W O R L D S - Fan Modules - Free
W O R L D S - Fan Modules - Free
W O R L D S - Fan Modules - Free
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
worldS<br />
and comforted their brethren with the knowledge that<br />
Betazoids held a cherished place in the scheme of life.<br />
Of course, this peaceful civility meant that Betazoids<br />
had little impulse to move beyond their homeworld.<br />
It wasn’t until a religious schismatic named Dainara<br />
proposed the formation of a separate, secular government<br />
that Betazoid industries started to evolve beyond<br />
their religiously-ordained roles. Even the discovery of<br />
other worlds and of space travel wasn’t enough to put<br />
the nail in the coffin of theocratic authorities.<br />
Betazoid history took a turn with the discovery of<br />
nearby Terab IV. The Terabians at first seemed amicable<br />
humanoid neighbors, but later proved to be suspicious<br />
of the Betazoids’ telepathy. The non-telepathic<br />
Terabians eventually took to scapegoating Betazoids<br />
and even interring them based solely on suspicion of<br />
the telepaths. Conflict erupted between the Betazoids<br />
and Terabians, until Betazoid diplomats succeeded in<br />
negotiating a peace. As a result the Betazoids embraced<br />
a Code of Sentience, developed by Dainara, to outline<br />
the limits of their dealings with non-telepathic species.<br />
Hand-in-hand with this Code, the Betazoids initiated<br />
the difficult process of migrating power out of the<br />
hands of the clergy (who made it difficult to negotiate<br />
with outsiders due to their extreme position of the<br />
Betazoids as “blessed” or “chosen” people) and into<br />
the hands of local, then global, secular authorities.<br />
Shortly after the Terabian incident, the Betazoids<br />
encountered the Federation. While at first the Betazoids<br />
feared another dispute—with the realization that a<br />
great many other species weren’t telepathic and, as<br />
a result, were predisposed to suspicion and dishonesty—the<br />
nascent Federation did have a positive out-<br />
Illustration by Blake Beasley<br />
958<br />
look. Vulcans, while wildly different from Betazoids<br />
on an emotional level, could deal with other telepaths.<br />
Human optimism and compassion, combined with<br />
the drive and loyalty of other Federation species, won<br />
over the Betazoids, who finally dissolved the remaining<br />
religious requirements of their matriarchal world<br />
government and joined the Federation.<br />
Betazed stayed a peaceful background member<br />
of the Federation up until the Dominion War in the<br />
late 24th century. While Betazoids served in Starfleet<br />
as counselors and occasionally in other positions,<br />
the overall proportion of Betazoids traveling offworld<br />
remained low. Unfortunately for them, the Dominion<br />
decided to conquer Betazed as a staging ground for<br />
attacks against the core worlds of the Federation, and<br />
as a sign of strength—the ability to penetrate deeply<br />
and take even important worlds. Betazoid’s outdated<br />
and minimal planetary defenses were not enough to<br />
fight off the occupation, and millions died from the<br />
orbital bombardments and Jem’Hadar assaults. This<br />
tactic came back to haunt the Dominion, though.<br />
While the Betazoids were not violent by nature, their<br />
innate telepathy made it impossible for Founders to<br />
infiltrate or cause terror. The ability to sense incoming<br />
troops and read battle plans made it also nearly<br />
impossible for the Founders to blockade the system<br />
without exhaustive resources, and thus failed to keep<br />
Betazoids from being able to leave and supplement<br />
Federation resources elsewhere. Most tellingly, the<br />
fall of Betazed galvanized Captain Benjamin Sisko<br />
in a risky scheme to falsify evidence that eventually<br />
brought the Romulans into the Dominion War on the<br />
side of the Alpha and Beta Quadrant powers.<br />
1<br />
-<br />
-<br />
11 -<br />
00<br />
22 -<br />
- 2<br />
1+<br />
-