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Fiction Networks: The Emergence of Proprietary, Persistent, Large ...

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oundaries on this activity; it is not clear from her analysis whether those boundaries are<br />

structural or aesthetic.<br />

Giving the audience access to the raw materials <strong>of</strong> creation runs the risk <strong>of</strong><br />

undermining the narrative experience. I lose patience with Calvino when he<br />

repeatedly dissolves the illusion. (Murray 40)<br />

Specifically, Murray loses patience with Calvino because <strong>of</strong> his recurrent uses <strong>of</strong><br />

metafictional turns; the “illusion” here is an illusion <strong>of</strong> “losing oneself in the text,” an<br />

experience <strong>of</strong> diminishing awareness <strong>of</strong> a text’s mechanics and a sense <strong>of</strong> immediacy<br />

with the represented world. This is a point Murray repeats later in the text, when she<br />

discusses agency in digital narratives and demarcates it clearly from authorship: too much<br />

audience power, in her framework, spoils the story. This provokes some questions about<br />

the role <strong>of</strong> interactivity in Murray’s “interactive narrative”: there are boundaries to what<br />

agency can be, and a violation <strong>of</strong> those boundaries – too much audience activity –<br />

violates, in Murray’s analysis, narrative as a concept. This provokes a question regarding<br />

what role suspension <strong>of</strong> disbelief, and some level <strong>of</strong> yielding to the author on the part <strong>of</strong><br />

the audience, has in the definition for a story or narrative, and what to do about stories or<br />

narratives which violate these boundaries <strong>of</strong> narrative agency. However, it also provokes<br />

an investigation <strong>of</strong> these concepts <strong>of</strong> narrative immersion and control; one may consider<br />

whether we are confronted with new ways <strong>of</strong> conceiving <strong>of</strong> experience here, and whether<br />

these experiences situate agency and immersion in different ways. Perhaps we have<br />

reached a point where our understanding <strong>of</strong> suspension <strong>of</strong> disbelief -- our classification <strong>of</strong><br />

"losing oneself" as a key pleasure -- needs to be reconsidered and recontextualized. This,<br />

again, points to phenomena I argue are also endemic to comics universes and to fiction<br />

networks in general: the oscillation <strong>of</strong> story and storymaking at points <strong>of</strong> ontological<br />

fusion, the blurring <strong>of</strong> the thing made and the ongoing act <strong>of</strong> making it.<br />

171

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