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Cognitive Disabilities

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<strong>Cognitive</strong> Limitations<br />

CMPE 80A: Universal Access<br />

Sri Kurniawan<br />

February 13, 2008<br />

<strong>Cognitive</strong> Impairment<br />

o Different from cognitive disabilities<br />

o Used in long term care insurance policy<br />

o Changes in cognitive function resulting in<br />

reduced intellectual capacity<br />

o that exists concurrently with deficits in adaptive<br />

behavior, sometimes requiring continual<br />

supervision to protect the individual and others<br />

affected<br />

o and that affects communication and<br />

understanding.<br />

o Can be caused by diseases (Alzheimer’s,<br />

Parkinson’s), trauma (brain injury, amnesia),<br />

mental illnesses, unknown causes.<br />

<strong>Cognitive</strong> <strong>Disabilities</strong><br />

o Difficulty with 1+ types of mental tasks<br />

o Have some sort of basis in the biology or<br />

physiology of the person<br />

o A person with profound cognitive disability<br />

will need assistance with nearly every aspect<br />

of daily living<br />

o A person with mild cognitive disability can<br />

cope to the extent the disability is never<br />

discovered or diagnosed<br />

o Two classifications:<br />

o Clinical: ASD, Down Syndrome, TBI, dementia<br />

o Functional: ADD, learning disabilities (dyslexia,<br />

dyscalculia etc).<br />

Overview<br />

o <strong>Cognitive</strong> <strong>Disabilities</strong>/Impairment<br />

o Functional <strong>Cognitive</strong> <strong>Disabilities</strong><br />

o Developmental Disability: Pre-op<br />

o Learning Disability: Dyslexia<br />

o Attention Deficit Disorder<br />

o Aging Cognition<br />

o Simple Ways to Help<br />

Detection: MMSE (adapted)<br />

1. What date is today? Score: 5<br />

2. What state are we in? Score: 5<br />

3. Name 3 objects: 1s to say each. Score: 3<br />

4. Spell “world” backward. Score: 5<br />

5. Repeat the 3 objects you said before. Score: 3<br />

6. Name the brand of a pen & a watch. Score: 2<br />

7. Repeat the following “No ifs, ands, or buts”. Score: 1<br />

8. Take a paper in your left hand, fold it in half and put<br />

it on the floor. Score: 3<br />

9. Read and obey: CLOSE YOUR EYES. Score: 1<br />

10. Write a sentence. Score: 1<br />

11. Copy this shape. Score: 1<br />

Functional <strong>Cognitive</strong> <strong>Disabilities</strong><br />

o Problems with:<br />

o executive functions 1<br />

o memory<br />

o attention<br />

o visual and spatial perception<br />

o language (including reading)<br />

o mathematical thinking<br />

o emotional control, expression, understanding<br />

o speed of reasoning<br />

o solving new problems<br />

o solving problems based on experience<br />

o Known persons: Winston Churchill, Thomas<br />

Edison, Henry Ford, Leonardo da Vinci,<br />

Albert Einstein<br />

1 the mental capacity to control and plan mental skills


Problems with Daily Life<br />

o executive functions:<br />

o carrying out a sequence of operations<br />

o managing a stack of goals and sub-goals<br />

o memory:<br />

o memorizing a sequence of actions<br />

o learning a new task<br />

o attention and perception:<br />

o interpreting a complex display<br />

o language:<br />

o understanding error messages/cues<br />

o spelling a search term<br />

o speed of reasoning:<br />

o responding to a timed menu<br />

o When interacting with technology<br />

oAttracted by bright colors, loud noises, animation<br />

oSome tended to click anywhere / anything<br />

oAvatars were positively responded to<br />

oDragging was a problem for some<br />

oConstantly need assurance and feedback<br />

oActivities with no right or wrong are preferred – but<br />

rewards are good<br />

oThey remember the thing they like<br />

o Not many applications are out there<br />

oMany are too cognitively complex<br />

oCost – esoteric feature, specialized market<br />

oBut they have similar needs to others<br />

Learning disability: dyslexia<br />

o Symptoms (cont’d):<br />

o Sequencing: difficulty remembering series of<br />

numbers, events, nursery rhymes<br />

o Motor: fine motor skill (tying shoe laces), 20% are<br />

late walkers, problems skipping, catching<br />

o Laterality: 25% show preference for using their left<br />

hand, 70% are late in deciding which hand to use.<br />

o See all of these:<br />

Developmental <strong>Disabilities</strong><br />

o Developmental stages:<br />

o Sensori-motor (birth—2 years)<br />

o Pre-operational (ages 2-7)<br />

o Concrete Operational (ages 7-11)<br />

o Formal Operational (ages 11 and up)<br />

o Early pre-op stage<br />

o Slower information processing skills<br />

