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This issue <strong>of</strong> Scion magazine is all about space and how to use it. Maximizing it. Adapting to it.<br />

Reacting to it. Reappropriating it. Transforming it. More and more we find that a utilitarian approach<br />

defines how we adjust to the limitations we’re presented with. In this magazine you’ll see all kinds <strong>of</strong><br />

creative decisions that can be made out <strong>of</strong> necessity, and how those decisions can foster even more<br />

creativity. These pages are filled with radical and unrestrained thinking about how to make use <strong>of</strong><br />

the space that surrounds us. And if that space is gone, how to dream up some new space <strong>of</strong> your own.<br />

Brought to you by the 2012 Scion iQ & the iQ Project<br />

scion.com/iq scionav.com/iq<br />

The iQ Project features:<br />

• The Scion iQ Project Museum (scioniqproject.com), including exhibits on<br />

Eastside Chicano Punk, Prince Paul & Strata Records<br />

• The iQ Interactive Auto Brochure (scionav.com/iq), including contributions from<br />

Neil Krug, Franki Chan, Ana Serrano, Evelyn Lee & many more<br />

• Shows at Scion’s Installation LA gallery (scinoav.com/art/installationlosangeles):<br />

- A Product <strong>of</strong> Design, curated by Gluekit (September 17 to October 8, 2011)<br />

- Use Me, curated by Yuri Psinakis (October 15 to November 5, 2011)<br />

- From Here To Eternity, curated by Karin Catt & Kenton Parker<br />

(November 19 to December 17, 2011)<br />

• 10 Scion iQ Art Cars created by Dust La Rock, David Choe, Mishka & more<br />

<strong>Table</strong> <strong>of</strong> <strong>Contents</strong><br />

2.<br />

Peter Anthony<br />

A better solution for post-disaster housing.<br />

4.<br />

Steven M. Johnson<br />

The illustrator takes on modern <strong>of</strong>fice culture and <strong>of</strong>fers some out-there alternatives.<br />

8.<br />

3rd Ward<br />

Brooklyn’s gathering spot for freelancers and a center for co-working.<br />

10x10x10<br />

12.<br />

Souther Salazar<br />

The artist depicts his whimsical forest hutch (featuring Cat World).<br />

18.<br />

French<br />

The English illustrator builds a creepy combination <strong>of</strong> Scandinavian church and backyard shed.<br />

22.<br />

Grace Perry<br />

Landmine Marathon’s lead singer envisions a science fiction-inspired home.<br />

28.<br />

Mikhail Bortnik<br />

The co-founder <strong>of</strong> clothing label Mishka seeks creative inspiration.<br />

32.<br />

Todd Edwards<br />

The dance music pioneer imagines a studio escape.<br />

36.<br />

Altercation<br />

The New Orleans-based “life artist” makes room for dance, sculpture and crystal healing.<br />

40.<br />

Ryan Staake<br />

The music video wizard behind Pomp&Clout creates an efficient wilderness getaway.<br />

46.<br />

Claire Crespo<br />

The artist and queen <strong>of</strong> kooking builds a kitchen perfect for Yummyfun times.<br />

52.<br />

Jerry Park<br />

The Los Angeles hairstylist’s pod looks to align the body and mind with the outside world.<br />

56.<br />

Sophie Gateau<br />

The French artist and director puts together a compartmentalized live/work space.<br />

60.<br />

Joe Fig<br />

The New York artist explores and depicts the studios <strong>of</strong> his colleagues in extreme detail.<br />

64.<br />

Andreas Stavropoulous<br />

The designer built a mobile studio to keep him close to his work sites and the source <strong>of</strong> his inspiration.<br />

66.<br />

SpareSpace<br />

Designer Jack Brandsma repurposes neglected buildings for work environments.<br />

68.<br />

About Town<br />

STAFF<br />

Scion Project Manager: Jeri Yoshizu, Sciontist<br />

Editor: Eric Ducker<br />

Creative Direction: Scion<br />

CONTRIBUTORS<br />

Art Director: Jamie Story<br />

Production Director: Anton Schlesinger<br />

Contributing Editor: Caroline McCloskey<br />

Assistant Editor: Maud Deitch<br />

Photographers & Illustrators:<br />

Rich Arbitelle, Eli Born, Mikhail Bortnik, Martin Etienne, French, Sophie<br />

Gateau, Horsebites, Joel Orveta, Souther Salazar, Ryan Staake, Mark Whalen<br />

(Kill Pixie), Alan Worn<br />

CONTACT<br />

For additional information on Scion, email, write or call.<br />

Scion Customer Experience<br />

19001 S. Western Avenue<br />

Mail Stop WC12<br />

Torrance, CA 90501<br />

Phone: 866.70.SCION<br />

Fax: 310.381.5932<br />

Email: Email us through the contact page located on scion.com<br />

Hours: M-F / 6am-5pm PST<br />

Online Chat: M-F / 6am-6pm PST<br />

Scion Magazine is published by malbon<br />

For more information about malbon, contact info@malbonfarms.com<br />

© 2011 Scion, a marque <strong>of</strong> Toyota Motor Sales U.S.A., Inc. All rights reserved.<br />

Scion, the Scion logo, iQ, tC, xB and xD, are trademarks <strong>of</strong> Toyota Motor Corporation.<br />

00430-MAG20-LS<br />

Printed on 100% Post Consumer Waste Recycled Paper.


