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PhysX<br />

김경중


Physics Engines<br />

Real-time<br />

13<br />

• Video games<br />

High precision<br />

• Slow<br />

• Film<br />

• Scientific computing<br />

Half-life 2


Real-time Physics Engines: Open Source<br />

Open Dynamics Engine (ODE)<br />

Bullet<br />

SOFA<br />

and several others<br />

14


Real-time Physics Engines: Commercial<br />

Havok (Ireland) (now Intel)<br />

Physx (formerly NovodeX, now nVidia)<br />

Vortex (Montreal)<br />

15


Real-time simulation<br />

Speed more important than accuracy<br />

Objects have two<br />

representations:<br />

16<br />

• Complex geometry<br />

(rendering)<br />

• Simplified geometry<br />

(collision detection,<br />

dynamics)


Physics Processing Unit<br />

Dedicated physics<br />

co-processor<br />

SPARTA and HELLAS<br />

• academic<br />

• Penn State, Univ. of Georgia<br />

Ageia (Switzerland, 2006)<br />

• later merged into nVidia<br />

• use AGEIA's PhysX SDK<br />

17


OptiTrack<br />

김경중


광학식 모션캡쳐 시스템


References<br />

http://run.usc.edu/cs599s10/havok/cs599_sp10_havok.ppt<br />

http://www.ode.org/slides/slides.html<br />

Door C&M (http://www.doorcom.net/)

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