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Flintloques, Muskets, and Long Rifles - Two Hour Wargames

Flintloques, Muskets, and Long Rifles - Two Hour Wargames

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<strong>Flintloques</strong>, <strong>Muskets</strong>, <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong><br />

<strong>Flintloques</strong>, <strong>Muskets</strong>, <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong> – <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong> in the world<br />

of Valon<br />

Introduction<br />

As some of you may know, I’ve spent a good part of the past couple of years working on <strong>Muskets</strong> <strong>and</strong><br />

Mohawks/ <strong>Long</strong> <strong>Rifles</strong>, the new French <strong>and</strong> Indian War skirmish rules published by <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong>.<br />

As others of you may know, I am a great fan of Alternate Armies’ Flintloque <strong>and</strong> Slaughterloo black<br />

powder fantasy rules.<br />

Finally as a subset of the above groups some of you may have noticed that the majority of my play test<br />

games for <strong>Muskets</strong> <strong>and</strong> Mohawks took place in the fantasy world of Valon.<br />

For those of you unfamiliar with the wonder that is Valon, it is a fantasy world populated by the usual<br />

suspects, orcs, elves, dwarves, <strong>and</strong> a few less usual, dogmen, bipedal toads, <strong>and</strong> rabbits, etc. Valon was<br />

once your typical fantasy world until, that is, the advent of black powder. Having harnessed the power<br />

of black powders the fantasy races banished humanity to the fringes (if humans survive at all), <strong>and</strong> fell to<br />

fighting amongst themselves in a manner strangely analogous to our own Napoleonic Wars. Those<br />

wishing more information on Valon, its, wars, <strong>and</strong> its people, are directed to http://www.alternativearmies.com/<br />

.<br />

Here then, is a way to skirmish in Valon using <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong>’ <strong>Muskets</strong> <strong>and</strong> Mohawks <strong>and</strong>/or <strong>Long</strong><br />

Rifle. First we will take a look at how Flintloque’s experience levels <strong>and</strong> troop types translate to THW<br />

figures. Next racial statistics will be provided for all of the races <strong>and</strong> mounts currently available in the<br />

free Flintloque Lite version of the rules. Finally we close with a few thoughts on conversion methods <strong>and</strong><br />

how players might wish to covert some aspects of the game on their own.<br />

Experience Levels<br />

The first step in converting a character from Flintloque to M&M/LR is to determine the character’s Rep.<br />

The table below lists each Flintloque experience level matched to a figure Rep in M&M/LR.<br />

Of course if you wish to r<strong>and</strong>omly generate a section <strong>and</strong> start playing straight away you can always use<br />

the section generation rules in M&M/LR <strong>and</strong> have at it.<br />

Experience Rating Rep<br />

Raw 3<br />

Average 4<br />

Experienced 5<br />

Veteran 6<br />

Legendary 7<br />

Flintloque © Alternative Armies 2009<br />

<strong>Muskets</strong> <strong>and</strong> Mohawks <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong> © <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong> 2011<br />

Additional Material © Bob Minadeo 2011 Page 1


<strong>Flintloques</strong>, <strong>Muskets</strong>, <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong><br />

Some of you who may already be familiar with <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong>’ rules may be taken aback by the<br />

possibility of there being Rep 6 <strong>and</strong> 7 characters on the table. Fear not. While such figures are indeed<br />

mighty fighters even they may succumb to the dreaded Obviously Dead result <strong>and</strong> drop from a single<br />

wound.<br />

Troop Type<br />

While both games feature the same the troop types as befits any black powder period game, there are<br />

some differences in how these types affect play.<br />

You may simply use the troop descriptions in M&M/LR or add the rules listed in the following table to<br />

your Valonian troops of each given type.<br />

The Worthy <strong>and</strong> the Chosen<br />

Troop Type Notes<br />

Regular Must remain within 15” of section leader or suffer<br />

-1 to Rep for Reaction Tests<br />

Light Roll extra d6 when firing. Discard lowest d6<br />

Grenadier +1 d6 in melee. Must remain within 20” of section<br />

leader or suffer -1 to Rep for Reaction Tests<br />

Cavalry +3d6 in melee when charging. Always count as<br />

Rushed Shot when mounted<br />

Gunner -1 d6 in Melee<br />

Marine +1d6 in melee. Must remain within 10” of section<br />

leader or suffer -1 Rep for Reaction Tests.<br />

Elite +1d6 for Reaction Tests<br />

The Forlorn <strong>and</strong> the Desperate<br />

(None may be elite)<br />

Troop Type Notes<br />

Militia Always Rush Shot. Must stay within 8” of section<br />

leader or -1 to Rep for Reaction Tests.<br />

Guerilla +1d6 in melee. Rolls additional d6 when firing,<br />

discarding lowest. -1 to Rep for Reaction Tests<br />

Irregular +1 d6 in melee<br />

Civilian -1d6 in charge test <strong>and</strong> melee.<br />

Racial Statistics<br />

We use four stats to define figures in <strong>Flintloques</strong> <strong>and</strong> <strong>Muskets</strong>, Move, Tough, Save, Melee.<br />