2.<br />

.<br />

Story: Caroline McCloskey


4.<br />

1990.<br />

2001.<br />

1990.<br />

1983.<br />

In 1973, Steven M. Johnson began his career as an artist and an editorial cartoonist for Sierra magazine. It<br />

wasn't until a year later that he—“accidentally,” as he puts it—discovered the niche that he is now known for.<br />

When his editors requested that he draw humorous ideas for the design <strong>of</strong> recreational vehicles, he says, “I filled<br />

a sketch book with more than one hundred drawings even though only 16 were needed.” Since then, he has been<br />

working as an urban planner, artist and future-trends analyst, and always has a sketchbook nearby to document<br />

his amusing takes on the future <strong>of</strong> design in all fields—from New York City taxis to household plumbing. A<br />

fierce observer <strong>of</strong> the world around him and an almost shockingly prolific illustrator, Johnson has thousands <strong>of</strong><br />

drawings, all reflecting the world as seen through his critical eye and biting humor. Here he shares his thoughts<br />

and drawings on a particularly important, and for many unpleasant, space: the modern American <strong>of</strong>fice.<br />

The notion that the <strong>of</strong>fice workspace is ideal and perfect for all types <strong>of</strong> workers is flawed. There are subtle tyrannies<br />

that one cannot ignore while working in an <strong>of</strong>fice cubicle: deadlines, managers with nothing much to do but make<br />

themselves look good by giving you too much work, glaring fluorescent lights, the sound <strong>of</strong> air conditioners, <strong>of</strong>fice<br />

chatter, unnecessary meetings, the need to appear cheerful, the frustrated need to take a nap or meditate sometimes<br />

and, with some companies, a semi-compulsory pressure to socialize with co-workers after hours. For the creative<br />

person, the deep thinker, or the overly sensitive types like myself, these factors interfere with work and creativity. My<br />

ideas for work cubicles include places to hide and places where a manager or chatting workmates feel unwelcome! I<br />

am not sure why a work cubicle should not be a private cave with a Do Not Enter sign outside.<br />

My other ideas project a darker idea that implies that workers are so fearful about losing their work (and health<br />

benefits) that they work long hours or even stay at work all night! I provided images <strong>of</strong> cubicles that are miniature<br />

live-in studio apartments. One is a slave to the company under these conditions.<br />

As told to Maud Deitch.<br />

patentdepending.com


2005.<br />

1993. 1983.<br />

1973.<br />

1991. 1990.<br />

1973.<br />

1991. 1991.<br />

1990.


8.<br />

Story: Maud Deitch<br />

Photography: Angie Cope & Gianna Keiko Rankart<br />

In the middle <strong>of</strong> blocks <strong>of</strong> warehouses in East Williamsburg, Brooklyn, there is a 35,000-square-foot space filled with the sound <strong>of</strong> saws cutting<br />

wood, blowtorches adhering stones to metal and fingers clicking and dragging vectors across screens. In a building that was once used to<br />

manufacture products, or material to make products, there are now hundreds <strong>of</strong> artists manufacturing ideas and cutting-edge products. Founded<br />

in 2004 by Jason Goodman and Jeremy Lovitt, two friends with a history in both art and real estate, 3rd Ward has become one <strong>of</strong> Brooklyn’s<br />

artistic hives.<br />

Goodman and Lovitt moved to the borough with creative aspirations, but missed the access to equipment and resources that art school provided<br />

them. They decided to make a place for people who felt similarly, as well as those who were working in the booming freelance market, but<br />

didn’t want to be trapped at home alone all day. It’s by fulfilling this second need that Lovitt and Goodman have really become innovators.<br />

“Co-working,” as they call it, is when self-employed people work side-by-side, allowing them access to the idea sharing and companionship <strong>of</strong><br />

an <strong>of</strong>fice environment while still retaining their autonomy. It has become a staple <strong>of</strong> the 3rd Ward philosophy.<br />

Membership at 3rd Ward comes in three levels. The Basic provides discounts on all classes and work areas. The Basic Co-Worker has everything<br />

from the Basic, but with free use <strong>of</strong> the media lab. Then there’s the Unlimited, where all classes, labs and studio spaces are free and open for<br />

use. All levels <strong>of</strong> membership come with a free bicycle and free c<strong>of</strong>fee. “This isn’t just a place where you just drop in from 9 to 5,” says Jessica<br />

Tom, a representative from 3rd Ward. “It’s a place you can call your home. It’s like your family—you work there, you live there, you hang out.”<br />

3rdward.com


10.<br />

The Scion iQ makes the most <strong>of</strong> its space.<br />

Brought to you by the 2012 Scion iQ & the iQ Project<br />

scion.com/iq scionav.com/iq<br />

We invited ten creative thinkers to design their ideal live/work space. The<br />

only limitation we gave them was that the space should not exceed the<br />

dimensions <strong>of</strong> 10 feet by 10 feet by 10 feet. There were no restrictions in<br />

terms <strong>of</strong> what that space could be filled with or how it could be modified<br />

or where it could exist. We wanted to see how these people would address<br />

their needs if they were not bound by budget, technology or reality.<br />

Looking at the results as a collection, some are painstakingly realistic,<br />

some are incredible feats <strong>of</strong> the imagination. All <strong>of</strong> them are fascinating<br />

in their own way.


