The Game Design Document - Bsalem.info
The Game Design Document - Bsalem.info
The Game Design Document - Bsalem.info
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4. Narrative devices<br />
5. Subplots<br />
8. <strong>Game</strong> World<br />
1. Overview<br />
2. Key locations<br />
3. Travel<br />
4. Mapping<br />
5. Weather conditions<br />
6. Time<br />
7. Scale<br />
8. Physical objects<br />
9. Day and Night<br />
10. Physics<br />
11. Society....<br />
9. Media List<br />
1. Interface assets<br />
2. Characters<br />
3. Animations<br />
4. Music and sound effects<br />
10. Technical Specifications<br />
1. Technical analysis<br />
2. Development platform and tools<br />
3. Delivery<br />
4. <strong>Game</strong> Engine<br />
5. Interface technical specifications<br />
6. Controls technical specifications<br />
7. lighting models<br />
8. Rendering system<br />
9. Network specifications<br />
10. System parameters...<br />
Please note that this is a suggestion of a list of items to be included in the<br />
design document. Every game will have its own design document.<br />
What is important is to remember the purpose of the design document<br />
which is to communicate a game design across the design and development<br />
team(s).<br />
<strong>Game</strong> <strong>Design</strong> <strong>Document</strong> 1.1<br />
© 2009-2012 by Ben SALEM