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Project Lessons through Chess - asapm

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<strong>Project</strong> <strong>Lessons</strong> <strong>through</strong> <strong>Chess</strong><br />

PrezSez 06­2009, by Dr. Lew Ireland, <strong>asapm</strong> President<br />

Games are often a representation of real life and in many aspects can be related to actual situations,<br />

either in the past or in the future. <strong>Chess</strong> has many of the attributes of a project – such as a<br />

life cycle, planning, strategy, limited resources (staff), resources with different capabilities, and<br />

decisions that determine success. <strong>Chess</strong>, like projects, is vast in terms of the number of variations<br />

and combinations of moves forward toward successful completion.<br />

<strong>Chess</strong> and projects have life cycles that initiate the game or<br />

project and culminate in success or failure. All things on this<br />

earth have a beginning and an end, except life in the hereafter.<br />

This linking of the beginning to the end is done <strong>through</strong><br />

various stages of maturity, which represent evolving phases<br />

of life <strong>through</strong> change.<br />

<strong>Project</strong> life cycles are a means of controlling the project advancement<br />

and signaling a shift in emphasis on the work to<br />

be accomplished. The traditional life cycle is Conceptual,<br />

Planning, Implementation, and Closeout. Regardless of the<br />

names associated with the divisions and the number of divisions,<br />

projects generally follow this model in the life of a<br />

project. Finer granularity and different industries use models<br />

that fit their needs.<br />

<strong>Project</strong>s might be compared to the game of chess where there are three phases – opening game,<br />

middle game, and end game. There are millions of options in the first ten moves. Fortunately,<br />

many of these opening moves are poor and should not be made if one plans to win the game by<br />

capturing the opponent’s king. The king, queen, rooks, bishops, and pawns are the resources for<br />

game, which is opposed by an equal number of resources.<br />

In both projects and chess, one cannot revert to a prior phase, but must struggle <strong>through</strong> while<br />

playing catch up. One must complete one phase before launching the next phase to ensure effective<br />

management of the process.<br />

• The life cycle is key to applying resources and managing actions that build on<br />

project/chess success<br />

• Understanding the life cycle and performing actions appropriate to the life cycle<br />

phase results in the best outcome for the project or chess game.<br />

In chess, phases are not planned in the future because the opposition controls some of what<br />

transpires. Transitioning to another phase is dependent upon progress made in chess moves and<br />

exerting influence on squares of the chess board. Going from the opening game too early in<br />

play often leaves one vulnerable to attack and an opponent’s easy checkmate. Delaying transition<br />

to the middle game can rely too much on a defensive posture that limits the opportunities<br />

for offensive moves that capture the opponent’s pieces (resources).<br />

© 2009 Lew Ireland; published at the <strong>asapm</strong> website: www.<strong>asapm</strong>.org


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<strong>Project</strong> <strong>Lessons</strong> <strong>through</strong> <strong>Chess</strong>; Ireland, page 2<br />

• Transition between life cycle phases must be clear and distinct for proper man‐<br />

agement of the project or chess game.<br />

• Either too early or too late phase transitions create problems that must be resolved<br />

to ensure smooth performance.<br />

The opening chess game is typically five to seven moves where one develops a position on the<br />

board that attempts to control the center squares while creating a defensive barrier against the<br />

opposition. Both projects and chess games set the stage <strong>through</strong> early actions that affect the future<br />

implementation or middle game.<br />

• A slow start and poor positioning can adversely affect the subsequent activities.<br />

• The opening phase of either a project or chess has significant impact for follow on<br />

chess moves or activities in projects.<br />

The chess middle phase is an important function in that resources are traded to achieve both superior<br />

positioning and conservation of resources. The pawns are represented by a value of one,<br />

bishops and knights a value of three, rooks a value of five, and the queen a value of nine. The<br />

king, of course, has no assigned value because if it is checkmated, the game is over. Those who<br />

exchange pieces on the chess board need to consider the value of the resource being traded and<br />

why. An equal value trade off is not always a good move.<br />

• The judicious consumption of resources in both projects and chess improves the<br />

opportunity to be successful.<br />

• One should gain greater value when using resources than the assessed value.<br />

<strong>Chess</strong> is a game of strategy where the master players think as many as ten moves ahead. A good<br />

chess player may think from three to five moves ahead. Just responding to the opposing conditions<br />

is referred to in chess as “pushing wood”, or moving in response to a perceived threat.<br />