12.


Interior detail features <strong>of</strong> Souther Salazar's live/work space.<br />

Souther Salazar has made a name for himself by creating art that combines an almost folky, childlike color palette and<br />

sensibility with the cut & paste methodology <strong>of</strong> zine-making. True to form, Salazar maintained this quirky, playful tone<br />

when developing his ideal workspace, combining plenty <strong>of</strong> storage for both cats and paintings alike. Here he explains some<br />

<strong>of</strong> the things that influenced the creation <strong>of</strong> his space.<br />

I am currently living in a house overlooking a river. A lot <strong>of</strong> the elements in my ideal space are very similar to the elements in<br />

my real space, but converted into a tree space. I love trees and being around trees, and have always tried to live in places that<br />

have windows near tree canopies, so I can feel like I’m in a tree house. When I was a kid my dad built a great tree house for<br />

us, and we spent tons <strong>of</strong> time up there.<br />

In the house I live in now with my fiancée, there is a large picture window and from the high vantage point we can see tons<br />

<strong>of</strong> creatures: hawks, foxes, raccoons, ducks, etc. I particularly like to watch all the feral cats exploring the environment. They<br />

seem to have a lot <strong>of</strong> little secret places they go, one <strong>of</strong> them is under a large tree, another is under our deck in the dark where<br />

the ivy grows wild.<br />

One time, I was walking on the other side <strong>of</strong> the river with my brother, and we saw what looked like a carefully trimmed portal<br />

through a mass <strong>of</strong> tangled vines and branches. As we approached it, a friendly cat came out to greet us. When we peeked into<br />

the opening, we saw several pairs <strong>of</strong> glowing eyes. It felt like a glimpse into a secret cat world. We later discovered that the<br />

portal was really the entrance to a hobo jungle, and that the tunnel through the vines and branches led to a small fort <strong>of</strong> scrap<br />

wood, with one side <strong>of</strong> the fort open to the river. We were able to get better glimpses into the hobo fort by rafting down the<br />

river and peeking in as we floated by. A small elf dummy was propped up on a chair outside the fort, probably as some sort <strong>of</strong><br />

strange device to scare <strong>of</strong>f intruders.<br />

Visit Cat World in the interactive version <strong>of</strong> this issue at scionav.com/scionmagazine20<br />

thedisappearingtreehouse.com


All illustrations by Souther Salazar.


French is an English artist known for expressive, precise and <strong>of</strong>ten terrifying drawings.<br />

This style combined with a love for wicked underground metal sets him apart in the<br />

illustration scene. Below he describes how he approached his ideal workspace, which isn’t<br />

that far <strong>of</strong>f from how he approached his real one.<br />

I wanted to create a cross between a Scandinavian church and a shed that a crazy old guy<br />

would have in his back garden. If you were to actually make it, you would build it yourself<br />

and it would be a labor <strong>of</strong> love, like a drawing. If you build something out <strong>of</strong> wood you can<br />

always add to it, fill in the dents and gaps. The aesthetic is kind <strong>of</strong> Conan the Barbarian meets<br />

folk music.<br />

The objects in the room reflect this aesthetic. The throne, skull and pulpit each serve a<br />

functional use, while retaining the character that I wanted. I wanted to have a sort <strong>of</strong> drawing<br />

“throne” that would be made for me, like an emperor <strong>of</strong> the pen. It’s just a fun idea really, a<br />

bit like the throne Conan sits on at the end <strong>of</strong> Conan the Barbarian. I wanted the whole thing<br />

to be lit by candle light and I thought it was only fitting if the lamps were made from skulls.<br />

I guess it would be a light bulb instead <strong>of</strong> candle, as a candle with all the drawings could be<br />

a bit dangerous. Lastly, the pulpit would be my drawing desk/light box. It would be so much<br />

better than the boring light box I have right now. I think it would inspire me to create the best<br />

drawings I can, as if they are preaching the word <strong>of</strong> mark making on paper.<br />

In my old studio I covered the walls with drawings over drawings over drawings. I built the<br />

desk myself, out <strong>of</strong> two old shelves, and replaced the door handle with an old skateboard<br />

truck. It had more brick and a cool window and was full <strong>of</strong> old furniture I made myself. I like<br />

to be self-sufficient.<br />

Watch a video <strong>of</strong> French building his ideal studio in the interactive version <strong>of</strong> this issue<br />

at scionav.com/scionmagazine20<br />

funeralfrench.com<br />

18. Pulpit drawing desk (left), skull lamp (right).<br />

19.


Drawing throne (left), exterior view (right).<br />

All illustrations by French.


