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A life less ordinary offers far more than just escapism - University of ...

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Technology Virtual worlds<br />

A <strong>life</strong> <strong>less</strong> <strong>ordinary</strong><br />

<strong><strong>of</strong>fers</strong> <strong>far</strong> <strong>more</strong><br />

<strong>than</strong> <strong>just</strong> <strong>escapism</strong><br />

People don’t make do with <strong>just</strong> the real world any<br />

<strong>more</strong>. Powerful PCs, widespread broadband and<br />

sophisticated computer graphics have spawned a<br />

series <strong>of</strong> alternative online realities where new<br />

societies are quickly evolving from scratch.<br />

In a three-part special report beginning this week,<br />

New Scientist investigates the impact <strong>of</strong> virtual worlds.<br />

Do they <strong>of</strong>fer a <strong>more</strong> liberating experience <strong>than</strong> real<br />

<strong>life</strong>, or does anonymity bring out our worst instincts?<br />

What other virtual experiences are on the way, and<br />

which will win – those that closely resemble the real<br />

world, or a virtual universe <strong>of</strong> worlds to suit all tastes?<br />

anil ananthasWaMy<br />

WILLIAM WISE had always felt he<br />

should have been born a woman.<br />

A year and a half ago, he finally<br />

got the chance to live as one. He<br />

chose a provocative new look:<br />

a cute, contemporary hairstyle<br />

with bangs, a tank top with<br />

spaghetti straps and a plunging<br />

neckline, and bare midriff. There<br />

was one twist, however. He had<br />

to live inside an online virtual<br />

world called Second Life.<br />

This alternative persona<br />

(pictured above), which goes by<br />

the name Jani Myriam, allowed<br />

him finally to understand what<br />

it was like to live as a woman –<br />

something he felt unable to test<br />

out in the real world, but which<br />

gave him immense fulfilment.<br />

“I liked myself so much better as<br />

Jani – she was fun, happy, even<br />

bold and witty, while the real-<strong>life</strong><br />

me was overwhelmed with fear<br />

and self-doubt,” he says.<br />

The realisation sparked a<br />

personal transformation. Wise<br />

came out as a transsexual to his<br />

family and friends, and is now<br />

preparing for several operations<br />

that will change his gender in<br />

the real world too, where he will<br />

soon be known as Rebecca.<br />

“I eventually discovered what a<br />

transsexual was and that I might<br />

well be one,” he explains.<br />

Elsewhere in Second Life,<br />

Wise’s story is starting to be<br />

repeated. From people with<br />

gender concerns or disabilities to<br />

those dealing with the aftermath<br />

<strong>of</strong> cancer and stroke, this popular<br />

virtual world is becoming a<br />

uniquely comforting place for<br />

those who find reality challenging<br />

or hostile. Far from isolating them<br />

from the real world, however,<br />

what people do in the virtual<br />

space is feeding back into, and<br />

improving, their real lives.<br />

Political and social activism is also<br />

taking root in the virtual world,<br />

sparking hopes that it could<br />

change things in the real world.<br />

It hasn’t always been obvious<br />

that virtual goings-on could feed<br />

