06.08.2013 Views

The Game Design Document - Bsalem.info

The Game Design Document - Bsalem.info

The Game Design Document - Bsalem.info

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>The</strong> <strong>Game</strong> <strong>Design</strong> <strong>Document</strong><br />

<strong>Design</strong> <strong>Document</strong> should include the following topics:<br />

● Overview and vision statement<br />

● Audience, platform and marketing<br />

● <strong>Game</strong>play<br />

● Characters (if any)<br />

● Story (if applicable)<br />

● World (if applicable)<br />

● Media list<br />

<strong>The</strong> following outline is an example of key points of a typical design<br />

document:<br />

1. <strong>Design</strong> History<br />

1. Version<br />

2. Vision Statement<br />

1. <strong>Game</strong> Logline<br />

In one sentence describe the game<br />

2. <strong>Game</strong>play Synopsis<br />

How the game play and what do the players experience (unique<br />

points, mechanics, settings, look and feel)<br />

3. Audience, Platform and Marketing<br />

1. Target audience<br />

2. Platform<br />

3. System requirements<br />

4. top performers<br />

5. Feature comparison<br />

6. Sales expectations<br />

4. Legal Issues<br />

1. copyrights, trademarks, contracts...<br />

5. <strong>Game</strong>play<br />

1. Overview<br />

2. Description<br />

3. Controls (interfaces, rules, scoring...)<br />

6. <strong>Game</strong> Characters<br />

1. Character design<br />

2. Types (PC, NPC)<br />

7. Story<br />

1. Sysnopsis<br />

2. Complete story<br />

3. Backstory<br />

<strong>Game</strong> <strong>Design</strong> <strong>Document</strong> 1.1<br />

© 2009-2012 by Ben SALEM


4. Narrative devices<br />

5. Subplots<br />

8. <strong>Game</strong> World<br />

1. Overview<br />

2. Key locations<br />

3. Travel<br />

4. Mapping<br />

5. Weather conditions<br />

6. Time<br />

7. Scale<br />

8. Physical objects<br />

9. Day and Night<br />

10. Physics<br />

11. Society....<br />

9. Media List<br />

1. Interface assets<br />

2. Characters<br />

3. Animations<br />

4. Music and sound effects<br />

10. Technical Specifications<br />

1. Technical analysis<br />

2. Development platform and tools<br />

3. Delivery<br />

4. <strong>Game</strong> Engine<br />

5. Interface technical specifications<br />

6. Controls technical specifications<br />

7. lighting models<br />

8. Rendering system<br />

9. Network specifications<br />

10. System parameters...<br />

Please note that this is a suggestion of a list of items to be included in the<br />

design document. Every game will have its own design document.<br />

What is important is to remember the purpose of the design document<br />

which is to communicate a game design across the design and development<br />

team(s).<br />

<strong>Game</strong> <strong>Design</strong> <strong>Document</strong> 1.1<br />

© 2009-2012 by Ben SALEM

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!