Always responding to threats is a defensive strategy and has only the opportunity for “accidental<br />

success.”<br />

• Both chess and managing projects requires thinking about future moves and activi‐<br />

ties to be successful.<br />

• Thinking <strong>through</strong> how planned actions affect future actions is considered the path<br />

to success.<br />

Viewing the chess board and paying attention to the games is critical to being as good as a person<br />

can be. An error made <strong>through</strong> a wrong move can be costly in terms of resources and sometime<br />

not recoverable. Attention to opposing forces is as important as husbanding ones resources.<br />

The exchange of a queen for a bishop results in a loss of six points in value.<br />

© 2009 Lew Ireland; published at the <strong>asapm</strong> website: www.<strong>asapm</strong>.org


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<strong>Project</strong> <strong>Lessons</strong> <strong>through</strong> <strong>Chess</strong>; Ireland, page 3<br />

• It is important not to relax and become overconfident in either chess or projects –<br />

there is danger in the comfort zone.<br />

• Poor use of resources in the present affects the ability to be successful in the fu‐<br />

ture.<br />

<strong>Chess</strong> has rules that govern how the game is played and there are fundamental moves that set<br />

the stage for how the game develops. Significant variations from the fundamentals typically result<br />

in poor positioning, unnecessary loss of pieces (resources), random moves without thinking<br />

of the consequences, and, finally, loss of the game. Adhering to the fundamentals of the game<br />

gives the best opportunity for successfully capturing the opponent’s king.<br />

• Following the fundamentals in both chess and projects gives the best results for<br />

success.<br />

• Failure to follow <strong>through</strong> on the fundamentals typically results in failure.<br />

The end game in chess should be a clear-cut capture of the opponent’s king <strong>through</strong> perhaps<br />

less than five moves. It should be accomplished by a series of moves that forces the opponent to<br />

defend while slowly losing position on the chessboard and resources. The capture of the king<br />

should not be a surprise from a single move, but deliberate actions that lead to exerting pressure<br />

until the opponent’s king can no longer move away or block the threat.<br />

• Planning and following <strong>through</strong> on a series of actions that clearly lead to delivery of<br />

the final product defined as success is needed.<br />

• Final delivery should not be a surprise, but the result of deliberate, planned action.<br />

In Summary<br />

In summary, a game, such as chess, can teach one some basic<br />

lessons that can be used in managing projects. An overall strategy<br />

is needed in both games and projects to ensure that the<br />

progress is directly related to the end result desired. Sticking to<br />

the fundamental practices is perhaps the most promising path to<br />

achieve the desired end product. Risky moves and actions that<br />

violate foundation concepts will most often give poor results<br />

and rework or repositioning.<br />

<strong>Chess</strong>, like projects, has many unique and varied solutions. One<br />

should not attempt them all – just the solutions that work best in<br />

the environment present and under the conditions dictated by<br />

circumstances. Thinking <strong>through</strong> planned actions before implementation<br />

is perhaps the most valuable lesson learned from<br />

chess that needs to be applied to managing projects.<br />

© 2009 Lew Ireland; published at the <strong>asapm</strong> website: www.<strong>asapm</strong>.org


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About the Author<br />

Lew Ireland, Ph.D.<br />

600 Dunbar Cave Road<br />

Clarksville, TN 37043<br />

Tel: 931.647.7373<br />

<strong>Project</strong> <strong>Lessons</strong> <strong>through</strong> <strong>Chess</strong>; Ireland, page 4<br />

Lew Ireland is an Executive <strong>Project</strong> Management Consultant based in<br />

Tennessee and serving both US and international clients. He has worked<br />

with clients to establish their project management systems to ensure they<br />

are supportive of the organizations’ respective goals. He is experienced in<br />

all phases of project management that include planning, scheduling, project office implementation,<br />

project maturity modeling, and project assessment.<br />

Lew has authored or co-authored project management books and articles for professional journals.<br />

He is a continual contributor to the American Society for the Advancement of <strong>Project</strong><br />

Management, regularly writing short articles for our website.<br />

Lew has a history of serving for nearly 25 years in volunteer positions to advance project management.<br />

He is past President and Chair of the <strong>Project</strong> Management Institute and has served in<br />

various positions within the Institute. He has been recognized by the Institute for his contributions<br />

by the Distinguished Contribution Award, Person of the Year, and elected a Fellow of the<br />

Institute.<br />

He serves as President of the American Society for the Advancement of <strong>Project</strong> Management<br />

(<strong>asapm</strong>), a not-for-profit professional society dedicated to more effective project management<br />

practices.<br />

© 2009 Lew Ireland; published at the <strong>asapm</strong> website: www.<strong>asapm</strong>.org

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