back into the real world. When<br />

Linden Lab <strong>of</strong> San Francisco,<br />

California, started Second Life<br />

in 2003, it quickly gained a<br />

reputation as being little <strong>more</strong><br />

<strong>than</strong> a hippy hang-out, where<br />

people had cyber sex, took virtual<br />

drugs and indulged in eccentric<br />

games, such as a virtual<br />

recreation <strong>of</strong> the Boston tea party.<br />

However, Second Life has<br />

since morphed from a virtual<br />

playground into a force for<br />

change in the real world. As<br />

virtual objects and services<br />

gained real-world value, a<br />

flourishing internal economy<br />

emerged, and real-world<br />

businesses started to take notice.<br />

Meanwhile people began to see<br />

the virtual space as a forum that<br />

enhanced some forms <strong>of</strong> social<br />

interaction.<br />

“There are signs that we are<br />

witnessing the birth <strong>of</strong> a<br />

significant new modality <strong>of</strong><br />

human interaction,” claims the<br />

website <strong>of</strong> Tom Boellstorff, an<br />

anthropologist at the <strong>University</strong><br />

<strong>of</strong> California, Davis, who has been<br />

“Second Life has morphed from a playground<br />

into a force for change in the real world”<br />

26 | NewScientist | 25 August 2007 www.newscientist.com<br />

26 23/08/2007 15:07:42


–William Wise’s alter ego, Jani Myriam–<br />

studying the impact <strong>of</strong> virtual<br />

worlds on relationships since<br />

2004, via his avatar Tom<br />

Bukowski. “You’ll see all kinds <strong>of</strong><br />

expansions <strong>of</strong> virtual worlds into<br />

domains <strong>of</strong> human <strong>life</strong> that we<br />

can’t predict,” he adds.<br />

So what makes virtual spaces<br />

appealing? A significant aspect is<br />

the ability to choose your own<br />

body. “In the actual world, we<br />

are born with bodies ,” says<br />

Boellstorff. “We can change them<br />

only with significant difficulty<br />

and expense.” That’s not the case<br />

inside Second Life, where<br />

residents are free to customise<br />

how they look with a few mouse<br />

clicks. Even apart from being able<br />

to change your gender, this has<br />

“all kinds <strong>of</strong> implications”, says<br />

Boellstorff, particularly for<br />

disabled people, who in Second<br />

Life can do the same things with<br />

I feeL your paIn<br />

you are inside a C17 military transport<br />

plane, your hands shackled. a black<br />

hood drops over you, and the<br />

screen goes dark. soon you hear the<br />

sounds <strong>of</strong> a plane landing, and see<br />

glimpses <strong>of</strong> light through your<br />

hood. a prison <strong>of</strong>ficial shouts “shut<br />

up!” and there is clanging <strong>of</strong> metal<br />

against metal. Eventually, you end up<br />

kneeling inside a cage, with barbedwire<br />

fencing all around.<br />

“it’s a slightly visceral experience,”<br />

says nonny de la Peña. the los angelesbased<br />

documentary film-maker has<br />

developed a version <strong>of</strong> the Us military<br />

prison at Guantanamo Bay inside the<br />

virtual world <strong>of</strong> second <strong>life</strong>, together<br />

with Peggy Weil <strong>of</strong> the <strong>University</strong> <strong>of</strong><br />

