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We’re looking for long-term partners that we can bring into our<br />
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Meanwhile, in Kyiv . . .<br />
What They’re Saying about <strong>Casual</strong> Games in Russia<br />
We love holding conferences in Kyiv. Not only is the food in Kyiv excellent, but the attendees are<br />
full of fire and enthusiasm. It’s always exhilarating to get together there. Although it was attended<br />
primarily by people from Russia and the Ukraine, we also had over 75 people from North America in<br />
attendance at our last conference in Kyiv.<br />
<strong>Casual</strong> games have a distinguished history in Russia, beginning with the 1984 release of Tetris,<br />
the #1 selling casual game of all time. Since then, many of the most popular casual games—<br />
including Magic Ball, Mystery Case Files, and Cake Mania—have passed through the hands<br />
of Russian developers on their way to market. Recent acquisitions by Oberon Media, Arkadium,<br />
and MumboJumbo merely confirm what many of us already know: Eastern Europe and Russia are<br />
producing many talented casual game developers.<br />
To give everyone a bit of insight into how the local community has received the casual games industry,<br />
we are reprinting here a translation of an article that recently appeared in DTF, the largest online<br />
publication in Russia. —ed.<br />
Игровая индустрия за неделю:<br />
15–21 октября 2007 года<br />
Привет всем читателям самого игроиндустриального ресурса<br />
Рунета, особенно той части, с которой ваш покорный слуга<br />
имел удовольствие общаться в Киеве на международной<br />
конференции <strong>Casual</strong> <strong>Connect</strong>: Киев 2007. Начнем сегодняшнюю<br />
колонку как раз с этой темы.<br />
Итак, год назад <strong>Casual</strong> Games Association, принимая во<br />
внимание тот факт, что на казуальной сцене все громче<br />
проявляют себя игры, сделанные на просторах бывшего<br />
СССР и прилегающих странах Восточной Европы, приняла<br />
решение к двум уже существующим конференциям - в Сиэттле<br />
и Амстердаме - добавить еще одну. Местом проведения<br />
по многим причинам был выбран Киев. Как в этот раз<br />
признались сами организаторы, год назад они побаивались, что<br />
мероприятие не соберет достаточного количества участников,<br />
но их опасения оказались напрасными, поскольку на <strong>Casual</strong>ity<br />
2006 (так тогда назывался эта конференция, читайте, кстати,<br />
наш подробный репортаж о ней) приехало около 300 человек.<br />
Нынче “посещаемость” выросла почти вдвое, кроме того<br />
усилилось, внимание к конференции со стороны зарубежных<br />
“китов” казуальной индустрии. На <strong>Casual</strong> <strong>Connect</strong>: Киев 2007<br />
присутствовали представители от всех лидеров этого рынка<br />
(как зарубежного, так и отечественного) - Oberon Media,<br />
Real, Mumbo Jumbo, BigFish, PopCap, iWin, Reflexive, Alawar,<br />
Absolutist, IT-Territory, Nevosoft, CTXM и многие другие<br />
(прошу прощения у тех, чью компанию я не назвал).<br />
Говоря об организации, нельзя не отметить, что ее уровень<br />
существенно повысился (во многом благодаря грамотному<br />
использованию возможностей нового места проведения<br />
- президент-отеля “Киевский”). За три дня работы было<br />
проведено несколько десятков лекций и семинаров,<br />
причем впервые они шли в два потока. Возможностей для<br />
Alex Ptitca<br />
1 <strong>Casual</strong> <strong>Connect</strong> Magazine <strong>Casual</strong> <strong>Connect</strong> Magazine 1<br />
“<br />
<strong>Casual</strong> games made<br />
in the countries of the<br />
former USSR and the<br />
bordering Eastern<br />
European countries<br />
are becoming more<br />
and more remarkable.<br />
THE GAME INDUSTRY WEEKLY:<br />
October 15-21, 2007<br />
”<br />
Regards to all the readers of the most “gameindustrious” resource<br />
of the RU-net, especially to that part of you whom your humble<br />
servant had pleasure to meet at the international conference<br />
<strong>Casual</strong> <strong>Connect</strong> Kyiv 2007. Let’s start the current column right from<br />
this topic.<br />
Due to the fact that casual games made in the countries of the<br />
former USSR and the bordering Eastern European countries<br />
are becoming more and more remarkable, a year ago the <strong>Casual</strong><br />
Games Association decided to add one more conference to their<br />
existing ones in Seattle and Amsterdam. For many reasons Kyiv<br />
was selected as its venue. The organizers confessed that a year<br />
ago they were a bit afraid that the event would not attract enough<br />
participants, but their concerns proved to be groundless as there<br />
were over 300 people at <strong>Casual</strong>ity 2006 (as the event was called at<br />
that time— see details on that at http://www.dtf.ru/articles/read.<br />
php?id=43732).<br />
This year the attendance grew almost two times; moreover, the<br />
attention of the foreign casual industry’s “high and mighties” has<br />
intensified. All the leaders of this market (foreign and domestic)—<br />
Oberon Media, RealNetworks, MumboJumbo, Big Fish Games,<br />
PopCap Games, iWin, Reflexive, Alawar, Absolutist, IT-Territory,<br />
Nevosoft, CTXM and a lot of others (my apologies to those whom I<br />
have failed to mention)—were present at <strong>Casual</strong> <strong>Connect</strong> Kyiv 2007.<br />
Speaking of the organization of the conference, it is necessary<br />
to mention that its quality has significantly increased (in many<br />
respects due to the capable use of the venue facilities—President<br />
Hotel Kyivsky). During three days of the conference there were<br />
several dozens of lectures and workshops conducted; moreover,<br />
for the first time they were split in two tracks. There were plenty<br />
of opportunities for developers to communicate with potential<br />
distributors and publishers.