Plato Academy - Playdough To Plato
Plato Academy - Playdough To Plato
Plato Academy - Playdough To Plato
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<strong>Plato</strong> <strong>Academy</strong> Class Two<br />
© <strong>Plato</strong> <strong>Academy</strong> 2012.<br />
<strong>Plato</strong> <strong>Academy</strong><br />
{Class Two}<br />
Read Aloud Questions 2<br />
Rhyming Memory Game 3<br />
Willoughby Wallaby Woo 10<br />
Nursery Rhymes 13<br />
Sound Match Up 15<br />
Say It! Clap It! Slap It! 20
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Questions to ask AS you read:<br />
What do you think will happen next?<br />
What does _____ (the name of a character) want?<br />
Where does the story take place?<br />
© <strong>Plato</strong> <strong>Academy</strong> 2012.<br />
Spring 2016<br />
Do you think ____ (the name of a character) made good or bad choices? Give<br />
an example.<br />
How does this story make you feel?<br />
Questions to ask AFTER you read:<br />
{Read Aloud Questions}<br />
What is the same about this book and _____ (the name of another book you<br />
have read together)?<br />
What do you think happened after the story ended?<br />
Do you think _____ (the name of a character) liked the way the story ended?<br />
If you could choose one character from the story to be your friend, who<br />
would you choose and why?<br />
Pretend that I have not read the story. Tell me what happened.<br />
If you were in the story, what would you have done differently?<br />
What lesson did the main character learn?<br />
Would this book be a good movie? Why?<br />
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<strong>Plato</strong> <strong>Academy</strong> Spring Class Two 2016<br />
{Rhyming Memory Game}<br />
Whether you call this classic game<br />
“Memory” or “Concentration”, your child<br />
is guaranteed to love the challenge of<br />
hunting for rhyming pairs.<br />
{Time}<br />
10 minutes<br />
{Directions}<br />
© <strong>Plato</strong> <strong>Academy</strong> 2012.<br />
{Supplies}<br />
Pages 4-‐‑9: Memory Game.<br />
Scissors.<br />
1. Cut out the memory<br />
game cards and spread<br />
them out face down on<br />
a flat surface.<br />
2. Invite your child to<br />
turn over two cards<br />
and read the names of<br />
the pictures he sees out<br />
loud.<br />
3. If the two words<br />
rhyme, your child<br />
keeps the cards.<br />
4. If the two words don’t rhyme, he flips them back over and Player Two takes a<br />
turn.<br />
5. The player who has the most matches when all of the cards have been turned<br />
over is the winner.<br />
Page 3<br />
3
ing fox flag<br />
swing box bag
hat run house<br />
bat sun mouse
stairs wall sock<br />
bears ball lock
corn tree school<br />
horn ski pool
cart shell light<br />
heart bell kite
jar bone clip<br />
car phone ship
ed duck frog<br />
sled truck dog
{Directions}<br />
© <strong>Plato</strong> <strong>Academy</strong> 2012.<br />
{Willoughby Wallaby Woo}<br />
{Supplies}<br />
Pages 11-‐‑12: Willoughby Wallaby<br />
Woo.<br />
Scissors.<br />
Optional: Tape and craft stick.<br />
Optional: Die, circle stickers and<br />
marker.<br />
{Time}<br />
5 minutes<br />
Class Two<br />
This silly song is one of my kindergarteners’<br />
favorite ways to practice rhyming.<br />
1. Cut out one of the printable elephants. Optional: Attach a popsicle stick to the back<br />
using a piece of tape.<br />
2. Use Page 11 to sing the Willoughby Wallaby Woo song. Each time that you sing the<br />
name of someone new, place the elephant cutout above the person’s head.<br />
3. Optional: Stick one circle sticker on each side of a die. Write a different consonant<br />
on every sticker. I like to use {m, r, z, t, l, f}. Roll the die. Sing the song using the<br />
letter that you roll. For instance, if you roll {r}, you would sing “Rilloughby Rallaby<br />
Roo…”<br />
Page 10
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{Willoughby Wallaby Woo}<br />
Willoughby wallaby woo, an elephant sat on you.<br />
Willoughby wallaby wee, an elephant sat on me.<br />
Willoughby wallaby /w/ , an elephant sat on __________.<br />
Willoughby wallaby /w/ , an elephant sat on __________.<br />
Spring 2016<br />
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Spring 2016<br />
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<strong>Plato</strong> <strong>Academy</strong> Spring Class Two 2016<br />
Learning how to rhyme<br />
prepares children to recognize<br />
word patterns when they read<br />
and spell later. Nursery rhymes<br />
are a classic way to help<br />
children learn this skill because<br />
they are packed with them.<br />
{Nursery Rhymes}<br />
{Time}<br />
10 minutes<br />
{Directions}<br />
© <strong>Plato</strong> <strong>Academy</strong> 2012.<br />
{Supplies}<br />
Page 14: Nursery Rhymes.<br />
1. Explain that your child is going to listen to a nursery rhyme and listen carefully for the<br />
words that rhyme.<br />
