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Download .pdf - magazine & cover archive - Casual Connect

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CASUAL<br />

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Supports micropayments.<br />

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Letter from the Director<br />

The International World of <strong>Casual</strong> Games<br />

Here we are in Amsterdam for our third<br />

year. Who would have ever imagined that<br />

in three short years we would have already<br />

grown so large—it seems everyone is talking<br />

about casual games. For those of us who<br />

were here in Year One, the growth of our<br />

association is nothing short of amazing.<br />

We have truly become an international<br />

industry: our development occurs all<br />

over the map, with hotbeds in Eastern<br />

and Western Europe, in Russia, and<br />

in South and North America. That<br />

internationalization of the industry did not<br />

happen merely by chance. On the contrary,<br />

as an industry we have focused since the<br />

very beginning on creating this global<br />

industry we now enjoy.<br />

Which perhaps begs the question: Why<br />

is internationalization important for the<br />

success and health of our industry? I can<br />

think of several good reasons:<br />

1. Since electrons are easy to move around,<br />

it is really easy for us to reach customers<br />

all across the globe. With this great<br />

opportunity comes a small complication<br />

which must be addressed flawlessly:<br />

understanding of the local market. I<br />

would guess that three years ago most<br />

of us (including myself) didn’t truly<br />

understand the importance of taking<br />

into account the differences in the local<br />

market. Localization is more than just<br />

getting the right translations—it is about<br />

creating a game that appeals to a culture<br />

through language, art, and themes.<br />

2. Different cultures and regions have come<br />

to excel in different ways. This is one<br />

phenomenon that never fails to amaze<br />

us—the differences in focus that seem to<br />

appear almost spontaneously when we<br />

meet with industry members throughout<br />

the world. That multiplicity of talents is<br />

a sign of great promise for our industry,<br />

especially as we learn to better take<br />

advantage of our individual strengths.<br />

3. New ideas flow from the meeting of<br />

minds with different backgrounds.<br />

Think of the various business models<br />

and design elements we have come to<br />

take for granted and the wide range<br />

of continents from which they sprang:<br />

micro-transactions (Asia & Russia),<br />

trial-to-purchase (North America),<br />

mobile (Asia & Europe), Wii (Asia), DS<br />

(Asia), Xbox (North America), Solitaire<br />

(Europe), Mahjong (Asia). None of our<br />

business models would be complete<br />

without influence from other cultures.<br />

4. Interaction helps to broaden our<br />

perspective—which in turn leads to<br />

greater stability. The marked differences<br />

in the market dynamics in different<br />

regions of the world enable us all to<br />

watch, learn, and modify without the<br />

risk that might otherwise be associated<br />

with trying something new. For example,<br />

sitting comfortably in North America<br />

one may have never conceived of the<br />

micro-payment business model. Seeing<br />

it flourish elsewhere, North American<br />

developers and publishers can’t help<br />

but wonder how they might adapt that<br />

approach to their market as well.<br />

5. Working together, across borders and<br />

oceans and many, many time zones,<br />

makes us better global citizens. Faceto-face<br />

contact and collaboration go a<br />

long way toward dispelling prejudice and<br />

ethnocentricity.<br />

While we have made much progress, we<br />

still have quite a way to go. But as we learn<br />

to accept other cultures and work as one<br />

big team, the barriers will continue to fall.<br />

I’m convinced, in fact, that our industry is<br />

uniquely positioned to succeed precisely<br />

because our cultural differences tend to<br />

enrich rather than divide us.<br />

Ultimately we speak the common language<br />

of play. Fun knows no borders.<br />

Jessica Tams<br />

“<br />

Ultimately we speak<br />

the common language<br />

of play. Fun knows no<br />

<strong>Casual</strong> <strong>Connect</strong> Magazine <strong>Casual</strong> <strong>Connect</strong> Magazine<br />

www.paysafecard.com<br />

borders.<br />

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