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D20 Superhero! Handbook

D20 Superhero! Handbook

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DEPENDENCE<br />

You are dependent on a particular drug, chemical, or energy to maintain your health. Without it, your powers might<br />

consume you. Each day you go without the substance, you suffer a number of negative levels equal to the total days<br />

you have gone without it, cumulative (so 1 on the first day, 2 on the second day, etc.). You are dead when the total<br />

negative levels equal or exceed your character levels.<br />

FEAR<br />

You suffer from an intense phobia even though you are not actually any more vulnerable to it. Choose a broad<br />

category of phobias—acrophobia, claustrophobia, fear of bugs, fear of water, fear of fire. Every round that you are<br />

exposed to the thing you are afraid of, you must make a Will saving throw (DC 15). If the save fails, you are<br />

frightened until the source of the fear is out of sight.<br />

MISUNDERSTOOD BY AUTHORITIES<br />

Law enforcement almost everywhere doesn’t trust you. At best they think you’re an out-of-control vigilante, and at<br />

worst they’re convinced you’re a villain. Your attempts to “help out” society are almost always seen in the worst<br />

possible light by the authorities.<br />

NOT A TEAM PLAYER<br />

Maverick. Renegade. Lone wolf. Whatever the name you prefer, most other people think you are a jerk to work<br />

with. You always have to be right or always need to call the shots. This often puts you at odds with teammates.<br />

SECRET IDENTITY<br />

The world does not know who you are when you’re not being a superhero. You take great pains to keep your<br />

normal identity and heroic alter ego separate, because you would certainly endanger, embarrass, or anger your<br />

family and friends if your identity were ever exposed.<br />

SOMEONE NEEDS ME<br />

You share an intense bond with a family member, friend, or lover. Nothing ever comes before this person. You<br />

always protect this person above any other duty. You would not hesitate to sacrifice yourself to protect him or her.<br />

If this person were ever used against you by your enemies, you would do anything to get him or her back.<br />

SQUEAKY CLEAN<br />

You are committed to being a virtuous and honorable hero. You won’t do anything that would soil your reputation,<br />

hurt or endanger an innocent person, or break the law. You insist that your comrades hold to your high ethics, too.<br />

VULNERABILITY<br />

Something in the essence of your being makes you painfully vulnerable to a certain effect. Choose one type of<br />

substance, energy, or force (poison, disease, cold, electricity, fire, sonic, or psionics). You automatically take +50%<br />

damage from it, or suffer a –4 penalty on your saving throw if no damage is involved.<br />

WEAKNESS<br />

You are virtually crippled in the presence of a particular effect or in a particular situation. Choose a force, physical<br />

effect, or psychological situation. Every round that you are exposed to the source of your weakness, you must make<br />

a Fortitude (for physical weaknesses) or Will (for psychological weaknesses) saving throw (DC 20). If the save<br />

fails, you are dazed or nauseated (as appropriate to the situation) that round. The chosen force, effect, or situation<br />

must be something the hero has a reasonable chance of encountering or something that villainous enemies could<br />

potentially use against him. For example, a hero who as a child saw his parents killed might be dazed whenever he<br />

sees a loved one in danger, or a nocturnal hero could be nauseated when exposed to the sun.<br />

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