Flintloques, Muskets, and Long Rifles - Two Hour Wargames
Flintloques, Muskets, and Long Rifles - Two Hour Wargames
Flintloques, Muskets, and Long Rifles - Two Hour Wargames
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<strong>Flintloques</strong>, <strong>Muskets</strong>, <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong><br />
<strong>Flintloques</strong>, <strong>Muskets</strong>, <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong> – <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong> in the world<br />
of Valon<br />
Introduction<br />
As some of you may know, I’ve spent a good part of the past couple of years working on <strong>Muskets</strong> <strong>and</strong><br />
Mohawks/ <strong>Long</strong> <strong>Rifles</strong>, the new French <strong>and</strong> Indian War skirmish rules published by <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong>.<br />
As others of you may know, I am a great fan of Alternate Armies’ Flintloque <strong>and</strong> Slaughterloo black<br />
powder fantasy rules.<br />
Finally as a subset of the above groups some of you may have noticed that the majority of my play test<br />
games for <strong>Muskets</strong> <strong>and</strong> Mohawks took place in the fantasy world of Valon.<br />
For those of you unfamiliar with the wonder that is Valon, it is a fantasy world populated by the usual<br />
suspects, orcs, elves, dwarves, <strong>and</strong> a few less usual, dogmen, bipedal toads, <strong>and</strong> rabbits, etc. Valon was<br />
once your typical fantasy world until, that is, the advent of black powder. Having harnessed the power<br />
of black powders the fantasy races banished humanity to the fringes (if humans survive at all), <strong>and</strong> fell to<br />
fighting amongst themselves in a manner strangely analogous to our own Napoleonic Wars. Those<br />
wishing more information on Valon, its, wars, <strong>and</strong> its people, are directed to http://www.alternativearmies.com/<br />
.<br />
Here then, is a way to skirmish in Valon using <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong>’ <strong>Muskets</strong> <strong>and</strong> Mohawks <strong>and</strong>/or <strong>Long</strong><br />
Rifle. First we will take a look at how Flintloque’s experience levels <strong>and</strong> troop types translate to THW<br />
figures. Next racial statistics will be provided for all of the races <strong>and</strong> mounts currently available in the<br />
free Flintloque Lite version of the rules. Finally we close with a few thoughts on conversion methods <strong>and</strong><br />
how players might wish to covert some aspects of the game on their own.<br />
Experience Levels<br />
The first step in converting a character from Flintloque to M&M/LR is to determine the character’s Rep.<br />
The table below lists each Flintloque experience level matched to a figure Rep in M&M/LR.<br />
Of course if you wish to r<strong>and</strong>omly generate a section <strong>and</strong> start playing straight away you can always use<br />
the section generation rules in M&M/LR <strong>and</strong> have at it.<br />
Experience Rating Rep<br />
Raw 3<br />
Average 4<br />
Experienced 5<br />
Veteran 6<br />
Legendary 7<br />
Flintloque © Alternative Armies 2009<br />
<strong>Muskets</strong> <strong>and</strong> Mohawks <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong> © <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong> 2011<br />
Additional Material © Bob Minadeo 2011 Page 1
<strong>Flintloques</strong>, <strong>Muskets</strong>, <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong><br />
Some of you who may already be familiar with <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong>’ rules may be taken aback by the<br />
possibility of there being Rep 6 <strong>and</strong> 7 characters on the table. Fear not. While such figures are indeed<br />
mighty fighters even they may succumb to the dreaded Obviously Dead result <strong>and</strong> drop from a single<br />
wound.<br />
Troop Type<br />
While both games feature the same the troop types as befits any black powder period game, there are<br />
some differences in how these types affect play.<br />
You may simply use the troop descriptions in M&M/LR or add the rules listed in the following table to<br />
your Valonian troops of each given type.<br />
The Worthy <strong>and</strong> the Chosen<br />
Troop Type Notes<br />
Regular Must remain within 15” of section leader or suffer<br />
-1 to Rep for Reaction Tests<br />
Light Roll extra d6 when firing. Discard lowest d6<br />
