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Hector Martin (marcan42) on Twitter http://twitter.com/marcan42<br />

Case3:11-cv-00167-SI Document4 Filed01/11/11 Page118 of 282<br />

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Saturday, January 01, 2011 6:45:11 PM via Choqok<br />

@Andrea1Liquid you can't use newer firmware with downgraded<br />

loaders. Saturday, January 01, 2011 10:55:55 AM via Choqok in<br />

reply to Andrea1Liquid<br />

@phirenz Sony can't exactly change the GPU to a Tesla if they want<br />

to keep backwards compatibility. RSX cmds are baked into PS3<br />

games. Saturday, January 01, 2011 9:11:11 AM via Choqok in reply<br />

to phirenz<br />

Back from 27c3, just got home after spending New Year's with the<br />

family. Time to crash for an undetermined number of hours. Friday,<br />

December 31, 2010 4:38:58 PM via Choqok<br />

@Idlewild2007 AsbestOS isn't a distro, it's a bootloader that works<br />

with any distro (given a tweaked kernel). Wednesday, December 29,<br />

2010 1:13:06 PM via Choqok<br />

@KDSBest yes. Wednesday, December 29, 2010 12:52:34 PM via<br />

Choqok in reply to KDSBest<br />

@LouiseHoffman worse, at least the Wii stuff is mostly C. Sony<br />

loves C++, especially in SPU code. Security feature! SPU C++ is<br />

hell to RE :P Wednesday, December 29, 2010 12:45:33 PM via<br />

Choqok in reply to LouiseHoffman<br />

@KDSBest we can't modify lv1 directly yet (no lv1ldr dump) but we<br />

can pwn lv1 early in the boot process via a hacked iso module.<br />

Wednesday, December 29, 2010 12:41:03 PM via Choqok in reply<br />

to KDSBest<br />

Clarification #4: the random number isn't 4, it's more like<br />

007eabbb79360e14df1457a4194b82f71a0dc39280 (example). But<br />

it's still constant. Wednesday, December 29, 2010 12:39:55 PM via<br />

Choqok<br />

@LouiseHoffman not much, it's all a large pile of fail. The Wii has<br />

better security design (it just has a lot of implementation holes).<br />

Wednesday, December 29, 2010 12:35:25 PM via Choqok in reply<br />

to LouiseHoffman<br />

@Zmathue because that causes the R value to be the same, i.e. the<br />

first half of every signature is the same. Wednesday, December 29,<br />

2010 12:34:25 PM via Choqok<br />

@badcrc lo sé, pero las tiras de Dilbert hay que licenciarlas :P<br />

Wednesday, December 29, 2010 12:33:09 PM via Choqok in reply<br />

to badcrc<br />

Clarification #3: The private keys refer to keys that Sony HQ uses.<br />

PS3s don't have these keys (but we calculated them due to the fail).<br />

Wednesday, December 29, 2010 12:32:30 PM via Choqok<br />

It's Sony not knowing WTF they're doing when making signatures,<br />

and thus mathematically leaking their keys. Wednesday, December<br />

29, 2010 12:30:21 PM via Choqok<br />

This is also why we didn't use the term "exploit" or "bug". The PS3<br />

signature fail is neither an exploit nor a bug (in the PS3 firmware).<br />

Wednesday, December 29, 2010 12:29:34 PM via Choqok<br />

The XKCD "return 4" function that we showed is (essentially) part<br />

of the code that Sony HQ runs to sign games, it's not in the PS3 FW.<br />

Wednesday, December 29, 2010 12:24:26 PM via Choqok<br />

@KDSBest no one can create a new metldr (for an existing<br />

4 of 58 1/9/2011 12:16 PM

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