Move – is the figure’s normal move distance in inches.<br />

Flintloque © Alternative Armies 2009<br />

<strong>Muskets</strong> <strong>and</strong> Mohawks <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong> © <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong> 2011<br />

Additional Material © Bob Minadeo 2011 Page 2


<strong>Flintloques</strong>, <strong>Muskets</strong>, <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong><br />

Tough – is a modifier subtracted from a weapon’s impact when testing on the Ranged<br />

Combat Damage Table. Note that a negative number here would actually serve to<br />

increase the weapon’s impact.<br />

Save – When a figure has suffered damage, it may roll 1d6 versus its save value, to try<br />

<strong>and</strong> lessen the effect of that hit. A success will reduce an OD to OoF, OoF to Knock<br />

Down, <strong>and</strong> a Knock Down to no effect.<br />

Melee – is the number of dice the figures adds to its Rep when conducting h<strong>and</strong> to h<strong>and</strong><br />

combat. Note a negative number here will reduce the number of dice the figure will roll.<br />

Racial Statistics Table<br />

Race Move Tough Save Melee<br />

FERACH ELF 8 0 0 0<br />

TODORONI (LITTLE) 7 -1 0 -1<br />

TODORONI (BIG) 5 0 1 1<br />

DWARF 4 0 1 0<br />

DOGMAN 6 -1 1 0<br />

OGRE 4 1 2 2<br />

BURROVIAN (SMAL) 8 -1 0 -1<br />

BURROVIAN (BIG) 7 0 1 1<br />

WILD ELF 8 -1 1 1<br />

ORC 6 0 1 1<br />

LOWLAND RAT 6 -1 0 -1<br />

HIGHLAND RAT 7 0 1 1<br />

HOB GOBLIN 8 -1 0 -1<br />

BOG ORC 6 0 1 2<br />

GOBLIN 5 -1 0 -1<br />

DARK ELF 7 -1 0 -1<br />

CENTAUR 18 1 1 1<br />

WEREWOLF (SMALL) 8 0 0 1<br />

WEREWOLF (BIG) 7 1 1 2<br />

TROLKA 5 2 3 3<br />

TROLKIN 8 -1 0 0<br />

OTHARI 7 -1 0 0<br />

HALFLING 7 0 0 2<br />

Flintloque © Alternative Armies 2009<br />

<strong>Muskets</strong> <strong>and</strong> Mohawks <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong> © <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong> 2011<br />

Additional Material © Bob Minadeo 2011 Page 3


<strong>Flintloques</strong>, <strong>Muskets</strong>, <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong><br />

Mount Statistics<br />

When fighting a mounted figure the first hit will always affect the mount. Use the mount’s Tough to<br />

modify the weapon’s impact when determining ranged damage.<br />

Mounts ignore Knock Down <strong>and</strong> are removed from play on an OD or OoF. When a figure’s mount is<br />

removed from play, place the dismounted figure in the spot where the mount was <strong>and</strong> treat the figure<br />

as Stunned.<br />

A mount’s Melee value is the number of dice added to the rider’s Rep when conducting h<strong>and</strong> to h<strong>and</strong><br />

combat.<br />

Mount Statistics Table<br />

Cavalry Move Tough Melee<br />

LIGHT HORSE 13 1 -1<br />

HEAVY HORSE 12 1 0<br />

PIGMY HIPPO 9 2 1<br />

BOAR / MUSK OX 11 1 -1<br />

PIG 10 1 0<br />

MOOSE 8 3 1<br />

DONKEY / PONY 10 2 -1<br />

RHINO 8 3 1<br />

UNICORN 14 1 -1<br />

HIGHLAND COW 10 2 1<br />

RAM 12 1 -1<br />

LIGHT LIZARD 13 1 1<br />

HEAVY LIZARD 9 2 0<br />

DODO 10 1 0<br />

OTHARI CAMEL 8 2 1<br />

HALFLING SHEEP 10 0 0<br />

SKELETAL HORSE 12 2 -1<br />

ZOMBIE HORSE 12 1 1<br />

FLYING MOUNT 14 1 -1<br />

Additional Conversions<br />

As you may have noticed a lot of elements unique to Flintloque have been left out. This has been done<br />

primarily for speed of play, allowing players of <strong>Flintloques</strong> <strong>and</strong> <strong>Muskets</strong> to field more figures than are<br />

typically comfortable to field in a straight up game of Flintloque.<br />

Flintloque © Alternative Armies 2009<br />

<strong>Muskets</strong> <strong>and</strong> Mohawks <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong> © <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong> 2011<br />

