ERAD Technical Manual - White Gates Skeet Club
ERAD Technical Manual - White Gates Skeet Club
ERAD Technical Manual - White Gates Skeet Club
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APPENDIX (B): <strong>Skeet</strong> functions.<br />
When the any of the <strong>Skeet</strong> games (SKET*S) <strong>Skeet</strong> Standard, (SKET*I) <strong>Skeet</strong> International, or<br />
(SKET*D) <strong>Skeet</strong> Doubles are selected and you are LOGGED ONTO a field the following keys<br />
provide special functions for these game.<br />
<strong>Skeet</strong> command examples:<br />
SKH*xx High<br />
SKD*xx Doubles<br />
SKL*xx Low<br />
xx = Station number<br />
*** (OPT) key (Option key)<br />
By pressing this key when logged onto a field the "SCORE" will be decremented by one<br />
bird. If the game of <strong>Skeet</strong> (SKET*S) is selected the unit will also back up once allowing<br />
the shooter to repeat the missed shot. If the missed shot was on a double, touching the<br />
key once will set the option to the going away bird (1st shot) and touching it a second<br />
time will set the option to the opposite bird, (second shot). Repeated pressing of the key<br />
will simply toggle between which "House, High or Low" it throws. Once the option shot<br />
is taken touching the key again will only decrease the score by one.<br />
*** (N/B) key (No bird key)<br />
Identifies bad birds.<br />
*** (FLD) key (Field key)<br />
Used to log on/off a field.<br />
*** (STA) key (Station key)<br />
Used to select the station you are on. Automatically set the command to the first<br />
command of the station.<br />
*** (1/H) key (Number (1), H)<br />
*** (4) key (Number (4))<br />
(SKET*S) <strong>Manual</strong>ly releases the High machine.<br />
(SKET*I) <strong>Manual</strong>ly releases the High machine.<br />
(SKET*D) <strong>Manual</strong>ly releases the High machine.<br />
*** (2/D) key (Number (2), D)<br />
*** (5) key (Number (5))<br />
(SKET*S) <strong>Manual</strong>ly releases Doubles.<br />
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