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The Game Design Document - Bsalem.info

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4. Narrative devices<br />

5. Subplots<br />

8. <strong>Game</strong> World<br />

1. Overview<br />

2. Key locations<br />

3. Travel<br />

4. Mapping<br />

5. Weather conditions<br />

6. Time<br />

7. Scale<br />

8. Physical objects<br />

9. Day and Night<br />

10. Physics<br />

11. Society....<br />

9. Media List<br />

1. Interface assets<br />

2. Characters<br />

3. Animations<br />

4. Music and sound effects<br />

10. Technical Specifications<br />

1. Technical analysis<br />

2. Development platform and tools<br />

3. Delivery<br />

4. <strong>Game</strong> Engine<br />

5. Interface technical specifications<br />

6. Controls technical specifications<br />

7. lighting models<br />

8. Rendering system<br />

9. Network specifications<br />

10. System parameters...<br />

Please note that this is a suggestion of a list of items to be included in the<br />

design document. Every game will have its own design document.<br />

What is important is to remember the purpose of the design document<br />

which is to communicate a game design across the design and development<br />

team(s).<br />

<strong>Game</strong> <strong>Design</strong> <strong>Document</strong> 1.1<br />

© 2009-2012 by Ben SALEM

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