22.<br />

Grace Perry, <strong>of</strong> Phoenix, Arizona metal band Landmine Marathon, decimates listeners with her incredible roar.<br />

Perry is a science fiction fan and incorporated elements <strong>of</strong> this world when creating her ideal space and envisioning<br />

what her life would be like within it.<br />

In a space limited to just 10 x 10 x 10 feet, the walls would need to be transparent for me, but mirrors to the outside<br />

world. I would use a futuristic projector to <strong>of</strong>fer an ample amount <strong>of</strong> possibilities for my artificial surroundings. The<br />

walls would have to be made <strong>of</strong> a material that could absorb and repel gravity at my convenience, allowing for space<br />

travel. I would be equipped to combat even the most treacherous intergalactic obstacles.<br />

The contents <strong>of</strong> the room would be minimal but critical. First, I would want a companion <strong>of</strong> some kind. Right now the<br />

only living creature inside my house, excluding myself, is my tortoise, Kitty. He unfortunately does not provide much<br />

entertainment, and to be stuck in such a small room with another person might lead to either murder or suicide. So my<br />

companion would be a dog, my childhood three-legged chihuahua named Samson, but with a bionic leg and a jet pack.<br />

Also, there would be a library <strong>of</strong> sci-fi/fantasy novels and a black leather-bound journal with infinite blank pages, along<br />

with a lead pencil that would never go dull. The floor would be grass and the light inside the room would not have a<br />

direct source. Finally, there would be no visual door <strong>of</strong> any kind, only a portal that opens periodically every few hours,<br />

leading to an unknown destination.<br />

Check out Grace Perry's science fiction reading list in the interactive version <strong>of</strong> this issue at scionav.com/scionmagazine20<br />

landminemarathon.blogspot.com<br />

Illustrations: Horsebites


Mystery portal (left), three-legged chihuahua named Samson from childhood with bionic leg and jetpack (right).


28.<br />

Illustrations: Mikhail Bortnik & Joel Orveta


Mikhail Bortnik is the co-founder <strong>of</strong> the clothing label Mishka. With a bold and twisted graphic style plus a propensity for arcane pop culture references,<br />

Mishka has grown since its simple 2003 beginnings to include three retail stores, global distribution and a fervent following amongst streetwear aficionados.<br />

Following in Mishka’s tradition <strong>of</strong> wearing their inspiration on their sleeves, Bortnik explains how his space makes the most <strong>of</strong> the culture he has absorbed<br />

and transformed.<br />

My concept was to create a dream studio, a space that was comfortable to work in that I could also draw inspiration from. I put in a lot <strong>of</strong> the aesthetic elements that<br />

fuel and drive Mishka: horror elements, pulp elements, funhouse/carnivalesque type design elements. A lot <strong>of</strong> the furniture and the styling <strong>of</strong> the walls we modeled<br />

after traditional haunted houses and funhouses—the giant devil mouths over the seating, the walls rebuilt from old funhouse walls, the table has tentacle legs and<br />

lots <strong>of</strong> reclining seating.<br />

In the illustrations there are a lot <strong>of</strong> monitors built in and the floor is recessed and has a Plexiglas plate under it with lots <strong>of</strong> collection stuff beneath it, so you can look<br />

down and see comic books or toys or whatever. That was something we thought about doing in our store, but it wasn’t gonna happen because it was too expensive.<br />

I worked on the sketch with Joel Orveta, who did a lot <strong>of</strong> the brick wall paintings in Mishka’s New York store, so I knew he could translate it. I gave him a sketch<br />

<strong>of</strong> the layout and the sort <strong>of</strong> stuff I was looking for and then he hit me back with some more detailed sketches. I’m not really comfortable in a workspace where I<br />

can’t lounge or just relax and hang out in, so we wanted to make it an environment that we would want to be in that could get ideas going.<br />

Hear Mikhail Bortnik explain his room's details in the interactive version <strong>of</strong> this issue at scionav.com/scionmagazine20<br />

mishkanyc.com


32.<br />

Illustrations: Alan Worn<br />

New Jersey native Todd Edwards is among the most respected and influential producers in dance music. Credited with inventing UK garage<br />

even though he lives in the United States, over the years Edwards has amassed an impressive list <strong>of</strong> international DJ appearances, music<br />

releases and collaborations (including “Face to Face” from Daft Punk’s album Discovery). At the end <strong>of</strong> the day, however, Edwards comes<br />

home to his house in New Jersey, which he shares with his family, to produce and invent new songs and sounds. Here he explains how he<br />

re-imagined his home studio.<br />

Basically I spend most <strong>of</strong> my time in a room with four walls. It can get very lonely. I don’t have a lot <strong>of</strong> outside contact because I’m constantly<br />

working crazy hours.<br />

My ideal studio would be a dome. The walls and ceiling would be covered with one continuous high definition video screen. This would give<br />

the same effect as a miniature planetarium. The room could either transport me to different locations or have images projected on it—a live feed<br />

<strong>of</strong> whatever location I want to look at while I am working. That could be the ocean, a mountaintop, a stage at a concert, etc. Whatever visual I<br />

feel inspired by would be surrounding me as if I were there. It’s about being able to leave that room that gets claustrophobic after awhile.<br />

I love the idea <strong>of</strong> the holographic computers in Minority Report and Iron Man. Since a sampler is my most valued tool in music composition,<br />

instead <strong>of</strong> a computer monitor to display my sampling work, I want fully interactive holograms. Each sample from my library would be<br />

displayed in front <strong>of</strong> me, with both visual soundwave representation as well as the picture and name <strong>of</strong> the album I sampled it from, if I used<br />

an album. No more knobs to turn or a mouse to click. It would be completely hands on, literally. It would free up the space so I don't just have<br />

all these things sitting around that I don’t necessarily need to use all the time. I would also love a device to stop time, so I can eliminate the<br />

continuous stress <strong>of</strong> running behind schedule.<br />

The stairs are because the studio is my place <strong>of</strong> solitude. Sometimes, as a producer, when you’re not DJing a lot, you spend too much time alone,<br />

but other times you need to be able to escape and work.<br />

Explore a soundboard <strong>of</strong> Todd Edwards samples in the interactive version <strong>of</strong> this issue at scionav.com/scionmagazine20<br />

facebook.com/toddedwardsmusic<br />

nutrendmusic.com


Depictions <strong>of</strong> the dome’s holographic capabilities (left) and placement in Todd Edwards’ home (right).


