Download .pdf - magazine & cover archive - Casual Connect
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Letter from the Director<br />
The International World of <strong>Casual</strong> Games<br />
Here we are in Amsterdam for our third<br />
year. Who would have ever imagined that<br />
in three short years we would have already<br />
grown so large—it seems everyone is talking<br />
about casual games. For those of us who<br />
were here in Year One, the growth of our<br />
association is nothing short of amazing.<br />
We have truly become an international<br />
industry: our development occurs all<br />
over the map, with hotbeds in Eastern<br />
and Western Europe, in Russia, and<br />
in South and North America. That<br />
internationalization of the industry did not<br />
happen merely by chance. On the contrary,<br />
as an industry we have focused since the<br />
very beginning on creating this global<br />
industry we now enjoy.<br />
Which perhaps begs the question: Why<br />
is internationalization important for the<br />
success and health of our industry? I can<br />
think of several good reasons:<br />
1. Since electrons are easy to move around,<br />
it is really easy for us to reach customers<br />
all across the globe. With this great<br />
opportunity comes a small complication<br />
which must be addressed flawlessly:<br />
understanding of the local market. I<br />
would guess that three years ago most<br />
of us (including myself) didn’t truly<br />
understand the importance of taking<br />
into account the differences in the local<br />
market. Localization is more than just<br />
getting the right translations—it is about<br />
creating a game that appeals to a culture<br />
through language, art, and themes.<br />
2. Different cultures and regions have come<br />
to excel in different ways. This is one<br />
phenomenon that never fails to amaze<br />
us—the differences in focus that seem to<br />
appear almost spontaneously when we<br />
meet with industry members throughout<br />
the world. That multiplicity of talents is<br />
a sign of great promise for our industry,<br />
especially as we learn to better take<br />
advantage of our individual strengths.<br />
3. New ideas flow from the meeting of<br />
minds with different backgrounds.<br />
Think of the various business models<br />
and design elements we have come to<br />
take for granted and the wide range<br />
of continents from which they sprang:<br />
micro-transactions (Asia & Russia),<br />
trial-to-purchase (North America),<br />
mobile (Asia & Europe), Wii (Asia), DS<br />
(Asia), Xbox (North America), Solitaire<br />
(Europe), Mahjong (Asia). None of our<br />
business models would be complete<br />
without influence from other cultures.<br />
4. Interaction helps to broaden our<br />
perspective—which in turn leads to<br />
greater stability. The marked differences<br />
in the market dynamics in different<br />
regions of the world enable us all to<br />
watch, learn, and modify without the<br />
risk that might otherwise be associated<br />
with trying something new. For example,<br />
sitting comfortably in North America<br />
one may have never conceived of the<br />
micro-payment business model. Seeing<br />
it flourish elsewhere, North American<br />
developers and publishers can’t help<br />
but wonder how they might adapt that<br />
approach to their market as well.<br />
5. Working together, across borders and<br />
oceans and many, many time zones,<br />
makes us better global citizens. Faceto-face<br />
contact and collaboration go a<br />
long way toward dispelling prejudice and<br />
ethnocentricity.<br />
While we have made much progress, we<br />
still have quite a way to go. But as we learn<br />
to accept other cultures and work as one<br />
big team, the barriers will continue to fall.<br />
I’m convinced, in fact, that our industry is<br />
uniquely positioned to succeed precisely<br />
because our cultural differences tend to<br />
enrich rather than divide us.<br />
Ultimately we speak the common language<br />
of play. Fun knows no borders.<br />
Jessica Tams<br />
“<br />
Ultimately we speak<br />
the common language<br />
of play. Fun knows no<br />
<strong>Casual</strong> <strong>Connect</strong> Magazine <strong>Casual</strong> <strong>Connect</strong> Magazine<br />
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borders.<br />
”