The Hall of Fire 28.pdf - Fan Modules - Free
The Hall of Fire 28.pdf - Fan Modules - Free
The Hall of Fire 28.pdf - Fan Modules - Free
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<strong>Hall</strong> <strong>of</strong> <strong>Fire</strong> <strong>The</strong> Un<strong>of</strong>ficial Lord <strong>of</strong> the Rings Roleplaying Game Webzine Issue 28 March 2006 Page 41<br />
ARDRIEL<br />
RACE, SUB-RACE: Man, Elven-blooded (Man <strong>of</strong> Osgiliath)<br />
RACIAL ABILITIES: Adaptable, Dominion <strong>of</strong> Man, Skilled<br />
ATTRIBUTES: Bearing 11 (+2)*, Nimbleness 8 (+1),<br />
Perception 10 (+2)*, Strength 6 (+0), Vitality 7 (+0), Wits 8<br />
(+1)<br />
REACTIONS: Stamina +0, Swiftness +2, Willpower +4*,<br />
Wisdom +2<br />
ADVANCEMENTS: 0<br />
ORDER: Noble (Gondorian Lady)<br />
ORDER ABILITIES: Courtier<br />
SKILLS: Armed Combat: Blades (Longsword) +3, Debate<br />
(Oratory) +4, Insight +3, Inspire +3, Intimidate (Majesty)<br />
+3, Language: Sindarin +4, Language: Westron +5,<br />
Lore/Group: Gondorian Nobility +4, Lore/History: Gondor<br />
(Osgiliath) +4, Lore/Race: Men (Dúnedain) +4, Lore/Realm:<br />
Gondor (Osgiliath) +5, Observe (Spot) +3, Ride (Horse) +2<br />
EDGES: Fair, Hoard, Honey-tongued, Rank<br />
FLAWS: Dark Secret, Fealty<br />
DEFENCE: 12<br />
COURAGE: 4<br />
RENOWN: 0<br />
HEALTH: 7<br />
GEAR: Longsword, dagger<br />
BACKGROUND<br />
Ardriel grew up in a life <strong>of</strong> lavish privilege in Osgiliath during<br />
its height <strong>of</strong> power. She never wanted for anything and so from<br />
an early age she lived with the silver spoon in her mouth (quite<br />
literally) and became an insufferable brat for it. For generations,<br />
her family stood upon its laurels <strong>of</strong> its ancestors, yet did little to continue the good name; thus it wasn’t<br />
surprising in the way Ardriel ended up.<br />
That is, until civil disquiet came to the streets <strong>of</strong> Gondor’s capitol. <strong>The</strong>re were rumblings <strong>of</strong> discontent among the masses and rumors<br />
began to fly about who was behind it. Soon came the fomenting <strong>of</strong> the Kin-Strife and Ardriel discovered herself and what she had<br />
become. Always headstrong and feeling powerless without a cause, she went to her father her family to ask if there was anything she<br />
could do to help the rightful king. Incredulous at his daughter’s impudence, he spurned her <strong>of</strong>fer and laid bare the black heart hidden<br />
behind the family name for so long -- the jealousy and lust for power, and it was power that could be given to those faithful to<br />
Castamir. Distraught and disgusted at the news, she fled from the home she had known all her life and sought a new one away from<br />
the lies and deception <strong>of</strong> her family.<br />
Ardriel is a woman <strong>of</strong> uncommon beauty, a daughter <strong>of</strong> noble blood from both Dol Amroth and Osgiliath. In her is found a hint <strong>of</strong> the<br />
elven descent <strong>of</strong> the high nobility in the fortress by the sea, both in her fair form and long sight <strong>of</strong> her mind. She is forthright and plainspoken,<br />
but can verbally joust with the best <strong>of</strong> courtiers. Though she’s lived a pampered life and suffered some <strong>of</strong> the consequences <strong>of</strong><br />
it, she does her best to amend who she is, not just her person but to set right her family’s name once again. She has enough personal<br />
wealth in coin and belongings to support her quite well for some time. Since life outside the province <strong>of</strong> her family has become more<br />
difficult, she keeps her sword that she was taught to use by her elder brothers, nearby but does not carry it <strong>of</strong>ten or openly if she can<br />
help it; the dagger is always within reach when having to travel in the Commons.