36.<br />

Illustration: Mark Whalen (Kill Pixie)<br />

Illustrations: Mark Whalen (Kill Pixie)


Art workshop table (left), display shelves (right).<br />

Altercation is a “life artist” (a term coined by a friend <strong>of</strong> hers) whose work encompasses dance, art and healing. She’s a touring performer with Big Freedia and<br />

teaches private classes on how to dance to New Orleans bounce music. Recently, Altercation and Freedia began a lecture series covering topics including gender<br />

identity, race relations and class, and using dance as a tool to understand where people are coming from. She lives in New Orleans.<br />

I wanted to have a lot <strong>of</strong> light and mirrors and floor space. In my space right now I have a big work table and a lot <strong>of</strong> shelves on the walls. I dance and I do healing work<br />

with rocks and crystals, so I wanted to have as much floor space as possible for stretching and dancing and still have lots <strong>of</strong> storage space for my art and rocks. You know<br />

how in old libraries they have those ladders that can run along the wall? I put those in too, so there could be shelves that run all the way up to the ceiling and can still be<br />

accessible. I decorated the space mostly with art and crystals. I do mobiles and make shadow boxes in glass jars with found objects and nail polish.<br />

It’s a small space, so we had talked about having a Murphy bed that can be pulled down from the wall and then put away. And I had to have a clawfoot tub—wherever<br />

I’m living I’ve got to be able to take a bath.<br />

See a portfolio <strong>of</strong> Altercation's art in the interactive version <strong>of</strong> this issue at scionav.com/scionmagazine20


40.<br />

Pomp&Clout's Ryan Staake has been making a name for himself by taking music videos for acts like the Suzan<br />

and Robyn to the next level. He’s now incorporating elements <strong>of</strong> user interactivity and computer-generated<br />

radness. Using skills acquired as a smartphone developer, Staake is quickly becoming an innovator in his field.<br />

He worked with an architect to build “a pristine live and work box in the woods <strong>of</strong> Northern Vermont” and told<br />

us what it means to him.<br />

I’ve always been interested in having a sanctuary away from the city, somewhere to retreat from people,<br />

complications, wires, multiple monitors and social stuff. It would be a space to focus on ideation, relaxation,<br />

activity and the power <strong>of</strong> an idea, rather than the number <strong>of</strong> steps it takes to create it. I want to be able to go out<br />

and chop a piece <strong>of</strong> wood as easily as I can click my mouse, and this is where I’d like to do it.<br />

This project started as a self-initiated thing where I was talking with an architect friend <strong>of</strong> mine about the<br />

possibility <strong>of</strong> creating a really small, relatively cheaply built structure in the woods <strong>of</strong> Vermont. Once I had the<br />

opportunity to create it for this project and ground it more in reality, the process shifted away from talking about<br />

these things that weren’t rooted in any physical building without talking about what was possible. We had to make<br />

something that could actually be built. The whole core <strong>of</strong> the idea was to build a place that’s incredibly small and<br />

incredibly simple, but allows for intense ideation on projects. You know, the stereotypical idea <strong>of</strong> running away<br />

from society into nature, temporarily.<br />

Watch a guided tour <strong>of</strong> Ryan Staake’s space in the interactive vesion <strong>of</strong> this issue at scionav.com/scionmagazine20<br />

pompandclout.com


Exterior views <strong>of</strong> Ryan Staake's live/work space during the day and at night.


Interior view <strong>of</strong> Ryan Staake's live/work space.<br />

All illustrations by Ryan Staake <strong>of</strong> Pomp&Clout


46.<br />

Photography: Eli Born


Clare Crespo is a Los Angeles-based artist known for her humorous, foodcentric art. She is also the<br />

author <strong>of</strong> two cookbooks, The Secret Life <strong>of</strong> Food and Hey There, Cupcake! When we asked her to<br />

create her ideal live/workspace, she conveniently already had it in her head, and in her garage.<br />

I do a crazy cooking show called The Yummyfun Kooking Series. My husband, James Chinlund, and I<br />

designed a set in our garage and we shot three episodes in there like proper crazy people. My character<br />

in the show is a sort <strong>of</strong> cooking superhero named Yummyclare and she is a tiny person who lives behind<br />

the wall in a real house. She’s really my alter ego. I’m not an actor, so she’s actually who I am if you look<br />

inside my brain. Yummyclare wakes at night to have weird cooking adventures with her far-out friends<br />

who live in different “apartments” in the wall. Her apartment in the show is the set in my garage.<br />

When you first see the set it is a sort <strong>of</strong> a worn wood room. The space transforms as I get ready for<br />

“work.” Countertops slide out <strong>of</strong> the walls. A neon orange stovetop slides out from one wall. An oven<br />

slides out from another wall. A bright yellow bookshelf emerges from a hidden wall. Cabinets filled with<br />

all sort <strong>of</strong> fantasy products and utensils and ingredients are revealed behind camouflaged cabinets. The<br />

space unfolds into a bright and crazy new space ready for KOOKING (what I do in my life on the show<br />

AND real life!).<br />

Explore Clare Crespo’s space in the interactive version <strong>of</strong> this magazine at scionav.com/scionmagazine20<br />

yummyfun.com


Interior details <strong>of</strong> Clare Crespo's live/work space.