o Need approval and reassurance<br />

o Little patience<br />

o Learn through play<br />

o Limited fine motor skills<br />

o Limited attention span<br />

o Limited vocabulary<br />

Learning disability: dyslexia<br />

o Literally: problem with language<br />

o Most common learning disability (85%)<br />

o In 1876 doctors though it was vision problem<br />

o 85% come from family with dyslexia<br />

o 60% are late talkers and have word-naming<br />

problems.<br />

o 30% can describe a person or object, but are<br />

unable to put a name to them<br />

oSymptoms:<br />

o Spelling: reversal of letters and figures (b/d, 15/51)<br />

o Writing: difficulties in expression, sentence<br />

structure, punctuation<br />

o Auditory: problem remembering how a word<br />

sounds<br />

Dyslexia in Chinese<br />

o confusion with similar-looking characters;<br />

o difficulty in understanding that the same characters<br />

can have different meaning and pronunciation<br />

o difficulty in understanding that the meaning of a<br />

character may depend on its context<br />

o inability to comprehend that different characters may<br />

have the same pronunciation but<br />

different tones or the same<br />

pronunciation and tone but different<br />

meanings<br />

o problems with the proper sequences<br />

of strokes in writing characters


Dyslexia in Arabic<br />

o Arabic: Alphabetic - 28 letters<br />

o Consonants - letters<br />

o Vowels - diacritics<br />

oCursive script<br />

o Bi-Directional<br />

o Letters: RTL<br />

oNumbers: LTR<br />

oOrthography<br />

Visual<br />

complexity<br />

o Shallow – diacritics/vowelized<br />

oDeep –no vowels hrd can be<br />

heard, hard, hired, herd<br />

o Full justification works better<br />

o Also have font types<br />

sensory inputs:<br />

eyes<br />

ears<br />

sensory<br />

buffers<br />

Visual Image<br />

Store<br />

Perceptual<br />

Processor<br />

Long-term Memory<br />

Working Memory<br />

Auditory Image<br />

Store<br />

Motor<br />

Processor<br />

<strong>Cognitive</strong><br />

Processor<br />

fingers, limbs, vocal system<br />

Phological<br />

processing<br />

Attention Deficit Disorder<br />

o Often fidgets and squirms<br />

o Difficulty remaining seated<br />

o Easily distracted<br />

o Difficulty waiting to take<br />

turns<br />

o Often blurts out answers<br />

before question<br />

completed<br />

o Difficulties following<br />

instruction<br />

o Difficulties sustaining task<br />

attention<br />

o Often shifts from one<br />

activity to another<br />

o Difficulty working<br />

quietly<br />

o Often talks<br />

excessively<br />

o Interrupts or intrudes<br />

on others<br />

o Seems not to listen<br />

o Loses necessary<br />

things (books, toys)<br />

o Behaves in<br />

dangerous ways<br />

without thought<br />

Human Information Processing Aging Cognition<br />

Simple ways to help<br />

o Use consistent layouts and formats<br />

o Use left-justification for alphabet-based<br />

languages<br />

o Present information in more than 1 formats<br />

o Use clear and simple wording and easy to<br />

understand graphical cues<br />

o Use judicious white space<br />

o Always provide step-by-step instructions<br />

o In user interfaces/websites:<br />

o Allow the user to control: font sizes, font styles,<br />

background/text colors.<br />

o Make sure the page/interface is readable<br />

by a screen reader<br />

o Allow the user to turn off any animated elements,<br />

pop-up windows, and any distracters in general<br />

Tode or mot to pe<br />

o Episodic memory is impaired while semantic<br />

memory remains relatively intact<br />

o Language comprehension improves<br />

o More affected by interference in LTM tipof-the-tongue<br />

phenomenon<br />

o Working memory deficit (forgetting)<br />

o Slower cognitive processing<br />

o More easily distracted by irrelevant material<br />

(reduced selective attention).<br />

o Less ability to have divided attention<br />

o Knock-off effect (impairment at sensory level<br />

causes more load in already reduced<br />

cognition)<br />

Helping through Universal Design<br />

o Good metaphor: use real-world objects to<br />

represent functions<br />

o Good mapping: doesn’t need a rocket scientist<br />

to figure out which controls which<br />

o Safety from prosecution: Make it difficult for users<br />

to do unintended errors, undo and redo,<br />

automatic backup.


Helping through Universal Design<br />

o Good visibility: Make things visually clear<br />

without having to guess<br />

o Place constraint: Hide irrelevant things<br />

o Good affordance: make it so that it’s clear<br />

what can be done with objects

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