Grenadier +1 d6 in melee. Must remain within 20” of section<br />
leader or suffer -1 to Rep for Reaction Tests<br />
Cavalry +3d6 in melee when charging. Always count as<br />
Rushed Shot when mounted<br />
Gunner -1 d6 in Melee<br />
Marine +1d6 in melee. Must remain within 10” of section<br />
leader or suffer -1 Rep for Reaction Tests.<br />
Elite +1d6 for Reaction Tests<br />
The Forlorn <strong>and</strong> the Desperate<br />
(None may be elite)<br />
Troop Type Notes<br />
Militia Always Rush Shot. Must stay within 8” of section<br />
leader or -1 to Rep for Reaction Tests.<br />
Guerilla +1d6 in melee. Rolls additional d6 when firing,<br />
discarding lowest. -1 to Rep for Reaction Tests<br />
Irregular +1 d6 in melee<br />
Civilian -1d6 in charge test <strong>and</strong> melee.<br />
Racial Statistics<br />
We use four stats to define figures in <strong>Flintloques</strong> <strong>and</strong> <strong>Muskets</strong>, Move, Tough, Save, Melee.<br />
Move – is the figure’s normal move distance in inches.<br />
Flintloque © Alternative Armies 2009<br />
<strong>Muskets</strong> <strong>and</strong> Mohawks <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong> © <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong> 2011<br />
Additional Material © Bob Minadeo 2011 Page 2
<strong>Flintloques</strong>, <strong>Muskets</strong>, <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong><br />
Tough – is a modifier subtracted from a weapon’s impact when testing on the Ranged<br />
Combat Damage Table. Note that a negative number here would actually serve to<br />
increase the weapon’s impact.<br />
Save – When a figure has suffered damage, it may roll 1d6 versus its save value, to try<br />
<strong>and</strong> lessen the effect of that hit. A success will reduce an OD to OoF, OoF to Knock<br />
Down, <strong>and</strong> a Knock Down to no effect.<br />
Melee – is the number of dice the figures adds to its Rep when conducting h<strong>and</strong> to h<strong>and</strong><br />
combat. Note a negative number here will reduce the number of dice the figure will roll.<br />
Racial Statistics Table<br />
Race Move Tough Save Melee<br />
FERACH ELF 8 0 0 0<br />
TODORONI (LITTLE) 7 -1 0 -1<br />
TODORONI (BIG) 5 0 1 1<br />
DWARF 4 0 1 0<br />
DOGMAN 6 -1 1 0<br />
OGRE 4 1 2 2<br />
BURROVIAN (SMAL) 8 -1 0 -1<br />
BURROVIAN (BIG) 7 0 1 1<br />
WILD ELF 8 -1 1 1<br />
ORC 6 0 1 1<br />
LOWLAND RAT 6 -1 0 -1<br />
HIGHLAND RAT 7 0 1 1<br />
HOB GOBLIN 8 -1 0 -1<br />
BOG ORC 6 0 1 2<br />
GOBLIN 5 -1 0 -1<br />
DARK ELF 7 -1 0 -1<br />
CENTAUR 18 1 1 1<br />
WEREWOLF (SMALL) 8 0 0 1<br />
WEREWOLF (BIG) 7 1 1 2<br />
TROLKA 5 2 3 3<br />
TROLKIN 8 -1 0 0<br />
OTHARI 7 -1 0 0<br />
HALFLING 7 0 0 2<br />
Flintloque © Alternative Armies 2009<br />
<strong>Muskets</strong> <strong>and</strong> Mohawks <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong> © <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong> 2011<br />
Additional Material © Bob Minadeo 2011 Page 3
<strong>Flintloques</strong>, <strong>Muskets</strong>, <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong><br />
Mount Statistics<br />
When fighting a mounted figure the first hit will always affect the mount. Use the mount’s Tough to<br />
modify the weapon’s impact when determining ranged damage.<br />
Mounts ignore Knock Down <strong>and</strong> are removed from play on an OD or OoF. When a figure’s mount is<br />
removed from play, place the dismounted figure in the spot where the mount was <strong>and</strong> treat the figure<br />
as Stunned.<br />
A mount’s Melee value is the number of dice added to the rider’s Rep when conducting h<strong>and</strong> to h<strong>and</strong><br />
combat.<br />
Mount Statistics Table<br />
Cavalry Move Tough Melee<br />
LIGHT HORSE 13 1 -1<br />
HEAVY HORSE 12 1 0<br />
PIGMY HIPPO 9 2 1<br />
BOAR / MUSK OX 11 1 -1<br />
PIG 10 1 0<br />
MOOSE 8 3 1<br />
DONKEY / PONY 10 2 -1<br />
RHINO 8 3 1<br />
UNICORN 14 1 -1<br />
HIGHLAND COW 10 2 1<br />
RAM 12 1 -1<br />
LIGHT LIZARD 13 1 1<br />
HEAVY LIZARD 9 2 0<br />
DODO 10 1 0<br />
OTHARI CAMEL 8 2 1<br />
HALFLING SHEEP 10 0 0<br />
SKELETAL HORSE 12 2 -1<br />
ZOMBIE HORSE 12 1 1<br />
FLYING MOUNT 14 1 -1<br />
Additional Conversions<br />
As you may have noticed a lot of elements unique to Flintloque have been left out. This has been done<br />
primarily for speed of play, allowing players of <strong>Flintloques</strong> <strong>and</strong> <strong>Muskets</strong> to field more figures than are<br />
typically comfortable to field in a straight up game of Flintloque.<br />
