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The_Technology_Behind_the_Elemental_Demo_16x9_(2)

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Transition to Unreal Engine 4<br />

Advances in Real-Time Rendering in<br />

3D Graphics and Games Course<br />

� Shrink<br />

� Removed rarely used features<br />

� Unify renderer interface using Direct3D 11 as guidance<br />

� Research<br />

� Samaritan demo (Direct3D 11, Deferred shading, Tessellation, …)<br />

� <strong>Elemental</strong> demo (Global Illumination, …)<br />

� Expand<br />

� Bigger changes (Derived Data cache, new Editor UI, …)

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