52.<br />

Illustrations: Rich Arbitelle


Interior details and capabilities <strong>of</strong> Jerry Park's Aliign space.<br />

Jerry Park is a Los Angeles-based hairstylist. He will soon open up his own space, Aliign, which will be a combination raw food<br />

café, yoga studio, hair salon and clothing store. For his room, Park aimed to bring all the facets <strong>of</strong> Aliign (the spelling<br />

is intentional) into a single space that could be transformed with a push <strong>of</strong> a button. Here he describes the guiding philosophy<br />

behind both his ideal space and the place that will soon exist in real life.<br />

I wanted a powerful but minimal space. I wanted a lot <strong>of</strong> white and for it to be very clean, somewhere where the message comes<br />

across. It had to have strong architecture, but not too many bells and whistles. I wanted it to be by the water or it could be in the city,<br />

because it’s all about healthy living. I wanted a pod that you could take anywhere. You could take it into space if you wanted to.<br />

The whole concept <strong>of</strong> Aliign is that it’s a conscious movement. It’s a new way <strong>of</strong> thinking that incorporates modern philosophies and<br />

mixes them with the traditional knowledge that’s out there.<br />

People’s well being comes from the core on out. So how do you change that? You start by changing people’s moods with their diet.<br />

If you eat fast food, you’re always going to be in a grumpy mood, and chances are you don’t really work out that much. So you’re<br />

kind <strong>of</strong> negative and in a low vibration. But if we can attack that at the core with raw food and yoga, then you have the diet and<br />

the balance. And when your body feels healthy, you feel more confident wearing your haircut and your clothes because you feel<br />

good about your body, you feel good about your nutrition. The inner body will align with the outer body. Then you have a sense <strong>of</strong><br />

glow about you. Then it’s about creating awareness <strong>of</strong> how you think, how you live, being on point with your job and just having<br />

positive energy.<br />

And now if your entire body is completely aligned, from the core on out, you can align solely on natural energy from the sun, and<br />

that’s self-sustainable. So now the body aligns with the building, the building aligns with the Earth and the Earth aligns with the<br />

universe. It all interconnects with each other.<br />

Watch a video about the Aliign philosophy in the interactive version <strong>of</strong> this magazine at scionav.com/scionmagazine20


56.<br />

Illustrations: Martin Etienne Photography: Sophie Gateau<br />

French artist and director Sophie Gateau deals with space in all <strong>of</strong> her work, whether it be a movie, commercial,<br />

music video or any other medium. Engaging with the world around her is a consistent theme, so it’s no surprise<br />

that she created a space that is constantly changing and adapting.<br />

My room is very functional, it’s a workspace. My work as a director usually brings me to different locations all over<br />

the world, so I imagined my room as a space that I could bring with me everywhere. The room could even have legs<br />

and be able to move and meet other rooms, like the “walking city” from the Archigram group.<br />

My room is defined by the six walls that create the cube. Each <strong>of</strong> the walls has a specific function. Usually, those<br />

different functions are split into different locations or spaces, but my ideal room would bring them all together. The<br />

inside is empty. Everything will come out <strong>of</strong> the walls, and the walls create the space. I imagine the room as being<br />

able to rotate on each face. For example, the wall “Out,” whose function is to be a connection between the inside <strong>of</strong><br />

the room and the outside world, can show the sky (if the room is in a garden, for example) or the floor (if the room<br />

was hanging on a tree).<br />

Download a PDF to make your own space in the interactive version <strong>of</strong> this issue <strong>of</strong> scionav.com/scionmagazine20<br />

sophiegateau.com


Depictions <strong>of</strong> Sophie Gateau’s live/work space in locations around the world.


60.<br />

Interview: Eric Ducker


A large theme in the work <strong>of</strong> New York-based artist Joe Fig is trying to get at the truth <strong>of</strong> how contemporary art<br />

is made. Along with audio interviews with artists like Ryan McGinness, Chuck Close and Eric Fischl, he creates<br />

painstakingly detailed, perfectly scaled miniatures <strong>of</strong> their studios. His table sculptures series focuses specifically<br />

on painting tables—the space that the artists use to mix their paints and store their tools. Fig’s work has been<br />

compiled in the book Inside the Painter’s Studio, now in its fifth printing. Here he answers some questions about<br />

how the project got started and what he has learned over the course <strong>of</strong> it.<br />

What motivated your interest to learn about, and then subsequently depict, artists’ workspaces?<br />

