alternatives – Some locati<strong>on</strong>s offer alternatives to<br />
Encounters, like buying a Blessing or restoring Sanity.<br />
Possible Causes:<br />
1. Gate closes while Investigator is in O<strong>the</strong>r World<br />
2. Reduced to 0 Stamina or 0 Sanity while in O<strong>the</strong>r World<br />
3. Result of an Encounter<br />
Insane – Investigator reduced to 0 Sanity<br />
1. Move to <str<strong>on</strong>g>Arkham</str<strong>on</strong>g> Asylum<br />
2. Discard Retainers, ½ Items and Clue Tokens (rounded down); gain 1 Sanity<br />
Unc<strong>on</strong>scious – Investigator reduced to 0 Stamina<br />
1. Move to St. Mary’s Hospital<br />
2. Discard Retainers, ½ Items and Clue Tokens (rounded down); gain 1 Stamina<br />
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