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Voxel Lighting Pipeline<br />

Voxelization<br />

on demand<br />

Lighting<br />

each frame<br />

Voxel<br />

Space<br />

Diffuse<br />

Sampling<br />

Screen<br />

Space<br />

Advances in Real-Time Rendering in<br />

3D Graphics and Games Course<br />

Filter and<br />

Finalize<br />

Specular<br />

Sampling

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