I’ve always been interested in other people and how they spend their days. People spend so much time at work, I’m<br />

curious about their day-to-day routines. After years <strong>of</strong> making art I was back at grad school and realized I’d been an<br />

artist for 10 years and that this was my pr<strong>of</strong>ession. I wanted to get a better understanding <strong>of</strong> the real day-to-day<br />

practicalities <strong>of</strong> the life <strong>of</strong> the contemporary artist. I also thought that if I understood how other artists work and how<br />

they set up their studios, it would make me a better artist.<br />

What was behind the decision to render them in diorama form?<br />

I had been a painter, but I also had an interest in sculpture. By creating these sculptures in miniature it gives the viewer<br />

a sort <strong>of</strong> God’s eye or voyeuristic perspective, which is quite different from rendering something on a flat surface in<br />

paint.<br />

What’s your process for creating these sculptures, and how long does it take to build one?<br />

I start with a visit to an artist’s studio and then conduct a formal interview, which I record. I then photograph and<br />

measure everything in the studio. Armed with all this reference material I decide on the composition and size and just<br />

begin building. The time they take varies. From the initial interview to finality can take from three to six weeks.<br />

There are some romantic notions about how art gets made. Was part <strong>of</strong> the concept behind this work to show that being<br />

a successful artist is a job, one that requires a workspace and tools, much like other jobs?<br />

Exactly. And I found that the most successful artists were successful because they worked the hardest. It’s really no<br />

different than any other pr<strong>of</strong>ession.<br />

Were most artists receptive to having their studios depicted? Did you encounter any instances <strong>of</strong> them wanting to<br />

preserve a sense <strong>of</strong> mystery?<br />

If the artist agreed to allow me into their studio they kind <strong>of</strong> gave up any mystery, as I would really pick through<br />

everything in their space. It is in the details that I find that the artist’s personality really comes out. I would make a<br />

concerted effort to investigate the corners <strong>of</strong> the studio, searching for any significant, and maybe forgotten, revealing<br />

items.<br />

Did you find that most artists felt positively towards their studios, or did they share the same dread or resentment that<br />

many people feel towards their <strong>of</strong>fices or places <strong>of</strong> work?<br />

The artists I’ve interviewed, which have been over 60 so far, love their studios. There is no other place they’d rather be.<br />

If there was any thing they didn’t like, it was mostly the need for more space. Though there was one artist, Malcolm<br />

Morley, who mentioned how he gets stage fright sitting in front <strong>of</strong> a painting in progress and he needs to be coaxed<br />

into the studio, <strong>of</strong>ten by audio books or salsa music.<br />

In your research, did you come to see a connection between the condition that the art was made in and the art itself?<br />

Again it depends on the artist. Chuck Close says that once his back is to a room he can be anywhere. Though for James<br />

Siena, his work is directly impacted by the size <strong>of</strong> his study (small, and located in New York’s Chinatown). The area<br />

is condensed, his studio is condensed and his work is condensed.<br />

In visiting all these different artists’ studios, were you struck more by their commonalties or by what set each <strong>of</strong> them<br />

apart?<br />

Each artist is unique in that their work requires certain requirements (space, light, sound, no sound, a drawing section,<br />

a spray paint section, etc.), so each artist adapts a space to his own needs. In a way, it’s no different than a mechanics<br />

shop. You need the space and the right tools, and maybe some loud music.<br />

joefig.com<br />

Spread 1: Depiction <strong>of</strong> Gregory Amen<strong>of</strong>f's workspace. Spread 2: Clockwise, depictions <strong>of</strong> the work spaces <strong>of</strong> Billy Sullivan, Karen Davie, Chuck Close and Inka Essenhigh.


Every time he’s in New York, designer Andreas Stavropoulos makes a point <strong>of</strong> stopping by the Noguchi Museum to admire the multi-disciplinarian artist’s work. “I’m<br />

inspired by the degree to which he was able to work in a lot <strong>of</strong> different media: landscape, architecture, sculpture. He was also an incredible collaborator with artists<br />

from many genres,” says Stavropoulos. But Stavropoulos might as well be talking about his own work, which runs the gamut from designing landscapes and interiors<br />

as a principal <strong>of</strong> XS Land in Berkeley to building aesthetically pleasing chicken coops and teaching design at Yestermorrow Design Build School in Vermont.<br />

A landscape architect by education (his MLA is from UC Berkeley) and trade, Stavropoulos was frustrated with the limitations conventional <strong>of</strong>fices had on his<br />

pr<strong>of</strong>ession. “I had this idea that I should be spending more time on the actual site, looking at the land and getting to know it in a way that’s different from ‘billable<br />

hours,’” he says. “There was a significant mental and physical difference between the <strong>of</strong>fice and the site, to the extent that I felt it was hampering creativity and<br />

morale.” In turn, he devised a plan, stripping and customizing an old Airstream and trailer to serve as his living and working spaces, tricking them out by hand with<br />

solar panels, Myfi, nontoxic paints and custom cabinetry. The mobility allows him to linger at sites and consider their rhythms in a way that occasional visits never<br />

could. The trailer has won national notice and inadvertently doubles as a portfolio piece: on the merits <strong>of</strong> his immaculate and thoughtful renovations, Stavropoulos<br />

has been hired to design the headquarters for Twilio in San Francisco.<br />

Stavropoulos’ appreciation for enduring craftsmanship dates back to childhood, when his family spent summers in a small village in Greece. “Running around these<br />