Flintloque © Alternative Armies 2009<br />
<strong>Muskets</strong> <strong>and</strong> Mohawks <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong> © <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong> 2011<br />
Additional Material © Bob Minadeo 2011 Page 4
<strong>Flintloques</strong>, <strong>Muskets</strong>, <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong><br />
Strictly for ease of use, centimeters are converted to inches on a two for one basis <strong>and</strong> vice versa. I<br />
actually prefer inches, as they are a bit less fiddly to work with. The downside of such conversion is some<br />
loss of granularity as half inches are rounded up to whole in order to easily determine Fast Moves.<br />
Finally, appended below you will find a h<strong>and</strong>y percentage/d10/d6 table that will allow players to convert<br />
other factors such as skills <strong>and</strong> racial traits, into M&M/LR terms. This is included so that players may add<br />
in as much extra detail from Flintloque as they wish.<br />
Example – In Flintloque, Ferach Elves automatically add 5% to their chance to hit a target. Checking the<br />
row of the Dice Conversion table below we see that 5% yields no change in terms of a six sided die.<br />
However were that 5% to be combined with some other factor that brings the bonus up to 10%, players<br />
could rule that the Elf in question may add one to his Rep when firing.<br />
The table could also be used to convert the entirety of M&M/LR to a game using ten sided dice rather<br />
than six sided dice. I have actually done this <strong>and</strong> then discarded the change as too fiddly. However that<br />
doesn’t mean that your players will agree. So give it a go if you have a mind to.<br />
Conversion Factors<br />
Percent d10 d6<br />
5% 1 0<br />
10% 1 1<br />
15% 2 1<br />
20% 2 1<br />
25% 3 2<br />
30% 3 2<br />
35% 4 2<br />
40% 4 2<br />
45% 5 3<br />
50% 5 3<br />
55% 6 3<br />
60% 6 4<br />
65% 7 4<br />
70% 7 4<br />
75% 8 5<br />
80% 8 5<br />
85% 9 5<br />
90% 9 5<br />
95% 10 6<br />
100% 10 6<br />
Flintloque © Alternative Armies 2009<br />
<strong>Muskets</strong> <strong>and</strong> Mohawks <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong> © <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong> 2011<br />
Additional Material © Bob Minadeo 2011 Page 5
<strong>Flintloques</strong>, <strong>Muskets</strong>, <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong><br />
Final Thoughts<br />
I trust you have found the preceding though provoking or at least somewhat less than banal as you have<br />
continued to read this far.<br />
In closing remember that there are as many styles of game as there are players to play them. By<br />
exp<strong>and</strong>ing the styles of game for which Alternative Armies figures may be employed it is my hope that<br />
the ranks of Valonian gamers will exp<strong>and</strong> a bit, <strong>and</strong> that is no bad thing.<br />
Should you discover some point on which no agreement can be made between your players, simply roll<br />
a dice. Odds one side wins the argument, <strong>and</strong> tails the other side does. Note down the conflict <strong>and</strong> play<br />
on! Nothing should be allowed to hold up the game <strong>and</strong> any differences of opinion may be exp<strong>and</strong>ed<br />
upon infinitum post game should a protagonist <strong>and</strong> antagonist be sufficiently interested in the<br />
discussion!<br />
Should you wish to discuss any of the foregoing I may be reached through the <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong><br />
Yahoo group at: http://games.groups.yahoo.com/group/twohourwargames/ or the Alternative Armies<br />
Notables Yahoo group at http://games.groups.yahoo.com/group/notablemembers/ .<br />
Bob Minadeo<br />
Evesham, 2012<br />
This article is an updating of the <strong>Flintloques</strong> <strong>and</strong> <strong>Muskets</strong> article first seen in The Orcs in the Webbe<br />
( http://www.orcsinthewebbe.co.uk/ ) Advent Calendar for 2011. At that time <strong>Muskets</strong> <strong>and</strong><br />
Mohawks/<strong>Long</strong> Rifle were not in production <strong>and</strong> some changes have been made so that this document is<br />
in synch with the published rules.<br />
Flintloque © Alternative Armies 2009<br />
<strong>Muskets</strong> <strong>and</strong> Mohawks <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong> © <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong> 2011<br />
Additional Material © Bob Minadeo 2011 Page 6