2. Read the nursery rhyme out loud to her, making sure to exaggerate the rhyming words<br />
by saying them louder than the others.<br />
3. Ask your child to name the words that rhyme.<br />
4. As your child becomes better at identifying the rhyming words, use less and less<br />
exaggeration.<br />
5. Optional: Write down the pairs of rhyming words. After you have written several sets,<br />
ask your child what she notices about the words. Do they end in the same letters?<br />
Typically, the answer is “yes”.<br />
Page 13<br />
13
Nursery Rhymes for You<br />
and Your Child<br />
Baa Baa Black Sheep<br />
Baa baa black sheep, have you any wool?<br />
Yes sir, yes sir, three bags full.<br />
One for my master, one for my dame,<br />
And one for the little boy who lives down the lane.<br />
Mary Had a Little Lamb<br />
Mary had a little lamb, its fleece was white as snow.<br />
And everywhere that Mary went the lamb was sure to go.<br />
It followed her to school one day, which was against the rule.<br />
It made the children laugh and play to see a lamb at school.<br />
And so the teacher turned it out but still it lingered near.<br />
And waited patiently about till Mary did appear.<br />
“Why does the lamb love Mary so?” the eager children cry.<br />
“Why Mary loves the lamb you know,” the teacher did reply.<br />
Hey Diddle Diddle<br />
Hey diddle diddle. The cat and the fiddle.<br />
The cow jumped over the moon.<br />
The little dog laughed to see such fun,<br />
And the dish ran away with the spoon.<br />
Little Boy Blue<br />
Little Boy Blue come blow your horn.<br />
The sheep’s in the meadow, the cow’s in the corn.<br />
But where’s the boy who looks after the sheep?<br />
He’s under a haystack fast asleep.<br />
Will you wake him?<br />
No, not I – for if I do, he’s sure to cry.
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<strong>Plato</strong> <strong>Academy</strong> Spring Class Two 2016<br />
{Time}<br />
10 minutes<br />
{Directions}<br />
© <strong>Plato</strong> <strong>Academy</strong> 2012.<br />
{Supplies}<br />
Pages 16-‐‑19: Sound Match Up.<br />
Scissors.<br />
{Sound Match Up}<br />
Listening for the beginning and<br />
ending sounds of words helps your<br />
child learn to sound out words he<br />
reads and spells later. This game is a<br />
power-‐‑packed activity to help your<br />
child practice a critical pre-‐‑reading<br />
skill.<br />
1. Cut out the pictures that are framed in black.<br />
2. Place the black-‐‑framed cards upside down in a pile.<br />
3. Ask your child to choose the top card and read the picture he sees out loud.<br />
4. If your child is working on beginning sounds, he will lay the card next to the first<br />
picture on the rainbow mat and say the name of both pictures out loud. If they start<br />
with the same sound, it’s a match and he will place the black-‐‑framed card in a pile on<br />
top of the picture. If they do not start with the same sound, your child will move the<br />
card to the next picture on the mat and try again.<br />
5. If your child is working on ending sounds, he will lay the card next to the first picture<br />
on the rainbow mat and say the name of both pictures out loud. If they end with the<br />
same sound, it’s a match and he will place the black-‐‑framed card in a pile on top of the<br />
picture. If they do not end with the same sound, your child will move the card to the<br />
next picture on the mat and try again.<br />
6. Play ends when all of the cards have been sorted into the correct spot on the mat.<br />
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Spring 2016<br />
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Spring 2016<br />
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Spring 2016<br />
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<strong>Plato</strong> <strong>Academy</strong> Class Two<br />
© <strong>Plato</strong> <strong>Academy</strong> 2012.<br />
{Say It! Slap It! Clap It!}<br />
Breaking words into parts helps children spell words later. In this high-‐‑energy game, your<br />
child will playful practice separating words into syllables.<br />
{Time}<br />
5 minutes<br />
{Directions}<br />
{Supplies}<br />
Page 21: Say It! Clap It! Slap It!<br />
1. Explain that good readers can break words into parts. <strong>To</strong>day, you are going to<br />
play a fun game that will help your child learn how to do that.<br />
2. Show your child how to play by giving an example. If you use the word<br />
{elephant}, you will first break it into parts as you say it out loud:<br />
/el/ /e/ /phant/<br />
Then clap it out: /el/ (clap) /e/ (clap) /phant/ (clap)<br />
And finally, slap it out on the mat: /el/ (slap) /e/ (slap) /phant/ (slap)<br />
3. Ask your child to play the game using these words and any others that come to<br />
mind: giraffe /gir/ /affe/ horse /horse/<br />
running /run/ /ning/ rainbow /rain/ /bow/<br />
Olympics /O/ /lym/ /pics/ fish /fish/<br />
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