their bodies as everyone else.<br />

Susan Tenby <strong>of</strong> the San<br />

Francisco-based non-pr<strong>of</strong>it group<br />

TechSoup.org, which provides<br />

affordable technology products<br />

to other non-pr<strong>of</strong>its, remembers<br />

the instant she realised Second<br />

Life’s potential for people with<br />

disabilities. “For me, the ‘Aha!’<br />

moment was when I stumbled<br />

upon a [virtual] quadriplegics’<br />

meeting,” she says. She found<br />

people there who were severely<br />

disabled in real <strong>life</strong> but able to<br />

walk or even fly in Second Life.<br />

“I said to myself, ‘Wait a minute,<br />

these are real people. This isn’t<br />

<strong>just</strong> a game.’” It inspired her to<br />

start Nonpr<strong>of</strong>it Commons, which<br />

<strong><strong>of</strong>fers</strong>, among other things, free<br />

virtual <strong>of</strong>fice space and furniture<br />

to non-pr<strong>of</strong>its wishing to set up<br />

shop in Second Life.<br />

One <strong>of</strong> those groups is the<br />

Transgender Resource Center<br />

(TRC), which was started by<br />

William Wise, and it is likely that<br />

its work there has already had<br />

an impact in the real world.<br />

Staffed with volunteer avatars,<br />

the TRC provides counselling to<br />

transgendered people, something<br />

that has the power to save lives.<br />

“People with gender concerns<br />

are at a higher risk <strong>of</strong> suicide<br />

<strong>than</strong> the general population,”<br />

says Melady Preece, a clinical<br />

psychologist at the <strong>University</strong> <strong>of</strong><br />

southern California, los angeles. their<br />

aim is to simulate what it is like to be<br />

detained without recourse to legal help.<br />

“you can bring home the idea <strong>of</strong> what it<br />

means to have your habeas corpus<br />

stripped,” says de la Peña.<br />

When you enter the installation,<br />

your avatar is <strong>of</strong>fered an orange prison<br />

suit and a head-up display (hUD), a<br />

virtual object that allows the prison<br />

authorities to control the movements<br />

<strong>of</strong> your avatar and what you see.<br />

activate it and your vision goes blank,<br />

as if you are shrouded by a hood. you<br />

lose control <strong>of</strong> your avatar and can be<br />

virtually pulled to any location. the<br />

virtual prison also shows documentary<br />

movies about Guantanamo Bay, and<br />

British Columbia in Vancouver,<br />

Canada, who studies social groups<br />

within Second Life, including the<br />

TRC. “I have no doubt that the<br />

volunteers at the TRC have<br />

prevented, whether knowingly<br />

or unknowingly, a number <strong>of</strong><br />

suicide attempts.”<br />

For <strong>more</strong> <strong>than</strong> a year, Tenby<br />

has also hosted weekly meetings<br />

at the Commons, where people<br />

from around the world meet to<br />

discuss challenges facing<br />

humanity. She says these<br />

meetings benefit from being<br />

virtual: conversations still occur<br />

in real time, but geographic and<br />

social barriers disappear. For<br />

example, on 22 June, the John<br />

T. and Catherine D. MacArthur<br />

Foundation, a $6 billion<br />

philanthropic organisation based<br />

in Chicago, Illinois, hosted a<br />

discussion in its own virtual<br />

amphitheatre that explored how<br />

virtual worlds could bring about<br />

social change. Tenby mentions<br />

how she found herself standing<br />

next to the president <strong>of</strong> the<br />

foundation, an opportunity that<br />

doesn’t <strong>of</strong>ten arise in real <strong>life</strong>.<br />

Because Second Life avoids<br />

such real-world limitations, it also<br />

allows people to step into the<br />

shoes <strong>of</strong> others to raise awareness<br />

<strong>of</strong> their fate. For example, political<br />

activists are already exploring<br />

this through a simulation <strong>of</strong><br />

will soon feature avatars controlled<br />

by constitutional attorneys and<br />

representatives <strong>of</strong> detainees, who will<br />

talk with visitors.<br />

De la Peña says there are other<br />

places that might be replicated, such<br />

as the Us-Mexico border or the<br />

Palestinian territories. “those are places<br />

with significant social issues that are<br />

being played out all the time,” she says.<br />

“i think the potential for activism and<br />

change is amazing.”<br />

Weil says such simulations are “<strong>more</strong><br />

powerful” <strong>than</strong> a library or museum,<br />

because they exist 24 hours a day, and<br />

anyone from around the world can<br />

enter, keeping issues alive even when<br />

they fall out <strong>of</strong> the public eye.<br />

Guantanamo Bay that encourages<br />

Second Life visitors to consider<br />

the plight <strong>of</strong> inmates there (see<br />

“I feel your pain”, above).<br />

There are some who are yet<br />

to be convinced <strong>of</strong> Second Life’s<br />

ability to produce change in the<br />

real world. “I think the jury is still<br />

out,” says Dave Pentecost <strong>of</strong> the<br />

Lower Eastside Girls Club <strong>of</strong> New<br />

York, an organisation that <strong><strong>of</strong>fers</strong><br />

arts, athletic and career skills to<br />

teenage girls.<br />

One problem is that the<br />

benefits are only available to<br />

those with access to computers,<br />

broadband connections and the<br />

keyboard skills required to control<br />

avatars. He also points out that<br />

although the income generated<br />

from virtual activities such as<br />

selling virtual goods is real, it isn’t<br />

yet “compelling enough to pull<br />

people out <strong>of</strong> poverty”.<br />

There is also another challenge<br />

facing Second Life do-gooders.<br />

The presence <strong>of</strong> real money<br />

means the world is increasingly<br />

becoming a magnet for people<br />

who want to make a fast buck,<br />

while the earnest attitudes <strong>of</strong><br />

some residents are provoking a<br />

backlash from those who would<br />

rather make trouble. We will be<br />

investigating virtual abuse and<br />

misbehaviour in next week’s<br />

instalment <strong>of</strong> New Scientist’s<br />

virtual worlds report. l<br />

www.newscientist.com 25 August 2007 | NewScientist | 27<br />

27 23/08/2007 15:07:43

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