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Fiction Networks: The Emergence of Proprietary, Persistent, Large ...

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entertainment industry will be composed <strong>of</strong> a limited number <strong>of</strong> global giants”<br />

and that Time intended to be one <strong>of</strong> those companies. <strong>The</strong>se firms needed to be<br />

vertically integrated, large enough to produce, market, and distribute worldwide,<br />

and able to amortize the costs <strong>of</strong> doing global business through as broad a<br />

distribution network as possible. (Bettig 38)<br />

This consolidation <strong>of</strong> media companies, as one might imagine, has a broad range <strong>of</strong><br />

political, social and economic implications. It also, however, has structural implications<br />

for the stories these companies produce. Mass media companies create, among other<br />

products, popular fictions: stories that involve imaginary elements marketed under a<br />

corporate brand. Mass-media popular fictions reflect the market-oriented system and<br />

climate that generates and manages them:<br />

Herein lies the contradiction <strong>of</strong> capitalist media: to understand our mass media,<br />

we must be able to understand them as always and simultaneously text and<br />

commodity, intertext and product line. This contradiction is well captured in the<br />

phrase “show business.” (Meehan 61-62)<br />

<strong>The</strong> Bono Act thus reflects not only a growth <strong>of</strong> corporate control <strong>of</strong> intellectual property<br />

– an increase in the ability <strong>of</strong> media companies to manage, persist, and develop content-<br />

as-commodity over time – but also what one might consider a consequent structural<br />

evolution, in a corporate context, <strong>of</strong> key intellectual properties, or fictions, themselves.<br />

<strong>The</strong> longevity <strong>of</strong> copyrights retained by the Walt Disney Company both reflects and<br />

reinforces a corresponding longevity in their characters – Mickey, Minnie, Donald, and<br />

the rest – as active creative products. Disney has an interest not only in retaining existing<br />

rights to old stories featuring their classic characters, but in retaining the right to produce<br />

countless new stories. Mickey and Donald are characters (agents in a fiction) and brands<br />

(agents in a market) at once, and the longevity and expansion <strong>of</strong> Disney as a global<br />

company has a direct impact on the longevity and expansion <strong>of</strong> the fictions they sell.<br />

While, in the case <strong>of</strong> Disney, this propagation is more one <strong>of</strong> visual iconographies<br />

than stories – Mickey, when he appears within the context <strong>of</strong> a story at all, appears in<br />

6

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