The_Technology_Behind_the_Elemental_Demo_16x9_(2)
The_Technology_Behind_the_Elemental_Demo_16x9_(2)
The_Technology_Behind_the_Elemental_Demo_16x9_(2)
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Transition to Unreal Engine 4<br />
Advances in Real-Time Rendering in<br />
3D Graphics and Games Course<br />
� Shrink<br />
� Removed rarely used features<br />
� Unify renderer interface using Direct3D 11 as guidance<br />
� Research<br />
� Samaritan demo (Direct3D 11, Deferred shading, Tessellation, …)<br />
� <strong>Elemental</strong> demo (Global Illumination, …)<br />
� Expand<br />
� Bigger changes (Derived Data cache, new Editor UI, …)