Additional Material © Bob Minadeo 2011 Page 4


<strong>Flintloques</strong>, <strong>Muskets</strong>, <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong><br />

Strictly for ease of use, centimeters are converted to inches on a two for one basis <strong>and</strong> vice versa. I<br />

actually prefer inches, as they are a bit less fiddly to work with. The downside of such conversion is some<br />

loss of granularity as half inches are rounded up to whole in order to easily determine Fast Moves.<br />

Finally, appended below you will find a h<strong>and</strong>y percentage/d10/d6 table that will allow players to convert<br />

other factors such as skills <strong>and</strong> racial traits, into M&M/LR terms. This is included so that players may add<br />

in as much extra detail from Flintloque as they wish.<br />

Example – In Flintloque, Ferach Elves automatically add 5% to their chance to hit a target. Checking the<br />

row of the Dice Conversion table below we see that 5% yields no change in terms of a six sided die.<br />

However were that 5% to be combined with some other factor that brings the bonus up to 10%, players<br />

could rule that the Elf in question may add one to his Rep when firing.<br />

The table could also be used to convert the entirety of M&M/LR to a game using ten sided dice rather<br />

than six sided dice. I have actually done this <strong>and</strong> then discarded the change as too fiddly. However that<br />

doesn’t mean that your players will agree. So give it a go if you have a mind to.<br />

Conversion Factors<br />

Percent d10 d6<br />

5% 1 0<br />

10% 1 1<br />

15% 2 1<br />

20% 2 1<br />

25% 3 2<br />

30% 3 2<br />

35% 4 2<br />

40% 4 2<br />

45% 5 3<br />

50% 5 3<br />

55% 6 3<br />

60% 6 4<br />

65% 7 4<br />

70% 7 4<br />

75% 8 5<br />

80% 8 5<br />

85% 9 5<br />

90% 9 5<br />

95% 10 6<br />

100% 10 6<br />

Flintloque © Alternative Armies 2009<br />

<strong>Muskets</strong> <strong>and</strong> Mohawks <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong> © <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong> 2011<br />

Additional Material © Bob Minadeo 2011 Page 5


<strong>Flintloques</strong>, <strong>Muskets</strong>, <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong><br />

Final Thoughts<br />

I trust you have found the preceding though provoking or at least somewhat less than banal as you have<br />

continued to read this far.<br />

In closing remember that there are as many styles of game as there are players to play them. By<br />

exp<strong>and</strong>ing the styles of game for which Alternative Armies figures may be employed it is my hope that<br />

the ranks of Valonian gamers will exp<strong>and</strong> a bit, <strong>and</strong> that is no bad thing.<br />

Should you discover some point on which no agreement can be made between your players, simply roll<br />

a dice. Odds one side wins the argument, <strong>and</strong> tails the other side does. Note down the conflict <strong>and</strong> play<br />

on! Nothing should be allowed to hold up the game <strong>and</strong> any differences of opinion may be exp<strong>and</strong>ed<br />

upon infinitum post game should a protagonist <strong>and</strong> antagonist be sufficiently interested in the<br />

discussion!<br />

Should you wish to discuss any of the foregoing I may be reached through the <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong><br />

Yahoo group at: http://games.groups.yahoo.com/group/twohourwargames/ or the Alternative Armies<br />

Notables Yahoo group at http://games.groups.yahoo.com/group/notablemembers/ .<br />

Bob Minadeo<br />

Evesham, 2012<br />

This article is an updating of the <strong>Flintloques</strong> <strong>and</strong> <strong>Muskets</strong> article first seen in The Orcs in the Webbe<br />

( http://www.orcsinthewebbe.co.uk/ ) Advent Calendar for 2011. At that time <strong>Muskets</strong> <strong>and</strong><br />

Mohawks/<strong>Long</strong> Rifle were not in production <strong>and</strong> some changes have been made so that this document is<br />

in synch with the published rules.<br />

Flintloque © Alternative Armies 2009<br />

<strong>Muskets</strong> <strong>and</strong> Mohawks <strong>and</strong> <strong>Long</strong> <strong>Rifles</strong> © <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong> 2011<br />

Additional Material © Bob Minadeo 2011 Page 6

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