8,000-year-old streets I experienced a tactile, rich and quality-built world that created a social atmosphere very different from what we typically have in this country,”<br />

he says. “It came from an era with different values, when the life expectancy <strong>of</strong> every project was forever.” As an undergraduate at Dartmouth, he began building<br />

things that engaged directly with the environment: a pair <strong>of</strong> snowshoes, a boat, and a teepee in which he took up residence during his senior year. “In retrospect, one<br />

<strong>of</strong> the reasons I was so happy was because that structure allowed the outside world to come in,” he says. “I could see exactly what time <strong>of</strong> day it was, what the trees<br />

were doing, if they had leaves, what the sky was like. It had a proximity, transparency and permeability that I really appreciated.”<br />

A pair <strong>of</strong> current projects illustrate Stavrapoulos’ philosophy <strong>of</strong> applying slow-design tactics to very different challenges. A landscape job on a site formerly occupied<br />

by the Southern Pacific railway trail will repurpose old basalt, steel and heavy timber into new elements like seating arbors and a seesaw made out <strong>of</strong> an old rail line.<br />

And for the Twilio gig, he’s collaborating with a local artisan to fabricate lighting out <strong>of</strong> salvaged phone equipment, a riff on the company’s telephone-web business.<br />

“I’m incredibly excited to show that the design skills I have aren’t limited to one particular medium,” Stavrapoulos says, pointing out that considerations like lighting<br />

and circulation are the same in both outdoor and interior projects. “It’s worthwhile to have expertise in one thing, but the fun is really in the learning <strong>of</strong> new things.”<br />

xs-land.com<br />

Story: Caroline McCloskey<br />

64. 65.


66.<br />

Story: Caroline McCloskey<br />

Photography: Harold Koopman<br />

In 2007, designer Jack Brandsma received a commission from a network <strong>of</strong><br />

young creatives called Nieuwe Garde (“New Guard”) eager to make use <strong>of</strong> the<br />

empty shop spaces in the Dutch city <strong>of</strong> Groningen. They remembered his work<br />

as a design student in the late 1990s, when Brandsma had devised a series <strong>of</strong><br />

mobile crates that could both transport goods and act as temporary furnishings,<br />

a riff on the ancient nomadic caravan system. The group wanted him to take the<br />

idea further. Brandsma set to work, elaborating on his designs with four new<br />

mobile prototypes and a collapsible wall partition that could instantly convert<br />

any location—abandoned factories, unused <strong>of</strong>fice buildings—into temporary<br />

<strong>of</strong>fice quarters. Nieuwe Garde fell apart before they could produce the units,<br />

but Brandsma pursued the idea on his own, baptizing the project SpareSpace.<br />

Brandsma, who’s trained as an interior architect and industrial designer, had<br />

already spent years thinking about temporary spaces, and had even lived in a few<br />

himself. While working for Dutch designer Piet Hein Eek, he lived in a wooden<br />

mobile home with a year-round outdoor shower (very impressive, considering<br />

the Netherlands’ frigid winters). He’d also spent two years sailing on a converted<br />

freight ship, so he’d learned a few things about improvising a home with very<br />

few possessions. “I developed a passion for temporary living in abandoned<br />

spaces, based on the idea <strong>of</strong> indoor camping and inspired by the work <strong>of</strong> the<br />

great American artist Allan Wexler,” says Brandsma. “I felt an urge to reduce my<br />

possessions to the minimal and I started thinking about my basic needs.”<br />

The SpareSpace system has social, economic and political implications as well. In<br />

Holland, says Brandsma, there are more than six million square meters <strong>of</strong> empty<br />

<strong>of</strong>fice space. SpareSpace aims to solve two problems at once, giving landlords the<br />

chance to fill the empty structures and young entrepreneurs access to a temporary,<br />

affordable workspace. To achieve this, he’s built a network <strong>of</strong> real estate agents<br />

and property owners, and became active in community relations. Brandsma lives<br />

what he preaches. His own SpareSpace studio and gallery setup is in a building<br />

slated for demolition. “The average time I spend in a building is four to five years,<br />

then I move to another building that has lost its function,” he says. He’s even been<br />

briefly arrested for the cause, when SpareSpace staged a guerilla action at the<br />

Piazza del Duomo, setting up a work unit on the public square.<br />

The SpareSpace experiment is still just in the pilot phase, but considering the<br />

current global financial crisis and skyrocketing rents, its potential impact seems<br />

huge. “In general, it's not so easy to find a good working space that is also<br />

affordable,” says Brandsma. “For creatives who have just graduated, there's a<br />

huge gap between the academy and the real world. It's a universal problem.”<br />

restruimte.nl


Brought to you by the Scion iQ & the iQ Project<br />

scion.com/iq scionav.com/iq


68.<br />

Gluekit at Installation 7: Video at Installation LA<br />

Scion A/V Dance Truck at Scion A/V Poolside Party in Palm Springs, California<br />

Reigning Sound at Scion Garage Show in Austin, Texas<br />

Sean Lyles and Guest at Installation 7: Video in Brooklyn, New York<br />

Guests at Scion Garage Show in Austin, Texas GODDOLLARS at Scion A/V Presents: A Club Called Rhonda in Chicago, IL<br />

Matt Goldman at Installation 7: Video at Installation LA Fritz Helder <strong>of</strong> Azari & III at Scion A/V Poolside Party in Palm Springs, CA Jeff Mills at Scion House Party in Los Angeles, California

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