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worldS<br />

and comforted their brethren with the knowledge that<br />

Betazoids held a cherished place in the scheme of life.<br />

Of course, this peaceful civility meant that Betazoids<br />

had little impulse to move beyond their homeworld.<br />

It wasn’t until a religious schismatic named Dainara<br />

proposed the formation of a separate, secular government<br />

that Betazoid industries started to evolve beyond<br />

their religiously-ordained roles. Even the discovery of<br />

other worlds and of space travel wasn’t enough to put<br />

the nail in the coffin of theocratic authorities.<br />

Betazoid history took a turn with the discovery of<br />

nearby Terab IV. The Terabians at first seemed amicable<br />

humanoid neighbors, but later proved to be suspicious<br />

of the Betazoids’ telepathy. The non-telepathic<br />

Terabians eventually took to scapegoating Betazoids<br />

and even interring them based solely on suspicion of<br />

the telepaths. Conflict erupted between the Betazoids<br />

and Terabians, until Betazoid diplomats succeeded in<br />

negotiating a peace. As a result the Betazoids embraced<br />

a Code of Sentience, developed by Dainara, to outline<br />

the limits of their dealings with non-telepathic species.<br />

Hand-in-hand with this Code, the Betazoids initiated<br />

the difficult process of migrating power out of the<br />

hands of the clergy (who made it difficult to negotiate<br />

with outsiders due to their extreme position of the<br />

Betazoids as “blessed” or “chosen” people) and into<br />

the hands of local, then global, secular authorities.<br />

Shortly after the Terabian incident, the Betazoids<br />

encountered the Federation. While at first the Betazoids<br />

feared another dispute—with the realization that a<br />

great many other species weren’t telepathic and, as<br />

a result, were predisposed to suspicion and dishonesty—the<br />

nascent Federation did have a positive out-<br />

Illustration by Blake Beasley<br />

958<br />

look. Vulcans, while wildly different from Betazoids<br />

on an emotional level, could deal with other telepaths.<br />

Human optimism and compassion, combined with<br />

the drive and loyalty of other Federation species, won<br />

over the Betazoids, who finally dissolved the remaining<br />

religious requirements of their matriarchal world<br />

government and joined the Federation.<br />

Betazed stayed a peaceful background member<br />

of the Federation up until the Dominion War in the<br />

late 24th century. While Betazoids served in Starfleet<br />

as counselors and occasionally in other positions,<br />

the overall proportion of Betazoids traveling offworld<br />

remained low. Unfortunately for them, the Dominion<br />

decided to conquer Betazed as a staging ground for<br />

attacks against the core worlds of the Federation, and<br />

as a sign of strength—the ability to penetrate deeply<br />

and take even important worlds. Betazoid’s outdated<br />

and minimal planetary defenses were not enough to<br />

fight off the occupation, and millions died from the<br />

orbital bombardments and Jem’Hadar assaults. This<br />

tactic came back to haunt the Dominion, though.<br />

While the Betazoids were not violent by nature, their<br />

innate telepathy made it impossible for Founders to<br />

infiltrate or cause terror. The ability to sense incoming<br />

troops and read battle plans made it also nearly<br />

impossible for the Founders to blockade the system<br />

without exhaustive resources, and thus failed to keep<br />

Betazoids from being able to leave and supplement<br />

Federation resources elsewhere. Most tellingly, the<br />

fall of Betazed galvanized Captain Benjamin Sisko<br />

in a risky scheme to falsify evidence that eventually<br />

brought the Romulans into the Dominion War on the<br />

side of the Alpha and Beta Quadrant powers.<br />

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